I have created a visual shader add-on for Godot 4!

  Рет қаралды 5,035

Digvijaysinh Gohil

Digvijaysinh Gohil

Күн бұрын

#devlog #godot
Hello everyone, welcome back to the channel.
Today's video is more like a devVlog rather than a Tutorial.
Shader-Lib github repository!
github.com/DigvijaysinhGohil/...
Ton Roosendaal interview!
• "Money doesn't interes...
If you find the video helpful, please consider like, share and if you haven't already please consider subscribing to my channel. It helps a lot.
Wishlist my game Cosmic roads on steam
store.steampowered.com/app/25...
I also created a blogpost for the same, Check it out!
gamedevtipsandtricks.blogspot...
Cheers!

Пікірлер: 41
@Tom3sYT
@Tom3sYT 6 ай бұрын
I don't know what's happening with my youtube recommendations, but I'm getting more and more devlog type videos from people with
@abranubes9571
@abranubes9571 7 ай бұрын
absolute legend! That was the best move you could make to recycle the work done... Thanks !! Need to submit to these reviewers of godot addons videos, to get some deserved traction.
@brabes76
@brabes76 7 ай бұрын
Coders are like magicians. Amazing job. Thanks for all of your hard work.
@luckyknot
@luckyknot 5 ай бұрын
Amazing contribution to the Godot community, thanks sir new sub!
@user-ql2gk5xd7j
@user-ql2gk5xd7j 7 ай бұрын
Keep with godot!
@user-lz8wl8gl2s
@user-lz8wl8gl2s 5 ай бұрын
This was one of the best Godot devlogs I've seen! Really nice to see people trying to dig deeper right away.
@FredyyDev
@FredyyDev 7 ай бұрын
Thank you for that! That's what I always wanted. Never stop man!
@_Garm_
@_Garm_ 7 ай бұрын
Awesome! :)
@PureAsbestos
@PureAsbestos 6 ай бұрын
4:27 "I have lost the option of C++" GDExtension?
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
Seems like I completely overlooked that. Now I feel like an idiot😅
@briansumpter7079
@briansumpter7079 7 ай бұрын
Thank you so much for your hard work! Fantastic addition!
@realjames1
@realjames1 6 ай бұрын
As someone getting into material maker, having this to make materials would be fantastic, thank you so much for your hard work!
@ayushsidam289
@ayushsidam289 7 ай бұрын
That's awesome bhai. Keep going you got a subscriber. 😀👍🏻
@iDigvijaysinhG
@iDigvijaysinhG 7 ай бұрын
Thanks for the sub
@futursoup9007
@futursoup9007 4 ай бұрын
thank you sir !! 🦜
@mohamedmoh5789
@mohamedmoh5789 7 ай бұрын
Thank you !
@iDigvijaysinhG
@iDigvijaysinhG 7 ай бұрын
Welcome!
@aquarellegolem9022
@aquarellegolem9022 7 ай бұрын
That is awesome! thank you man!
@jinjatube
@jinjatube 7 ай бұрын
Awesome work! Thank you, sir! 🙂
@psyantologist
@psyantologist 6 ай бұрын
Awesome work! Thank you :)
@BloodPact
@BloodPact 6 ай бұрын
Thank you! Great work!
@nullvoid3545
@nullvoid3545 6 ай бұрын
This is amazing! I have wanted to make shader nodes for Godot for A while but have been waiting for the breaking changes to nodes in 4.2 So in the meantime I have been brainstorming and I think I have A great idea! There is A program made in Godot called Material Maker that has A much wider selection of nodes in their visual shader graph than the default, I would argue that part of why visual shaders haven't been focus in Godot itself is because MM already has A lot of community support and an entire library of public node graphs to learn and make from and exports directly to godot. But it has A lot of limitations on how dynamic your shaders can be because most of its development has gone towards procedural static texture baking. Anyway Material Maker has its own filetype for storing node graphs as JSON, and because its made in Godot itself. it should be reasonably easy to port the default node library to Godots shader graph and make materials interchangeable between the two programs! [EDIT] Forgot to mention Material maker is open source!
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
I did not know about material maker, seems like a time to dig into it.
@wulfrickwille3871
@wulfrickwille3871 7 ай бұрын
Thx :)
@jeremiahmcelroy2726
@jeremiahmcelroy2726 3 ай бұрын
I agree with their sentiment of having only what is necessary to keep godot lightweight, but against that I argue, the godot asset library SUUUUCKS. How is there not commenting and upvoting systems??? Trying to wade through all the crappy addons for cool stuff like this is difficult and it will only becoming increasingly so over time. One of the big reasons unity became so prominent was it's fantastic asset store. For godot focusing so hard on user friendliness and ease of use they forgot the easiest thing is just copying assets and tools that already exist, which is hard when you can't freaking find anything. Anyways great work, just got annoyed in the process of finding good shader addons like this
@iDigvijaysinhG
@iDigvijaysinhG 3 ай бұрын
Hey, first of all thank you that you think this add-on is useful. I totally agree with you on the asset library point, at least it should have a rating and review system right now it is relatively bare bone. Also you need to upload the same asset multiple times if they target multiple Godot version e.g. Shader-Lib is listed 2 times in asset library one for Godot 4.2 and one for Godot 4.1 which I think is not cool. Last time I heard they are working on the asset store so fingers crossed.
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__
@zzzzzzzzzzzzzzzzzzzzzzzzzzzz__ 7 ай бұрын
Based and chadpilled
@ettiSurreal
@ettiSurreal Ай бұрын
pretty late to this, but have you seen a similar addon called ShaderV?
@iDigvijaysinhG
@iDigvijaysinhG Ай бұрын
Yes, I have.
@diegoevil1572011
@diegoevil1572011 6 ай бұрын
quick question on the godotshaders website there is a shader called Distortion bubble, is it possible to do it in visual shader?
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
Yes, indeed it is possible, and it's also a simple effect so you don't even need to use addon, just follow the logic in visual shader. Effect only combines Vertex displacement and screen texture displacement if we don't count Fresnel. Fresnel is just a cherry on top and I do believe that Godot 4 has a Fresnel node as well.
@diegoevil1572011
@diegoevil1572011 6 ай бұрын
Thank you, but I still haven't been able to make it distort what's behind, the best I can do is make it reflect what's behind and then distort @@iDigvijaysinhG
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
​@@diegoevil1572011 I have a tutorial for that would you like to check out my latest video "Ice freeze effect"?
@noiJadisCailleach
@noiJadisCailleach 6 ай бұрын
Practical example(s) of this addon?
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
I have lots of tutorials using Unity but you can use the same logic in Godot as well.
@XSNIP3R97
@XSNIP3R97 6 ай бұрын
Can this add on be used to create a heavy film grain effect?
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
I think even without the add-on we can create the effect.
@XSNIP3R97
@XSNIP3R97 6 ай бұрын
@@iDigvijaysinhG Any chance you can make a tutorial for it? And great work btw!
@iDigvijaysinhG
@iDigvijaysinhG 6 ай бұрын
Sure I will. Meanwhile I will encourage you to give it a try, You just need to add some scrolling noise on the base color. You can look at my full screen tutorial for Ice freeze effect as a reference.
@XSNIP3R97
@XSNIP3R97 6 ай бұрын
@@iDigvijaysinhG I'm completely new to game development, my only real experience is having played lots and lots of games, but i come from a film background so i thought this would be interesting to try out. I'll try to give it a go based on your tutorial and see how it goes. Thanks!
@xcoder2205
@xcoder2205 7 ай бұрын
Thank you !
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