Hi, I'm SouthernShotty and I endorse this message.
@SagarCubes3 жыл бұрын
haha
@fr19kyro.173 жыл бұрын
Congrats on 100k :)
@SouthernShotty3 жыл бұрын
@@fr19kyro.17 Thank you :)
@deepinart3 жыл бұрын
😂😂😂😂
@smsahil90163 жыл бұрын
The man, the legend
@MetrikOner3 жыл бұрын
So good, I thought I was stuck with unrealistic emitters or insane noise from running an emitter through a glass material. Thanks for this!
@stache_obj3 жыл бұрын
I always forget useful nodes like layer weight exist sometimes. Thanks ducky. That was really really helpful 😊
@kickheavy89823 жыл бұрын
I cannot tell you how incredibly CLUTCH this tip is. I've been racking my brain trying to figure out how to get nice detailed results using emission and this video completely solved the issue. Sir, you are a gentleman and a scholar. Thank you haha
@tylersai3 жыл бұрын
Dropped this right when I was looking for a solution to flat-looking emissions on my logo. Thank you!
@joshkasper99983 жыл бұрын
Layer weight is so underrated! Allows for a ton of subtle details and shifts in color/texture while all staying inside the same texture tree. Great tutorial! Definitely will include some neon/glass in my work from here on out :D
@apersunthathasaridiculousl18903 жыл бұрын
i clicked so fast i don’t even know what i’m bout to watch XD
@creativz6663 жыл бұрын
Boat
@nathans_codes3 жыл бұрын
Boat
@meltingastronaut70243 жыл бұрын
Boat
@dmitry400az3 жыл бұрын
Boat
@SuperIceteapeach2 жыл бұрын
Boot.
@bigboy4006 Жыл бұрын
I’m glad you made this tutorial Ducky. I made some emission materials in Blender years ago, and I always thought it looked flat - you couldn’t see details of the object through the emission. Being a Transformers fan, I made an Energon cube in Blender. Because of the flatness, I put in some edge loops and another emission material with a slightly different color on that model.
@andrewscott98510 ай бұрын
2:10 _"Now Layer Weight is my favorite way of adding detail into your materials"_ I knew it, I just knew it that there's someone who is doing stuff to my materials while I'm not there to watch over them. Now I finally found out who's that someone. Layer Weight? Lawyer wait? P.S. Thank you for another great tutorial. Cheers.
@MuffinMachine2 жыл бұрын
You can also get some better control over the blend on the layer weight by plugging in a Map Range node, set as From Min - 0, From Max - 10, To Min - 0.9, To Max 1. From there you can adjust the Value on the Map Range node. What is interesting here is that the higher blend values (less light) will cause the emission to take patterns from the faces, just as an actual glass sconce would.
@MuffinMachine2 жыл бұрын
This is great! Run the layer weight into a MixRGB node, hook up a blackbody node on the top slot and black on the bottom and you can get away from the "neon" vibe of things.
@YOUmommaHAX3 жыл бұрын
This is crazy it's like you knew what I been struggling with 🤣🤣 trying out blender there's a lot of times I wanted to use emission but when I did it would always look boring and flat I knew it needed something! can't wait to try this out
@TarekAlShawwa2 жыл бұрын
Tutorial starts 1:40
@OnzeMilano3 жыл бұрын
Brilliant as always. Can you make a tutorial on how to light low light scene in Cycles with bulbs or any other way... like a bar with no windows? I tried doing something... where the entire place is enclosed and only lit with bulbs... but it doesn't feel right... I know I am missing something, but I am not able to place it. It's just not feeling... "atmospheric" to make it look real, if you know what I mean.
@darshjoshi16413 жыл бұрын
+1
@usrao253 жыл бұрын
I've a similar problem
@mwsiviero3 жыл бұрын
+2
@Dhruv12233 жыл бұрын
So off the top of my head as far as lighting goes don't try to light it with individual lights. If you have too many no matter how much you try your scene will look washed out. Instead use emission for the bulbs. And use one or 2 point lights or area lights to highlight the main focal point the color of which should be the same as your emission material. I saw a few pictures of bars that were illuminated with only light bulbs and a lot of light bulbs. They ended up causing the central focused area of the photo to be look as if it was lit by one light
@Yassir.A.P.3 жыл бұрын
I'm no expert, but maybe you can try using "IES light" instead of the default lights in Blender.
@danish444ahmed2 жыл бұрын
Used to do something similar by using emission as principled volume on spherical lights/ tubelights but those were awfully noisy (since volumetrics are costly) this is something way better and quick thanks Ducky !
@MegariskyYT3 жыл бұрын
The fresnel/layer weight method is NOT good unless you are showing the emissive cylinders from a flat, front-on perspective. Fresnel works based off the camera position in relation to the geometry.
@rubyy.73743 жыл бұрын
Then what is?
@MegariskyYT3 жыл бұрын
@@rubyy.7374 In this instance the cheapest, easiest, and best looking way of achieving the effect is simply modelling the emissive inner tube.
@user-gq1ij3 жыл бұрын
This is good for symettrical shapes Like sphere or tube,
@TroublingMink593 жыл бұрын
@@user-gq1ij Unless you look at the tube from enough of a glancing angle. If he rotated the camera ~45 degrees to the left or right during his first example, the effect would entirely fall apart. It works great when all of the tubes are perpendicular to the camera, but that's about it. If you plan on using a non-perpendicular angle to achieve the same results, you'd be much better off just placing an emissive tube within a glass tube.
@sourdonkeyjuice3 жыл бұрын
This is the best type of tip! Simple and effective!
@simoncodrington3 жыл бұрын
Great little video. Always handy to find out about these nodes
@chaoyishih83242 жыл бұрын
Thanks for the later weight!
@TheLegend-mb8wc3 жыл бұрын
This is actually amazing. I have worked with Blender3D for a long time now, but you still show me things about Blender I did not know yet. Great job
@spirit55703 жыл бұрын
@Ducky 3D I have learning alot from you channel and I saw all of the tutorials and I like them and I have learned alot from you I said to myself if I want a career I have to begin that is why I decide to open my KZbin channel and begin making video I would be happy to get all the feedback from all of you thanks again for all these beautiful tutorials and I hope you have a great day
@XenarthrA283 жыл бұрын
leveling up my materials knowledge with your videos, thanks man!
@warlock_r3 жыл бұрын
I don't even use Blender but this is a trick I can easily see myself using in my renders!! Nice
@danol57493 ай бұрын
Absolutely amazing video thank you!
@uberCRITICAL3 жыл бұрын
Great tutorial! This really helps a lot to make things look much more realistic. 👍
@nadstunes772 жыл бұрын
Just what I was after...great advice and content as always...thank you
@trevorsoh21302 жыл бұрын
ThNk you so much ducky! This is just what I needed for my project
@fetusness3 жыл бұрын
Thank you Ducky!!! 🙏🙏🙏
@henkkok94373 жыл бұрын
Fantastic little tip, thank you
@existentialselkath12643 жыл бұрын
OK, this is cool and all, but what really matters is, what font is that text tho?
@thirdofherne92323 жыл бұрын
This is perfect for making Diffused Lighting. Thanks Ducky. :)
@n43amog3 жыл бұрын
Superb! This is what I've been looking for.
@exfurch3 жыл бұрын
This is awesome tutorial. That's the thing that I was missing in my projects. Thank you so much^^
@SibanandaPradhan7621043 жыл бұрын
Thanks for this. 👍
@CGAJU2 жыл бұрын
Thanks ducky! Really helpful.
@gottagowork3 жыл бұрын
Better off using a grayscale gradient map multiplied with a blackbody node set to 2700-3000 for most household decorative lighting. Lookup what's a common lower limit in the area; here it is 2700, some countries further south use 3000. That facing trick on tubes works fine looking straight at it, but may not work as good as expected when looking from other angles. I might use it in a scene if it fits, but not as a reusable asset.
@TroublingMink593 жыл бұрын
lmao right? The effect only works at perpendicular angles.
@caturindrasukmana76733 жыл бұрын
Right on time!! Thank you
@rewis3d2 жыл бұрын
This. Is. AWESOME!
@iahdon3 жыл бұрын
I learned something here. Thanks man!
@yoyoei13 жыл бұрын
Ooh what a wonderful video, loved it
@WJC07283 жыл бұрын
Very helpful tips thanks!
@mehmetonurlu9 ай бұрын
Nice tip, but it works for static camera, when you look from up or down emissive surface is changing on tubes
@multigenerator3 жыл бұрын
Just what i needed, thanks!
@Littleme3472 жыл бұрын
Awesome!! Thank you so much!
@ALIVESCREENS3 жыл бұрын
Seriously Thank you! This is one I needed
@rsher_digital-art3 жыл бұрын
Great tip, thanks!!
@OlbaidFractalium3 жыл бұрын
Great tutorial! Thanks for sharing it.
@Volodymyr_Vova3 жыл бұрын
Pretty neat! I'm wondering would you be able to show how to make some glowing outside pots with plants, like nowodvorski outdoor pot?
The Color Ramp node would be the most important thing that happened to Blender's shader editor, like... ever. Yes, I still remember about Principled BSDF. :D
@kudzayimberi85163 жыл бұрын
How do I make a floor like that!? I’ve been trying for days now to make or look for something that can give me a deep, dark, black floor whilst looking slightly wet that doesn’t look grey and flat against a warehouse style room with white walls and a huge ceiling light
@littlesnowflakepunk8553 жыл бұрын
the huge ceiling light is your main issue there. you want smaller, less diffuse lights
@ommegater3 жыл бұрын
Nice topic to cover, and a great way yo do it.
@sinanag95753 жыл бұрын
Thank you! I also like to know how you create the haze around the glowing text?
@BLCreativeArt3 ай бұрын
How do I make this work in 4.2?
@distressedmystery72333 жыл бұрын
Love your intro
@arjungarg64262 жыл бұрын
Thank you. super program!
@playbyan14533 жыл бұрын
Amazing, even though it was small detail.
@blender3my5252 жыл бұрын
Thank you!
@ExplosiveZombiez2 жыл бұрын
Super useful, thanks for sharing
@YouKnowItsHam3 жыл бұрын
Thank you for this!! :)
@apersunthathasaridiculousl18903 жыл бұрын
i’m definitely getting that realtime shaders,
@basspig3 жыл бұрын
Getting close.. now if you can make it work with converters like Color Temperature and Wavelength, we can make things like heating elements very realistic.
@shwarma_ketchup.1233 жыл бұрын
Very helpful tips thanks
@HiImKyle3 жыл бұрын
Works best when the material is facing you directly tho, if you had the first example at an angle it would fade the further away it gets
@Dina_tankar_mina_ord3 жыл бұрын
Great. Im struggeling with the glarenode. If i have some values that i want to glow with fogglow there is always some values like shiny material that also get affected. Is there a way to limit the glow effect in cycles to only the colors you want to effect. Example red lights in a scene with some strong shine on some corners.
@deezusdyn1803 жыл бұрын
You'll have to make use of render passes so the glare node affects a particular render pass(for instance environment or emission) that way it doesn't affect other parts of the image
@Dina_tankar_mina_ord3 жыл бұрын
@@deezusdyn180 thanks :)
@FaddyVFX3 жыл бұрын
keep up the good workGood job.
@dannymolns35733 жыл бұрын
Can you make a tutorial on applying textures to models you bought? I just bought a crapload of palm tree models on BF and of course they aren't textured at all. Some of the models have 80 texture maps and I'm losing my mind. I don't know what to do. There's gotta be a better way???!
@TroublingMink593 жыл бұрын
You're not gonna get an automated solution in blender without learning some python. You just have to manually sit through and apply textures to the material slots in the models you bought. If you need a tutorial to do that you really should not be buying models at this point.
@CG_Animates3 жыл бұрын
Can you make a tutorial how to make old camera screens glitches and noise in blender? Please I need for my FNAF animations
@nassimkhelifi47232 жыл бұрын
thank you so much
@jufejufinho3 жыл бұрын
I feel the title is wrong, this is a good way to fake a translucent material with an emissive material inside, but the emissive material is correct (it does flatten out as 2D in pictures), you are just using it incorrectly if you expect to put that on a shade instead of on the emissive object like a filament.
@tim_arterbury2 жыл бұрын
Is the first project file available on Patreon?
@ok_listen3 жыл бұрын
Me: it might be a model inside a glass, ez The video: its a whole texture, not a model inside a glass Oof
@comoeraanteswd Жыл бұрын
Muchisimas gracias
@valiantegaming3 жыл бұрын
The first part only works at a fixed head on angle.... notice how the viewport is never rotated
@danielsherekin3 жыл бұрын
Exactly what I was thinking, not so 3D
@ysmaelsalvador3 жыл бұрын
THANK YOU!!!!! When is the end of 50% off? still trying to save some money.
@TheDucky3D3 жыл бұрын
It will be going till the end of this month
@ralphcalzada47673 жыл бұрын
love this
@phoenix.80293 жыл бұрын
need the ground shader for this
@YouTubeAkai2 жыл бұрын
hey man! im on the free version of soft soft and the plugins list on the left side of the screen is not showing up and i can not bring it up.
@amiribrahim9062 жыл бұрын
how would I use this on a bulb that is circular or spherical like a ring light ?
@ludspastels3 жыл бұрын
This is the second time I ask. Is the motiong graphic course for Evee or Cycles?
@gordonbrinkmann2 жыл бұрын
Hmmm, showing three different methods? Number one and three are both using the Layer Weight node on the emission, the first on emission in the Principled BSDF and the third on the standard Emission shader. Technically regarding the emission that's just one and the same method 😉 Of course you have the glass effect on the first objects, but usually I would do that on the spheres in the end as well... if I would go for realism, because glowing spheres cannot consist of "emission" alone. If I don't care for realism I wouldn't need the glass effect on the tubes at the beginning either. But nevertheless, although sounding negative I like the video, these are the kind of little details that usually help me a lot, too.
@muajin3 жыл бұрын
how do you make emission material in blender?
@SamuelBusovsky2 жыл бұрын
maybe its super simple and I just missed it, but cant figure out where to change the strength of the emission, any help?
@postmodernerkindergartner9602 жыл бұрын
The Color-Ramp/Layer Weight thingy didn't work for me because i had a 2D Form as a light-plane, basically i wanted the glow fade out around the edges, but i guess that'S quite more complicated
@postmodernerkindergartner9602 жыл бұрын
Did this by Hand in Photoshop now, painted a black and white mask of my form as a mask
@ashwinganapathy2232 жыл бұрын
What HDRI do you use?
@kishankankhara19983 жыл бұрын
Hello Ducky, I have one question I don't have an emission strength option in my Principled BSDF, do you know the solution to this. Thanks in advance.
@TroublingMink593 жыл бұрын
Update blender
@mytube0013 жыл бұрын
What's the name of the font used for the text?
@Tino1019.2 жыл бұрын
Beans 247 facts
@njplay3 жыл бұрын
Intro!!!!!
@griffithgrimm5010 Жыл бұрын
short variant of all video : " there is Layer_Weight node exist" the end.
@denyiraone-5812 Жыл бұрын
name font pls..
@deividcm23 жыл бұрын
Blender can do anything, you just have to know how to achieve it
@aceicban16112 жыл бұрын
works gj
@PAVILION07243 жыл бұрын
GOOD!!!:-)
@helloitsokyrago3 жыл бұрын
ao is also useful
@sumitbhole67583 жыл бұрын
Is it cycles ? My pc is crying for help ! 😢😢😢
@manavbhatia71203 жыл бұрын
Please bring more NFT materials ,
@JcsP3D2 жыл бұрын
Most likely than not, lights are going to be(E) place in an angle in relation to the camera, which makes this shader using Facing/Fresnel, aside from the use case shown, completely useless. Dunno where all this positive feedback is coming from.
@novygaming57133 жыл бұрын
Im the 1000th person to like this lol
@eclairesrhapsodos54963 жыл бұрын
I wonder when you not be forced to fake effects in cycles cause it fuck up caustics this much.....