I Converted The SpinLaunch into an Instrument of Destruction!

  Рет қаралды 119,723

ScrapMan

ScrapMan

Күн бұрын

Пікірлер: 425
@BeefTechnology
@BeefTechnology Жыл бұрын
Huge thanks to the editor who did a great job explaining why Scrapman’s trial and erroring didn’t work.
@g09h
@g09h Жыл бұрын
Yes, I loved the editors notes
@SCOP_
@SCOP_ Жыл бұрын
Scrapman is the editor, right? Edit: ok guys I get it he’s not
@cowboymuffin3192
@cowboymuffin3192 Жыл бұрын
Not anymore
@minestein_
@minestein_ Жыл бұрын
Bro not just that... huge thanks to the editor in general!
@aivarsgraudins8423
@aivarsgraudins8423 Жыл бұрын
​@@SCOP_ jope
@haz4787
@haz4787 Жыл бұрын
Give the editor a raise. he did a good job and he helped explain why it kept spinning afterwards😊
@johyo.2297
@johyo.2297 Жыл бұрын
(He is free) :) :) :) :) :) :) :) :) :) :) :) :) :)
@0g_Gaming2321
@0g_Gaming2321 Жыл бұрын
He khew more physics than scrapman
@Der_Yoloist
@Der_Yoloist Жыл бұрын
@@johyo.2297 :)
@mreeper25
@mreeper25 Жыл бұрын
​@@0g_Gaming2321 he knows kerbalism
@johyo.2297
@johyo.2297 Жыл бұрын
@@Der_Yoloist :) :D
@Mydumbselfsays
@Mydumbselfsays Жыл бұрын
Editor really do be correcting Scrapman on really fast spinning launch physics thingy lmao
@theoofer478
@theoofer478 Жыл бұрын
a really* (or) on really fast spinning…thingies*
@charlynatillo7240
@charlynatillo7240 Жыл бұрын
Why are the Top 3 comments all about saying thanks to the editor? The editor could've been Scrapman correcting himself.
@sillicon8227
@sillicon8227 Жыл бұрын
@@charlynatillo7240 a few videos ago, scrapman announced that he hired an editor
@Swan-p2h
@Swan-p2h Жыл бұрын
scrapman :the games defying all laws of physics also scrapman : defying a couple peace treaties
@vonknorring09
@vonknorring09 Жыл бұрын
What peace treaties?
@3zdayz
@3zdayz Жыл бұрын
It's really not defying physics it inherits the spin of the parent when it releases it goes into straight line sure but it still has all that angular momentum
@charlynatillo7240
@charlynatillo7240 Жыл бұрын
We don't talk about Scrapman doing that.
@GummieI
@GummieI Жыл бұрын
@@3zdayz I dunno, the perpetual motion from no input, seems pretty physics defying to me ;)
@3zdayz
@3zdayz Жыл бұрын
@@GummieI True - I hadn't gotten that far :)
@chickenhunter9474
@chickenhunter9474 Жыл бұрын
The new editor is a huge improvement to your videos, he makes the viedeos more engaging.
@radontrailmakers
@radontrailmakers Жыл бұрын
It would be cool if they added a lock velocity prograde and retrograde option to the gyroscopes, it would make it behave more like a missile. (as mentioned at 7:40)
@Hadeks_Marow
@Hadeks_Marow Жыл бұрын
Yeah, the gyroscope DEFINITELY seems to be the main source of issue here. Everything was fine up until he decided to add it.
@coolandtotallyawesomeguy
@coolandtotallyawesomeguy Жыл бұрын
if your adding prograde and retrograde you best add s p a c e
@radontrailmakers
@radontrailmakers Жыл бұрын
@@coolandtotallyawesomeguy you don't have to, but that would definitely be a bonus
@azman1271
@azman1271 Жыл бұрын
Love the interaction between scrapman and the editor🤣
@lefffbezos4896
@lefffbezos4896 Жыл бұрын
I’m sorry, but due to my system of beliefs, I cannot like this comment. (The like number is funny)
@57thorns
@57thorns Жыл бұрын
4:27 the center of mass is in a straight trajectory. And the editor explains the spin.
@nirxx
@nirxx Жыл бұрын
Came here to see some destruction and left with a lesson in physics and the secret to perpetual motion(Editor did a fantastic job)
@MechaNexus
@MechaNexus Жыл бұрын
editor came in clutch with Scrapman's confusion on top of the missing game audio, kudos
@riddickraymond7067
@riddickraymond7067 Жыл бұрын
I've only watched 5 minutes so far and I can say it's working just like the real one as that tumbles though the air as well as not coming out straight.
@Chris-ok4zo
@Chris-ok4zo Жыл бұрын
A demo in demolition as well as a lesson in physics? What a deal! Also, why not put a rocket on the projectile to keep it moving even after launch, as well as just putting a spike or a lot of weight on it, so just sheer force is the destructive element, rather than a boring explosive.
@DarthMalak145
@DarthMalak145 Жыл бұрын
This would make an awesome multiplayer Monday in scrap Mechanic, where everyone builds something like this and seeing how far it goes, or maybe tossing explosives into each other's castles, etc.
@donkeymaster1815
@donkeymaster1815 Жыл бұрын
Scrapman always with the quality content, and the editor has been doing a great job, I like it a lot!
@5urvivor667
@5urvivor667 Жыл бұрын
I already liked the editor before, but this video has singlehandedly made me love them. Correcting Scrapman on the laws of physics is amazing, and also the edits are humorous yet subtle. I agree with the other comments saying they need a raise.
@Veryglupo
@Veryglupo Жыл бұрын
This new editor is incredible, interesting video scrapman!
@john.s1962
@john.s1962 Жыл бұрын
i like that the editor writes explanations and comments, you guys should keep doing it, it's pretty cool
@AnthonyantARBY
@AnthonyantARBY Жыл бұрын
The editor did a great job on this video! And thank you for explaining angular momentum! As well as when you tracked the bomb as it spun around so we could see it shifting off the rod!
@Blaster_Unity_UB
@Blaster_Unity_UB Жыл бұрын
The idea for this video is actually genius!
@DreadEnder
@DreadEnder Жыл бұрын
YESSSS!!! Thank you for doing spin launch! I’ve been requesting it for ages!
@SharkLuxYT
@SharkLuxYT Жыл бұрын
I think I know why the rocket seemed very inconsistent. The gyro was last known to be set to activate with E and Q, the buttons also used in the 'and' gate to launch
@kayoVibrant
@kayoVibrant Жыл бұрын
I believe the problem with the inconsistency was happening because the AND gate required Scrapman to press e. Each time, he might have pressed e later giving the contraption another spin and therefore, more speed which amplifies the tiny inconsistency present because of the game.
@phoenixdonner8553
@phoenixdonner8553 Жыл бұрын
More likely the frame rate I think. I do agree though. It’s worse if the game is also non-deterministic with its physics. You can tell it is because of the way changing the game speed effects the physics.
@Hattonz
@Hattonz Жыл бұрын
Would like to see you make this other games Scrapman. I personally think the editor was quite rude when correcting ScrapMan and was disrespectful when doing so. Scrapman understands who watches his videos and he cleverly makes his content clear and engaging for all ages, through how he plays and his editing style. I also find the editing style of this video to be quite common across KZbin, It works on some channels, but not here as it's very distracting and makes the video about the edit and not the content, with no added benefit and losing part of what makes Scrapman's channel great. His really good attention to detail, especially while editing. The best editor should go unnoticed and is there to support the content and not there to compete for attention.
@burak1382
@burak1382 Жыл бұрын
I love the editors touch to the video 😂 He makes it even more fun than Scrappy himself and that is something!
@aronbagamery1367
@aronbagamery1367 Жыл бұрын
You could build the fire fighter machine called "Big wind" equipped with MiG-21 engines mounted on a T-34 tank . You could use the turbine vacuum to blow buildings down.
@Der_Yoloist
@Der_Yoloist Жыл бұрын
I feel the pain in camera controls in this game. They really could update that.
@deadblade300
@deadblade300 Жыл бұрын
When the editor is more competent in physics than the engineer. Lol, love ya Scrap.
@FlyingNoodle554
@FlyingNoodle554 Жыл бұрын
Scrapman is not an engineer bu I get what you mean 😂
@LogoMasterWT
@LogoMasterWT Жыл бұрын
scrap man isnt a engineer if that's what your hinting or if in general.
@KaneyoriHK
@KaneyoriHK Жыл бұрын
I think it's a joke cause SM has played tons of Scrap Mechanic and stuff. Engineering sandboxes
@a.r.9689
@a.r.9689 Жыл бұрын
You just made a perpetual motion machine that i tried to build in the past(i failed even though it was in a game), this has made my day.
@rgbok5453
@rgbok5453 Жыл бұрын
I would have never figured out how the spin launcher worked if scrap man didn't explain to me that it spun things and then launched them. Thank you.
@videoangel1263
@videoangel1263 Жыл бұрын
SpinLaunch mechanism to test who can go more far in scrap mechanic, a little idea. Good video, and the quality of the sound was great xD.
@Ashersvideos121
@Ashersvideos121 Жыл бұрын
Scrape man is the best KZbin I watch your videos every morning before school thankss
@eggroll3055
@eggroll3055 Жыл бұрын
Heya, Scrapman! I suffer from congenital hearing loss, I still look forward to your videos every morning! Looks like the captions didn't work for this video, but I'm sure you'll be on it! Much love from Canada! 🤟
@user-sp5wk4rf6j
@user-sp5wk4rf6j Жыл бұрын
Captions are usually done by KZbin, you may just need to come back later for them.
@Hadeks_Marow
@Hadeks_Marow Жыл бұрын
Anyone else notice that the issue seems to be the gyroscope? When you have artifacts like this --22:00 where the rocket isn't even facing the right direction, yeah, clearly something funky is going on and making a potential negative contribution. Would love to see this get a re-visit to just not use a hacky gyroscope work-around. Cause things really did start to fall apart when you decided to use a work around to counter it choosing to obey physics ( which gyroscopes do _not_ ).
@frogsecretaryofswamp452
@frogsecretaryofswamp452 Жыл бұрын
multiplayer monday idea: make a scrap mechanic got talent with your discord server with kan, moonbo, kosmo and you as the judge, each judge can bring 3 people from their discord server to be in the episode their job is to make the best creation they can in a limited amount of times with a limited amount of blocks, thruster, wheels, bearings, etc(so it doesnt go too insane) this idea involve the community alot, so im guessing that it will be really funny looking at what the community would build in that short amount of time, tho im guessing someone is gonna make a wedge and a brick for the memes
@TheBeardedAtheist
@TheBeardedAtheist Жыл бұрын
That spin actually does happen. When testing on the real-life unit it does exit erratically and eventually fixes itself in the air but loses a ton of speed when going up sideways.
@nemasisdemarini8339
@nemasisdemarini8339 Жыл бұрын
The double power swivel wasn't inconsistent with it's spin. It just spun fast enough for the bomb to hit the ground, detonate, and destabilize the rotation.
@MrXcuses
@MrXcuses Жыл бұрын
I dont think thrusters would defeat the purpose of spin launching. I think it’s to help yes reduce the amount of fuel used but as well as allowing the payload attached to it to not use as much of its own fuel for the initial energy which is usually where the highest burn rate is.
@thmsbkr3
@thmsbkr3 Жыл бұрын
I think part of the issue with double stacking the swivels had to do with your gyroscope. When you would spin up your bomb was trying to stabilize while your swivels were not very stable. Probably would have been better if you'd have built from both sides so everything could've been more stable. (Gyroscope also probably had to do with your rotation while stationary.)
@oscarvandoorn7213
@oscarvandoorn7213 Жыл бұрын
I love the editor for saying the things i'm thinking
@Walker_96365
@Walker_96365 Жыл бұрын
0:56 You’re also having to deal with holding the payload in place while it experiences about 10,000 Gs and pulls on the launching mechanism with over 4 million pounds of force!
@Procraftbrother
@Procraftbrother 5 ай бұрын
14:58 Scrapman has unlocked the secrets of unlimited energy!!!
@PicaMula
@PicaMula Жыл бұрын
Yep, ScrapMan just discovered one (nonzero angular momentum on release) of the many many intrinsic problems that makes SpinLaunch impossible to use it as a rocket launching system.
@voidwyrm6149
@voidwyrm6149 Жыл бұрын
15:50 that's likely the gyroscope reacting to the arm falling
@omgtntlol
@omgtntlol Жыл бұрын
I know everyone is already saying this, but the new editor is crazy! Anyway, you already know the drill... *Day 98* of asking Scrapman to do a Multiplayer Monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, then everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)
@ibawkbawki
@ibawkbawki Жыл бұрын
I tried to build this in space engineers (would be helpful in that game right? Realism too) there’s not really air physics so I couldn’t make it a vacuum (although pulling air out would be possible I don’t think it’d do anything) But yeah this was difficult asf 😂 there’s not really great timing in that game, at least as customizable as this. I kept having the payload blow throw the sidewalls or clip something and explode the whole station lol. It’s was very fun trying though 😂 maybe I’ll try again the game got a big update, added a lot of tech stuff maybe it’s possible now
@WillDa713
@WillDa713 Жыл бұрын
The reason why your game speed affects your spin is that you probably have an unconnected block clipping somewhere inside your creation. Try clicking a block that is obviously connected to the structure, such as the cab or one of those big panels on the bottom, then select connected parts and invert the selection, you can then move the piece to see what it is and place it back or just delete it if it's a duplicate. Clipping blocks can be some of the most extremes form of power in physics based games like this one, so it looks like you've only got a single small block glitched in the launching arm
@WillDa713
@WillDa713 Жыл бұрын
forgot to mention why slowing down time makes it spin backwards. Your thrust is a constant set by the engines, whereas the energy output by the clipping block comes from its collisions with the rest of the structure. With time slowing down, the game is allowed to calculate a greater number of movements and collisions, thus increasing the "propelling" power of the block while the thrusters keep their relative value regardless of time speed. hope it all makes sense, it's still all a guess but it would also explain why the arm would randomly start spinning clockwise and counter-clockwise
@WillDa713
@WillDa713 Жыл бұрын
i'm still watching the video and you've got the concept in mind it's the same problem you've explained with why the sensor worked differently under different time conditions
@SkrafEyeQ
@SkrafEyeQ Жыл бұрын
I would personally turn the webcam lights a little down, right now you look like discord light theme. But very epic video and thanks editor for giving me a notice on the audio.
@MahBor
@MahBor Жыл бұрын
The new editor does an awesome job!
@William_Kyle-Yuki_Yuuki
@William_Kyle-Yuki_Yuuki Жыл бұрын
I think most of the inconsistency is due to the sensor wabble, it is detecting the launch arm sooner/later than intended because of the angle. perhaps try adding a anchor below the sensor and a solid plate to connect it to at the desired direction to fix its location and prevent excess wabble.
@famus_tem8351
@famus_tem8351 Жыл бұрын
my thought for making a spin launch is splitting the counterbalance using release connectors. then you can have multiple payloads and the counterbalance will become lighter and lighter to stay in balance.
@DanielleWhite
@DanielleWhite Жыл бұрын
Scrapman: "I want Spinlaunch!" Scrapmom: "We have Spinlaunch at home." The Spinlaunch at home...
@danyael777
@danyael777 Жыл бұрын
15: 20 - Congratz Scrap! You made the perpetuum mobile^^ edit: same effect as with wheels or rotors on camera maybe? When the rpm are above the framerate?
@voidwyrm6149
@voidwyrm6149 Жыл бұрын
9:15 clicking "reinforced" reduces wobble iirc
@seanlockhart7636
@seanlockhart7636 Жыл бұрын
Umm...wouldn't you want the big spinning arm to be in the center of your grounding attachment platform not the edge?
@IM2OFU
@IM2OFU 2 ай бұрын
Nice perpetual motion machine though
@kyysyster
@kyysyster Жыл бұрын
What if the base would be lotta heavier and the mechanism centered on it? Would that stabilize the whole thing?
@kyysyster
@kyysyster Жыл бұрын
Also there reverse spin at lower game speed reminds of the wagon wheel effect =)
@hmmsus2003
@hmmsus2003 Жыл бұрын
The gyro on the missile trying it's hardest to defy scrapman's expectations
@BaronVonWT
@BaronVonWT Жыл бұрын
sorry scrapman, but its cause the sledge at the back(the counter weight of thw rocket) and the sensor might detects it and thats the cause why it is sometimes off(and the limits of rhe game, the bomb, speed...) but still good episode
@SonnyKnutson
@SonnyKnutson Жыл бұрын
@ScrapMan You could put the sensor closer to the base where the rotation is. Because the closer you get to the axis of rotation. The slower the movement is. Making it easier for the sensor to pick of the arm movement more correctly.
@CHECKERCE
@CHECKERCE Жыл бұрын
axis
@SonnyKnutson
@SonnyKnutson Жыл бұрын
@@CHECKERCE Thank you. I was going to write that but I wasn't sure if it meant what I was thinking it did xD
@24theoj82
@24theoj82 Жыл бұрын
I love your content. But it just got a lot better with all the explanations and such in the editing.
@EmptyGuiwix
@EmptyGuiwix Жыл бұрын
FRICKEN LOVE THE NEW EDITOR… THEY ARE AWESOME
@AT4Engineer
@AT4Engineer Жыл бұрын
You should do a SpaceX kind of landing in Scrap Mechanic!
@_Phanomaly
@_Phanomaly Жыл бұрын
Really enjoy the notes from the editor
@Blaster_Unity_UB
@Blaster_Unity_UB Жыл бұрын
Now, you HAVE to do this in SM!
@rccookie6202
@rccookie6202 Жыл бұрын
There is more to balancing such a „wheel“; both ends don’t need to be the same weight, they need to have the same angular momentum, which means weight further away from the centerpoint is having a greater effect.
@golden.raja_
@golden.raja_ Жыл бұрын
heyo editor, i have a suggestion. Whenever you zoom/enlarge the face cam, you should re centre it so it looks nice ig 👍
@SunilNmb
@SunilNmb Жыл бұрын
Actually, i kinda like the way it looks
@01Beaker
@01Beaker Жыл бұрын
It could go either way, but this way scrapman is bigger on the screen, without covering up a ton more of the image
@dalealanbryant7062
@dalealanbryant7062 2 ай бұрын
I don't know what kind of software you're using, or, how complete it's physics are, however - have you considered the Coriolis Effect, from Earth's axial rotation?
@Joyce_Aneila
@Joyce_Aneila Жыл бұрын
anybody else see the tail fin scurry behind the building at 18:48?
@paragbanothe7111
@paragbanothe7111 Жыл бұрын
I also built a spin launcher but in juno:new origins and first build was able to achieve 357 max rpm and 7 km altitude and it only took me like 10 to 15 minutes to build it
@jordanu6501
@jordanu6501 Жыл бұрын
You invented a perpetual motion machine. Gratz
@DreadEnder
@DreadEnder Жыл бұрын
I think the way the game measures speed is actually in velocity because when you put the seat on it the velocity was constantly switching between 0 and 1km/h which would happen in rotation because velocity is speed in a straight line, and in rotation your constantly changing direction
@Tchaikovskythegreat
@Tchaikovskythegreat Жыл бұрын
1:17 THE STRONGEST SHAPE!!!
@QuazarCG_Studio
@QuazarCG_Studio Жыл бұрын
Really enjoyed it but... Gears? And fins? For the missile and spinner?
@dreadlordaxtonus6673
@dreadlordaxtonus6673 Жыл бұрын
Also for a Suggestion Giant Toaster that Launchs Circler Saws instead of Toast Or you Could Try and Replicate a Wattcha [Pronounced Watt Cha] (ancient Chinese Rocket arrow Launcher that could fire up to about 60 rocket arrows simultaneously}
@Shayne._.
@Shayne._. Жыл бұрын
When he said “we need to launch something destructive, oh I know. A bomb.” He sounded exactly like the US government. Edit: and almost every other government we communicate with.
@132gameover
@132gameover Жыл бұрын
15:00 The counter rotation is problably caused by the usage of the gyro thing
@dalealanbryant7062
@dalealanbryant7062 2 ай бұрын
You might want to consider changing the cardinal orientation of the device (N,S,E,W)?
@Argonwolfproject
@Argonwolfproject Жыл бұрын
Dang, I made one of these in Besiege like 8 years ago. Threw a spiky bomb farther than any catapult I'd made before or since.
@lancesrr4124
@lancesrr4124 Жыл бұрын
15:09 Scrap Man creating perpetual motion accidentally.
@TheCastagne
@TheCastagne Жыл бұрын
I think it was wobly because the center of mass of the top part is not in the middle of your base plateform. I wonder if a larger base would have help
@TheRattleSnake3145
@TheRattleSnake3145 Жыл бұрын
If he had moved the sensor closer to the pivot, it would be moving slower and the sensor may have worked better.
@projectdren806
@projectdren806 Жыл бұрын
You actually did a perfect job replicating it because the real thing doesn't exist. It's a prototype glorified kickstarter that is near impossible to get to work, specially considering alternative solutions we could come up with. There is an actual rocket scientist on KZbin called Thunderfoot who did a whole video on why this is impossible and just a way for people to get grants to work on an impossible project. So, considering that, you did great!
@B2411s
@B2411s Жыл бұрын
Should have added wings in the back side to make it like a dart (fin stabilization like a dart) to make it stop spinning (or helping at least) and help it go in a straight direction
@zacrosamond3128
@zacrosamond3128 Жыл бұрын
There needs to be a metal riff and some corny WordArt for when ScrapLad says "instrument of destruction" just like "delayed annihilation"
@CarlosAldrey
@CarlosAldrey Жыл бұрын
probably when reducing the speed you need to first stop, reduce the speed and then press the buttons again, to kinda recalculate the sim from 0 at a different time frame
@CurlyCross
@CurlyCross Жыл бұрын
I think part of your wobble issue is not having a centered support pole from the stabilizing platform.
@YoYoK3nny
@YoYoK3nny Жыл бұрын
Scrapman should really try this again with a square base and maybe give the pole some support struts (or a frame that keeps the pole straight at all times)
@Gomorragh
@Gomorragh Жыл бұрын
i think the sensor is reacting to ether the bomb is wandering around or still on the end causing your aiming problems ..... also need a separate frame for the aiming laser/sensor than the missile carrier, basically meaning the arm isnt causing wobbly physics problems because 2 spindles are not trying to interract anymore
@xymaryai8283
@xymaryai8283 Жыл бұрын
i'd love to see you do this chaos in a game like Juno New Origins, there isn't anything destructible in the world, but people on the website have made completely modeled buildings
@loganflowers400
@loganflowers400 Жыл бұрын
i worked for spin launch :), i was in comecial diving school and they came to hire welders. (lloyds sertified underwater welders) anywho it was a cool job.
@Circle9ru
@Circle9ru Жыл бұрын
ok, how to make it more precise: first of all, equalize the weight and lenght(lenght is importand for momentum, when its not equalized its wobly) of all part, this moving part should be attached to the center of the base, the sensor "arm" should have counter part with same weight, but no sensor ofc. to make it even better, put attaching block on the piston at the end of sensor arm pointing down, after you aim, you push the piston down and attach the sencor arm to the ground. also you can increase the amount of attchment blocks on the bottom aswell.
@Lemming2222
@Lemming2222 Жыл бұрын
When looking for the mass of the selected parts - does this game have some kind of Ctrl-Z for reverting changes? Then you could delete the selected parts and have the total mass before and after, still a workaround but fairly quick I assume
@Earlchaos
@Earlchaos Жыл бұрын
That's exactly how the spinlaunch would work too if they would ever build one :)
@mattmays9063
@mattmays9063 Жыл бұрын
I kow what happened. As the gyrating entity on the screen achieves a rotational velocity of utmost extremity, precisely aligning with the angular momentum generated by its eccentric, inertia-driven release point! This, my dear friend, instigates an off-kilter perimeter distillation, thus unleashing a cataclysmic cascade of calamities, all due to the incongruous encounter between the 144Hz refresh rate and a series of gravity-fueled calculations, multiplied by the off-axis vector dampening. As this bewildering concoction reaches the brink of critical mass, it sets in motion a temporal anomaly, compelling the fabric of time to retrace its steps in a most peculiar fashion! But wait, there's more! Upon decelerating the visual record, we bear witness to a phenomenon that defies the very foundations of science - the transmutation of matter from a solid to a gaseous state in the blink of an eye! This extraordinary display, with roots in the slit experiment and the principles of relativity, precipitates a most unusual circumstance: the unraveling of time itself, rewinding in an impeccably accurate manner, retracing the events as they initially transpired. -Written by Matt and Inspired by Doc Brown from 'Back to the Future'.
@thisismyusername6071
@thisismyusername6071 Жыл бұрын
i think the weird effects that happen are either the game breaking or the gyro is breakin
@WoodrosWorld
@WoodrosWorld Жыл бұрын
You should be able to remake this same thing in scrap mechanic, would be cool to see, imo
@KainaX122
@KainaX122 Жыл бұрын
I feel like you would’ve gotten more stability if you’d put the flywheel in line with the arm, rather than at the end of it - like have it attached on both sides as opposed to just one side
@smarty265
@smarty265 Жыл бұрын
now that was truly an instrument of destruction
@craz2580
@craz2580 Жыл бұрын
Amaizing editor notes, glad to see!
@FundyTheAstronaut
@FundyTheAstronaut Жыл бұрын
I love this editor
@blindtraveler844
@blindtraveler844 Жыл бұрын
thats the conservation of angular momentum IE the spinning after launch is the main issue with the spin launch system .. they need to add a leverage system in their launcher on the projectile end to counter that rotation which they have in their test design its def possible tho
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