How To Avoid Over-Planning Your RPG Campaigns & Adventures - GM Tips

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How to be a Great GM

How to be a Great GM

Күн бұрын

Planning your campaign? Making an adventure? Don't do it! Use what you have learned to break the system! Never be a slave to planning and plotting your games again.
In this video, I talk about how you can avoid over-planning your campaigns and adventures, irrespective of the roleplaying system you are using, whether it is DnD or Call of Cthulhu, these tips will make your life as the Dungeon Master/Game Master that much easier.
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Пікірлер: 308
@HowtobeaGreatGM
@HowtobeaGreatGM 3 жыл бұрын
*Thanks for watching!* Let us know in the comments below your experiences of running an adventure that you didn't plan, or having been a player in an unplanned RPG adventure.
@randrews103
@randrews103 3 жыл бұрын
Can you a video on improv? It can be hard to think of things on a moments notice.
@aceofdiamonds2002
@aceofdiamonds2002 3 жыл бұрын
I have been DMing for many years now and I must agree that the most enjoyable campaigns for both myself and the players that I have run have been the ones where I didn't plan anything out except for who the major NPCs were. It allowed me to have the freedom to explore interesting things from a character's backstory that I was able to tie into the campaign without making it feel like I was railroading them.
@theroguegeneralhunter2206
@theroguegeneralhunter2206 3 жыл бұрын
In a video full of accurate information, the most accurate - "Players = Cats".
@melissaclaassen9707
@melissaclaassen9707 3 жыл бұрын
I literally take a laser pointer to my games. If the table talk gets too out of hand, the laser pointer comes out, does a circuit on the tabletop, and my players come back to focusing on the game and what we're doing. It was tongue-in-cheek to start with, but it's actually become pretty effective.
@iododendron3416
@iododendron3416 3 жыл бұрын
@@melissaclaassen9707 then, there's cans of cat food that is handed out instead of inspiration as well as catnip for the most attentive player
@AxiomofDiscord
@AxiomofDiscord 3 жыл бұрын
I like how the GM for Cathulhu is called a Herder.
@theMrLife
@theMrLife 2 жыл бұрын
then, there's cans of cat food that are not opened but thrown at players that are not paying attention. 😉
@VosperCDN
@VosperCDN 3 жыл бұрын
Good ideas, since "No plan survives contact with Players", to paraphrase.
@jonathanowen9917
@jonathanowen9917 2 жыл бұрын
Von Moltke the Elder approves this message.
@michael7v6
@michael7v6 2 жыл бұрын
Yep. Been on both sides.
@jawamaster
@jawamaster Жыл бұрын
Just read a comment where this isn’t true for passive players, who only want a plan.
@vonkug
@vonkug 3 жыл бұрын
I made a one-shot sandwich dungeon, with bread elementals, peanutbutter oozes and grape jelly slimes: Why? I was hungry:
@samfowler2073
@samfowler2073 3 жыл бұрын
I am stealing this, thanks.
@wlll1235
@wlll1235 3 жыл бұрын
@@samfowler2073 i'll "take inspiration" as well
@NigeltheLucky
@NigeltheLucky 3 жыл бұрын
lol
@havenbrush7100
@havenbrush7100 3 жыл бұрын
My players are about to fight Betty Crooker and her giant male goat demon Gorodon. With the help of Guy Fairy they hope to reclaim his rule of Flaverton.
@scottamelville
@scottamelville 3 жыл бұрын
I planned a grand murder mystery in an urban campaign. When the players wanted to gather rumors, I used a random rumor generator online and they latched onto the randomly generated side quests WAY more than the story I had written.
@Robert-vk7je
@Robert-vk7je 3 жыл бұрын
As a player, I am a fish. I bite every hook, I can see. xD
@kinosaga21
@kinosaga21 3 жыл бұрын
its more fun that way
@persimmonplays2399
@persimmonplays2399 20 күн бұрын
Same!!
@beaugiebels6085
@beaugiebels6085 3 жыл бұрын
Honestly I’ve been having a crisis of over planning recently and this is exactly what I needed to see. My best sessions have been improv, but I was worried that my planned sessions weren’t working because I didn’t plan enough, not that I was underprepared. Thank you for another great lesson!
@jrg305
@jrg305 3 жыл бұрын
When I started d&d this year, I figured it was all sandbox. The DM ended up being the kind of guy who spends hours drawing multicolored premade maps and making bosses "just get away" which I found fairly infuriating but also helpless and guilty if we aren't "appreciative of all the hard work." It's like someone's fat mother baking cookies for a sports team of athletes who care more about their body composition than "her hospitality and love" (aka food). I feel like this is a social issue more that manifests in d&d more than it is a style of DMing. Apparently some people like railroad campaigns and are appreciative of not having to use their brain or be creative.
@LordReginaldMeowmont
@LordReginaldMeowmont 3 жыл бұрын
I still go back and watch your old videos. It's hard to believe I've been watching for... oh man, 3 or 4 years now. Feels like a few weeks.
@normative
@normative 3 жыл бұрын
One suggestion I’d add is that, even in adventures where planning is appropriate or necessary, it’s important to think about what needs to be planned and what doesn’t. For an adventure with a significant mystery component-something where the players are meant to piece together what’s going on from disparate clues-I’m a strong believer in the idea that *the truth of what happened* ought to be planned in some detail, at least once they’ve chosen to pursue your hook. (Yes, you can always fall back on “whatever they guess is right”, but if they figure out that’s what you’ve done it cheapens any satisfaction they got out of it, and your clues are less likely to “click” together in a coherent way that gives a group that lovely AHA moment.) Once that much is planned, you can improvise much of the rest, because your knowledge of the “what happened” ensures that whatever specific clues they uncover will fit those facts. You don’t need to plan exactly what all the clues are or who the players get information from or what locations they visit-you can tailor the clues to their choices and lines of inquiry-because your improvisation about what they learn is anchored to your mental timeline of what occurred. And if they come up with a solution that fits all the clues and is better than what you planned, well, you can always decide to go with that instead-but at least it’s your option.
@802kmighty
@802kmighty 3 жыл бұрын
I am a very noob gm and have only hosted games for my children. The one who got most into it is a six year old. Basiclly every adventure with her is spontaneous because every event I planned she ran from or attacked when I thought she would talk to the dwarven miner. The list goes on but you can see how using everything you talked about in this video will be helpful and I have kinda had to do some of what you said just to get her on track to be part of an adventure. Also being the only player I can customize to her actions for triggers without it effecting anybody else's plans. Guy you've been a huge help with your videos. So here's one story about not planning which is now almost every time we play lol I had one time when she ran from every goblin so eventually I had them attack her horse in the stable at her house which forced her to stand up to them. Now she is very confined and is murder hobbing too often so I have to be changing things on the fly constantly.
@Jimalcoatl
@Jimalcoatl 3 жыл бұрын
It's like you're describing how I've been running games for the last 20 years. :D
@berrymand71
@berrymand71 3 жыл бұрын
This is how I run my games with one caveat, I detail the local area before hand so I have an idea of what's available.
@Vagabond820
@Vagabond820 3 жыл бұрын
Same.
@Pipedog42
@Pipedog42 3 жыл бұрын
Me to. 3 decades -ish I have binders of stats, for virtually any sitch, this point.
@robpegler6545
@robpegler6545 3 жыл бұрын
Same here. In the opening game of my current campaign, one of the players decided to stay behind and scout the area while the others went into the nearby village. I needed something for him to do, so on the fly I said, "You see two soldiers on horseback emerge from the woods and ride towards the village." He then decided to head into town and warn the others, while I (in the five minutes it took for him to catch up) improvised who the soldiers were, what castle they'd come from, why they were going to the village, and how that tied in with the developing storyline the players were following.
@gggg-hq4td
@gggg-hq4td 3 жыл бұрын
@@robpegler6545 If you managed to do that and it made sense then you're a great improviser
@Gafdan2
@Gafdan2 3 жыл бұрын
One time my players decided to approach a goal in a completely unexpected way and instead of trying to stop them I just went with it, frantically coming up with NPCs, quests and enemies on the go. Later, one of the players wrote me that it was the best session in a long while for him. :D
@Random_Traveler_
@Random_Traveler_ 3 жыл бұрын
The first adventure I *ever* ran had literally *0* preparation, if memory serves. I can't even remember if we _used_ a system as, at the time, I did a lot of chat/server roleplay; this eventually ended up with me being "de facto GM" when I started actually manipulating the narrative..... The specific adventure that came to mind was when a merchant and his bodyguard boarded a ship headed for.... _somewhere._ We used real geography, as it was set in the Napoleonic Era of the real world. At some point, the captain's right hand went to talk with the both of them in their room and, at least I _think,_ asked for their help investigating a break-in below deck. While investigating, they discovered some smashed up crates(I think one had tea leaves or something, but tbh I was just bsing everything anyway) and they found a Mcguffin of some kind.... At some point they were ambushed by the bad guys and it ended with the bodyguard running off(luring away the two grunts) and the merchant defeating the boss with the "ye old scrote-kick," the merchant than ran up deck and was shot as he mistakenly charged at a guard who was armed with a musket. I gave him the accolade "Iron Gut" just for kicks.... I think I planned a sequel in which the party learns that it was a kidnapping plot of the captain's daughter, but it was long enough ago that a lot of the actual details are a blur for me. tl;dr: I became forever-GM before I became an actual GM, also BS *Everything.*
@ultimat2093
@ultimat2093 3 жыл бұрын
I once ran a game whilst being a novice GM: The party had broken out of the prison of Duke Bofrost's Castle, a terrifying individual seeking to expand his territory by taking over their home town. After their resistance failed they where captured and shipped to the icy north regions where the Duke came from. So, after shattering their chains and kicking in the prison door (obviously) they had the "choice" between fighting a squadron of heavily armored guards or escape into the dungeon beneath the castle. Fast forward the dungeon crawl. I had to prepare something for the session, and this time my head was empty... I wanted them to find some prisoners who also escaped into the depths of the dungeon, I belief I watched a video where Guy talked about switching things up and adding the unconventional. The whole evening before I had no idea, the whole trainride to the friends house I had no idea. We sat at the table, had some laughs, still no idea. As we begun I moved on with the dungeon, they cleared some rooms, then it hit me. It was a whole tribe of Orcs that had been relocated from their warm regions into this cold mess! I mean just your ordinary plot, right? And they desperately wanted to be freed, all they needed was a clean way out. Because the Duke possessed strong magic weapons and some spellcasters, they needed some ruckus. I went on with describing some collapsed rooms, then a rubble filled corridor. On my dungeon map there was a secret door, one player aced his perception check, they unrubbled the entrance behind which the Orcs had their makeshift underground camp and I started to introduce them to the Orcs. They of course thought at first that the party members were spies, sent by the Duke to infiltrate their group. After some negotiation the party offered help. Here comes the improv.: The Orcs had an Druid that managed to dig an entrance into the castle that was hidden behind a picture. At that time the Duke was throwing a huge party for his henchmen. The Orcs posed as servants to deliver the food from the kitchen. My players skyrocket took off, they made all plans how to take over the kitchen, how to disguise as the taster, how to create ruckus and how to get the weapon. It was the Best Session of DnD I have ever run. Naturally things went south, and we ended with a epic battle where they managed to finally slay the terrible Duke Bofrost. It maybe seems naive in hindsight, but boy had we fun!
@lisaf5303
@lisaf5303 3 жыл бұрын
Some of the best game sessions are the games where our GM said I had nothing planned for the game tonight. One of my favorite games as a GM was I had the barbarian enter a drinking contest with a tavern full of dwarves. The rest of the party were trying to take out the dwarves secretly order to make sure their friend won. I had wanted to move the session along but they really wanted to stay in the tavern. The barbarian who was leaning toward being evil saved a female dwarf in the brawl at the end of the drinking game. He wanted a follower, so I made her a follower of him. She worshipped Bahamut, and because he saved her from certain death, Bahamut made the barbarian a champion of his.
@hannesverstreken4403
@hannesverstreken4403 3 жыл бұрын
I've done my first few sessions as a DM now. Slowly adding stuff to 'plan'. Strangely enough i just prep: - list of names (for all races) - list of city names - a map (so you can say, forest here, mountain there) - a few random encounters (wolf attack, bears, some thugs) - the real "session" with just, x triggers, y is the end (reward) all stuff in the middle is either slighty prepared (a puzzle) or not planned.
@erokvanrocksalot7545
@erokvanrocksalot7545 3 жыл бұрын
I feel I failed at this when my players gave me the opportunity... I had planned an unrelated encounter on the road to find the party of baddies they’d been tracking... They fought the thing, damn Nat20 ruined the Gelatinous Cube trap in the middle of their road; But then traveled off the roads to try and find the source of the cube, where it came from, etc... I had NPCs around try to explain it away and that this was a matter is best left to the King’s soldiers, etc... since I was a new DM I asked my players to let me know if I’m overstepping and give me notes.. I love notes.. and yeah one of my friends just flat out said, “Erik you’re railroading the fuck outta us right now, if we want to spend the whole session investigating the crack this cube came out of that’s the game.” I appreciated his candor and have since, well.. “figured out“ isn’t right, but this happens less now haha.
@TheDoctologist
@TheDoctologist 3 жыл бұрын
This has been my method since the late 90s, and I'm delighted to see it being given some discussion! Your videos on planning are the best I've seen, mind, but I'm quite glad to see someone finally talking about extemporaneous, event-and-response GMing. Bravo!
@allycard
@allycard 3 жыл бұрын
this is exacly how i have ended up dming. one thing i do pre session is a sentence of what i want to have uncovered/ achieved during the session. I remember i had a campaign where the first 3 sessions where the goal was getting the party assembled cause i decided in all my wisdom to make them strangers spread out threw town.
@melissaclaassen9707
@melissaclaassen9707 3 жыл бұрын
Oh, that must have been a true cat-wrangling set of sessions, to try to herd players toward spontaneously wanting to do something together.
@brenta2634
@brenta2634 3 жыл бұрын
I think could be summarized as "let players do what they want, but always bring it back to the narrative."
@Soncka
@Soncka 3 жыл бұрын
Yes, I *have* been binge watching, because I will soon be starting a new campaign and be a GM for the first time in almost ten years.
@Lod1989
@Lod1989 3 жыл бұрын
I have an overarching story, I plan stuff out that can be moved around, but I end up doing as you described constantly. Thanks to creators like you I have been able to make it seem as though all is planned.
@NerfThisBoardGames
@NerfThisBoardGames 3 жыл бұрын
Interesting new plan, I'm a constant overplanner Soo close to 200k! Long time fan!
@dickermannfilme_cora1717
@dickermannfilme_cora1717 3 жыл бұрын
I tried that a lot. My players are far too passive for this kind of DMing. They sit around and wait for a clear instruction were to go.
@arthu7022
@arthu7022 2 жыл бұрын
Maybe you should ask them what their caracters want, their goals.
@dickermannfilme_cora1717
@dickermannfilme_cora1717 2 жыл бұрын
@@arthu7022 Done that. "My Character wants money and a good life".
@hugovandenbosch7593
@hugovandenbosch7593 2 жыл бұрын
@@dickermannfilme_cora1717 Oi, that's tough for a DM. Hard to work with. If I may offer my advise: ask your players individually out-of-session about their character background. If they don't have one, create one with them but make sure there is a huge problem for the character that remains unresolved. This creates purpose. Now, I can totally imagine your players might react avoidingly or even dismissively about a background. It does not have to be a big thing! You don't need 4 detailed pages. You only need to create a 'problem' that is easy for that specific player to relate to. You don't want to bring the player's life-problems to the table ofcourse, as the game is a way to escape life. But find something he/she relates to easily. That gives both the character AND player a purpose. If the player has a child, let their character lose theirs through a kidnapping. If the player loves money, make the character lose it. You quote that the player wants a 'good life'. That's actually a nice starting point. Ask in return: alright, what makes a good life for that character? Why does he/she not have that good life right now? What needs to happen for that to become possible? If the player blanks out, make a few suggestions . As long as the problem is relatable. If the players STILL don't get hooked in, or 'refuse' to work with you, or are indifferent about it, then you should talk to them about what they DO expect from your game. (Guy makes a great point about this too in a few other posts). Perhaps they just want to kill monsters and are not interested in roleplay. Good luck, I hope you have great games. :-)
@mattpace1026
@mattpace1026 2 жыл бұрын
Same here, with 7 different groups! That whole "no plan survives contact with the players" thing is a myth.
@AbCat4
@AbCat4 3 жыл бұрын
I've been binge-watching these, as I'm going to try my first ever D&D game tomorrow, and I'm developing such a crush on you.
@HowtobeaGreatGM
@HowtobeaGreatGM 3 жыл бұрын
Goo luck with your D&D game!
@G.A.N.
@G.A.N. 3 жыл бұрын
This video made me realise how D&D around table is like Poker game - iit's not only about game itself,. but also about player expressions. Also i paused the video and got very nice pic of @GM, it would be great for facebook profile picutre or soemthing haha - sadly i dont think i can put picture links in YT comments tho.
@alexmcgraynor1247
@alexmcgraynor1247 3 жыл бұрын
Thank you! I have been a GM for... more years than I care to mention. I've played many different rule systems. I'm running my first 5E campaign and I got a little... ambitious. I have half a dozen groups of adventurers accross different parts of a continent. The effects of one group may have consequences for other groups. Once all of the pandemic limitations are over I'm hoping to amalgamate everyone into two groups. I realised very early on that given the scope of the campaign that I was running that things were going to be happening regardless of whether my players were getting involved or not. So a plot would move forward regardless. Group one might do something that affects a trade route that supplies goods for group 3. So each session my prep goes as far as deciding what NPCs are doing based on the current state of the world. Now this in itself sounds like an absolute ton of work, but as I'm rather heavily into playing NPCs it's very easy to work out their motivation as things in the world change. If my players get to like an NPC then they are more likely to go to them for information. Easy way to encourage specific courses of action. I have all of my major steps in place and whilst the outcomes are not decided, I have a nice vague shape that represents the current outcome. Thus far it is serving me exceptionally well.
@hexchad765
@hexchad765 3 жыл бұрын
As a comparison. "ambushed by highwaymen. Searching and finding a note." would be distilled into a "Secret or Clue" by sly flourish method
@AgranakStudios
@AgranakStudios 3 жыл бұрын
Besides the two fists full of modules I've run, this is how I've GMed for over 30 years. It takes finesse and you have to prepare in other ways as stated here by Guy. I Like filling my head with interesting and inspiring situations, descriptions, locales, etc......as well as learning new ways of manipulating the narrative. ...And the most important...listening to your players and running with their ideas. Improv GMing takes time and can be taxing...but it is well worth it in the long run for both GM and players.
@martinfoote8224
@martinfoote8224 3 жыл бұрын
the town where you can't laugh reminds me of the oxventure Quiet Riot, and The Order of Keeping it Down.
@RyuuKageDesu
@RyuuKageDesu 3 жыл бұрын
This sounds a lot like my core/original method, though I tend to throw out many events at the start, and allow the players to circle back to them in their own time. A missed "hook" becomes background information.
@RyuuKageDesu
@RyuuKageDesu 3 жыл бұрын
Or, a better term, is foreshadowing.
@28mmRPG
@28mmRPG 3 жыл бұрын
Me, I always start a potential campaign with 3 things #1: a place for the PC's to rest buy and sell, and become "known". #2: A location that the Players can delve into, gain experience and loot. #3: A few interesting interactions between #1 and #2. Thats it. Concentrate on NPC's. If the players take to the game... EXPAND.
@Vash1585
@Vash1585 3 жыл бұрын
It’s hard to replicate when your players favorite moment of a campaign was the moment you made up about the ghost of a gnome wizard. Just had a note saying “run down former study of some kind of wizard” for the room I did not think they would spend so much time trying to get into haha
@michaelramon2411
@michaelramon2411 3 жыл бұрын
GAH! Guy, do you realize how fundamentally counter this method is to my DMing style? Complex long-term plans are central to the way I prepare (and are also the most fun part!). It's not that I'm bad at improvising, but I love having a general sense of where things are going so I can foreshadow. It also helps me improvise to know a lot about the world and what all the characters are up to. And, like I said, it's fun for me. I suppose I could give this all-improve method a try. I do have a one-shot coming up. Wait... the one-shot is a mystery with a tight timeline, a situation where planning is essential to ensure the clues work and it all makes sense! GAH!!
@Proximax9
@Proximax9 3 жыл бұрын
just starting a new campaign after a long break... and this video gave me so much confidence. I dont really need to over plan things, just basic structure of what might happen and Im good to go. thanks!
@jshavluk4342
@jshavluk4342 Жыл бұрын
I just realized something. The structure of this channel is completely based around teaching. From personal experience as one's knowledge the necessity to revisit has dropped. I guess I'd like to apologize for not participating in the release of your content as much as I did in the past. Yet at the same time thank you because what I've learned from you sharing has brought me to the point of extreme confidence running games
@TheAngryRogue
@TheAngryRogue 3 жыл бұрын
Good lord, this is the video I've been needing. I spend an ungodly amount of time prepping for my group's games and I would love nothing more than to ease that burden on myself. It all started because we collectively agreed as a group that we wanted a large campaign that would take everyone from lvl 1-20. We've been playing for over 22 years as a group and have never seen a campaign to completion before. COVID hit and we all decided we should have something worthwhile to focus on. It's been great...but yeah...the week before each game I am always up late every night outlining and whatever else. It's still fun for me as a GM, but very time consuming. I'm going to take the advice in this lovely video and only prep my barebones framework, like NPC's, Monsters, Maps, and maybe a few interesting non-combat encounters for our next session.
@KenSexe67
@KenSexe67 3 жыл бұрын
This is a great video for new DMs or those wanting to improve their planning. I have used a system very similar to this for ages and although some may think it may make your campaign more messy it actually gives you a lot more flexibility. In my last session my group was travelling in the mountains and was looking for a place to camp. I rolled a 20 on my encounter die signifying something exceptional in nature. Off the cuff I created the ruins of a small mansion with a nearby pond and through expanding this simple area I have created an underwater lair magically concealed with a sealed basement in the original mansion that I can further expand as I wish. By just focusing on the "here and now I now have something that I can use either as a "one-page" or to link to other significant plot hooks. I find that the plots and adventures create themselves if I do not focus on the "hard stuff" and let my imagination run with these things. Thanks very much for sharing!
@erokvanrocksalot7545
@erokvanrocksalot7545 3 жыл бұрын
Hahaha, @ 18:58 I figured out this video may have a hidden inception enchantment that creates a need for the premade battle map, and random encounter sets. Love that, hahaha Cheers!
@Kazini_
@Kazini_ 3 жыл бұрын
The bane for DM's like us is a little something called Divination. It does make for a great and fun challenge, though!
@Wolfsspinne
@Wolfsspinne 2 жыл бұрын
Divination is easy: keep it simple keep it vague. Take 5e for example, RAW: "The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen." So a perfect reply is something like this: >> Where trees grow tall, >> And apples fall, >> From the shadow, >> Heed the call (Made up as I wrote) Now your players should actively look for shadows beneath apple trees. Which may become another trigger. I did something like this in game once and the player was very happy after the session, telling everyone that hadn't he used divination they would never have talked to a certain NPC and never got that piece of information.
@Kazini_
@Kazini_ 2 жыл бұрын
@@Wolfsspinne Illusion 100 Speech 100! I've done similarly, but you definitely seem to have a really good grasp on how to pull it off, and I think I can learn something from what you've said. Thank you!
@christopherdunn8767
@christopherdunn8767 3 жыл бұрын
Hooboy. I had a planned campaign turn into one of these when the players derailed the first Event in the first session, and it's the most fun I think I've ever had as a GM. They successfully rallied a bunch of commoners to beat over-equipped and over-statted soldiers and turned an intrigue plot into Exodus. Every adventure became a different town with a different problem, be it a mining village beset by barbarians or a hub city with cultists abducting citizens into the nearby crypt. Never did I have any concrete plans for an adventure, only premises and OCCASIONALLY a web of concepts and potential leads. We had a couple of recurring themes and characters, like a disgraced guard captain from the first session dogging their footsteps basically every other town. And finally, they made it past the far border to the wilderness, and to freedom.
@bme3317
@bme3317 3 жыл бұрын
Excellent information for how to begin a player-driven campaign! Thank you!
@TheHiro1900
@TheHiro1900 3 жыл бұрын
I have run and played in both and I think they can lead to some of the most brilliant game sessions in a campaign as long as everyone playing is on the same page about improvising with each other and the GM to build something wholly unique based on the moment in time the session is occurring. I will be using the method more in the future as you have solidified the concept more for me. Keep up the amazing work!
@natanoj16
@natanoj16 3 жыл бұрын
This is exactly the way I GM whenever I don't run a premade adventure (Which is most of the time) For my last campaign we started, in the Scion 2e Urban Fantasy system, we made the characters, and each player made an important location to them and an important NPC or 2. We ended up having like 8 cool NPC's in place with relations to the players and about 6 interesting locations before the first session. Then before the first session the players made their Short-term deed (An exp trigger in the game about something they want to do/ their character wants to do) and one of the players made one 'Kick the gang out from the Community Center' which made me go 'Well then I need to make up a gang' so I made the 21st Street Legion who are a group of Gangers fighting to get London back under roman control, fighting under the banner of Juno (I later made up) Then slowly as the players explored I started to plan deeper and deeper over the next few sessions. So the plot right now seems to be 'A reborn Gaius Julius Augustus, is trying to gain power, to recreate the Roman empire, and concecrating London in the Roman faith' Then I could start finding out how this could be done, and how the players could interact with it. 1: She isn't sure which Caesar she is a reborn version of yet, so she is collecting ancient art and relics to see if they jog her memory. (Her name is Julia Octavia Kaiser) 2: What does the Goons of the Legion know? 3: What else do they need to prepare to make sure their plans can work?
@tim_rizzo
@tim_rizzo 3 жыл бұрын
This is great advice, thanks guy. Takes the pressure out of DMing a lot for me. I am playing for a year now, and I was DM for a Self-written railroaded one-shot - which was fun, but I overprepped a bit, and I could not get myself into preparing another game, because it seemed so much work, and I was afraid of preparing too much stuff my players would never explore. But I started a little game with my son, and I prepared a. It, but I started inventing more and more stuff on the fly, went with his ideas and the game world is growing by us telling stories - and it feels so good.
@O4C209
@O4C209 3 жыл бұрын
Me running Icewind Dale: Rime of the Frost Maiden: 😐
@jackbrogan6183
@jackbrogan6183 3 жыл бұрын
I tried running that myself not long ago and I have to say it was an experience... Currently on hiatus from GMing and trying to figure how to move forward (it might be related 😅)
@DrFilch
@DrFilch 3 жыл бұрын
This was such a weird experience for me, because I started out DMing in this exact style, then discovered How to be a Great GM in my efforts to learn to better plan and structure my campaigns! Very fun to see it loop back to the exact things I've found, in trying to improvise _less_ over the years, and many thanks for yet another fantastic video, Guy.
@darrelmiller8865
@darrelmiller8865 3 жыл бұрын
i've just been figuring this out as well, and I wrote the following sentence about events: "Events become problems when players try to solve them." When they do that I know they are invested, and we've got our selves an adventure. And since each event is about a specific person doing a specific thing in a specific place the GM already has tons of implied material to improv from, no need to be in free fall improv!!! (and if you are using an established setting even better!!)
@Johnrobertx
@Johnrobertx 3 жыл бұрын
He’s right, this is my 8th video in last 24 hours, I’ve been binge watching every chance I get 😂
@jeremyamo6201
@jeremyamo6201 3 жыл бұрын
Yay! This was my suggestion for a video. I am a serial over-planner, sadly 😢. Hopefully that'll now be rectified lol. Thanks for the great content as usual, Guy
@HowtobeaGreatGM
@HowtobeaGreatGM 3 жыл бұрын
You are so welcome!
@locklanh
@locklanh 3 жыл бұрын
you are really crushing it lately with these videos! the last couple of months have been such interesting and novel ideas, its been great
@Wintergreen2048
@Wintergreen2048 3 жыл бұрын
Very much how I have GMed for over 35 years now! A friend (and awesome GM) and I call this Power GMing! Listening to the players and letting them run with things and you are just faciliating them creating the story.
@angelolaviola3242
@angelolaviola3242 3 жыл бұрын
After watching hundreds of videos of how to gm, all methods seems a little odd to me or i dont like them at all. But this time you described exactly how i have gming for around 3 years in a way that no other person could. I feel trully blessed that i have found your vídeo finally describing exactly how i think, i thought it was impossible feeling related with other styles of prep but there is you, describing it perfectly, thank you so much!
@csgilmore3536
@csgilmore3536 3 жыл бұрын
I tend to have an overall idea of the campaign and where the players are likely to go based on the info they have, but most isn't set in stone until I'm sure they are going somewhere specific. What will happen is strongly based on general guides. They meet a hag who wants them to do this, if they do it she will do this, if they don't she will do this, if they attack she will do this, if they trick her this, but it is pretty loose and requires a good bit of on the spot improv on my part. Essentially the hag is a character and I play her like I would if she was a character with motivations.
@csgilmore3536
@csgilmore3536 3 жыл бұрын
Some crazy NPCs are some of the best because I can have some very interesting reactions to things the party does.
@soggynuggets1332
@soggynuggets1332 3 жыл бұрын
As a GM who is currently in this pitfall, This is a very useful guide to keep the game back to being interesting
@kahanumorales
@kahanumorales 3 жыл бұрын
This is exactly how I run campaigns! I always thought it was something others game masters would probably look down upon
@rhiflux
@rhiflux 3 жыл бұрын
sometimes the bits my players have the most fun at are the ones where i dont plan and have to quickly find a map to dump into roll20. i just need to remember this when i get anxious about prep, sometimes less is more! (just find a few more spare maps in advance xD )
@deepqantas
@deepqantas 3 жыл бұрын
I've been binge watching this video for the past 2 minutes. Great stuff!
@robertmasengale9366
@robertmasengale9366 3 жыл бұрын
This is how I ended up settling in to be my preferred method of running games. I've been doing it for about 12 years now and it resulted in much better games. The "player=cats" note is exactly why. It's like herding cats sometimes, so it's easier to learn to adapt to the players. If they ended with some hook, I plan a couple possible encounters, at most, and maybe a statement or so about a goal for the "episode."
@FHangya
@FHangya 3 жыл бұрын
great content again, Guy! Also, thanks for all you and your team's hard work on the map stuff on Kickstarter. Can't wait to get them ^^
@JonSolo42
@JonSolo42 3 жыл бұрын
Truly some of the best advice you’ve given so far, Guy!
@MH-hv7oq
@MH-hv7oq 3 жыл бұрын
Yes! This is the missing link. While i don't over plan, this describes how the mindset of a GM works before, during and after session. I get so caught up in the moment when thinking on my toes and i think this will actually help me.
@ScuddotWobbrel
@ScuddotWobbrel 3 жыл бұрын
I began running Pbta games just over a year ago and what you've been talking about is similar to a principle they talk about. The talk about "playing to find out what happens". They take it a bit further than what you're talking about, but it's similar. Love your content as always!
@kaischulz5495
@kaischulz5495 3 жыл бұрын
Dude , i love this , i really tend to over-plan A LOT (planning for our 4th session), but i also wanted to reuse unused stuff and thought i have to create puzzle pieces to use them on the fly , this exactly what i needed
@Jo3Shm03
@Jo3Shm03 3 жыл бұрын
Lifesaver for a new GM! Thanks!
@Typonhartman
@Typonhartman 3 жыл бұрын
This is exciting! I have a session this weekend and I am gonna use those forms!
@LeprousHarry
@LeprousHarry 3 жыл бұрын
This video is exactly what I needed to hear, and I'll have the perfect opportunity to try that in the next few weeks. Thanks a lot!
@sl7722
@sl7722 11 ай бұрын
Thank you! This was exactly what the title suggested. Very helpful. I am currently waiting for our session 0, but I can't help trying to start thinking of interesting events, even though our PCs char sheets are not even ready yet. I do not want them to push to stuff, so I had anxiety and overthinking about sth that cannot be solved yet. You put my mind at ease
@j.michaelcherry8330
@j.michaelcherry8330 3 жыл бұрын
I was planning things out to the nines for years now, and kept scrambling when it got derailed. These days though I've been assuming it would be derailed, minimally planning and winging the rest. This reinforces this and gives me some excellent ideas. Thanks!
@ThePosrein
@ThePosrein 3 жыл бұрын
Great video! This is how me and my friends played back in the day. It allowed us impromptu sessions that would last well into the night. We recently started playing again. As DM, I’m planning more to make it interesting, but also keeping it unstructured to allow them full freedom.
@jackaboyx3
@jackaboyx3 2 жыл бұрын
I'm a fairly new DM (and I've never played more than 1 session as a PC) so the concept of writing a story but also not carefully planning it is pretty overwhelming. These videos have been a huge help for me
@Fpiet
@Fpiet 3 жыл бұрын
I've just finished running my first campaign (Storm King's Thunder) and was thinking of doing pretty much this for my next campaign! I have the most fun when I'm just reacting to my players and what they want to do instead of constantly having to guide them along a path that I've set out beforehand. I love discovering where the story is going along with my players.
@Linkdude74
@Linkdude74 3 жыл бұрын
Lol this video is me. Before every session I say "What do I want my players to discover?" And then I improv my way to that point reacting to my players as needed, letting them have moments of RP and discovery that feel natural. Sometimes they solve puzzles in ways I didn't intend.
@jefferynicholas6765
@jefferynicholas6765 2 жыл бұрын
Thanks for this. I haven't GMed a lot, but this is the general method I use. I don't plan too much and wing in response to players. Having a SENTENCE to start will really help. I'm now moving into running a whole campaign, I think, for a long time. Thanks for the help!
@satsugekibukouken
@satsugekibukouken 3 жыл бұрын
19:00 agreeing on this so much. The things that take much of my time is: stat blocks, encounters and rewards. Everything else is up for the players.
@davidwatches
@davidwatches 3 жыл бұрын
This is excellent advise not only for all GMs, but especially for those with highly unpredictable players. My past experiences with my own play group has gone as follows: The party comes to a crossroads. They can go forward, left, right, or back the way they came. As the DM I have planned for all of those eventualities. What does my group do? Pulls out a shovel and digs down to the Ninth Layer of Hell. I didn't plan for that.
@kyleward3914
@kyleward3914 3 жыл бұрын
For my current campaign, which has gone from level 1 to 20 and is about two or three sessions from concluding, I've mostly written up descriptions of areas and let the players interact with them. I've planned out the larger structure, mostly with a major event mixing things up about once per tier but I've left the session to session details up to the players. By absolutely no coincidence, this campaign I've barely planned is probably the first time I've made it to the end of a campaign without any (okay, without much) burnout as a DM.
@fiesesalien
@fiesesalien 3 жыл бұрын
I did all those techniques and I am running good with all of them. Nowadays I have a scene always prepared that makes the most sense and come up with stuff when players ignoring or not going to the scene whatever reason they may have. Currently for my Friday-Group I run 'Lost mines of Phandelver' with more logic that the adventure presents, my Wednesday-Group runs a classical epic campaign with an undead lich as the bbeg (relatively linear as it's also a introduction to dnd5e for a few people in the group) and my Sunday-Group gets an eragon-inspired campaign in which they decide if they're goodies or badies and that one is a mix in between linear and sandbox campaign (as well as potential pvp-elemets as single members of the group can decide to act as agents). Stay crunchy.
@CubanViking79
@CubanViking79 3 жыл бұрын
The events until players bite, I like to call fishing :). It's great to see another like minded in DMing. Great video bud.
@stephensayers4998
@stephensayers4998 3 жыл бұрын
This is exactly what I took from your book. I created 3 things the main villain is looking to do. I had 4 different big bads running at the beginning of my campaign and just waited to see what events would draw my players in. So leaving them at a simple template helped this. Great vid as always Guy.
@jonathanowen9917
@jonathanowen9917 2 жыл бұрын
All kinds of wonderful adventures happen when you let the players guide you to what happens next. In my opening event I had a baron try and capture the player characters. They chose combat rather than trying to talk their way out. They defeated his guards and ended up capturing the baron and forcing him to reward them. This had the side benefit of pushing the players to leave town and pursue the main quest because they were no longer welcome.
@havenbrush7100
@havenbrush7100 3 жыл бұрын
I've always been so incredibly bad at planning that I've just gone with having big story beats and improving everything else. Helps keep the ole gray matter flexible and fluid
@johnathanrhoades7751
@johnathanrhoades7751 3 жыл бұрын
The Lazy Dungeon Master is the best thing I have read as far as what to plan and what not to plan goes...
@davetaylor2088
@davetaylor2088 3 жыл бұрын
Excellent video. I haven't played or run a game for decades but one of the best I ever did was when I roughly sketched out a village my players walked into at the end of the last session and dropped in a mysterious new owner of the manor on the hill and his man servant (think Salem's Lot by Stephen King). Took me 20 minutes to plan and we played for around 6 hours and I just bounced off what the PCs were doing, throwing in clichés and tropes like pineapple on pizza. The adventure ran itself. At the end of it one of my PCs had lost an eye, just as he gained a pair of master crafted flintlock pistols (he was supremely irritated with me) and that led to us chasing down a replacement eyeball. One of the others ended up with incipient vampirism which led to lots of research and further missions to find a cure before he went full 'creature of the night' on everybody. I couldn't have planned that out in linear fashion or even sand box style. I definitely vouch for the minimal approach to planning, it beats spending half a day mapping and populating a castle and the players ride on by without even commenting on the architecture.
@DecembersKiss
@DecembersKiss 11 ай бұрын
I plan a SHIT ton, it takes me hours to prepare because I enjoy it, it leaves me feeling confident and I want the session to be fleshed out. However, I do it a few sessions in advanced not several adventures in advanced. This gives me the confidence I need to run a session success fully whilst not being locked into any particular outcome, because it leaves plenty of room for modifications and leeway. I have a fully conceptualized plot as my basis, and my players are free to do what they want and not be railroaded.
@anathema1828
@anathema1828 Жыл бұрын
Thanks for sharing this!
@180msdavid
@180msdavid 2 жыл бұрын
I really enjoyed this video. I've enjoyed your content for a long time. And I found past materials enlightening but yet lacking something. I think this video really brought it all together
@bdblake186
@bdblake186 3 жыл бұрын
I had my PCs fight a witch. Since the witch would have been an easy kill if they all ganged up on her, I put a wicked bramble elemental thing. It waited for them outside of her hut. I described the hut in the forest with a circle of 6 tiki-like torches surrounding the battlefield. I just added that bit in there for flavor. The party comes, attacks the bramble but are having lousy rolls. The ranger, thinking that this was some witch magic decides to extinguish the torches. I thought I was a wonderful idea, so I lowered the HP and AC every time the took out a torch. When the elemental was destroyed, they found the witch inside and the real battle began. She would use a cantrip to light a torch, which gave her a bump to HP and an additional action to attack with. Kinda cheesy-zelda-ish, but the party enjoyed it and had a good time. Totally not how I planned that battle.
@casterknot5094
@casterknot5094 3 жыл бұрын
I love the emerald and other things on the shelf behind, so dope...oh right the content, i was swept away and stared at the shelf as i listened. :)
@celticdm17
@celticdm17 3 жыл бұрын
Some years ago I had a busy week and hadn't prepped almost anything for a 3.5 D&D game where the players where a special ops team behind undead enemy lines. I grabbed Libris Mortis, picked out the bone velociraptors. I figured it would take them a little while of combat to deal with three of them and I could figure out my next step. 5 minutes, 2 castings of Control Undead, and some focus fire later, and the resident wizard had two new undead pets and I had no time to come up with anything solid. So I ad-libbed and told them that as they travelled, they came across a fort with 40 ft high timber walls and two visible guard towers that was supposed to be a target of opportunity and asked them to make a battle plan. That took up the next hour at least, them with the planning, and me with the planning. There were several moments on them making educated guesses as to what is inside, and I would surreptitiously make some notes thinking it was a good idea.
@Minfa1985
@Minfa1985 3 жыл бұрын
I'm a first time GM and I'm enjoying making this kind of campaign. I'm using a VTT so I'm making maps for anything I have planned but I don't make anything until after the party makes a decision for the next step. This way they determine where we are going and I make the next bit based on that. I've found that kind of process has led to some cool ideas that I didn't have before. I'm hoping for a more organic unfolding of the over all plot line
@Maiasgameroom
@Maiasgameroom 10 ай бұрын
really love these tips and as a new DM, I will try my best!
@nickmuzekari6124
@nickmuzekari6124 3 жыл бұрын
Thanks for the awesome video. I just started running Rime of the Frostmaiden. I guess this advice is more for homebrew stuff? Guess it could also apply even in an official published campaign though. I could have the scaffolding of the official adventure but just let the players take the ball where they want and me react to it. Might be cool to see where it goes lol.
@tjallingeekman9233
@tjallingeekman9233 3 жыл бұрын
I found this inspiring. Thank you for sharing it.
@zebode
@zebode 3 жыл бұрын
I have been watching your videos, and I really appreciate them. Ahoy from brazil!
@jayteepodcast
@jayteepodcast 3 жыл бұрын
I use weekly planners to set up my game. It is very helpful ☺
@larsdahl5528
@larsdahl5528 3 жыл бұрын
Yes, always ensure that everyone in the group know where and when next session is.
@isaiasvera2004
@isaiasvera2004 3 жыл бұрын
I love your videos, and i have learned alot form the advice you give. Some i have kept some i have not. But i wil say i dont think its necessarily wrong to have a story set up and give the players a goal for it, but it should always be that the players get to choose How they get to that point.
@BeneBeauvais
@BeneBeauvais 3 жыл бұрын
That was an awesome video. I love your content and the way that video take years of experience into one "system" that span many subsystems you made or referenced elsewhere on your channel. Makes people want to check out your other videos on those ;) I personnally took a lot of time to plan and create tools for myself to help me run open world games the most effortlessly and smoothly possible. After all that, I never ever needed to plan other than when creating rich and complex worlds (what I love to do). I just follow all those lists of objective types, triggers types, task types, reward/consequences types, players and PC profiles types based on their personnalities and backstories, etc. that links characters, locations, objects and events of my worlds personnally with the PCs and together between them in the world. With that, I can come up with personnalised stuff on the fly almost without even having to think, and everything blends so well so fast without anyone noticing how I do it. It helps me a lot to improvise and keep my focus on the ambiance and overall feeling, the immersion of the players in the game. I made myself an extensive system of lists and diagrams that I can simply loosely and passively follow and the same story can go fluidly many times with each time a different group, keeping it unique to every run and every PCs each run. Took me years of planning before running my first games. I never was good at adapting and improvising, my brain just won't work that way, so I gave myself a way to make it work for me and make it easy and enjoyable. An overplanned way to run unplanned games.
@KillerBerserk007
@KillerBerserk007 3 жыл бұрын
I started with a published Module, and use the some of the events and options within the module to allow the players pick their own direction. Once they were done the NPC that hired them said she'd have a job in 1 week. To try to give the PCs a bit of time to explore the town and meet the shop keepers, etc. However any time I presented them with an "event/hook" they would try to fully reel it in to the exclusion of everything else. That said we didn't really have a "Goal" or "Sentence" that started the game other than "I'm going to run this published module and let the players go from there and if there's not been something we've 'hooked' onto there's another module I can use to get more mileage" This method still I think takes a lot of experience and It's probably a good thing you dont start with this. Do all the other methods, plan things out, and now that you're comfortable and understand what you and your players find fun and entertaining, let the reigns go and see where it takes you!
@mikegould6590
@mikegould6590 3 жыл бұрын
Adding a heavy dose of improvisation, a dash of random 3x5 cards with names or monster ideas on them, and this is how I run games. The players tend to drive the plot after I give them a few options. Rarely do the players do what they originally claimed that they wanted to do. Often, the run after a random plotline that seemed shinier.
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