This is so far one of the best tutorial videos I have ever watched. The instructions are so clear
@yalingwang-y6n27 күн бұрын
lots of thanks! Everything about maps are crystal clear to me now!!!
@iforgot878725 ай бұрын
This is by far the most helpful tutorial I have found for importing objects with texture files into C4D/ Redshift, bravo.
@scampanimation3 ай бұрын
I've come back to this tutorial so many times. Thanks Elly.
@jr17ak4717 Жыл бұрын
Thank you finally someone who broke the lesson down straight to the point with actually informative info
@nappy155Ай бұрын
so true
@whoopsbrokeit Жыл бұрын
This is about the most clear and concise tutorial I've seen on RS material maps. Thanks, Elly! Your presentation was great at SigGraph '22 as well!
@nappy155Ай бұрын
man, i;ve been looking for a quick RS material tut..BRAVO
@22carmoon4 ай бұрын
Bam! Right to the point. Thank you very much!
@AnupamMalhotra-z2d2 ай бұрын
BEST VIDEO FOR REDSHIFT EVER MADE!
@littlecurrybread Жыл бұрын
Elly is killing it with these redshift videos!
@sergiofernandez6566 Жыл бұрын
Great Job Eli, I followed using my own material. Many questions were clarified with your great tutorial. Happy 2024 !!
@tsorrell1 Жыл бұрын
This is one of the best videos out there on the subject. Concise, well explained and easy to follow. Great job Elly!
@baileycs1514 Жыл бұрын
Brilliant! Thank you for this. I particularly liked the AO part as I've got loads of materials with an AO map and I've not worked out where it goes. Cheers!
@matthijsl1897 Жыл бұрын
As e Redshift newcomer I love these short and very usefull videos! Thanks!
@djkasperg Жыл бұрын
Really helpful when getting started. I will bookmark this video for future reference. Thank you.
@sleepyblue82 ай бұрын
THANK YOU. THANK YOU. THANK YOU.
@hannan8396 Жыл бұрын
Thanks so much, dear Elly! Very helpful and well explained as allways (on the point!)!😍😎😍
@feralmode Жыл бұрын
love you elly. this was concise and very informative. thanks for explaining this so clearly. much appreciated.
@ArjunKumar1108 Жыл бұрын
Love this! As a beginner, these are the most clear and precise steps I have found. Thank you so much!
@samrollins73 Жыл бұрын
This is exactly what I needed! Thank you so much!!
@IRSculpts Жыл бұрын
Heck yeah! That was an awesome video!
@retoberger16466 ай бұрын
Thanks for that! Finally someone that it explains easy and simple. Do you also know how to generate variation in the offset, so that different Clones or instances show the texture differently?
@michaelgorczyca Жыл бұрын
This cleared up a lot of questions I had. Thank you!
@konstantinwakengut52998 ай бұрын
Very clear description! Thank you!
@muger4ik Жыл бұрын
So long awaited tutorial finally arrived! Thanks!! I didn't know a few things, like set the sRGB Albedo and other maps are RAW color space. Same for AO and Metalness, never used them, by now.
@timothypumphrey3210 Жыл бұрын
Thanks so much for this!!! You’re tips are always so helpful!!!
@lilaegozy1560 Жыл бұрын
This is amazing! soo needed!! Thank you
@MrOmarniaz Жыл бұрын
Wanted to be the first to show my appreciation to your wonderful stuff
@zeven777 Жыл бұрын
Awesome!
@boucherihramzy9684 Жыл бұрын
Thanks!😉😉😉😉
@Vmshipe Жыл бұрын
I absolutely love these simple RedShift tips!!! Can you make a tip on how to make gradients in Redshift?
@briansmithphotos Жыл бұрын
Thanks Elly - perfect timing and a great quick(ish) tip, I'd just started playing with the new Substance 3d Sampler and this helped get a better result from the materials created. I had the type wrong on the bump map - and had no idea what to do with AO. I'm doing another render in Redshift that looks so much better.
@scottmaiwald5981 Жыл бұрын
Love how concise and to the point your tutorials are. Would you ever consider doing a "How-To" on proximity shaders that change object's color when collided by another? TY!
@Михаэль-м9ю10 ай бұрын
Thank you!!!!!
@Chewbacca2000 Жыл бұрын
Thanks!!
@motiondesign_animation10 ай бұрын
Спасибо большое!!!! Все понятно и материалы заработали.
@DanilKorostin7 ай бұрын
Omg it’s the best tut) I want same tutorial for RS shadergraph
@BillyCoopDraws4 ай бұрын
So Good. I am 'demystified'.
@ThePirateZombieАй бұрын
Hello Maxon, this is very informative but I still have two maps left and I don´t know how to connect them. There is a reflection and a glossiness map. Where can I input them? Thanks!
@keithyakouboff87559 ай бұрын
Glad to see so many tutorials for C4D and RS. Too bad there are so few recent ones for MAYA and RS. Geez.
@stevensilverwood6857 Жыл бұрын
What happens with GLOSS and REFECTION parts of a TEXTURE?
@emilioquezadatorres66838 ай бұрын
where i can learn do this things on my own? i know take practice and hours in the program but i want theory of this things. thanks for the video.
@ikbo4 ай бұрын
generally speaking if applying displacement map does a model need uvs?
@ALSAHAFI13 Жыл бұрын
Does Redshift come with materials already, like brick, wood, stone, concrete, etc, or do I have to build everything from scratch or import 3rd party material libraries?
@SuperPhunThyme100 Жыл бұрын
What about "alpha is luminance" Which maps does that need to be check for? If at all?
@Ricardo-de9ju Жыл бұрын
Normally PBR texture has a scale already defined, that is, the size at which the texture was captured. How to configure this scale in Redshift?
@metaturnal Жыл бұрын
This question has been bugging me for a while: Does it matter which value is set in the standard material node, before I plugin textures (I'm using RS for Houdini, just in case it is different between DCCs) Does the texture input get multiplied with the Standard Surface's set value? For example do I need to set the base color to white and the roughness to 0 or 1, or does it not matter?
@maxporter8113 Жыл бұрын
This might be a really stupid question but how do I get the same material node UI as the one in the tutorial. my redshift and c4d are both up to date but the UI is still the same as always. Cheers
@polystormstudio Жыл бұрын
Once upon a time, I could drag and drop texture maps into the graph editor from the tex folder in explorer and just the file name would show up in the directory path. This was great since it defaults to the tex folder. Now, the whole directory path shows up with the file name which is a major pain in my backside because I have to remember to delete the path information and leave the filename. Is there something in the settings that need to be changed to avoid this? If not, can Maxon PLEASE fix this?
@vainsilence4 ай бұрын
where would the glossiness channel be connected to?
@oneway9984 Жыл бұрын
Why does the textures folder go back one step every time in the latest versions? For example, I select a texture in some folder on my disk (texture/Path), then the next time I want to select from the same folder, but the texture path already goes to the previous folder, how can I make the default texture path be in the location from the last one? once the texture was taken? And yes, motion blur does not work in the latest versions of rs or C4D. And back-plate also do not working. What happen with rs WTF
@donross7820 Жыл бұрын
So I should not trust Auto for Color Space?
@BEST_LUL Жыл бұрын
👍
@Ricardo-de9ju Жыл бұрын
And lastly, I really think this tag is unnecessary for using displacement. What a boring thing. These parameters should be inside the displacement node. I hope the developers make our lives easier in the future.
@stevensilverwood6857 Жыл бұрын
So insanely complicated!!!!!! lol, I'm sticking with Physical rendering, so much quicker.
@shanemur Жыл бұрын
Absolute mess to understand!!!! Hideous process to add textures to objects!!!!!!
@fiveshorts Жыл бұрын
I’m sure the info is good, but that voice… Bofe. Noo. Mettool.Textcha. Eksetra. Juss like viss