HUD Creator - 3D Scripting Tool ( for Maya )

  Рет қаралды 97

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Күн бұрын

Пікірлер: 7
@Ben_LOD
@Ben_LOD 4 ай бұрын
This tool is in a beta Phase, I could need your help improving the features ! If you have any ideas of how Improve the tool, which HUD. Informations I can add inside or would like to test the tool : Feel free to comment below or join my discord to exchange about the tool !
@DK-cd2tm
@DK-cd2tm 4 ай бұрын
Let me know where to get
@Ben_LOD
@Ben_LOD 4 ай бұрын
Hi, this tool is in a beta phase, im searching for some testers to help me improve it if you could be interesting, Join my discord and dm me !
@DK-cd2tm
@DK-cd2tm 4 ай бұрын
I'm not sure I can provide enough experience as a beta tester.😇 Here are a few things I would like to see added to this HUD tool from a user perspective. It would be nice to have an indication of what type of node is currently selected. It would also be nice to be able to see if the selected object is parented to the world or a specific local transform. It would also be nice to see if there are any Constrained Target Objects that master the selected object, and if so, what the object name and constraint type are.
@Ben_LOD
@Ben_LOD 4 ай бұрын
@@DK-cd2tm the Features about type of node already is here, same as the group name, it just indicate none if it is parent to world ! I will check on my side about the constrainted Target Object, that could be a great add. Can you provide me more info about this constrained Target Object, like in which case did you use it ! Thx u so much for your feedbacks !
@DK-cd2tm
@DK-cd2tm 4 ай бұрын
@@Ben_LOD When you first apply any constraint to a target object, the constraint node is created as a child of the target object in the Outliner. And it still works fine if you unparent it from the target object and even if you parent the constraint node to a separate and unrelated group from the target object. Therefore, it is easy to encounter cases where only constraints of the rig datas are grouped separately in the Outliner, like a Const_GRP, so it takes a lot of time to understand the structure of the rigs. However, if the feature I mentioned is displayed, I think it will save a lot of time to understand the Hierachy and Constraint structure.
@Ben_LOD
@Ben_LOD 4 ай бұрын
@@DK-cd2tm Ok Great, i think i can add this soonly, if you have any other ideas, i m all ears, i build this tool with a 3d Modeler Vision, and it could be very helpful and interesting to have another departement perspective ! Dont hesitate to join my discord if you want to discuss about the tool ! discord.gg/xxvDsjQhVw
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