I created a BEAUTIFUL town for my Action RPG

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QuestDev

QuestDev

Күн бұрын

Пікірлер: 42
@devlober
@devlober 16 күн бұрын
First off; You are progressing so damn fast, love seeing it! Keep it up :D Regarding your issue with the player being behind objects which blocks the camera view, I think occlusion is the way to go, but you can expand upon it a bit nicer. Check out a V Rising, the do a fade out using occlusion (I think) but when the object is too faded out they replace it with a "chopped" version of the object. So a tree, for instance, becomes a stump. And fades back in again. For buildings the frame of the building is not fading away, but only the actual roof. So you still see the foundation pillars of the house, and roof beams and stuff. It looks quite cool. Probably a bit complicated to set up, but I think you are going in the right direction.
@QuestDev
@QuestDev 16 күн бұрын
I came up with a pretty good solution combining occlusion masking (with dithering) alongside a post processing shader that applies and outline when the player is standing behind materials that are not occluded, I’ll show it off in the next log!
@juanmendez3290
@juanmendez3290 24 күн бұрын
Tbh I’m a developer for bank systems and your videos showed me that if I’m passionate, like you are, I can also make a great game (so I will)
@QuestDev
@QuestDev 24 күн бұрын
It can't hurt you to at least try! Go for it!
@SnowyLeopardFrom1997
@SnowyLeopardFrom1997 14 күн бұрын
As a third developer here who casually made a bank system for his game, you got this!
@noskillgames
@noskillgames 23 күн бұрын
You could also drop the items on the floor instead of floating and add a glow beam/sound on drop. Just for visibility reasons, but if your game is not gonna have crazy amount of mobs on screen the current glow is perfectly fine. Good job!
@narrowback415
@narrowback415 24 күн бұрын
For the issue of the player being unable to be seen behind objects in the world, you could try a system that makes the objects directly blocking the camera somewhat translucent, which would allow the player to see where they are standing and wouldn't stop them from seeing any smaller objects by their feet. Loving the series so far, and I hope you keep working on this project because it looks great so far
@QuestDev
@QuestDev 24 күн бұрын
Yeah it’s something I’m looking into, possibly some dithering effects as well, those can be real pretty when used correctly! Thanks
@RhombonianKnight
@RhombonianKnight 20 күн бұрын
Game is starting to look incredible. Amazing glow-up!
@grooviepie296
@grooviepie296 24 күн бұрын
Impressive so far 😃 It is really nice that you focus on the mvp and try to get the bigger picture first instead of getting lost in the details 👍
@QuestDev
@QuestDev 24 күн бұрын
Very important to get the MVP first. Too many people think "big picture" and never even get there because they are spread much too thin. Thanks for the kind words! :)
@lawrence9713
@lawrence9713 21 күн бұрын
What helped me with my top down game and buildings and such, having "them", or in this case much easier the cam, rotated by 45 degrees. It happens much less that large objects such as houses block the view of the player. It still happens, but not as much as before. Give it a try 👍
@QuestDev
@QuestDev 21 күн бұрын
Oh that’s an idea, I’ll take a look!
@Ethzz.
@Ethzz. 24 күн бұрын
Looks Incredible so far ❤
@rustycallum4298
@rustycallum4298 24 күн бұрын
Love how the game is turning out!
@JVdaxter
@JVdaxter 14 күн бұрын
Man you are going so fast ! I'm developing my indie game too. All those environments assets are from Synty ? They are damn good
@QuestDev
@QuestDev 13 күн бұрын
Yep all artwork you’re seeing is from synty!
@VexoLuxeVI
@VexoLuxeVI 22 күн бұрын
Nice video! I am wondering tho how do you get the assets? I love the stylized art
@QuestDev
@QuestDev 22 күн бұрын
They’re from a company called Synty, they have a huge library, it’s awesome! I love them as well :)
@Innocree
@Innocree 23 күн бұрын
I dig the game! One thing that im sure you're already going to touch up on is the movement animations. it is a bit jarring to see the character moon walking when moving and attacking alot.
@QuestDev
@QuestDev 23 күн бұрын
Polish is certainly in the pipeline, just not at the front of it, yeah.
@AKi-RiN-DA
@AKi-RiN-DA 24 күн бұрын
You should use simpler collision boxes instead of using the cliff meshes for the collision, not only is it much better for performance, it will also prevent the player from doing things like climbing the cliffs and etc. Great video anyways keep it up
@QuestDev
@QuestDev 24 күн бұрын
Simple collisions are the default, unreal has them built in, it’s nice!
@JFrogy
@JFrogy 24 күн бұрын
@@QuestDev I think he means invisible collision walls. Each collision primative on a rock costs some performance. It will catch up with you as you build larger scenes. Though with simple meshes it might not be too costly for awhile
@QuestDev
@QuestDev 24 күн бұрын
Oh I understand now! Yeah I’ll look into that, thanks guys :)
@AKi-RiN-DA
@AKi-RiN-DA 23 күн бұрын
​@@QuestDevGlad we got that cleared out
@jaytomlinson1613
@jaytomlinson1613 22 күн бұрын
3:56 Bro that's Lumbridge.
@QuestDev
@QuestDev 22 күн бұрын
So many chickens and goblins to kill
@FastNinjaClps
@FastNinjaClps 23 күн бұрын
Have you considered a free range third person camera instead of the locked third person camera so the person can go into the house with the camera which is probably harder to do, but will cause less issues in the future.
@QuestDev
@QuestDev 23 күн бұрын
I'm pretty set on the locked isometric, so long as I can find a good solution for the clipping, which I actually did :D
@Bluhbear
@Bluhbear 8 күн бұрын
Tbh... I would simply allow the camera to rotate, for QoL reasons. Either that, or you really have to design your maps with the fixed angle in mind.
@QuestDev
@QuestDev 8 күн бұрын
I don't believe that's 100% true, I actually found a pretty good solution already, and it'll be in the next devlog, but keeping it fixed is a style and gameplay choice I plan to stick with
@tissuebandit6681
@tissuebandit6681 22 күн бұрын
Do you make your own game assets?
@QuestDev
@QuestDev 22 күн бұрын
They are from a company called Synty! They have a huge library of assets, so it should be pretty easy to keep visual cohesion
@pinguin472
@pinguin472 23 күн бұрын
Sorry, I can't keep it in my mind. Are you Chewbert(www.youtube.com/@Chewbert)? You sound just like him, you also put Paradox songs in your videos and you made a mod for eu4. While I wrote that comment, I searched "eu4 chewbert post finem" and it is from chewbert so I guess I got that right since your second devlog but I wasn't sure.
@QuestDev
@QuestDev 23 күн бұрын
Haha yep it’s me, happy to be recognized :)
@sherifhany386
@sherifhany386 23 күн бұрын
Try adding camera lag
@QuestDev
@QuestDev 23 күн бұрын
I do have camera lag, added it in devlog 2 :)
@Pat12379
@Pat12379 23 күн бұрын
It'd be cool to have like exalabar or how ever you spell it the sword in the stone but it would make people call it a zelda rip off so mabey not
@alebud1403
@alebud1403 24 күн бұрын
For the devlog you should make something in the video
@QuestDev
@QuestDev 24 күн бұрын
What does that mean?
@alebud1403
@alebud1403 24 күн бұрын
@@QuestDev intend to making building,items and scripting
I'm making a LOOT centered Action RPG
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