Lol “I should have just picked unreal to begin with” I feel the same way with Godot. Such a breath of fresh air. So many things work in Godot the way I wanted them to work in Unity. So glad you found your engine. Proud of you man, proud of us.
@NathanRohner Жыл бұрын
Now let's make some kick-ass games with them!
@paulaitix77 Жыл бұрын
godot is bug-ridden, garbage renderer, far from production ready and little to no support and community. enjoy!
@r99716 Жыл бұрын
@@paulaitix77 what do you use
@JorgeRosa Жыл бұрын
@@paulaitix77 Isn´t Unreal a commercial, a business property product, targeting only the profit, too ?... You want more of the same, again ?... But if you don´t agree, no worries! - For me, its 100% OK too ! - Have fun! 👍
@ALL_FOR_NOTHING_ Жыл бұрын
godot is almost done with there 4.2 update they said around 1000 bug fix and new feature added.. then they will proceed to version 5
@GrayghostAlpha Жыл бұрын
Glad you found an engine you like. As much as I like to advocate for open source tools as a general rule, the engine that lets you make and finish a game is always the right choice over one that doesn't. Looking forward to seeing your game!
@NathanRohner Жыл бұрын
Hopefully I'll have more to share soon!
@travisback6756 Жыл бұрын
Going to Godot over Unreal, I feel, has to do with the learning curve. That's why I went that route, I could stay with C# and it feels a lot like Unity (but different.)
@NathanRohner Жыл бұрын
I think whatever works for someone is the best solution for them with it comes to tools. Hope Godot serves you well 💛
@Pix256 Жыл бұрын
How come you cannot learn unreal c++ if you are fine with c#. Sounds to me you are not trying at all
@tatertime Жыл бұрын
Learn a new language vs use the same language.... Dang, this dude must be super lazy for not wanting a long downtime just to relearn coding.@@Pix256
@CosplayZine Жыл бұрын
Well godot does take up less space and if a dev is constantly not comfortable with a programing language their game will surely suffer.
@originalbadboy32 Жыл бұрын
@@Pix256that's a bit rude don't you think?
@luancampos5348 Жыл бұрын
I see you, man. I became a programmer because one day, feeling lost and wanting to unwind from the responsibilities, I've downloaded Unity and began crafting some prototypes. It was there that I discovered my passion for programming, and it truly transformed my life. Much like yourself, after years of learning, I was finally in the process of developing my first commercial game when the announcement arrived. In my case, the switch is being to Godot. It's incredibly nice to see the warm reception from the community. These weeks have been really strange for us former Unity developers, but I believe it's a change for the better. Best of luck to you, to all of us. We've got this!
@NathanRohner Жыл бұрын
Good luck and I look forward to seeing what you create!
@Xearrik Жыл бұрын
I'm sorry to hear that Unity messed up so much, that this became necessary. I hope your transition is smooth, and ends up being much much better for you in the long run. Good luck and God bless. I can see a silver lining in all of this. A lot of talent will be moving over to these new platforms, and there is bound to be an explosion of helpful people trying to guide people through the process of learning the other engines that people still like. Maybe this is finally the time for me to stop saying "maybe one day" and actually just start playing around in Unreal or something and try to learn to make my own video game.
@NathanRohner Жыл бұрын
No better time like the present 💛
@markychan6684 Жыл бұрын
I feel you man, it's hard, but a challenge must be accepted, and sometimes surprise it's better than what we currently have.
@NathanRohner Жыл бұрын
For sure!
@der-Dritte Жыл бұрын
I love unity compared to other engines like unreal or gamemaker they were not my cup of tea, i found unity the perfect tool for me. Sad unity is going that way, I will start learning cryengine but I will keep unity in my library just in case they make a comeback
@DJalm007 Жыл бұрын
I've been an Unreal developer for 8.5 years, and I can say this video reminds me lots of memories from my first month in UE4, discovering all the incredible tools the engine had to offered :D Welcome to the Unreal Dev Community!
@jennaa1264 Жыл бұрын
As a current 3D game design major content like this is extremely useful for seeing how the future workflow in indie/major studios will look like... thank you
@NathanRohner Жыл бұрын
Have a look in 6 months time to see who's still using Unity, I feel like a lot will eventually go back. But there's still going to be a much larger number using Unreal and Godot.
@franklynotyourbussiness9401 Жыл бұрын
I hope the transition will work well for you. My friend just started with his own game and faced the same dillema of going away from unity because of the backlash, and I actually recommended godot to him, despite me being married to unreal for a decade now. what I expect, is that those influx of programmers will burst the development of godot, and they will recreate functionalities of unity. But it's not there as of now. I really wish godot to become the next big engine, because competition is always great for us devs. Sidenote of intelisense and unreal: diving in c++ is kind of usable in VS only if you have something like visual assist x, but what I've found is that Rider works flawlessly with unreal out of the box and has full support for unreal classes and header tools, and can look inside blueprints from within IDE. And this is what our studio uses for development. Unreal documentation is terrible, it basically doesn't exist. Forums are ugh. benui.ca/unreal/uparam/ is kind of good documentation, but most of the time my documentation is... source code. Very beginner friendly, epic games. I'm gonna look forward to seeing the engine from a viewpoint of someone that just transitioned into unreal.
@NathanRohner Жыл бұрын
Thanks for letting me know about the struggles with Unreal! I might actually look at getting Rider then 🤔 Luckily I'm going to heaps of game dev events in Melbourne soon, a lot of them Unreal related. Hopefully I can learn a lot and find people I can call upon to help me with Unreal 🤩
@andyezell5330 Жыл бұрын
You picked a great time to look at UE again. Version 5.3 has been so fun to play with it doesn't seem like work.
@NathanRohner Жыл бұрын
I'm on 5.21, I'll probably move on over in later versions of 5.3 if there's any reason to (my game is pretty simple so I don't expect the need to).
@JoeSondow Жыл бұрын
Reimplementing a project can be such a blessing in disguise. You have a ton of reference work to help you on the second go, and you get to do so many things better now that you know more. It won’t take you nearly as long as the first time, and it will turn out so much better than the first go ever would have. You’ll do great.
@kiryuukazuma04 Жыл бұрын
Fire John Riccitiello. He pulled a "Surprise Mechanics" on us all.
@Angelic_Hero Жыл бұрын
its interesting how many game devs, I watch that made the jump from unity to unreal in the last couple of years for one reason or another that were always worried about the blueprint system and whether it was mandatory to use or not. that ended up saying it was a saving grace whether as a tool to quickly test how a mechanic might work while they code it or just because making movement systems was easier then having to code them all
@NathanRohner Жыл бұрын
I'm also interested in how I've used it over the past year on and off (with templates and other starter projects) and just felt out of my depth. But starting from scratch helped me learn the basics and not feel so out of my depth.
@amirhosseinmaghsoodi388 Жыл бұрын
Thanks for the video. It was unreal lol. While it is work I've learned adapting a skill into different scenarios is easier than learning the skill itself. And it is good to hear this has been goin alright.
@NathanRohner Жыл бұрын
Adapting to new technology is certainly something I have to do in life!
@flukshun Жыл бұрын
I think the migration to Godot is natural. Unity showed that everything can change in a second as soon as an executive decides they need more money. Sadly this is possible with Unreal as well. But at least for the time being maybe nobody will be brazen enough to make similarly awful decisions any time soon. I'm glad that by the time that happens though you'll likely have already shipped your awesome game, and Godot will be an even stronger platform than it is now
@MiiDev69 Жыл бұрын
I honestly don't see something like this happening with Unreal (knock on wood) Looking back, Unreal has consistently lower their prices. We used to have to pay a monthly fee, and then the engine became free to use. There is also de Epic Mega Grant.
@kerravon4159 Жыл бұрын
Lol, your shoes analogy had me chuckling, nice one.
@xinoHITO Жыл бұрын
I can feel the situation hit you hard (like a lot of us). I hope you the best on learning Unreal! For me, I'll still use Unity both on my current game and future client work but this was a great wake-up call to remember that these are all TOOLS. We shouldn't put our identity on a piece of software. Nor should we "marry" them. Learn different tech. Be flexible. Or at least learn the bigger ones. I've been learning Unreal for a few months after 15 years of Unity experience and it's been quite interesting. A lot of headaches but a fun experience.
@NathanRohner Жыл бұрын
I hope all the best for you! Keep killing it with Unity! If anything experimenting with new tools is just always a fun exercise to do 👨💻
@ahmed4363 Жыл бұрын
Bro has infinite internet to download unreal
@yolamontalvan9502 Жыл бұрын
I changed UnReal Engine and Godot for Unity. Now I have to back to UNREAL ENGINE AND GODOT.
@NathanRohner Жыл бұрын
🫡
@DirkTeucher Жыл бұрын
I've been learning unreal for 3 years. Got my first Unreal dev job 6 months ago too. I think you will enjoy unreal and blueprints which can do most things the engine offers ... Which is more than most indie games will ever need. I know I am happy with it. I will sub to watch your journey and help where I can. I'm sure it will be interesting.
@NathanRohner Жыл бұрын
Thanks for the support 💛
@TheIronicRaven Жыл бұрын
It'd such a good feeling when everything just clicks! I remember the day it happened to me for Unity and coding in general. It just clicked, and I was able to write an inventory script on my own (had to look up syntax) and I was so excited and proud! Very glad to hear you found your new home. Best of luck to you, please keep updating us on the game process! And your transition to Unreal, stories like this help the rest of us doing the same!
@facepalmedev Жыл бұрын
It's not easy, for sure but glad you found the one that suits you best. I've been thinking about unreal or gadot myself, but right now I'm shifting my focus to 3D modelling while I possibly tinker with them in the background.
@NathanRohner Жыл бұрын
Do what works best for you, learning 3D is a beast of its own!
@aldo6532 Жыл бұрын
I really hope your videos continue to be recommended to me, you have such a great and engaging way of talking. Love the commend and good luck with Cocoa Loco
@MichaelKocha Жыл бұрын
Welcome to Unreal Engine! Don't let anyone tell you blueprints aren't powerful enough, fast enough, or efficient enough. Blueprints are great and have all the tools you need built right in to make efficient, powerful systems.
@NathanRohner Жыл бұрын
Thanks for the support, lovin' it all right now 😎
@artificercreator Жыл бұрын
Im starting to learn GoDot even when it is far away from my current skill set, i just want peace overall.
@beks1887 Жыл бұрын
Best of luck as you get re-started! I'm an artist and world designer for another indie project and this whole thing has been a mess for our team. I look forward to watching your game dev journey :)
@NathanRohner Жыл бұрын
Awesome! Thank you!
@MrHaggyy Жыл бұрын
Unreal really prepared for this. There stuff is fully open and they invested quite a bit, considering their human ressources, to make it accessible. I'm no game dev but played around with Unreal as an engineer for prototyping and as a SW exercise. It really punishes you for bad design, which is a challenge as you rarely know good structure in advance. But as a C++ programmer i found it honest. I wonder how long they take to provide a how to change tutorial or even offer help to reasonable big studios to change towards them.
@NathanRohner Жыл бұрын
I know locally for there is a lot of support and resources to switch or upgrade your knowledge with Unreal, which is one of the reasons I'm going for it!
@containedhurricane Жыл бұрын
Epic Games is 40% owned by Tencent and their shares could increase in the future. We have seen it happened to Adobe, Autodesk and Unity. It will only be a matter of time before Epic Games start to capitalize on their win against Unity and other big 3D game engine companies, by increasing their prices in the future. Remember about their drama in the 2000s where Epic was deliberately withholding features and support for UE third party licensees so that Epic's first party games would look and run better? Another notable wrongdoing was their intentional breach of contract with Apple refusing to pay the stipulated percentage for in-app purchases in Fortnite. When Apple retaliated by removing Fortnite, Epic Games was quick to release a video trying to manipulate and agitate their Fortnite user base to exert pressure on Apple
@MrHaggyy Жыл бұрын
@@containedhurricane they need to make more money as well. They are only half the staff of Unity, but the staff is good damn expensive after recent crises. I don`t expect them to change the business model. While Unity focused on 2D and mobile a lot, Unreal is a solid name in CGI movies as well as the rapid-prototyping engineering industry. You barely have any installs in those markets but billions of potential revenue. So either they are making more money than they need right now anyway, or they might increase the share from 5% to 5.5%. Which shouldn`t break any project. No company is perfect and I`m pretty sure Epic will do crazy stuff in the future. But i rather see them do dumb stuff with Fortnite and the Epic Store, not so much the engine.
@srmarcosx Жыл бұрын
These initial seconds of the video are nostalgic as hell. Good old times
@NathanRohner Жыл бұрын
I had fun making it 🥲
@YannSchmidt Жыл бұрын
I can totally understand how you feel ! I decided a few monts back to make a 3D game but was also interested into making a 2D game to learn more beforehand. I tested Unity, Godot and Unreal. And after a long test time, decided to use Unreal. It was just the way my brain think. I was struggling with Unity (and way less with Gogot). And I recently learn how to do 2D games in unreal too. It is actually very simple. Wish you the best for the future !
@xaviervitor Жыл бұрын
I swear, it's always when I start to get the nightmares you mentioned that things start to really click. Really happy for your discovery, and good luck with your project and life balance.
@LucasSato85 Жыл бұрын
Thanks for the video! Helped me to decide and gather the courage i need to move to godot, after around 5 years using unity. I'm also married, work all day long, homework, we have our little kid princess to play and care, etc. So, almost no time to work on my game, but ill keep developing and now you have a new follower!
@NathanRohner Жыл бұрын
I appreciate it! Let's make some video games :D
@nanotechgamedev Жыл бұрын
It's really difficult when you have to change ships after been so long with a specific engine, but I think the concepts and experience you have devloped will be well used in the new engine, some things stick with you more than you think. Godot imho gives you the most freedom to do whatever you want, but can take a little more work, Unreal from my brief experience a couple of years back was fairly easy to make first person shooters. One thing for sure is that changing ships for sure is fun and brings your motivation high up, I am happy to see you found your engine of choice!
@OptimalToast Жыл бұрын
You seemed a bit excited in the video with the direction you've decided to go, that counts for a lot imo, as of course does trust and stability. 👍
@NathanRohner Жыл бұрын
I feel a lot more confident and supported in the direction I'm going!
@ryo-kai8587 Жыл бұрын
@@NathanRohner It's a great feeling, and one to cherish when you find it. I see a parallel in my Street Fighter 6 journey, where I'd played Ryu / Ryu's style for hundreds of hours. I finally put in some focused effort to learn Juri (who I thought looked cool since launch) and in 3 weeks I already love her and have surpassed my rank with Ryu, hitting my goal of Diamond in the process. The TL;DR is to appreciate when this happens, because the contrast of how much more comfortable you feel when the new thing "clicks" gives you a higher level of appreciation for where you're at in the moment.
@artisanmage5378 Жыл бұрын
I too have a simple prototype working for a game like penguin diner. So nice to hear someone else mention it.
@NathanRohner Жыл бұрын
Would love to check yours out sometime!
@artisanmage5378 Жыл бұрын
@@NathanRohner Its more a small prototype for a course I am planning on godot. But now I am looking forward to yours.
@Glowbox3D Жыл бұрын
Thanks for the video! Sad about Unity, but glad you found UE. One thing I wanted to say is, maybe I'm older, and I spent my time in bookstores reading Maya and Max books (before internet), but I find the resources online for UE are massive. Tons of videos, an actual 'curriculum' of tutorials and documentation to go through. An extensive community. And an active Discord. So ya...there's a wealth of knowledge online these days. We're so lucky to have all these instant resources at our fingertips. Good luck with your game!
@chris_gamedev Жыл бұрын
@NathanRohner Жыл бұрын
I'll still keep tabs on it and experiment occasionally with it!
@ilari90 Жыл бұрын
I wish you luck, Nathan, I'm thinking about going through some tutorials in Unreal, just for funzies and see if it's for me. I'm just a normal dude, not a developer, but I think I could do something small in my pastime.
@NathanRohner Жыл бұрын
Thankyou! It's amazing what you can accomplish in it, even if you're just a 'normal dude'
@MK-lk7nc Жыл бұрын
Hey man I'm in basically the exact same scenaria here. Good luck with it, such a mess. I'm compartmentalizing all my games non-engine code and testing it out on stuff now, really liking Godot so far.
@NathanRohner Жыл бұрын
Thanks, you too!
@whiterose7055 Жыл бұрын
I started PC game Dev with with a project in Unreal back in 2000 and never looked back. The stability and functionality was well worth the time spent in getting used to it and it has never let me down.
@Django2k6 Жыл бұрын
Oh, about the Godot/Unreal thing, I would say that Godot is for more 2D, even though it has 3D. Unreal is more 3D, with absurdly limited 2D friendliness. So from 2D Unity you're gonna see a lot of 2D Godot. I am anticipating seeing more of both 2D and 3D indy games made in Godot. And welcome to Unreal game dev, you're going to have some fun!
@simpson6700 Жыл бұрын
glad you found an engine that works for you
@NathanRohner Жыл бұрын
Thanks 😁
@PLHammerhand Жыл бұрын
UE4 and UE5 (from programmer perspective) have a lot of built-in tools that make iterating on the same things much faster and easier. Also it is easy to mix CPP and blueprints to have clear separation between things (like logic in CPP and visuals in BPs).
@EngineerWilky81 Жыл бұрын
I had similar experiences when I was taking a graphics programming class in college and would have thoughts of the problem I was trying to work through while I was at work and sometimes would have thoughts of them when sleeping as well. I know all too well that feeling and it fuels that excitement to work on a project.
@LoneHatchling Жыл бұрын
Welcome to the Unreal community, make sure you always get the free monthly assets!
@NathanRohner Жыл бұрын
I did even before I was using Unreal, just in case you know? 👀
@LoneHatchling Жыл бұрын
@@NathanRohner The only other thing I would recommend is to master the patching system for Unreal, (last time I looked there were few guides on how to do it correctly).
@medhue Жыл бұрын
To me, Epic is just smarter in how they do things. Maybe it's because they have to use their own tools on a MEGA game. I've played with a lot of different engines, and the good 1s always have some genius attributed to them. Unreal is like that. I flat out refused to work in Unity now. Had an old client begging for help with their game. Now, with the Unity changes, they are taking a serious look at Unreal.
@LawrenceChung Жыл бұрын
im not into game design but seeing your passion for yr project when you've a full time job is so motivating
@MrQuaidReactor Жыл бұрын
I moved one of my projects to Unreal about 4 months ago, mainly do its multiplayer/ai integration. I was only planing to use Unreal for that game and then back to Unity, but after all this mess I will move over to Unreal perme. I will say Unreal is a beast of an engine, but Unreal has become really great and like you said once it clicks it clicks. My biggest hurdles for Unreal was the animation and UI system, they are very much different compared to Unity. I like you to, was very hesitant with using blueprints, but I found them really easy to pick up. I am still learning C++ as it has its benefits. As for Godot, all my games are 3d and while I know Godot can do that but 2d is where it really shines. So while Unreal is huge, it is the one I'm going with to.
@NathanRohner Жыл бұрын
Let's make some awesome games in Unreal then!
@MrQuaidReactor Жыл бұрын
100%, Unreal is way more user friendly now than ever. Best of luck on your projects. @@NathanRohner
@TheVisualDigitalArts5 ай бұрын
I’ll be watching your game development journey I too am trying to pivot to being a game developer.
@NathanRohner5 ай бұрын
Thanks for tagging along! Hopefully we can make some games that see some success 😜
@joshuamcmillan6390 Жыл бұрын
Same. I haven't opened Unity since their announcement. I revoked all my license seats, and then switched to Godot. I've tried Unreal, it was very cumbersome to use, whereas Godot fit like a glove. It had a "Unity-esque" structure (even though fundamentally, it is it's entirely own engine with it's own goals and development path), so it was very easy to wrap my head around Godot
@NathanRohner Жыл бұрын
Glad to hear you found a new home in Godot!
@LowTechLinux Жыл бұрын
I work 50 hrs a week, wife, 4 kids, old farm house needs repairs often, 40 acres of things needed to be done. I know how you feel.... Having said that I dev in godot, I have one game on google play store (2d brick breaker). Simple game but I'm still proud of it. I have recently begun thinking of the next thing for me and am considering a 2.5d or 3d rpg of some sort. I love godot because it's easy. Probably not the best, but it's easy. And now there's a butt load of money being thrown at it and it's only going to get better.
@TheDman.G Жыл бұрын
Was messing with Unity for the past several years, swapped to Unreal 5 once things hit the fan, hope to see the cool progression from a Unity user from in Unreal
@sanman2754 Жыл бұрын
The way this guy talks in the second half of the video... that is a good feeling... good on ya mate!
@araskir_ralud Жыл бұрын
ALL GAME DEVS!!! LET'S UNITE FOR OPEN-SOURCE GAME DEV SOFTWARE!!!
@NathanRohner Жыл бұрын
YES!
@SkylerLinux Жыл бұрын
I will say that Godot also works with C#, also there is a converter from Unity to Godot.
@kmemz Жыл бұрын
The Unity situation has been a complete rollercoaster of emotions, not even one by one, more all at once over and over. I'm not exactly an experienced game developer, but I have had most of my experience with game dev inworking between Unity and Blender, making custom content for a well-known Social VR platform you can probably recognize by that description alone. I never bothered with extensive scripting, but I was familiar enough with the engine and language that I was able to make and do what I wanted when and how I wanted to. I've not touched the Unity editor in several months, so when I heard the news, I decided to give Godot and Unreal both a shot, partially because I do enjoy working in the gamedev scene, partially because I knew I'd be going in with a fairly fresh mindset, even if the tools were less immediately familiar. While I've only put functionality in loose concepts so far in both engines, right now, I'm personally on team Godot. Unreal blueprints are nice, the editor seems relatively *learnable* given the resources I can see available online, but between the two, I went in completely blind on both, and got far further in Godot than I ever could have hoped to in Unreal or Unity both, even considering Unreal's blueprints system, I found GDScript to be surprisingly flexible, with some rather impressive assistances built into Godot's own code editor. That, and preview/debug builds launch way quicker than with Unity or Unreal, so I can test out minor changes in rapid succession when I'm trying to build up functionality in a way I can't do in the other options. Also, maybe a big factor for me, Godot seems to make Linux much more of a first class citizen compared to Unity or Unreal, and that matters to me a lot since I'm both primarily a linux user and a big advocate for using Linux compared to the other options. Unity doesn't even release linux builds for their LTS editors sometimes, which I have found frustrating since it means I have to run the editor in a wine prefix, which while it works there are quirks compared to running native. Last but not least, even if I enjoyed my time with Unreal, given the behavior I've seen out of Epic when it comes to their storefront, cue the meme about the guy biting the medal and pulling the cork on the wine bottle only for the frame to pan out to show him in third place while first and second place give weird looks, I want to believe in Unreal Engine, I do, but I can't help but have the suspicion that they'll eventually, somehow, pull another EGS with Unreal Engine, despite UE's place in the market being much more feature-complete and mature in the market than EGS still is. Low profit cuts, but lacking in some way they refuse to fix even though competition is significantly better for having whatever UE is lacking. That, and while far more unlikely, Epic can always end up pulling their own version of what Unity did, though probably sneakier and not as immediately bad. In any case, while I fear the possibilities of what may happen long term out the other end of this, I wish the best of luck, no matter what engine you, or anyone else migrating from a Unity background for that matter, decides to use. If only Unity hadn't broken their trust out of the gate, and started the entire conversation with a reasonable system like what they amended over to in their apology article, we wouldn't even have this mass migration. And don't forget, never forget that they never apologized for the original, absurd terms themselves, they only apologized for the "confusion and angst" resulting from it, then claimed there was no way it could have happened any differently.
@ahmed4363 Жыл бұрын
I have only used Unity for making small projects and games. I was using it since the start of the year and I was planning on making my first full scale game before the announcement and just then my procrastinating saved me from starting it (it was a week from the announcement no worries about it). Switched to Godot because i dont have 30 gigs of wifi for a horribly documented engine
@That_0ne_Dev Жыл бұрын
Been using Unity since 2012.... god I wish I learnt unreal. Anyway after the new revised changes to the install fee I myself will stick with Unity.... for now and actually learn unreal engine at the side and slowly move over
@NathanRohner Жыл бұрын
I'm glad about the changes but I've made the definitive decision to switch to unreal. Hope we can all make awesome games none the less!
@gridvid Жыл бұрын
Personal stays completely free till $200,000? That's good. Option to remove the splash screen? That's good. Unity collapsing under pressure of the community? That's good... who needs trust if the community stays that strong 😊🎉 Having said that: Godot is awesome. It's open source. It will never charge your any money. But it lags many features... we need more devs working on Godot 😊 Unreal is not intuitive enough and it is still not open source
@itsasecrettoeverybody Жыл бұрын
Godot has a brilliant future and the best part, it's opensource, if enough people dislike the devs decisions it's just a matter of forking the project. For that reason I always had confidence in put my time into learning it.
@trstensvold Жыл бұрын
Been mostly working in Unity, also tried Unreal, blueprints are quite nice, c++ in unreal isn't too bad either.
@LynneTelfer Жыл бұрын
Looking forward to the Unreal journey!
@NathanRohner Жыл бұрын
Thankyou 💛
@kpm25 Жыл бұрын
Thanks for your insight, I'm still using Unity but definitely interested to improve with unreal and learn Godot/other game engines so look forward to seeing you rebuild cocoloco.. cheers
@immortalis1001 Жыл бұрын
I feel sorry for the Unity devs as so many left / will possibly lose their jobs due to the recent events. But, with that said, Unity deserves to die a slow death to teach others a lesson about hiring greedy sociopaths as CEOs.
@ArisingGame6 ай бұрын
The transition from one engine to the next (Unity to Godot specifically) of course takes time. But many things are very similar. You can directly transfer things like Model Assets (using Blender to convert), PBR Textures, Sound, Music, Design Ideas, even Shaders (if your know how to convert them). Much of the mechanical C# code can be readapted into Godot C# after some learning and prototyping in the way Godot handles things. Its not a start at Zero after switching engines.
@NathanRohner6 ай бұрын
Very true!
@Mr_Tea_Rexx Жыл бұрын
glad you did the move now then later, i left unity in 2016, so i know the feeling. Unreal is amazing tho in terms of community , the tools and work flow. UE5 just released nanite landscapes for 5.3 and is going to get better with time. For the information totally agree with you when UE4 was out the information was rough on their website which majority would post the issues on the forums or find videos on youtube. But UE5 they redone everything including the documentation and is to me more friendly.
@Westonator5000 Жыл бұрын
This whole thing definitely exposed us all to a bunch of unfamiliar tech. I think we're going to finish our Unity project because we're so deep into it, but I do wanna try more Unreal, I immediately get a vibe from it where like, the default tech actually works, rather than needing to be replaced like Unity. If nothing else, I can probably learn some things from Unreal that I can bring back into Unity, or vice versa. More knowledge more power, apes together strong.
@prozacgod Жыл бұрын
I'm adding to my previous comment ~@11:00 you talk about your divided attention. I'd doubld down on the chatgpt recommendation. It's so great to get past some just "I don't know this" and "I don't know what I need to know in order to know this." moments. I asked it to make a c project using QuickJS and raylib, and draw a square... and it gve me boilerplate c code integrating QuckJS and raylib, and drew a square with a js snippet... that's like 4-8 hours of research if I had to do that.
@neolynxer Жыл бұрын
Yep. Instead of loudly crush-shutting the door i decided to wait for Unity's final offer. It's good enough for me and i'm staying. My project is heavily dependent on DOTS. I can't just port. Happy new journey to you.
@apophissoftware Жыл бұрын
(Writing this comment while watching.) You're not "bubbled" - Godot (as of 4.0+) has C# Scripting, which allows developers to leverage their C# skills in the engine. Also, things like Rider have an actual plugin for Godot. And, you're right, Godot will change from the influx of developers using it. C# will become a first class citizen, much like it overtook UnityScript. We're building tooling for it now, starting with adding in Unity style Coroutines. As far as Unreal, it's a great engine! I love how it has (built-in) that Unity, you have to buy from the asset store. Or, you have to use a "package" with broken documentation. Their Blueprint system is a lot better than Unity's Visual Scripting (Bolt). Unreal has a great community, and I am glad that you have "found a home" :) Good luck to you!!!
@SDWNJ Жыл бұрын
I’m not a professional programmer, but having learned a few programming languages, I know that learning a second or third, etc. language is easier because you already understand the underlying concepts. I imagine it is similar with game engines.
@Hogscraper Жыл бұрын
I'm just here from the recent drama as my only time trying Unity I realized that Unreal had more of the 3D features and resources that I wanted so I went with that. It has been weird watching people be faced with the need to upend a decade plus worth of learning and work in order to try something new and I actually started learning a bit of godot to make sure my mental toolkit isn't a one note song just in case Epic one day decides to act like Unity.
@fryjoinn7251 Жыл бұрын
A software with a backdoor is dangerous to anyone. It admitted it when it ignored the community and set unreasonable prices.
@pamparam3495 Жыл бұрын
I really like blueprints, I'm not a programmer, but it allows me to make pretty complex things on my own.
@MrSeldons Жыл бұрын
Thanks for interesting video. I wish you later could share something about your workflow in Unreal as a new developer in that engine?
@NathanRohner Жыл бұрын
Thankyou! That's a good idea!
@devnom9143 Жыл бұрын
A few strong reasons that people woyld go to Godot over Unreal is that Unreal is expensive while Godot is free, additionally Godot is Open Source they literally can't pull anything like what Unity did even if they wanted to & while extremely unlikely Unreal is in a position where it could retroactively alter the terms of a deal like Unity tried to
@ZoidbergForPresident Жыл бұрын
For each one their tools of choice! Congrats! :)
@pixels_per_minute Жыл бұрын
I started to learn Godot last week and feel like I have done more in that time than I have in months with Unity. Some aspects of it are still confusing and I wish where handled a little differently, but I honestly feel like I can get stuff done. I'm not sure if I'll try out unreal yet, but I'll miss C# and Unity as a whole. However, I just can't support that kind of behavior.
@SebSha0 Жыл бұрын
I'm glad you found the right engine for yourself! I wish all my fellow game developers the same
@jonyjohns Жыл бұрын
I've been trying to learn how to make games for about 10 years now, while still a student. I quit 2 years ago to devote my free time to studying game development and my choice fell... on godot, I studied it quite well but I really didn’t like working with sounds and animations, then I switched to unity, I liked everything until the news about payment policy. Now I'm switching to UE5, I initially didn't want to learn UE5 because... godot was extremely easy to learn, but not UE5, after I had experience working in two engines, I also had some mischief in working in UE5. Now I'm learning it. And I'm glad that I'm not the only one. As I understand it, UE5 becomes extremely simple only after you have studied other engines at least a little and understand the essence of the structure of game development
@HeartcoreMitRA Жыл бұрын
All the unitists for some weird reason always start with 1) C++ 2) trying to make basic components that is ALREADY THERE and work perfectly. BP is really easy and versatile, from UI standpoint is way easier and more ergonomic, taking into account button clicks, visual clarity and even the visualised flow when you can actually SEE how your logic works, without virtualizing it all in your head with that tons of variables and syntax.
@retrohipster1060 Жыл бұрын
As someone who works like 10 hours a day and is currently trying to learn Japanese, I felt your discussion about feeling worn out and your brain not quite working as well as you want it to down to my very core. 😂 I'm being perfectly clear, I really want to learn Japanese. I want to move to Japan in about a year or so if I can manage it.. but there's only so much a brain can manage in a day and my job isn't trivial in how much it asks of me..
@RoberBot Жыл бұрын
i did unreal engine blueprints for 3 years, and made 3 games, one of them was a multiplayer game. But for me i wanted to do more, i wanted to do software i wanted control. So i left unreal, learn some other "real" languages then blueprints and choose to go with c# sql and xaml because of how easy it is to make software/games/web and you still can have low level control. So i moved to unity to be closer to c# and so i can do everything with c#. Unreal engine is really nice. Now better then it was when i was working in it with the new unreal versions. I wish you good luck!
@stevenpike7857 Жыл бұрын
It's creepy how the Unity apologists reminds me of battered wife syndrome. People who have, like spouses, committed their lives and livelihood to Unity start making excuses about how "Unity isn't bad, it means well," and, "Unity told me it is working on itself and wouldn't hit me any more, and look, it brought me flowers!" This isn't the first time, and this won't be the last time. The greedy predatory CEO won't give up on his really bad ideas, and people will be there to apologize and make excuses for him again, just like a battered wife would do.
@TheVino3 Жыл бұрын
This is an extremely strange comment
@adriankawgan8359 Жыл бұрын
I'm loving the change as well. We were stuck in the "unity is the only real choice" for too long, thinking anything better than Unity [UE5] is not for smaller devs, and anything worse [Godot, dozen other engines] is not good enough. Now, that unity is gone we are free and the choices are endless and exciting again!
@mjl1966y Жыл бұрын
I hear you man. Although I've never dev'd a full game, I have been tinkering with Unity since 2010 or so. I actually started before that with UR and looked at a bunch of others that have come and gone. This latest dark episode has convinced me to just donwload UR and get on with it. It's high quality with a simple licensing model that makes sense. I'm sorely disappointed in Unity because I was expecting to dev my first actual game with in it. I feel for guys like you who have put so much time into it only to get rat-fucked by corporate.
@SquadraCorse Жыл бұрын
I hope they can save Unity, but as a solo indie, I depend a LOT on purchased assets. What I found was that because each Unity Store asset was basically its own C# project (written in whatever style the creator liked), it was really hard to get everything working together in a consistent way. Unreal's blueprints force a certain uniformity to (most of) the Unreal Marketplace assets, which makes it much easier to combine them (imho). Also, for some reason I just feel like I just get more done in Unreal. Not to knock any of the other engines (including Unity) - it's just what works best for me. Hope you find what works best for you.
@facepalmedev Жыл бұрын
Know you said this is probably the last video you'll do on this but curious what you think about unity's blog on their adjustment to their new policy.
@johnterpack3940 Жыл бұрын
I think a big part of why people are moving to Godot more than UE is the instinctive worry that UE could pull the same stunt. Companies need to learn that they don't own their customers. The more people who switch to open source, the better.
@NathanRohner Жыл бұрын
This is a very fair point.
@SomeNerd361 Жыл бұрын
Lol, historically the Love engine is more historical than Unity/Unreal/Godot/etc. Where you'd have to program your own editors and engine around them.
@ammarPC Жыл бұрын
unity messed up.
@NathanRohner Жыл бұрын
They did, I hope they change for others but unfortunately they just aren't the software I start with anymore.
@Inf4mousKidGames Жыл бұрын
don’t get too used to blueprints though bust out C++ every now and then because from what I've heard blueprints slow down games due to them running in a special virtual machine so mix BP and C++ for better optimization
@NathanRohner Жыл бұрын
Going to a conference next week to get all started with C++ so I'm definitely going to leave them!
@evlin12 Жыл бұрын
@@NathanRohner no you will probably quit unreal if you listen to people like this who have never even programmed in c++ before, in my opinion c++ should only be used when there's no other option. the unreal c++ framework has performance it will make you sick waiting for visual studio to stop freezing. the intellisense is so bad it will not work 90% of the time and when it does you'll have to wait 2 minutes for the code completion to pop up. blueprints wont hold you back on programming features they will only assist you and speed up the process a lot. the only time blueprints have a negative effect on performance is bad code and c++ wont fix that
@nvg_syalin Жыл бұрын
hey, starting over from scratch is a totally normal practice in the industry, new tech comes out, you wanna rework some things with the new experience youve gained.... a company blindsides thousands with an unfair and rediculous contract that threatens to bankrupt them. Totally normal reasons to start over. but i garentee youll make up progress at least twice as fast as you had before and do it better. so im glad ur feelin good cuz thats the right mindset to have. good luck to ya!
@Fazeshyft Жыл бұрын
I know nothing of game programming and have only ever watched the industry from the sidelines yearning to see an idea become reality. So I never really watched your content regularly, having no real connection to the technical aspect. But this video resonated with me. As you learn Unreal, I'll be watching more closely to learn from you and with you. All the best to you, Nathan. Eager to play Cocoa Loco.
@NathanRohner Жыл бұрын
Thankyou 💛
@playerone2498 Жыл бұрын
Games as Live Service: The business model that allows game Developers/Publishers to monetize a game after the initial release or as an ongoing revenue stream for free-to-play games. Thanks to microtransactions, Developers/Publishers make money from players who are willing to spend on must-haves, like accessories and special features. - The decline of new IP / games due to this 'Games as Live Service' is the main factor in this updated EULA.
@jukkap.5722 Жыл бұрын
and just wait until you find all the awesome features Unreal has..out of the box...its totally crazy
@jojotaylor8079 Жыл бұрын
Nathen you are awesome im telling you now make your game ima hype it up to everyone I know
@vapidfire68 Жыл бұрын
Congrats! I'm in your situation too. Making games in my spare time. I'm looking at Godot as I'm more a 2-d puzzle game maker.
@volkanzeyrek3844 Жыл бұрын
UE fine. There are many free services. I think this is the most important issue, such as in-game message and multiplayer.
@AxZelAnimations30 Жыл бұрын
I'm still thinking if I should stay. I'm in the situation of "Should I continue this 3 year project only for a new problem to show up or should I jump to a different engine, secure it but it's another new progress?" My Unity project is still there but I'm slowly learning Godot. I am thinking of abandoning the project temporarily because I sacrificed alot of time into it.
@TheVino3 Жыл бұрын
If switching engines doesnt give you an immediate, and very real benefit, then do not burn all your time by migrating. Depending on what your project is, there are unlikely going to be any real benefits for you. Think about what your project is. Is it going to make 1 million dollars in 12 months? If not then I would just tune out all this noise from hobbyist devs that for some reason think any of it applied to them. Youre gonna be fine man. Remember that people on the internet catastrophize to the largest possible degree. Unity isnt going to take all your money etc etc etc. Finish your project. Dont waste your time jumping on a bandwagon that is more than likely going to fade away within a few weeks.
@pedroluzio5 ай бұрын
I love Unreal, but has a Mac user I have to think also about stability. Constants crashes of Unreal lead me to stop using it on MacOS. (even tryied using it on Windows, but my hate for Windows OS did not allow me to continue)
@pedroluzio5 ай бұрын
Love blueprints
@NathanRohner5 ай бұрын
That's odd because I've actually heard devs using the new macs with M2 chips are having a great time! For now I'm in windows until Linux gets that bit closer to user friendly...
@NathanRohner5 ай бұрын
I too love blueprints!
@creepyunicornwithlazers3594 Жыл бұрын
Good call, sorry it had to come to this. I know what a pain it is to make the switch. Best of luck to you and I hope everything goes smoothly. Edit: I want to give huge props to everyone who has made countless guides and videos on how to easily transition to another engine from unity. I went with Godot :)