It's remarkable what can be done with this program with the proper knowledge.
@ScatterlingsOfAfrica2 ай бұрын
Yes, with blender, each day you can find on KZbin or elsewhere a small nugget of knowledge that will greatly simplify your life and/or make you art better.
@JordanManfreyАй бұрын
Seems weird that the end-user-facing names for tools like this are based more on how they work instead of what they do
@loxep915Ай бұрын
U ain't get nothing if u ain't practice and learn how the path is to get results ! Yall think it's so easy haha but yall never did something with blender or Houdini or Maya😂😂😂😂 All what I see is comments from unprofessional teens here without any knowledge about 3d
@RanDom-y8r5iАй бұрын
@@loxep915 What are you going on about?
@mrdr9534Ай бұрын
@@loxep915 Wow You seem so knowledgeable !!! ;) (And to avoid the risk of misinterpretation, the above was IRONY)
@MitchTube2 ай бұрын
I had no idea data transfer existed. So many times I've wanted to keep objects separate...now I can!!
@MariodeSa_MusicКүн бұрын
Buddy you are the real deal. Complex concepts put forth in clear concise manner. Obvious to see that you really understand the software.
@robm5092 ай бұрын
The Data Transfer Modifier is the Swiss Army Knife of Blender Tools. I often use it for UV projection mapping onto models with complex geometry, using a simple object as the projection source.
@bxbvxbv2 ай бұрын
any particular tut u got in mind to learn it?
@Gounesh2 ай бұрын
Any tutorials you think might help us too? Cheers!
@christopher3d4752 ай бұрын
Yeah for sure. This is one example of its uses.
@Meteotrance2 ай бұрын
If you have some tips of Unwrapping U.V coordinate texture with this , i realy want to see this as tutorial, i want to use this on retouch of U.V mapping on complexe high poly model to make them low poly and well unwrap.
@RawAustin2 ай бұрын
@@Meteotrance Let's say you have a complex high-res mesh like a photoscanned asset for example, and it's a pain to unwrap and minimize UV distortion. You can either duplicate and decimate the mesh to something very low poly or make your own low poly mesh, and then unwrap it without issue. Then use Data Transfer to transfer the UVs of the low poly back to the high poly. With Blender this does sometimes cause issues near seams that need to be manually adjusted afterwards but it can save a lot of time. Something like Maya has a much more polished version of this attribute transfer process (it doesn't work as a modifier but as a destructive tool that can afford to take as long as it needs to give a perfect result) but it is what it is.
@sveilienКүн бұрын
I enjoy these technical deep dives on specific use cases.
@wodan742 ай бұрын
This is a huge timesaver, not having to model the both shapes as one. Your tutorials are so practical and really for professional production work. I'm following you since the Strata days and now with Blender I'm again looking out for new videos, because I'm always learning something new.
@cng718314 күн бұрын
I have never thought of combining these two tools to achieve this usage before. Very useful for non-destructive modelling. Thank you for the nice tutorial!
@danialsoozani2 ай бұрын
Never used data transfer before and didn't know how amazing it is! thanks for your fantastic tips
@ChukiTheErmine7 күн бұрын
I will just leave comment here and like to help this video spread. It was very useful. A little bit slow and make me sleepy talking tbh, but defenetely no spam-talking, which helps a lot.
@testtest-bb2dt2 ай бұрын
I saw this in other tutorials, but the way you explained it makes the process really understandable. Great stuff!
@rdove_Ай бұрын
i am convinced that Blender is an omnipotent piece of software
@rodrigolucena16982 ай бұрын
Awesome! I think this technique must be the definite solution for the joining pipes intersection problem in Blender, Thanks!
@EdmundDupont2 ай бұрын
This is a good trick, on a similar note the 'bevel' shader node can be used to bake a normal map that also blends two intersecting meshes together and could maybe produce similar results with less geometry. It's worth checking out.
@christopher3d4752 ай бұрын
Yes, that can work also for finer detail areas. But I'm about to post another video showing why the Shrinkwrap and Data Transfer method is the most flexible.
@JacobHalton2 ай бұрын
Wow this is crazy. I've seen a few tutorials on how to do this kind of blending with shapes using data transfer, but this seems like the most *right* way to do it. Those other steps and modifiers really seem to give more control over it. I'll have to watch this a couple times to let it sink in 😅
@freezybean3350Ай бұрын
Beautifully explained! I'm always amazed at how much I still don't know about 3D modeling and Blender. Thank you so much. This video was awesome!
@jmh3d2 ай бұрын
It's so weird but from the first time I was learning blender and getting lost in youtube, I found one of your videos and when you started talking I was like, "uh oh he's for real trying to teach people!" 🤨 Always good stuff!
@Don-3dFlunky2 ай бұрын
Wow, this hurt my brain. I wasn't aware of this capability. Thanks for helping me think at a deeper level!
@opalstudiosАй бұрын
i love the way you explain exact how its working. i as a more technical person love hearing how it works and really understanding how the computer thinks. super cool and helpful!
@manichauhan33652 ай бұрын
U SERIOUSLY GOT A SUBSCRIBER MANNNN...its just mind bending we dont know blender yet..
@davidfrazier435811 сағат бұрын
Amazing tutorial here! Thanks for this super useful technique. It just works!!
@YAMZOOON2 ай бұрын
That's actually pretty useful! Perfect for iterating on multiple parts without worrying about topology every adjustment. Thanks!
@elliejohnson27862 ай бұрын
I recently saw this before by CGBoost, but I wasn't aware of the different weight for assigning verts to vert groups, which certainly gave a much better and unique effect here, something the CGBoost tutorial lacked (but also didn't need in its context).
@mind_of_a_darkhorse2 ай бұрын
This is a very good tutorial on Data Transfer! Very well explained! I have always thought Data Transfer was used only on High Poly to Low Poly and did not even consider this useful approach!
@jasonbowers936515 күн бұрын
Superbly explained and demonstrated Christopher. I particularly liked the way you included some tiny nuggets such as switching to active tool for the drag mode. I was not aware of that setting. Also I did not know you could add weighted value to vertex group assignment. Superb all round presentation and content. Subscribed.
@kaizu49142 ай бұрын
Super useful because you can add more separate parts with seamlessly connection just like one part without the need to add more geometry to the main part (also no messing with shading of the main part)
@UstedTubo1872 ай бұрын
Cool techniques! I never used the Shrinkwrap modifier in that way and I never used the Data Transfer modifier at all. Thanks for sharing. I also never used the shrink/fatten tool, I always just scaled. So many new tips to try.
@Newemka2 ай бұрын
Very nice, practical and comprehensive Data transfert modifier tutorial. Thanks a lot!
@blendhead2 ай бұрын
wow, that's definitely new for me!
@jimmacАй бұрын
Excellent tutorial. Love how you properly describe the mechanics and concepts rather than just describe a process.
@gsr34gh_7415 күн бұрын
Just wanted to thank you for this great piece of information, this will come in handy for my models!
@shim2822Ай бұрын
That's pretty clever! I use Data Transfer to make custom normals (for anime shading)
@NoilsАй бұрын
fwiw, I wish you the very best of luck growing your channel - what a pleasure it was to follow along. Very patient, articulate, explanations were really solid and clear, no padding, no wasted words... downright soothing. thank you!
@ganzalez892 ай бұрын
I tried to compare 2 methods myself, and it's still much faster to boolean two separate objects into one, then fix some parts, rather than use data transfer+shrinkwrap then tweak second mesh to fit other mesh to create illusion of a single mesh. But I understand that data transfer method is undestructible, and can be good for future edits.
@rileyb3d2 ай бұрын
Fantastic technique, and shared in such a clear and concise way! Thank you.
@pdc11514 күн бұрын
It is somewhere.. under my desk... my jaw I mean but who cares when I just leveled up my blender game 😅 Thank you, extremely useful tutorial.
@KrazyKaiser16 күн бұрын
Very cool stuff! Learned a lot in just 10 minutes!!
@lukeclayton757818 күн бұрын
That was really well explained, thank you.
@NeilMyattАй бұрын
Really clearly explained - much appreciated! Thanks for taking the time to do this ❤
@1zymn12 ай бұрын
What a game changing tip, thank you for the fantastic and informative tutorials. You really come at Blender in a very sophisticated way.
@djilaliachour157815 күн бұрын
Wow! Incredible... I didn't know that existed until today. Thank you so much.
@mudssirkhan3DАй бұрын
The explaination that is done in this video is really amazing as I have seen many videos related to. Nice work sir 👍
@heartlessface2 ай бұрын
pro's tips are always precious, very easy to understand, remember & neat tutorial to me, not only transfer normal direction but how weight's value work, thank you so much.
@Cobu_Cooper26 күн бұрын
This is insanely useful. And you do a great job of explaining things!
@jaideru7455Күн бұрын
This is really cool, definetly would try on some gun models
@EngineerNickАй бұрын
I love this. There is so much blender content about mesh joinery. Not even needed for some purposes. Thanks for the video :)
@ayodejiogundiran8666Ай бұрын
This is institution level knowledge you are giving away for free. Thank you.
@rajendrameena1502 ай бұрын
I think this method is okay for Vanilla Blender users but conjureSDF is the revolution in such smooth blending of surfaces. it feels like playing with metaballs with custom meshes
@christopher3d4752 ай бұрын
I've been wanting to test out Conjur, it looks like cool technology.
@TheAncientLich2 ай бұрын
Love your content, awesome video, very clear to follow and super informative 😊
@ericman23232 ай бұрын
Clear, concise, and informative. Thank you, Sir!
@maxis_scott_engie_maximov_jrАй бұрын
Finally a way for perfectionists like me to do this without disaligned topology nonsense Man Data Transfer is quite powerful
@ba_vinci9220Ай бұрын
It is exactly what I've needed right know! Very clear and useful tutorial! Great thanks!
@DanielOakfieldАй бұрын
Useful??? This was gold!!!! Instant subscribe! Thanks Christopher!
@christopher3d475Ай бұрын
If you want to see an even better application of this technique, watch this followup video. kzbin.info/www/bejne/h5mWqmmie6l2r7c
@seth111yta12 ай бұрын
Allow me to summarize: 1) *Shrinkwrap* a vertex group onto some object. 2) *Add* just the vertices touching the other object to a new vertex group. 3) *Data transfer* normals to the new group from the other object.
@grobknoblin54022 ай бұрын
This was super awesome! You explained everything so easily for begginers like me! You are an incredible teacher i can wait to try this out thank you so much! my hero!!!!
@thomastheeditor24 күн бұрын
*Chef's kiss* This is so useful! Great explanation.
@jujuboohoo2 ай бұрын
I'm just happy data transfer getting some love finally. lol It's great at fixing bad shading when you cut into curved surfaces.
@fckngienaz45482 ай бұрын
nice trick, very useful. first time Ive seen it in Chris P. 's courses
@SilverwingVFX2 ай бұрын
Thank you very much for this great tutorial. This is a great workflow that surely will come in handy for projects in the future 💪
@BrentonWoods7742 ай бұрын
This is why I'm subscribed to this channel 👏
@RoniStudioАй бұрын
i though it can only achieved by using plugin but you explain it in detail, nice information!🔥
@kizhaband563220 күн бұрын
A very useful tutorial indeed
@Malfunction_542 ай бұрын
THANK YOU! Data Transfer was my missing link. This has been driving me nuts.
@VantaTDM2 ай бұрын
Thanks for being so clear; this is great method!
@kbeiller911628 күн бұрын
Cool video Christopher! Nice Tumbler too 😂
@thequietkid15482 ай бұрын
Such a great explanation there. Super Helpful, Coz i barely used data transfer modifier tbh
@MishimaZaibatsuCorpАй бұрын
Well done! Awesome technique!
@saustall-productions8568Ай бұрын
Very useful and very good explained, thanks
@CounterPunchGames2 ай бұрын
Pretty cool method, will definitely be using it in the future.
@colepeterson539212 күн бұрын
Learned something new thanks!
@thuxedo684825 күн бұрын
Yer a wizard! Love how well you explain stuff
@matslarsson5988Ай бұрын
Absolutely brilliant
@felipebaul11192 ай бұрын
You have a lot of quality stuff in your channel, you deserve a lot more subs. Nice work 👍
@bitlong46692 ай бұрын
Useful? This is like godlike level. Very nice to know this. Thank you so much.
@ZaneOlsonАй бұрын
Great tutorial! You’ve saved me hours on upcoming projects
@ShonkV2 ай бұрын
amazing tutorial
@mustafakuscu6943Ай бұрын
Thank you this is a useful tutorial .
@eznosnopes52762 ай бұрын
The shrink wrap modifier is very powerful. If you need to add a hole to a subdivision surface but doing so distorts the curvature, applying a shrinkwrap to it with a copy of the mesh before the hole can fix curvature issues. Vertex groups can then be used to limit the modifier influence.
@grigoriygorchitsa8253Ай бұрын
This is an amazing tutorial. Thank you!
@andysellers82982 ай бұрын
Dang, I had no idea this was possible. Thank you.
@shridharjage39392 ай бұрын
Simply brilliant 👏
@lachainedespotes2503Ай бұрын
Awesome tutoriel ! I've learned so much things in it .
@arielmarshall5501Ай бұрын
Nice trick. Thank you sir.
@MemSczyzna27 күн бұрын
wow i understand everything your voice is soo good
@BlenderBobАй бұрын
Really cool technique! Thanks!
@holapro878027 күн бұрын
Thank you, this is reaaaaaally helpful
@rbettsx8 күн бұрын
I guess for economy, here, the transfer modifier should be applied, and the normals baked into a custom layer. If the blend has to be animated, though, Vertex Weight Proximity might be worth a look, to assign weights dynamically.
@ofekpearlАй бұрын
Thank you, this is very useful!
@Meteotrance2 ай бұрын
For sure it's usefull , i hope this can solve the N gon probleme, this is a smart way of using object data transfert.
@Puckerization2 ай бұрын
Excellent tutorial, very useful indeed. Thank you!
@tiagodomingos3930Ай бұрын
Beautiful! Thank you!
@Gounesh2 ай бұрын
That’s wild! Thanks for sharing.
@privacytest9126Ай бұрын
This is wonderful! Thank you so much. 😊
@scrab5459Ай бұрын
I did indeed find this to be a useful tutorial, thank-you :)
@hassansiddique8509Ай бұрын
Awesome technique.
@rajendrameena1502 ай бұрын
I think, this method is good for vanilla blender, but conjuresdf is the real magic when it comes to such smooth joining, it feels like mesh meatballs.
@TheCrackingSparkАй бұрын
This process was fucking elegant dawg!
@RanDom-y8r5iАй бұрын
Good tutorial, thanks!
@joebuehrerАй бұрын
Very useful information. Thank you for the great video.