I Created a NEW STYLIZED Shader In Blender In Just 30 Minutes!

  Рет қаралды 13,852

Deli Productions

Deli Productions

Күн бұрын

Пікірлер: 68
@TwoPixelsAhead
@TwoPixelsAhead 6 күн бұрын
I was looking for a shader like this for background objects. I made a few modifications so I can use it as a shader group for different objects. You can add a Light Falloff node to the Specular node to control its intensity or remove it then add a Float group input to it so you can make it easier for other materials. I used noise textures for everything, it's great for the background.
@celsofx
@celsofx 5 күн бұрын
Nice man, pretty close to what I have been experimenting with for a project, but I did learn a couple new things here, thanks!
@hermano8160
@hermano8160 Ай бұрын
Just in case you don't know: the node wrangler short cuts save a ton of time, for instance: shift-ctrl on any node gives you a preview - no more of this manual pluging to the output node.
@DeliProductions
@DeliProductions Ай бұрын
I had no clue so thank you SO much for that! XD gonna save me a ton of time!
@tefindreams
@tefindreams 2 ай бұрын
an alternative solution for the brush stroke is, instead of placing the texture brush stroke AFTER the diffuse shader color ramp, you place it BEFORE, you can get more natural transitions by doing this
@chidorirasenganz
@chidorirasenganz 2 ай бұрын
💯
@DeliProductions
@DeliProductions 2 ай бұрын
@@tefindreams oooo I’m gonna try this out! Thanks for the suggestion!
@P134-i3p
@P134-i3p Ай бұрын
This has been great insight, particularly the system you use in applying texture to rim lights and shadows as I've searching for that method. I just can't believe how I've never figured it out myself despite it being so simple. Great work!
@DeliProductions
@DeliProductions Ай бұрын
Ah thanks! Glad I could help out! :D
@JRHainsworth
@JRHainsworth 2 ай бұрын
For the shader to look more hand drawn, use window or camera coordinates for all the textures, that way any brush strokes and detail looks flat.
@DeliProductions
@DeliProductions 2 ай бұрын
I'll give that a try! Thanks!
@FynnGB
@FynnGB 2 ай бұрын
really cool breakdown! thanks for sharing!
@DeliProductions
@DeliProductions 2 ай бұрын
So glad you liked it!
@quackers969
@quackers969 2 ай бұрын
13:10 Generated coordinates give a 0-1 gradient at each of the XYZ axes. In this particular case, rotating by 90 degrees wasn't necessary as you could've just used the Z axis directly instead. Additionally, if you wanted a tilted gradient, Mapping is redundant to the other parts of the node chain. As it's translation (Add/Subtract), rotation (Vector Rotate), and scaling (Multiply/Divide) bundled into a single node. Personally, I prefer using Vector Rotate + Math Nodes , cuz I like the granular control separate nodes give me. That, and operating on floats (gray values) are cheaper than operating on vectors (purple). But you could prolly achieve the same thing you have with just a single Mapping node. Overall point being, you typically only need one or the other. EDIT: Hopefully that helps. ^^ Didn't wanna seem like I was ragging on the video lol. Just thought it might be worth bringing up.
@DeliProductions
@DeliProductions 2 ай бұрын
@@quackers969 not ragging at all! I believe we’re always still learning and this is amazing info to have! Thanks! 😁
@quackers969
@quackers969 2 ай бұрын
@@DeliProductions 💙💙💙
@halimgarciagendis248
@halimgarciagendis248 2 ай бұрын
Awesome!!! Thanks for sharing!!!
@DeliProductions
@DeliProductions 2 ай бұрын
No problem! Thanks for watching!
@domolutz
@domolutz 2 ай бұрын
Nice breakdown. Love the smoothness of the shader. I wish there was a Shader to RGB node for Cycles though 😂
@DeliProductions
@DeliProductions 2 ай бұрын
Thanks so much! I haven't messed with Cycles before I didn't know Shader to RGB isn't a thing!
@daleanderson1727
@daleanderson1727 2 ай бұрын
BRILLIANT.
@DeliProductions
@DeliProductions 2 ай бұрын
Thanks so much!
@frachurdbow8670
@frachurdbow8670 Ай бұрын
Wow! This is a great video, really goes in depth on so much while making it easy to understand! The one question I had is where do you get the seamless textures you used? Did you make them yourselves or did you download them from somewhere?
@Popsicle_Weeb
@Popsicle_Weeb 2 ай бұрын
This is cool I definitely will use this in a project.
@DeliProductions
@DeliProductions 2 ай бұрын
Awesome! So glad you like it. Can't wait to see what you make with it!
@DearBearDrinkingBeer
@DearBearDrinkingBeer 2 ай бұрын
looks interesting
@mwh-c8p
@mwh-c8p 27 күн бұрын
This was cool and ,Where can I download hand-drawn textures?
@kenzietownsend6644
@kenzietownsend6644 25 күн бұрын
20:09 I copied my overlay mix color and lost my specular. Sometimes. Its good to just hit shift-A
@ChristianChessell
@ChristianChessell 2 ай бұрын
Is there a site I can get these seamless tileable textures? Great tutorial!
@DeliProductions
@DeliProductions 2 ай бұрын
I believe you can find some on some stock websites. These ones I used I made personally with Krita and a bit of Procreate
@ramboadam
@ramboadam 2 ай бұрын
Its so cool! but only thing that i find is fresnel... is it possible to change the color of the fresnel according to the light? because for example when I shine a blue light on it, the fresnel stays white
@DeliProductions
@DeliProductions 2 ай бұрын
Ah yes! What you'd want to do is take your base color with the light color and use a blend mode (can try screen?) with a new color for a brighter color or you can multiply it for a darker color. You'd then feed that result into the A or B portion where your fresnel lives now. Hope that helps!
@echolaromance7604
@echolaromance7604 2 ай бұрын
Can u make a video about arcane / valorant cinematics shading of the characters? it will be so cool to watch it
@echolaromance7604
@echolaromance7604 2 ай бұрын
(your shading is so close to them) thats why :D
@DeliProductions
@DeliProductions 2 ай бұрын
Sure thing! I’ll add that into the list! Thanks for the suggestion! 😁
@echolaromance7604
@echolaromance7604 2 ай бұрын
​@@DeliProductions i'm waiting man! its been so exicted to watch it
@Oomiyaaaa
@Oomiyaaaa 2 ай бұрын
Most of their materials are hand-painted into the textures
@DeliProductions
@DeliProductions 2 ай бұрын
@@Oomiyaaaa Yup! Lots of hand painted assets and hand painting camera projections for shot specific backgrounds
@jonathanperreault4503
@jonathanperreault4503 2 ай бұрын
any idea how to do this in unreal 5? mostly finding the equivalent of unreals shader to rgb node but im not sure what it is
@DeliProductions
@DeliProductions 2 ай бұрын
Off hand I’m not sure but I have an idea of how I might be able to. I’ll play around with it and let you know if I can figure it out!
@jonathanperreault4503
@jonathanperreault4503 2 ай бұрын
@@DeliProductions awesome ! cant wait to see !
@unicornhuntercg
@unicornhuntercg 2 ай бұрын
This guy is gonna lose his mind when he finds out about object coordinates
@DeliProductions
@DeliProductions 2 ай бұрын
is there a specific benefit to object coordinates?
@JRHainsworth
@JRHainsworth 2 ай бұрын
@@DeliProductions All textures tile automatically if you use object coordinates with box project. You don't need to unwrap any of the objects.
@MikeDaviss003
@MikeDaviss003 2 ай бұрын
LSM Shader can do just that
@DeliProductions
@DeliProductions 2 ай бұрын
@@MikeDaviss003 what’s LSM Shader? I haven’t seen that before
@MikeDaviss003
@MikeDaviss003 2 ай бұрын
@DeliProductions LSM layer mask addon comes with a few nodes. 3 light nodes, rim light node, specular node that you can adjust the x and y of the specular, and a outline node, and and object gradient node
@DeliProductions
@DeliProductions 2 ай бұрын
@@MikeDaviss003 oh cool! I’ll have to check it out!
@MikeDaviss003
@MikeDaviss003 2 ай бұрын
@@DeliProductions ill get you a copy to review
@nepo10ball
@nepo10ball 2 ай бұрын
What is your gpu my friend??
@DeliProductions
@DeliProductions 2 ай бұрын
@@nepo10ball a 4070ti. Why what’s up?
@jutraim2422
@jutraim2422 2 ай бұрын
The shader is nice but it doesn't even look remotely similar to the artwork shown in the intro. Looks like cheap plastic instead
@honzo1078
@honzo1078 Ай бұрын
Dude, seems like a good tut, but some of us have some hearing impediments that make it difficult to understand your speech when you have background music- especially at the same volume as your speech. Please, please get rid of this noise, it doesn't contribute anything to the tut, and makes it hard for some of us to follow.
@DeliProductions
@DeliProductions Ай бұрын
Apologies about that! I try to mix it so it's not distracting but I'll be taking the music out during the tutorial demo portions in the future!
@myhatisoff
@myhatisoff 2 ай бұрын
This was cool and all but everytime you mispronounced 'Fresnel' my soul took a little bit of chip damage. D:
@DeliProductions
@DeliProductions 2 ай бұрын
Wait how do you pronounce it?! lmao I've been living a lie?! 🤣
@myhatisoff
@myhatisoff 2 ай бұрын
@@DeliProductions lol it's all good! The S is silent since Fresnel is actually the name of the French physicist who invented the Fresnel lens. Here's good video about the Fresnel node if you want to hear how it's pronounced: kzbin.info/www/bejne/mH7KYaGfnNyhba8si=txw0eiWiNVUQweqn
@DeliProductions
@DeliProductions 2 ай бұрын
@@myhatisoff Well ya learn something new every day! Thanks hahaa
@kenzietownsend6644
@kenzietownsend6644 26 күн бұрын
29:31 I like the results with the texture it looks like dry brush on top of the texture.
@lightst33l
@lightst33l 2 ай бұрын
Really sorry but it looks like just a Uv broken texture to me...
@DeliProductions
@DeliProductions 2 ай бұрын
The Suzanne (monkey) with the texture is using a texture meant for a different model. I just wanted to a use an image to showcase you can use an image instead of just colors
@lightst33l
@lightst33l 2 ай бұрын
​@@DeliProductions İ can understand steps and what are you trying to...Yes I can use my own textures instead of colors etc. But its be better to built new specific one what im looking for in my humble opinion. This is; good shader capabilities example video thank you. İm not trying to implement negative/hate comment if so im really sorry. But in the end there is no solution (sake of the example.) Thank you for replying my comment kindly. Im just trying to absorb anything in net to learn something new.
@DeliProductions
@DeliProductions 2 ай бұрын
@ no problem! Are you looking for something specific? Like how to create the texture itself instead of the shader the texture sits in?
@lightst33l
@lightst33l 2 ай бұрын
@@DeliProductions im using Mac i9 unfortunately and it is not good for 3d applications because of internal graphic card. So im trying efficient solutions for that. Now im looking different gpu efficient shaders. Especially noise texture and ambient occ is my enemy they are crashing Blender... İm using them only as fac. Or ao not color for example. Even basic geo nodes doesnt work well its frustrating...
@chidorirasenganz
@chidorirasenganz 2 ай бұрын
@@lightst33lAre you using Eevee?
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