You only get a few seconds to pull the audience into the narrative
@ozymandias11533 ай бұрын
Crazy is a understatement
@willlav78553 ай бұрын
You can say that again
@lodewijk.3 ай бұрын
"levels of bomb maneuverability that even obama would be jealous of" is CRAZY for a minecraft video
@Charlie-hv3dh3 ай бұрын
please the time stamp
@BarkBark7903 ай бұрын
@@Charlie-hv3dh 16:41
@3_or_more_characters.3 ай бұрын
lmao
@xboxgamer838120 күн бұрын
@@Charlie-hv3dh16:41
@thesalinator35573 ай бұрын
I love how the bloopers are: - Here's what happens when you get the math wrong - Look, I made a cool thing on accident! - Look at this weird thing! - Here's some bits of the video that got unused, so I might as well show them. - Inflicted chicken with the horrible curse of immortality
@harshtarsier29093 ай бұрын
The bomb one reminded me of a pulsar star
@GrassSnakeProductions3 ай бұрын
after 35 years
@creativename.3 ай бұрын
fr
@Gabethegamer63833 ай бұрын
No after 100 years lol
@somethingsomeone.13 ай бұрын
@@Gabethegamer6383 no you’d be dead
@Gabethegamer63833 ай бұрын
@@somethingsomeone.1 that was a botw reference dude
@creativename.3 ай бұрын
@@Gabethegamer6383 🗿
@cvdusey3 ай бұрын
For the Master Cycle Zero, to prevent suffocating in low ceilings, maybe you could use the new commands that exist to alter the height of the horse to be taller without making it wider or longer.
@uninable3 ай бұрын
i don't think that exists (?), there's the scale attribute but you can't change width or height differently
@_marshP3 ай бұрын
I think the player should take some damage and get dismounted
@Howzieky3 ай бұрын
You can change the size, so all that really matters is that I choose an entity with the height:width ratio that I want. So the size attribute could be very helpful here. There IS the problem where most mobs don't automatically step up full blocks, but in the most recent updates, we can control that with an attribute too
@uninable3 ай бұрын
@@Howzieky just thought of an idea, maybe get a large mob that takes up the space of both the bike and the player riding it, have a negative height interaction riding that mob, then make the player ride the interaction this shifts down the player to the correct spot on the bike, and prevents the bike from going under small ceilings
@AM9436.3 ай бұрын
During Howzieky's absence, I started university, and am doing an IT degree. I did not realise quite how profound a change it was to my life until this video, when I realised that every time you talked about broken code, or having to code something particularly difficult, and even the moments of "this works fine, and if I make it better it'll reduce my lifespan by three years, so I decided to make it better" ... I understood *exactly* how each of it felt. Good to see you around again. Feel proud of everything you managed to do. Thank you for making the coding process fun to watch.
@mainwilly3 ай бұрын
20:58 - in the newest snapshot, you can detect keystroke using command, so wasd, spacebar, shift, ctrl
@stuwustudio3 ай бұрын
he put a comment about it inside this very video (in the jump detection part of the motorcycle)
@Chichi1612_3 ай бұрын
yeah he mentions so in 3:42
@mainwilly3 ай бұрын
i thought he use something else here 3:41
@Charizmon3 ай бұрын
10/10 video. Howzieky somehow makes every new BOTW Datapack video better than the last one.
@that_guy12113 ай бұрын
and that much amount of lines for simple equations, is why, if i were to ever make content for minecraft, i'd go with mods over datapacks 100% of the time but hey, i respect your grind man!
@hammer_l0rd3 ай бұрын
What happened to “hey guys welcome back to another video”
@Dominexis3 ай бұрын
I love how this is coming along. Glad to be of help!
@AvidMc3 ай бұрын
Insane video my dude. You are the GOAT of Minecraft commands.
@someguy12901Ай бұрын
26:26 specifically the blue and orange fire contrast coming out of opposite sides looked sick
@spyke55373 ай бұрын
you have insane dedication for coming back to old features to make them better, not to mention all the animations, quality and time you pour into these videos. Keep it up, you got a really good thing going here
@ahumanzr3 ай бұрын
Looks like somebody remembered their KZbin password let's GO
@montageofchips3 ай бұрын
In order to fix the drifting, here: Drifting is, in short, when your vehicle is facing in a different direction than its velocity. Idk how botw drifting works, but here is how it would work in a racing game, for example. When drifting, you want the vehicle to have a base of basically ice physics (give it less drag while drifting) and then slowly modify the velocity every tick to align with our target velocity (the facing direction * current velocity magnitude) The actual calculations can differ, but one solution is to take the difference of the current and target velocities, divide it by some amount, and add it to the current velocity, but you could probably find a better way.
@HiddenKaiser_3 ай бұрын
Somehow I actually came up with an almost exactly same solution for my kart racing game
@montageofchips3 ай бұрын
@@HiddenKaiser_ lucky
@cloudvillager80782 ай бұрын
That's a great way to say it without over complicating with lots of complicated words.
@retracce621_3 ай бұрын
This is gonna be a banger
@HuchiaZ2 ай бұрын
4:10 So *technically* drifting is any time that the mode of acceleration and steering is aligned with your vector of motion; same concept as airplane slipping or skate sliding. IE the front and back are not pointing where you're going. Really, Mario Kart is my best example to go to for arcade drifting (or that old ass Fast and Furious ps3 tokyo drift game, but who has time to get that) but for a more detailed look, I'd recommend Kame Trick How to Drift: 4 Techniques to Control Your Line for a better explanation of the next step of understanding.
@CushYT3 ай бұрын
This entire project between you and grazzy has come such a long way, it's insane how far you've come! I'm excited to see what's next 😄
@shulkstar69663 ай бұрын
YAAAAAY! I absolutely adore your videos, the math behind what you do is always so, so cool. For the old Master Cycle video (the linear algebra bit), I stayed after class with my PreCalc teacher, drew the explanation on the whiteboard, and we messed with it for 30+ minutes, just talking about translating math into other engines, how genius the explanation was, and all that. AND GUESS WHAT. He USED that explanation in a future class!! (I of course, made him credit you lol) I’ve been waiting for your next upload to share this story
@micahlovescoffee02473 ай бұрын
wow, that's cool
@HowziekyАй бұрын
This is awesome to hear, thank you for sharing! It always makes me really happy to hear people genuinely engaging with the math sections. They're by far the parts of these videos that I put the most time and effort into. Good luck with your studies!
@JonStallworth3 ай бұрын
i want to say, as someone that’s starting to make videos again on another channel, i’m trying to find ways to keep engagement. your videos are GREAT. i know it isn’t easy but you truly make it so seamless. great job dude fr, i can barely imagine how long all of this takes PURELY on the editing side.. cant imagine the code at ALL. i know there’s so much more that goes into it. but i want you to know that as a viewer and also an editor, your work is VERY appreciated and i hope you continue 25:40 LOL i typed this before i got to this part. you did a GREAT job!
@linklink30693 ай бұрын
I was neither bored nor (too) everwhelmed
@YoshisaurUnderscore3 ай бұрын
Hey, what an awesome video!! I love that you actually explain the math behind the datapack; it helps me better understand 1) how much work goes into something like this and 2) how HORRENDOUS Minecraft scoreboards are. Just let us store variables and do math on them like normal, Mojang, please...
@DotboT38123 ай бұрын
the math, presentation, and dedication is unmatched, i cant wait to see anything you come up with
@Humy.3 ай бұрын
Wow amazing video the fact that you did all of this just with a Datapack is insane Keep it up!
@Gurke93 ай бұрын
Every time Mojang added things like block entities or other technical features I was thinking about all the data packs that could be made like 10x better with them, provided you do 10x the work
@peytonluiz43 ай бұрын
When the world needed him most, he returned with a CRAZY ASS INTRO
@catrop3 ай бұрын
When the snapshot came out a few days ago I thought: that would've been usefull for that guy who made the Master Cycle... Mojang has been doing really good datapack improvements lately
@masterspongebat23873 ай бұрын
I’m not usually one to be sincere however I must say that you and your videos genuinely inspire me to try and lead a life this is mainly driven by creativity
@datnastysalad56163 ай бұрын
Another update (that i didnt see mentioned) was manually setting the players' gravity scale. This would be helpful for the climbing mechanic, so that levitation effects dont get interfered with. This could also help bullet time! Either way, it looks so good right now and i doubt this would be necessary :)
@roeyhalfon87663 ай бұрын
been here sense episode one and I just wanna say that even though it looks like you keep abandoning the project every time I see a new video from you it makes my day. I love the videos you make and the way you explain the complicated problems with humor and still get the point across. it really is amazing every time I see that you kept working on this amazing project even after so long.
@Wailfulape3 ай бұрын
I love how accurate the drawings are to you in real life.
@bananatheo37964 күн бұрын
I did not realise that a video about coding could be so much fun. I've seen other videos of programmers showing off what they make but they never go into any depth about how it actually works, so this was super interesting! Also the comedy was exactly my taste which kept it very entertaining.
@garlicbraed3 ай бұрын
I remember watching this series however long ago and when i saw a new video i like rubbed my eyes and blinked, then when i started watching it i realized that my blender obsession over the past couple years was actually useful for something and i understood what the hell you were talking about with quaternions and normals and stuff! I'm actually so pumped for the second part of this, please keep making this, it's so nerdy and just fucking cool :)))
@1nternetStranger3 ай бұрын
ITS BEEN SO LONG FINALLY
@antiknight11293 ай бұрын
i love how everyone is creating a datapack to challenge themselfes because they wanted to try something new but i don't recall seeing any mods of botw that are so wonderfully made
@FreakFlame3 ай бұрын
my eyes genuinely popped out of my eyesockets like a looney toons character during the intro
@TheMattaBase3 ай бұрын
Fascinating series on the Datapack! It was intriguing to watch in reverse, seeing the evolution of your improvements. The math-heavy sections were particularly engaging, and I loved your use of 3Blue1Brown's actual animation software. You mentioned possibly making a video about the Python code behind your particle effects and other elements someday - I'm really looking forward to that if it's still in the plans!
@AvatarLover21313 ай бұрын
The bomb spinning emitting all those particles reminds me of when aang fought Ozai in the avatar state
@thehumanstunlock7588Ай бұрын
god, i need something that gives that BOTW map a chance to just naturally generate as you explore. like, imagine you're minding your own business, boating along, and mount lanayru just pops out of the FOW and you realize you've just come around the east side of hyrule, and all of that is waiting to be explored.
@gamerdragon47213 ай бұрын
4:08 From my personal experience with racing games, drifting feels more like your back end is slipping out from underneath you in a controlled manner, and depending on how much you’re turning vs how much you’re accelerating determines how tight the turn is (more turn then acceleration = tighter turn, more acceleration then turn = wider turn), so actually drifting can make your turn tighter or wider then usual depending on the situation!! :D Not sure how well I was able to explain all that, but I hope this helped at least a little bit if nothing else! :P
@darefishman5 күн бұрын
What a nice video! I wonder why he only has 25k subscribers
@Ganpan14O3 ай бұрын
The entire time before the display entity part I was like "Wouldn't display entities work?", little did I know they would
@lukascampidell93763 ай бұрын
amazing video, the datapack looks really nice. I really liked your explanation of the math involved!
@charliechimento8523 ай бұрын
This is such a great video! Keep up the good work, man
@jedi7424 күн бұрын
So glad to see you partner with Grazzy and his team! Hope that the actual game can be played inside of minecraft for those of us that are too lazy to get a switch! Hope you have a blessed day.
@HuchiaZ2 ай бұрын
26:50 that looks perfect for anything meant to be twitchy, like a different sort of bomb about to blow or a tiny gremlin just freak vibeing lol
@dualbasilisk3 ай бұрын
18:58 A Tribe Called Quest would be proud
@ambroz-xd2 ай бұрын
Bro your videos are so good and hilarious (15:42) i wish i had known about your channel sooner
@bluebox79923 ай бұрын
its amazing how well explained the math is in all your videos thanks to the time you take to make the explanation animations and stuff, this is like the best highly technical minecraft video ever I love it
@featherofajay46673 ай бұрын
Didn't understand half of what you did, but it's a great video!
@stephenrichter89403 ай бұрын
I absolutely love your videos, and I'm finally in math classes that let me appreciate the insane amount of math and optimization brilliance that goes into these. I can't wait for the next part
@SozoKa3 ай бұрын
insane work and dedication love to see the next episode!
@_marshP3 ай бұрын
Mojang has been giving datapack & map makers some huge W features within the last few updates and snapshots
@Craiy3 ай бұрын
26:30 this looks so cool haha Also stealing my skin is noted 😈
@Craiy3 ай бұрын
Also see you in one year 🙋♂️ (I shouldnt make these jokes. My upload schedule isnt any better)
@Howzieky3 ай бұрын
Theft is very cool also thanks for help/inspiration!
@_marshP3 ай бұрын
The fact you get all of the aesthetic-graphical stuff to work with only a datapack is literally magic to me
@rubixube42393 ай бұрын
I'm learning programming at school and getting better between every video post since the beginning, so now I realise even mire how crazy this all is, amazing job man
@minnienishАй бұрын
The visuals you make for these vids are INSANE. Being good at math really does give you superpowers huh
@geezy_77333 ай бұрын
no shot he's back ive got grand kids now but im still hyped
@thesalinator35573 ай бұрын
Man, looking at all the finagling required to implement controls for the Master Cycle and climbing really makes it clear how absurdly useful the new player input predicates are gonna be.
@BouncyBonBon3 ай бұрын
THE RETURN OF THE KING
@NoNameHydro3 ай бұрын
Bro I love how critically funny this video somehow feels even though it is a math lesson
@TheInGeneralGamer3 ай бұрын
raise the armor stand to the height of the player, while not having it ride anything. Make sure that it is part of the bike collision, and that will fix the ceiling problem.
@asherroland3 ай бұрын
Can't wait to see your updates! Can't wait to have a semi more stable datapack for BOTW in Minecraft! Great work so far!
@nextraven3 ай бұрын
The animation with the arrows going out of the ball on the floor was insane 🔥🔥🔥
@Mongus321Ай бұрын
Please continue. Ps. Grazzy Finale finished
@pienotlie90813 ай бұрын
Not watching the premiere at the moment, but so excited for this video!!
@HansKrab3 ай бұрын
Was just wondering where you went, but now you're back again!
@dubborino9796 сағат бұрын
man i actually like long videos, and just as I look at recommended the next episode is here. I am rooting for you.
@TwoClutch3 ай бұрын
This video is actually so impressive, amazing humor too😂
@vin72273 ай бұрын
FIRE VIDEO. This whole project is so exciting
@Skytro_pixl3 ай бұрын
YEAHHHH!! Nice to have you again Howzieky, Missed you
@fahlur3 ай бұрын
THIS, This right here @ 13:20 is WHY I love making plugins over datapacks. WE have ALL of that, co sine, sine, math pow, everything I will never be able to deal with data packs because of this XD Also later on sliced lime came in clutch xD
@darukshock3 ай бұрын
Nobody can evaluate the level of inspiration I receive from each of your videos, excellent job man ! Nice muscles btw
@blastothesloth228727 күн бұрын
Beyond the scope of this project, but I feel like the lessons learned from the spirally particle bomb test accident could be used in playable elemental Blight Ganon fights for their attack effect behaviors.
@jackatk3 ай бұрын
This is incredible! But anyways as someone who plays a lot of racing games and has drifted irl (intentionally!) you did drifting wrong. Kinda of a shallow explanation, but while drifting, your bike is moving in one direction, while your wheels are pointed in a different direction. Edit: I just finished the video, and this is insane, I love it!!
@Howzieky21 күн бұрын
That **is** what I meant when I said "the bike is kinda rotationally offset". But it's sounding like most people don't think the effect is obvious enough. I'm doing some rewrites rn. Thank you for your feedback!
@elliothyson91542 ай бұрын
for the low ceiling, If you can do basic "If Then" functions, you can do anything in minecraft. especially with block displays.
@tookie4443 ай бұрын
thank you for returning🙏 you left this while you’ve been gone, king👑
@MrNiceGuy300Ай бұрын
This is great howzieky! Since the botw map is done, I’m so excited to play your resource pack!
@ozymandias11533 ай бұрын
Love the channel be here since part one
@elliothyson91542 ай бұрын
best solution for going up steps: bike is controlled by armor stand, but armor stand continuously goes towards an entity in front, which teleports up if it gets inside a block. then you have an entity that is being attracted by that entity like pigs and carrots. that pig can go up steps. Make the armor stand always go to the pig, and it is done.
@beardalaxy3 ай бұрын
For drifting, you want to lower traction (therefore decreasing speed and relying more on the velocity of the vehicle), and have the angle of the drift determined by the amount of lean. The steeper the angle, the less traction and more speed loss. You should be able to come to a quick stop by going mostly horizontal (where you'd get that "Akira slide" shot). I have no idea if this is possible in Minecraft or if it is even close to how Breath of the Wild's drifting mechanic works.
@Bard_Gaming3 ай бұрын
0:47 have you seen the predicate changes in the newest snapshot? You can now detect W, A, S, D input, even when mounted
@Yoyosorayo3 ай бұрын
Someone needs to use that head rolling and use a 6 sided dice head, make it roll less far, and boom you can shoot dice, would make a great standalone datapack
@Brandogamer29328 күн бұрын
0:13 is that a slay the princess reference
@tinespy3 күн бұрын
Maybe
@spencernaugle3 ай бұрын
"She took a sharp object to a body part above the shoulder" This could be interpreted as She was attacked, or She was attacking. I hope she was doing the attacking.
@grky871Ай бұрын
yeah I'm trying to figure that out but he did show a man's chest but it sounds more as if she was stabbed
@HowziekyАй бұрын
She did the attacking
@grky871Ай бұрын
@@Howzieky haha um.. mention how it goes
@ArkOwl023 ай бұрын
You took your time like you said you would in MCC, great stuff Howzieky
@rowlet53 ай бұрын
Great video, loved the explanations. Can't wait to see the announcement + where the data pack will go from here.
@dylan_jar3 ай бұрын
LETS FUCKING GO! HOWZIEKY UPLOAD! IVE BEEN WAITING FOR MOD CONTENT! and that beautiful, beautiful, editing style
@hajilee45393 ай бұрын
Wow, the jump in quality here is insane compared to the last botw video. Incredibly hyped to play this with the finished botw map!
@theretrogamer12 ай бұрын
28:30 I love how you are just spam killing gricken just cause you can 😂
@unanonymousyt3 ай бұрын
4:23 Drifting isn’t like that - I know because I spent weeks figuring it out (and still kinda failed). I initially went for a similar approach to your approach, with turning just getting faster, but that felt way unrealistic to me. What I found worked best for me was having two directions (one where you’re trying to go (where you’re looking) and one where your velocity is taking you.). I would average out the two angles and I would slow the player down if they turned too quick (doing a 180 should slow you down pretty quick, I imagine). I also added a slight turning force that turns the player back towards their velocity. Once the player’s direction and the players velocity reach similar or the same angles, I would cancel the drift. Hope this helps! It feels a little better than your current drifting solution, but it’s still definitely not perfect.
@ignflaw1essed7733 ай бұрын
So happy to have you posting again
@rubenjoseph17003 ай бұрын
hella underrated, big fan of botw, and discovered this from Grazzyy, this is looking sick 🔥
@ghost_ship_supreme3 ай бұрын
Literally the coolest thing ever. I’d love to add it to my vanilla++ modpack. But really I just want to start making my own mods.
@plagabyo2 ай бұрын
such a sick video i can tell how much effort went into making it keep going with your videos you’re gonna blow up to crazy levels
@Zaqoss3 ай бұрын
Bro we need a howzieky lore video thats crazy
@thymosgd3 ай бұрын
you are the only one who teach me how useful maths are just for a datapack...
@TB-873 ай бұрын
We B̶R̶E̶A̶K̶I̶N̶G̶ FIXING THE DATAPACK WITH THIS ONE 🔥🔥🔥
@SpeedyGwen3 ай бұрын
about the master cycle, if ur using a horse, u could use the jumping function to jump, its way way more intuitive than other ways of doing it nyalso, the bike should lean more or less during turns depending on the speed, because having it be constant even at slower speeds looks weird