11 Easy Tips to Awesome Chases - GM Tips

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How to be a Great GM

How to be a Great GM

Күн бұрын

We take a look at how you can add awesome chases in your role-playing game, we take a look at the mechanics, the narrative and the speed! This can be applied to any role-playing system whether DnD5e or Star Wars, let us know in the comments how chases have worked for you in your games.
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Пікірлер: 124
@HowtobeaGreatGM
@HowtobeaGreatGM 5 жыл бұрын
Thank you for watching :) if you're new to our channel or want to know more about us, take a look at our website: www.greatgamemaster.com - Happy Roleplaying!
@raysunshine7313
@raysunshine7313 3 жыл бұрын
111 ¥
@avionpiscean33
@avionpiscean33 5 жыл бұрын
I actually audibly said "wtf are you doing, Guy?" During your opening sketch before you said "what do you mean what am I doing?"
@jakegoodrich97
@jakegoodrich97 3 жыл бұрын
You and me both lol
@derkrischa3720
@derkrischa3720 5 жыл бұрын
A good way to speed up a chase-sequenz is, in my opinion, to give the players during the fast moments "A or B"-decissions, where they only get 5 seconds to decide. It stresses the players in the moment very much, while still letting them have controle. "You run around the corner and can either run along the alley or try to climb the fire ladders, what are you doing?!" Doing that while counting down is so much fun!
@Balthazar2242
@Balthazar2242 4 жыл бұрын
Having a little sand timer at the table is always great for real-time moments like that
@elvergalarga6016
@elvergalarga6016 3 жыл бұрын
Anxiety intensifies
@alsitte
@alsitte 3 жыл бұрын
this is the way
@himanshuwilhelm5534
@himanshuwilhelm5534 3 жыл бұрын
I had an idea of using the character's intellegence and dexterity modifiers to derive how much real time they have for ingame descisions.
@biobasher
@biobasher 5 жыл бұрын
best chase sequence I've made is where the players are in a swamp, they know the nearest city is a dwarven capital in the mountains. Built up the scene by saying they were being stalked, let the pressure build up, the druid became a large wolf preparing for an attack... Then they saw it move, the sillouhette of a black dragon rose and in a moment of fear the paladin and bard climbed onto the druid. (Because they were level 3 I was easy on them for obvious reasons as this is an adult black dragon) It swiped, only shaving a few hairs from the wolf as they bolted. The dragon submerged and they continued to run. Bursting out of the water taking another swipe. Paladin's hit and takes a harsh 3d6 damage but still stands. The creature takes flight, and used its acid breath ahead of the group trying to cut them off. The druid failed the save to dodge but the Paladin chimes out "I use my shield to block the acid!" So as this vile line of acid bubbles and blocks their way the paladin tosses their shield out onto the ground to work as a temporary platform. Disolving behind them as they finish their dash to the capital. I think that was the only time I've made a chase sequence, and I'm happy with it.
@alexiavya722
@alexiavya722 4 жыл бұрын
Dude that was some dope in the moment thinking on the paladin’s part
@lucase.crusader1196
@lucase.crusader1196 3 жыл бұрын
Dope. Badass.
@mrpanda750
@mrpanda750 5 жыл бұрын
So dont flip the table and try chase your players with the dice bag as a makeshift black jack.
@malkavian2
@malkavian2 5 жыл бұрын
In a chase scene, I don't have NPC's roll, the impetus is completely in the hands of the players to succeed or fail
@AwkwardlySatisfying
@AwkwardlySatisfying 5 жыл бұрын
You know what? Bless you. You're great. Analyzing your presentation is as helpful as the info you present.
@DandDgamer
@DandDgamer 4 жыл бұрын
I’m still thinking of that “the church IS the zombie” twist from one of your videos on how to keep the players from getting bored. Such a good idea and I can’t wait to use it!
@Wyrdnairon
@Wyrdnairon 5 жыл бұрын
Once played a game where we lvl1s were attacked by an enormous pack of wolves, surrounded on all sides. Wolves move faster than we do and have easy reach to our escape route. We have no choice, so we stand our ground, fight, and predictably, die. A full party wipe on the second session. Party was salty to be sure, but the DM redirected the responsibility. "You could have tried to run away." From 19 wolves with 40ft move speed? Who have us surrounded? During an escort mission? In what way did you telegraph your intention it was remotely possible for us to run away? Thus, spent the last two years trying to collect structuring tips and advice for running chase sequences in a way that doesn't slam players or give them plot armor. Thanks for adding to the collection, it definitely helps the topic.
@randyman410
@randyman410 5 жыл бұрын
The Call of Cthulhu system's chase mechanics are so good I've used it for most other systems I've ran. If you're not familiar I recommend checking it out
@Lionrhod212
@Lionrhod212 5 жыл бұрын
Not familiar. Can you give an overview of the system? What makes them better?
@cemereffstream7866
@cemereffstream7866 5 жыл бұрын
Overview?
@Tmanowns
@Tmanowns 5 жыл бұрын
@@Lionrhod212 the system in general has a lot of cool rules that I like to use. One of my favorites is that unless there's pressure to succeed, you don't have to roll for a skill check. Also, pushing failed checks, if you fail, you can choose to push it, acknowledging that if you fail again, the results of the failure are even worse. And you still have to justify the push. I love looking at other systems, to bolster the feeling of dnd.
@randyman410
@randyman410 5 жыл бұрын
@@Lionrhod212 kzbin.info/www/bejne/oKqUfX9maqponas This is a video on the chase rules of the latest edition. The whole series is an incredible, in-depth overview of the system and if you're curious I recommend you watch it to see if it's for you
@TheFeanor74
@TheFeanor74 5 жыл бұрын
@@randyman410 Thanks for providing a link to this cool and excellent RPG channel
@Tythen0
@Tythen0 5 жыл бұрын
This video couldn't come at a better time. Tomorrow my players start the session by being chased by cultists (after they failed to remain hidden among them). Great tips, I will definitely be using zones
@tf2bestgame5
@tf2bestgame5 5 жыл бұрын
Man I loved this whole video! The intro was just the right mix of absurdity and accuracy, and the advice was accurate and helpful. Big thanks Guy!
@avitus2
@avitus2 5 жыл бұрын
Are you psychic? I was just prepping for a session that has a chase scene in it! Great video as always, Guy. Thank you again for your insight!
@TodlicheVerwuste
@TodlicheVerwuste 5 жыл бұрын
Slow-mo running, alone, was well worth the like. Keep it up Guy! O.o or else
@CityKanin
@CityKanin 5 жыл бұрын
I am planning a chase sequence brought on my PCs by dozens upon dozens fleeing wilderbeast! Saving it to persuade them to a certain direction, although they still do have two other plotlines :)
@DevoFredd
@DevoFredd 2 жыл бұрын
I am working on a wacky races kind of one shot, I was looking for inspiration on how to do it and this video is just gold, is crack in a can, I love it. THAN YOU! THANK YOU! THANK YOU! Cheers!
@thevoidcritter
@thevoidcritter 5 жыл бұрын
Honestly, my group just plays by ear whenever we do chase sequences, since I feel like bothering with measuring anything or keeping track of initiative order when I'm trying to create a chaotic, rushed mood breaks immersion. First person to react to my prompt when I put it out there is who makes the check. It works because the group I DM for is pretty roleplay-heavy and everyone loves shenanigans.
@CityKanin
@CityKanin 5 жыл бұрын
voidcritter Sounds like an amazing gang! :)
@cemereffstream7866
@cemereffstream7866 5 жыл бұрын
I announce the chase, play the T100 chase scene song from Terminator, the players sayd: "I will stop the charriot and fight". I loved the TPK!
@jessicaryan9820
@jessicaryan9820 4 жыл бұрын
Search pretty much any need to know thing about how to GM and Guy always pops with a solid video... Thanks Guy, you really help me consider things I had not thought of and, thanks to you, everything is a lot more fun at the table!! Ta!!!
@joshbecka6110
@joshbecka6110 5 жыл бұрын
It sounds like you are advocating to for the 7e Call of Cthulhu chase mechanics...
@Brashnir
@Brashnir 5 жыл бұрын
The best chase sequences I've run have been either with the D&D 4E Skill Challenge system, or something approximating it. Much as you say in the video, dividing your chase up into scenes, each with its own skill challenge with different sets of applicable skills adds so much. The best part of the Skill Challenge mechanic is that there is never a situation where both sides continually succeed or continually fail the way you describe in the video. The players need to get X number of successes before they get Y number of failures in each scene, meaning each scene will end with either progress or a loss of progress. (Maybe incremental progress if they got close to the failure limit before succeeding) Also, another element that can make for a very memorable chase sequence is to implement a reversal at some point. Perhaps the Players are chasing a thief through the streets, and - just at the moment they're about to catch him, he darts into a door. The players open the door, and realize that the thief has just ducked into a Thieves' guild safe house, and 20 of his buddies are there, who in turn initiate a new chase where the players have to get away.
@CyberVic
@CyberVic 5 жыл бұрын
Thanks I had a possible chase sequence upcoming in my campaign depending on how things happen leading up to that encounter. This is great advice. I like the idea of breaking up the checks into zones and not making the game feel like a tactical wargaming simulation.
@mrgunn2726
@mrgunn2726 2 жыл бұрын
OMG that is one sexy suede/crushed velvet jacket, I hope you still have it. A silk cravat, a Trilby hat, and some platform shoes, and you are THE MAN! Oh, and excellent RPG advice! Thank you! Stay'n alive....
@Lambdamale.
@Lambdamale. 8 ай бұрын
This is great perspective. Im getting ready to run a chase scene in the Lost Mine Of Phandalin.
@rashkavar
@rashkavar 5 жыл бұрын
One excellent idea I've heard of for making chase sequences dynamic is instead of prescribing basic physical checks, assume that everyone is of reasonably comparable speed and ask the players what they do to get an advantage in the chase. Say it's a longer distance one where they're being tracked - a character could lay a false trail and make whatever check relates to tracking. In a chase through the streets, maybe a character does an intimidation check to see if they can get the crowd to part in front of them (big guy running through the city draws a greatsword? I'm not standing in his way). If they've got enough distance, a thief steals a coinpurse and drops it near another person to make it look like they were the pickpocket, and inept to boot - causes a fight among the citizens that the guards have to either ignore and wade through or stop and sort out. Sometimes it's as simple as keeping an eye out for an accessible hiding place, or sewer grate, or....you get the idea. If you've got the right set of players, this is a great way to let them decide their fate.
@AnthanKrufix
@AnthanKrufix 5 жыл бұрын
Favourite chase sequence I've seen in a movie is Doc Ock's introduction in Into the Spiderverse. It follows the pacing mentioned here perfectly.
@zanderthegreen2385
@zanderthegreen2385 5 жыл бұрын
What about trap chases? I've got a maze that fills up with lethal gas and the players will need to escape before they suffocate. Some advice or thoughts to help me make it more interesting would be appreciated.
@gnarthdarkanen7464
@gnarthdarkanen7464 5 жыл бұрын
Okay, start from the "zones" advice from Guy, to cut this maze into manageable chunks... With each chunk, you divide up the most important dice rolls and abilities required. I'd advise limiting this to one or two required "checks" per zone, and allow the Players to determine for themselves anything additional... SO for some places (we all like to fill up labyrinths with trappy stuff) where there's more than one thing that "can" happen, you can depend upon the most important thing to be happening... for that zone (or "leg" if you subscribe to Pulp Cthulu's method)... and as GM, take the power to "drop" the less or un-important stuff... If there are enemies chasing (other than the poison gas)... You can have "ability contests" where the party's rolls versus the enemies' rolls are compared... IF the PC's are "more successful" the enemies lose ground. IF the enemies are "more successful" they can gain ground... BUT this is more dramatic license (usually) until PC's start actually "failing" checks... where the enemies still succeed... and that raises stakes on how much closer enemies are getting. Obviously it's your game, so adjust numbers as you find "most fitting"... BUT I've usually gone by a rule of 3, and after any PC makes 3 failures, enemies can catch up to him/her... IF any enemies make 3 failures, they're out of the chase... simple. When enemies catch up, it's not automagic death... It just moves from a chase sequence for that PC to a combat sequence... versus "however many" of the enemies he/she engages with {a commonly arbitrary number either agreed upon between me and the Player, or dubiously judged as I am GM... hear me roar!} Then of course, you may have to deal with the entire Party turning back to save their friend... where you can dubiously decide just how many enemies "really are" in the chase as they all enter combat... OR you can "fall back" enemies as "not having quite caught up" in the case you didn't intend so serious a confrontation... and want to give the party an authentic chance to get out relatively less "dinged up" from the experience. Common required checks in a maze/labyrinth... assuming they've navigated around the thing to GET TO the poison gas trap (that it's not the very first thing encountered)... IQ/Memory for going back the way they came (so as to avoid setting anything "new" off) Applicable Dex/Str related abilities/skills for moving debris or avoiding crap from earlier trap-mishaps as well as known traps that they didn't disable... Con for the occasion that the gas catches up... without necessarily indicating it's killing them outright... just that they can smell it or sense it whatever... AND bounce between those dice rolls. You also DO NOT have to make the PC's roll every single zone. It can be dramatic and build tension, but remember, "Dice are NOT your friends"... any roll you call for is a chance at utter catastrophe. That's also why I recommend limiting the rolls to one or two (and usually the ONE most important thing) in each zone. This allows you to give the Players some agency. The ever repeated "what are you doing now?" can curate new dice rolls based on what the Party decides to try to do to either shorten the chase by alternative routes and short-cuts or by fending off the gas (sealing some portion of the labyrinth behind them... Above all, being flexible about the actual engineering in this thing (like allowing someone to find "ventilation" or "sewer" systems) can also add to the fun... You don't have to exactly "know how" to ventilate a multi-acre dungeon nor does anyone have to be a plumber for the sewer system to function... BUT it might be worth a visit for the horrors you can imagine in a truly primitive waste management facility underground. Have fun... ;o)
@MykeySprite
@MykeySprite 5 жыл бұрын
Thanks for making this video, Guy. I often times use chase scenes during travel to make the world feel more real and dangerous and justify why the party is being sent from point A to B instead of the town guard or something of the sort whose job it is to solve problems. My issue is I always tell my party “The thing chasing you is faster than you,” and present the chase more as a skill challenge. Regardless of the warnings I give out my parties seem to always resort to “I use my dash action, I use my dash action” which usually resorts with at least one player getting left behind in an act of martyrdom. How could I get my players to come up with creative solutions using their characters’ skills and abilities to give themselves the upper hand in a dexterity battle they can’t win with their characters mundane legs?
@ebonyblack4563
@ebonyblack4563 5 жыл бұрын
I'd try having more than one chaser to force them to think about mechanics and make choices. Another concept is to have them be the chasers and show them the kind of thinking you want to see using whatever they're trying to get their hands on.
@samfrostinjapan
@samfrostinjapan 4 жыл бұрын
You need to make environmental factors that the players can use. You could also allow your players to be a viable threat to the pursuer(s) with their ranged attacks (it's unlikely that any humanoid is going to not notice a group of hunters coming up on them in an open field). Forcing the pursuers to try and result to stealth, routing, or other tactical engagement. Also don't forget that any messenger/porter is probably going to be using a horse or whatever.
@MegaMawileTheNommer
@MegaMawileTheNommer 5 жыл бұрын
I ran a chase, but I did things a bit differently. you rolled 1D4 and added half your constitution, dexterity, or strength modifier depending on the obstacle, and that is the potential distance gain on the map. The bad guy chasing them (A roman elite slaver captain) had a constitution mod of +4, so he could move up to 6 on long runs, a Dexterity mod of -1, so he could move 3 through dexterous obstacles, and a strength of +3 so he could move up to 5 through strength obstacles. The players ran as a group, eventually stole horses, and it ended up turning the Roman Elite into the T-1000 as he was able to keep up with the horses on foot (His con was equal to the horses, but not his dexterity). It lead to a LOT of tense moments, and the players having to work as a team to come up with ideas to slow him down (I imposed a -1 - -3 penalty if they successfully pulled a stunt worthy of a penalty to the Roman Elite). As escaped slaves they had to deal with blockades, "good" Samaritans, and make it to the boat that was about to launch in just 5 minutes, with or without them.
@matthewcovell9118
@matthewcovell9118 5 жыл бұрын
Thanks for the tips. Fast slow faster 😉👍
@Balthazar2242
@Balthazar2242 4 жыл бұрын
I love the Fast, Slow, Fast tip, that's brilliant. Also, for those who are interested, I made my own easy system for Chase's on ICRPG that I'm trying tonight. Basically, it's a series of Zones and checks, and players are judged on a 3 Strikes system where they must make like 3/6 checks or else lose the chase. I'm still deciding if that judges individual heroes or the whole Party, but that's so easy and Im gonna try it.
@Lionrhod212
@Lionrhod212 5 жыл бұрын
How funny! I was just planning out an adventure I'm putting together, and decided to start it with a chase scene so that the players could immediately be drawn into action.. Lo and behold, I've been writing my notes at lunch/breaks during my workday. I come home and THIS video is suggested for me.Talk about perfect timing! Does your web goblin have some kind of telepathy? Now to just hope the PCs take the bait and join the chase for the runaway mule! Just a brief chase, but at least brings a little excitement into "weclcome to the town of..." and an introduction to an NPC who will soon end up dead in their laps! Great advice here! BTW I laughed my butt off on your chase with Flick through Saltmarsh. Especially where the guards try to talk Flick into keeping running so that they can throw spears at him, and Flick just refuses and lets himself be taken to jail. Can you share your original plan for the chase? I love all your players, but I have to say that Flick is my absolute favorite. Just because he IS so crazy. Love the charges too: Intent to Loiter. I think I may have the local guard join in on the chase as well, with no idea why anyone-would be running, except if they are we must chase them. The chase will probably be ended by a pot of marigolds or a carrot vendor.
@CityKanin
@CityKanin 5 жыл бұрын
Lion Gladden A CABBAGE VENDOR! End it in a ”My Cabbageeeessss” meme :D
@jillianh7565
@jillianh7565 2 жыл бұрын
My group did a drive by shooting on castle Ravenloft at level 3. The fighters spent time gathering weapons and hiring the best driver they could find. We took Van Richten’s carriage up to castle Ravenloft and the fighters shot fire arrows (flaming arrows) into the wine cellar. A few minutes later Strahd sent a bunch of wolves and other creatures after our carriage. Combat ensued and we were using whatever we could to fight off the creatures while the carriage was moving down the road. A few enemies flanked the carriage but we defeated them. It was awesome!
@foodomanthemagnificent2650
@foodomanthemagnificent2650 5 жыл бұрын
I ran a death race in Star finder once. That was interesting.
@RPGGamer
@RPGGamer 5 жыл бұрын
100% agree on using Zones during a chase scene, I used them recently during a Star Wars chase, and as their speeder bikes dodged through canyons, and through trees in a swamp, it kept the chase moving and exciting. I then made the mistake of having a chase in space, and it was just tracking successful dice rolls and distances, which wasn't thrilling in the least. So I know which method I'm definitely going to use again in the future.
@HLR4th
@HLR4th 5 жыл бұрын
LOL I can't see slow motion running without "hearing" The Six Million Dollar Man music in my head! "Guy Sclanders: a GM barely alive! We can rebuild him. We have the technology. We have the capability to make the world's first bionic GM. Guy Sclanders will be that GM. We can make him Even Better, than he was before. Better accents, stronger plots, faster combats. Da daa da daaaaa, daaa daa da da da daa da da daaaaa.....
@CityKanin
@CityKanin 5 жыл бұрын
HLR4th Loved that show as a kid! :D
@maartensimons1173
@maartensimons1173 5 жыл бұрын
Good one Guy, thanks.
@raphaelperry8159
@raphaelperry8159 5 жыл бұрын
In my experience I've found Pathfinder's chase scene mechanics to be the most satisfying ones that I've experienced to date. They handle it in quite an abstract narrative manner. It needs to be kept varied, 'though, to avoid constantly using the same skill. Every stage in a Pathfinder chase sequence should include at least 2 skill options. It's nice if a player comes up with a plausible alternative skill choice to handle the event but you want to watch out for a player trying to simply use the same skill check for everything or attempting to trivialise and bypass the chase sequence altogether. The Dragon Age rpg from green Ronin has a similar chase sequence in one of it's adventures.
@immortalmonk2891
@immortalmonk2891 3 жыл бұрын
This is similar to how I was going to run an upcoming chase for next session. Thanks for the video
@locklanh
@locklanh 3 жыл бұрын
"you control the random chaos that is the world" is the best elevator pitch for gming ive heard
@rafgulas6032
@rafgulas6032 5 жыл бұрын
The 1974 version of Gone in 60 Seconds had a famous forty minute chase scene filled with great stunts. The Top Secret/S.I. game had an excellent mechanic for chase sequences which focused on fast scenes similar to Guy's zones.
@coriolass
@coriolass 4 жыл бұрын
That was a pretty fun system Top Secret/S.I.. one of the better espionage rpg's.
@SimilarIndividual
@SimilarIndividual 5 жыл бұрын
I was hoping to hear your take on races - a “chase” where neither parties are pursuing each other, but still trying to out-pace each other in order to reach a quarry/location before the other.
@Balthazar2242
@Balthazar2242 4 жыл бұрын
You can run it like Risk where you rapidly roll against the players over and over. Just make a win/lose condition that discourages Draws. I like doing 3 strikes you're out with players, if they fail 3 times out of like 6 then they lose. Although in a race idk what checks you're making.
@ToddReynolds45
@ToddReynolds45 5 жыл бұрын
D&d 4th edition’s skill challenge mechanics are amazing for chases (don’t hit me!) Matt colville does a great explanation of this and would combine these two videos together
@gambent6853
@gambent6853 5 жыл бұрын
Absolutely agree with this assessment!
@willwestiv4805
@willwestiv4805 5 жыл бұрын
Also Matt Mercer used them a couple of times in critical role campaign 2. Skill challenges are very useful.
@niko3648
@niko3648 4 жыл бұрын
I love the start of this episode.
@willowthewispy
@willowthewispy 3 жыл бұрын
You're an inspiration sir!
@CynicalJoe
@CynicalJoe 5 жыл бұрын
Goblin bell squad
@bodboddington9367
@bodboddington9367 Жыл бұрын
"Look guards, here they are" *tzzt* I love this bad guy, I hope the players get what they deserve!
@normative
@normative 5 жыл бұрын
I agree a GM shouldn’t feel constrained by the mechanics to have a chase end with an outcome that derails the narrative... but stepping back, if the GM is going to have a chase, either outcome should be narratively viable. As a special case of: “If the players are rolling dice, any outcome should allow the story to progress.” Like, yeah, I can introduce some deus ex machina if my investigators MUST catch the fleeing killer for narrative reasons. But better if I have a plan that allows for a satisfying fight/interrogation if they catch him, and a sleuthing/tracking path if he gets away. As a matter of personal preference, at least, I’ll only have a chase if success and failure for the players are equally live options, and equally allow the story to keep moving, though perhaps in different ways.
@Gamehen9
@Gamehen9 Жыл бұрын
I like the roll per zone.
@TotalSapphicPanic
@TotalSapphicPanic 5 жыл бұрын
Thanks guy, just what I needed for session 1
@Fam0usFarm3r
@Fam0usFarm3r 3 жыл бұрын
My main caveat for the video, which I am surprised you didn't mention (or I missed it): if you are planning a specific ending (they will be caught, or they will get away) you must be sure the rolling matters. If they go through all the trouble to run only to get dead ended and hauled away anyway is a bit risky, especially if they go through a lot of effort. The rolls/number of successes should dictate at least the degree of a success or failure they have. For instance, perhaps they take damage or drop an item should they fail their chase. The three faster allies beckon the slowest one on, dragging them under the slowly closing wall, but not before the ravenous mummies chew on their feet. Degrees of failure are perhaps a bit more difficult, but perhaps if they are fast enough they can stash the goods, or maybe find a small amount of gold or some healing roots before being hauled away by the pursuing Orcs.
@Sporner100
@Sporner100 5 жыл бұрын
I seem to have some difficulty convincing the players to actually run. We have mostly the same people at the table regardless of who is the dm at the time and they are all used to opponents being beatable by brute force, as that's mostly the case. And I can tell you from experience that a fight where the npcs win by design isn't that much fun. Regardless I had two rather successful chases recently with fresh victims (I mean players). The first was in the sewers, where they were looking for a wererat. What they almost literally walked into was a gelatinous cube and the ensuing fighting retreat was great at teaching the rookies about tactics. The other was with a dryad whose life was knit to a staff rather than a tree. They had to steal the staff and bring it to a benevolent old druid (who is totally not an evil witch who tricked them into getting the staff to gain dominion over her long term nemesis). They had to bring the staff to the witches hut, so the chase had a defined end. I planned the path as several obstacles with passages of dumb running in between. As the party was walking the exact same path toward the dryad, they could plan ahead and clear one of the obstacles beforehand. One was the runner one tried to impare the dryad who could teleport from tree to tree and one waited at one of the obstacles to provide a buff at the right moment. It was was quite interesting to see them deal with a situation where they mustn't kill the enemy...
@bobbypugh2666
@bobbypugh2666 2 жыл бұрын
Thsnk you for the help. New subscriber
@cosmicchicken3634
@cosmicchicken3634 5 жыл бұрын
Hard core Henry is a great example of a fast slow fast chase scene
@recowabunga7200
@recowabunga7200 5 жыл бұрын
very smart advice. Zone-method is way better than simulation-method. I'm in.
@boesvig2258
@boesvig2258 5 жыл бұрын
I'm a simple man. I see Great Game Guy, I "like".
@GameNightTV
@GameNightTV 5 жыл бұрын
I needed this video - Thanks!
@dCash117
@dCash117 2 жыл бұрын
My party tried to kill the corrupt King without hiding in the main chamber. They were a little upset that I didn't give them a one hit kill. They are now chasing the king while being chased by guards
@scoots291
@scoots291 2 жыл бұрын
I know it might be an unpopular opinion but I do like tge chase rules from the 5e dmg. Of you can run con mod+3 min 1 before having to make athletic checks. And failing one suffers 1 level of exhaustion. Some people might say oh that's to rough, but is it. I've seen people work themselves to death where they would excersize and have a heartattack. I'm not a big fan of most of the 5e optional rules but I like this one. Also it gives use to exhaustion which I feel isn't used enough
@LightingInvoker
@LightingInvoker 5 жыл бұрын
I loved the running xD made me lol
@TheFeanor74
@TheFeanor74 5 жыл бұрын
Btw: the car chase scene in Ronin is AMAZING!
@capitanodisseo429
@capitanodisseo429 5 жыл бұрын
How to make your players understand that they should start running?
2 жыл бұрын
Gone in 60 seconds, the one from 1974. 40 smashing minutes of car chase sequence.
@FaunAdept
@FaunAdept 5 жыл бұрын
Great ideas, many of them I do organically, it's a good thing to think though so I can vary it up. I like cliffhangers in a game. Do you subscribe to adding cliffhangers at the end of the session, or starting a game in a chase?
@red_adept
@red_adept 5 жыл бұрын
How does one initiate a Chase sequence without just railroading the PCs. The people I play with either fight to the last man or let it run away.
@gambent6853
@gambent6853 5 жыл бұрын
Easy, you have the bad guy run away, then the PCs become the Chasers... If they choose too, like you said you don't want to railroad them.
@xxSaberinyourheart
@xxSaberinyourheart 5 жыл бұрын
That was my first thought too. Maybe have them framed for something bad and an ally to tell them to run from the guards
@biggrigg4281
@biggrigg4281 5 жыл бұрын
I personally think that the table top miniatures rules are part of a TTRPG. To get rid of the miniatures rules is to reduce the TTRPG to something akin to a magical tea party. Something about doing the math and measuring out distances makes me feel like I'm actually adventuring and not simply imagining. However, the idea of zones interests me to speed up play, but rules would need to be written up for them. I've never actually done a chase scene.
@Wetcorps
@Wetcorps 5 жыл бұрын
Stick a black and white filter over that openning sequence and you got yourself a woodkid clip.
@scruffypuppet8633
@scruffypuppet8633 5 жыл бұрын
I actually just wrote one for my recent game. Giant spiders being what they are.
@slycoop1997
@slycoop1997 3 жыл бұрын
Star Wars should have learned from the Millenium Falcon chase sequences before it did the full movie-long chase in The Last Jedi.
@huntervanover1825
@huntervanover1825 5 жыл бұрын
@thegreatdm how would you run a minecart chase sequence?
@KlaverKatten
@KlaverKatten 5 жыл бұрын
probably by having more tracks with different things going on around them, forcing the players to choose which track to go along on the fly (levers flipped etc changes the track)
@mateusz3844
@mateusz3844 4 жыл бұрын
You are hilarious! From time to time you remind me of Eddie Izzard. With less make up, that is.
@mateusz3844
@mateusz3844 4 жыл бұрын
Definitely Eddie Izzard 😅
@erokvanrocksalot7545
@erokvanrocksalot7545 4 жыл бұрын
Planned a chase sequence/session this weekend actually.. lots of wagons on the king’s highway, PC’s in a wagon (pulled by Centaurs, called Centaxi) have to catch a huge 16-horse pulled cabin filled with flammable whiskey barrels w/ explosive devises on them. 1st zone: is dodging traffic, occasionally oncoming. 2nd: zone barrels from the wagon their chasing will be rolled at them.. 3rd zone: a few baddies jump off big wagon onto passing smaller wagons and engage in wagon to wagon combat w/ PC’s.. 4th Zone: board big wagon take out the baddies and gain control of big wagon. But I waaas planning for that to be most of the session though... I will speed it up. Thanks for the tips!
@NorskBN
@NorskBN 5 жыл бұрын
14:50 I must disagree with you here Guy. Perhaps it's not as simple and binary as do they or don't they make it. A player could lag behind, a slasher-movie slip on wet grass and now you have one player captured and the others either aware of this or oblivious. Will they stage a rescue? Immediately? At nightfall? These are just some thoughts on the matter. Thank you as always for your wonderful videos.
@joshuaarmstrong2445
@joshuaarmstrong2445 4 жыл бұрын
Question: How long should a chase last? IRL, if you're running at your top speed, how long can you keep that up? How long could you keep that up with the weight of your equipment, you hoarder? 30 seconds to a minute maybe. Answer: *If the chase lasts 5 rounds, at the start of each turn, everyone makes a CON saves or take a level of exhaustion.*
@CheesyChez421
@CheesyChez421 2 жыл бұрын
Idk if I'm just a terrible DM or not but I've watched this specific video several dozen times and i still seem to have trouble running chase scenes.
@coriolass
@coriolass 4 жыл бұрын
Really enjoy your videos, but I have to disagree about the Ronin car chases, both of them were excellent.
@MisterGrooves
@MisterGrooves 3 жыл бұрын
chshushwushish is going to be a demon in my new campaign
@arunoamuri9893
@arunoamuri9893 5 жыл бұрын
Nightprowler (iirc) a French RPG had a funny chase system (iirc)
@RageTheDragoon
@RageTheDragoon 5 жыл бұрын
1:28 If this NPC goes over 88 ft. an hour, you're going to see some serious shit.
@konkyolife
@konkyolife 3 жыл бұрын
Whatta ham!
@ThePageTurnerPT
@ThePageTurnerPT 5 жыл бұрын
I love the suit. All you need is white face paint and red lipstick and you can be the Joker
@OMentertainment
@OMentertainment 4 жыл бұрын
To the adjudicator comment: I mean, a DM was originally called a referee
@mistakesingaming8066
@mistakesingaming8066 5 жыл бұрын
Doubt this is possible but i wanted to make a dnd character who does good things but evilly he thinks hes an evil master mind like totally out their but im looking for tips on how to go about being fair but playing that kinda character? Anyone have a tips feel free to share em
@Fo0tie
@Fo0tie 5 жыл бұрын
I really love your GM videos. They push my skills and let me overthink some of my decisions in GMing. But why are they always over 20 min long? I mainly watch your vids during breakfast, before going to work. Will you do some shorter videos in future, too?
@mikesands4681
@mikesands4681 5 жыл бұрын
Add random events, distractions, dead ends, injuries, ect
@amethystsumah5384
@amethystsumah5384 5 жыл бұрын
Does RPG Table Finder support paid games?
@caesersseizrs
@caesersseizrs 5 жыл бұрын
Guy, long time watcher, first time commenter, do you have any interest in watching or listening to a session I am dming and critique it?
@wraithreaper22
@wraithreaper22 5 жыл бұрын
If it's longer than TEN MINUTES you're doing it wrong
@AuntieHauntieGames
@AuntieHauntieGames 5 жыл бұрын
By far, the best chase sequence I have ever seen was this one from Deus City: kzbin.info/www/bejne/d4Szp6OalrajiLM
@panzerpaul5415
@panzerpaul5415 4 жыл бұрын
Fuck me, whats the name of the intro song?
@linus4d1
@linus4d1 5 жыл бұрын
Why have a chase sequence if the GM has already decided the outcome? That seems like a waste of time. A GM should be able to react if the PCs get caught or if they escape. Certainly some escapes are easier than others but if there is a call for a dice roll then there should be a possibility of success.
@Frederic_S
@Frederic_S 3 жыл бұрын
My advice is: don’t roll for the npc. If the players accumulate a certain amount of success or failures the npc gets away or got busted. End of story. Everything else is to complicated.
@zobuzobu5817
@zobuzobu5817 5 жыл бұрын
Yeet probaby first probaby not
@mrpanda750
@mrpanda750 5 жыл бұрын
So dont flip the table and try ti chase your players with the dice bag as a makeshift black jack.
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