Great GM: Preparing to run an RPG Siege session - Game Master Tips GMTips

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How to be a Great GM

How to be a Great GM

Күн бұрын

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@koboldcrafting1127
@koboldcrafting1127 6 жыл бұрын
Just a historical clarification a siege of a castle is usually thousands of people against less than a hundred people, a siege of a city involves thousands of people on both sides. You can watch this guy called Lindybeige who is an expert on stuff like this.
@stevehansen4112
@stevehansen4112 7 жыл бұрын
I ran a siege as a midpoint for a campaign that is going on it's third year. Due to a prophesized eclipse that occurs every four hundred years the land would experience an extended period of darkness, a long night if you will. The parties patron was completely aware of its coming, and warned them to be ready. They ended up funding the building of defensive structures in a medium sized town early in the campaign, and when they returned to that town nearing the aforementioned eclipse, they found it transformed into a veritable fortress, a bastion fort. Skipping over the why, a large force was on its way and scheduled to arrive during the extended darkness to lay siege to this town. I placed the party on a ravelin, built to scale. and made them fight against many waves of varied enemies, including threats both magical and biological (loading bundles of brown mold into catapults is super rude against undereducated soldiers). I never told them how close they were to being done, as they failed to have light to see the size of the opposing force. Things got truly interesting when a more reckless player abandoned the walls to challenge an opposing general to single combat. He died, but not with striking a crippling blow with a magical sword, a sword named the blade of the rising sun. The town was saved, and he was given a sainthood. Good times.
@cloudsora
@cloudsora 7 жыл бұрын
Whenever I'm going to do something big and new in my game I usually find while I'm prepping you put out a video for it.
@metallkopf988
@metallkopf988 5 жыл бұрын
It's eerie, and it still works even a year later!
@ericjaeger8935
@ericjaeger8935 7 жыл бұрын
Thank you for tackling this topic. It's not something many GM's want to attempt and this first video breaks down the prep work nicely. Have fun in Japan!
@dropkickpiper3204
@dropkickpiper3204 7 жыл бұрын
A very well timed video! I am currently running a game where my players are about to be caught inside a town being raided by frost giants.
@erykrejner2528
@erykrejner2528 7 жыл бұрын
Sieges should be epic in nature. I want to make one as a GM but I have no idea how to get to it. I hope after I see the video I will be enlightened ;)
@shurikocadre6721
@shurikocadre6721 7 жыл бұрын
Good stuff. The story I'm running is building up to what may be a siege by consequence of the party choices. While they had the opportunity to investigate a rumor (the root cause), they chose instead to find mercenary work outside of the city. Upon their return, I've used foreshadowing by degrees of the impending conflict. Cradled in a rather important mountain pass, the city is built like a fortress. The enemy force is already within the city and will employ guerilla tactics. As a result of an extended peace, the city garrison has become lax and several of their leaders may prove to be inept. To add to the chaos, the ruling Duke's hands are tied to inaction by political engagements, and several third parties are meddling in their own ways. The result will have the player party smack in the middle. They may not see mass combat. They may not even join the defenders and instead choose to look for an escape from the city then watch it burn to the ground. In any case, I have quite a bit of planning to do, and your videos will help immensely.
@Never_heart
@Never_heart 7 жыл бұрын
I have never played out a true seige. Instead I tend to have the players be part of a special strike force to break the seige. The one exception was a grabd navel strike to take back an allied fort from an enemy nation. Here I basically said screw rolls and rule of cool it. Have ships fall based on the players actions for the narative not fall based on the dice rolls and the numbers.
@samu-l4608
@samu-l4608 4 жыл бұрын
I ran a siege in D&D5 during a part of my campaign in the underdark. Monstruous aberrations allied with underdak elves (not Drows we were playing in the Scarred Lands setting) were attacking a Dwarven city. I used a Jenga tower to represent physically the city défense and my players wether they succeed or not in their actions should pull off one or more pieces from the tower. If the tower crumble, the city defense collapse and the siege is over. It add a great sense of suspense to the scene. I stole the jenga tower idea from the Dread RPG; a horror RPG using that specific mecanic to create suspense around the table. It worked pretty well so I tend to advise GM to use that trick to add something to the siege battle they run.
@konkyolife
@konkyolife 7 жыл бұрын
Try visiting some Japanese castles and see how they were built for seiges, really cool. The Emperor's palace is about 15 minutes by subway away!
@Multiklaaas
@Multiklaaas 7 жыл бұрын
great content, as always. the game "The Riddle of Steel" has a supplement called "The Flower of Battle" in which a most wonderful system is introduced for handling the mass combat part of the siege. it puts the PCs in the spotlight with all kinds of cool actions they can perform to influence the battle raging around them. they can challenge opposition leaders, sabotage equipment, cast spells, heal, do leadership things.. and it affects things narratively as well as numerically. wonderful book if you can get your hands on it (out of print sadly)
@SloMoMonday
@SloMoMonday 7 жыл бұрын
Interesting topic, especially since mass combat is effectively a game within a game and I think that this is one of the few places where (macro) numbers and stats should play part in the narrative. Hope you spend time discussing sieges as the setting for an entire campaign / one-shot stories and non-combat elements that players impact like politics and morale.
@andrestensaas2678
@andrestensaas2678 7 жыл бұрын
my man you deserve way more subs, your videos are very well structured and leave nothing about the topic uncovered keep up the great work :)
@TheRunesmythe
@TheRunesmythe 7 жыл бұрын
Great video, enjoyed it quite a bit. However, I would like to bring up a counterpoint; in a fantasy setting, a Rogue or Rogues would be a great asset. You're talking about a characters who've spent their entire lives learning how to pass unseen and unheard, blending in, observing a situation and spotting areas they can exploit to their benefit. A single Rogue would probably be enough to at least make life difficult for a besieging force, even without engaging in direct combat; night infiltration to destroy supplies, frighten off livestock and work animals, poison food, etc. If you have two or more, I'd lay good money that they could break the siege just by themselves by both preying on morale and engaging in sabotage, not to mention the chaos that would ensue if the besiegers woke up one morning to find most or all of the chain of command dead. In a situation where you're already going to have hundreds or possibly even thousands of people in armor fighting atop the walls, a warrior would most likely be just another face in the crowd, so to speak; he or she would spend a lot of time waiting for the enemy to come within range. Whereas a Rogue or Rogues could be deployed far more tactically and make more of an impression without ever engaging the enemy toe-to-toe, face-to-face.
@tylerh2548
@tylerh2548 7 жыл бұрын
TheRunesmythe "give me ten good men and some rope. I'll impregnate the bitch." Bronn will be a thief leading a squad of sappers to cause trouble for those being seiged. Perhaps as the first adventure after the intro session. I'm thinking the PCs plus a few npc soldiers to round things out (and be dramatically killed off). Or taking a que from the first arc of For Honor's story and have them split between defenders and attackers to start, the victorious side's leadership absorbs the other PC's into some special merit-based dirty dozen squad. Let the Bridge Burners, Suicide Squad, Black Company, etc. Idea stealing begin.
@tylerh2548
@tylerh2548 7 жыл бұрын
TheRunesmythe also as a counter point to the fighter feeling like a face in the crowd...in the case of D&D, i see the fighter as at least one cut above the soldiers around him (let's assume a male fighter). He should be superior in his chosen area of expertise. Legolas isn't just another archer, he's a bow fighter. Boromir isn't just another soldier, he's a fighter. The warrior player should be described as having a dramatic impact on whatever area of the battle he is involved in. Achilles is a rallying point for an entire army, but all he does is fight really well. For Honor again handles this well with it's special classes of warriors the player controls. The Warden aka fighter is considered a special asset, just like a block of archers or a collection of catapults. The focus follows this one warrior pursuing different missions like "defend the wall!" Or "reinforce the courtyard!" While using short cutaways to show both how the wifer flow of battle is changing and how the player is able to get involved in the next section. Of course, we have the freedom to offer multiple paths, as well as splitting between the fighting PCs partaking in skirmishes, the stealthy ones trying to penetrate through the keep's halls and find X or sabotage Y, and perhaps the magical blasterminds engaging in magic artillery assaults (combined with long range battlefield wizard duels to keep the other side's mages occupied. Otherwise, a single person capable of a few Fireballs makes mass battles too one-sided. Maybe a healing focused cleric is involved in a harrowing skill challenge of charnal desperation in the surgeon's station trying to save lives and avoid catapult bombardments. If the fighter fails at his task, perhaps the "consequence" is the cleric needs to go to the front and bolster the troops engaged in actual combat, abandoning the injured who will surely die without her calming presence, faithful guidance and surgical precision. Man, have I got some ideas now!
@CaughtDingoes
@CaughtDingoes 7 жыл бұрын
Hope you get a chance to play some of those japanese rpgs. May not be your thing at first glance but I wouldn't rule it out as a learning experience.
@kjronning1
@kjronning1 7 жыл бұрын
The mass combat rules on L5R 4th Edition is pretty interesting. Basically you have battle rolls and depending on the result and on what part of the battle you are, different things happen.
@Srelde
@Srelde 7 жыл бұрын
Hello, This question might be more appropriate for the mass combat video, once it comes out, but I thought of it when you said that you were going to discuss a siege primarily as though the characters were at least partially in control of it. I took that to mean that they were officers or commanders in one force or another. In many settings, when combat breaks out, things can become chaotic, and control can be lost over some of the units. I was wondering how you handle loss of control in mass combat? Do characters roll something to try to maintain discipline among their forces? Do you only have troops start doing their own thing when it furthers the story? Do you think that managing too many NPC units is a pain, and just give the players perfect control over their army? Looking forward to the rest of the series! Have a blast in Japan :D
@RuptimusPrime
@RuptimusPrime 7 жыл бұрын
I'm running a Stars Without Number game at the moment (it's a cool space exploration RPG), and it has a very nice system for this - NPCs (both allies and enemies) have a predetermined Morale threshold. At certain points, you roll a Morale saving throw for that group (for example, when the group loses half its numbers). If the group succeeds the Morale throw, they keep fighting. If they fail, they either surrender or run away, depending on the situation. Now, once a group of NPCs fails the Morale roll, the PCs can try to put them back on track with a Leadership roll. For D&D, since there is no Leadership skill, I guess using Persuade is good enough. I think this Morale/Leadership mechanic is really cool for mass combat, and I plan on using it regardless of system.
@psychoactivesorcerer7285
@psychoactivesorcerer7285 5 жыл бұрын
I kinda took some inspiration from Dynasty Warriors on this topic and I actually think it could work well. Basically I give my players a basic Lv1 Fortress that they can upgrade by spending gold and hiring Mason's to build. From there they can pay for mercenary Units of 100 men each that they may add to their personal army (every character may command their own army, as long as they have Units and Gold to pay for them). Units in a character Army modify the stats of the Army based on their Type (Infantry, Cavalry, Ranged and Siege) and attack as a single Unit on the characters turn. Each army is assumed to generally follow the character around and follow their orders even if the character is out of sight or engaged in a fight with an NPC. Terrain modifiers are applied as necessary based in the Armies position on the world map. Character may even have vassals and followers who may command Armies on their behalf to increase troop numbers.
@JackBarlowStudios
@JackBarlowStudios 4 жыл бұрын
I’m planning to run a siege (5e) where the wells run dry because the attacking army released a frost drake into the watertable, so the players have to figure this out and defeat it.
@Anmatgreen
@Anmatgreen 2 жыл бұрын
An interesting example from real history about sieges and stores. During one of the bloodiest sieges in history, the siege of Leningrad during the Second World War, almost at the very start of the siege that was to last over 2 years, an artillery bombardment has destroyed the largest stockpile of food in the city, dooming thousands to death from starvation. It's interesting to see how the Soviets tried desperately to resupply the encircled city - the "Road of Life" had trucks making the perilous journey over the frozen waters of Lake Ladoga, many crashing through the ice and drowning in the lake, just to bring some food for the defenders and the trapped civilians. Sadly, the situation got so bad that there were recorded cases of cannibalism.
@puterbaughjustin
@puterbaughjustin 7 жыл бұрын
Hope you enjoy your advantage in Japan. Always enjoy your videos keep up the great work!!
@besaved2386
@besaved2386 3 жыл бұрын
Thank you so much, most of my DM skills and awesome ideas come from this channel! Thanks for helping so many people to take on the role as Game Master. A question I came about when thinking about the siege I wanted as the finale of my campaign was that it should be epic and long and it should have that feeling of getting slowly starved to death. But at some point it probably gets too long and people kind of looses interest, because they dont even remember the things that happened. So as a guideline, how many sessions would you recommend for a big siege and is there maybe a basic structure people could follow along. Anyone any advice?
@snarklogheckermin4140
@snarklogheckermin4140 7 жыл бұрын
Dear sir, I was wondering if it was possible for you to make a video on coming back to a campaign after a long hiatus, or perhaps repurposing an old campaign for new players.
@CaughtDingoes
@CaughtDingoes 7 жыл бұрын
In my siege, in the middle of a mass battle, I gave the players some NPCs character sheets in a battle elsewhere to make it feel it isn't just them fighting. The players liked that aspect. There are somethings that I wish I done differently. I did this too many times that felt like I was taking away from the players. I should have kept it to just two parties. One experienced adventurers their level or one higher and no level average people. Both should be NPCs that the party knows and can have some fun role playing. Even leave them clues or injokes on the character sheets. The bandit that escapes from them having a picture of him that's clearly drawn by a child, would show that this big ruthless bad guy has a soft interior. They don't know if this child is alive, grown up, or if it's not a child and this is a love letter from the female orc in his band. Still shows that there is someone he cares enough to keep it. These fights didn't seem important enough. The consequences mattered to the secret mechanics behind the screen but the players didn't get to see them and that's the point. Have the party with levels being up against a 'miniboss' who could possibly TPK them. If they go down swinging, have this wounded miniboss join the boss in the main fight. There should be some major emotion when it reprises. If not, have the NPC party join them for the boss fight after x amount of turns, having the players playing both. For the no-level party, have them doing something sneaky but important to the battle. Retrieving something. Putting something somewhere. Passing vital messages to someone. Setting off something to be a distraction. Rescuing another NPC who is important to the players/battle. Something that turns the tides of a battle without them taking place in combat - or if they do, they are careful about it. And either way, the results are immediately obvious to the players that this was something vital.
@rocobmorrissette684
@rocobmorrissette684 6 жыл бұрын
Im doing a underground dwarven siege where the players are in charge of the defense of the city and the enemy they are fighting are extremely adaptive meaning whatever strategy they use will be met by a counter so they have to keep coming up with new ideas for a month in game
@galenapex7235
@galenapex7235 7 жыл бұрын
Can they use MURDER HOLES to kill the enemies? Most important question.
@Keyce0013
@Keyce0013 7 жыл бұрын
For those who want more information on castle structure and locations, I can offer no better a man than Shadiversity. Here's a link to his playlist of videos about castles: kzbin.info/www/bejne/mGfQeIutiNBorpY
@atomictree5000
@atomictree5000 3 жыл бұрын
I love shad, he's great.
@vitalijusmotikas4186
@vitalijusmotikas4186 5 жыл бұрын
Krack de Chevalier's still stands. It is on a top of a mountain in Syria and you can see Lebanon from it. It is sort of impossible to bring catapults, battering ram to this hight. Moreover theres no place to rest on the rocks, so the offencive force must rest at the bottom and march uphill for hours... Thats why it has never been conquered. ;)
@juliuscaesar5397
@juliuscaesar5397 7 жыл бұрын
I created a city that I realized is impossible to attack. It is called Métrac and it is surrounded by many other towns and it is trading with Wizard Land through ships. Wizard Land is very loyal and it will not switch sides unless political unrest is caused there.
@MrMaximgun
@MrMaximgun 6 жыл бұрын
Konsul Darkstalker, it seems that you're assuming that a blockade is impossible, or that starving out small town after small town to get to your capital is inconceivable. Those are some very conventional ideas, but I'm sure if you pushed your player characters they could come up with some great ideas.
@braziliangopnik3040
@braziliangopnik3040 5 жыл бұрын
just block the trade with a big army, siege the whole thing and destroy all the crops, make a arrow rain in the city for some days and destroy a lot of important houses, so just wait
@robertnett9793
@robertnett9793 6 жыл бұрын
The story of Krak des Chevaliers is a bit more intriguing than them 'just given up due to numbers'. I think I've heared, there was a letter involved from the higher ranks of the Knights of St. John, telling the commander in chief, that the order had given up on the castle, no reinforcments would arrive anytime soon and allowed them to negotiate surrender and retreat with the attacking Mameluk army. The letter however turned out to be a forgery... and the Mameluks didn't intend to offer free retreat to the retreating crusaders...
@HowtobeaGreatGM
@HowtobeaGreatGM 6 жыл бұрын
Krak des Chevaliers is as much more interesting and complex story - you are totally correct. But I tend to be hyperbolic in my use of examples. I'd love to go to those castles and do a proper history documentary on them because they are amazing right?
@robertnett9793
@robertnett9793 6 жыл бұрын
Oh yeah. They are amazing :D I just needed to point out the anecdote with the letter, because I found it to be particularly interesting :D
@MisterJasro
@MisterJasro 6 жыл бұрын
Wasn't the building of the dam during the siege of Ladysmith also a way of the attacking army to say. "Look just surrender already. We're going to flush you out of there eventually anyway so don't make us have to do it, because you're not going to like it." The whole point of that being that building that dam properly would take that much time. By starting work on that the attacker was signalling "Look I can keep this siege up forever. Just look how far into the future I'm planning."
@timgreen6384
@timgreen6384 7 жыл бұрын
Good luck in Japan enjoy yourself and if you can bring them back give everyone 'wasabi kit-kats' and or other strange candies available in Japan!
@timgreen6384
@timgreen6384 7 жыл бұрын
In a fantasy game that has magic is a siege practical. Water, and food can be provided by clerics, fighting at distance can be provided by all magic users and divine power users, flying creatures would create a new arms race (like what happened between Arms and armour). Given all this would a siege be used at all?
@jlan7844
@jlan7844 7 жыл бұрын
Well, from what I've read in the Forgotten Realms and Eberron settings sieges were used to great effect in those series. Generally the limiting factor when dealing with magical sieges is the fact that spells are a limited resource as well. Clerics may be able to create food and water, but they can't if they have used up their daily spells to heal wounded soldiers. Flying mounts are also expensive and hard to train, making them to valuable to use extensively in sieges. And then there is one final trick for the really desperate that was used specifically by the nation of Karrnath from the Eberron setting- using undead. If an attacking army is either evil or amoral they could simply revive their fallen enemies and comrades as tireless undead to toss at the walls. All of this adds up to sieges still being effective, but much longer than a real world siege would. Some would last several years in fact. Wars in general tend to be longer due to these factors in fantasy settings as well. The "Last War" of the Eberron setting lasted for over 100 years due to the magic available to all sides.
@timgreen6384
@timgreen6384 7 жыл бұрын
Well as Guy said water and food are considered important by armies to be important and they would set aside many clerics who's job it was to produce food and water! The city Creators would also do this, for a practical example you can watch "War Time Farm" and see WW2 impacts on farm life. Price of things are only a object for those who cannot afford them, plate armour is very expensive and is reflected in the game but still a relative common thing on the field of battle. It does matter if we are talking about the size of the city being under siege but if there is money others will find a legal way to separate it from you! Afraid of dragons breathing down on you? A wand that will create a shield around the city. Afraid of armies storming through the front gate make them pay with spiked, blades things that explode on stoping (sounds fantastical but just such a thing was proposed)! There would be a new arms race based on offensive and defensive magic!
@timgreen6384
@timgreen6384 7 жыл бұрын
You can just see two new schools of magic being set up around these two new ideas and the huge amounts of money that could be made.
@jlan7844
@jlan7844 7 жыл бұрын
Well, Eberron did see something along those lines with the creation of the warforged (living construct soldiers) and various siege constructs developed along with the new undead soldiers created by the kingdom of Karrnath. But clerics and powerful wizards aren't as common in fantasy cities as people think. Many of the clergy men are members of the adept npc class, which only has access to low level healing spells. And the anti-dragon shield you mentioned actually exists covering the city of Waterdeep in the Forgotten Realms setting. Unfortunately it required four epic level wizards, nine wizards capable of casting 9th level spells, and 15 wizards capable of casting 7th level spells all working together expending all of their prepared spells to create it. Oh and all of them were killed in the process as well. The long story short, not all cities in a fantasy setting can afford such protections even if they could find a wizard willing and able to create them. Usually only the capital of a kingdom could have the resources to build such defences, and even then if the rest of the kingdom goes down it doesn't matter if the capital stands.
@timgreen6384
@timgreen6384 7 жыл бұрын
Well those would be the cities that bought them! There might also be organizations that could also get such things. The towns that do not have the same wealth (there would be a few that did due to the flow of goods) would be stuck using older tech and magic! The arrival of gun powder also changes the picture. Small kegs with time short fuses cold be fired into the air and explode up there the solutions to flying features are as endless as there are flying creatures. As well as being far less expensive then a force screen. But as we are doing you point out a problem and I come up with an answer the war between Defence and Offence would continue! Better protection for a city inevitably would be met by a new way to overcome it - again leading to no clear cut answer! The true winners would be the new wizards who specialized in the new schools!
@Jaeger_Bishop
@Jaeger_Bishop 7 жыл бұрын
Question. How would one plan a siege if the fortress is not only self sustaining...but moving such as a fleet in space or a massive submarine that almost never appears in the same place twice.
@gokbay3057
@gokbay3057 7 жыл бұрын
You siege it with a fleet, other moving forces, etc. Now because it is self sustaining you can't just siege them and wait for them to starve so you should bombard the fleet with your own fleet, torpedo the huge submarine, bombard the walls of the moving fortress, try the take out it is way of moving (legs, tracks whatever)
@Jaeger_Bishop
@Jaeger_Bishop 7 жыл бұрын
Well I know you use another fleet (hopefully one with more firepower or better firepower), I'm just thinking how would someone plan for something like that? Plus there is always the risk, what if you don't even catch the whole fleet and you get shot in back or the sides because who knows you probably only found one small part. Land based mobile fortresses are easy...one small elite unit with the right weapons can bring the thing to a halt.
@proudpapaprick
@proudpapaprick 7 жыл бұрын
High-Marshal_Jaeger The easiest answer here is that the enemy would either employ saboteurs or use offensive strikes or outright suicide strikes to cripple a superior ship's ability to move - and then wait just outside of their range and take out anything coming in and out of it.
@Jaeger_Bishop
@Jaeger_Bishop 7 жыл бұрын
Actually that happened before, that's why security was tightened to the point it's impossible to go anywhere on a ship without the correct access codes and passwords as well as a personal IFF that can only be issued by the heads of security with high command's approval, yes it's a complex and time consuming system but...better safe then sorry.
@proudpapaprick
@proudpapaprick 7 жыл бұрын
High-Marshal_Jaeger Even better! That means that someone had to let them in. Your command chain has a mole. Quest hook ftw.
@terminator572
@terminator572 7 жыл бұрын
FOR CHRIST SAKE AT LAST A SIEGE VIDEO!
@chrisdrew1768
@chrisdrew1768 7 жыл бұрын
Dorvuzak Uzn *last
@terminator572
@terminator572 7 жыл бұрын
Chris Drew thanks fam
@AlternityGM
@AlternityGM 3 жыл бұрын
A siege doesn’t have to be large with hundreds or thousands. It can be a small siege. Both Seven Samurai and Magnificent Seven involve a siege of a farming village by bandits. Night of the Living Dead is a siege of a house by a group of zombies.
@iBloodxHunter
@iBloodxHunter 7 жыл бұрын
Gonna do a zombie overrun siege sometime
@harraldschmitt9113
@harraldschmitt9113 7 жыл бұрын
"yo dawg! i heard you like torpedos. So i took your torpedos and put on more torpedos, so you can torpedo people while you torpedo people."
@Bigslam1993
@Bigslam1993 7 жыл бұрын
Airsoft-Samurai? That sounds awesomely stupid. I would love to take part...
@NicholasKonradsen
@NicholasKonradsen 7 жыл бұрын
wow, i'm kinda early. Nice video, man. :)
@ventusvindictus
@ventusvindictus 7 жыл бұрын
I am running a 4th Edition DnD game focused around a very well fortified trading city nestled in a relatively narrow pass in a particularly hazardous mountain range. The city climbs a short way up the slopes om either side and is completely surrounded by walls with periodic towers and mounted defenses (ballistas, onegers, etc.) along them. There are only three gates into the city, two of which are locate along a central paved road leading through the pass. The city has a relatively small but well trained military but could easily be surrounded by much larger forces. How would you all go about a seige, assuming the total attacking force is two to three times larger than the defending force? The city has enough food to last for about a month if used wisely and several publicly accessible wells that pump from a natural underground reservior.
@oliverthole1823
@oliverthole1823 7 жыл бұрын
Starve them out. That's what was done in our history. Attacking the Walls in the case of a well fortified position would practically be suicide. EDIT 1: Just make sure that the attackers are fortified as well. We don't want the PC to be able to snipe them , do we? And watch your back. EDIT 2: Do you have Cannons? If so, use them. Generally speaking, use siege equipment. Try to take the mounted defenses out first. And if there are bombs, use them, too.
@Aschvampir
@Aschvampir 7 жыл бұрын
Yes, as they only have enough for a month starving them out is the best choice, just make sure you have them surrounded well. If the attackers don't have cannons, consider using catapults to throw burning stuff or even cadavres, since they spread diseases. You can also throw shit, but that might be a nuisance to the atmosphere if you are going for dark and serious. And lastly, towns always have people who sympathize with the enemy, traitors and cowards who could be of use for the attacker by letting them in. The same goes for small specialized groups who could infiltrate the town and wreak havoc, destroy the food storage or just open one gate. They could also sabotage the defences on one side/corner to let the attackers overcome the walls. But still, if they only have food for a month, starving them is the way to go. And asking for negotiations, since they don't have that much food could also work if you don't want to waste time and troops for that bloody village^^
@corcolinos
@corcolinos 7 жыл бұрын
The enemy has a Dragon..make the players organize the defense against the attacking dragon before he destroys the city defenses and the army can invade the city..you can replace the dragon with a powerful wizard that can do horrible things to the city(earthquake,meteor shower,volcano eruption,pestilence)The enemy could also have some important hostages and threatens to kill them all..That will give a dramatic aspect on your game..I hope I helped you somehow..
@ventusvindictus
@ventusvindictus 7 жыл бұрын
It seems like starvation is a pretty big thing here, so I'll try to consider ways for the city to counter that. One of the besieging forces does indeed have cannons at their disposal and the other certainly has a lot of potential for their own siege weapons, so defending against those would make for some interesting encounters. I hadn't considered either force making use of dragons or powerful mages, either. The right use of magic could practically bypass the city walls altogether. Thanks for the advice, everyone. I'll take all this into consideration and see what becomes of it.
@oliverthole1823
@oliverthole1823 7 жыл бұрын
Glad to help.
@lorewriter1776
@lorewriter1776 7 жыл бұрын
How do you work with a player if they want to play a race that doesn't fit in the story you're weaving? My brother wants to play a dragonborn in a homebrew I plan on running, but there are no dragonborn on the continent, nor anywhere even remotely nearby
@TheFanoren
@TheFanoren 4 жыл бұрын
Probably late, but my suggestion would be to explain that Dragonborn are not allowed in the campaign, or that his dragonborn was created by a wizard or powerful creature for a specific purpose, and tie that into his character's backstory
@therealabelmagwitch
@therealabelmagwitch 7 жыл бұрын
You're of course dealing with fiction here, but at least in history, in many sieges the defending side was very small (tens of archers or the like keeping hundreds at bay). So the player party could form a considerable part of a defending force in a plausible siege scenario...
@crisrody852
@crisrody852 3 жыл бұрын
Found Shadversity long lost twin
@fhuber7507
@fhuber7507 5 жыл бұрын
Seige is essentially starving out the people you want to displace.
@allliquid6320
@allliquid6320 2 жыл бұрын
How about that hi 👋 I'm form SA too
@xbinbyer1055
@xbinbyer1055 7 жыл бұрын
Look to the siege of Alesia
@charlottewalnut3118
@charlottewalnut3118 5 жыл бұрын
Has anyone said you look like Shadiversity.
@cabal_2
@cabal_2 7 жыл бұрын
LET THEM EAT [MUD] CAKE
@irwinsimmons3521
@irwinsimmons3521 7 жыл бұрын
It is sad that Krak des Chevaliers (located in Syria) was captured by terrorists who destroyed many artifacts while they held it.
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