How to use texture maps [PBR] in Redshift [CINEMA 4D TUTORIAL]

  Рет қаралды 87,770

BlueFox Creation

BlueFox Creation

Күн бұрын

Пікірлер: 70
@taegi1708
@taegi1708 6 жыл бұрын
0:57 Bump, 1:34 Normal, 3:32 Roughness, 3:50 Gloss, 4:10 Reflection, 4:49 RS color layer, 6:23 Emission, 7:00 Alpha, 7:42 Displacement.
@andodide
@andodide 6 жыл бұрын
Doing God's work here son
@TheOldSel
@TheOldSel 6 жыл бұрын
Привет! Отличные мини-уроки. Без излишеств и нудятины, все по делу. Так держать! Про реалистичную кожу и sss материал ещё бы)
@Mockupcatalogblog
@Mockupcatalogblog 6 жыл бұрын
bro thank you so much for making this video. its perfect. it showed me how to do everything i needed. i was confused about node texturing. thank you so much bro.
@KirbyGotenksabsorbed
@KirbyGotenksabsorbed Жыл бұрын
I don't know if this is just because it's outdated, but the normal portion of this is incorrect as far as I know. The normal texture node needs to be outputted to a redshift bump node (which is then outputted to the RS Material's Bump Input), and then in the bump node settings you need to set the Input Map Type to Tangent-based Normal (height-based is used for height maps), and then you need to enable Gamma Override (which I think is enabled by default in newer versions because the option is missing?), leave sRGB unticked and Gamma left at 1.
@tarikkhabouiz9019
@tarikkhabouiz9019 6 жыл бұрын
Great tutorial , we need more redshift tutorials , Thank you Blue
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
Sure :)
@the_pyromaniac_dude
@the_pyromaniac_dude 6 жыл бұрын
very useful for beginners, thanks man!
@warrioroftruth8779
@warrioroftruth8779 4 жыл бұрын
Best toutorial that i saw in my live
@yakymoto
@yakymoto 5 жыл бұрын
I think you should linearize maps such as Roughness, Bump, etc!
@Visiofoxpictures
@Visiofoxpictures 5 жыл бұрын
This tutorial is amazing - many many thank - God bless you and may God bless your knowledge as wel :-)
@hugomontiel_
@hugomontiel_ 3 жыл бұрын
El mejor tutorial sobre mapas que he visto
@MrEiht
@MrEiht 6 жыл бұрын
Even if you watch the tutorial backwards...its amazing!
@Meikerart
@Meikerart 6 жыл бұрын
You are god. ;3
@epicamv27
@epicamv27 3 жыл бұрын
thank you man
@renderdude5997
@renderdude5997 4 жыл бұрын
problem during appling AO but its showing me white and black render like AO render only the defuse is not rendering how can i fix it?
@somepeople9140
@somepeople9140 6 жыл бұрын
Nice tutorial , where did you find these textures?
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
created with megascans and photoshop
@감자정아
@감자정아 4 жыл бұрын
Thanks a lot!!
@bluefoxcreation
@bluefoxcreation 4 жыл бұрын
😍
@isaacsmith6690
@isaacsmith6690 3 жыл бұрын
What about Cavity map?
@Sandy-vt3ez
@Sandy-vt3ez Жыл бұрын
This is soo coool. But as a beginner I'm always wondering how anyone can figure this out by themselves XD
@bluefoxcreation
@bluefoxcreation Жыл бұрын
Reading docs :D
@listic4565
@listic4565 4 жыл бұрын
very good!!!
@chari---zard
@chari---zard 6 жыл бұрын
Hi there! Any idea of why i can't simply drag and drop my textures in shader graph? no clue on why, it worked before
@PawelGrzelak
@PawelGrzelak 5 жыл бұрын
run c4d as admin
@allvisio1170
@allvisio1170 5 жыл бұрын
Nice)))
@markozaror3532
@markozaror3532 6 жыл бұрын
Hi bro!! you know how to create a procedural material condensation??
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
Robert Villano Muñoz did u mean frost or ice like material?
@markozaror3532
@markozaror3532 6 жыл бұрын
the material is like drops of cold water like the one that is produced when serving a cold beer
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
Robert Villano Muñoz kzbin.info/www/bejne/qGjIhXxqpMqfm6c i think this would help. for the drops u can clone spheres on the bottle
@markozaror3532
@markozaror3532 6 жыл бұрын
the material is like this imgur.com/gK1Y2T1
@markozaror3532
@markozaror3532 6 жыл бұрын
Normally I created the condensation material with the standar materials in C4D using Noise Voronoi 1, Luka, Cells, but in Redshift I can´t see these Noise options and it´s a bit confusing for me!!
@Amorstopineed
@Amorstopineed 6 жыл бұрын
Short question: where can i add my gloss-map?
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
Amorstopineed gloss map is the inverted version of roughness map...both used for same purpose. you can use ramp or invert node to convert glossiness map to roughness. (you can also directly connect glossmap to the reflection roughness by turning on glossiness option in the adavnced menu of material node.😇)
@Amorstopineed
@Amorstopineed 6 жыл бұрын
Thank you for the answer, so i loaded a gloss-map and added it to RS material; connection "reflection- roughness"? So, but now roughness under reflection is deactivated, where can i optimize it now?
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
Amorstopineed use ramp or color correct node between gloss map and material node...adjust their values to control the effect.
@TalkThisOut
@TalkThisOut 5 жыл бұрын
@uchinenko
@uchinenko 6 жыл бұрын
окрашивание волос яркое
@KirbyGotenksabsorbed
@KirbyGotenksabsorbed 2 жыл бұрын
For anyone wondering, the song at 3:46 is "Don't Look - Silent Partner".
@loganpenciu7317
@loganpenciu7317 6 жыл бұрын
Thank you for this tutorial!!!
@NeM3Si881
@NeM3Si881 4 жыл бұрын
Two questions : 1) don't you have to enable the gamma override on your bump mapping map? 2) how do you use the height map? thanks :)
@Aabbcczzxxcc
@Aabbcczzxxcc 6 жыл бұрын
man, i forgot to substribe to your chanell, and today i found again this video and i have done it ;) thx a lot to you for redshift tutors :)
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
thank youu...😊
@nghile7219
@nghile7219 6 жыл бұрын
Very helpful thank you. i have question so gloss map is reflection map right ?
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
No Roughness map...
@nghile7219
@nghile7219 6 жыл бұрын
Okay thank you.
@phenrryr
@phenrryr 6 жыл бұрын
Hello! Thanks a lot for this video! I was wandering, if there was a particular reason you used some of you textures as Tga, others as jpeg and your displacement map as an EXR? In any case thank you for sharing your knowledge!
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
These textures are auto generated using megascan studio...jpg is compressed only store 8 bit data,EXR file type can store more than 8 bits...so less compression artifact and smooth displacement i guess...
@r2detta
@r2detta 4 жыл бұрын
Great! Thanks a lot
@davyliu6799
@davyliu6799 5 жыл бұрын
nice note ! thx a lot a lot
@吴华辉
@吴华辉 6 жыл бұрын
Very helpful thank you. i have question so Ao map can be attached to diffuse Wight
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
its good to connect in overall color
@DJMikkilla
@DJMikkilla 6 жыл бұрын
thank you very much, this tutorial will be very useful
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
You are welcome :)
@Aabbcczzxxcc
@Aabbcczzxxcc 4 жыл бұрын
i have RDT PBR pack, and user guide there said that glossy is map for specular channel. So i think glossy for reflection weight, not for roughness, and you don't need to invert this one, i have checked this and material looks better :)
@zhanikka5995
@zhanikka5995 5 жыл бұрын
Great!
@gbiny7291
@gbiny7291 6 жыл бұрын
Fall in love.
@Ammeeeiizing
@Ammeeeiizing 3 жыл бұрын
Very good tutorial. Thank you! Also loved the music. Anyone knows the name of the tracks?
@tylermahoney8604
@tylermahoney8604 2 жыл бұрын
Exactly what I was looking for thanks dude 😊
@alferatur
@alferatur 6 жыл бұрын
Nice tutorial. 2 Questions: Where is metalic map( on substance painter they recomand the metalic for export not reflection? And: Shouldn t be Ggx? Thanks for your efforts
@TheDucaChannel
@TheDucaChannel 6 жыл бұрын
Great, a video on metalness workflow will be geat because ALL use it...!
@bluefoxcreation
@bluefoxcreation 6 жыл бұрын
i've already posted a video about metalness...check my channel :)
@jonyconde
@jonyconde 6 жыл бұрын
You are a legend thanks man.
@hugomontiel_
@hugomontiel_ 3 жыл бұрын
Graciaaaaaaas
@natospecops
@natospecops 6 жыл бұрын
Really helped me! But I have still one question.. where do I put in my Specular Map? Cant figure it out by myself it tried the Reflectivity node but thats changing nothing..
@nikitakarateev4502
@nikitakarateev4502 4 жыл бұрын
refl weight
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