Just in case you don't know: the node wrangler short cuts save a ton of time, for instance: shift-ctrl on any node gives you a preview - no more of this manual pluging to the output node.
@DeliProductions2 күн бұрын
I had no clue so thank you SO much for that! XD gonna save me a ton of time!
@P134-i3p13 күн бұрын
This has been great insight, particularly the system you use in applying texture to rim lights and shadows as I've searching for that method. I just can't believe how I've never figured it out myself despite it being so simple. Great work!
@DeliProductions2 күн бұрын
Ah thanks! Glad I could help out! :D
@tefindreamsАй бұрын
an alternative solution for the brush stroke is, instead of placing the texture brush stroke AFTER the diffuse shader color ramp, you place it BEFORE, you can get more natural transitions by doing this
@chidorirasenganzАй бұрын
💯
@DeliProductionsАй бұрын
@@tefindreams oooo I’m gonna try this out! Thanks for the suggestion!
@JRHainsworth29 күн бұрын
For the shader to look more hand drawn, use window or camera coordinates for all the textures, that way any brush strokes and detail looks flat.
@DeliProductions27 күн бұрын
I'll give that a try! Thanks!
@quackers969Ай бұрын
13:10 Generated coordinates give a 0-1 gradient at each of the XYZ axes. In this particular case, rotating by 90 degrees wasn't necessary as you could've just used the Z axis directly instead. Additionally, if you wanted a tilted gradient, Mapping is redundant to the other parts of the node chain. As it's translation (Add/Subtract), rotation (Vector Rotate), and scaling (Multiply/Divide) bundled into a single node. Personally, I prefer using Vector Rotate + Math Nodes , cuz I like the granular control separate nodes give me. That, and operating on floats (gray values) are cheaper than operating on vectors (purple). But you could prolly achieve the same thing you have with just a single Mapping node. Overall point being, you typically only need one or the other. EDIT: Hopefully that helps. ^^ Didn't wanna seem like I was ragging on the video lol. Just thought it might be worth bringing up.
@DeliProductionsАй бұрын
@@quackers969 not ragging at all! I believe we’re always still learning and this is amazing info to have! Thanks! 😁
@quackers969Ай бұрын
@@DeliProductions 💙💙💙
@FynnGBАй бұрын
really cool breakdown! thanks for sharing!
@DeliProductionsАй бұрын
So glad you liked it!
@Popsicle_WeebАй бұрын
This is cool I definitely will use this in a project.
@DeliProductionsАй бұрын
Awesome! So glad you like it. Can't wait to see what you make with it!
@domolutzАй бұрын
Nice breakdown. Love the smoothness of the shader. I wish there was a Shader to RGB node for Cycles though 😂
@DeliProductionsАй бұрын
Thanks so much! I haven't messed with Cycles before I didn't know Shader to RGB isn't a thing!
@halimgarciagendis248Ай бұрын
Awesome!!! Thanks for sharing!!!
@DeliProductionsАй бұрын
No problem! Thanks for watching!
@DearBearDrinkingBeerАй бұрын
looks interesting
@daleanderson1727Ай бұрын
BRILLIANT.
@DeliProductionsАй бұрын
Thanks so much!
@ChristianChessellАй бұрын
Is there a site I can get these seamless tileable textures? Great tutorial!
@DeliProductionsАй бұрын
I believe you can find some on some stock websites. These ones I used I made personally with Krita and a bit of Procreate
@ramboadamАй бұрын
Its so cool! but only thing that i find is fresnel... is it possible to change the color of the fresnel according to the light? because for example when I shine a blue light on it, the fresnel stays white
@DeliProductionsАй бұрын
Ah yes! What you'd want to do is take your base color with the light color and use a blend mode (can try screen?) with a new color for a brighter color or you can multiply it for a darker color. You'd then feed that result into the A or B portion where your fresnel lives now. Hope that helps!
@jonathanperreault4503Ай бұрын
any idea how to do this in unreal 5? mostly finding the equivalent of unreals shader to rgb node but im not sure what it is
@DeliProductionsАй бұрын
Off hand I’m not sure but I have an idea of how I might be able to. I’ll play around with it and let you know if I can figure it out!
@jonathanperreault4503Ай бұрын
@@DeliProductions awesome ! cant wait to see !
@nepo10ballАй бұрын
What is your gpu my friend??
@DeliProductionsАй бұрын
@@nepo10ball a 4070ti. Why what’s up?
@echolaromance7604Ай бұрын
Can u make a video about arcane / valorant cinematics shading of the characters? it will be so cool to watch it
@echolaromance7604Ай бұрын
(your shading is so close to them) thats why :D
@DeliProductionsАй бұрын
Sure thing! I’ll add that into the list! Thanks for the suggestion! 😁
@echolaromance7604Ай бұрын
@@DeliProductions i'm waiting man! its been so exicted to watch it
@OomiyaaaaАй бұрын
Most of their materials are hand-painted into the textures
@DeliProductionsАй бұрын
@@Oomiyaaaa Yup! Lots of hand painted assets and hand painting camera projections for shot specific backgrounds
@unicornhuntercgАй бұрын
This guy is gonna lose his mind when he finds out about object coordinates
@DeliProductionsАй бұрын
is there a specific benefit to object coordinates?
@JRHainsworth29 күн бұрын
@@DeliProductions All textures tile automatically if you use object coordinates with box project. You don't need to unwrap any of the objects.
@MikeDaviss003Ай бұрын
LSM Shader can do just that
@DeliProductionsАй бұрын
@@MikeDaviss003 what’s LSM Shader? I haven’t seen that before
@MikeDaviss003Ай бұрын
@DeliProductions LSM layer mask addon comes with a few nodes. 3 light nodes, rim light node, specular node that you can adjust the x and y of the specular, and a outline node, and and object gradient node
@DeliProductionsАй бұрын
@@MikeDaviss003 oh cool! I’ll have to check it out!
@MikeDaviss003Ай бұрын
@@DeliProductions ill get you a copy to review
@honzo107818 күн бұрын
Dude, seems like a good tut, but some of us have some hearing impediments that make it difficult to understand your speech when you have background music- especially at the same volume as your speech. Please, please get rid of this noise, it doesn't contribute anything to the tut, and makes it hard for some of us to follow.
@DeliProductions2 күн бұрын
Apologies about that! I try to mix it so it's not distracting but I'll be taking the music out during the tutorial demo portions in the future!
@jutraim2422Ай бұрын
The shader is nice but it doesn't even look remotely similar to the artwork shown in the intro. Looks like cheap plastic instead
@myhatisoff26 күн бұрын
This was cool and all but everytime you mispronounced 'Fresnel' my soul took a little bit of chip damage. D:
@DeliProductions26 күн бұрын
Wait how do you pronounce it?! lmao I've been living a lie?! 🤣
@myhatisoff26 күн бұрын
@@DeliProductions lol it's all good! The S is silent since Fresnel is actually the name of the French physicist who invented the Fresnel lens. Here's good video about the Fresnel node if you want to hear how it's pronounced: kzbin.info/www/bejne/mH7KYaGfnNyhba8si=txw0eiWiNVUQweqn
@DeliProductions26 күн бұрын
@@myhatisoff Well ya learn something new every day! Thanks hahaa
@lightst33lАй бұрын
Really sorry but it looks like just a Uv broken texture to me...
@DeliProductionsАй бұрын
The Suzanne (monkey) with the texture is using a texture meant for a different model. I just wanted to a use an image to showcase you can use an image instead of just colors
@lightst33lАй бұрын
@@DeliProductions İ can understand steps and what are you trying to...Yes I can use my own textures instead of colors etc. But its be better to built new specific one what im looking for in my humble opinion. This is; good shader capabilities example video thank you. İm not trying to implement negative/hate comment if so im really sorry. But in the end there is no solution (sake of the example.) Thank you for replying my comment kindly. Im just trying to absorb anything in net to learn something new.
@DeliProductionsАй бұрын
@ no problem! Are you looking for something specific? Like how to create the texture itself instead of the shader the texture sits in?
@lightst33lАй бұрын
@@DeliProductions im using Mac i9 unfortunately and it is not good for 3d applications because of internal graphic card. So im trying efficient solutions for that. Now im looking different gpu efficient shaders. Especially noise texture and ambient occ is my enemy they are crashing Blender... İm using them only as fac. Or ao not color for example. Even basic geo nodes doesnt work well its frustrating...