The Sound of Props beeing stuck in the Ground and wildly flailing around is forever etched into my brain
@aleks2541024 күн бұрын
Agreed! There should be many games on this engine still!
@protocetid19 күн бұрын
Not only has Valve provided powerful mod tools, they're also willing to allow fans to sell their own Half Life games. What other company does that? Shockingly few fans have gone for it. I'm sure there's a lot of hoops to jump through and it can't be cheap. There's a lot of hunger for Half Life, and there are fans who don't mind that it's in an old engine, or prefer that it uses that old engine. Black Mesa is estimated to have sold around 3 million copies according to various sources. IDK why more people don't take the opportunity to make good money and give us a lot of HL games. Mods are cool, but because BM was made for profit, it's meatier and the production values are higher.
@kentreed20118 күн бұрын
@@protocetid My best guess is that it was a pretty complicated engine to work with and with no support from Valve since they love NOT communicating and constantly abandoning their products.
@protocetid4 күн бұрын
@@kentreed2011 You made a decent guess, those are factors I had already accounted for when writing my comment. I talked to one of the key developers behind the Dark Interval mod about turning it into a for profit game, the mod was going the extra mile so figured going the Black Mesa route would elevate it to BM’s standards. He spoke quite negatively about the state of the Hammer editor and Valve’s poor communication with another mod that was supposed to be approved for Steam Greenlight or whatever. Project Borealis chose to forego Source because it’s a pain to work with compared to something modern. Thing is, there are still plenty of HL2 mods, it shows that lots of people don’t mind working with Hammer and Source. Turning a mod into a commercial product means access to the engine’s source code, presumably this would make development easier. Valve also took interest in Black Mesa. Maybe its quality showed promise and Valve predicted it could sell millions. Valve updated Hammer for HL2’s recent anniversary, don’t know if they fixed every one of its problems. In summary, I think if enough modders turn into indie Half Life developers Valve would be incentivized to fix Hammer and maintain Source. A new department dedicated to doing those things and maintaining a line of communication with HL fan devs could be formed if it would generate a stream of revenue.