24 hour challenge - think of a SEALED class that you could extend using the Decorator Pattern! Can't be StringBuilder; that's too easy! Post in the comments!
@Cloud-Yo6 ай бұрын
Went through this tutorial and I gotta admit that some of it still eludes me. Its not so much the logic, but the re-application of something similar in a different context. Nonetheless, this was another amazing video, thanks.
@git-amend6 ай бұрын
Great to hear!
@anasmostefaoui302711 ай бұрын
Your videos are a pleasure to watch, the way you demystify designs patterns and apply them to game dev is very interesting. It will be interesting to see more patterns in this series, maybe a video about command pattern and how it can be used in game dev? I tried to use it once for fighting game to create combo and move list, I would love to see your approach to it.
@git-amend11 ай бұрын
Glad you like them! I've had a few comments about the Command pattern now, so I'll definitely make a video about it soon! Thanks!
@techdave9911 ай бұрын
Thanks for another great video. I'll have to watch it a few times as there was a lot of stuff covered. Want to see what you do when you make your singleton video. I see a lot very simple methods done and always wonder if they are being thorough and actually covering what's needed.
@git-amend11 ай бұрын
Thanks! For sure, Singletons are on my list of videos to do!
@Aliberation11 ай бұрын
Nice, been wanting to build a turn based game and this might be very useful to create combos between characters. Thanks as always! ❤
@git-amend11 ай бұрын
Right on! Sounds great!
@halfling.23449 ай бұрын
it was realy helpfull explanation and example, thank you so much. I also would like to see singleton from you as soon as possible :) your content is great, happy that i discovered it
@git-amend9 ай бұрын
Thanks! Haha, yes Singleton is in the pipeline... the Patterns series wouldn't be complete without that one!
@halfling.23449 ай бұрын
happy to hear that ^^ are you also considering a complete game tutorial to explain which pattern or technique to use where . It would be great if you can build a game from zero with explanation of the architechture@@git-amend
@jvizcode48459 ай бұрын
Amaizing, thanks for making Unity videos. The community needs you. Btw, the Decorator Pattern is kinda like working with a Monad? The final result seems to work like one.
@git-amend9 ай бұрын
Thanks for the kind words! Good observation about the Decorator Pattern and Monads. They do indeed share a conceptual similarity in that they both involve wrapping or augmenting functionality. 👍
@vietdungdev11 ай бұрын
I really like these types of videos, they help improve game development skills to a new level. It's also very concise, saving a lot of time.
@git-amend11 ай бұрын
Thank you!
@ethanwasme43079 ай бұрын
make UML graphs great again! I'm strictly a hobbyist and learning UML and design patterns did so much for my understanding of programming
@brodgers12311 ай бұрын
Dude... you are quickly becoming my favorite KZbinr. #frfr
@git-amend11 ай бұрын
Wow thanks!
@Lago0611 ай бұрын
Clean and concise as every video in this series so far! Any tips on additional learning resources (books, course, etc.) that teach design patterns and code architecture (preferable in terms of game development) as understandable as you do? Thanks for your much appreciated effort, looking forward to any future videos!
@git-amend11 ай бұрын
Thank you! I've learned the most about patterns from experience as a software engineer, and not from a book or course. That being said, there is one good website I will recommend. While not specific to Game Dev, I think that the refactoring.guru site is a great resource no matter what type of programming you are doing.
@Lago0611 ай бұрын
@@git-amend Thank you very much!
@Hazzel313374 ай бұрын
now i want to make a card game ^^
@git-amend4 ай бұрын
Nice, go for it!
@rofu80967 ай бұрын
8:50 a man of his word 😎
@git-amend7 ай бұрын
Haha yea finally
@mohamadkh2218 ай бұрын
🔥🔥🔥
@shun62847 ай бұрын
Can you elaborate when to use the Decorator vs Strategy Pattern? They almost like do the same thing like you can make different Card Strategy base on your video.
@git-amend7 ай бұрын
The Decorator pattern lets you add new features to an object without changing its structure by wrapping it inside another object that provides the extra functionality. The Strategy pattern lets you switch out the core logic or algorithm of an object by encapsulating different behaviors and making them easily interchangeable. Essentially, Decorator changes what an object can do, while Strategy changes how an object does it.
@shun62847 ай бұрын
@@git-amend I see so it is like: Decorator - I can Attack and add more functionality to it. Strategy - I can use that Attack and change how it will do it.
@nerdin8or11 ай бұрын
Very cool video as usual! Still not as easy to see where I could use this pattern as it was for builders and factories, but I understand decorators much better now.