I FEEL HIS PAIN & IT'S NOT GOOD!!! Reacting to "How it FEELS to SUFFER in SFM" by LazyPurple

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theduckgoesmoo

theduckgoesmoo

Күн бұрын

Пікірлер: 73
@calebgoodman2076
@calebgoodman2076 2 жыл бұрын
Speaking from experience 3D animation can be a nightmare. Especially if done from scratch. Now I use MMD rather than SFM but I tried doing it from scratch once and I gave up and just settled with using pre-made animations and crediting the original creators accordingly. Because they definitely deserve it.
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Oh that’s interesting I’ve never heard of MMD
@calebgoodman2076
@calebgoodman2076 2 жыл бұрын
@@theduckgoesmoo It’s primarily meant for animated music videos though it has been used for anime before.
@RaptorNX01
@RaptorNX01 2 жыл бұрын
yeah, thats helps in SFM as well. many creators post premade animations you can import from the workshop and other places like Deviantart. great help esp for tedious animations like walk cycles and stuff.
@sensibledog09
@sensibledog09 2 жыл бұрын
So basically what ent_fire env_lightglow kill,basically means that the entity (fire)and the Enviromental variable (light glow) will be gone from all sources like the light bulb and im pretty sure flame particles but im not 100% sure on that
@sensibledog09
@sensibledog09 2 жыл бұрын
@@dacomputernerd4096 yeah that would make more sense than killing fire particles
@Igrium
@Igrium 2 жыл бұрын
Level developer here. The "ent_fire" command has nothing to do with flames. Essentially, it fires an input on whatever entity you specify. In this case, he specifies every entity of type "env_lightglow", and gives it an input of "kill", which deletes it.
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
*ent_fire* is a Source Engine console command which fires a certain input on a class of entities or a specific entity. *env_lightglow* is an entity class in all Source games that is responsible for the kind of round glow effect around stuff like lightbulbs. *kill* is an entity input available for most entities in the Source Engine, which removes the entity from the map. So basically, the whole command is "Go over all the glow effects in the map, and delete them"
@MidnightDStroyer
@MidnightDStroyer Жыл бұрын
This is the definitive video in which Lazy Purple demonstrates exactly how he is not lazy at all. I pray for him...
@inspektor5560
@inspektor5560 2 жыл бұрын
2:09 Kill it... Kill it with fire
@zebreacts9706
@zebreacts9706 2 жыл бұрын
Oh man. I've done some little SFM things in the past. WHEW! It's a thing. Yes. But it DID give me a great appreciation of animators. Both 3D and 2D. Though one small side effect is now I can NOT stop examining a character's walking animation when I'm watching something to see if the feet are sliding across the ground. Which they are 90% of the time. But I honestly can't blame animators for that. Trying to have a character walk without their feet having even a little slide, while still looking like they're moving across the scene naturally, is a NIGHTMARE! So I can forgive animators being a little "lazy" with it. Or even just setting the scene so that the feet are out of view. It also taught me just how important subtle movements are and how HARD it can be to make them. You can't just move and arm, you gotta have the upper body move slightly as well. But not too much, just a little. And when the upper body moves a little don't forget the lower body has to shift slightly as well. *Every* piece of the body has to move ever so slightly or it looks REALLY obvious when 1 piece is stock still in a scene. Slight breathing motions, gentle head movements. Eyes darting from subject to subject. Just SO MANY minor details you NEED to keep track of in order for the scene to not be jarring because your brain knows SOMETHING isn't moving. And again, it's supposed to be SUBTLE movements. You can't move it too much or it just looks comical. And finding just the right balance of subtle and natural looking can take so LONG just for a single few seconds GAAAAHH! And I too, know the pains of trying to do little effects or extra things in Sony Vegas or what ever program you use. Adding extra image layers, setting each thing frame by frame. Making sure the audio tracks are kept in alignment. Wondering why the audio for 1 single section is muted and where did I put the audio track oh God it was just herewherediditgoWHY?!!? But the hours of work IS worth it in the end as you know~
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
I use magix movie edit pro plus as unusual as that is lol I’ve never heard of anyone else using it but I know how to use it pretty well!
@RaptorNX01
@RaptorNX01 2 жыл бұрын
yeah, I found the subtle movement thing out during a few times i did frame for frame recreations of shots. my reference was animation, but even there in the shots i used there were tons of tiny movements that might only last a frame or two, so quick you might not even see them if you didn't look, but things seem off without them.
@michael_aagaard
@michael_aagaard 2 жыл бұрын
The best "How it FEELS" imo. (mostly due to the source spaghetti)
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
I can hear the pain in his voice
@koopliss
@koopliss 2 жыл бұрын
Next is sniper i believe, and starting from here, all of the videos have an extras video between each other.
@dragonbolt4425
@dragonbolt4425 2 жыл бұрын
1:16 Yeah, me neither man. Me neither
@subjectfnaf
@subjectfnaf Жыл бұрын
There is a sfm addon that dose fix the Lazer and lazypurple obviously didn't know how to change textures in sfm with no permanent replacement tex
@razvansialtele2official
@razvansialtele2official 2 жыл бұрын
I tried SFM once... took me 1 hour to animate Engineer waving at the screen... NEVER AGAIN
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
It gets easier I would hope
@inahara7937marcus
@inahara7937marcus 2 жыл бұрын
@@theduckgoesmoo as someone who has been messing with SFM for years, no it doesn't
@PyreOManiac
@PyreOManiac 2 жыл бұрын
this is exactly why i never stepped into animation for more than a small clip
@oofman1911
@oofman1911 4 ай бұрын
​@@inahara7937marcus SFM is the souls franchise of animation software
@inahara7937marcus
@inahara7937marcus 4 ай бұрын
@@oofman1911 not really, as SFM has yet to get a sequal
@RaptorNX01
@RaptorNX01 2 жыл бұрын
explanation on "spline curves". sfm has 2 modes you can use to edit stuff, the motion editor, and the graph editor. the graph editor uses "spline curves" to control things. literally just lines on a graph between 2 bookmarks. like, want to raise a hand? put the playhead at the time you want it to start, grab the hand and move it to the starting position. that creates a bookmark. move the playhead to WHEN you want it to end, then raise the hand to WHERE you want it to end. that makes a 2nd bookmark. and with the hand highlighted, you see a line going between the two marks (probably diagonally cause you raised the hand) in the graph. that line is the spline. straight line from one point to another showing the movement. BUT, it looks robotic. hand just starting and stopping dead. the trick is, you want to make the line "curve", kind of S shaped, to make it slowly start to move, then slow down as it comes to a stop. then have a slight overcorrect. a little bounce at the end as the hand goes slightly passed where you wanted it to stop before coming back and coming to a rest. all that makes it look more natural (raise your hand quickly and make it stop and notice how it goes passed a bit). the beauty is, SFM will do this automatically. hence why he said it can make animating easier. just add an additional bookmark before the starting point, and after the end point. suddenly, those straight lines have now magically become curved lines. IE "spline curved". ofcourse, SFM also overcorrects a bit TOO much by default, hence the back breaking you saw. but its easy enough to adjust the curve to reduce that. they become even bigger helps when you start chaining movements together. positions just flow from one to another.
@renatoafonsomaiacarneiro950
@renatoafonsomaiacarneiro950 2 жыл бұрын
I always laugh out loud watching this one 🤣. Loved the reaction 😉👍
@gnashawits8731
@gnashawits8731 2 жыл бұрын
This isn't source spaghetti this is the entire source Italy
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
This
@etourdie
@etourdie 2 жыл бұрын
ent_fire env_lightglow kill Kill all fire entities with the lightglow environmental effect
@gnashawits8731
@gnashawits8731 2 жыл бұрын
Me: doing a project that's due tomorrow Also me: hmm, yes watching this is the best decision right now
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Priorities
@ethanlivemere1162
@ethanlivemere1162 2 жыл бұрын
INTP mood
@Glass_eyed_bot
@Glass_eyed_bot 2 жыл бұрын
just call me the " just some guy without a mustache'' alternative
@thelordofthelostbraincells
@thelordofthelostbraincells 2 жыл бұрын
watching the behind the scenes on sfm really makes you respect the people that torture themselves for our entertainment
@robbevanooteghem7429
@robbevanooteghem7429 2 жыл бұрын
You should react to "explained with food" by dougdoug on your food channel, they are crazy fun.
@samuelramirez4985
@samuelramirez4985 2 жыл бұрын
And we thaught cyanide and happiness had scary beards but sfm takes the cake all in 1 mouthfull and it didnt even use a spoon
@2groovey
@2groovey 2 жыл бұрын
SO up next should be Sniper, which is yet another great one. Also Earthbound(also known as Mother 2 in it's home country of Japan) is a Super Nintendo RPG game from the 90's that while didn't sell well at the time has gotten a full on cult fallowing of fans thanks to the internet in general as well as things like reviewers, animators and musicians. If you want to learn more about it and the series its from you should check out Did you Know Gaming's videos on them.
@TremorWatt
@TremorWatt 2 жыл бұрын
"ent_fire env_lightglow kill" I believe this means that a Source engine entity called "env_lightglow" (which I assume has something to do with environmental lighting) was causing the glitch. IIRC "ent_fire" is a console command to execute entity input commands such as "kill", which removes the entity from the map, so the command removes the env_lightglow completely. Edit: I looked it up on the valve developer wiki. Apparently typing "ent_fire !player kill" with server cheats on will straight up crash the game...
@williamhiegel2756
@williamhiegel2756 2 жыл бұрын
Heh, umm watch a side of shrapnel. Much good fun stuff there, 10/10 bullets!
@BlahBlahWoofWoof12
@BlahBlahWoofWoof12 2 жыл бұрын
Dude, I could never imagine even trying to do one of these videos
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Me either
@カセットテープ-y2q
@カセットテープ-y2q 2 жыл бұрын
love your videos, only source of entertainemnt for me rn
@venomouswyverns8819
@venomouswyverns8819 2 жыл бұрын
Day 5 of recommending "Zesty Jesus" here are my personal favorites, you should totally check out one of them: TF2: Underrated Overdose TF2: The Best Item in the Game TF2: Enter the Dragon('s Fury) I promise the rest of the Extra videos are totally way more interesting and feature more about any extra stuff rather than a glitch rant
@Flynn217something
@Flynn217something 2 жыл бұрын
I second this suggestion, any Zesty Jesus video that isn't one of the tier list or ranking videos since those aren't really reaction material.
@venomouswyverns8819
@venomouswyverns8819 2 жыл бұрын
@@Flynn217something I agree, I enjoyed those and they're worth watching, but they arnt reaction material as you say, the few I suggested I think are good ones to start with
@Burrito844
@Burrito844 2 жыл бұрын
You should react to tf2 is a timeless master piece by lazypurple
@GoldKnightProduction
@GoldKnightProduction 2 жыл бұрын
Watch "Scout's amazing adventure".
@somerandomDBLguy
@somerandomDBLguy Жыл бұрын
man i have the greatest idea to counter every problem burning scout (thats it just a still frame)
@ItsMadLadSir
@ItsMadLadSir 2 жыл бұрын
Oh man, I was hoping you’d see this
@halomastercosmana648
@halomastercosmana648 Жыл бұрын
Only knowing simple and a bit of complex coding I understand all his pain.
@AntiDragon
@AntiDragon 2 жыл бұрын
For food reaction video. Why not react to "TF2 vs Overwatch explained with food"
@Aardie_Aardwolf
@Aardie_Aardwolf 2 жыл бұрын
They need to take lessons from 3d software companies like blender.
@cinnamoncat8950
@cinnamoncat8950 2 жыл бұрын
Are you planning on reacting to more of soundsmith's how to trolldier series as you get better at rocket jumping/trolldering?
@HorizonPearl
@HorizonPearl 2 жыл бұрын
Been trying to look up Lazy being against reaction videos and found nothing, I'm curious when did he said he was against it?
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
With reactors in the past like my friend wrath2501 lazy contacted him about it
@aphophisuralt233
@aphophisuralt233 2 жыл бұрын
Hopefully SFM2 fixes these
@drjackbright4527
@drjackbright4527 2 жыл бұрын
let's pray it does.
@ILikeCHEEZ9
@ILikeCHEEZ9 2 жыл бұрын
Naa if you want spaghetti you head up to detroit to get Mom's Spaghetti
@theangryavengersendgameps4836
@theangryavengersendgameps4836 2 жыл бұрын
Can you please watch the Disney Plus marvel shows (WandaVision, Loki, falcon And the winter soilder and Hawkeye) if you have the time to purchase Disney Plus? I know you don’t have Disney Plus currently because on your hulk vs doomsday Reaction, you said there was a Loki show and you said haven’t watched any of those shows (like Hawkeye, falcon And the winter soilder and stuff like that) Lol great vidoe!
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
I haven’t watched a single thing from Disney plus ever. I know Disney hates reactors and would definitely not like it plus I cannot stand a paid subscription/ pay walled content service
@-buenosdias-7324
@-buenosdias-7324 2 жыл бұрын
Dota , Dota , CSGO
@pixavier9746
@pixavier9746 2 жыл бұрын
Hey Duck I was wondering, if you are playing HALO infinite, why don't you upload it to the gaming channel instead of this one? I mean, that way you can still bring some life to that channel while you are still collecting TF2 footage on your streams, in fact, I think it would be nice if you reupload your Lara Croft videos in that channel too. Not trying to be rude or obligating you to do anything, I don't know how much time you would need to do so, I was just thinking that it would be the best for both of your channels to focus the gaming content specifically to your gaming channel, like, to have all your content ordered in their specific libraries instead of them being sort of mixed, so the people that wants reaction content get only reactions content in this channel and the people that want only gaming content get their respective content in the respective place. Now that you have a third channel, having everything ordered in their respective channels is something that, I believe, will be even more important than it was before. I also know that having mixed content in one channel lowers the "relevance" that the youtube algorithm sees in that channel. It is that because the algorithm doesn't recognize what is the specific content that you make and therefore doesnt recognize to what type of specific public it needs to be recomended, lowering the max potential of views that your channel could get. That's all I wanted to say, hope that you can at least consider my advice :)
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Starting with bio shock which is after halo infinite my streams will go up on the gaming channel. I kept infinite on this channel because all of my other halo videos are on this channel in a playlist.
@pixavier9746
@pixavier9746 2 жыл бұрын
@@theduckgoesmoo Oooo, good to know then, have a good day then sir.
@vontheunknown7982
@vontheunknown7982 2 жыл бұрын
Can you react to epithet earsed pls.
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Oh I will!
@malevolenthendrix
@malevolenthendrix 2 жыл бұрын
when’s the next one piece opening reaction ?
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Thursday
@Nicocgboy_lindo
@Nicocgboy_lindo 6 ай бұрын
Just animate in Gmod.
@grassinio4106
@grassinio4106 2 жыл бұрын
Wow, I'm glad I don't use sfm. Back to tf2
@Beninator174
@Beninator174 2 жыл бұрын
nice I'm the third view on the video
@theduckgoesmoo
@theduckgoesmoo 2 жыл бұрын
Ayy
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