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This video contains every single individual significant movement option in Parkour.*
BASICS
Jump: 0:26
Edge Jump: 0:51
Vault & Vault Jump: 1:06
Wallclimb: 1:26
Landing: 1:55
Wallrun: 2:12
Pipes: 2:33
Pads: 2:48
High Jump & Long Jump: 2:57
Ziplines: 3:37
Dropdown & Dropdown Slide: 3:48
Long Jumping up ziplines: 4:04
ADVANCED
Wallclimb Boost: 4:17
Double Wallclimb Boost: 4:36
Double Wallrun: 5:00
Stringing: 5:07
Static Long Jump (SLJ) & Height Combo: 5:27
Wallclimb Boost Tips & MS: 6:01
Wallrun Dash: 7:08
Coil Long Jump: 7:34
POWERGRIP
Wallclimb while falling: 7:49
Extended Wallrun: 7:58
Extended Dropdown: 8:04
PARAGLIDER
Overview: 8:13
Combo Drain: 8:29
MAG RAIL
Left-handed Wallrun: 8:40
Wall Hang: 8:48
Extended Wallrun: 8:56
Faster Dropdown: 9:02
Mag Dash: 9:08
Paraglider Cancel: 9:28
Infinite Climb: 9:37
GRAPPLER
Grapple: 9:56
Grapple High Jump: 10:09
Double Grapple: 10:22
Grapple Cancel: 10:31
Paraglider Cancel: 10:57
Grapple Dash: 11:04
Grapple Dash + Wallrun Dash: 11:15
Prop Dash: 11:26
Grapple Hop: 11:38
ADRENALINE BELT
Overview & Timing: 11:47
Mag Rail Interaction: 12:08
Grappler Interaction: 12:17
Adrenaline + Grappler: 12:21
Stim Cancel: 12:38
OUTRO: 13:09
*A few things I forgot to cover:
Directional Wallrun Dash
You can angle your wallrun dash to send you in any horizontal direction you want with WASD
Grapple Wallrun Dash
It's basically the same as a grapple dash, but you grapple infront of you while wall running and jump out of the wallrun the moment you get pulled.
I hardly use this move because it's extremely dangerous, as it eats your midair grapple, making it hard to recover from.
Sliding/Slide Jumping
Sliding (hold your down movement key while moving on flat ground) gives you a speed boost, and jumping out of it gives you extra jump height and distance, this can be useful for jumping ontop of obstacles.
Springboard/Coil Springboard
Jumping over an obstacle and holding space will cause you to springboard upwards, giving you much more height than a vault jump. If you coil (hold your down movement key right after a jump) before doing this, it will give you considerably more height.
Purrhopping (B-Hopping)
A very advanced move, line yourself up with the edge of a building, hold down your walk keybind, grapple straight ahead along the edge, look perpendicular or diagonally away from the edge, and mash jump the moment you get pulled.
Songs:
Camellia - flying in the flow of deep-sea
Porter Robinson - Wind Tempos
Porter Robinson - dullscythe
Station Earth - Cold Green Eyes (ft. Roos Denayer)