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While being escorted to a mysteriously irradiated site, a scientist experiences strange visions.
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Using a realtime game engine, a motion-capture facility, and off-the-shelf visual assets, acclaimed VFX artist Sava Zivkovic showcases the immense potential of Virtual Production to filter down to indie filmmakers everywhere.
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IRRADIATION
Directed by Sava Zivkovic
vimeo.com/savazivkovic
"Did you know that Jon Favreau "shot" the latest Lion King in VR? That the reason The Mandalorian is able to produce such epic landscapes on a TV production timetable is that it is filmed in front of a giant LED screen which adapts to the camera in realtime? Oh, you did. Disney is the biggest name in entertainment and never suffers from a lack of publicity, so it makes sense that you've encountered one of the many trend pieces that describe the emerging field of "Virtual Production" and how it is a "gamechanger" and "the future of filmmaking".
You may know this, but it is one thing for these bleeding-edge tools to be in the hands of creators at multi-billion dollar studios, what you might not know is how close we are to their adoption by the rest of us.
Today's short is truly a fascinating glimpse at the current state of play. From acclaimed VFX artist Sava Zivkovic, Irradiation is a 9min mood piece that crosses sci-fi horror with "Chernobyl"-inspired imagery, creating a heady CG animated short long on atmosphere and menace. Many of the usual hallmarks of a sci-fi proof-of-concept apply here: detailed, photo-realistic characters that might trick more than a few of you, terrific motion, cinematic direction, and detailed environmental worldbuilding are all featured. What is even more notable than the end product though is how it came together; both its workflow and the film's status as a personal passion project.
Using a realtime game engine, a motion-capture facility, and off-the-shelf visual assets, Zivkovic creates a million-dollar-looking animation largely by himself. Irradiation is great, but it's not terribly dissimilar from work we see all around us-in movies and TV, or advertising and gaming. However, as recently as a couple of years ago, you'd expect work of this quality to require at least a small studio and/or for it to take months of labor. Instead, Zikovic produced Irradiation in 4 weeks in a manner more akin to an indie guerrilla shoot...
FULL REVIEW: www.shortoftheweek.com/2021/0...
CREDITS
Written and Directed by - Sava Zivkovic
Assets provided by - Big Medium Small
Motion Capture and Animation - Take One
Motion capture performance:
Evgeniy - Nebojsa Jez
Mirbek - Dejan Jovanovic
Usmon - Lazar Djukic
Voice Acting:
Evgeniy - Oleg Fedorov
Mirbek - Andrey Matveev
Usmon - Andrey Matveev
Translation - Marnia Vasilkina and Polina Zabrodskaya
Dialogue Recording Coordinator - Eugene Krasnoded
Dialogue Recording - NevaFIlm
Dialogue Processing and Final Mix - Bogdan Brakovic
Sound Design, Foley Artist, Foley Engineer, Sound Editing and Mixing - Marko Zivanovic / Devotion Studios
Music by - Iz Svemira
Realtime TD - Michael Zaman
Rigging Support - Lucas Salamon
Special thanks - Jama Jurabaev
Tools: Unreal Engine, Blender, Zbrush, Substance Painter, Adobe Suite.
Reproduced on this channel with the permission of the filmmakers.