Etho absolutely losing it at the amount of reading for the tutorial is SO FUNNY
@juliec.5472 ай бұрын
He turned into Bdubs for a second XD
@alyssa094852 ай бұрын
1:22:09 Made me LOSE it 😂😂😂
@kandidatnummer-kf6zc2 ай бұрын
Etho shouting AWOOGA AWOOGA was not on my bingo card for today LOL
@nikhilgirish73142 ай бұрын
Comrade, u hv no idea how much more excited I am from just from reading ur comment. Thanks
@Evanlyn242 ай бұрын
1:29:01
@mikafoxx27172 ай бұрын
Etho horns?
@ricardogranados2 ай бұрын
I loved that the game is called “Hungry hermits” and Skizz goes and just ask Bdubs “Have you played Noodles yet?” Which is a perfect name for the restaurant
@dawson88542 ай бұрын
NOODLES IS PERFECT
@StorytellerForeverYT2 ай бұрын
Oh God, I hope noodles becomes the official name 😂
@kibitzapple_._42782 ай бұрын
Where did noodles come from? Is it because all the red stone?
@hycan47822 ай бұрын
Tango mentioned he wanted players to name their own restaurants, but I hope Noodles, Tanguini, and the like are popular choices.
@A_4_Ever2 ай бұрын
I like how dedicated the hermits are in making a game. like tango can just play plate up! with the hermits, but the fact that is a game in minecraft is crazy. This really inspires me to make my own game
@CaptCoolTime2 ай бұрын
Agreed, I've started making games in minecraft entirely because of Tango.
@MikeI08II82 ай бұрын
If you haven’t watched tango’s making of decked out last season (or season 7) you should really check it out!
@JackieAych2 ай бұрын
And he made Among Us in Minecraft.
@A_4_Ever2 ай бұрын
@JackieAych and he made the first (i think) ever iron farm
@swiftlymurmurs2 ай бұрын
@A_4_Ever Well he certainly was The Iron Farm Guy, to the point that, in season 2 when Mumbo was building one of his designs on the server, he invited Tango over to fix some bug with it before he was even a member of hermitcraft. It's the only time I can think of someone was just sporadically whitelisted outside of some major event
@mccannnd2 ай бұрын
3:04:19 I honestly think this is a really good sign for the game. Skizz had a really different playstyle to Bdubs (Skizz was in the farm basically 24/7 while Bdubs was mainly in the kitchen). So not only are there multiple playstyles, but certain players value certain upgrades extremely highly because of those playstyles.
@Ajlez2 ай бұрын
I'm trying to think of a nice way to say "But Skizz's inventory management had something to do with that" and I can't figure out how. XD I mean I guess that counts as playstyle, yes. :D (not letting myself interpret it as frustrating, but still couldn't stop my inner monologue from commenting "...he's leaving the farm with [whatever] in his inventory slots again..." lol)
@gerald78272 ай бұрын
Bugs I noticed (that tango did not write in his notes): -At 2:35:58 you can see the door to the valve chamber open, it seems this is becuase the phone was ringing. -You mentioned this during some of the games, but whenever a day is won, the upgrade sound went off in the middle of the success music. -At 2:38:50 you can see the vavle chamber door opening, I think this is when the button for the crafter gets pressed it opens. -If a rat is dropped into the kitchen when the flood is going on, it doesn't take fall damage so it takes many more hits to kill Ideas: -Instead of a lava bucket, a dried kelp block should dispense every 2 days in front of the furnace (copper bulbs would make this easy to do) -The flood should trigger water in the farm as well that breaks the crops the chefs had growing (if the flood needs to be more disrupting) -There should be 2 counter upgrades that each push out 2 counters, so it's more likely to get the upgrade and not as powerful, since personally it seems the one upgrade pushing all of them out seems a little strong (which might be a good thing) -The minecart should go up after every day so the chefs can see how they are doing (might be a "dlc" thing if it seems too big of a task for this late in the creation of the game) -Starting the game should open a door to the between-day room. That door should close when the day starts (if redstone space allows) -You could put a button in the freezer that opens the main door when someone dies, so the person who is still alive has to get let out of the freezer by the one who died, then they have to figure inventory out since their inventories would be mixed. This game is so entertaining to watch. I always find myself smiling and laughing at the interactions it creates. Great work as always, Tango!
@bimdroid2 ай бұрын
1:09:47 Skizz arrives 1:16:30 Etho arrives 1:26:47 Etho and Skizz first run 1:37:57 Etho and Skizz second run 2:07:46 Etho and Skizz third run 2:49:51 Bdubs arrives 2:58:45 Etho and Bdubs first run
@CanOfRabbitHoles2 ай бұрын
are you the same dude who was doing this for the decked out runs? because if so, you are champion, if not, you are about to become one lol!
@GabrielRettig2 ай бұрын
Thank you!!
@RoyalYoutube_PRO2 ай бұрын
Tango laughs so openly and happily nowadays... it's nice
@DanielTheOcto2 ай бұрын
Was he noticeably more closed off in the past?
@jmggofficial2 ай бұрын
@@DanielTheOcto Yepp
@laartje242 ай бұрын
Just the other day I was saying to a friend that I am happy for him that he seems much more confident and comfortable with himself. We are rewatching season 3, the first season we watched him initially and it was interesting to see the differences. (Still a fun good quality season, would recommend)
@samgoldhen2 ай бұрын
tango: "sam are you okay?".. i promise im okay! no need to worry about my silly shenanigans.
@wizardom2 ай бұрын
1:21:21 Etho's reaction to the 9 books of tutorial is hilarious! 😂 "oh yeah, right!! do you think Hermits are gonna read that?!"
@BlahCraft12 ай бұрын
Bdubs is a great beta tester. The character he plays is full of bravado, confidence, and bluster, so when something doesn't go in his favor, which happens often while still learning during beta testing, all the bravado becomes ironic.
@marniejane112 ай бұрын
There is no one as humble as you, Tango. Bless your sweet self! ❤ You deserve all the donations and gift subs!
@kkatellyn2 ай бұрын
The four of you guys together are so iconic and entertaining, I could watch you all day long!
@myst13072 ай бұрын
Bdubs and Etho both standing there taking the same order 😭 This game is so much fun OMG I just can't wait for the game to be opened officially
@Spectervamp12 ай бұрын
2:17:51 what happened here was Skizz accidentally took his chestplate instead of giving him the beetroot I think, so the armor stand went back with no chestplate and no food. This is an awesome game tango, good job
@pocketturtle67452 ай бұрын
I'm a bartender and Skizz yelling "oh shut up!" at the phone is so very accurate hahaha
@user-pw5do6tu7i2 ай бұрын
Etho accidentally giving "impulse" the wrong food, is a form a temporary storage
@akivajacobs70902 ай бұрын
Also true in Plate Up...
@Jad60aj2 ай бұрын
I remember back in Decked Out 1, Hermits were weary of throwing item around even outside of the dungeon in fear hoppers would suck them up. But these days, those fears have been made into an incredibly fun, incredibly technically-advanced game! I can't wait to play this in the world download.
@__bennie_2 ай бұрын
For players in the kitchen; add a pot that they have to stir by standing on a pressure plate for a couple of seconds, or clean the freezer door because it can 'lock' itself from the ice forming around the seal, this can be a 50/50 chance for example at the start of the day (where it froze shut overnight). And a (if needed) solution to the players low health could be a 'lunch room' which splashes them with 1 or 2 healing potions, this will not affect the food situation but gives them a way to replenish them when they took damage from the freezer or silverfish and keeps them occupied while doing that. And another idea for a upgrade is to start the day with an full water source (water bucket) at the start of the day, where they can focus on gathering other supplies. You can also add an 'easy' mode which will turn on a healing beacon such that players won't die that easily.
@hycan47822 ай бұрын
Easier than a lunch room, just a pressure plate in front of a first aid kit that activates the regen beacon while stood on.
@ithinkitsjames6192 ай бұрын
tangos an absolute genius, its been said a million times before but it needs to be said more. decked out was incredible, i still play it every now and again, while this isnt as massive of a project, its still redstone madness
@thechartech2 ай бұрын
Upgrade idea. Corporate pizza party. Slice of pizza for all your hard work.
@cospaws88102 ай бұрын
Haha too real 😂
@Bullwinkle392 ай бұрын
"the rats took the dog treat" is not something i thought id ever hear inside Minecraft 🤣
@neongreenwool2 ай бұрын
It's moments like this that really shows how much it was a good decision to let Skizz in Hermitcraft. I genuinely enjoyed this vod.
@polarmoss2 ай бұрын
I was grinning at my screen the whole time. Great fun!😂😂
@NikitaBelomestnykh2 ай бұрын
May be a small comment that you won't care about, but I think changing the floor in the lobby, where they select the upgrade and start the day to red carpet or something very different from the rest of the restaurant, could be a good indicator to separate the areas and make it more obvious that this is a different environment and the game is not on.
@jlyons4922 ай бұрын
A vod being #16 on gaming trending is so cool
@monsoonsheep2 ай бұрын
Tango you're the coolest and you inspire me so much with how creative and dedicated you are. I've been watching these streams since the season 7 DO and it's always such a good time working on these and hanging out with the hermits, it's a whole vibe and I feel at home here. That's special and I really appreciate you for that.
@rowanrooks2 ай бұрын
99 unresolved bugs in the game, 99 unresolved bugs. Take one down, patch it around, 101 unresolved bugs in the game~ But seriously, it's looking incredibly playable now! I'm excited to get some hermitcraft videos when everyone comes around to play noodles.
@zathrox102 ай бұрын
Hey Tango! When you said there isn't much to do for the kitchen staff, I think that's true for day 1-2 but when you consider gold and other endgame recipes + the trash cleanup you plan to implement. I think they'll be fine! As if they are smart, they'll start preparing gold nuggets, storing stuff on the counter, etc
@zathrox102 ай бұрын
Oooh and for end of day, maybe a voice recording, "restaurant closed for the day, meeting in the lobby immediately"?
@andydruid7782 ай бұрын
Tango you should add an ender prearl stasis chamber in the start room. When day ends they will be teleported out! Edit: You can make the ender pearls fall against honey blocks the go through trip wires and trigger a t flip flop to say that player is ready to play. Then teleport when day is over by using slime blocks to fling their enderpearl back up.
@notkyle63092 ай бұрын
That’s actually really smart
@MrBlbll2 ай бұрын
+1 to that, seems to be what tango wants of the game
@hunterhanson9452 ай бұрын
This is a great idea!
@Jmanr032 ай бұрын
He mentioned that jokingly in this stream but he responded to this in previous streams already. It’s overly complex, hermits will forget to throw a pearl. Plus pearls damage by like 2.5 hearts, and health is already a struggle for players
@andydruid7782 ай бұрын
@jacksonreasoner1408 ? Did you read the edit? It would trigger a 2nd ready up. You would still keep the existing pressure plates to ready up. Both need to be on for the door to be opened. The damage can be fixed by players eating before the next round starts.
@jaek952 ай бұрын
- For the hoppers beneath the mud in the farm passage, all of them get locked by the redstone line that is next to them that powers whenever a player stands on one of the pressure plates. The door upgrade would probably also power the block that the door is on which is probably the one that is most likely for items to be thrown onto. - For the idea of customers leaving a mess behind them after they leave, remember that cocoa beans are an ingredient, so you probably don't want to make customers drop those as trash. Or you might want it if you want the players to make trash cookies? - On the note of you being shot by your own games arrows, how filled are the arrow dispensers after all of the building and testing? - Repeat from last vod comment about the qc'd patience droppers (ignore if already fixed). An idea to fix the qc droppers would be to move the droppers by one block sideways relative to their current position so that each dropper is between two clocks. You could then use the same system that you first had for the droppers, 2 extra hoppers would be needed per unit but they should no longer be qc'd. Alternatively you could delay the start of the dropper clock until all redstone blocks has had time to reset, just to avoid having the constant clock? - Funny side effect, the crafter firing opens the door to the valve room briefly. I don't think that it is worth fixing. - I'm confused as to what caused the 'too many tables' bug, the first thing that strikes me as a possibility is that the upgrade line that gives more tables gets powered somewhere during a day? A bunch of reminders for non essential thing: - Add audio to the crafter for each cycle in the crafting and for when an outgoing call is made after all customers have arrived. - Check the number of points per call, and also the number of points lost per call missed. - Change the buttons for the upgrades to different colours to make it clearer which button does what. - Double check the number of bonus points per phone call made? It doesn't appear to be day+1? - Expand the melon and pumpkin farm, a run ending due to lack raw materials will be frustrating.
@grahamyoung25572 ай бұрын
I would argue that the melon/pumpkin farm is actually an essential change. Ultimately nobody wants to lose to rng (especially if they’ve done everything right up to that point) and if 2 teams run back to back the chances that the first team uses all the melons is decently high (if they are good enough to get far) and would cause the second team to almost certainly lose at the first melon order. This would mean it becomes the meta to wait for everything to regrow before each new run and that’s just annoying. It also might mean that a team could lose in a later round due to melons not regrowing fast enough. In that case it just seems like bad game design.
@caesural2 ай бұрын
Allowing more melons/pumpkins to grow is also a problem because it allows players to get too many products quickly. It should really be a dropper, but Tango knows this.
@gttkp2 ай бұрын
The melons and pumpkins currently share a row in the middle. Spacing one more block between then and then maybe removing one plant each should be fine. That way each plant has 2 adjacent sides to grow to
@grahamyoung25572 ай бұрын
@@caesuralhow does that actually benefit the player in a way that unbalances the game? The only downfall I can think of is melons might become the only food source players ever use which I believe could make the health management less challenging but melons are also a very poor food source anyway so there’s still a trade off. Also this will be the case for some food anyway (there will always be a meta food to eat and there’s not really a way to prevent it). Having an excess of melons is not game breaking in my opinion because melons are already the easiest food to get anyway so making it slightly easier is not a huge deal. My main concern lies in the fact that players could do everything right and still lose because of rng not spawning melons which is a worse outcome imo than melons becoming the meta.
@moonworks75172 ай бұрын
Watched this on Twitch and I was grinning so hard throughout it, it's so satisfying to see the game you've been making for months finally all come together to create such a fun experience, and the shenanigans with the other hermits are hilarious as usual, it genuinely made me laugh out loud for a few moments. Congrats on getting the game ready to release!
@slothomatic2 ай бұрын
Etho: you should add that as a rule. Translation: if you don't I'm going to exploit it 😅
@syl_boots2 ай бұрын
hey tango, i’m loving how hungry hermits is turning out! here are a couple ideas i had after seeing the playtests today: 1. maybe you could encourage players to return to the break room at the end of the day by putting the upgrade system on a timer? like they only have 10 or 15 seconds from the end of the day to select their upgrade before it clears out. 2. i bet the flood would be a lot worse if it could somehow wash items off of counters. i don’t know how you could do that without significantly changing the layout of the kitchen, but it would make stopping the flood a much more urgent thing.
@aarongrissom66352 ай бұрын
2:23:04 I saw that smile Tango, I know you like to watch the hermits suffer. Don't worry, so do I 😂
@AvryxCraft2 ай бұрын
this game is so much fun, watching them bicker and panic is hilarious
@e10hotrods2 ай бұрын
Etho-bdubs one of the best duos ever! Comedy but still efficient.
@Arizon_Rose2 ай бұрын
I love that they're going to learn to manipulate the patience for prepping the next day.
@liamengram63262 ай бұрын
Skizz told that customer "No more shirt? No more service!"
@laartje242 ай бұрын
2:19:56 I love how Skizz actually finds ways to lose to things that would legit get your restaurant closed, like giving customers food poisoning from serving raw food and randomly taking customers clothes off.
@moonworks75172 ай бұрын
Also some ideas I had while thinking about the game: - As a penalty for death I think just losing some points would suffice, having a pressure plate that players are forced to spawn on and checking if the day is active should work. Losing points and still having to let your teammate out of the respawn room should hopefully make death feel like something they want to avoid despite it not losing them the round, similar to the phone ring. - I do think that more skilled players are going to be using the initial ~30 second preparing time before any customers to start preparing food extensively, not only so they have something to eat but also so that they don't spend time later on with 3 orders needing to use the crafter. Some of that was seen during the playtest where Skizz and Etho would instantly start growing potatoes for themselves at day 1, it may just be a matter of time and strategy before they start making things like pumpkin pie early on so they don't have as much pressure later on. Having food available because you prepared it during the initial downtime should be insanely good. - While it would be something big to implement, if you still want more to do at the start of the day then maybe having a small task where you "empty" the garbage cans once to get some bonus bonemeal or something like that? (Maybe the bin is locked off until you do empty it?) As if you're cleaning up from the previous day and getting things ready before customers start arriving. Having a button that dispenses a black bundle as a fake garbage bag and then a place in the farm where you can dispose of it? No idea what would be at the farm though since it's already tight for space, replacing the bin in the farm with a industrial composter? Not entirely sure myself :P
@StandingStill2 ай бұрын
1:35:25 "I don't see any evidence" "Skizz totally eats dog treats irl"
@agentminerchuan00718 күн бұрын
If I remember correctly, during the gamers outreach stream, Tango did eat dog food.... Edit: In Zedaph's stream for gamers outreach titled Clumsy Cooking 4. In the timestamp called Samdwich Bluffing, Skizz was called over to handover cards to Zed and Tango. 1 would add bacon to their sandwich while the other would add dog food into their sandwich. Tango gotten the dog food........... I kinda see this moment as a call back inside joke between friends.
@chuiu2 ай бұрын
You really need to rename the lobby area the 'break room' because that is where they go in between rounds to take a break. Oooh, that gives me an idea... they can spend their points (emeralds) on food in the break room if they are desperate to eat between rounds.
@Fefshtr2 ай бұрын
yeah, the counter is surprisingly making the game more fun not just easier, and there is still value in having other counters for sure. OMG the fast crafting definitely made it possible for them to win day 3
@Rika-g7o2 ай бұрын
As always: thank you so much for the quick upload! This is a great treat for the weekend. ❤
@westfaire2 ай бұрын
I saw a lot of this live and I’m happily watching the play tests again. This game is so fun, can’t wait to see more people play!
@myst13072 ай бұрын
"I'm more important than the phone" is absolutely sending me 😂
@denvermountainman2 ай бұрын
A cool upgrade would be "Staff Meal" that would drop pork chops at the end of a day to rebuild health. This game is so much fun!
@ISuperfan2 ай бұрын
I know the reason the customers outside float down, but I love that it looks like they are coming down a set of stairs…like Cheers. I think my Gen X is showing.
@dansavit2 ай бұрын
literally just finished watching this on twitch , thank you for uploading!
@tona11Qapik2 ай бұрын
1:42:26 love how the importance of reading the tutorial books can be summed up in a single "ehm"
@TactiDM2 ай бұрын
1:16:54 i love the sibling-style rivalry between etho and skizz
@mccannnd2 ай бұрын
For customers dropping trash, you should fill each dropper evenly with multiple trash items (I'm thinking string, sticks, and paper). Then your inventory will become even more chaotic and customer trash would become a bigger issue. Edit: I removed the idea I had on this comment of adding an upgrade that prevents customers from dropping trash because the exterminator upgrade does effectively the same thing
@IsochronyxMC2 ай бұрын
Any plans for Easter egg customers? It'd be fun to occasionally see a Lizzie or Jojo drop in for a quick beetroot!
@seleniticdawn2 ай бұрын
Oh man, Etho's plumber idea was brilliant. You could have lectern with a phonebook on it that would select what the phone button does.
@AAR0NWE1R2 ай бұрын
With regards to death penalty, I think there should be a one-way door as was discussed but going through it takes away a point so the live player can complete the day if possible. Then have that scale by one each time (and reset per game, not per day). So, if a team have a death it's not a big penalty but if they die 4 times, all of a sudden they're losing 4 (or more) points; depending on how much Tango decides to scale deaths by - Cause im not sure losing one extra point per death is enough with the current balancing.
@matthewritchieofficial2 ай бұрын
SUPER fun to watch. can't wait to watch more duos progress through the game
@StorytellerForeverYT2 ай бұрын
57:26 His lill face I can't it's like his brain is just going _"Is this really happening right now!?"_ 😂
@rowanrooks2 ай бұрын
I feel like Porkchop Party would be a funny upgrade. Have free cooked porkchops available in the breakroom for employees only. I think that players who lose a lot of hunger from taking damage or sprinting everywhere would really value that upgrade, too.
@igustibagusananda77062 ай бұрын
First game start at 01:26:46
@leofeldman28992 ай бұрын
ty
@5MileSmile2 ай бұрын
You are the Mvp
@bluenono38212 ай бұрын
thank you for vods! I appreciate you 🙏
@hermitcollectorАй бұрын
There's something about Skizz constantly ending up in the freezer screaming "LET ME OUUUUUUTTTT" that just kills me 😂❤
@yiannchrst2 ай бұрын
Yeah! I've been waiting for this VOD! It's gonna be so much fun!
@LilyShardАй бұрын
I ADORE the music, just bopping along the whole time
@MrBlbll2 ай бұрын
1:41:36 for end of day clarity, add a music for night? (elevator music, cleaning staff, or "pick up kid from school" kinda vibes?) EDIT: that freezer rush after the "nothing much to do in the kitchen" comment was amazing
@csquared5252 ай бұрын
Idea: what if the freezer dropped 2 snowballs at 1 time, that way they could get 2 pieces of food instead of hitting the button twice? It seems like this would really help with day 3 and all the cooked meat.
@sammyisanoctopus2 ай бұрын
The outgoing call is to call people on the waitlist and let them know you have an open table for them. [sagenod] Obviously your restaurant is so awesome you have a waiting list.
@vedantgupta21452 ай бұрын
Tango if the patience only decreases after day 8 it would be better , as it would make balancing a whole lot easier. Really excited for the hermits to enjoy hungry hermits ;)
@ninjakirby7772 ай бұрын
I agree with this as beyond day 8 is considered the “go until you lose” part of the game and is the part of the game thats not being balanced for.
@dbseamz2 ай бұрын
Second this! The difficulty already scales with menu items ordered and number of customers, and I think players getting used to a set patience timer is good for smart strategies.
@Rallion12 ай бұрын
100% agree with this. It'll be *way* easier to strategise for a fixed-length patience timer, and there's already enough difficulty spike between the 8 main days.
@StorytellerForeverYT2 ай бұрын
3:22:44 Need to get this to Cub for a horn 😂 "Don't you worry! ... I'm gonna die." 😂
@psycatnip2 ай бұрын
Solution for the lava - block access to the furnace with an iron trap door unless the lava upgrade is unlocked
@matthewcox95442 ай бұрын
An upgrade for the freezer could use dispensers with buckets in the floor to pick up some of the powdered snow would be good, make the freezer easier while not losing the panic when players don't have the upgrade
@Yirggzmb2 ай бұрын
Tango: Imagine not having the day after thanksgiving off. That's horrible. Also Tango: I kinda wanna do some black friday shopping And who's working those black friday sales, hmm? :P
@aaro_n2 ай бұрын
I've been waiting for this upload!!
@Dlab.designs2 ай бұрын
Just noticed the tiny shovel as a spoon on one of the tables . Would be cool to use a trident as a fork for extra details and silverware
@milohobo91862 ай бұрын
Tango could seriously sell his mini-games on the market place. I don't know how much Microsoft takes, but I bet he could still get a decent chunk of change.
@avakining2 ай бұрын
That would require him learning Bedrock redstone lol
@chicabear2 ай бұрын
@@avakiningplus a lot his games rely on custom audio. Of course they could be changed to minecraft sounds but I think it loses a lot
@radar97902 ай бұрын
His redstone only works with the Java version. Microsoft seriously should consider bringing a few of his games into realms or something.
@aserta2 ай бұрын
I don't think he wants to deal with that hassle, and neither of the games of late can be monetized in that respect. As is, it's kinda fringe as they are inspired games. If they were Nintendo games, you can bet they would've sued by now with how trigger happy they are.
@Cilibi2 ай бұрын
This is a true Dads being Dudes stream, so much fun lol
@bearpawdgamr27852 ай бұрын
Maybe have two furnaces, and a wall/block that pops up in front of the active one when the game is over? that way the one with fuel burns out, while the next game is played, and then the wall swaps? The chaos of this game is so spectacularly hermits, and it's amazing! great job Tango!
@StorytellerForeverYT2 ай бұрын
3:11:00 is crazy, Tango is watching as Tango is served by TWO waiters 😂
@-FutureTaken-2 ай бұрын
the difference between Etho+Skizz and Etho+Bdubs is hilarious
@jones73992 ай бұрын
what you could do is turn on a regen beacon at the end of each round to heal up the players
@NamesAreHard30372 ай бұрын
For the inventory locks, you could use the recently added max_stack_size Data component. You need a command or datapack to set it but I feel like that's within the spirit of hermitcraft, not really different from custom_model_data.
@asteria42792 ай бұрын
3:25 - what's the restaurant called? Add a sign at the starting room so people can name their restaurant before starting 😂
@milohobo91862 ай бұрын
Great food, but it cost me the shirt off my back.
@ryanj79702 ай бұрын
You could and an "end of shift" bell that rings at the end of the day, so people leave without lingering
@DarkAngel-ki3co2 ай бұрын
Yelp: the food was good until the waiter pants me and threw me out.
@dariaemagan58122 ай бұрын
Since etho talked about it on his lets play Episode, I really notice it when tango has inventory/ storage struggles and thows away crafted items and I think how cool it would be to throw everything in a furnance and it be the standard blocks again 😮😢
@LochsPlay2 ай бұрын
Love the game, Tango! I would love to see some of the Life Series/Empires players join, especially Jimmy or Lizzie! ❤️
@artbymystical17542 ай бұрын
dropped everything to watch this LOL ❤
@dawntreader12472 ай бұрын
glad this is posted here now! the twitch vod muted a whole bunch in the middle
@VeRNal_FunGUs-mh5tv2 ай бұрын
crazy stream man you deserve it!
@StorytellerForeverYT2 ай бұрын
I wanna see real kitchen personnel who are used to the communication in a kitchen play this so bad 😂
@StorytellerForeverYT2 ай бұрын
Oh god... Etho and Skizz is like Kakashi and Guy 😂
@rayofsonshine2 ай бұрын
You could move one of the water flood points to be on top of the counter so when the flood comes out it pushes the items off the counter 😂
@justifiedgold2 ай бұрын
Such a great game. Tango has max talent.
@Orindale2 ай бұрын
It feels like a great upgrade could be dried kelp for the players in the break room, so they can fill up between games
@StorytellerForeverYT2 ай бұрын
Need to rename the tutorial room the Chef's Academy 😂
@rototiller3452 ай бұрын
Personally like the no roof to the shop, makes it seem more like a game show on a stage
@RainBowGamerXP2 ай бұрын
what a hermitcraft episode this week OMG this is huge announcement ok I can't wait to see it. i am wishing you the beast of luck getting it out this week sometime.
@feeneyx40552 ай бұрын
You should have a book for ‘restaurant reviews’ and just add top voted comments from viewers as if they were the customer… for example: “1* - skizzleman stole my clothes. Got kicked me out before i got my food” 😂
@defiantly_emily2 ай бұрын
Need to add a player head sound of Skizz saying, “Guys! I’m starving!”