This doesn't solve exploration, it just adds tedium to current exploration just to add mediocre rewards. The point of exploring isn't just for gaining the next step in progression, it's also for obtaining new building blocks, unique resources like armor trims, and just being fun to explore in general. The reason you don't find the fun in exploring is because you treat Minecraft like a Speedrun to get all the best gear and beat the game, when in reality if you just take it slow it will become a lot more enjoyable.
@ArlanBurlibayev-yf4ck3 ай бұрын
Based. Also I want add that there are already “ artifacts” in the game and by artifacts I mean trident and mace
@ArlanBurlibayev-yf4ck3 ай бұрын
Sins of the video: No rewards. Rewards: armor trims, building blocks, nether trim from bastion, mase from trial chambers Witch huts are useless, Bro you can build there a witch farm and redstone farm Showing stronghold when talking about pretty useless structures. This is only way to get to end and get an elytra with shulker boxes Nothing special in pillager outpost. Special there: pillagers spawn there very often, armor trim, allays which you can also get from mansion which is only one in the world. No repeatability. Build redstone flying machine, BUILD, use lamas as storage or use horses. Imagine you have netherite armor, elytra but when you want to build slime machine you realised that you never found a slime chunk, or you realised that you wanted to live in cherry house but you never collected cherry or you want to build a tnt duper but you don’t have corals. After we find a village we don’t need to find another one, congratulations! You need to find a desert villlage for camel or special enchantments. And also you don’t need netherite armour or op artifacts to enjoy Minecraft. For example make your villager trade hall less ugly
@robertorigo20063 ай бұрын
They should add one giant structure (like the pillager mansion) for each biome, bcs there are some biomes literally empty of interesting structures (such as the swamp)