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❗❗ Caution: This video was made with an older version of ECS. See pinned comment for further Details ❗❗
📌 Download the project files from this video: tmg.dev/SharedComponents 📌
👨💻 Code used in this video: tmg.dev/SharedComponents-Code 👨💻
📕 Book: Data Oriented Design by Richard Fabian: tmg.dev/dod-book 📕
💬 Join the conversation tmg.dev/Discord 💬
💻 My Game Development Setup: tmg.dev/GameDevPC 💻
👇 See below for time stamps 👇
- 0:00 - Shared Data Components
- 2:26 - What is a Shared Data Component?
- 4:20 - How Shared Data Components Work
- 6:01 - Modifying Shared Components
- 6:49 - When to Use Shared Components
- 8:05 - [Tutorial] Sample Project Overview
- 9:02 - [Tutorial] Solution Without Shared Components
- 10:44 - [Tutorial] Setting up Shared Components
- 11:41 - [Tutorial] Using Shared Components
- 15:01 - [Tutorial] Using RenderMesh Shared Component
- 17:22 - [Tutorial] Optimizing Win Conditions with Shared Components
- 23:51 - Other Considerations with Shared Components
- 26:10 - Wrap-up
Links:
Blog: tmg.dev
Twitch: / turbomakesgames
Twitter: / turbomakesgames
Game Studio: homecookedgames.com
GitHub: github.com/JohnnyTurbo
Music by: Joakim Karud / joakimkarud
📸 My Camera Gear: tmg.dev/CameraGear 📸
🎮 Let me know what other topics you want to learn about 🎮
#UnityECS #SharedComponents #MadeWithUnity
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