I Converted The SpinLaunch into an Instrument of Destruction!

  Рет қаралды 118,884

ScrapMan

ScrapMan

Жыл бұрын

Welcome to another episode of Instruments of Destruction! Today I am recreating the concept of the spin launch, and seeing how it performs as an Instrument of Destruction!
More Instruments of Destruction: • Instruments of Destruc...
My Most Popular Videos (for whatever reason): • ScrapMan's Most Popular!
------------------------------------------------------------------------------
♦ Join the Discord: / discord
♦ Merch: scrapman.store
♦ Like my Tweets: / scrapmanyt
♦ My Doggos on Instagram: / scrap.dogs
♦ My KZbinr Setup: www.amazon.com/shop/scrapman
♦ I Make Metal Music: / catarinth
-----------------------------------------------------------------------------
About the game:
Instruments of Destruction features an advanced physics-based destruction system. You can demolish every structure in the game piece by piece. In addition, every object you see in the game world--save for small decorative plants and rocks--is part of the physics system. Each element of the world interacts with each other and together they create a physical, visceral world to play with.
Build Your Vehicle
Build a vehicle your way, with an ever-expanding array of parts and pieces. Using an intuitive vehicle construction system that also lets you customize your vehicles' appearance and controls, you'll always have fun creating your next awesome invention.
From simple splitters to advanced joints, a variety of parts slowly unlock as you play through the game, and each unlocks countless new possibilities.
While some vehicles will perform better than others in accomplishing your objectives, it's always a bit more fun to get creative and go a little off script. Optional bonus challenges and objectives will reward more creative builders and add more replayability.
Steam page: store.steampowered.com/app/14...
#scrapman #instrumentsofdestruction

Пікірлер: 422
@kaiserwilhelm121
@kaiserwilhelm121 Жыл бұрын
Huge thanks to the editor who did a great job explaining why Scrapman’s trial and erroring didn’t work.
@g09h
@g09h Жыл бұрын
Yes, I loved the editors notes
@SCOP_
@SCOP_ Жыл бұрын
Scrapman is the editor, right? Edit: ok guys I get it he’s not
@cowboymuffin3192
@cowboymuffin3192 Жыл бұрын
Not anymore
@minestein_
@minestein_ Жыл бұрын
Bro not just that... huge thanks to the editor in general!
@aivarsgraudins8423
@aivarsgraudins8423 Жыл бұрын
​@@SCOP_ jope
@Mydumbselfsays
@Mydumbselfsays Жыл бұрын
Editor really do be correcting Scrapman on really fast spinning launch physics thingy lmao
@theoofer478
@theoofer478 Жыл бұрын
a really* (or) on really fast spinning…thingies*
@charlynatillo7240
@charlynatillo7240 Жыл бұрын
Why are the Top 3 comments all about saying thanks to the editor? The editor could've been Scrapman correcting himself.
@sillicon8227
@sillicon8227 Жыл бұрын
@@charlynatillo7240 a few videos ago, scrapman announced that he hired an editor
@christopherswan6163
@christopherswan6163 Жыл бұрын
scrapman :the games defying all laws of physics also scrapman : defying a couple peace treaties
@vonknorring09
@vonknorring09 Жыл бұрын
What peace treaties?
@3zdayz
@3zdayz Жыл бұрын
It's really not defying physics it inherits the spin of the parent when it releases it goes into straight line sure but it still has all that angular momentum
@charlynatillo7240
@charlynatillo7240 Жыл бұрын
We don't talk about Scrapman doing that.
@GummieI
@GummieI Жыл бұрын
@@3zdayz I dunno, the perpetual motion from no input, seems pretty physics defying to me ;)
@3zdayz
@3zdayz Жыл бұрын
@@GummieI True - I hadn't gotten that far :)
@haz4787
@haz4787 Жыл бұрын
Give the editor a raise. he did a good job and he helped explain why it kept spinning afterwards😊
@johyo.2297
@johyo.2297 Жыл бұрын
(He is free) :) :) :) :) :) :) :) :) :) :) :) :) :)
@0g_Gaming2321
@0g_Gaming2321 Жыл бұрын
He khew more physics than scrapman
@Der_Yoloist
@Der_Yoloist Жыл бұрын
@@johyo.2297 :)
@mreeper25
@mreeper25 Жыл бұрын
​@@0g_Gaming2321 he knows kerbalism
@johyo.2297
@johyo.2297 Жыл бұрын
@@Der_Yoloist :) :D
@radontrailmakers
@radontrailmakers Жыл бұрын
It would be cool if they added a lock velocity prograde and retrograde option to the gyroscopes, it would make it behave more like a missile. (as mentioned at 7:40)
@Hadeks_Marow
@Hadeks_Marow Жыл бұрын
Yeah, the gyroscope DEFINITELY seems to be the main source of issue here. Everything was fine up until he decided to add it.
@2dfaceguyidk
@2dfaceguyidk Жыл бұрын
if your adding prograde and retrograde you best add s p a c e
@radontrailmakers
@radontrailmakers Жыл бұрын
@@2dfaceguyidk you don't have to, but that would definitely be a bonus
@azman1271
@azman1271 Жыл бұрын
Love the interaction between scrapman and the editor🤣
@lefffbezos4896
@lefffbezos4896 Жыл бұрын
I’m sorry, but due to my system of beliefs, I cannot like this comment. (The like number is funny)
@chickenhunter9474
@chickenhunter9474 Жыл бұрын
The new editor is a huge improvement to your videos, he makes the viedeos more engaging.
@57thorns
@57thorns Жыл бұрын
4:27 the center of mass is in a straight trajectory. And the editor explains the spin.
@MechaNexus
@MechaNexus Жыл бұрын
editor came in clutch with Scrapman's confusion on top of the missing game audio, kudos
@nirxx
@nirxx Жыл бұрын
Came here to see some destruction and left with a lesson in physics and the secret to perpetual motion(Editor did a fantastic job)
@kayoVibrant
@kayoVibrant Жыл бұрын
I believe the problem with the inconsistency was happening because the AND gate required Scrapman to press e. Each time, he might have pressed e later giving the contraption another spin and therefore, more speed which amplifies the tiny inconsistency present because of the game.
@phoenixdonner8553
@phoenixdonner8553 Жыл бұрын
More likely the frame rate I think. I do agree though. It’s worse if the game is also non-deterministic with its physics. You can tell it is because of the way changing the game speed effects the physics.
@deadblade300
@deadblade300 Жыл бұрын
When the editor is more competent in physics than the engineer. Lol, love ya Scrap.
@nooooooooooooodle
@nooooooooooooodle Жыл бұрын
Scrapman is not an engineer bu I get what you mean 😂
@LogoMasterWT
@LogoMasterWT Жыл бұрын
scrap man isnt a engineer if that's what your hinting or if in general.
@KaneyoriHK
@KaneyoriHK Жыл бұрын
I think it's a joke cause SM has played tons of Scrap Mechanic and stuff. Engineering sandboxes
@riddickraymond7067
@riddickraymond7067 Жыл бұрын
I've only watched 5 minutes so far and I can say it's working just like the real one as that tumbles though the air as well as not coming out straight.
@Der_Yoloist
@Der_Yoloist Жыл бұрын
I feel the pain in camera controls in this game. They really could update that.
@DarthMalak145
@DarthMalak145 Жыл бұрын
This would make an awesome multiplayer Monday in scrap Mechanic, where everyone builds something like this and seeing how far it goes, or maybe tossing explosives into each other's castles, etc.
@MrXcuses
@MrXcuses Жыл бұрын
I dont think thrusters would defeat the purpose of spin launching. I think it’s to help yes reduce the amount of fuel used but as well as allowing the payload attached to it to not use as much of its own fuel for the initial energy which is usually where the highest burn rate is.
@Blaster_Unity_UB
@Blaster_Unity_UB Жыл бұрын
The idea for this video is actually genius!
@donkeymaster1815
@donkeymaster1815 Жыл бұрын
Scrapman always with the quality content, and the editor has been doing a great job, I like it a lot!
@DanielleWhite
@DanielleWhite Жыл бұрын
Scrapman: "I want Spinlaunch!" Scrapmom: "We have Spinlaunch at home." The Spinlaunch at home...
@DreadEnder
@DreadEnder Жыл бұрын
YESSSS!!! Thank you for doing spin launch! I’ve been requesting it for ages!
@frogsecretaryofswamp452
@frogsecretaryofswamp452 Жыл бұрын
multiplayer monday idea: make a scrap mechanic got talent with your discord server with kan, moonbo, kosmo and you as the judge, each judge can bring 3 people from their discord server to be in the episode their job is to make the best creation they can in a limited amount of times with a limited amount of blocks, thruster, wheels, bearings, etc(so it doesnt go too insane) this idea involve the community alot, so im guessing that it will be really funny looking at what the community would build in that short amount of time, tho im guessing someone is gonna make a wedge and a brick for the memes
@Cosmic_Cabbage
@Cosmic_Cabbage Жыл бұрын
This new editor is incredible, interesting video scrapman!
@AnthonyantARBY
@AnthonyantARBY Жыл бұрын
The editor did a great job on this video! And thank you for explaining angular momentum! As well as when you tracked the bomb as it spun around so we could see it shifting off the rod!
@PicaMula
@PicaMula Жыл бұрын
Yep, ScrapMan just discovered one (nonzero angular momentum on release) of the many many intrinsic problems that makes SpinLaunch impossible to use it as a rocket launching system.
@voidwyrm6149
@voidwyrm6149 Жыл бұрын
15:50 that's likely the gyroscope reacting to the arm falling
@john.s1962
@john.s1962 Жыл бұрын
i like that the editor writes explanations and comments, you guys should keep doing it, it's pretty cool
@ibawkbawki
@ibawkbawki Жыл бұрын
I tried to build this in space engineers (would be helpful in that game right? Realism too) there’s not really air physics so I couldn’t make it a vacuum (although pulling air out would be possible I don’t think it’d do anything) But yeah this was difficult asf 😂 there’s not really great timing in that game, at least as customizable as this. I kept having the payload blow throw the sidewalls or clip something and explode the whole station lol. It’s was very fun trying though 😂 maybe I’ll try again the game got a big update, added a lot of tech stuff maybe it’s possible now
@survivor8008
@survivor8008 Жыл бұрын
I already liked the editor before, but this video has singlehandedly made me love them. Correcting Scrapman on the laws of physics is amazing, and also the edits are humorous yet subtle. I agree with the other comments saying they need a raise.
@SharkLux_Official
@SharkLux_Official Жыл бұрын
I think I know why the rocket seemed very inconsistent. The gyro was last known to be set to activate with E and Q, the buttons also used in the 'and' gate to launch
@Chris-ok4zo
@Chris-ok4zo Жыл бұрын
A demo in demolition as well as a lesson in physics? What a deal! Also, why not put a rocket on the projectile to keep it moving even after launch, as well as just putting a spike or a lot of weight on it, so just sheer force is the destructive element, rather than a boring explosive.
@iliketoharasspeopleonyoutube
@iliketoharasspeopleonyoutube Жыл бұрын
You should've probably kept the spine mechanism and the aim mechanism on different axis
@a.r.9689
@a.r.9689 Жыл бұрын
You just made a perpetual motion machine that i tried to build in the past(i failed even though it was in a game), this has made my day.
@thmsbkr3
@thmsbkr3 Жыл бұрын
I think part of the issue with double stacking the swivels had to do with your gyroscope. When you would spin up your bomb was trying to stabilize while your swivels were not very stable. Probably would have been better if you'd have built from both sides so everything could've been more stable. (Gyroscope also probably had to do with your rotation while stationary.)
@thebeardedatheist
@thebeardedatheist Жыл бұрын
That spin actually does happen. When testing on the real-life unit it does exit erratically and eventually fixes itself in the air but loses a ton of speed when going up sideways.
@Hadeks_Marow
@Hadeks_Marow Жыл бұрын
Anyone else notice that the issue seems to be the gyroscope? When you have artifacts like this --22:00 where the rocket isn't even facing the right direction, yeah, clearly something funky is going on and making a potential negative contribution. Would love to see this get a re-visit to just not use a hacky gyroscope work-around. Cause things really did start to fall apart when you decided to use a work around to counter it choosing to obey physics ( which gyroscopes do _not_ ).
@nemasisdemarini8339
@nemasisdemarini8339 Жыл бұрын
The double power swivel wasn't inconsistent with it's spin. It just spun fast enough for the bomb to hit the ground, detonate, and destabilize the rotation.
@oscarvandoorn7213
@oscarvandoorn7213 Жыл бұрын
I love the editor for saying the things i'm thinking
@burak1382
@burak1382 Жыл бұрын
I love the editors touch to the video 😂 He makes it even more fun than Scrappy himself and that is something!
@danisgamingclub5598
@danisgamingclub5598 Жыл бұрын
1:17 THE STRONGEST SHAPE!!!
@Ashersvideos121
@Ashersvideos121 Жыл бұрын
Scrape man is the best KZbin I watch your videos every morning before school thankss
@videoangel1263
@videoangel1263 Жыл бұрын
SpinLaunch mechanism to test who can go more far in scrap mechanic, a little idea. Good video, and the quality of the sound was great xD.
@GamePrismZ
@GamePrismZ Жыл бұрын
FRICKEN LOVE THE NEW EDITOR… THEY ARE AWESOME
@aronbagamery1367
@aronbagamery1367 Жыл бұрын
You could build the fire fighter machine called "Big wind" equipped with MiG-21 engines mounted on a T-34 tank . You could use the turbine vacuum to blow buildings down.
@chrishaselden
@chrishaselden Жыл бұрын
Nicely done.
@rgbok5453
@rgbok5453 Жыл бұрын
I would have never figured out how the spin launcher worked if scrap man didn't explain to me that it spun things and then launched them. Thank you.
@kaiserwilhelm121
@kaiserwilhelm121 Жыл бұрын
Ahh yes, the sideways launching rocket
@ZaivaNen
@ZaivaNen Жыл бұрын
The legend uploads his believers come
@voidwyrm6149
@voidwyrm6149 Жыл бұрын
9:15 clicking "reinforced" reduces wobble iirc
@anyways2485
@anyways2485 Жыл бұрын
Great editing.
@Blaster_Unity_UB
@Blaster_Unity_UB Жыл бұрын
Now, you HAVE to do this in SM!
@TheRattleSnake3145
@TheRattleSnake3145 Жыл бұрын
If he had moved the sensor closer to the pivot, it would be moving slower and the sensor may have worked better.
@trystanrodriguez8750
@trystanrodriguez8750 Жыл бұрын
I love this editor
@William_Kyle-Yuki_Yuuki
@William_Kyle-Yuki_Yuuki Жыл бұрын
I think most of the inconsistency is due to the sensor wabble, it is detecting the launch arm sooner/later than intended because of the angle. perhaps try adding a anchor below the sensor and a solid plate to connect it to at the desired direction to fix its location and prevent excess wabble.
@smarty265
@smarty265 Жыл бұрын
now that was truly an instrument of destruction
@hmmsus2003
@hmmsus2003 Жыл бұрын
The gyro on the missile trying it's hardest to defy scrapman's expectations
@Walker_96365
@Walker_96365 Жыл бұрын
0:56 You’re also having to deal with holding the payload in place while it experiences about 10,000 Gs and pulls on the launching mechanism with over 4 million pounds of force!
@famus_tem8351
@famus_tem8351 Жыл бұрын
my thought for making a spin launch is splitting the counterbalance using release connectors. then you can have multiple payloads and the counterbalance will become lighter and lighter to stay in balance.
@MahBor
@MahBor Жыл бұрын
The new editor does an awesome job!
@DreadEnder
@DreadEnder Жыл бұрын
I think the way the game measures speed is actually in velocity because when you put the seat on it the velocity was constantly switching between 0 and 1km/h which would happen in rotation because velocity is speed in a straight line, and in rotation your constantly changing direction
@loganflowers400
@loganflowers400 Жыл бұрын
i worked for spin launch :), i was in comecial diving school and they came to hire welders. (lloyds sertified underwater welders) anywho it was a cool job.
@jordanu6501
@jordanu6501 Жыл бұрын
You invented a perpetual motion machine. Gratz
@24theoj82
@24theoj82 Жыл бұрын
I love your content. But it just got a lot better with all the explanations and such in the editing.
@eggroll3055
@eggroll3055 Жыл бұрын
Heya, Scrapman! I suffer from congenital hearing loss, I still look forward to your videos every morning! Looks like the captions didn't work for this video, but I'm sure you'll be on it! Much love from Canada! 🤟
@user-sp5wk4rf6j
@user-sp5wk4rf6j Жыл бұрын
Captions are usually done by KZbin, you may just need to come back later for them.
@erher1433
@erher1433 Жыл бұрын
we love you editor
@WillDa713
@WillDa713 Жыл бұрын
The reason why your game speed affects your spin is that you probably have an unconnected block clipping somewhere inside your creation. Try clicking a block that is obviously connected to the structure, such as the cab or one of those big panels on the bottom, then select connected parts and invert the selection, you can then move the piece to see what it is and place it back or just delete it if it's a duplicate. Clipping blocks can be some of the most extremes form of power in physics based games like this one, so it looks like you've only got a single small block glitched in the launching arm
@WillDa713
@WillDa713 Жыл бұрын
forgot to mention why slowing down time makes it spin backwards. Your thrust is a constant set by the engines, whereas the energy output by the clipping block comes from its collisions with the rest of the structure. With time slowing down, the game is allowed to calculate a greater number of movements and collisions, thus increasing the "propelling" power of the block while the thrusters keep their relative value regardless of time speed. hope it all makes sense, it's still all a guess but it would also explain why the arm would randomly start spinning clockwise and counter-clockwise
@WillDa713
@WillDa713 Жыл бұрын
i'm still watching the video and you've got the concept in mind it's the same problem you've explained with why the sensor worked differently under different time conditions
@AT4Engineer
@AT4Engineer Жыл бұрын
You should do a SpaceX kind of landing in Scrap Mechanic!
@saiifh8088
@saiifh8088 Жыл бұрын
I love that scrapman uploads early again, just like before.
@QuazarCGI
@QuazarCGI Жыл бұрын
Really enjoyed it but... Gears? And fins? For the missile and spinner?
@Gomorragh
@Gomorragh Жыл бұрын
i think the sensor is reacting to ether the bomb is wandering around or still on the end causing your aiming problems ..... also need a separate frame for the aiming laser/sensor than the missile carrier, basically meaning the arm isnt causing wobbly physics problems because 2 spindles are not trying to interract anymore
@SonnyKnutson
@SonnyKnutson Жыл бұрын
@ScrapMan You could put the sensor closer to the base where the rotation is. Because the closer you get to the axis of rotation. The slower the movement is. Making it easier for the sensor to pick of the arm movement more correctly.
@CHECKERCE
@CHECKERCE Жыл бұрын
axis
@SonnyKnutson
@SonnyKnutson Жыл бұрын
@@CHECKERCE Thank you. I was going to write that but I wasn't sure if it meant what I was thinking it did xD
@CarlosAldrey
@CarlosAldrey Жыл бұрын
probably when reducing the speed you need to first stop, reduce the speed and then press the buttons again, to kinda recalculate the sim from 0 at a different time frame
@rccookie6202
@rccookie6202 Жыл бұрын
There is more to balancing such a „wheel“; both ends don’t need to be the same weight, they need to have the same angular momentum, which means weight further away from the centerpoint is having a greater effect.
@SkrafEyeQ
@SkrafEyeQ Жыл бұрын
I would personally turn the webcam lights a little down, right now you look like discord light theme. But very epic video and thanks editor for giving me a notice on the audio.
@SnowyRaptor64
@SnowyRaptor64 Жыл бұрын
you are amzing
@alphaomega6369
@alphaomega6369 Жыл бұрын
reinforced button on the swivels might help
@TheCastagne
@TheCastagne Жыл бұрын
I think it was wobly because the center of mass of the top part is not in the middle of your base plateform. I wonder if a larger base would have help
@paragbanothe7111
@paragbanothe7111 Жыл бұрын
I also built a spin launcher but in juno:new origins and first build was able to achieve 357 max rpm and 7 km altitude and it only took me like 10 to 15 minutes to build it
@golden.raja_
@golden.raja_ Жыл бұрын
heyo editor, i have a suggestion. Whenever you zoom/enlarge the face cam, you should re centre it so it looks nice ig 👍
@SunilNmb
@SunilNmb Жыл бұрын
Actually, i kinda like the way it looks
@01Beaker
@01Beaker Жыл бұрын
It could go either way, but this way scrapman is bigger on the screen, without covering up a ton more of the image
@Argonwolfproject
@Argonwolfproject Жыл бұрын
Dang, I made one of these in Besiege like 8 years ago. Threw a spiky bomb farther than any catapult I'd made before or since.
@SieraAsSyarif
@SieraAsSyarif Жыл бұрын
Nice BGM
@Lemming2222
@Lemming2222 Жыл бұрын
When looking for the mass of the selected parts - does this game have some kind of Ctrl-Z for reverting changes? Then you could delete the selected parts and have the total mass before and after, still a workaround but fairly quick I assume
@dreadlordaxtonus6673
@dreadlordaxtonus6673 Жыл бұрын
Also for a Suggestion Giant Toaster that Launchs Circler Saws instead of Toast Or you Could Try and Replicate a Wattcha [Pronounced Watt Cha] (ancient Chinese Rocket arrow Launcher that could fire up to about 60 rocket arrows simultaneously}
@danyael777
@danyael777 Жыл бұрын
15: 20 - Congratz Scrap! You made the perpetuum mobile^^ edit: same effect as with wheels or rotors on camera maybe? When the rpm are above the framerate?
@waddupbro
@waddupbro Жыл бұрын
How do you organize a party for a solar system? You planet.
@Mydumbselfsays
@Mydumbselfsays Жыл бұрын
Ha!
@camilogarciaperez384
@camilogarciaperez384 Жыл бұрын
I really like this lunchung method, i dont know if it is the most efiicient way.
@blindtraveler844
@blindtraveler844 Жыл бұрын
thats the conservation of angular momentum IE the spinning after launch is the main issue with the spin launch system .. they need to add a leverage system in their launcher on the projectile end to counter that rotation which they have in their test design its def possible tho
@Sartek
@Sartek Жыл бұрын
Try putting a power swivel on opposing sides of the arm
@kyysyster
@kyysyster Жыл бұрын
What if the base would be lotta heavier and the mechanism centered on it? Would that stabilize the whole thing?
@kyysyster
@kyysyster Жыл бұрын
Also there reverse spin at lower game speed reminds of the wagon wheel effect =)
@duynguyenkhanh299
@duynguyenkhanh299 Жыл бұрын
15:00 this is like the infinity power source :)))
@132gameover
@132gameover Жыл бұрын
15:00 The counter rotation is problably caused by the usage of the gyro thing
@WoodrosWorld
@WoodrosWorld Жыл бұрын
You should be able to remake this same thing in scrap mechanic, would be cool to see, imo
@kristopherbrowne5306
@kristopherbrowne5306 Жыл бұрын
put flex beams from the base to the sensor to add stability
@B2411s
@B2411s Жыл бұрын
Should have added wings in the back side to make it like a dart (fin stabilization like a dart) to make it stop spinning (or helping at least) and help it go in a straight direction
@Earlchaos
@Earlchaos Жыл бұрын
That's exactly how the spinlaunch would work too if they would ever build one :)
@scottwalker6386
@scottwalker6386 Жыл бұрын
Angular momentum is conserved. Projectile has mass, so must be a constituent of total system angular momentum.
@Poetrak
@Poetrak Жыл бұрын
I'm curious how it would've went had he kept the original power being a power swivel rather than the thrusters
@Zatrix_games
@Zatrix_games Жыл бұрын
15:00 I think the spinning is from the gyroscope on the missile
@angelamartin6663
@angelamartin6663 Жыл бұрын
Physics left the game 15:14
@CurlyCross
@CurlyCross Жыл бұрын
I think part of your wobble issue is not having a centered support pole from the stabilizing platform.
@YoYoK3nny
@YoYoK3nny Жыл бұрын
Scrapman should really try this again with a square base and maybe give the pole some support struts (or a frame that keeps the pole straight at all times)
@hattonz5275
@hattonz5275 Жыл бұрын
Would like to see you make this other games Scrapman. I personally think the editor was quite rude when correcting ScrapMan and was disrespectful when doing so. Scrapman understands who watches his videos and he cleverly makes his content clear and engaging for all ages, through how he plays and his editing style. I also find the editing style of this video to be quite common across KZbin, It works on some channels, but not here as it's very distracting and makes the video about the edit and not the content, with no added benefit and losing part of what makes Scrapman's channel great. His really good attention to detail, especially while editing. The best editor should go unnoticed and is there to support the content and not there to compete for attention.
Trying to Evolve a Top 1% Formula Racer!
23:55
ScrapMan
Рет қаралды 4,8 М.
ISSEI funny story😂😂😂Strange World | Pink with inoCat
00:36
ISSEI / いっせい
Рет қаралды 30 МЛН
How to open a can? 🤪 lifehack
00:25
Mr.Clabik - Friends
Рет қаралды 14 МЛН
Do you have a friend like this? 🤣#shorts
00:12
dednahype
Рет қаралды 5 МЛН
Building Hovercrafts Just Got 100x Easier!
15:24
ScrapMan
Рет қаралды 90 М.
I Built a HUGE Shortcut That is Impossible to Find!
13:01
kAN Gaming
Рет қаралды 77 М.
Picking The Best Rescue Themed Creations!
33:12
ScrapMan
Рет қаралды 57 М.
I Built a Map Full of Epic Tricks!
11:58
kAN Gaming
Рет қаралды 43 М.
Зря Он Сделал Это С Ней #shorts
0:39
ARNAUT 🔥
Рет қаралды 2,3 МЛН
skibidi toilet 73 (full episode)
9:41
DaFuq!?Boom!
Рет қаралды 26 МЛН
САМЫЙ МАЛЕНЬКИЙ ПЕРСОНАЖ В БРАВЛ СТАРСЕ
0:52
СТЁР ДРУГА в РОБЛОКС! Roblox #roblox #роблокс
0:28
ВЛАДУС ИГРАЕТ
Рет қаралды 3,1 МЛН
Minecraft: Who was the best? 🤔 #Shorts
0:29
Twi Shorts
Рет қаралды 22 МЛН