kAN made the equivalent of a 2023 Oakland A's game!! One fan in the stands.
@dashedape Жыл бұрын
😂
@The_PoopSheriff Жыл бұрын
A's catching strays in a zeepkist video... They really are that bad.
@FUGP72 Жыл бұрын
@@The_PoopSheriff I mean...they are on a pace to absolutely shatter the '62 Mets record of futility. Currently on pace to lose 129 games!
@flynnmclennan8962 Жыл бұрын
And then the one go gos live and that’s where everyone is
@HitMan0199 Жыл бұрын
And that's not even an A's fan. That's Dave, boss of the groundskeepers
@joshualiley Жыл бұрын
You want your purple jump to take you the shortest distance afterwards because of the reduced speed, so green should immediately follow purple. You can get to 150 on both green and red so it doesn't matter which order you do both in, but considering red is the one you get the unity bounce on most of the time, you'd probably want to start that first. The best order for efficiency is probably red, purple, green so that you're 150 towards the finish, 150 towards the red, and the reduced speed from the purple jump is the reduced distance to the green
@Pystro Жыл бұрын
Same thought. Your turning points would be just at F, C and then D.
@Blubb3rbub Жыл бұрын
For a track like this, it would be great to have a teleport field. Then he could just duplicate the map, so it looks like it continues, but it actually teleports you back to the beginning, keeping your relative position and momentum.
@zaijinmatthewguittap9258 Жыл бұрын
Dapper would make an endlessly repeating hallway that's 10 minutes long, then add about 2 minutes so he can do a secret cheese section
@cholsreammos Жыл бұрын
Or linked checkpoints
@Taladar2003 Жыл бұрын
I think having the landing area slope down towards the take-off area and finishes might reduce overall times and help people who land pick up speed again.
@KingRoyal98 Жыл бұрын
I vote for Dave to be a recurring character
@FUGP72 Жыл бұрын
Could have added at least one more jump by simply having it a two way track. Have one direction have the ramp in the center, and the other direction have it toward the side(s) so instead of turning around and going all the way back to the other end for each jump, you can just turn around and line up for the next jump in the other direction.
@evernewb2073 Жыл бұрын
simple, genuinely helpful to run, and increadibly optimizable simply by "get good" no "this one weird trick" required.
@danielgulbransen8476 Жыл бұрын
You could add your landing ramps back in by lifting them just far enough off the ground that the car will pass under the ramp. Then you could land on the ramp, and drop off the last few meters back onto the main track. And people couldn't use them to go backwards that way.
@Wiwerest Жыл бұрын
In regards of landing area piece or force field I think it should look like a mattress or a hay bales to keep the real world zeepkist aesthetics
@codsworth3996 Жыл бұрын
Our boy Cheesius finished a kAN track. I'm so proud.
@TheLinAndre Жыл бұрын
this somehow give me a vibe of winter olympic ski jump somehow, how about making a winter olympic/olympic theme for the theme of the week
@Vessekx Жыл бұрын
Best line is long, short, mid. You have to make all the trips anyway, but you’ll be guaranteed to get the speed to hit the end that way.
@happyhippoeaters4261 Жыл бұрын
Wow, Kan's tracks are so hard
@CouchPotator Жыл бұрын
what if you had a constant shallow slope for the landing area? In OwlPlagues Kick or Clutch videos, they frequently say to never have flat landings, although I don't know if a shallow slope is any better for a huge fall.
@CounterfeitDuck Жыл бұрын
This map would benefit from cussion block. Idea behind the block: It doesn't bounce and can't break a wheel.
@Scathis1337 Жыл бұрын
I think in one of the early videos Yannic mentioned that hay bales are scripted to always brake the first wheel when you hit one. could he do something similar where he makes an invincible block that makes you indestructible while inside? like a block that is both invisible and with no collision that you place on top of other blocks like a booster.
@ducewags Жыл бұрын
@DR Is that brake as in slow or stop, or break as in broken?
@roar104 Жыл бұрын
@@ducewags break
@Scathis1337 Жыл бұрын
@@ducewags break as in broken. English is not my first one so i use auto correct.
@luphaestus Жыл бұрын
Could you make a video *including* you building the track. I find it interesting how different people proccess building differently.
@purplepartytigerd1598 Жыл бұрын
⚠️TRADE OFFER⚠️ i receive: your wheels you receive: unity bounce
@mikelenz1990 Жыл бұрын
Time if you’re going to do an evolution version of this track, you have a nice video you could ramp up the difficulty by doing say six checkpoints instead of three then ramp it up from there depending on how hard you wanna make it before a starting times have died say you really got it down bad from what I could say, and I don’t even play this game 4:43
@turkeyhound Жыл бұрын
Be like Dave. If you can't be an athlete, be an athletic supporter
@steventhomas-mq6dg Жыл бұрын
Love your vids your my favorite KZbin ever
@Pumpkin878 Жыл бұрын
The one zeep standing in the stands 😂
@andrewtulloch8147 Жыл бұрын
Dying at “yumps” haha 😂
@siral2000 Жыл бұрын
Down ramp with high powered, low speed, directional booster. Then you couldn't use it as a jump.
@nidodson6 ай бұрын
Proposal: This track for feather block update.
@TicketyTy Жыл бұрын
Great video
@whymyluckstatsistoolow Жыл бұрын
When will you make flying car map again?
@DETHdressedInRED Жыл бұрын
Thanks Yannic now I can't un hear "yumps"...
@richardinman4091 Жыл бұрын
Kan what if you put a flight booster in the landing area of the top check point. Put a couple of small ones in that area so people have a chance to slow their drop before they hit the ground.
@jasonlatta2000 Жыл бұрын
I wonder if there is a world where you rotate midair on red so you land 180 in the boosters line?
@sonicthepineapple2080 Жыл бұрын
Finally I can become the greatest jumper
@scp2539 Жыл бұрын
would it be faster if you turned mid air?
@CouchPotator Жыл бұрын
that'll make it more likely you die on landing, unfortunately
@bloodytofu63893 ай бұрын
This needs feather blocks soooo badly
@cholsreammos Жыл бұрын
How'd you get it so you didnt slow down?
@ijustmaki Жыл бұрын
unity haven
@lizard_taco Жыл бұрын
I know it's gonna be a good day when I wake up to a new zeepkist video from kAN
@mikelenz1990 Жыл бұрын
I wonder if the creator of this game would take your idea and implement it into the main game itself as one of the levels that probably would be an interesting concept ? Kan
@yuugur666 Жыл бұрын
The creator of this game is one of the people in voice chat, and has added the groups suggestions a few times. The group is the reason there's a legit "hidden" flying mode in the game
@mikelenz1990 Жыл бұрын
@@yuugur666 and if you remember the creator, that’s in the voice chat also is the one who took some ideas from other players that he’s seen tracks of and used him in his own tracks that he built in the game itself as he has point-blank omitted to kan so adding a course similar to this to the campaign mode or story mode winning be a bad idea versus having the players look it up in the build option from other players track belts …..!?
@Fantaman900 Жыл бұрын
bye bye zeepkist
@leoritchie9635 Жыл бұрын
Wouldn't the cushioning deceleration required be different depending on the speed of your fall. Using a single one size fits all fan (like your forced to use) could never be perfect
@Pystro Жыл бұрын
I think the idea is to stop applying force once you fall slowly enough. That would reduce your downwards speed to 5km/h or whatever the cutoff is set to.
@leoritchie9635 Жыл бұрын
@@Pystro is it the deceleration that destroys the wheels like in real life or hitting the ground?
@Pystro Жыл бұрын
@@leoritchie9635 I'm not Jannic. But I think wheels only break from excessive impacts. Otherwise you'd get broken wheels even on soft landings.
@leoritchie9635 Жыл бұрын
@Pystro so if you forced a kart to slow its velocity down to below breaking speeds right before hitting the ground it should work.