Team Fortress 2's Biggest Failure

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Htwo

Htwo

Жыл бұрын

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Team fortress 2 is an unusual game.
It's a game that without question has stood the test of time. And its success is owed entirely to the clever design decisions made by the developers of the game. Tf2 has some of the weirdest, most counter intuitive, and downright stupid design decisions I've ever seen in any videogame. It's one of my favourite games of all time, and is my most played game by a long shot, but yet it has some of the worst design choices I've ever come across.
And no amount of random crits or bad map design could possibly be worse.
Than the existence of the sniper...
Uncle Dan Crit Clips: • Hard Pub Life (Remove ...
Everything Wrong With Tf2: • Everything Wrong With ...

Пікірлер: 2 100
@yellowduck6035
@yellowduck6035 Жыл бұрын
When I die to spy i think: " yeah, I should have been more aware of the situation" When I die to sniper: " yeah, 15 seconds break"
@gevix6384
@gevix6384 Жыл бұрын
Sounds about right.
@patrykzukowski7471
@patrykzukowski7471 Жыл бұрын
When I die to Spy: "Ahhh, why nobody is spy-checking/Why didn't I look around more/Man, that Spy is fucking good" When I die to Sniper: "Thanks man, next time I'll try to not show my face for more than 0.5 seconds"
@oneone164
@oneone164 Жыл бұрын
Me : let me get the scroch shot
@Catto_Ninja
@Catto_Ninja Жыл бұрын
@@oneone164 danger shield exists :(
@oneone164
@oneone164 Жыл бұрын
@@Catto_Ninja oh no i dont intend on killing them , i just make the match miserable for them.
@SupaThePotato
@SupaThePotato Жыл бұрын
"i should have respected the sightline" -said the dead scout after being quickscoped at point blank range
@quintencornelissen2274
@quintencornelissen2274 Жыл бұрын
Perfecly balanced
@2BrosOfficialGaming
@2BrosOfficialGaming Жыл бұрын
@@quintencornelissen2274 as all things should be
@someoneelse4811
@someoneelse4811 11 ай бұрын
Ehh, still valid. Scouts usually get cocky when dealing with light classes. Baiting them into a sentry is another great trick to pull.
@Thomas90012
@Thomas90012 10 ай бұрын
ei supa vc denovo
@SupaThePotato
@SupaThePotato 10 ай бұрын
@@Thomas90012 o cara é mestre em me achar
@jackbob83
@jackbob83 Жыл бұрын
The best play as Spy I had ever done is get close to an enemy sniper, disguise as a heavy on my team, and chase the sniper. He thought he was gonna die so he ran away and off a cliff.
@dumblenutz5561
@dumblenutz5561 Жыл бұрын
I never considered doing this Next time i get behind an enemy sniper i'm disguising as a heavy the fists out and run at him battlecrying
@boomeronet7888
@boomeronet7888 Жыл бұрын
@@dumblenutz5561 just dont get shot in the face
@dumblenutz5561
@dumblenutz5561 Жыл бұрын
@@boomeronet7888 i will outsmart boolet
@anstorner
@anstorner 11 ай бұрын
For me is backstabbing snipers with the holiday punch as an heavy, then pootis pow them everytime i can
@memesmemes3143
@memesmemes3143 10 ай бұрын
@@anstorner Based
@shovel_salesman
@shovel_salesman Жыл бұрын
The problem with sniper is the MOMENT you encounter one, they are in control of the entire interaction. Unless you are also playing sniper, they can kill you at essentially any time. If they put enough time into the game, and get good enough at aiming, they can completely dominate any sightline they have access to (and depending on the map, this could account for 70-100% of a control point)
@axolotl593
@axolotl593 Жыл бұрын
Agree
@Suddsy11037
@Suddsy11037 8 ай бұрын
you forget they have to have better aim skill than your dodging skill. dont represent how op a class is by analyzing theoretical maximum skill. its not realistic so it doesnt matter.
@shovel_salesman
@shovel_salesman 8 ай бұрын
@@Suddsy11037 How do you dodge a hitscan weapon? The most you can do is a spastic rain dance and pray they miss. They still control the entire interaction.
@zebraforceone
@zebraforceone 8 ай бұрын
I dont agree. You can pressure them whilst mostly staying in cover, and they can only aim at one person at a time. Also they tend not to look up.
@ultra-papasmurf
@ultra-papasmurf 8 ай бұрын
@@zebraforceone to pressure them as anything other than sniper you either have to have tomislav kritz or are playing soldier unless they are rather close. 7 out of the 9 classes can barely do anything to a perched sniper. If they are playing passively (which most snipers are) they can just eat you from any distance no matter how much chip damage you chuck at them. If they arent shit or using the classic rushing up on them only works mainly in a vacuum on any map with long sightlines as there is always a extremely high chance of their team intervening either killing you or giving the sniper enough time to either retreat or merc you. Now in casual you probably will be able to get em eventually but the fact is also thats minutes of game time taken up just trying to stop 1 player from holding down an entire choke mainly through threat with little to no threat to themself (and also a 60% chance they instakill any spy or scout that does actually sneak up on them with a kukri random crit but thats outside of the arguement)
@Intrafacial86
@Intrafacial86 Жыл бұрын
When I saw "The Pick Class Problem" I thought this was gonna be about how letting players pick their classes is a huge problem and I was actually ready to be intrigued by such a take. But then I got somewhere between 25% to 50% of the way into the video before I realized you were talking about "pick classes" not "picking a class" lol
@saibot23724
@saibot23724 Жыл бұрын
Lol me too
@lordtallestnoob8835
@lordtallestnoob8835 Жыл бұрын
me too
@1nhumanewastaken
@1nhumanewastaken Жыл бұрын
Bad vid name choice
@Piflle
@Piflle Жыл бұрын
Same lol
@stealthbeastgaming
@stealthbeastgaming Жыл бұрын
As if it were Htwo's fault that you don't know what pick classes are.
@fireclaw9602
@fireclaw9602 Жыл бұрын
Shounic made a video where he made sniper have a laser pointing at wherever his line of sight is, which other plays could also see. I think this can make sniper a lot less frustrating to fight, since you can interact with him more. In the video, the beam was always active regardless of what sniper was doing. I would make it so that the beam only becomes active when the sniper is aiming and I would make it so that the more the sniper rifle is charged, the brighter the laser is, so players know that they are getting themselves into when they decide to peak a sightline.
@mauroghen9157
@mauroghen9157 Жыл бұрын
The main issue is quickscoping being too fast, so if you dont see a beam until you peek, some snipers literally pull headshots within less than half a second which is impossible to react to
@carbag7857
@carbag7857 Жыл бұрын
@@mauroghen9157 the problem is, any good player can kill you before you know it. What makes quick scoping any different?
@lukasreefs5569
@lukasreefs5569 Жыл бұрын
Legit this a competitive shooter not splatoon
@KannaTheGamer
@KannaTheGamer Жыл бұрын
you can hardscope into a corner by hiding your dot/beam
@SkjesRed
@SkjesRed Жыл бұрын
@@mauroghen9157 the time it takes to scope in and register that you can headshot is only about 50ms faster than the average reaction time. so... it's not impossible, but it can be hard for newer gamers who don't halve heightened reaction times. for example, I'm able to dodge a headshot when I see a sniper scope in, so I'm sure the laser beam will make it quite a bit easier to do just that.
@kennysalty6019
@kennysalty6019 4 ай бұрын
"...You can't remove classes from the game." Shounic did that about 5 months after this video was posted in a test and everyone agreed the game felt over-all better. Specifically it disallowed people from picking Sniper. Make of that what you will.
@Hithere-uz6wd
@Hithere-uz6wd 3 ай бұрын
The huntsman sniper is way more fun in my opinion
@I_FUCKING_HATE_YOUTUBE
@I_FUCKING_HATE_YOUTUBE Жыл бұрын
Sniper mains telling you that their class is difficult is the most infuriating shit I swear. No, your class is not difficult. Being a pyro and facing a competent heavy is difficult; playing demo with the loose cannon and a shield against good scout is difficult; playing soldier against a pyro with godly reflexes is difficult. Sniper doesn't get challenged, sniper simply misses and tries again while hiding behind his team. You could actually make the point that with experience the sniper becomes the easiest class by far, that's why bots with no game sense at all play sniper, you don't need to be good at tf2.
@elyktsorb9832
@elyktsorb9832 Жыл бұрын
For real, I've played against and with Snipers who could quick scope you faster than a scout could 2 shot you from the same range as the scout. Snipers that can literally delete you from mere feet away in seconds.
@adrianmarc5430
@adrianmarc5430 Жыл бұрын
Yeah, but not every sniper CAN do that.
@AzureFoxen
@AzureFoxen Жыл бұрын
But the fact it's theoritically possible, even practical for some. Is ridiculous.
@deskslam4232
@deskslam4232 Жыл бұрын
@@adrianmarc5430 "No, don't take away my free frags! The other classes require too much skill to play, I need my sniper easy mode!"
@drow7077
@drow7077 Жыл бұрын
@@adrianmarc5430 Not every soldier main can use the beggar's bazooka to jump into a sentry nest and market garden a sniper like our guy just did in the video, but those that can aren't rewarded nearly as much as a highly skilled sniper main, who's sitting next to a dispenser on upward last, racking headshot after headshot, even on the poor f2p spy that tried to backstab him. By saying "not every sniper CAN do that" you entirely miss the point of the video. Playing sniper (with good positioning) is risk-free at any moment as long as there isn't an opposing sniper threat. The same however cannot be said for the 8 other classes, who are in danger not only when there is a sniper threat, but literally whenever there's any other class fighting them in the frontlines, too. "Urm, ackhually.... scorch shot exists...." Darwin's danger shield exists too. "Well.... you also have um.... spies.... urm...." And you also have the razorback, let alone an entire team of (hopefully) competent teammates, some of whom are bound to be pyros who naturally spycheck everyone. Spy has "high risk and high reward". Sniper just shits on the aspect of risk and heads into the casino knowing full well that he rigged the machines for a jackpot.
@exotixzamateurva8957
@exotixzamateurva8957 Жыл бұрын
@@deskslam4232 Do you main sniper?
@MrTAGGER88
@MrTAGGER88 Жыл бұрын
How nobody mentioned the 25 shots one after another is beyond me. There's no reload break, it's just 25 shots back to back to back to back which makes the sightlines a pain to navigate. At least the huntsman only has 12 arrows.
@lordtomlluckrahthegreat9014
@lordtomlluckrahthegreat9014 9 ай бұрын
Right! I've always thought that was weird. The magazine on the Sniper Rifle is tiny, yet it fits 25 full-powered rifle cartridges like it's magic! Irl, snipers usually use tiny 3 to 10 round magazines (plus one in the chamber), because small mags are less cumbersome when you have to shoot from a prone position, plus they are much more reliable than greater capacity magazines. The only rifle where it makes sense is with the Classic, since it's (sort of) based on the G36 assault rifle, which has proprietary translucent 5.56x45NATO magazines, with a capacity for 30 rounds, but obviously the G36 is a select fire assault rifle, not a precision bolt-action rifle. On top of that, Sniper works the bolt pretty quickly... much quicker than regular people. Conventional bolt-action guns are known for their reliability, accuracy, light weight and simplicity, but they are not as speedy as lever/pump-action guns in operation! So, basically, it makes no sense that Sniper can shoot both as fast as he can, and for as long as he can without running out. In my opinion, I think he should use the heaviest duty, smallest capacity, most slow to reload action possible for a rifle: breach-loader. I would arm Sniper with a rifle like the Martini-Henry, which can only fire a single (quite powerful) cartridge before having to engage in a lengthy reload. Such ammo is heavy, so Sniper would only wear eight of such cartridges in a bandolier. Damage, range, zoom level and headshots are the same. How about that?
@Apoollo_11
@Apoollo_11 9 ай бұрын
Also huntsman is VERY hard to learn and require some lucks
@gahlicc
@gahlicc 8 ай бұрын
i def think the sniper rifle should only get 8-10 shots and should have a significantly slower reload
@guu830
@guu830 Ай бұрын
​@@gahliccThey could make him do the reload animation from meet the sniper
@gaidencastro9706
@gaidencastro9706 Жыл бұрын
The sad part is that the sniper actually used to have counterplay. Then he got two weapons that target the specific ability of his counter-class.
@DannyCheezits
@DannyCheezits Жыл бұрын
if valve nerfed every single one of his secondarys except the Cleaners Carbine and SMG into the dirt he would be a way more fair class
@gaidencastro9706
@gaidencastro9706 Жыл бұрын
@@DannyCheezits I mean, it does increase his skill cap
@DannyCheezits
@DannyCheezits Жыл бұрын
@@gaidencastro9706 Classes should not have items that fully disable their hard counters to the point where they do not exist as a threat anymore. Its as dumb as if scout had a gun that blew up sentrys in a single bullet but the downside is that you dont have a pistol. Every one of snipers secondarys should either have its effects reduced to the point of being redundant or should have drawbacks far greater than its positive traits
@plumebrise4801
@plumebrise4801 Жыл бұрын
Sniper with Darwin's Danger Shield effectively have 250 Health against Pyro
@weplo1597
@weplo1597 9 ай бұрын
​@@DannyCheezitsRemove or nerf sydney sleeper too
@highway_roadkill
@highway_roadkill Жыл бұрын
Robin Walker, the man himself, is on record saying that if there's one thing he would've done differently while developing TF2 was to remove Sniper.
@elfascisto6549
@elfascisto6549 Жыл бұрын
Do you have any shred of evidence to back that up ?
@nieno9760
@nieno9760 Жыл бұрын
@@elfascisto6549 I think it was from an old video of uncle dane where he was talking about the one time he went to the Valve HQ and jokingly asked for the spy to be removed from the game and Robin Walker or another TF2 dev (i don't remembler correclty which) answered them by saying that if there were a class to be removed it would be the Sniper. I think the video is the one array seven, it should be on uncle dane's channel
@dazeen9591
@dazeen9591 Жыл бұрын
@@nieno9760 wouldn't trust that delusional donkey
@eMcP03
@eMcP03 Жыл бұрын
@@nieno9760 I remember he left a comment on of Sirky's videos where he said this but also that the TF2 devs were REALLY good at Sniper (to the point where they get a lot of hackusations).
@psyche1988
@psyche1988 Жыл бұрын
@@elfascisto6549 I like how you come here guns blazing as if what he just stated was somehow false, Sniper is broken, deal with it !
@DrunkedOwly
@DrunkedOwly Жыл бұрын
My biggest problem with sniper is that of interactivity, people tell you to not go to sniper sightlines, but it's just "oh no, I died, guess I won't be going there" but it's kinda boring when there's no combat and also, he's supossed to be weak at close range, which is not only generally hard in a lot of cases since he can stop you before hand, but, as well as medic, melee random crits makes it so frustrating to die in the supposedly advantage point I have because of luck. Also can apply to spy, but at least it's effective range is also a super dangerous range for him and you can hear him/see him and confront him, where with sniper you just fuck yourself
@Duothimir
@Duothimir Жыл бұрын
Sniper's high damage output also means he naturally has a higher crit chance if he's doing well. And if he's on a server that doesn't allow random crits, he still has the Jarate and Bushwacka to force crits.
@AlextheLordofFire
@AlextheLordofFire Жыл бұрын
The worse part of the “avoid sniper sight lines” argument is that no one really expects you to follow it. If everyone in a server was to follow this advice, the sniper would have to only get closer to get a better sight line where there are actually enemies, and then what, retrieve again because the sniper moved? That is basically giving the game for free to the sniper, it’s not like he’s a sentry (in which case the argument does work).
@N12015
@N12015 5 ай бұрын
Also, a big reason Spy isn't as frustrating is because he's terrible. If Spy was as good as Sniper it would be as frustrating because he's just as uninteractive.
@Bken96
@Bken96 Жыл бұрын
God thank you so much for talking about this. Sniper is just fundamentally unfair. And literally requires the least game sense of all the classes because the thing about sniper that people tend to forget that he HAS A TEAM. People always say “just go scout” or “just go spy” but then forget that if a pyro or a sentry happen to exist within a few yards of the sniper, it becomes impossible to take him out. And even if you do, he comes back a few seconds later.
@weplo1597
@weplo1597 9 ай бұрын
And if u decide to go sniper as well just hope that Sniper isnt some dude with 10k hours on sniper
@explosion6768
@explosion6768 9 ай бұрын
I’m a pyro main (combo pyro), and everytime I know I could survive a situation, without warning I’m at less than 20 hp and die……. Very fun
@ME0WMERE
@ME0WMERE 8 ай бұрын
A razorback sniper next to a sentry nest manned by a competent engineer is legitimately impossible to kill unless you outsnipe him. And that’s with a single guy defending him!
@FTFOMF
@FTFOMF 7 ай бұрын
You're just bad. Adapt and overcome or quit whining.
@skeleton819
@skeleton819 3 ай бұрын
so all i’m seeing is a 13 min video is someone fussing about a sniper doing what all snipers do
@nightowl6055
@nightowl6055 Жыл бұрын
Tbh one of the biggest issues with Sniper in my opinion, is that he's supposed to be effective at long range, but weak at close range, which is not the case at all, a Sniper can still kill you with their rifle if you're right next to them, and if that fails, they can switch to their secondary and kill you that way
@tiorast6802
@tiorast6802 Жыл бұрын
i mean if you are at low hp and die by the smg he did the right choice, its a close range pistol but dying by a close range headshot that i hardly managed to pass he´s entire ass team and sentry gun? thats bullshit (like imagine if i still have 80% of my hp remaining sorta)
@explosion6768
@explosion6768 9 ай бұрын
50 damage body shot hitscan weapons without charge, getting to a sniper is hard due to his team so your typically at low heath. So the sniper can just run away and click on you like two times and kill you.
@temkin9298
@temkin9298 8 ай бұрын
​@@tiorast6802And his secondary is reliable. It isn't like he can stop airal movement, take no risk body shots with no fall off, back away with a speed that can't be cought up to easily and can use melee to a very tired, very low hp target with no downsides on his secondary, primary, melee and his entire damn team is there? Oh wait, There is.
@_MegaDesk_
@_MegaDesk_ 5 ай бұрын
You're saying that like it's the easiest thing on the planet. News flash pal, hitting someone who's shooting you in the head at point blank ain't easy. Those clips you see aren't all that common. Even for the best of snipers, those shots are extremely hard to hit. But I will say that jarate bushwacka is bullshit and should be removed from the game.
@mariustan9275
@mariustan9275 5 ай бұрын
​@CodeTheProtogen Yeah it is true quickscoping is hard to do and takes a ton of skill. Rather than I remove it I'd say make it take longer. Like after a shot make it so the Sniper has a longer reload. If he hits a quickscope, he lives. If he doesn't, he's as a good as dead. Sounds fair in my opinion.
@kayoh9364
@kayoh9364 11 ай бұрын
"You can't just remove a class from the game." Shounic: Actually...
@HeDronHeDronHedron
@HeDronHeDronHedron 11 ай бұрын
No way people are using that video to prove this it was so bad.
@RandomFurry07
@RandomFurry07 8 ай бұрын
​@@HeDronHeDronHedronI mean it's his hypothesis, he got his information and made a conclusion, though I'm still against removing Sniper though
@uncledoggo
@uncledoggo Жыл бұрын
The main issue is that they designed sniper around skill but then gave him tools that require no skill in return. I think the stock sniper loadout is most balanced (ignoring kukri crits), but the issue with sniper's unlocks is they extremely unbalanced. Choke point push? Machina - Jarate Pesky Pyro? Darwins or Cozy Spy? Razorback or Jarate w/ Bushwacka You suck at landing Headshots? Machina or Sydney. You are absolutely cracked at this class? Bazaar Bargain. You hate one spy in particular? Sleeper - Jarate - Tribalman's (you won't kill the spy, you will piss him off, literally). The game gives you this skilled concept and then goes easy mode. Of course you already mention map design so I don't even need to go there.
@uncledoggo
@uncledoggo Жыл бұрын
Best solution would be to give classes more ranged dueling options that aren't the scorch shot. Or entirely negated by an Item Sniper has.
@kaschey6145
@kaschey6145 Жыл бұрын
@@uncledoggo That's an awful idea honestly. The game is very subtly designed around everything happening in close-medium space. That's what makes the game so interactive and fun. If you give everyone convenient long-range options it'll basically turn into another battlefield clone when everyone is fighting each other from kilometres away.
@muddashucka9743
@muddashucka9743 Жыл бұрын
@@kaschey6145 It also means that Demoknight, Spy, and Scout become useles.
@TheRealNiktWazny
@TheRealNiktWazny Жыл бұрын
scout? smg
@slylecias3274
@slylecias3274 Жыл бұрын
there are some weapons that need skill such as the huntsman (in my opinion)
@hazycosmicjive8174
@hazycosmicjive8174 Жыл бұрын
I'm actually surprised you didn't mention the Jarate + Bushwaka combo from hell that can insta kill 7/9 of the classes and leave one at 5 health (Which assuming the Soldier rocket jumped to you in order for them to get into melee range of you, they are also effectively ohko'd by it)
@homesinc
@homesinc Жыл бұрын
That’s actually an issue with the jarate, as the cleaner’s carbine is fine with the bushwacka. Jarate is a near instant AOE of mini-crits that you can apply with a quick peek and that’s why it’s overpowered/banned in comp.
@El_chara
@El_chara Жыл бұрын
Just jarate in general is really powerfull I'm pretty sure using it for your team is better than just doing this combo to kill the gibus spy that missed his backstab
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
@@homesinc jarate wouldnt even be half as useful if the bushwacka didnt exist, its an issue with the bushwacka
@dinoaurus1
@dinoaurus1 Жыл бұрын
@@dkskcjfjswwwwwws413 no, its an issue with the jarate. a quickly recharging, aoe, marked for death applier. You could also say its an issue with minicrits and their removal of damage fall off
@Gensolink
@Gensolink Жыл бұрын
jarate's range is also kinda bonkers on its own I remember fish on a stick throwing it on the tower of thunder mountain last map it didnt land near anyone and behind a wall yet everyone got douzed, insane
@Pudding404
@Pudding404 8 ай бұрын
A case of the devs not believing the players could get this good. At this point, no reason to not start practicing and playing sniper.
@R0hban
@R0hban Жыл бұрын
I remember shounic trying an experiment where the sniper constantly has a laser pointing from his head regardless of if he was scoped in or not. It looked like it sorta helped with the interactivity issue as you could mess with sniper’s crosshair placement or just avoid a sightline more easily. Just not sure since I never got the chance to try it out myself.
@htwo1
@htwo1 Жыл бұрын
Yeah I saw that video, it was actually a very interesting concept. It at least lets you know what spot on the map to avoid, but it still doesn't really allow true interaction. He's still making it tough to actually get close to him in a similar way
@MegaGaming11
@MegaGaming11 Жыл бұрын
@@PefectPiePlace2 If you have fun playing as Sniper. Which ... I'm now realizing has never been true for me. I don't like playing Sniper. I like the class itself, but playing Sniper isn't fun for me. It's boring, and winds up leaving me more depressed than I would've been dying as, say, Medic or Heavy, or any other class.
@asen1712
@asen1712 Жыл бұрын
@@MegaGaming11 same
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
valve really gave mvm snipers a laser to make them fun to fight, but not actual sniper, theyre buggin fr
@DrMalpractice2
@DrMalpractice2 Жыл бұрын
Perhaps they can put that feature in the source² mod of tf2 thats being made
@patrickbrawlhallabyrne3332
@patrickbrawlhallabyrne3332 Жыл бұрын
snipers never hit me when i have a stroke on my keyboard
@Idk-qx1hu
@Idk-qx1hu Жыл бұрын
honestly the only way to dodge snipers in an incredibly open map (and by big I mean pkbigcity type of big) is to pick scout and crouch jump every time you jump or double jump, move your mouse like crazy to move you head and screw with the sniper, use the winger for the extra jump height, straif every time you jump, use the bonk for easy crossing, and all around move unpredictably to force the snipers to body shot you
@Life-pq6lz
@Life-pq6lz Жыл бұрын
@@Idk-qx1hu Jumping makes headshots easier actually. Cuz in ground you can flick your movement fast and unpredictable-Smashing your keyboard and pressing every button you have like you playing DDR. While jumping,can make one fake out sure. But experienced Sniper can... Easily predict your land after all your double jumps. So-Jump rarely for a fake out. Move more on the ground and duck. Atleast a chance to...not lose your 18 killstreak :V
@Idk-qx1hu
@Idk-qx1hu Жыл бұрын
@@Life-pq6lz not if you crouch jump and straif at every jump and do delayed double jumps
@mattgrosella969
@mattgrosella969 Жыл бұрын
*bodyshot*, * hit detection*
@Life-pq6lz
@Life-pq6lz Жыл бұрын
@@Idk-qx1hu Bur still...you giving to the pro sniper free seconds of prediction. Cuz-Falling is falling,even with straif. He can make a quick flick. But thats true-You can win some shots.
@Geebanger0
@Geebanger0 Жыл бұрын
Sniper is just spy if he could backstab from any angle, at any range, whilst invisible I really enjoyed this video, and I like how you played spy the way he was intended to be played for the most part (not relying on things like instant dead ringer decloaking or the Kunai’s 210 hp). However, whilst I do agree that sniper is fundamentally flawed, I still think that he could be changed to make him more tolerable to fight. Things like: *giving him a scope flash while he’s scoped in so that you know where he is and if he’s aiming at you *making it take significantly longer for him to scope in so that his effective range is only long range, and not point blank range *giving his rifles 4 shot clips with a hard reload, taking him out of the fight after every few shots and giving the enemy team a chance to push forward *reducing his movement speed so that once you close the distance he can’t just run away *changing items like the danger shield and Razorback so that his biggest counters (spy, and flare spam) are actually effective *making his scope sway if he moves whilst scoped in so that he can no longer dodge incoming attacks at zero penalty *giving him more distinct reload and firing sound effects so that you know when he’s present/ a threat *giving his rifles the same tracer rounds that every other weapon in the game has Again, it would still be annoying to die after being shot by somebody across the map, but at least now you’d be aware that he’s aiming at you and he’d have clearly defined weaknesses (no longer effective at close range, more vulnerable to projectiles)
@weplo1597
@weplo1597 9 ай бұрын
This is nice change but i still would keep movement speed same
@lmahu6627
@lmahu6627 8 ай бұрын
"Giving his rifle 4 shot clips with a hard reload" Jhin, is that you?
@Whomobile
@Whomobile Жыл бұрын
Surprised you didn't bring up the Jarate and Bushwakka or the shields, In my eyes giving Sniper so many options to counter his hard pick (Spy) has resulted in him becoming overpowered. Also as many others have mentioned Shounic's lasersight idea (mostly) removes the "getting killed by 2 pixels across the map" problem.
@htwo1
@htwo1 Жыл бұрын
I think bushwaka is actually not a big deal cause it requires melee. In most circumstances you can play around that. Jarate in general is insane tho. Becausd you sacrifice almost nothing for it, but gain a crazy support utility for it
@ekyanso4253
@ekyanso4253 Жыл бұрын
The mental gymnastics of people defending the infinite range, insta kill hitscan class is straight up impressive.
@don_chan3638
@don_chan3638 Жыл бұрын
zzzzzzz skill issue zzzzzz
@Sentay0
@Sentay0 Жыл бұрын
This is the counterpoint to having a majority of the classes using projectiles as opposed to hitscan, that is that any class that does have some form of hitscan (especially accurate hitscan) has the innate advantage of speed of dealing damage (at range).
@thefirstprimariscatosicari6870
@thefirstprimariscatosicari6870 Жыл бұрын
I mean, you are right because the most important frontline classes use projectiles, and all classes but sniper are usually very bad at long range (ignoring issues like Wrangler go brrrr). But, they are not the majority, atleast considering only stock. Stock Heavy, Scout, Sniper and Engineer use hitscan Stock Demo, Soldier use projectiles. Stock Pyro technically uses particles, and Medic has the syringe gun but really should always have the medigun out. But in a way they can count for your example. Stock spy is I guess both hitscan and melee based. With melee of course being also, well, melee ranged. Of the hitscan classes, the only two good at range are Sniper (it's his job after all) and Engineer (sentry autotracking, the infinite pistol ammo pool for extremely annoying chip damage).
@OmegaRC59
@OmegaRC59 Жыл бұрын
@@thefirstprimariscatosicari6870 Spy is arguably the best non-sniper class at long range because of the fact that the revolver deals a meaty 21 damage at max range. You can do some very significant damage at a very safe range with it, and if you're lucky, a full 6 shots will kill a light class without ever being in any real danger. The wrangler, sure, is quite good at range but a sentry is stationary, so it's easier to prevent yourself from being damaged by it. I'd argue balance wise that the revolver should just have its spread either reduced a ton or removed in order to make the class a more consistent sniper counter. The most consistent part of Spy's kit has always been the gun if you know how to use it correctly, it would be great if that extended to being consistently good against razorback snipers hiding next to a sentry gun
@Appletank8
@Appletank8 10 ай бұрын
@@thefirstprimariscatosicari6870 Note that outside of Spy, most hitscan weapons fall off _very_ quickly pass medium range. Pistols and Shotguns have serious spread. You can do damage quick, but 10 damage a shot barely does anything. Heavy's minigun is powerful, but makes him a sitting duck. Meanwhile Spy has the highest damage hitscan weapon at range outside of sniper. At mid range and with accurate shots, he can fight pretty evenly with anyone using a shotgun.
@thunderspark1536
@thunderspark1536 Жыл бұрын
I find it incredible how despite some of the worst issues and other problems that probably weren't even the developers fault at all, the game as a whole managed to last this long and still be fun as hell overall. Not that the issues can't be fixed, but it's a testemant to how well they designed it overall. That being said, the sniper dot idea is pretty good. Though I do have to correct on one point, scout is very much a pick class these days, as is trolldier (which can be very terrifying if they're good).
@roowco1
@roowco1 Жыл бұрын
i think the main problem of not interacting with the rest of the team is "solved" with huntsman. It forces you to be amongst your team to land those headshots that are practically rng if you're too far away. "solved" in quotations because you dont have to pick the huntsman and can just equip any sniper rifle
@tophatanimations4729
@tophatanimations4729 8 ай бұрын
I mostly agree, but the rng headshots and the stupid hit boxes with this thing is the massive problem I have with it. There isn’t much stopping a sniper from just sitting at a choke point and spamming arrows at the area where most classes heads will be if they pass through.
@vulturesalesman
@vulturesalesman 5 ай бұрын
​@@tophatanimations4729the thing is that it's balanced by being a projectile rather than hitscan like the rifles, and also being better at medium to close range. if the huntsman wasn't so generous with its shots, it'd be extremely infuriating to actually hit them. I think the issue of headshots being so easy to land should definitely be fixed, but I think the way they handle it otherwise (letting it hit as long as it hits the bounding box) is good.
@OliveTF2
@OliveTF2 Жыл бұрын
Remember when the Ambassador was billed specifically as a way to keep Snipers on their toes and counter them? Yeah…
@MyouKyuubi
@MyouKyuubi Жыл бұрын
Whiners nerfed the amby into oblivion, lmao. They also nerfed the DR into oblivion. Now the skill ceiling for spy is half of what it used to be. All because valve affirmed the whiners crying about encountering skilled players that know how to make the most of a loadout. I was a spy main back then, 1700 hours playtime on record... Despite people claiming DR spies, or ambassador spies were "OP" i rarely, if ever, lost against them, with other classes, myself... it just takes a bit of knowledge to completely counter spies, but now playing spy feels like sht, and playing against them feels unfair. They were already fking weak, they had no practical application in competitive, and they nerfed them even more. I wasn't surprised that they did that though... The reason random crits exist, is specifically to handhold newbies and cater to their every emotional outburst. And it's this reason why TF2 failed to compete with OW when it released. They ignored long-term, in favour of short-term, they fked up the official application of competitive mode, and that was the final nail in the coffin. That's what robbed the Dev team of their funding. Now we're stuck with this mess, indefinitely.
@iUseDemFrapz
@iUseDemFrapz Жыл бұрын
@@MyouKyuubi old dr spied was way less skilled than the new one tho? I agree with ambi lowering his skill but the old dr was such an unskilled brainless weapon that honestly deserved it’s nerf. You shouldn’t be able to have almost 100% uptime on a weapon that makes u almost impossible to kill.
@MyouKyuubi
@MyouKyuubi Жыл бұрын
@@iUseDemFrapz "old dr spied was way less skilled than the new one tho?" No... Just cause they knew where ammo packs were located, and actually picked them up, doesn't make them less skilled. That IS skill... The fact that you werre too much of a noob at the time to go to those ammo packs and hunt them down, THAT IS YOUR LACK OF SKILL REARING ITS HEAD! "You shouldn’t be able to have almost 100% uptime on a weapon that makes u almost impossible to kill." And yet, i never had any problems killing those spies, where YOU apparently did. That means YOU were just dogsht at the game, YOU lacked the strategic skill necessary to figure out where the spy would go to replenish his DR charge, YOU lacked the strategic and tactical skill to understand when said spy is msot likely to NOT have his DR active, etc... That is on YOU. That doesn't make the spy OP, it makes YOU brain-dead and skilless. The DR isn't a skillful tool anymore, because it has NO application in even public servers now... it's fking useless. You feign death ONCE every 30 seconds or something... Thats 30 seconds where the spy WILL die if anybody so much as LOOKS at him funny. So if you encounter a DR spy nowadays, and you struggle against them? That's because YOU are dogsht, not because the spy is skilled, the spy may or may not be skilled, but with a DR they're helpless, mechanics limits how far skill can take you. And your skilless whining removed the mechanics that made skill a factor for survival for spy. That's why spies are underpowered now, because YOU were too mentally lazy to learn how to deal with them properly. So excuse me if i have no interest in hearing what some skilless scrublord has to say about the DR. YOU can shut the fck up!
@iUseDemFrapz
@iUseDemFrapz Жыл бұрын
@@MyouKyuubi ok bro I’m literally 100% certain I am better than you at the game and probably better than you at spy too. The dr was unskilled cuz it’s a get out of jail free card that allows you to compensate for playing poorly. Dr having constant uptime literally meant that old dr spies (especially gun spies) could pretty much never die if they didn’t want to and basically had no risk for going in and doing stupid shit. It allows you to not be punished for making bad plays and that’s inherently unskilled, seems like you were just a bad player who couldn’t pick ur fights and relied on a lame unskilled crutch to compensate for your bad game sense xDD
@MyouKyuubi
@MyouKyuubi Жыл бұрын
@@iUseDemFrapz "ok bro I’m literally 100% certain I am better than you at the game and probably better than you at spy too." yeah congrats, you're better than someone who stopped playing the game like. 6 years ago. Congratulations, you win the loser award, you still play a dead game that is dead, for a fking reason. "The dr was unskilled cuz it’s a get out of jail free card" Wrong... it wasn't a get out of jail free card, it was a get out of jail, if you play well card... There's a reason i never struggled with DR spies even when they were at their strongest... Because simply going to the nearest ammo pack isn't always good enough, and you could still be lit on fire back then, so pyroes still had 0 issues dealing with spies. Spies weren't OP, players were just too fking lazy and sucky to learn how to deal with them properly. Spies weren't a "click 1/2 times to kill" target, so they got pissy, and threw a hissy-fit. They're not OP, just because you can't instantly kill them, newbie. They're OP, only if they can RELIABLY SOLO THE ENTIRE ENEMY TEAM. You don't even know what OP means, because you're just a scrublord. Yes spies were survivable... BECAUSE THEY NEEDED THAT SURVIVABILITY TO BE VIABLE... AT ALL... "that allows you to compensate for playing poorly." You assume that using the DR to get away is "playing poorly", what is your metric of success here? What qualifies as "playing well" to you, exactly? You can't accuse someone of playing poorly without having an idea of what is playing well... So then, what is "playing well", hmm? If your idea of a spy playing well, is camping around with a cloak and dagger, or doing ammo-rounds with a stock invis watch, you're a fking idiot... Those watches do not allow the spy to reliably make a move on enemies, the same way a rockewt launcher allows a soldier to reliably make move on enemies.. Why should all the other classes get to make moves reliably, and not spy? His entire playstyle is risk vs reward, if you allow the spy to get close to begin with, YOU suck, the spy isn't OP just because he can 1-shot you from the back... He's only OP if you can't defend yourself against him, and the DR never prevented that. You're just salty because you sucked too much to actually kill a DR spy back then. That is literally all this is... Entitlement, you feel ENTITLED to getting kills on spies... THAT'S the problem. Even if you didn't kill him, enabling the DR still counts as having dealt with the spy. He still has to go find ammo before he can come back and make another attempt on you, that counts as a respawn timer as far as you're concerned. And if you really want to kill him, you could EASILY find a way to deal with them, by using your head a little bit. Your entire "get out of jail free card" rhetoric only works, if you assume you have a RIGHT to get a kill on spies... Which you don't. Simple as that. "Dr having constant uptime literally meant that old dr spies (especially gun spies) could pretty much never die" You do not have a right to have spies die just to soothe your ego. Nobody cares if spies were immortal, could they solo entire teams reliably? No. So your argument of them being OP, is invalid. The end. The fking end! Do you understand? "and basically had no risk" Wrong, the DR was never that powerful, spies can't backstab with the DR up, that's when you strike them, you read them... Figure out what they're trying to do, which tells you when they're most likely to have the DR down, then you shoot them. if you feel cheated out of a kill because they DR'ed, that's just your entitlement rearing it's head... You do not have a right, to get the kill, you must WORK for it. "doing stupid shit." Welcome to Team Fortress 2, m*r*n. Get over yourself. xD "It allows you to not be punished for making bad plays" As if you're the arbiter of what constitutes "bad plays"... The nerf was implemented to appease the noobs, EVERY nerf in this game was implemented to appease noobs. Because that is the balancing philosophy of Team Fortress 2, you fking idiot. The DR wasn't nerfed because it rewarded bad plays, the DR was nerfed TO REWARD BAD PLAYERS FOR BEING SO BAD AT THE GAME THEY CAN'T FIGURE OUT HWO TO DEAL WITH A DR SPY. Fking wake up newbie. "seems like you were just a bad player" Achieve middle-rank in Highlander competitive, and you can start talking sht about what a good spy player is/does. Until then, you're just a scrublord. You don't know how weak spies are, because you've never actually played the game competitively, and that's the only reason you're spouting this horsesht from your mouth. "who couldn’t pick ur fights and relied on a lame unskilled crutch" Ah yes, bad gamesense is exactly why i could vanish from a players eyes without even using the DR, by circling around him 2 times and rounding a nearby corner, and win 90% of spy-offs, even against multiple spies back in the day. :P You have no idea what you're talking about bro.
@hoarder1975
@hoarder1975 Жыл бұрын
Absolutely phenomenal analysis and criticism. I especially enjoyed the comparison between Spy and Sniper to highlight the glaring issues Sniper has in relation to Spy, who while weaker, is designed a lot better than Sniper. You earned a sub
@cutx1
@cutx1 Жыл бұрын
imo spy design is not that great. Thing is, he gets worse with time. If a good spy from now was playing in 2011-12, they would be considered a god in tf2. I do see why spy is still better designed though.
@peterisawesomeplease
@peterisawesomeplease Жыл бұрын
I don't know this video had simple factual errors within 3 minutes even if you ignore the more subjective statements. But its well produced. And well produced videos sadly are assumed to be correct.
@damus5252
@damus5252 Жыл бұрын
no. just simply criticism that you cant do anything against the sniper isnt true
@drooskie9525
@drooskie9525 Жыл бұрын
@@cutx1 better designed doesn't mean hes going to be the best class. It's just obvious that Spy is more fair to fight against than Sniper. Sniper is completely one dimensional. Both in terms of fighting against AND playing as.
@Nibelungenwarmongers
@Nibelungenwarmongers 10 ай бұрын
​@@cutx1also spy was nerfed too hard. Dead ringer not was op after Gun mettle but Jungle inferno killed this weapon constantly. Same to the ambassador. People saying "shpee couldn't be a snipa" but i want another way to deal with sniper when sniper has a pyro bodyguard and 3 sentries near of him.
@gianfrancoortizvera6161
@gianfrancoortizvera6161 Жыл бұрын
I don’t play TF2 as often as before and when I play I only do it in MvM but I totally agree, I remember being at the top of the scoreboard by using the Sydney Sleeper and being annoying af, making me a high priority target and making the enemy team come to my team and they always failed
@weplo1597
@weplo1597 9 ай бұрын
Its annoying too. Full charge just one shots anything. Sniper never should've had guns like that.
@nilvana7540
@nilvana7540 Жыл бұрын
Bodyshots charging really is ridiculous when you think about it. Scope in for a few seconds and you can instakill the most important class in the game by clipping his pinkie toe. Even the top competitive Snipers miss headshots all the time and still rack up frags for it.
@moronribbons5774
@moronribbons5774 Жыл бұрын
One of the first changes I always like to suggest for sniper is to have his headshot damage have inverse ramp up at close range, so at long range it's normal HS damage and at close it falls down quickly, effectively taking away from sniper's ability to roll for a random crit style luck headshot at close range and save his ass when caught out. It doesn't change his design flaws mentioned here, sure, but it does actually make him more vulnerable when he's supposed to be. In an ideal world where changes focused on that are being made I would expect other things like his melee crits would be seeing major adjustments too. It really is just bad design on valve's part for sniper to basically have no weaknesses other than enemy snipers. The closest thing to being an actual threat to him at long range that isn't from a sniper is debuff stuff like the cleaver or scorch shot, and those really aren't easy to land at long range - not to mention the sniper can easily just duck away and often find healing to live through it anyway. He's not the only class in the game with huge power problems on weapons (you mentioned sticky launcher and that's pretty much the best example for this, though not the only) but he is just the most straightforward in both the issues of how it functions and how to counterplay it. I think sniper's flaws in actual interaction are best noted in how stale his weapon pool is. He has the smallest overall and nearly none change his playstyle almost at all. It's mostly the secondaries that do, and they're less overall playstyle changes and more "your playstyle doesn't need to account for x weakness (spy, pyro, chip damage) while using this". I would love more variety, like if the bushwacka appropriately did something to weaken his primaries like make all headshots mini crit, making the sleeper a go to with it since it doesn't lose out there, and then have the danger shield have a closerange piss related mechanic so that the combo overall fits a more aggressive, close range, spy reminiscent playstyle but makes him weak with long range. There would be a lot more changes needed to balance that idea out in general but it's a thought I had and it really made me realize just how stale and similar basically every item in every sniper slot is and how they all conform to playing one way and i felt like playstyle changes beyond a bow and arrow were good suggestions to also make people realize how monotonous sniper items are.
@cheese1008
@cheese1008 Жыл бұрын
the sticky launcher ramp up nerf deserved to stay but people bitched that the defense weapon couldn’t be used offensively and it got reverted. while heavy was made borderline useless from accuracy and damage ramp up for 2 years.
@moronribbons5774
@moronribbons5774 Жыл бұрын
@@cheese1008 yeah the sticky launcher was pretty obviously built intentionally to be an annoying overpowered piece of shit and I don't really get why valve did that. Not to mention even if you consider only its "intentional" design (sticky traps) it's the literal exact same problem of sniper that is "Oh I walked into a bad area and I had no warning this danger was present here. I am now dead instantly."
@Greenjay64
@Greenjay64 Жыл бұрын
I thought this was going to be about how in pubs ppl can just pick any class with no thought for team composition, meaning you end up with 6 sniper, 2 spies and no medic. Good video nonetheless
@obliviouscrab3125
@obliviouscrab3125 Жыл бұрын
The freedom to play whichever class you want and still be able to have fun regardless of your team is a carefully made decision by valve and is a key part of why tf2 survived this long. You are not bound to your teammates performing their duties like supports in overwatch to accomplish something. You are free to just get in a server and fuck around however.
@patrickbrawlhallabyrne3332
@patrickbrawlhallabyrne3332 Жыл бұрын
@@obliviouscrab3125 amen brother amen
@caveiraverde123
@caveiraverde123 Жыл бұрын
My teams: noob spies stupid engineers Gibus heavy Suicide medics Bad snipers Enemy teams: Pro scouts Pocket medic with black box soldier Main spy Sticky spammer demoman Furry pyro
@obliviouscrab3125
@obliviouscrab3125 Жыл бұрын
@@caveiraverde123 and yet as a good player you can still slap fools into oblivion as you are not bound by your team
@misterliligant5772
@misterliligant5772 Жыл бұрын
Forcing players to choose a class in a casual game will just be like the spy doing a backflip with a noose on him. Absolutely no player would want that.
@Le-cp9tr
@Le-cp9tr Жыл бұрын
For me it’s the extremely long respawn time relative to the quick time to kill. You can die in a fraction of a second and then have to wait half a minute to respawn. I’m not saying no respawn time is optimal but it shouldn’t be over like 10 seconds on offense
@getsu0
@getsu0 Жыл бұрын
scout's definitely a pick class and idk why people don't acknowledge it other than him being a generalist (but that's unrelated). soldier can be too, but definitely a power class, it's just the fact he can easily sac on a single target with high mobility and burst damage but doing so can leave him w/ little health and clip left. pick classes can easily get in a position to kill a single target at a time by range, mobility, invisibility, etc but are poor at immediate area denial and can be forced to retreat or be rushed down easily. power classes have things like splash damage, high ammo pools, high health pools, but lack free mobility or means of positioning themselves in battle for any specific target.
@RiinzL
@RiinzL Жыл бұрын
Ye I was surprised he didnt include Scout, but oh well, his point got across anyway
@ret_ard_
@ret_ard_ Жыл бұрын
So is trolldier a pick class?
@RiinzL
@RiinzL Жыл бұрын
@@ret_ard_ kindof, but that's a subclass, not a whole one
@Appletank8
@Appletank8 Жыл бұрын
Ehhhh, Scout can definitely *pick*, but I'm not sure if it counts since Scout can do more than pick. Spy using his revolver or Sniper with SMG is just kinda mediocre. Their entire design is based around backstabs and headshots. Like, Soldier is normally a generalist with his rockets and banners, but only becomes a "pick" if he goes full trolldier, because he can't do anything else but single target elimination.
@RiinzL
@RiinzL Жыл бұрын
@@Appletank8 then what else can scout do other than pick. Im talking about stock btw
@Defetyre
@Defetyre Жыл бұрын
I like the idea of giving sniper a dim laser pointer that would be seen when he was scoping (not just a point, but an entire line); this is as interactive as it gets for a long-range class.
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
this was done in a video by shounic, it drastically increased the interaction between snipers and other players, although a problem with it is sniper's ability to deal 150 damage without charging.
@MyouKyuubi
@MyouKyuubi Жыл бұрын
@@badideagenerator2315 Easy fix: Make any non-headshots only do 25 damage, and remove the charge-up mechanic. Fixed.
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
@@MyouKyuubi i'm not sure how nerfing bodyshots has any effect on his ability to quickscope headshot.
@MyouKyuubi
@MyouKyuubi Жыл бұрын
@@badideagenerator2315 Reward skill, punish bad playing. of course, to achieve this, we would also remove random crits, it's an abomination that should not exist. Quickscoping isn't the problem, my man, neither are headshots. The problem, is charging up shots, to insta-kill most classes with with bodyshots, or to instakill heavy with a single headshot, it's cheap, it feels crap, and it gives you undeserved kills and undeserved points on the scoreboard. Getting killed with skill, feels great, getting killed with cheap, lazy, gimmicks, does not. It fixes the problem by improving the overall feel and experience of the game. If you think that a skilled sniper, quickscoping a HEADSHOT to instakill a low-health class is a bad thing... You're a anti-skill crybaby noob that should stfu. -Sincerely, a Spy main.
@tiorast6802
@tiorast6802 Жыл бұрын
@@MyouKyuubi meh, for me could be a reverse ambassador at close range he can´t do a quick scope on you, if you managed to get close to him, he should rely on he´s smg or melee do deal with you, specially if he is protected by he´s team or its a razorback user
@DiversionDude
@DiversionDude Жыл бұрын
Kid named The Classic sniper rifle
@hamstercow6219
@hamstercow6219 Жыл бұрын
Instant killing sniper rifles work in many games because most other options in those games also can compete at long range (Rifles usually). But in TF2 every single class is focused on short to mid range combat, the only other class weapons that can even try to counter sniper are direct hit or flare guns, but even then the sniper will probably just kill you before the projectile reaches them. Having only one viable long range class in a short range game fucks everything up
@DrHundTF2
@DrHundTF2 Жыл бұрын
It’s true. When you think about it, every class has a design flaw that is put intentionally to be countered by other classes. Heavy’s slow speed Medic’s lack of offense Scout’s low health Etc. But sniper, despite having the same health as scout, is only countered by 1 thing in general: His own aim.
@patrykzukowski7471
@patrykzukowski7471 Жыл бұрын
Nah, Sniper used to be heavily countered by Spy, but then they gave him Razorback. I remember even picking Spy often to counter a dangerous Sniper, but now, with Razorback just existing, I don't even think about the idea, cause why bother if he probably will have it equipped.
@DrHundTF2
@DrHundTF2 Жыл бұрын
@@patrykzukowski7471 what? you can just shoot him. it's super easy most of the time, and if you pick your moment, you can put the third shot and he will not even have moved
@heroponjohn4180
@heroponjohn4180 Жыл бұрын
Their aim is far from the only thing, Their hearing, brain n lack of situational awareness is the thing i see killing most snipers
@GoodlyData86596
@GoodlyData86596 Жыл бұрын
@@patrykzukowski7471 go dragons fury jet pack pyro to instantly make the sniper not consider any secondary other than the “shield of go fuck yourself v2” Sarcasm aside that is valid criticism expexcaly because NOT ONLY does he have TWO secondary’s that counter the most reliable ways to kill a sniper outside of mirror matchups, he could also just get a pyro butt-buddy to counter both at the same time AND let him use a secondary that is more useful in the general sense Seriously who the hell sincerely thinks sniper is balanced and has counters that just always demolish him and are not situational at all or nullified by the sniper not failing the quick time event of shooting the other dudes head
@patrykzukowski7471
@patrykzukowski7471 Жыл бұрын
@@GoodlyData86596 Yeah. I mean I like what he adds to the game, I just don't like his potential and the stupid decisions to add counters to counters that ultimately make the class less interesting to play and play against.
@fluffydragon1525
@fluffydragon1525 Жыл бұрын
All I’m saying is, two simple fixes to the base sniper rifle stats is all sniper needs. 1. Either reverse falloff or something like -50% damage within a certain range, to make sniper actually weak at close range 2. Add a laser that points to wherever the sniper is aiming. The laser would only appear when scoped in and would become more opaque as the sniper’s charge increases.
@TempestRequiem0
@TempestRequiem0 Жыл бұрын
Wouldn't fix the engagement issue, but I would appreciate not being randomly quick scoped whenever I do decide to make the 5 hour commute to go kill an enemy sniper on a class that isn't sniper.
@Hugonche29
@Hugonche29 Жыл бұрын
isn't the laser pointer already a thing?
@fluffydragon1525
@fluffydragon1525 Жыл бұрын
@@Hugonche29 yes but it should be part of every sniper rifle and should be a line that follows the sniper’s line of sight, and not just a dot on a wall that you may or may not be able to see
@SnrubSource
@SnrubSource 8 ай бұрын
just make headshots require full charge
@HeDronHeDronHedron
@HeDronHeDronHedron 6 ай бұрын
@@SnrubSource You can actually already do this, there are guides to movement everywhere on youtube and if you watch them and implement their strategies the sniper can no longer close range headshot you.
@thegregitto
@thegregitto Жыл бұрын
When I do play sniper (admittedly this is due to always wildly shaking my mouse in an attempt to predict the target's movement) I have the most fun using the smg and kukri or jarate and bushwacka, because it turns out that if you position yourself correctly in fights that can go kind of well. With the jarate and bushwacka I like to play more like a non invis spy, flanking and then killing stray enemies.
@TJ-hg6op
@TJ-hg6op Жыл бұрын
I once renamed myself “I am the spy” and would sneak up behind people and jarate crit them.
@thegregitto
@thegregitto Жыл бұрын
@@TJ-hg6op that's gold! 😂 Man
@fort809
@fort809 Жыл бұрын
Ah yes, the choppa subclass
@thegregitto
@thegregitto Жыл бұрын
@@fort809 is that what it's called? 😂 Love that name
@-.DIO.-
@-.DIO.- Жыл бұрын
Sniper's gameplay illicits skill, sure, but the problem is that his gameplay is also capable of just completely shutting down any and all resistance from the enemy team It's why Sniper Aimbots are so commonplace
@commanderdemonno9819
@commanderdemonno9819 3 ай бұрын
and the only counter-argument i see most of the time is legit something around the lines of *_NO IT DOESN'T YOU'RE LYING_*
@Jontohil2
@Jontohil2 Жыл бұрын
As a spy main, I like playing him for he reasons you just said, that major risk versus reward, but sniper is on track to becoming my least played class and I don’t know when I last played him. Every other class I have recent memory playing. .Scout runs around you like that one fly you can’t swat .Soldier jumps around and shoots rockets at you or hits you with a shovel in mid-air .Pyro runs straight at the enemy causing panic with his flames .Demo make big boom .Heavy mows down groups of players with a big gun .Engie builds powerful buildings that must be protected .Medic is constantly in the battle healing his team and pushing with ubers .Spy has to sneak around and stab distracted players Sniper... just sits away from the battle and shoots at people, so I never really wanna play him...
@hellofend4734
@hellofend4734 Жыл бұрын
it's really annoying when I walk out of spawn, walk outside, die instantly, and have to wait another 20 seconds to try again
@k0ch1a
@k0ch1a Жыл бұрын
Sniper is not the problem child in TF2. But the whole FPS genre.
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
it seems like multiplayer FPS developers don't understand what snipers are. most FPS titles portray them as long-range campers, when actual snipers are more like long-range flankers. they usually have instakill suppression fire which, in some cases, doesn't even require headshots.
@franagustin3094
@franagustin3094 Жыл бұрын
@@badideagenerator2315 example?
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
@@franagustin3094 what do you want an example of?
@franagustin3094
@franagustin3094 Жыл бұрын
@@badideagenerator2315 Of an sniper that you said its
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
@@franagustin3094 ok now i'm even more confused about what you mean
@floodedmoat2620
@floodedmoat2620 Жыл бұрын
Always thought it was weird that sniper never had to fully charge up to hit a headshot. He can just turn a corner and instakill a scout; did the devs not think players would get that good?
@ponyrider9744
@ponyrider9744 Жыл бұрын
the classic exists
@kritz9997
@kritz9997 Жыл бұрын
but the classic controls differently and it's trigger mechanic should be on anything but a sniper.
@chocox6491
@chocox6491 Жыл бұрын
the same devs that shipped pyro without airblast on release? yeah
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
@@chocox6491 same devs that shipped engineer without the ability to move buildings and upgrade anything other than a sentry
@danielness3319
@danielness3319 Жыл бұрын
maybe they thought quick scopes were cool, because not even air shotting soldiers feels good as a close range scout kill never got why people whine so much on sniper. just go destroy the game with being so op if it's so easy as people seem to think
@slurpythedog2153
@slurpythedog2153 Жыл бұрын
As other commenters have pointed out, an actual way to fix sniper would be to give him a laser showing his line of sight exactly (as seen in Shounics video), because it allows you to have much more interaction with the sniper. You know EXACTLY where hes pointing at any time, you'd never be clueless if he is about to shoot you in the head, and you would be able to much more precisely dodge him.
@SHANKONME
@SHANKONME Жыл бұрын
oh boy someone said "sniper isnt a perfectly balanced class and could use some nerfs" here come the fat and sweaty head-clickers
@shantheman9922
@shantheman9922 Жыл бұрын
I've always thought the balance of sniper was in the fact that you actually have to LAND THE SHOT, combined with spies and scouts.
@commanderdemonno9819
@commanderdemonno9819 11 ай бұрын
yes, that's the balance the problem is, some people are good enough to the point where the balance is not that good
@clintriggen3554
@clintriggen3554 9 ай бұрын
That is the issue, the balance for sniper is that you have to land the shot but there are two things about that. first off due to Snipers range advantage and how their ammo works they do not get penalized for missing most their shots. Secondly their balancing thing is something you can easily negate with no downside if you are good enough, compare that with heavy or scout. No matter how good you get with those classes Heavy will always be slow unless you make huge sacrifices with your melee weapon and Scout will always be really squishy and need to be very close range to do optimal damage.
@misterdanny8644
@misterdanny8644 Жыл бұрын
You hit the nail on the head. You're one of the first people on KZbin that talks about problem with Sniper. It's not Quickscopes, that the fact that he can one shot you from across the map and his design is the opposite of the rest of TF2.
@grundierungtaglich6241
@grundierungtaglich6241 Жыл бұрын
Instead of instant shooting you, there should be like a bullet traveling mechanic, at lest that will take skill and though, more than aiming a cross the map and deleting a scout just leaving spawn
@skipperg4436
@skipperg4436 Жыл бұрын
Quickscopes are the big part of problem though. Sniper range is supposed to be balanced by reduced vision, yet it is not because quickscopes exist. Sniper is supposed to be weak at clos range, yet he is not because quickscopes exist.
@misterdanny8644
@misterdanny8644 Жыл бұрын
@@skipperg4436 His strength at close range is only a problem because he completely dominates at long range. Imagine how hard and shit sniper would be if he had to rely on closer range quickscopes. It's also one of the most difficult parts of sniper is the close range quickscopes.
@NeonDeity
@NeonDeity 9 ай бұрын
As a Sniper Main, I can confirm we are fuckin broken m8, n it is a little easy I wont argue that, but he can be fun when your aim doesnt decide to kill itself, but his easy nature and not much involvement in a fight is what makes me choose different classes such as Scout or Soldier or Engie so I can be more interactive, and now when I play Sniper I try to put myself in the middle of the action to give the enemy team more of a chance
@thegoosling8947
@thegoosling8947 Жыл бұрын
my favorite 2 lines to use are "you died as spy? pick better spy" and "you died as sniper? pick better sniper"
@braedenmclean5304
@braedenmclean5304 Жыл бұрын
Now I’m just thinking back to that Fishstickonastick moment where he tried to argue that “a demon man making a sticky trap is equal to a sniper, sniping you from across the map”
@anafu-sankanashi8933
@anafu-sankanashi8933 Жыл бұрын
which video did he say that in?
@htwo1
@htwo1 Жыл бұрын
Yeah that's a terrible take. Since it's significantly more predictable where traps will be than where snipers can see you from, and it requires you to entirely stop using your stickybomb launcher while the trap is active, so you have to disable the best weapon in the game from your kit. And you have to constantly watch the trap
@braedenmclean5304
@braedenmclean5304 Жыл бұрын
@@anafu-sankanashi8933 I can’t remember off the top of my head, it may of been a steam highlight, or maybe in his “why sniper isn’t over powered video”
@braedenmclean5304
@braedenmclean5304 Жыл бұрын
@@htwo1 he is a self admitted sniper main, so it’s lots of “no no guys look sniper isn’t a really easy and strong class, honest!”
@anafu-sankanashi8933
@anafu-sankanashi8933 Жыл бұрын
@@braedenmclean5304 he doesnt have a why sniper isnt overpowered video, he has a what is exactly wrong with sniper video, where we discusses his problems with the class and some changes that could be implemented. and the only time ive ever seen him complain about sticky traps was in his phlog video, where the whole moment was played of as a joke. also, he says sniper isnt easy since even for seasoned sniper mains like him, consistent and quick headshots are a skill issue. and i dont think he's ever not called sniper strong or down right unfun to fight. he dislikes snipers bushwacka combo, dislikes the bazaar bargain for its game breaking power, finds all the backpack items like danger shield and razorback to be broken in bad ways and made an entire video on why jarate is brainlessly easy to spam and use with little to no risk.
@rgrigm1
@rgrigm1 Жыл бұрын
We all know he got killed by a sniper too many times and made this video
@CErra310
@CErra310 Жыл бұрын
I use the Sydney Sleeper for the meme. Sydney, Jarate, Bushwacka and the Yellow Master's Belt. People tend to laugh about it more than be upset
@maskofthedragon
@maskofthedragon Жыл бұрын
1:13 The Devs NEVER said it's to break stalemates, Random Crits exist to allow a Pubstomper to stomp pubs harder
@45.chuminh81
@45.chuminh81 Жыл бұрын
The devs SAID it's made to break stalemate, and "create those "rare high moment" when a guy go on a 1 man army spree and killing multiple enemy at once". Ever load up a developers commentary map in TF2?
@maskofthedragon
@maskofthedragon Жыл бұрын
@@45.chuminh81 "Critical hits are one of the features that resulted from our focus on pacing. The Critical hits system attempts to slightly influence the highs and lows of the game by increasing the chance of a Critical hit based on the player's recent performance. In summary, the better you're doing the more likely you'll continue to do well. This helps create those rare high moments where a single player goes on a rampage and gets three or four kills in rapid succession." This is the quote in it's entirety, where are stalemates ever cited?
@maskofthedragon
@maskofthedragon Жыл бұрын
@@Fosforobl4nco Did you read my comment backwards?
@spillproff
@spillproff Жыл бұрын
@@maskofthedragon ?sdrawkcab tnemmoc ym daer uoy diD
@joshmayo659
@joshmayo659 Жыл бұрын
@@maskofthedragon honestly the original comment is the best summary of what that dev said that I've ever heard. I never really understood what the 'rare high moments' joke meant until I saw that comment
@archmagemc3561
@archmagemc3561 Жыл бұрын
One thing you didn't mention was how Sniper has the most 'counters to his softcounters' out of all classes. Jarate/bushwhacka for flankers, razorback for backstabs, DDS for afterburn harassment with flareguns, cozy camper for scope jitter and chip damage, ext... The few sniper nerfs I've come up with that make sniper just... better. And you'd have to give him most of these. 1. Rifle base damage to 25, charge increases damage to 6x instead of 3x. Now sniper can no longer quickscope kill any class, and can't quickscope/noscope any class without them equipping health reduction items. Yes he can still full charge bodyshot, but now his shot interval is now once 5.5 seconds at least, instead of 1.75. 2. DDS no longer has afterburn immunity. 3. scope jitter is now random with random intervals instead of being the consistent thing it is now, and it doesn't reset back at center. 4. Sniper now has a much, much more visible laser at all times showing where he is looking instead of the little subtle dot he has now. OR Sniper max hp is now 100, meaning a direct pipe or sticky or rocket or amby is instant death.
@thatguyyousawonce7671
@thatguyyousawonce7671 Жыл бұрын
I actually like the hp nerf! If you're going to stay back and take shots from Mt. Everest, it's only fair to be decimated if someone else makes the climb.
@matheusmartinhogalvani1716
@matheusmartinhogalvani1716 Жыл бұрын
, i think would be fair If the Headshot crit was replaced for minicrits or even losing the ability to Headshot when the Sniper is close to someone or way too much Far away, If the Sniper is Bad or insecure He would Take His time, If He is good He would be slighthly near the Battle , giving mire interactivity w the class , He could be killed more easily but one Hit kill would still be a thing, for the dds Just make the afterburn do less dmg and the anti Backstab Just give Sniper Dr If Shooted on the back, It would create a Nice dinâmica between the snipers, shoot and do a 360 to avoid being killed, If you kill you kill with style
@fidgc6774
@fidgc6774 Жыл бұрын
Considering Sniper is barely used in comp already your nerfs would make him rarely used even in pubs.
@stevecarrot
@stevecarrot Жыл бұрын
I think giving sniper a visible laser like how mvm sniper works is already a huge nerf for it, sure they may got one or two kill but the laser gonna signal the enemy team to storm the sniper hiding place or forcing them to play high mobility classes such as jumping soldier, demoman, or flanking spy and scout. And also 50% damage reduction on quickscope.
@fidgc6774
@fidgc6774 Жыл бұрын
@@stevecarrot visible laser after full charge or 1 second in scope is fine. Dont think they should nerf quickscope considering sniper has literal better options than quickscoping, its just for panic or being cool. Plus that will ruin sniper v sniper fights and be like when Darwins was trash
@blacklight683
@blacklight683 Жыл бұрын
I have to say you got every single complaint I had to sniper
@nonuvurbeeznus795
@nonuvurbeeznus795 Жыл бұрын
My sniper balance idea is this: A zoomed in sniper suffers no damage fall off. Well, give him a taste of his own medicine. When zoomed in, any attacks against the sniper have no damage fall off. So scoped in sniper takes big damage. And getting hit while scoped in undoes all charge. Now many classes in the game can shoot back at the sniper and not get headshot as long as their accuracy is good. If a Heavy sees a sniper, he can focus his minigun on the sniper and the sniper will not be able to kill the Heavy. Now the sniper needs his teammates to draw heavy's fire so the sniper can kill the heavy. I think this makes the sniper more interactive, right? Because any class with a gun can now surpress the sniper, but those classes need to prioritize their targets based on who is more dangerous, the sniper or the frontline classes.
@SHANKONME
@SHANKONME Жыл бұрын
huh... that's actually kind of an interesting concept that i haven't seen many people discuss, it actually sounds pretty balanced.
@merlindadejecacion1560
@merlindadejecacion1560 2 ай бұрын
Sniper is the literal meaning of introvert
@butter8723
@butter8723 Жыл бұрын
Demo can be long range if you’re wacky enough
@commanderdemonno9819
@commanderdemonno9819 3 ай бұрын
hybrid knight can be long range if you are a special kind of wacky instead of launching stickies from a range, launch yourself and ooga booga whoever's annoying you
@butter8723
@butter8723 3 ай бұрын
@@commanderdemonno9819 I used to play hybrid all the time but I use stickies now to be more versatile with the class. I strictly snipe using the grenade launcher I don’t do long distance cringe with the stickies.
@iang257
@iang257 Жыл бұрын
I always felt like Sniper gets screwed over is well... skill. A player can't destroy as sniper if he can't hit the broad sign of a barn.
@Appletank8
@Appletank8 10 ай бұрын
You don't really need to destroy or aim all that well if you keep your eye on the objective, which people have to just stand on, and blast them every few seconds. Compare to spy, if they mess up, they get blasted from 360 degrees. If a sniper misses a long range shot, whoops, they'll get try again in 4 seconds. The only time a sniper is punished for missing is a counter-sniper or not noticing someone run up to them, and the second one can be mitigated if they just squat on a sentry or pyro.
@Bluestlark
@Bluestlark 8 ай бұрын
This is one of the few instances it makes me wish the tomislav had more accuracy, just to spite the sniper, I've been able to annoy snipers with the tomislav, but it's usually a dumb idea and I only do it when I'm somehow caught in his crossfire with "die like a coward or die with a funny tango and maybe survive"
@makerrov
@makerrov 5 ай бұрын
Man, this video kinda makes me rethink that old Reddit post of the 10 year old saying they should make sniper rifles shoot projectiles at least then you might have a chance to dodge it, and that's at least a bit more interactive and less frustrating then undodgeable hitscan.
@CobaltSpace
@CobaltSpace Жыл бұрын
Here is a balance idea with the goal of increasing fun: players killed by a sniper primary will respawn quicker. This can either be a percentage of the normal time, or something like respawning right when the kill screen disappears. Also make snipers have a longer respawn time so that sniper picks are more valuable, especially if another class can get it.
@dsobransingh
@dsobransingh 8 ай бұрын
this is the definition of a band-aid solution
@arstotzka6520
@arstotzka6520 3 ай бұрын
yeah no
@maskofthedragon
@maskofthedragon Жыл бұрын
It doesn't help maps where Sniper is weaker in are less fun for every other class anyway
@Dabadi4834
@Dabadi4834 Жыл бұрын
The virgin “quickscoping long range instakiller” Vs the chad “uses huntsman and classic based on principle”
@commanderdemonno9819
@commanderdemonno9819 3 ай бұрын
at least with the huntsman, if you get killed by it, you can play pyro and go "check this shit" and hit a sick reflect that gives you +3 street cred
@Harrisonmego
@Harrisonmego Жыл бұрын
If generally, Sniper is more oppressive than Spy, I think it's really strange how there aren't any "Sniper ahead!" voice lines in the game to warn teammates of his sightline.
@GoniMineCraft
@GoniMineCraft Жыл бұрын
funny thing is that i initially wanted to main sniper because of the dopamine rush i could get from a one tap, but like you said, he is map dependent. meaning that i have to play in specific maps if i wanted to master him, some what making him boring to play as rather than requiring skill and risk, it's instead more "i need to find sweet spot to camp". i ultimately switch to scouts as i'm less limited in the map pool and that one tapping isn't a guaranty.
@raph6931
@raph6931 Жыл бұрын
Good snipers can do well no matter what the map is, you just didn't stick with him long enough to get good enough to be able to dom any map
@iUseDemFrapz
@iUseDemFrapz Жыл бұрын
@@andybogdan4380 yeah I was just about to say this. In casual scout is borderline useless on like over half the maps. I get sniper is limited on some maps but compared to scout it’s not even close.
@miksuko
@miksuko Жыл бұрын
0:32 wasn't this more likely an uber than a random crit? since your kill was assisted
@htwo1
@htwo1 Жыл бұрын
See, I don't play on random crit servers so this was my best clip for it but yeah you're right, it's a Kritzkrieg uber. I was hoping nobody would notice but congrats on being the first haha
@triplepain522
@triplepain522 Жыл бұрын
really good video, i went back and watched some of your others too and I really like the analysis stuff like this, deserves more subs honestly
@Skinned_fried_n_cut_up_potato
@Skinned_fried_n_cut_up_potato Жыл бұрын
“Sniper is easy” meanwhile sniper being in my least played class because I find in the 2nd hardest to play
@thefatherlydecoration4629
@thefatherlydecoration4629 Жыл бұрын
It's kinda like the pyro case, yes you can do some very high skill ceiling shit, but w m1 is just as good and way easier. The sniper has an option to be less skill based but also effective, body shots are dumb.
@thefatherlydecoration4629
@thefatherlydecoration4629 Жыл бұрын
Snipers in just about every game is not very fun to fight against, and the issue is interaction. So maybe encourage him to get closer, damage fall off would help with that. Maybe have the sniper rifle be kinda like the ambassador, it's difficult to make snipers more fun to fight against, but it's possible. take for example the ambassador.
@Noffish
@Noffish Жыл бұрын
A main issue with the sniper class, that has been covered so far is the risk/reward ratio. As a sniper, you're not punished for missing a shot, you simply wait that single second to fire your next. Unlike any 1v1 dm situation with rest of classes, missing a meatshot with any of the weapons (such as pipe launcher, stock scattergun etc), could very well lead to your death in that 1v1. Snipers just stays out of the combat, and as a result, when no one is firing at them (for any significant damage anways, since fall-off damage), you are not punished. The worst part about this, is if you are the one being fired at, you have no indication of that until you are hit (most often leading to an instant-death). Imo, a simple solution to this would be to simply add the machina firing ray on all the sniper rifles. With that suggested change, someone would know if they are being targeted (if missed), allows a player to respond to whats happening (take duck and cover for example) and as a result the sniper is punished (similuar to the Spy class), that your target is now aware of you. Without said suggested change, you can keep firing away at a target, without them knowing it. On a wild comparisons note, valve wouldn't give the Spy knife infinite range, allowing insta-kills from the other side of the map, meaning you aren't aware of your impending doom before you are dead, and not alerted of a failed attempt (since a melee swing ripping air molecules from across the map isn't detectable). Now that the community has developed quite a lot since the release of the game, this is becomming more apparant of an issue of how fundamentally broken and OP the sniper class is. Final note, there is a reason all of the cheating bots picks the sniper class above all others.
@nak_0519
@nak_0519 Жыл бұрын
This video is really well made and it definitely brings up some good points, however I disagree with a couple of points. I definitely think this video is to quick to throw in the towel in proposing changes to sniper. I think you might be missing a 2 very easy changes for sniper which are damage falloff at longer ranges, and simply nerfing rifle charge so it only effects headshots. The first solution works 10 fold as it offers a solution to maps with open sightlines, that doesn't involve massively reworking TF2's entire map pool. Nerfing charge on the other hand makes it so that sniper can no longer go for easy bodyshots, which is something that I could aboslutely live without seeing in the game. I've seen someone else mention it, but shounic's video where he gave sniper an mvm laser sight also proved to be very nice as it help alleviate the problem of sniper sometimes only being 2 pixels on your screen. Also I must disagree when you say that a sniper getting flanked by a scout or spy is a "rare" occurrence, I've had heavy medic combos slip through teams in pubs. A lot of people bring up that sniper can kill a player at point blank. However, for me and from what I've seen over many other people's footage, a lot of the time the shot was hit because the player walked in a straight line. Also spy isn't completely useless compared to sniper. There are many instances where a sentry nest or medic are simply behind a wall and I can't get them as sniper. Spy is a master of getting behind enemy lines, and this can give him opportunities that sniper can't get. Most engineers already know not to build in an open sightline, and spy is better at getting into flank routes where the sightlines often aren't as long. I'm sorry this has been a bit of rant. I definitely believe sniper needs some tweaking, but I hate to see the idea that sniper is just a lost cause for balancing. Giving him a little less range and counters to his counters would help incentivize changing position, along with encourage him to stay but his team. Besides the sniper rifles, I also believe there is so much that can been done with his secondaries to help make him a better class to interact with (looking at you DDS and Razorback). Also I think nerfed the quickscope, reload speed, and ammo ~just~ a little bit would also be a nice change. Help slow his killing potential down a bit and incentivize first shot accuracy. Just wanted to say again though that this video is excellently well made, and structured. I love the editing on all the clips and the little animated sections are nice.
@Appletank8
@Appletank8 Жыл бұрын
Agree that in a game where 8/9 are rewarded for the risk of getting close to danger, Sniper really shouldn't be so heavily rewarded for being so far away. Huntsman at least forces Sniper to get close if they want to hit something.
@NuStiuFrate
@NuStiuFrate Жыл бұрын
No, sniper is a lost cause in a game like this. - it takes WAY more effort to reach a sniper and kill him than it takes him to respawn and go back to killing. - even if you reach him, he still has plenty of options like quickscope, razorback, jarate. - unlike an engie nest, killing a sniper means you spend more time than him. Even if you focus all 100% of your time on killing him, he can do plenty of damage between your respawn and map traversal back to him. - the best counter to him is his own class. That's bullshit.
@seanrobinson-old-4463
@seanrobinson-old-4463 Жыл бұрын
i agree with this so much, but every time i bring up how sniper is wildly unbalanced and easy, i am drowned out out by no life sniper mains who somehow find getting skill-free kills against players who literally have no way to counter you enjoying. at some point id almost be glad if he got removed
@Jim.Afanas
@Jim.Afanas Жыл бұрын
Sorry my guy but no, sniper has literal downsides to his kit and his weapons, as a lot say in the comment section "you wanna do this equip this, wanna do that equip that etc." Legit shows that you aren't that strong compared to demo and soldier where you run one specific thing and works against everything. First of all bad maps for sniper are good for demo and soldier (even tho i don't think there is any map that is bad for these 2). Second, you are a single target assasin, exceptions can be made with machina, compared to demo and soldier that can legit kill multiple people by just a lucky crit. Third, low hp cap and some items don't allow overheal which means you are onetap for every class either way. Compared to demo and soldier. Forth, it's not 2007 people have way better mobility and knowledge over their kits. You see both the other classes i mentioned b4 zooming around the map killing you instantly if you are around 150hp which means spy, scout, sniper, medic, engi are just free kills. Last but not least, as i said before because you will get focused you have to actually swap around your loadout based on what the enemy team has. The other two classes don't have this issue.
@Ze_N00B
@Ze_N00B Жыл бұрын
Personally I always liked playing sniper as a close ranged combat class. I used the hitman's heatmaker and would try to go for close range quick scopes, occassionally using it like a machinegun once my meter was full. I personally, as someone who also mains Heavy and Medic, that there are actually ways to counter sniper, just that they're not as obvious as counters to other classes. Most classes can lift their weapons and turn slightly, covering their head hitbox, sometimes completely. A well timed "MEDIC!" puts your hand infront of your face, blocking the shot, and if that don't work, simply flanking them can also work wonders since their playstyle, especially when charging can be very tunnel vision inducing. Him being a "long ranged class in a game for close ranged ones" isn't really as much of a problem as his effectiveness therein. All of the classes have a similar area of power, so to speak. Heavy is the tankiest. Soldier and Demo both are pretty easy to use thanks to their explosives both dealing splash damage and knocking their opponents around enough to prevent them from retaliating. Scout's speed and ability to capture points at double speed make him an annoyingly powerful class in back capping as your team is distracted. And Engineers are truly a beautiful clusterfuck of why-the-hell?, capable of halting any game to a stand-still, even more effectively than a sniper could. However, I do agree that the sniper should be changed to make him more interactive or at least less difficult to counter. Among the ideas others have presented, I think the best one would be to remove his charge. It would make Heavy playable. It would force Snipers to actually get good at the thing their class was meant for, and they could now be countered as classes that could cover the distance like Demo and Soldier wouldn't be immediately taken out mid flight by a measely bodyshot.
@badideagenerator2315
@badideagenerator2315 Жыл бұрын
there's a tf2 inspired game on roblox called "the flappy men" where the sniper class is more or less the same, exept he lacks the ability to charge up shots, his rifle uses projectiles and most classes have more health, meaning he can only 1 shot scouts and other snipers. generally he's less frustrating to deal with than sniper tf2 so long as he's using his default rifle and not one of the broken unlocks. he's also kept in check by the sapper class, who has an "electrorifle" (which is essentially just an assault rifle) which can lay down suppressive fire against snipers.
@ebookie_meowda
@ebookie_meowda 11 ай бұрын
You're not wrong, but calling spy a "high reward" class is a bit pushing it lmao
@RandomFurry07
@RandomFurry07 8 ай бұрын
It is to an extent, picking a medic or some pub stomper and he'll that satisfying backstab is considered high rrwardt
@ebookie_meowda
@ebookie_meowda 8 ай бұрын
@@RandomFurry07 I'd argue that with how unbelievably risky and unfair the class to play, even a medic pick is nowhere near the reward he deserves for the mental trauma you will get playing this class.
@robrob8936
@robrob8936 2 ай бұрын
Here are the way you counter sniper: 1) Know the sightlines of the maps 2) Learn how to dodge and not walk in a straight line 3) Call out the position of the sniper 4) Get overhealed or ubered by your medic 5) Counter the sniper with a sniper or a spy 6) Bomb the sniper as soldier or demo 7) Coordinate with your teammates and attack the sniper together 8) Spam the sniper with chip shots 9) light him on fire 10) Go on a flank route The sniper's weakness is close range combat and his inability to deal with multiple enemies. That's it. A lot of noobs think that sniper is op, because they walk in a straight line and don't know how to dodge. Sniper is the hardest class to counter because it requires teamwork and callouts and game sense and a lot of casual players can't deal with him. All the people who say that quickscoping and close range headshots are op are just bad at the game and can't accept the fact that some players are better. My idea to nerf the sniper is to mark him for death while he's scoped in, so noobs get punished for being bad at the game. And change the darwins danger shield to remove the marked for death effect.
@TheEpicPancake
@TheEpicPancake Жыл бұрын
It's always been curious to me that sniper never got a true windup time to his headshots. The reload is extremely short even compared to other snipers in other games, and the charge mechanic is only restrictive against a little less than half the roster most of the time, and even then only slightly. In TFC they had you fully charge a shot before being able to headshot which got around that a little, but you also had okay close range options there too. Maybe they chose not to add a similar barrier for that reason here, but I can't help but feel a small baseline charge requirement would help people be able to close the distance a touch, or at least lob enough shit to push them out of the sightline.
@menyatarigeny6833
@menyatarigeny6833 Жыл бұрын
then there's the huntsman, which is sometime broken and sometimes the worst weapon pick depending on how your hands feel that day
@ununnam8859
@ununnam8859 Жыл бұрын
The thing that makes me mad is that they nerfed the caber when the sniper still exists
@grfrjiglstan
@grfrjiglstan 2 ай бұрын
It’s like the sniper said. “That was you - very full of yourself. Then, very briefly surprised. Then, dead.” That’s the balance issue, right there.
@v3nombite742
@v3nombite742 2 ай бұрын
A simple fix to sniper i can think of in less than a minute is: 1. reduce his ammo count to like 10-12 2. Give his sniper reverse damage falloff (aka it does less damage the closer you are) 3. Give him a longer reload, ex: Pull the bolt back, casing comes out, hand comes up and puts new bullet in, re-chamber. Which would take like 3-4 seconds. 4. Rework the Razorback and Danger Shield. They are the definition of "Fuck you" to that ONE class.
@sargentbaco9182
@sargentbaco9182 Жыл бұрын
I share the concern that sniper might be a bit too strong. But I think you neglect certain aspects of the game by saying that anyone can pick him up and easily perform well. Counter-sniping alone is a very important skill to develop. If you expect to just be able to sit back and get picks off the longest sight line for longer than a minute, you are mistaken. You might get a few picks, but someone is going to read your strategy and swap to counter-snipe, spy, scorch shot spam, etc. It’s important to look out for counter strategies because if you can’t headshot everything that’s running at you, they’ll demand that you learn positioning in order to survive. Sniper not being fun is much more of a subjective point. I’m not sure if him just being the most “different” is what makes you feel like he’s not fun. But if you’re arguing that he’s not engaging, I would say this is still very subjective. But for the sake of making a better game, we can still discuss ways to make sniper more engaging than what he might already be. The idea I like the most so far is giving him forced downtime in the form of a clip or perhaps longer reload time. This instantly creates a more interesting dynamic where you as the sniper really need to make your shots count, while the enemy can try to tease out your shots and then apply pressure if they think you’re clip is out. He then becomes more interesting to position yourself around similar to how sentries can be.
@Appletank8
@Appletank8 10 ай бұрын
I mean, that's the point, isn't it? The only counter to even a not very good sniper is another sniper, especially if the sniper is sitting next to a few teammates or a sentry. You can push him back with projectile spam, but they can just back around a corner and wait for everyone to move up to get another few shots.
@TheAdrixzProductions
@TheAdrixzProductions Жыл бұрын
I've been thinking of ways to balance Sniper, imo it's probably possible, but it'd require a lot of testing. Here are some ideas: -For starters, removing their items to counter classes that should counter THEM like the Razorback and the Darwin's Danger Shield (Sniper shouldn't be able to win a 1v1 against either these classes on short range so easily). It's ridiculous how snipers can so easily get out of danger without doing absolutely anything. -The sniper sightlines thing from Shounic's video would also help but I doubt it'll entirely fix the problem, as there are some places you just have to go through. It could be one way to balance sniper, but no the only one. Alternatively, the CoD sniper glares could also work. -Perhaps sniper's bullets could be a projectile, as they are in many other games. This way, sniping requires certain amount of thought and prediction, more than just being point and click. The bullet could also fall a bit, making really long range sniper shots harder. -Buffing counter classes: It'd be ideal if other classes had ways to counter sniper sightlines, like Medic's MVM shield, or perhaps a new engineer building that could offer cover or a shield. Posible air-blastable sniper shots? -Sniper's gun jams whenever they miss a shot: Like was said in the video, if sniper misses a shot, it takes him longer to reload. imo this would work well and is in the spirit of the class -Upping the TTK (Time to kill) of snipers/no longer instakill: Making it so snipers have to combo to kill enemies, instead of instantly deleting them. Perhaps making it so it's impossible for a sniper to instakill an enemy but rather reduce their health ~95%, meaning they have to 2-shot every class. This might completely break sniper though. -Making it so the sniper un-scopes whenever damage is dealt. This way people can have *some* breathing room and prevent the sniper from sniping you if you do spot and hit him. This'd make flare pyros much more useful as support, as they'd disable snipers for a bit of time (Unless they have a bs item like the Darwins Danger. Seriously remove that shit) Either way it's very unlikely they'll rework sniper. Hell I'd argue it's more likely to be removed than to be reworked. It is nice to imagine a world in which the sniper class is balanced though.
@Appletank8
@Appletank8 Жыл бұрын
Honestly, being able to two-shot anyone is still pretty powerful. Doing half of heavies health right now still causes heavy to have to retreat, especially since heavy can't do anything about sniper anyways.
@deathbringer9893
@deathbringer9893 Жыл бұрын
im going to edit this comment many times in order to go through your points and this is comming from a spy main i agree with removing his item counters why can he counter spys and pyros with no downside? the shounic laser wont work imo as most good snipers use quickscopes so the laser will only hinder the non good snipers i heavily disagree with make snipers bullet a projectile and only a few games make oneshot bullets a bullet travel and if it has bullet travel EVERY gun has bullet travel god i would love a buff to spy but jokes aside it wont work as the shield what about other classes say a heavy going against meds or engies shield besides engie already has the short circuit so now he makes everyone have a bad time sniper missing a shot and his gun jamming makes no sense at all and is not "in spirit of the class" he maintains all of his equipment i dont bieleve getting rid of his one shot kill will be a good idea as the only combo sniper is jarate and the crit bitch blade
@TheAdrixzProductions
@TheAdrixzProductions Жыл бұрын
@@deathbringer9893 Fortnite only has projectile bullets for snipers, and it works pretty well imo, balances them a lot. Apex also has a combination of hitscan and projectile weapons, so some gund have bullet travel and others do not.
@MegaGaming11
@MegaGaming11 Жыл бұрын
A balance idea I had was this: ACTUALLY MAKE SNIPER RELOAD INSTEAD OF HAVING HIS "RELOAD" ANIMATION BE PART OF HIS FIRING ANIMATION. Sniper can *actually* fire way faster than what the video would have you believe since quick-switching is an actual tactic for Sniper. lets you quickscope more often. Great skill to have I'm sure, but it *entirely* breaks the game's balance.
@deathbringer9893
@deathbringer9893 Жыл бұрын
@@MegaGaming11 not anymore if i do the trick of canceling his reload it wont fire right away
@Supwisebs
@Supwisebs 10 ай бұрын
My two ideas in order of stupidity: - make sniper's rifles projectile-based, not hitscan. there is a good reason most modern games don't implement hitscan snipers: they're too easy to use. making the sniper's rifles shoot a projectile rather than a laser would make the skill requirement commensurate with the power potential of the class. - delete all hit-scan rifles. sniper class is now limited to huntsman or compound bow. this subclass *can* spam from long range, but to really be effective you're forced to play on the frontlines and are directly exposed to counter play from the other classes.
@thesubstitute7755
@thesubstitute7755 Жыл бұрын
As someone who usually finds himself playing snipers in most shooters I do play, I really love Splatoon's sniper laser point. It really forces you to be sneaky, practice not only ur aim but also ur flicks and reactions since just pointing and clicking won't cut it since u are giving urself away when u are aiming. I have tried TF2's sniper but he doesn't really speaks to me the same way Demo does, and I think that lack of interactivity is what really does it.
@gevix6384
@gevix6384 Жыл бұрын
Funke made a pretty good video about this problem, but also talked about generalists. The video was about generalists vs specialist. I recommend checking it out, high quality.
@lordhelicas
@lordhelicas Жыл бұрын
I genuinely feel scummy playing sniper sometimes, but I love the huntsman. Sure it can feel cheap when you get accidental kills but it feels like you can get closer and more interactive with the carnage with huntsman
@ijijijijijlilili
@ijijijijijlilili 2 ай бұрын
Saying spy sees no competitive use is just wrong. In highlander, it's run full time, in prolander, it's a fairly common sight for a specific pick, and in 6s, it's often used to break stalemates.
@winteroostenboom5046
@winteroostenboom5046 8 ай бұрын
as someone whos experience with tf2 ended at being a backup medic in a single highlander game and getting a silver medal in 2005. the sentence "Pyros airblast prevents you from air-strafing, which makes it impossible for the blast-jumping classes to outplay the airblast is certain scenarios" actually sent me into a psychotic episode.
@crikeybaguette4564
@crikeybaguette4564 Жыл бұрын
I don't know how effective it would be at making him less oppressive, but I think a way to fix sniper could be to give him damage fall-off like everyone else, like Overwatch did with Widowmaker.
@kidsfree6615
@kidsfree6615 Жыл бұрын
I have been feeling this for a long time and I have thought about this. I have a potential fix that will make sniper fit in, and it is very simple: Make the sniper's gun work like the Kraber from Titanfall 2. Hear me out This would make the gun projectile based, but not like the huntsman. It should feel like a bullet, with bullet drop and some delay. Maybe add some damage fallout. The zoom should be greatly reduced (maybe aim down sight) This should be balanced such: 1: Long range gameplay requires more skill and becomes more impractical 2: Snipers will position themselves closer to the front line 3: They are putting themselves at risk by being closer to the front line Tweaks would have to be made, but it's just an idea My perfect world would have sniper removed.
@zagrfige
@zagrfige Жыл бұрын
Yeah, unfortunately the problem with sniper isn't his sniper rifle, it's the fact that a "sniper" class just doesn't interact well (or at all) with the other classes, you can't really fix sniper without him no longer being a, well... sniper.
@mythos951
@mythos951 8 ай бұрын
You forgot one thing about sniper: he adds virtually nothing to the game. He has no ability to push, and can only defend territory; something that sentries already do in a much more reasonable way. Shounic did a test where he removed sniper from the game and the only change that happened was that people weren’t afraid of sight lines and could focus more on the mid fight. You know, the actually fun part of the game. And despite this, maps need to be designed with him at the forefront of the creators’ minds.
@HeDronHeDronHedron
@HeDronHeDronHedron 7 ай бұрын
we would need a lot of different tests for that to prove anything we have: average players with average snipers and average players iwth no snipers we need amazing players with average snipers and amazing players with no snipers to prove anything
@fakename5881
@fakename5881 8 ай бұрын
i had the most FRUSTRATING conversation in a discord a couple months ago regarding a real situation that happened to me in a match. Picture, if you will, badwater 2nd point. Normally this is a fairly easy push for blue as they maintain momentum from 1st point. One small issue though: the enemy had a godly sniper on their team who was holding down the point HARD. It was impossible to outsnipe him except with a vac medic on my side - and that usually resulted in him being dead and my team now without a medic, meaning we were unable to push effectively. There were not enough players on either team for double med to be viable. One might say, "oh, surely you could have just dropped on him as scout/soldier/demo from the top flank route? WRONG! They had pyros *dedicated* to airblasting anyone who attempted that. Did I also mention that they had an engineer nest just out of the way of the main corridor to also shoot at anyone who tried to flank from the top, or in case they somehow managed to push through the sniper sightline? As well as a medic to top everyone off just in case. And to add insult to injury, the guy was truly disgustingly aware of everything, because even when I tried to bomb him by cross-map jumping with the beggars, he would bodyshot me and kill my momentum, allowing the previously mentioned sentry to finish me off by the time I landed. Now, about the conversation I mentioned at the beginning. I vented about it in a discord server, and I was met with basically a whole bunch of "skill issue." Should've just organized a push better (nevermind the fact that we would've had to pop uber before even rounding the corner on the main sightline, wasting precious seconds). Should've all pushed from the flank (we did and got airblasted back and pushed back by the sentry). Should've flanked him (impossible). Should've outsniped him (not viable). Should've gone spy (we did. The pyros spychecked). The reason this conversation was so frustrating was that they just could NOT see that the reason this situation was unwinnable was solely due to the sniper. Had he been any, and i mean ANY other class, an uber push through the main corridor would've been enough, I'm absolutely positive. There is simply no way any other class can completely deny a sightline like that. Not to mention - isn't it kind of telling that they had a sentry and pyros dedicated to covering the sniper? Does that not scream unfair? That a SINGLE class's presence can COMPLETELY alter a defence is ABSURD. Their defence was solid and they really took advantage of a poorly designed choke, I will give them that. But their defence was not absolute, at least, not without the sniper. No class should be able to singlehandedly deny a point. To believe that sniper is fine and see an example like that and still continue to believe that sniper should even remain in the game is insanity beyond my comprehension.
@ash_dies_alone1940
@ash_dies_alone1940 Жыл бұрын
1:37 should you be able to air strafe airblasts tho? airblast is a counter to many things, rocket/sticky jumping included so why make a counter to a counter, just avoid doing those jumps near pyros and use something else, you can't always bypass your weaknesses of your kit
@SkyanUltra
@SkyanUltra Жыл бұрын
i think some items like the ali baba's wee booties and its reskins should gain the ability to strafe out of airblast. demoknight is entirely NULLIFIED essentially by just having good awareness as a pyro and being able to right-click. even as a pyro player it feels kind of dirty cause demoknights really don't have much counterplay past just catching them off-guard or just avoiding them entirely.
@ash_dies_alone1940
@ash_dies_alone1940 Жыл бұрын
@@SkyanUltra with demoknight i agree
@tomboy_kisser
@tomboy_kisser Жыл бұрын
2:19 onward: I'm sure there's a plugin that disables specific classes - I'm pretty sure the XBL version of the game even gave that option to match hosts - but if not, there's also a plugin that lets server owners make adjustments to classes' base HP. I actually use that very plugin on my server to slightly nerf & buff the sniper & spy respectively!
@fusrosandvich3738
@fusrosandvich3738 Жыл бұрын
100 hp sniper, 150 hp spy, im guessing? 100 hp sniper would at least let godly demos one shot them with a pipe. if notthat, then im curious what the changes are
@bunssugar
@bunssugar Жыл бұрын
How to counter sniper... Shoot at him and punch his aim. Move erratically and be more unpredictable. Threaten him with damage. Like any other class. Obscure his vision in whatever way you can. Like with pyro's fire. Or threatening him with literally any flare, explosive or whatnot. You've now countered the vast majority of people playing him. The only reason people think he has no counter, is because they only remember those who are insanely good with him, or those who get a good streak or two. Forget the ones who miss or body shot all the time, because why the hell wouldn't you. Then throw a fit on reddit or whatever like the turbo nerds they are. Yes he's a pick class... a distance pick class. Just like every other class at their respective ranges and with their respective talents. Not being able to reach out and touch him with a different class means he's exactly what the game says he is. A specialist. The rare ones who are good with him, will be good with him. Good. Let it be that way. Low skilled players contributing almost nothing, missing half their fully charged shots, and getting picked themselves by anyone with two braincells to rub together isn't an argument for them being 'easy to pick up'. That's like saying anyone can be an architect with a box of matches.
@commanderdemonno9819
@commanderdemonno9819 3 ай бұрын
tell me you didn't watch the video without telling me you didn't watch the video
@salsamancer
@salsamancer Жыл бұрын
I don't agree with you that sniper is easy. Sure there are crutches for bad snipers (like me), but they won't make for an effective player. A passive sniper doesn't get to sightlines that look over push points. Passive snipers wait in the back field and maybe get a lucky shot on an overextended enemy once in a while
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