I was looking for a shader like this for background objects. I made a few modifications so I can use it as a shader group for different objects. You can add a Light Falloff node to the Specular node to control its intensity or remove it then add a Float group input to it so you can make it easier for other materials. I used noise textures for everything, it's great for the background.
@celsofx5 күн бұрын
Nice man, pretty close to what I have been experimenting with for a project, but I did learn a couple new things here, thanks!
@hermano8160Ай бұрын
Just in case you don't know: the node wrangler short cuts save a ton of time, for instance: shift-ctrl on any node gives you a preview - no more of this manual pluging to the output node.
@DeliProductionsАй бұрын
I had no clue so thank you SO much for that! XD gonna save me a ton of time!
@tefindreams2 ай бұрын
an alternative solution for the brush stroke is, instead of placing the texture brush stroke AFTER the diffuse shader color ramp, you place it BEFORE, you can get more natural transitions by doing this
@chidorirasenganz2 ай бұрын
💯
@DeliProductions2 ай бұрын
@@tefindreams oooo I’m gonna try this out! Thanks for the suggestion!
@P134-i3pАй бұрын
This has been great insight, particularly the system you use in applying texture to rim lights and shadows as I've searching for that method. I just can't believe how I've never figured it out myself despite it being so simple. Great work!
@DeliProductionsАй бұрын
Ah thanks! Glad I could help out! :D
@JRHainsworth2 ай бұрын
For the shader to look more hand drawn, use window or camera coordinates for all the textures, that way any brush strokes and detail looks flat.
@DeliProductions2 ай бұрын
I'll give that a try! Thanks!
@FynnGB2 ай бұрын
really cool breakdown! thanks for sharing!
@DeliProductions2 ай бұрын
So glad you liked it!
@quackers9692 ай бұрын
13:10 Generated coordinates give a 0-1 gradient at each of the XYZ axes. In this particular case, rotating by 90 degrees wasn't necessary as you could've just used the Z axis directly instead. Additionally, if you wanted a tilted gradient, Mapping is redundant to the other parts of the node chain. As it's translation (Add/Subtract), rotation (Vector Rotate), and scaling (Multiply/Divide) bundled into a single node. Personally, I prefer using Vector Rotate + Math Nodes , cuz I like the granular control separate nodes give me. That, and operating on floats (gray values) are cheaper than operating on vectors (purple). But you could prolly achieve the same thing you have with just a single Mapping node. Overall point being, you typically only need one or the other. EDIT: Hopefully that helps. ^^ Didn't wanna seem like I was ragging on the video lol. Just thought it might be worth bringing up.
@DeliProductions2 ай бұрын
@@quackers969 not ragging at all! I believe we’re always still learning and this is amazing info to have! Thanks! 😁
@quackers9692 ай бұрын
@@DeliProductions 💙💙💙
@halimgarciagendis2482 ай бұрын
Awesome!!! Thanks for sharing!!!
@DeliProductions2 ай бұрын
No problem! Thanks for watching!
@domolutz2 ай бұрын
Nice breakdown. Love the smoothness of the shader. I wish there was a Shader to RGB node for Cycles though 😂
@DeliProductions2 ай бұрын
Thanks so much! I haven't messed with Cycles before I didn't know Shader to RGB isn't a thing!
@daleanderson17272 ай бұрын
BRILLIANT.
@DeliProductions2 ай бұрын
Thanks so much!
@frachurdbow8670Ай бұрын
Wow! This is a great video, really goes in depth on so much while making it easy to understand! The one question I had is where do you get the seamless textures you used? Did you make them yourselves or did you download them from somewhere?
@Popsicle_Weeb2 ай бұрын
This is cool I definitely will use this in a project.
@DeliProductions2 ай бұрын
Awesome! So glad you like it. Can't wait to see what you make with it!
@DearBearDrinkingBeer2 ай бұрын
looks interesting
@mwh-c8p27 күн бұрын
This was cool and ,Where can I download hand-drawn textures?
@kenzietownsend664425 күн бұрын
20:09 I copied my overlay mix color and lost my specular. Sometimes. Its good to just hit shift-A
@ChristianChessell2 ай бұрын
Is there a site I can get these seamless tileable textures? Great tutorial!
@DeliProductions2 ай бұрын
I believe you can find some on some stock websites. These ones I used I made personally with Krita and a bit of Procreate
@ramboadam2 ай бұрын
Its so cool! but only thing that i find is fresnel... is it possible to change the color of the fresnel according to the light? because for example when I shine a blue light on it, the fresnel stays white
@DeliProductions2 ай бұрын
Ah yes! What you'd want to do is take your base color with the light color and use a blend mode (can try screen?) with a new color for a brighter color or you can multiply it for a darker color. You'd then feed that result into the A or B portion where your fresnel lives now. Hope that helps!
@echolaromance76042 ай бұрын
Can u make a video about arcane / valorant cinematics shading of the characters? it will be so cool to watch it
@echolaromance76042 ай бұрын
(your shading is so close to them) thats why :D
@DeliProductions2 ай бұрын
Sure thing! I’ll add that into the list! Thanks for the suggestion! 😁
@echolaromance76042 ай бұрын
@@DeliProductions i'm waiting man! its been so exicted to watch it
@Oomiyaaaa2 ай бұрын
Most of their materials are hand-painted into the textures
@DeliProductions2 ай бұрын
@@Oomiyaaaa Yup! Lots of hand painted assets and hand painting camera projections for shot specific backgrounds
@jonathanperreault45032 ай бұрын
any idea how to do this in unreal 5? mostly finding the equivalent of unreals shader to rgb node but im not sure what it is
@DeliProductions2 ай бұрын
Off hand I’m not sure but I have an idea of how I might be able to. I’ll play around with it and let you know if I can figure it out!
@jonathanperreault45032 ай бұрын
@@DeliProductions awesome ! cant wait to see !
@unicornhuntercg2 ай бұрын
This guy is gonna lose his mind when he finds out about object coordinates
@DeliProductions2 ай бұрын
is there a specific benefit to object coordinates?
@JRHainsworth2 ай бұрын
@@DeliProductions All textures tile automatically if you use object coordinates with box project. You don't need to unwrap any of the objects.
@MikeDaviss0032 ай бұрын
LSM Shader can do just that
@DeliProductions2 ай бұрын
@@MikeDaviss003 what’s LSM Shader? I haven’t seen that before
@MikeDaviss0032 ай бұрын
@DeliProductions LSM layer mask addon comes with a few nodes. 3 light nodes, rim light node, specular node that you can adjust the x and y of the specular, and a outline node, and and object gradient node
@DeliProductions2 ай бұрын
@@MikeDaviss003 oh cool! I’ll have to check it out!
@MikeDaviss0032 ай бұрын
@@DeliProductions ill get you a copy to review
@nepo10ball2 ай бұрын
What is your gpu my friend??
@DeliProductions2 ай бұрын
@@nepo10ball a 4070ti. Why what’s up?
@jutraim24222 ай бұрын
The shader is nice but it doesn't even look remotely similar to the artwork shown in the intro. Looks like cheap plastic instead
@honzo1078Ай бұрын
Dude, seems like a good tut, but some of us have some hearing impediments that make it difficult to understand your speech when you have background music- especially at the same volume as your speech. Please, please get rid of this noise, it doesn't contribute anything to the tut, and makes it hard for some of us to follow.
@DeliProductionsАй бұрын
Apologies about that! I try to mix it so it's not distracting but I'll be taking the music out during the tutorial demo portions in the future!
@myhatisoff2 ай бұрын
This was cool and all but everytime you mispronounced 'Fresnel' my soul took a little bit of chip damage. D:
@DeliProductions2 ай бұрын
Wait how do you pronounce it?! lmao I've been living a lie?! 🤣
@myhatisoff2 ай бұрын
@@DeliProductions lol it's all good! The S is silent since Fresnel is actually the name of the French physicist who invented the Fresnel lens. Here's good video about the Fresnel node if you want to hear how it's pronounced: kzbin.info/www/bejne/mH7KYaGfnNyhba8si=txw0eiWiNVUQweqn
@DeliProductions2 ай бұрын
@@myhatisoff Well ya learn something new every day! Thanks hahaa
@kenzietownsend664426 күн бұрын
29:31 I like the results with the texture it looks like dry brush on top of the texture.
@lightst33l2 ай бұрын
Really sorry but it looks like just a Uv broken texture to me...
@DeliProductions2 ай бұрын
The Suzanne (monkey) with the texture is using a texture meant for a different model. I just wanted to a use an image to showcase you can use an image instead of just colors
@lightst33l2 ай бұрын
@@DeliProductions İ can understand steps and what are you trying to...Yes I can use my own textures instead of colors etc. But its be better to built new specific one what im looking for in my humble opinion. This is; good shader capabilities example video thank you. İm not trying to implement negative/hate comment if so im really sorry. But in the end there is no solution (sake of the example.) Thank you for replying my comment kindly. Im just trying to absorb anything in net to learn something new.
@DeliProductions2 ай бұрын
@ no problem! Are you looking for something specific? Like how to create the texture itself instead of the shader the texture sits in?
@lightst33l2 ай бұрын
@@DeliProductions im using Mac i9 unfortunately and it is not good for 3d applications because of internal graphic card. So im trying efficient solutions for that. Now im looking different gpu efficient shaders. Especially noise texture and ambient occ is my enemy they are crashing Blender... İm using them only as fac. Or ao not color for example. Even basic geo nodes doesnt work well its frustrating...