I Let Fans TAKE CONTROL of Yu-Gi-Oh's Problems

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Cardmarket - Yu-Gi-Oh!

Cardmarket - Yu-Gi-Oh!

Күн бұрын

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@CardmarketYGO
@CardmarketYGO 2 ай бұрын
Check out Ryan Yu’s 2nd Place Sky Striker Deck from YCS Niagra: bit.ly/3zOoiYV
@DonkeyDoormatDrive
@DonkeyDoormatDrive 2 ай бұрын
Person who was forced out of the hobby because the part of the hobby they love became too expensive for them to afford: "I think the owning company should be less greedy and do price control on this hobby that I have nostalgia for. I think the owning company's business model should make things more transparent and easier to follow the release of new information about the game. I wish the competitive format was more accessible financially and I feel isolated and hurt. Affording my preference for involvement in the hobby is too costly in time/wealth and I wish conditions were better so I could participate in ways that feel meaningful to me." 1st Unsympathetic Person: "You know that global capitalism and class elitism has made some hobbies even more ridiculously expensive than our hobby, right? Let me compare it to hobbies that are notorious for being elitist and wealthy, and are not worth comparing to this hobby. Let's not compare it to something reasonable like it's much more affordable peers in dozens of games in the free to play market or PKMN TCG or Bandai TCGs. This is the best mindset we should have about our hobbies which are centerpoints for social interaction, a thing humans need for survival. An objective Need. Let's enthusastically endorse class elitism in our survival needs." 2nd Unsympathetic Person: "If it's too expensive for you, just fuck off. If you're getting cornered out financially from participating in your community the way you want, just leave. The international financial crisis in the Western World is clearly something you deserve to be victim to and we are unsympathetic. Things you cannot control about the world are clearly *choices you're making*. I like casual play and you should feel fulfilled with what I"m comfortable with. We don't accept you here." Gentlemen, your sympathies don't count for anything if you aren't willing to work towards solutions that benefit the injured. You are at present part of the problem, not the solution. Do better.
@MrDryVice
@MrDryVice 2 ай бұрын
19:30 is the biggest thing. OCG prints are so much better and more affordable for the average person. The TCG ruins printing for everybody and forced people to fork out lots of money to get good cards
@friskydrinklunkybank1108
@friskydrinklunkybank1108 2 ай бұрын
Yeah and they keep doing it too as there are still enough people buying them to the point that it's still a good strategy.
@MrDryVice
@MrDryVice 2 ай бұрын
@@friskydrinklunkybank1108 the thing is though that I’d be willing to bet if they did it like the OCG, they’d make the same or even more because people knew they’d be able to get a lot more value for themselves out of the boxes
@yurisei6732
@yurisei6732 2 ай бұрын
The big problem with Yugioh is that number and type of actions taken has very little relation to the power, consistency or disruption-proof-ness of the result. A combo deck that takes 40 actions can end on the same board as an unga-bunga deck that takes 6. A floodgate that shuts down that 40-action combo deck usually shuts down weaker decks even more. The secondary problem, and the reason that alternate formats never take off, is because an alternate format is really just choosing rules that make your favourite deck good - and then no one else wants to play it because the rules either go too far and make their favourite deck illegal, or don't go far enough and leave their favourite deck still not good enough. I have no interest in playing your 3 special summons format because all my decks summon 5+ times, and I have no interest in playing your 20 special summons format because all my decks can't compete with 20SS decks. MTG formats work because they change the underlying structure of the game, rather than just banning everything above an arbitrary power level or release date, which means new cards naturally enter all formats and keep them fresh.
@DavidTabakian
@DavidTabakian 2 ай бұрын
1. That's what makes this game unique. If it's not what you like, there are plenty of other games that might suit your wants more.
@yurisei6732
@yurisei6732 2 ай бұрын
@@DavidTabakian It's not a complaint, it's pointing out why alternate formats fail to improve the power balance between decks.
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
⁠@@yurisei6732feels like alt formats were never as popular as people like to make them out to be, just fanaticism keeping them afloat
@yurisei6732
@yurisei6732 2 ай бұрын
@@YukiFubuki. Yep. For each alternate format, there's a small group of people who adore them - which of course they have every right to do - while the rest of the playerbase isn't even interested in trying them.
@moonlight2870
@moonlight2870 2 ай бұрын
I am glad some of these people are not game designers. Limiting special summons would straight up ruin the game.
@RunicSigils
@RunicSigils 2 ай бұрын
Rule changes will never be a way to fix the game because the moment it becomes inconvenient, they'll just start printing cards that ignore the rule. If you place a limit on special summons, for example, guess what almost certainly becomes the best deck? The birds that already ignore the one normal summon per turn limit. Until, of course, they print a hundred stronger ones that ignore the special summon limit. And don't forget all of those archetype and generic cards that will allow you to ignore the special summon limit because now the old decks need them to compete. When you get to make the game, it doesn't matter what the rules are. You can print whatever you want on the card. Ultimate Offering literally came out in the first decks over here. Summon limits have been a completely pointless suggestion for everyone who has played this game post LOB format.
@Blayd9
@Blayd9 2 ай бұрын
Agree. Guess what they would print: "place this monster from your deck onto the field" to technically not be a special summon. Guarantee it.
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
people forgot why rules even exist; they exist to give structure and integrity to the game, not to dictate their own bias both the suggestion shown in the video and even the ones in the comments of this vid are complete dog shit and can be summed up as just preferential house rules for a different game
@monkfishy6348
@monkfishy6348 2 ай бұрын
@@Blayd9 That can't exist and would be a ruling nightmare. A monster only exists on the field after it's successfully summoned. Placing it would not be summoning it so it would immediately be sent to the GY via game mechanic as it cannot exist in the monster zone.
@tintillor
@tintillor 2 ай бұрын
I just hate playing against the meta decks that take 10 minutes to make their fucking board.
@ONIGIRIKINGU
@ONIGIRIKINGU 2 ай бұрын
I just hate fighting your and your garbage rouge deck. Play another game
@Ch-wb2pg
@Ch-wb2pg 2 ай бұрын
Set one and pass vibes😬
@ShadowsAndGames
@ShadowsAndGames Ай бұрын
Takes longer per turn than what they can last in bed vibes
@fernandobanda5734
@fernandobanda5734 2 ай бұрын
I think you guys missed on that last comment. The person wasn't mostly complaining about the price. It was about the amount of things (including price, but also time, complexity, "homework") to even start playing. You're right that you don't have to start with the best deck, or know every single out to every deck. But would you really recommend someone spend quite a bit of time and money (even if it isn't the max amount) just to participate and be at a significant disadvantage both in deck and skill? Not really. Yes, other hobbies cost money, yes, getting better takes time, yes, it's ultimately your decision. But saying that is extremely dismissive when we have hobbies that are much cheaper to pick up or try competitively (even the OCG!), plus games and especially TCGs that, like you said, EASE you into finding the fun before you've committed so much money and mental energy. It seems a bit contradictory to say you are disillusioned with people recommending not to play, but then telling them that if they spend money for a meta deck or don't spend money and lose to a meta deck, it was their decision. Yu-Gi-Oh! has to compete with every game and entertainment out there, and people are consistently saying it can do much better because they come from outside of it.
@person664
@person664 2 ай бұрын
Exactly this. If people don't think a game is worth their time or money they will stop playing and often tell others not to play either. Complaints about games being overly complicated or expensive aren't unique to YGO but they're more common in YGO for a reason. If you want more people to play the game you can't just ignore the reasons people are quitting. This seems especially ironic in a video about solutions to the problems with YGO.
@Reda-Ou
@Reda-Ou Ай бұрын
Also other hobbies don't have a hobby dictator that can arbitrarily make everything you've spend on your hobby wasted money. Imagine if you were a car nut but the Car King every few months puts out an announcement that arbitrarily bans all sorts of different cars (in this metaphor, either a literal banlist, or just a card no longer being playable due to meta shift). So at any point in time your beloved car that you've spent a lot of time on could become completely useless outside of its aesthetic appeal, and once it is made useless you would have no idea when, if ever, the car would be drivable again.
@JohnDoe-ju7vh
@JohnDoe-ju7vh 2 ай бұрын
You know, what you said about how the "fixes" that alot of people suggest are too limiting is absolutely correct. When an alternate format is x or less special summons a turn or y or less spells, you aren't making a meaningfully different way to experience the game, you are now just including every card that needs to interact with summon x+1 on the ban list essentially no matter how deserving it is. In MtG, rotation was always in mind, so standard makes sense, Modern/Pioneer represent times when game design philosophy shifted, and commander actually plays on a totally different axis, making all these interesting formats to grapple with. YGO is naturally doing the same: Advanced, time wizard for when major design philosophy shifted, and I have hopes for domain becoming that "different axis" game mode.
@blackoutsampler9993
@blackoutsampler9993 2 ай бұрын
"I always find it strange that people complain that hobbies cost money, like try playing golf, or try owning a horse" Well, a lot of the cost of THOSE hobbies is a natural cost of maintaining the hobby, either for yourself or for everyone. The horse requires infrastructure and professional care to maintain, and Golf requires quite a bit of landscaping to maintain as well... Which is why they're considered rich person hobbies. They can have marked up prices because they are advertising to the 1% and can afford to do so because they're also effectively "single player" hobbies. Yu-Gi-Oh (and most modern TCGs now) are very much artificially expensive, with Must Play Staple Cards being short printed or heavily limited in some fashion. And given that Yu-Gi-Oh is a social game meant to be played with other people, the unnatural barrier of entry that is card prices means that the TCG is even harder to get into than you say. Which limits the amount of opportunities to actually PLAY the game, as locals are being priced out of existence. I have been to DOZENS of card shops that just stop carrying product and hosting tourneys because the opportunity cost for both them and the customers was just not worth it. With shops not carrying product, and not hosting Locals, maintaining the hobby becomes more difficult. And if the hobby is so difficult to play to the point you are no longer having fun, than it's a natural consequence to STOP PLAYING THE GAME. There IS a easy answer to the complaint of the initial poster in Master Duel, given that it's entirely possible to play as a F2P competitively. But that wasn't the first answer in the video. the first answer was "Why should you be allowed to have fun if you're POOR?"
@christopherb501
@christopherb501 2 ай бұрын
All the same, SCREW golf.
@CardmarketYGO
@CardmarketYGO Ай бұрын
I might have come on a bit strong there. Sorry! These were extreme examples. I did not want to directly compare these hobbies but just state that I do not believe it is bad if a hobby costs money. Painting Warhammer figurines might have been a much better thing to compare Yu-Gi-Oh too. What I did not mean to say is that one should not be able to have fun if they are poor. I wish we had the OCG rarity system that allowed for more players to have access to brand new staples for little money. - Johnny
@monkfishy6348
@monkfishy6348 2 ай бұрын
Fewer and weaker one-card combos. Remove powerful engines that don't heavily lock you (e.g. Fiendsmith). More "Both players play Turn 1" in-engine cards. Or a rule change that allows both players to play turn 1, perhaps alternating who has priority in each open game state of the Main Phase on Turn 1. While Tearlaments was VERY scary, partly for playing turn 1, other decks like Rescue-Ace and Labrynth did it a lot better and fairly. If Konami are careful about it, this would make for a much more engaging game. It also reduces the need for sacky handtraps and board breakers, which aren't fun.
@greycat1246
@greycat1246 2 ай бұрын
I'm a pretty new yugioh player, and so far what I've found most frustrating is how powerful generic cards are I really enjoy how variable archetypes are, but it really feels horrible getting hand trapped by the same unsearchable garbage over and over I'd love a format which restricts generic cards and puts archetypes at the forefront
@CardmarketYGO
@CardmarketYGO 2 ай бұрын
Sounds like you joined at the perfect time, considering the recent ban of generic boss monsters! Hopefully endboards continue to get more diverse and archetype-specific in the future 😄 -Taylor
@greycat1246
@greycat1246 2 ай бұрын
@@CardmarketYGO oh sweet! I haven't really been keeping up with the ban lists considering I've only been playing with my friends so far I hope they come for the hand traps next Archetype specific removal is fun, but getting disrupted in the same way every time by way too powerful generic options sucks
@lastnamefirstname8655
@lastnamefirstname8655 2 ай бұрын
archetypes-only yugioh would be quite interesting too!
@greycat1246
@greycat1246 2 ай бұрын
@@lastnamefirstname8655 that I would absolutely give a shot if it became a thing I generally think some generic options are fun as long as they aren't so powerful they overwhelm archetypes, but I'd totally try a format that outright bans all generic options
@friskydrinklunkybank1108
@friskydrinklunkybank1108 2 ай бұрын
​@greycat1246 yeah they've been slowly culling generic good end board monsters like apollousa and baronne. Handtraps are still a necessary evil at this stage of the game though because without them, combo decks would just go too ham where even opening 4 board wipes probably wont be enough to clear em as unlike older archetypes, newer ones have follow up for next turn and tend to me more resilient
@simonteesdale9752
@simonteesdale9752 2 ай бұрын
Lapsed player here, but my fixes would be a bunch of backend stuff. 1)Tidying up the rules, so the game has something like the MtG comprehensive rules, rather than the current system of rulings and OCG/TCG working differently. 2) Putting the archetype in the type bar, rather than relying on the names. Ex: [Monster/Effect/Blue-Eyes] or [Spell/Synchron]. This would eliminate translation issues.
@GyroCannon
@GyroCannon 2 ай бұрын
I've been on the "Please start using keywords" train for a long time as someone who passively follows Yu-Gi-Oh, as in, I peek my head out once in a while thanks to Legacy of the Duelist and then Master Duel but otherwise don't get involved, because I don't want to read novels worth of text just to understand the game!
@friskydrinklunkybank1108
@friskydrinklunkybank1108 2 ай бұрын
I agree with the archetype thing. Some emulators add a "Series:" portion which let's you group together and identify archetypes
@themorellonomicon2757
@themorellonomicon2757 2 ай бұрын
​@@GyroCannon Keywords are one of the crucial features that fix how impossible it is to keep up with your opponent if you didn't know their entire decklist before queueing up. This will help you find when you should try to interact with which part of the enemies setup. Also please streamline how targeting restrictions work. Magic has protection/hexproof/shroud/ward and indestructible/graveyard/persist abilities, and that's basically the end of it. You know which cards can be removed/board wiped/edicted and which ones need to be exiled etc. The negates with spell/trap/monster effect restrictions, the distinctions on when making the opponent tribute/bounce something works or doesn't, and the types of removal that work on a card is more confusing than it has to be. Keywords would clean this up a lot. And get rid of normal/effect classifications. Card has text on it? Text doesn't read 'this still counts as a normal monster'? That means it's an effect monster! Type levels in text, we can't visually count as accurately as the game requires. And yes, place card categorisation on one line, not the name where it just makes every card in an archetype sound the same: Big Welcome Labrynth Tribal - Trap or Ran Aegerine (7) Icejade Tribal - Tuner Monster - Aqua Stop making the game function on a 'trust me bro' honours system, make tutors reveal cards they search for etc. Ditch the two useless trailing zero's on every number. Track stat changes and soft/hard once-per-turn effects and other statechanges with counters. Split different card abilities up between different paragraphs?! Like the list of optimisations with no design-space downside is huge in this game.
@r3zaful
@r3zaful 2 ай бұрын
@@GyroCannon archetypes is the keyword, you only need the read tri-brigade once and you will get the geist of how they supposed to work briefly lets say : summon link monster by banishing from the grave keyword is the tribrigade fusion summon using albaz as its centre of the strategy : rakuin/branded
@monkfishy6348
@monkfishy6348 2 ай бұрын
@@GyroCannon Keywords already exist in Yugioh and there are a lot of them. You probably just don't realize it. For example, "Battled", "Battles", "Attacks" and "Attacked" are keywords, with different ruling implications for each.
@9clawtiger
@9clawtiger 2 ай бұрын
All Traps now activate from the hand, facedown traps are Spell Speed 3. Counter traps Spell Speed 4.
@monkfishy6348
@monkfishy6348 2 ай бұрын
Equating the cost of pieces of paper, to Golfing or owning and caring for a huge animal... sure is a take. Doubly funny for me, because I actually ride, own and breed horses, but also I Golf regularly at a semi-professional level. One of these is less expensive than Yugioh...
@CHA0S_L0RD234
@CHA0S_L0RD234 2 ай бұрын
0:55 limit special summons isn’t it, Yugioh is just going to be the way it is, I don’t care that we special summon 3-5+ times a turn, it’s more fun than the archaic old days where it was just t-set pass
@tldreview
@tldreview 2 ай бұрын
I mean, comparing horseriding/golf costs to a card game is a bit disingenuous and at best is indicative that something is not right imo. Playing with cardboard shouldnt be a similar investment to owning a 500kg living being nor something reserved for the elites. If this was about the cost of the collector side of things, there by definition stuff's expensive because you're chasing something rare that not everyone can have easy access to, otherwise there's not much point/brag in collecting it. But for game pieces? cmon. I'm not even in the camp of people that say "cardboard's 0.01 cents a piece, I want to pay that". But hundreds/thousands? Cmon that's unreasonable. edit: yeah by the end you got to it. Just reprint the bejeesus out of everything and have rare alt art or foils or whatever for collectors. But opening up the discussion with "yo horseriding is also expensive bro, what you complaining about" really isn't the way to go
@AliceXCross
@AliceXCross 2 ай бұрын
You can more easily compare it to LCGs or board games. If a board game costs $200, it should come with at least a few hundred pieces of cardboard and the box should weigh at least 10 pounds (Twilight Imperium has that and costs around $130). An expansion of the Arkham Horror card game costs $45 for over 230 cards. The Slay The Spire board game is preordering for $115 and it has well over 700 cards in addition to all the other game pieces and boards. The profit margin on CCG/TCGs is simply through the roof.
@May_92
@May_92 2 ай бұрын
It is beyond disingenuous in my opinion, not only are the hobbies not really comparable as you need a lot more space and maintenance for golf and horsing but even in the comparison if you buy a set of golf clubs they will not get power creep in a month but they will last you until they break. There is also the fact that the OCG and Pokemon (along other english TCG) exist showing that there is no reason for Yu-Gi-Oh to be this expensive. Also other hobbies are so much cheaper if you play any sport that doesn't include horses or insane amounts of water and staff to maintain a golf course you would now.
@Gokuvsnaruto22
@Gokuvsnaruto22 2 ай бұрын
⁠@@May_92 The comparisons don’t have to be 100% exactly the same to get the point across. You’re intentionally picking apart this analogy because it’s not a one to one comparison with a card game with “power creep”. That’s not being disingenuous by using an analogy that’s not a perfect line up to Yugioh.
@person664
@person664 2 ай бұрын
​@@Gokuvsnaruto22It still shows the analogy is invalid as there are major differences between the things being compared that aren't being taken into account. Whether or not they accidentally made a bad comparison or made one intentionally to make the price of their hobby seem justified doesn't change the fact that the comparison was bad. There are much more similar hobbies that could have been used as a comparison, the most obvious being board and card games. They instead chose to compare wildly different hobbies that have reasons to be much more expensive. I don't care why they did it, I just know the argument is bad and I'm happy that it's being pointed out. Comparisons don't require all aspects of the two things to be similar, but the only similarities that their comparison had was that both activities were hobbies and both were expensive. That's like saying a bicycle and a semi truck should be the same price because they both have wheels.
@CardmarketYGO
@CardmarketYGO Ай бұрын
While watching it back that point came across much stronger than it was meant to be. Apologies! Thank you for pointing that out. I should have definitely opened with my opinion on the OCG reprint policy to make clear where my actual stance is on. This comment was meant to be an exaggerated example not a direct comparison. I still believe the argument is the same had I said "Painting Warhammer Minifigs" or "Genshin Impact". Many hobbies nowadays can be incredibly expensive, but can also be enjoyed at a casual level for much less and that is okay. There just need to be options for people with less money. Unless you want to compete at a high level I do not think Yu-Gi-Oh is an expensive game. To have fun at locals a 40-80€ deck can do wonders. Paleos have served me well in the past and were a blast. Being priced out of competing is a whole different beast and I understand any frustration towards that. I truly love this game and hope as many people as possible try it out and see for themselves what makes it great. - Johnny
@robertgreen6499
@robertgreen6499 2 ай бұрын
As someone that stopped being competitive in 2017, and basically seeing myself getting lost in the complex turn ones, and not knowing where the spot was in the chain to stop them. I still follow from the outside, I still watch a lot of content from you guys and other youtubers to the live streams as high competitive card gaming is kind of like watching sports. To be on the subject of how to "Fix" Yugioh there isn't one thing that magically does it. But the simple thing is like what was mentioned just be nice to the new player or old returning player. You don't need to play like it is a YCS finals while you are at your LGS. Like just be open to help them through what you are doing, or if you did just smash them in your games and time is on the clock why not walk them through what went on, and what went wrong. Basically just be a good person, and not a bad person. The one thing I do wish would come back though is Battle Pack Drafts. I know not a lot of people like them and the product was bad at least in the eyes of Konami, but man just having a limited format just helps break it up from time to time. Lastly people should embrace their community, and see if you can get a group to start doing Time Wizard formats. As that too helps break it up. Some players might of never played Goat or Edison Hell even do what my local group does, and do all the different formats like troop dope scoop, teledad, HAT... like it is just a great experience to have.
@asharpiesniffer7553
@asharpiesniffer7553 2 ай бұрын
Yugioh has a lot of faults, but it's so unique, and it's why I love it
@StriderYGO
@StriderYGO 2 ай бұрын
As I said before: the only way to truly fix the game is to embrace its core attributes. This mainly means: have massive banlists/rotations and have them often and fast. Whenever a format has just been figured out - or not figured out at all - nuke it. Embrace the nature of YGO: having all kinds of possibilities that you have to choose from, its eternal format status. Embrace the batshit-crazyness the game has to offer - yes, I do not mind broken stuff to exist, for a limited time. However, this HAS to come with point no. 2: make a card much cheaper. By changing formats a lot, you incentivize people to obtain a lot of cards. Offer different rarities for basically each card. Have higher rarities for people who wanna brag or flex. The lowest rarities have to be very cheap as a way to get into the game. Allow players to play a fuckton of decks, if they want to. If you're worried about any card holding value, you can add safety measures, e.g. guarantee that certain cards will survive the next ban/rotation wave. And you have to bring banned cards back again and again. There are economic problems here, which need to be solved. Each format, if done well enough, will offer a different way to play it with different flavors of decks being potent. Maybe there is something broken one time, maybe everything is super weak the other time. It's up to the player to quickly find the best synergies and decks to then abuse those in the short time a format is around. Abusing broken cards is usually fun for the player doing it and even on the receiving end, most things are tolerable for a while. And in case something causes a lot of fun-less games? The next format is around the corner. You can take (short) breaks and not miss out on much.
@yurisei6732
@yurisei6732 2 ай бұрын
This is probably the only practical solution. You don't even need to keep things banned long, just shake things up regularly. Maybe Sky Striker is always legal in the winter season, so each year we get to see how it interacts with a different meta environment, without having to keep it perpetually legal.
@Romashka_Sov
@Romashka_Sov Ай бұрын
This is a good video, but i think you missed one possibility. What if... We limit special summons to only 1 per turn?
@PFSnypr
@PFSnypr 2 ай бұрын
I dont know if this is a valid way to gauge things, but when i look at a suggestion, i always ask 2 things "Will it break HERO?" and "Will it enable stun to be oppressive?" If the answer to both of those is Yes, its a bad change. HERO is what i use as a benchmark for Rogue and Combi decks (not just cause im a HERO player). If HERO doesnt work (mechanicaly), theres a 99% chance every other combo and rogue deck is dead too
@omegavulture8379
@omegavulture8379 2 ай бұрын
Here’s an idea, not on how to improve the format but an idea for a video. Get the folks from the magic channel learn to play yu-gi-oh! and the folks from your channel to play a game of commander! This would be a CRAPTON of work, I get that but I’m also very curious on what each team would think about the games after playing and learning them, at least to some degree. Just and idea from a guy on a sofa so feel free to do with it what you like 😂. Liking the videos, keep ’em coming and I’ll keep watching! Edit. And to play amongst yourselfs and not get thrown into the deep end with someone who knows the game already😊
@KateHikes1933
@KateHikes1933 2 ай бұрын
Funny how every Yugioh player agrees that the game needs fixing.
@DUKEHadToDoItToEm
@DUKEHadToDoItToEm 2 ай бұрын
You cant fix Yu-Gi-Oh because it works exactly how Konami wants it to, as a money printer where every 3 months youre encouraged to buy and open a new $300 box of boosters hoping you pull the new game breaking card. Think about the dozens of archerypes theyve completely abandoned over the years rather than making any attempt to balance them. In fact thats how most TCGs function, Yu-Gi-Oh is just the worst offender
@Gokuvsnaruto22
@Gokuvsnaruto22 2 ай бұрын
They obviously can fix it.
@DUKEHadToDoItToEm
@DUKEHadToDoItToEm 2 ай бұрын
@@Gokuvsnaruto22 Even an attempt at fixing the game, which again Konami doesn't want, would be a huge amount of work and would only be feasible with either hundreds possibly thousands of erratas, or literally more than quintupling the size of the ban list which almost nobody would appreciate because it would further devalue most peoples existing collections
@Narakiomal
@Narakiomal 2 ай бұрын
I feel like saying that "mana based tcgs play themselves and are not as hard, complex, interesting or good as yugioh because 'MAH OPTIONS THO' is both incredibly reductive of those games ans how they play and part of the problem where a lot of YGH players think themselves and their game to be better than everyone else.
@fernandom.m.pereira4093
@fernandom.m.pereira4093 2 ай бұрын
Was going to say this. You have the option to play T1, T2, T3, or hold on your cards and be reactive.
@Jerry4281
@Jerry4281 2 ай бұрын
My only problem with mana system's which most other games have fixed. DO NOT HAVE THE CARD BE A 30 OF IN YOUR DECK. I have played other TCGs and most have fixed the problem I have with this, but in my case, which is why I love Duel Masters, best TCG with the best mana system. When you have a useless card in your hand you can turn into mana. That's great because high cost mana cards go to the mana pool on top of the fact that it makes your whole deck mana simple and elegant design.
@doylerudolph7965
@doylerudolph7965 Ай бұрын
yeah the whole "i can sit down with a magic deck and just play cards, but i have to know my yugioh lines" narrative shows a player who has never interacted in depth with a magic deck. what he described with knowing "this is my starter, i have to search for this and not the 8 other things i could find" etc is textbook combo deck in basically any card game, and even in non-combo decks, sequencing is absurdly impactful.
@kenja0685
@kenja0685 2 ай бұрын
Whatever rule change that gets proposed, you also have to think about the repercussions of the banlist. The current Master Rule came out and the countless Link monsters get banned because they are no longer the funnel to get access to other ED tools. If new rules came out that limited SS's and then stun strategies get popular, watch every single floodgate, stun card, and control deck getting hit. Lab, Runick would probably see bans. The Pendulum rule change slaughtered the ceiling of those decks. The Field Spell change made them all considerably stronger. The priority rule change made Veiler jump in value and every ignition effect lose value. The better solution is to create new cards or mechanics that changes player pattern and mindset. Yugioh has gotten faster and faster because cards were designed that way. Cards can also be designed to slow down the gameplay as well. Konami just refuses to do so. As for example, let's propose more Ty-phon type of cards. One that acts like a Nibiru that comes out after say 8 summons the previous turn. Or one that acts like Harpies Feather Duster or Evenly Matched with more conditions to trigger. Now every single deck has to worry about instant access to board breakers that wreck long combos or resilient backrow, without ever needing to draw the out. Player mentality changes entirely and attempts to do everything they can to play around the new Ty-phons. Players start focusing on building weaker boards that don't trigger those outs. And the opposing player who drops those Ty-phons is weakening their ED to cover those options, and gives up the ability for them to combo (since Ty-phon locks your SS's). Games slow down immensely since everyone has to be cautious.
@r3zaful
@r3zaful 2 ай бұрын
based on reality, every single player who summoned typhoon always loses, its a failure of a card that should be buffed.
@edisonkelly2729
@edisonkelly2729 2 ай бұрын
thing for yugioh for me is that I feel like I'm duelist in the anime!
@malice926
@malice926 Ай бұрын
In general I think the special summoning guy was on the right track, but I would get a little more specific. Group all of the named summoning types (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link) under the banner of "Extra Summon" and limit the players to 1 extra summon per turn. That would fix what I call "Blackwing Syndrome" where a player takes a 15 minute first turn, then wins on round 3 because they've locked the other player out of playing the game.
@leonHHHtriple
@leonHHHtriple 2 ай бұрын
Hot take but I believe the game doesn't need changes at this point. It doesn't matter how you limit one of any aspect of the rule, there will always be decks to be able to thrive out of those limitations, which forms the meta itself. The current format gave players so much choice it's up to the player to get in and learn properly, kinda similar to those Dark Souls games
@paultapping9510
@paultapping9510 2 ай бұрын
that's a really interesting and potentially apt comparison. There is a lot of resistance in that community to even basic QoL features due to a fear of watering down the core nature of the game (a stance I have taken myself, especially in the run up to the release of Elden RIng). But what we found with Elden Ring was that taking the essential nature of the game and making it (a bit) more accessible to newer and/or more casual players actually resulted in a game that everyone, including vets really really enjoyed. It turned out it was possible to make a game that appealed and catered to both the hardcore audience that built the brand, and newer casual players. Wanna do an sl. 1 vagrant run with fists only? Go your heart out! Prefer to use ashes and perfumes and whatnot to cheese the majority of fights? You can do that to!
@chimpmasterflex
@chimpmasterflex 2 ай бұрын
As someone who only loosely keeps up at this point, there are too many "issues" to fix without a hard reset. In my eyes, that either means rotating out all cards but the last 4-5 years (maybe a little less), or getting very heavy-handed with bans. Modern ygo can more or less stay as it is, but I think currently it alienates a lot of the old players/fanbases. As much as going back to day 1 LoB days isn't the most enjoyable, there is a reason team aps' casual content tends to do so well. I do feel that is an oversimplification that modern players tend to make though, that the old days are just "set one pass" for 10 turns. There was still plenty of simple combos, with a lot less emphasis on "better have it". Another "fix" though, would be if they supported different formats. Not even just goat, or edison, but maybe one per "master rule". I don't see that happening at all though, so almost not even worth mentioning it lol.
@Me2893me
@Me2893me 2 ай бұрын
If I could make 1 change, it would be to allow the second player to set backrow before the first turn. There are 3 major card types. One of which (traps) is only playable either in specific decks or as a sideboard card (unless it has a hand trap clause). This change would ideally make them more generically playable. If specific traps or trap decks become OP they could be hit with limits and bans until they fall back into line. That said, there would probably also just be a lot of main deck lightning storms, feather dusters, & twin twisters to compensate for any increase in trap play that occurs due to this change.
@yurisei6732
@yurisei6732 2 ай бұрын
That's probably not as appealing as it seems. It just means that going first control decks functionally always get to go first, because they either go second and place a bunch of traps for the opponent to play through, or they go first and do their full combo in addition to a bunch of traps for the opponent to play through.
@Me2893me
@Me2893me 2 ай бұрын
@@yurisei6732 See point about bans and limits to those strategies. Such a change would be a whole paradigm shift. Things like chain burn would basically go first in every match up not to mention flood gates being easy to main deck. Then as you already said every trap-based control deck basically gets to go first always. The initial chaos of this change would be horrible probably. The whole meta of the game would need to shift to compensate. Even then it is likely many cards would need to be banned or limited to regain a sense of balance between trap decks and non-trap decks. When the dust settled, I suspect it would be a much healthier game though.
@Kylada-o5t
@Kylada-o5t Ай бұрын
i mean arias the labrynth butler is literally that.
@May_92
@May_92 2 ай бұрын
As someone who has played modern tough master duel only, I think the easiest way to “fix” Yu-Gi-Oh besides making the game on paper actually affordable with good product that is attractive to buy, is to be better at understanding and selling what the game is. The game is often sold as the fastest TCG outhere, the Marvel vs Capcom of cardboard, and in truth this could not be further from the truth. Yes you take a lot of actions per turn but Yu-Gi-Oh in its modern form is a very slow and methodical game. If you go fast you will most likely lose. Decks are often half control cards on the main since snake-eyes format and depending on your hand traps the combos that you can interact with and how you should do it vary a lot, making it critical to think when and how you want to interact. I think if more people sold the game like this, a complex slow game that is often decided by who can get a big interaction first then more people will be willing to try and stick with it. Yu-Gi-Oh is not Marvel, it is the First of the North Star fighting game for better or for worse.
@ToabyToastbrot
@ToabyToastbrot 2 ай бұрын
How about a "standard" format taking the last few expansions plus every card that is explicitly named on any of those cards (for those decks that need some kind of "Garnet" or "Dark Magician" type cards). You'd still have the newest cards, but they would rotate out regularly, so the format would stay fresh.
@jmurray1110
@jmurray1110 2 ай бұрын
Then Konami would have to design for it but won’t do the format dies on less than 2 years
@ToabyToastbrot
@ToabyToastbrot 2 ай бұрын
@@jmurray1110 It's quite possible Konami would love to support such a format since the cards rotating sells new cards - which of course would cost the players, but companys love it. It also dampens the need for banning and powercreeping cards.
@diamonddudeygo
@diamonddudeygo 2 ай бұрын
That's just Advanced minus the legacy support.
@Deakael
@Deakael 2 ай бұрын
make an archtype based format, with only independent decks, without any staples
@christopherb501
@christopherb501 2 ай бұрын
​@@diamonddudeygoOr bringing it back to MtG, Modern Horizons Block Constructed.
@andrecoelho14
@andrecoelho14 2 ай бұрын
why doesnt cardmarket just start selling custom "starter decks" themselves built to help people get into the game
@carstan62
@carstan62 2 ай бұрын
For me, when I enjoyed YGO most was when a combo deck could pop off like crazy (similar to the standard nowadays), but they usually wouldn't be able to do so on their 1st couple turns unless they drew the absolute nuts. For me, this was during the xyz era between Wind-Up Hunter getting banned and the release of the Dragon Rulers.
@joshuaturner4602
@joshuaturner4602 2 ай бұрын
"a hobby costs money" Except it doesnt have to. I really enjoy ttrpgs, i have spent maybe $200 total over the past decade buying equipment to play those games and have gotten 10000s of hours of enjoyment out of it. Yugioh cards do not cost that much to print which means that the price of a card and ita value fail to match up. I have the same feeling about magic cards. If a card in a tcg is playable then it should cost no more than a dollar. There are a huge number of cards that are unplayable trash that you can print into ultra rare secret foil cards for collectors. Let the good cards be cheap so people can play with them
@skullsquad900
@skullsquad900 2 ай бұрын
I have literally made most of my decks for under $10 so I don't understand why people complain about the Cost of YGO. Especially when you need to spend a couple hundred for Pokemon or maybe even a couple thousand for MTG... *atleast for competitive decks
@person664
@person664 2 ай бұрын
​@@skullsquad900Comparing the cost of the top 4 decks in the 2024 world championships of Pokemon and Yu-Gi-Oh I found Pokemon - Top 4 average: $91.15 Winner: $58.20 Yu-Gi-Oh - Top 4 average: $642.24 Winner: $653.39 I think you have a misconception about the price of these games.
@ultimaterare3146
@ultimaterare3146 2 ай бұрын
As one who played YUGI since the beginning I can definitely say Flesh & Blood is harder. You can’t just memorize combos and win in that game. LSS focuses on rewarding players who practice & work on their craft. There’s no top decking your way out after several misplays.
@panakon366
@panakon366 2 ай бұрын
I don't think yugioh is too complicated or it has been power crept so much that it has become bad. You should do long and complicated combos, you should end up on powerfull boards and having them broken up and you should bring lots of different archetypes together to create something unique. The problem is that due to recent card design the goal of the game has evolved to stopping your opponent from playing either by handtrapping you to death, using floodgate effects, building a ton of negates or killing you instantly. This makes the game miserable both for older and for new players. But modern yugioh can be extremely fun when both players get to play and interact with each other. Your opponent having multiple negates is not a problem when you have multiple cards and effects to paly and can work around them. Multiple special summons are not a problem when you can interact with them and have a choice instead of waiting for your turn to play, browsing on your phone, because you drew no interuption. The main problems that should be fixed in yugioh to make it an incredibly fun game to play are: 1)interactivity, you should almost always be able to respond to what your opponent is doing and try to stop them. 2)A bad starting hand should not cost you the game.
@SourceOfBeing
@SourceOfBeing 2 ай бұрын
What I think YuGiOh should do is make boss monsters less generic. The power of an archetype is pretty much decided by easily it gets to the endboard of Baronne de Fleur,, Zeus, SP: Little Knight, etc. I think boss monsters should either have the most powerful ones have to be made using archetype with less powerful ones being generic, or have them be generic but have effects/stats that are only available if made in-archetype.
@megaspacewaffles
@megaspacewaffles 2 ай бұрын
They’ve been moving from that which is great. :) With Baron gone it’s been nice
@Kylada-o5t
@Kylada-o5t Ай бұрын
zeus and S:P are not boss monsters though...
@igniusgaming2587
@igniusgaming2587 2 ай бұрын
So when is the rush dueling happening?
@bencheevers6693
@bencheevers6693 2 ай бұрын
Add a mana system plz
@t3rcx
@t3rcx 2 ай бұрын
I'd like to test a format where you get a 15 card, shuffled "booster deck" wherein you can spend your Normal Draw to draw 1 card from this deck instead of your Main Deck (any cards drawn from this deck, if returned to the deck, return to the Main Deck). This obviously would be a huge boost to going second, but I think it could evolve the going first meta in interesting ways. I'd also like to test a different format where the going second player gets to play "turn 0" in which they are only permitted to perform the Set action (including both monsters and Spells/Traps). After Turn 0, Turn 1 continues per usual. This creates a possible opportunity where any set of Normal Traps becomes as useful as handtraps.
@Gamera17
@Gamera17 2 ай бұрын
this is such a silly video. you asked for ways to fix Yu-Gi-Oh and then soent twenty minutes lecturing people on why very common complaints about the game are non-issues or couldn't possibly work. either Yu-Gi-Oh needs fixing or it doesn't. there is clearly some group of people want some way to play the game other than the current advanced format, hence the popularity of limiting special summons and creating new formats. maybe talk about that instead. and if i buy a horse or a car or a video game,i know i can use it five years later without much issue, the save isn't true for the vast majority of cards in the vast majority of TCG; where i have to rely on winning the someone made a completely unsupported format that someone else near me wants to play lottery.
@mattbell3130
@mattbell3130 2 ай бұрын
I think you missed the point. People are welcome to play alternative formats, the issue is most like X number of summons are bad and so not many people play them. I think domain is neat, but I don't play it because nobody in my area likes it. Some other guy likes 3 summon max, but nobody wants to play it, and he won't play me because I have a deck that is not hurt by 3 summon max. Infact it can't summon more than 3 times. I do agree on part with you on there thoughts on cost, but to be honest the game costs so much partly because of Konami and partly because we as players go we hate this game, here is $600 for a set of hand traps. We value winning so much we pay stupid amounts of money, that are not justified by prizing that most of us are not good enough to win anyway. If we stop buying cards for high prices on the secondary market, they won't be expensive. Maybe play a Deck cost format like all decks must be less than $X you agree on.
@SourceOfBeing
@SourceOfBeing 2 ай бұрын
For a Master Duel improvement; Introduce draft. It's more feasible to do that with an electronic client rather than physical cards due to archetypes, and also they could have it against AI and/or Actual People.
@AlphaSquadZero
@AlphaSquadZero 4 сағат бұрын
Have it be against actual people and have it cost gems to enter, but you keep the cards you draft plus additional rewards if you do well.
@Deakael
@Deakael 2 ай бұрын
make an archtype based format, with only independent decks, without any staples
@Temperans
@Temperans 2 ай бұрын
I do not agree that unlimited special or normal summons is good. Most of the toxic decks summon 50 things in a single turn and effectively makes it so the opponent cannot do anything because those summons also negate the opponent's entire hand. Saying "but syncro decks wont work as well", well yeah that's the entire point: To stop summon spam decks from spending 10 minutes playing by themselves. Normal summon spam during the enemy's turn is just as bad and should also be banned.
@flaremage119
@flaremage119 2 ай бұрын
2:55-3:15 Thats literally what the format is right now. Your opponent plays all the cards for you not to be able to make any plays besides set set pass. And yes you are right I am better off playing other TCGs so I have a different experience.
@andrewmcreynolds4341
@andrewmcreynolds4341 2 ай бұрын
So I really think that one of the biggest problems in yugioh right now, in both how fun it is to play and also how the community views it, is that so many people believe that the only way to have fun playing yugioh is to play meta. And so when the meta isn't fun, they assume yugioh is not fun and won't play it. Konami doesn't help with this obviously with how they refuse to have alternate formats, but in my experience yugioh is the most fun, to watch or to play, when you are doing dumb stuff with it. Like Cimoooos masochists' series or MBT doing dueltaining. Or even just playing dumb jank decks that are barely playable but are just goofy. THAT is what makes yugioh fun to me, so to see people be so focused on the Meta or Master Duels alternate Meta is sad to me. Even on this channel you guys mostly play goofy decks and just have fun. And THAT is what makes yugioh a good card game to me. Finding new interesting ways to play yugioh is what I enjoy about this game and that is what I want to see more of. Who cares what the Meta or the strict rules are? Just play and do what's fun!
@Temperans
@Temperans 2 ай бұрын
It matters because if you can only play on Master Duels then most of the jank decks are so bad that you might aswell just not play. Try playing the loaner deck, and 90% you will lose to Syncro spam and "oh look the enemy has all the answers and get to fill their entire board".
@andrewmcreynolds4341
@andrewmcreynolds4341 2 ай бұрын
@@Temperans I didn't say that the meta doesn't matter. Just that you don't have to care about it. Even in master duel, you can play decks that you want to play even if they don't necessarily win all the time. Now in master duel you are more restricted because since it really only has the one way to play online, you have to acknowledge that and play cards to beat it. But master duel also isn't the only way to play. And I get it, if you don't have friends it FEELS like the only way to play. But I test decks against myself in other programs or even in the solo mode to see how they play. You still don't HAVE to play ranked.
@Temperans
@Temperans 2 ай бұрын
@@andrewmcreynolds4341 You see, bot everyone is able to play with themselves because bot everyone has the mind for that. You can play in solo mode, but that effectively restricts you to playing against bots or yourself. I am not saying that you cannot make your own decks, one of my pet decks is Armed Samurai, Ben Kei. The issue is that the meta is so obnoxious and broken that you have to actively warp any decks you use or lose every match without being able to play. You should not need to have a third or even half your deck replaced with traps, floodgates, and maxx C, because the opponent would otherwise spend 10 minutes and then first turn kill you.
@Reda-Ou
@Reda-Ou Ай бұрын
Here is my solution that will definitely 100% work 🙂 Remove all extra deck monsters except Xyz, and remove ALL CARDS (including Xyzs) that have effects that can be activated more than once that are not tied to spending Xyz material. Remove all cards that interact with the opponent (like negation/destruction) that can be used on the opponent's turn with no information leak (i.e. hand traps). You have to have it on the field, even if it's set, so the opponent can think "That might be something". No "oh they randomly had the out that can be used directly from their hand to stop me from playing". Finally: develop the game more to fill out any missing toolkits.
@mattbell3130
@mattbell3130 2 ай бұрын
I think the best fix for Yu-gi-oh is for the players that don't like the game to stop playing, those players put off so many new players that might like the modern game.
@megaspacewaffles
@megaspacewaffles 2 ай бұрын
I agree man. Holy hell. I’ve always said.About 90% of people who complain about the modern game haven’t actually played it
@guidohendriks2812
@guidohendriks2812 Ай бұрын
Limiting Special summons (to 4 or 5, or something around that number) would work when there is an option to build a deck around cards like formula synchron and I:P Masqurena. Combo decks would need there own archentype exclusives variants, but it would change the game significanly for the better. Take this form someone who play's this game around 10 hours a week minimum it would work. This also increases design-space for new cards. This (designspace) might be the biggest problem the game currently has. After 1 card combo's got introduced there isn't much to introduce to the game anymore that can powercreep these kind of consitent combo's. The main reason this would improve the game is that after 5 summons the opposing player finaly gets the chance to activate speed spell 1 type card effects. This would significanly reduce the stress on the first turn as well as the opportance of handtraps (currently having 55% of your deckslots dedicated to handtraps is normal). This would just create a very different style of combo decks, "multi-turn combo decks", and pile decks will finaly disapeer. I really hope konami is gonna do something around this concept but i think it will be inevitable at some point.
@colinmccarty6152
@colinmccarty6152 2 ай бұрын
It's nice to see someone finally calling out the fact that yugioh is objectively a SUPER cheap hobby. Most hobbys are easily setting people back 5 figures annually.
@henriquerodrigues7795
@henriquerodrigues7795 2 ай бұрын
2:00 that's a bad point imo, it wasn't meant to have these explosive turns back in the day. It turned into this overtime due to their design. The issue with Yugi oh is that everyone starts at turn 10, there's no such thing as early game or late game, build up is important in literally any game ever made, you don't start a fighting game with full super gauge, a moba with all your items and max level, an rts with x/x supply and full troops. Having different points in the game creates actual different strategies and interesting interactions, some moba character are stronger early game but bad late game, some decks in pretty much any other TCG have different strong points depending on the deck. Ygo has one thing and one thing only; play everything in one turn in order to kill your opponent on the next one and that's just not interesting gameplay. I'll add that ygo might be the worst TCG to watch lol, there's nothing interesting about watching someone combo off for minutes, magic bans cards based on the exact play patterns that 99% of ygo decks are lol
@boxsummoner2424
@boxsummoner2424 2 ай бұрын
Like Ultimate Marvel Vs Capcom 3 Yu-Gi-Oh is the UMVC3 of playing card games.
@CardmarketYGO
@CardmarketYGO 2 ай бұрын
I don’t entirely understand what this is supposed to mean but for some reason I also agree 🤔 -Taylor
@GaybrohamStinkton
@GaybrohamStinkton 2 ай бұрын
Yugioh is the Jump Force of card games
@CaptainMarvel4Ever
@CaptainMarvel4Ever Ай бұрын
⁠@@CardmarketYGO Play more fighting games!
@Blayd9
@Blayd9 2 ай бұрын
I used to play back in simpler formats (2013-2017). There were fewer card effects you had to keep track of, was that activated, did you already use both effects of that card, etc. Playing irl at the moment seems so intense, having to track which 10+ once per turn (hard or soft opt??) effects were used is stressful and not fun. On top of that the time rules are BS, where stalling can win you matches. Maybe a chess clock style system would work, where you hit the clock when you pass priority to your opponent.
@DavidTabakian
@DavidTabakian 2 ай бұрын
🔥🔥 takes boys. I agree with just about everything y'all said. Every yugioh player should watch this video.
@SKPetel
@SKPetel 2 ай бұрын
Link summoning had the right idea with limiting things into the extra monster zone, its just that they fucked it up by not limiting any thing else from the extra deck
@j.k.59
@j.k.59 Ай бұрын
Set rotation could help alleviate some of the issues with the game by making Konami less reliant on power creep and chase-rare staples to sell new sets, but considering power creep and chase-rare staples have kept Konami in the money for 30 years I doubt they see the current state of the game as a problem to be solved. Proposing changes to the rules of the game is missing the forest for the trees- if you write a once-per-turn limit on special summoning into the game, Konami will short-print a secret rare that says you can special summon as much as you want.
@RisottoNero-z1w
@RisottoNero-z1w 2 ай бұрын
I believe the game doesnt really have a ruleset anyome. You just play the interactions written of the cards, but the "core game mechanics" do t really do anything anymore. Thats part of the reason doing alternate formats is so hard. Changing the core rules wont have such dramatic effect, since they are not even there to begin with.
@The1AndOnlyGoldenboy
@The1AndOnlyGoldenboy Ай бұрын
Hey, I'm in the video! I'll go ahead and give a response anyway despite being woefully late. While I can't speak for anyone else, I do understand how combos work. I've been a L2 Judge in the past and currently still maintain L1 status so I can judge tournaments at my locals when I have the time. I get how the game functions... I just don't like it. Yes, Johnny's point is valid that a lot of people are fans of the franchise as a whole but not the card game, but to suggest that equates to not knowing how the game is played is a fallacy. A lot of people, myself included, don't like the game BECAUSE of how it works now. You can call it sad but even Johnny has to admit that the barrier for entry is IMMENSELY high. In fact, I'd argue that no other CCGs have such a steep learning curve. Magic: The Gathering doesn't, Flesh & Blood doesn't, Pokémon, Lorcana, the list goes on and I'd say each one is not only easier but (in most cases) also cheaper to pick up and play comparative to Yu-Gi-Oh. And when it comes to alternative formats like Goat, Edison, Common Charity, etc. I promise you, the space those games take up isn't as large as people make it out to be. There might be an online community for them but when it comes to actually organizing events and getting people to show up... it rarely ever works out for stores that try. People show up in person for Advanced Constructed play but everything else drastically underperforms consistently. Even beyond barriers to entry like the convoluted (not "complex" but seriously convoluted) ruleset, the lack of non-competitive play and products to introduce new players, and so on... the game's level of interactive play and just sort of the general "back and forth" of other CCGs is barely present now in this one. The game is pretty much just one person having fun while the other is miserable as they know they've already lost. Either way, games end in a blowout, whether you manage to pull off a comeback or not. You go and look at counter-play in other games and it's swingy, it goes back and forth, there's room for people to get to DO things to turn the tide in their favor or for it to be up in the air on who can win after 3 turns. Yu-Gi-Oh doesn't have any of that anymore, especially when you consider that most games struggle to last beyond 3 turns in the first place. If you consider it, objectively, Yu-Gi-Oh is the least fun Collectible/Trading Card Game today solely because it is geared towards this idea that each game means only the one person getting to "go off" is having fun. Stopping them means stopping their fun and the other person gets to have it. There is no point where BOTH players get to legitimately enjoy the game. That's why people say to not bother, because each game is a coin flip on who is getting to enjoy it, and that's stupid.
@CardmarketYGO
@CardmarketYGO Ай бұрын
Hey I'll join you in the woefully late club with this response 😅 I understand what you mean with how the game changed. I have the same feeling towards Hearthstone. I still play it but I loved it back in GvG where control was much more of an attrition based and not "who can assemble their one turn combo faster" style of gameplay. I stopped playing ranked and mostly play arena now. Sometimes games change so much that we do not enjoy them anymore and we have to live with that. Either you have to find a different way of enjoying that game, learn how to like the new one or change games entirely. I do not think Yu-Gi-Oh will ever go back to a previous point but that is what we have formats like Edison for. Or maybe Domain? If nothing does it for you I truly hope you can find the same joy in a different TCG in the future, but I would give things a shot :) In regard to barrier of entry I honestly don't know enough about product design to evaluate what could be a better approach for newcomers. I just know the current one aint it. - Johnny
@The1AndOnlyGoldenboy
@The1AndOnlyGoldenboy Ай бұрын
@@CardmarketYGO Hey Johnny! I can agree with the Hearthstone stance. I mostly play Battlegrounds these days myself. Their issue is the same problem with MTG: product fatigue due to far more releases than there should be. There's not enough time to adjust to new decks and really "solve" the meta game to make ladder enjoyable before a new set is coming out... MTG's Standard format faces the same problem. MTG actually had a similar problem to Yu-Gi-Oh's current one decades ago and they fixed it by codifying the format system we all know today. While I do think Yu-Gi-Oh *could* do something similar, that requires extra time and effort and money... and we know Konami won't ever do that. You could even argue that they tried it already with stuff like Speed Duels, Rush Duels, and sets like Animation Chronicle, Battle of Legend, etc. that are nearly all reprints and built in a way to encourage draft/sealed play. All of which are barely touched niches comparative to the Advanced Format. At the end of the day, the game caters to a very specific sort of player... and that player isn't me. That's fine. However, if it had a growing fanbase that wasn't filled with people regularly threatening to quit, it'd be easy to just shrug and say "It's not for me but they must be doing something right.". When you constantly see people saying, "I think I'm done", you constantly see people saying not to bother picking up the game, and even Konami pulling back on efforts to promote the franchise to unfamiliar eyes... all of it just reminds me of MTG when I was a child and people leaving the game in droves because everything the makers did to try and "fix" the game just made it worse. One thing is for sure, if Konami wants to do more than milk their cash cow dry, they need to put in time and money and effort to get things right.
@chimmyinfernape9189
@chimmyinfernape9189 2 ай бұрын
My opinion the biggest problem with giving is the lack of action Konami took over the years. Instead of hitting problems when the first arose a lot of times they would ether push product by making checks to the cards over powercreep which got out of control over time. Instead they should have done bigger ban lists and been tougher to balance the game over time. Personally I think the only way yugioh can truely balanaced at its current state is if konami released a nuclear ban list. Like hit 200+ cards that have been problems over the years as well as limiting some from rogue decks to make sure those don’t immediately take over. They showed the game can be healthy with master duel, duel links, rush duels and speed duels with a more limited format so maybe it’s time they took that to heart. Or even a rotation system could be nice for a alternate format that they support
@joshuapearl6507
@joshuapearl6507 Ай бұрын
You guys hit the nail on the head. Alternate formats are the best way to enjoy yugioh in different ways. HOWEVER, unless you get lucky with your locals running GOAT or Edison, there is still no OFFICIAL way to play these formats! If only Konami had an official, F2P, automatic Yugioh sim to make a Time Wizard ladder? Hmmm…
@sircrocus9839
@sircrocus9839 2 ай бұрын
Imho the problem is that the game has become too complicated and too simple. YuGiOh success and most iconic cards are the ones that have a simple effect that everyone remembers and that make the game easy to approach even though hard to master but always exciting. In recent times many content creators or even irl people I have seen open packs and don’t even bother to read cards. They just check the meta card and throw away the rest. During a turn someone activate 30 effect and sometimes a single cards has 3/4. YuGiOh best moments came from the fact that ygo was a complex game with simple cards/effects ecc. Now the game is hard to approach, simple in the sense that does not require to think much since most of the times you just go all in first turns and the cards effects are so complex.
@yurisei6732
@yurisei6732 2 ай бұрын
People opening boosters don't read cards not because they can't be bothered, but because they don't need to. Card name is the only piece of information you need in order to know whether you need to read a card - you're either interested in playing the archetype, or you're not. It happens in every game, just more in Yugioh. I don't read most of the pokemon cards I open, because I already know from the picture whether or not it's a pokemon I like enough to care about its usability.
@sircrocus9839
@sircrocus9839 2 ай бұрын
​@@yurisei6732Exactly, you are confirming what I am saying. You risk to miss on the best card because you bother reading only the ones you like or you already know. If set were designed like in the past with most of the cards vanilla or 1 to 3 lines of text and just few exception of complex cards it would make the experience of opening and playing the game better. I don't want to know by hearth a list of moves and just perform them in order to prepare an unbreakable field with many negations. I'd like to chose between a limited set of simple but impactful moves wrt to what the oppo is doing.
@yurisei6732
@yurisei6732 2 ай бұрын
@@sircrocus9839 No, you don't, because Yugioh boosters are mostly archetypal cards and filler. It is guaranteed that there is nothing useful in anything below the super rare slot except cards with archetype names. You clearly just don't understand what you're talking about.
@sircrocus9839
@sircrocus9839 2 ай бұрын
@@yurisei6732 Well, you clearly do not understand. What you are saying is a huge problem and you talk about it as normal. You open a booster and most of the cards are useless. Obviously it's excepect that rarest cards are better but that should not be always the case. You still are confirming that there is a problem and don't even realize.
@yurisei6732
@yurisei6732 2 ай бұрын
@@sircrocus9839 You moved the goalposts. What happened to "people don't read cards because there's too much text?" You just have a dogmatic attitude and will say anything to pretend you're correct. Nothing you say matters.
@josephcourtright8071
@josephcourtright8071 2 ай бұрын
This video is just summarized as "We think EVERYTHING IS FINE! Stop complaining". The only thing they are missing is a cup of coffee.
@DavidTabakian
@DavidTabakian 2 ай бұрын
That's not at all what they said. They admitted there are problems with the game multiple times. They're saying that things might not be as bad as you think, and above all else, if you're not enjoying it, nothing is forcing you to keep playing
@josephcourtright8071
@josephcourtright8071 2 ай бұрын
​@@DavidTabakianI have played many hours of yugioh and I enjoyed many of them. But dismissing concerns as "not that bad" is just surrendering to the problems.
@Temperans
@Temperans 2 ай бұрын
​@@DavidTabakian That's literal coping. "Maybe its not that bad", "maybe you just need to learn better", "maybe make 1/2 your deck generic anti-fun cards to even have a chance".
@DavidTabakian
@DavidTabakian 2 ай бұрын
@Temperans Yes, because no one's ever over exaggerated on the internet before and needed a reality check. I'm not saying there's nothing to complain about, but telling people to not try it at all is blowing things up way bigger than they are in reality. Jeez, I didn't know that being moderate was a criminal offense
@Temperans
@Temperans 2 ай бұрын
@@DavidTabakian Look I am moderate, being moderate is not bad. But this video did not read as "being moderate". It was very much "hey what are some solutions/issues people came up woth?" and then they proceeded to dismiss everything instead of talking about how to actually make those ideas work.
@fakealias
@fakealias 2 ай бұрын
An officially supported the wizard format for each stage of the game. Each new mechanic made the game faster and more complex. Each new mechanic killed the game for a big handful of individuals.
@Camors
@Camors 2 ай бұрын
If this ever gets a second part, as a outsider, I wonder if a format where who goes second have right to a mulligan as a way to make the game feel less like "who goes first wins". I guess it would make the game a little slower since it would make more likely that who goes second have a answer to your board, so you cant go all out in the first turn
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
considering blow out cards exist the going 2nd player can just mulligan until they draw them or empty their hand trying to
@Camors
@Camors 2 ай бұрын
@@YukiFubuki. Hearthstone and Magic have different mulligan rules between each other, as far as I know. So Yu-Gi-Oh would also need a different rule. I had thought something more like Hearthstone, you can choose witch cards go back to the deck and buy the same number of cards. I guess it would be more balanced than the Magic method. But maybe if it would still be overpowered, you would have to exchange the entire hand. If exchange the entire hand would still be broken, then maybe Magic style of draw one less, but limited to one time. But I think drawing one less one time would be so weak that it would almost never be chosen, so I would guess the better option would be exchange the entire hand, only once, without penalty.
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
@@Camors i think just being able to mulligan in a game like yuigoh is still pretty op in general, even without blowout cards the going 2nd player can simply try to mulligan to have a better hand against whatever they're going up against which in yugioh being as short as it is just sorta pushes things into being more of a coin flip
@Camors
@Camors 2 ай бұрын
@@YukiFubuki. First thank you for you kind responses! Is always great to have a mature debate. But isn't one of the main complaints about modern Yu-Gi-Oh that it is already a coin flip of who goes first? Where going first is way more important than in other TCG to the point that many times in online games players concede before game starts just because they are second? So yeah I can see why mulligan is OP in a game where this first hand is so important that it decides the entire game because it probably the game will end before you draw more 2 or 3 cards, but considering how overpowered going first already is, it seemed fair to give a equally overpowered option for who is going second. Every other game seems to balance the disadvantage to going second by giving it something OP, and Yu-Gi-Oh only gives the summoning sickness for who first turn only, which for the critics I see doesn't seem enough. So yeah deciding the game in two coin flips seems better then deciding in only one. Today everyone wants to go first, maybe in this format you would situationally go second depending of how strong mulligan is for your deck. And even if you go second, if you get a mid hand, you have to do a choice between maintaining it or risk getting a trash one for the chance of getting the perfect one.
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
@@Camors theres more nuance to the whole coin flip complaint then just being a coin flip official match is best of 3 and is set up where the losing player can choose to go 1st or 2nd the next duel after surrendering when they couldve played 0 cards during the 1st duel but waited for the opponent to fully play essentially scouting them out and so allowing them to keep the content of their deck hidden from the winning player who now has their deck exposed and is going 2nd the next duel, without knowing what theyre up against theirs little point in mulliganing when they dont know what blowout cards to properly side in while the other player can change their deck up to counter the opponent either with targeted floodgates and/or blowout card or by setting up a board state that directly keeps the opponent’s deck in check because they do know what the opponent’s deck is master duel the official online simulator its only best of 1 rather the multiple games with no option for a rematch which allows for decks that would only work in a single game setting to actually snatch wins here which is where many people would complain about the coin flip coming from so thats another face the coin flip complaint too at this point you can see where the analogy to a coin flip comes from as players are deliberately choosing to have non-games or as close to it as possible and dont get me wrong, 1 sided games still do happen but its not as common as the complainers make it out to be and can also simply be the result of trying to play an outdated strategy or deck against something way more modern if not meta instead which is just natural really and couldnt be considered on the same wavelength of complaint even if both can be described as a coin flip but its alos jsut hard to separate the ‘coin flip’ that is because of blowout/floodgates, ‘coin flips’ because of natural causes too or blowouts because it’s against a strat you couldnt possible have a counter for so they just get lumped together and a mulligan would just exacerbate all this personally i think they should jsut remove the whole winning the coin flip and loser picking to go 1st or 2nd the next match things instead whoever calls it right has to go first regardless of whether they want to or not and a coin flip has to happen for each duel in a match instead of the losing choosing, it doesnt changes any element of the game but incentives players to build their deck differently since people cant go all in on a going 1st/2nd strats if they cant guarantee theyre going 1st/2nd in the first place
@lastnamefirstname8655
@lastnamefirstname8655 2 ай бұрын
nice video! thanks, cardmarket yugioh! not too many problems from older days of yugioh remain nowadays in modern yugioh, and many problems i personally feel are more applicable to modern yugioh than they were to older yugioh eras.
@thecomedymask9089
@thecomedymask9089 2 ай бұрын
The solution is to make decks like snake eyes and fiendsmith have locks, powerful decks should not be generic they should also stop making easy to summon boss monster's.
@JPARnum1
@JPARnum1 2 ай бұрын
Absolutely not, locks are a problem in yugioh. they kill creativity and stream line the same boring and repetitive play styles. Generic is a good thing, it just needs to be tweaked a bit.
@thecomedymask9089
@thecomedymask9089 2 ай бұрын
@@JPARnum1 f k no locks are a solution to stop tier 0 and -1 formats that's what they are for you think if yubel locked you into yubels and fiend smith lcoked you we would have. Tier 0 format eith only pne deck around you complain about repetitive play style which is false i only said that about meta broken decks but you would rather have the same deck going around rather then make them lock you that's pretty stu pid
@JPARnum1
@JPARnum1 2 ай бұрын
@@thecomedymask9089 if you add locks to those decks they would still be tier 0 or -1 just rogue wouldn't be able to use them too.
@thecomedymask9089
@thecomedymask9089 2 ай бұрын
@JPARnum1 no they wouldn't they wouldn't be even tier 2 lol they can't use each other they can't make apollo or any generic boss monster or mix the tier 0 decks to make a tier -1 deck do you know what lock means it means if you use this card you can't special summon except yubel monsters except fiendsmith except snake eyes there's no summoning or mixing these decks up if these locks were there so you comment is irrelevant in this case
@JPARnum1
@JPARnum1 2 ай бұрын
@@thecomedymask9089 you know what locks gave us. gems such as solitaire synchro vomit, solitaire xyz vomit, solitaire fusion vomit. Locks are not a healthy thing for the game. if apo is a problem then just ban apo but stop advocating for locks.
@domi3784
@domi3784 2 ай бұрын
Get rid of OCG/TCG Delay product in the OCG for a few months, give them a product every other month and for us every month until we're all caught up and the release it simultaneously And the product should be exactly the same, give us their printing policy, I want to be able to buy a box and get the more than 2 good cards per box Unify the banlist Prizing's been better last YCS but should be uncut sheets IMO, while it doesn't affect the wider player base too much, the top players should be reward, prompting more people to try and reach the top tables Also getting more cards that let players play on both turns would be nice instead of hand trap wars, thing's like Havnis and Impulse were great
@dylanbuchanan6511
@dylanbuchanan6511 2 ай бұрын
The biggest problem with yugioh is the extra deck. It’s just too damn easy to access. A simple three monsters gave you an easy 3 monster negates in apppolousa, a total of ten levels along with a tuner equalled an Omni negate in de fleur and an instant fusion gave you an easy lv 4 from the GY in Norden. They’re just too easy too access as the extra deck is practically like a third hand (counting the GY) considering they’re always there and you can always access them so long as you have the materials. Say what you want about things like towers, Jinzo and light and darkness dragon but you had to have them actually in your hand to play them. The extra deck (in my opinion) should be limited to so you can only summon from it 3-4 times per turn.
@Kylada-o5t
@Kylada-o5t Ай бұрын
dude, appolousa, norden and baronne are all banned lol
@betafishjeremy7454
@betafishjeremy7454 2 ай бұрын
Yu-Gi-Oh needs a format similar to commander in magic. Not sure how it would work but a better way to do multiple people
@mattbell3130
@mattbell3130 2 ай бұрын
Check out domain format. It's not perfect but it's decent. The real issue is many yugioh players as a community are to competitive to play a commander like format. But with the right friends domain is great.
@CaptainMarvel4Ever
@CaptainMarvel4Ever Ай бұрын
My playgroup made a format like that with a single page printable ruleset. Thinking of sharing it online.
@jfhill78
@jfhill78 2 ай бұрын
I still think limiting summoning and negating is the key to improving gameplay. Something like normal summon plus 3 other summons and 1 negate per turn.
@jamaldavis2480
@jamaldavis2480 2 ай бұрын
Pet decks 100% of the way. As a pretty old school players I just tune the decks I like for the meta. Sure Blue-Eyes, Dragon Maid, Cyber Dragon, Exosister, etc may not be at the peak of power right now... but I'd much rather be using archetypes I love instead of simply playing meta. Plus it is easier to keep decks I do use up to date as opposed to building entirely new ones... though it does suck when a new archetype comes out, I happened to like it enough to add it, and it happens to be the meta deck... because Yugioh refuses to copy Pokemon...
@ChampionOfSkyrim
@ChampionOfSkyrim 2 ай бұрын
Domain format. 60 card highlander, no banlist, with a deckmaster
@FloTaishou
@FloTaishou Ай бұрын
But nearly all alternative formats in magic are all about how to limit your deck and you can't be more open with because it already is an eternal format 😅
@tuvarkz
@tuvarkz Ай бұрын
"A hobby costs money" And here we soccer fans around the world playing on any roughly rectangular somewhat flat surface on whatever daily shoes we use having a sub-10$ ball, lmao. Also, yes I want to go back to the GX format.
@IVIaskerade
@IVIaskerade Ай бұрын
The hobbies comparison is disingenuous. Car parts are expensive because they're made of expensive materials to a high specification. Performance parts also have a smaller scale production to deal with. My kitesail is expensive because it's basically handmade. Yugioh cards are expensive because Konami artificially restricts printing to drive pack sales. Nothing about the scale of production or materials makes them expensive, and the difference between a €0.10 and a €100 card is nothing to do with its material properties or production costs which are exactly the same for both. They could've printed Fuwalos at common if they wanted to.
@IVIaskerade
@IVIaskerade Ай бұрын
Similarly, talking about how you have the entire history of cards to choose from isn't meaningful if everything except the latest few sets has been powercrept to the point that "you _could_ play it if you wanted to play bad cards" is the only argument for having them around. It literally would not matter if Man-Eater Bug had been rotated out of play because nobody plays it now even when it's available. But the powerful cards do get rotated out anyway, because they're banned so now you can't play with them even if you want to. Rather than having a current format with mid power cards where you play toolboxes and an eternal format where anything goes and you're playing rockrt tag with combos, we end up with the worst of both.
@bl3ndsout
@bl3ndsout Ай бұрын
The casual audience was already hard with their judgment when synchro arrived and people already hated that more and more big combos were being played. Then XYZ and Link came to and it all got way worse and do even mention pendulum yikes! Of course there some geeks of geeks under us who will always find it more interesting to play a deck wehre your gave your opponent no chance of playing. For the majority it is 0 to no fun if u never have the chance to play at all in Duell and your opponent just hits big combo after big combo so u be like ok "I'll grab some food, text me if youre done and we can actually play together instead of just one side playing and the other just waits ages just to be get combed again. I know even the old Cards had flaws like the Yata Garasu stun lock. If u eliminate such flaws each turn has it meanings and u have to play your cards at the right time. Not just like oh I only need on Card then I will draw/play everything I need to win from that. Make Yugioh fun and simple so everyone can play. Keep the complexity to a bare minimum (Like Card Text these days, whole bibles by themselves uff) the we wouldn't had those conversations.
@SoulWhiteAngel
@SoulWhiteAngel Ай бұрын
I just dont really like how everything is basically decided on turn 1.
@JensenHuangTensorEnthusiast
@JensenHuangTensorEnthusiast 2 ай бұрын
I don’t play YuGiOh. But what if you got rid of normal summons. I imagine it would just crippled a ton of decks and nothing more lol
@AshBlossomWorshiper
@AshBlossomWorshiper 2 ай бұрын
So we want Junior Journey😂
@paultapping9510
@paultapping9510 2 ай бұрын
hot take: One Piece _is_ a fixed yugioh
@CaptainMurphyTKoM
@CaptainMurphyTKoM Ай бұрын
The problem with getting new players to yugioh who might be more interested in playing goat or Edison formats is that Konami doesn't support those formats. Many of those necessary cards haven't received reprints and don't look like they're going to. Konami is going to mismanage this game into the ground.
@r3zaful
@r3zaful Ай бұрын
Here is the problem "new players" that yugioh is target are the likes of rosemi nijisanji kobo Kanaeru, pekora, Hyakumantenbara Salome others, all of those guys I mentioned play yugioh because they like the archetype and their flavor of playing, rosemi with traptrix, Salome with silver labyrinth and continue. They start playing yugioh because they like the archetype style of both art and gameplay, which I do as well with madolche in early 2012. their target audience are generally weebs that like certain specific archetype based on their appearance and style of play, that is the main target audience of the game, aka roleplayers, mentioning Edison goat etc is basically useless because they are already niche within yugioh actual target audience.
@r3zaful
@r3zaful Ай бұрын
This is the reason why, yugioh generally don't share the same audience with other card game especially western card game like mtg or flesh and blood, which doesn't focus on "auto build" where you have dedicate more than half of your deck on the core mechanic of the archetype or clan or tribe like vanguard or duel masters.
@r3zaful
@r3zaful Ай бұрын
Which I tell you they knew their audience really well, you go to a weebs shop and you will very likely to find charmers figurines or s.p masquarena. That is the actual target customers of yugioh, if you're not interested in that then what else Konami can do?
@dorrelmatad160
@dorrelmatad160 2 ай бұрын
best way to fix yugioh is just start over at edison or HAT
@ClawCyber
@ClawCyber 2 ай бұрын
What if there was a limit on generic monster special summons from the extra deck. So if youre playing heroes you can summon as many heroes from the extra deck as you want, provided youre using at least 1 hero as a material or at least 1 of that monters type. But if you want verte or apollusa, etc. You can only summon 1 unless you run predaplants/plants for verte or fairies for apo.
@johndoe-rq1pu
@johndoe-rq1pu 2 ай бұрын
Extra deck goes in the main deck.
@onryu
@onryu 2 ай бұрын
Yu gi oh does need alot of fixing, generic extra deck bosses need to be erratad to need more specific materials from its given archetype (example - Baron de Fluer - errata to "1 Tuner + 1+ non-Tuner monsters, including a Fluer monster" ), we also need a multiplayer format like Commander in MTG, it has regular (edh) and competitive (cedh), alot like the Domain format that is growing, it has no ban list, making all cards playable, but same time its singleton, so you can only use one. And its up to four player just as commander. And agree its hard for new players, or even old players from just a years ago to get into them game, meta has raised the bar so high decks from just a few years ago or beyond cant hope to compete. Konami is terrible with starter kits/beginner decks- Structure decks having a specific archetype, which is fine, does not help help players- they need dedicated Starter decks, something that has at least one card of each extra deck mechanic, cards in main deck to facilitate those summon mechanics and spells/traps/ and monsters of each variety (vanilla/effect/gemeni/tuner/pendulum etc), with the rule book able to explain every card type that is packaged within.
@CaptainMarvel4Ever
@CaptainMarvel4Ever Ай бұрын
Wouldn’t “Fleur Synchron + 1+Non-Tuner Monsters” make more sense?
@onryu
@onryu Ай бұрын
@CaptainMarvel4Ever I was trying to keep it as flexible as possible while keeping it in its archetype- since there are also non tuner fleur monsters
@Yggdrasill299792
@Yggdrasill299792 Ай бұрын
I know it is crazy, but like a limit of special summons might be a legit good idea. IDK how big 3-5 and probably not on mandatory summon and ignoring tokens but still. Basically also makes Max C legal again lol I think we just disagree how the game should be and I don't agree with both of you hah
@X_White_Raven_X
@X_White_Raven_X Ай бұрын
Whole Video in nutshell: "Nothing is wrong with Yugioh" Even If everybody knows its not true. But what did we expect thinking about the fact that Cardmarket Profits from terribly fast powercreep. Comparing a Card Game for Kids with the most expensive hobbys for adults misses the critique entirely.🤦🏻‍♂️
@chelseafcfanisy
@chelseafcfanisy 2 ай бұрын
You can't make any money if you're good at yugioh. Meanwhile, people like Noah Lyles or Zayn Malik who probably don't even play get free stuff from Konami just for advertising the game. 😢
@michaelsparks1571
@michaelsparks1571 Ай бұрын
I'm definitely in the "limit special summoning"-camp, but in a different way that just "one single special summon, period". You limit SS's to one PER GAMEZONE. Ex. You can still do multiple SSs per turn, but you can only SS once each from your hand/deck/graveyard and only once from the Extra Deck per summon type (XYZ, Fusion, Link, etc). This would not only pump the brakes without a complete screeching halt to the game, but also affect how cards and decks can be designed. If you can only do each type of SS once, now instead of just filling a deck with a lot of lets say XYZ chaining, or deck summon into deck summon, you have to think about how you can weave a complex turn through each different summoning type.
@prestonbeaulieu4379
@prestonbeaulieu4379 2 ай бұрын
Ain't nobody scared of eldlich in 2024
@domainformat
@domainformat 2 ай бұрын
People taking on their own enjoyment is becoming more and more of the narrative.
@sazashime1761
@sazashime1761 2 ай бұрын
come on guys. i play crimson king deck, if you dont have 2000 interuptions and cant stop me you are dead, its so simple. and im one of the casual ones there is so mani more scariest decks if you play OG deck the toxic deck are not toxic to you. We chouse all deck to be OTK.
@Zottelkopf115
@Zottelkopf115 2 ай бұрын
Hilarious. Calling mana based games autopilot, when you're playing a game where you have to learn your lines by heart.
@JackVolt
@JackVolt 2 ай бұрын
Yes, that's the point. You have to be able to pilot the deck.
@Zottelkopf115
@Zottelkopf115 2 ай бұрын
@@JackVolthe makes it sound like, in mana-based games, decks that curve out the first 1-3 turn need no piloting and like all decks would be like that in those games. He is so deeply entrenched in this all-in combo game, that he can't even consider there being turns 4-7 and there being basic archetypes like aggro, midrange, control, which require different play patterns. just all-in combo. Nowadays everything searches in YGO. More than in any other game. How can one accuse other games of being more autopilot...
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
@@Zottelkopf115 arent you doing the same then, accusing a game of being autopilot just because it searches so much when that alone doesnt equate to any sort of ability on the player of the game itself sides youre taking it out of context when his statement on the mana curve is a general response to the on-screen comment that piloting a different deck in yugioh compared to another game (HS specifically) where the person stated they can "f*** around" and figure it out on their own doesnt work when applied to yugioh, why; because having a mana curve basically limits what a player can do per turn starting out to the point that in some cases the game actually is essentially on auto for a while compare to yugioh where right from the start practically every option you build your deck for is available to you and it narrows from there depending on the options you take for the turn
@Re_V
@Re_V 2 ай бұрын
Easy. -Unlimited Normal summons -Trap cards are the only cards that can activate during the opponents turn -Remove main phase 2 -Reduce both Monster Zones and S/T Zones to 3 Zones each -You must draw until you have 5 cards in your hand during the draw phase, but draw 1 if you already have 5 or more There, Yu-Gi-Oh is fixed!
@onryu
@onryu Ай бұрын
That is pretty much Rush duel
@mindhackz
@mindhackz 2 ай бұрын
The complaint about it costing too much is a perfect example of someone understanding the symptoms but not the root disease which is that they aren’t having fun. The solution isn’t to make it cheaper, but to find out why you’re not having fun. So although it’s a valid complaint it’s being misattributed as the source of the issue. If it was more fun to them, they’d not attribute the cost so much as the issue.
@BackwardLaser
@BackwardLaser 2 ай бұрын
Very new, but making all special summons unable to attack on the first turn, and letting normal summons fire away as normal, might shake the boat a bit and open up some normal summon strats? Probably a control buff, but I’m hardly an expert.
@YukiFubuki.
@YukiFubuki. 2 ай бұрын
being able to atk whenever as long as theyre in atk mode is far from anythign unbalanced and in some cases is what keeps things balanced instead no one wants to be unable to battle something like a spright negate board impervious to practically all but battle because their low stat monster can be beaten over by realistically anything or facing a tower monster that traditionally can only be outed through battle but giving the opponent a turn will allow them to get rid of any awaiting threat making their tower truly invincible
@koeblux
@koeblux 2 ай бұрын
I want timed tour in TCG :c
@markwitheyesofblue
@markwitheyesofblue 2 ай бұрын
How about just improve every deck archetype and every deck shouldn't be locked in a singular Style of Play. Blue-eyes before can't be meta because of having brick hands, easily be drolled or ashed, no SS from the deck and no plays from banishment but with the new support they gave blue-eyes what the deck lacks in the meta, if every deck became meta it is now based on the player and luck to win a game. Also generic cards should be lessen or just weaken the restriction for example in synchro sometimes a specific archetype is needed as material but the other material can be generic, if this can be applied in every card the game can be balanced and mixing archetypes may require a bit more creativity.
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