Thank you so much for this information! I have been looking for this for a long time.
@Torey3D Жыл бұрын
This is so tight, Thanks for sharing this tool I never knew about but constantly needed lol
@jake_walter4 жыл бұрын
Great video, thanks for the tips. Had no idea about the wedge face tool. My go-to method for creating pipes like these is to start with a poly primitive torus, then delete the faces in three of the four quadrants. Then you can extrude the edges of each side. Best part is that you can still adjust the radius and section radius after you've chopped out the faces you don't want.
@Braytonks3D4 жыл бұрын
Huh, I'd have never thought to try it that way! Maybe I'll have to test that out haha Glad you liked the tips and learned something new :) that's why I enjoy doing this!
@red46663 жыл бұрын
lol. i've been trying to figure out how to do this for ages. thanks bruh!
@andrea-seems-ok3 жыл бұрын
Thank you so much!
@윤씨-m9q2 жыл бұрын
Great!!! Thank you!
@Braytonks3D2 жыл бұрын
Happy to help!
@WoolyJumper5 Жыл бұрын
That’s perfect, thanks man..
@Braytonks3D Жыл бұрын
Perfect pipes every time, 70% of the time 😁
@XiTrOnEexe3 жыл бұрын
i didn't wanna do exactly Pipes but that multi-tool into wedge Face was exactly what I needed. So thanks anyway :D
@Braytonks3D3 жыл бұрын
haha, well I'm glad you found your way to this video even tho it wasn't what you were looking to do. I am happy it helped solve your problem :D
@Braytonks3D4 жыл бұрын
Let me know if you have questions about how to do other things in Maya or other game art related softwares :)
@calys-burn5633 жыл бұрын
Perfect video thx !
@pascalcreativedesign87904 жыл бұрын
that's a really cool tip. Is there any easier way?? why does it distort like this?
@Braytonks3D4 жыл бұрын
Hey there Pascal! Could you be more specific about which one is distorting?
@sauronthedarklordofmordor29903 жыл бұрын
I have an urgent question, how can I join two parallel cylinders with a curve like that?
@Braytonks3D3 жыл бұрын
I think my quickest solution would be to do one of the solutions in this video and either duplicate and flip the result to have it create two 90 degree bends. You can also use Maya's mirroring tool to do the same thing
@sauronthedarklordofmordor29903 жыл бұрын
@@Braytonks3D I will try that, thanks a lot for answering quickly.
@Tree3D2 жыл бұрын
Video content is at 0:58, 4:23, 6:35
@Braytonks3D2 жыл бұрын
Thanks :) Hope thats helpful for people to find what theyre looking for!
@ankitpanchal77802 жыл бұрын
I'm trying the second method but I'm unable to bridge face in maya 2023
@lexxrelaxx20162 жыл бұрын
Bend is not distort uv. So i have to work on snapping with bend. Thank you.
@Braytonks3D2 жыл бұрын
You bet! Yea keeping the UVs straight is another huge benefit of these workflows
@lexxrelaxx20162 жыл бұрын
@@Braytonks3D yea gonna start my first job as a 3d artist tomorrow. Ill make race tracks, roads etc. I'm glad i know how to do that now. Im full of stress. You saved me literally. 🤘
@Braytonks3D2 жыл бұрын
Heck yea!! Congrats on the job :) if you have any other questions, feel free to reach out. We also have a discord where you can share your work or ask for help when you need it (link on channel)
@lexxrelaxx20162 жыл бұрын
@@Braytonks3D wow thats great. Thanks man appreciated. I will be in this. Thanks again. Perfect!👌🤘
@cpu642 жыл бұрын
My favorite way is to take a quarter of a donut and extrude the ends..
@Braytonks3D2 жыл бұрын
I like this approach for a quick method of creating a bend but I find this approach can be finicky if you need to work with specific values or with a grid
@cpu642 жыл бұрын
@@Braytonks3D true, but you can always type in all the values needed to create the exact size needed to match the pipes.
@Braytonks3D2 жыл бұрын
@@cpu64 For sure :) Fortunately there are lots of ways to do things so we have plenty of tricks in our toolbags!
@crumpledtissue4 жыл бұрын
maybeeeee one day autodesk will make spline modeling pipeline the same way as it is done in 3ds max. mayas spline modeling is plain stupid...
@Braytonks3D4 жыл бұрын
Ha! Maybe :) Im not familiar with how well it works in Max but splines are useful from time to time in Maya. Alex Cheparev does some demon magic with splines in this video where he is modeling a car :P kzbin.info/www/bejne/l4ermnd8d79-Z7M
@WickedV3ng3nc33 жыл бұрын
Just make a torus and delete 3/4 of it.
@Braytonks3D3 жыл бұрын
Good point! That is a really easy approach if you just need a simple cylinder with a bend. However, this method also allows you to do the same thing with more complex geo than just cylinders. And thats why its always useful to know many ways to do the same thing and figure out what works best for the situation at hand.
@itshyperstar2 жыл бұрын
I tried this as a fast solution and that was helpful haha
@irisfailsafe3 жыл бұрын
Or just create a donut, cut it in 4 parts and you have the perfect round corner...
@Braytonks3D3 жыл бұрын
Yep, true! Someone else also mentioned that and I hadn't thought of it :) Knowing multiple ways to do things will always be advantageous.
@irisfailsafe3 жыл бұрын
@@Braytonks3D That is true. Everyone models differently and they are all valid