True TLDR: There was no ill-will. It was always planned to be temporary. That's really it
@anonshrimp82993 күн бұрын
I felt you. I miss browser games. Its so nostalgic and was very convient. Sometimws you just wanted to quickly pick up a game and start playing. Thats why I played them so much.
@matthewmitchell34574 күн бұрын
Alright, but I think it would be nice if you could clarify early on or in the title that this isn't an exposé or the beginning of an Internet feud. I think that's what a lot of us thought going in because of how many of those we've seen in recent years.
@dxmxrxsbxxckthxwxxdxlf39317 күн бұрын
Thanks for showing us the behind the scenes of how games are basically done and good luck on your next project
@baslanofficial9258 күн бұрын
2:53 the fun part
@ivgotballsofsteel40488 күн бұрын
54 21 go lol
@phantom-u9r8 күн бұрын
dude is too underrated
@rp9279 күн бұрын
Its real??
@Bartv19939 күн бұрын
Make it VR :)
@NathanRohner9 күн бұрын
👀
@Bartv19938 күн бұрын
Would be sick. I would try it for sure!
@mozipuggamer9 күн бұрын
Didn’t Fancy (the creator of Escape the Backrooms) already do this 3 years ago?
@jlewwis199510 күн бұрын
10:25 well your first mistake was using UE5 to begin with, pretty sure that in and of itself counts as a lack of optimization for a game like this lol. Using a smaller loghter engine like godot would have been a way better choice since you arent really using most of ue5s graphical features anyway so the game is already going to be way b8gger and resource intensive than it needs to be
@erikkayV10 күн бұрын
Rent is too damn high!
@NORKIE11 күн бұрын
PRASE THE EMPEROR!
@devvyyxyz11 күн бұрын
Well this video was kinda dissapointing, couodve just delayed it.
@HaydenToyHQ11 күн бұрын
nice?!
@NathanRohner11 күн бұрын
Thanks?!
@TechnoMythGames12 күн бұрын
Awesome work man! Good to see you've joined the dark side 😈
@NathanRohner12 күн бұрын
Thanks, hahah yeah!
@GarnetKane12 күн бұрын
awesome stuff man! Good to see you crushing it ;)
@NathanRohner12 күн бұрын
Thanks a ton!
@ohtheyloveme12 күн бұрын
I played it, after collecting two pages I somehow run/glitched though the forrest and were able to jump of the map.
@NathanRohner12 күн бұрын
Nice!
@BoosterTheRooster112 күн бұрын
Please continue to work on this
@NathanRohner12 күн бұрын
I guess I have a new side-project now huh 😅
@snuppyart10 күн бұрын
@@NathanRohner ill be super down to play it tho haven't play a slender man game for almost a decade
@gillboy576212 күн бұрын
For the bathrooms: It's possible you have flipped normals if you're getting shading issues. Just me throwing a suggestion out there, that's always the first thing I check.
@NathanRohner12 күн бұрын
Yeah I did that first as well, but I think I'll have to check my export settings in case it's a Blender -> Unreal sorta thing...
@マスク-t8u12 күн бұрын
Hahaha the video call scene was awesome, it genuinely made me laugh Great work
@NathanRohner12 күн бұрын
Thanks 😆 Had a lot of fun filming it!
@TheMrLeoniasty12 күн бұрын
Cool video, but honestly the original looks better. Not much current gen graphics utilized in this project.
@NathanRohner12 күн бұрын
What would you have preferred me to add?
@TheMrLeoniasty12 күн бұрын
@@NathanRohner hmm I don't think its one specific thing. Mainly it's the visuals. In the original they are very consistent in their art direction. The lack of "realistic" lighting post processing etc isn't needed. Here when you add realistic ligthing/shaders and rendering effects you automatically the inconsistencies in the model density/foliage lighting quality pops out more. For instance the ground model/texture really sticks out, it's very basic and overall there is this feeling that the models in this map are not connected to the world they are in. For example the bathroom. It's just walls and a ground with a megascan shader. Since the shader is realistic you would expect some things like a baseboard or a some details on the ceiling like pipes or a lightbulb, maybe some cables. For now it feels like a well programmed game with some really nice assets, but none of that is really connected. Technically its all there but practically it lacks an overall art direction in my opinion.
@NathanRohner12 күн бұрын
Yeah, if I wanted to work on the art direction that would have escalated things from 2 weeks to 2 years...
@ZoomCW-w1y12 күн бұрын
Wow, you are really talented and underrated. Great game!
@asan59013 күн бұрын
How did you fix the trees?
@NathanRohner13 күн бұрын
Going into the materials I unlinked a lot of the nodes simulating wind, basically cut it back so it's just the albedo and roughness map. I also disabled nanite and generated LODs for them.
@asan59013 күн бұрын
@@NathanRohner ty
@charliemullineaux353413 күн бұрын
I'm a little disappointed that you didn't see this project to the end. The deadline you've given yourself kinda makes this project useless. The part where you realized that you needed to add the effects when you see The Slender Man was a perfect opportunity for you to learn something in game design.
@CertifiedTae12 күн бұрын
I agree like what was the point for the invisible deadlines he gave himself... Just delay the video to work on it more, I don't get it 😭
@MyNameIsXD2 күн бұрын
it could just be me but games take time to make...
@charliemullineaux35342 күн бұрын
@@MyNameIsXD That's true! I'm looking forward to him possibly making a video series on game development, just trying different challenges.
@MyNameIsXDКүн бұрын
@@charliemullineaux3534 fair enough lol me too
@vrdestructor13 күн бұрын
One year ago I switched to Unreal after 13 years of Unity. So far really liking it, but like you I am concerned about it not having a web export. So I have been learning Godot in parallel for web stuff, and I keep using Unreal for higher end stuff. How was your experience hosting the game on Arcane Mirage?
@NathanRohner13 күн бұрын
It was pretty easy to upload and setup (after working out Unreal pixel streaming in the engine) but you can't update builds which is unfortunate and the latency is noticeable as other comments have mentioned. Definitely needs more work.
@mes200913 күн бұрын
both better for Performance and test fast c++ take more time little more Performance BP bye bye Performance
@VuddyProductions13 күн бұрын
who gonna tell bro about genesis chapter update?
@pigeondriver899213 күн бұрын
French guy already done it, try making original content
French guy probably has written this exact comment, try being original for once pigeon driver.
@EthanFilms13 күн бұрын
When you need collisions for large non moving/deforming objects, instead of generating colliders using the auto generate feature, just switch the collisions to use Complex as Simple, and you get 1:1 collisions with the mesh. You dont want to always use this though, can be hefty with super complex meshes
@shrippie-421413 күн бұрын
I remember when I made a slender clone nostalgic seeing you do it except it had a different name and a different enemy still a good idea won't let you in on it also don't forget to batch props that rock
@mackdiamond580513 күн бұрын
for static objects that will never have any physics, just use "use complex collision as simple collision" in the static mesh settings. that way it uses the mesh itself as a reference for the collision (for accurate collision)
@fullbongrip13 күн бұрын
this is fucking sick dude!
@mikuvs13 күн бұрын
you can uv unwrap and add simple bevel inside unreal, its in the editor you need to active it (modelling tools) it will be in the bar where you select landscape mode etc. also you can model simple forms there
@mikuvs13 күн бұрын
i know its more limited than blender but for this case it would be easier
@vandercomics13 күн бұрын
I had this very idea about 2 years ago, but never got Slenderman acting right lol. But great job!!🤩
@Warlnerds13 күн бұрын
Now re create neglected Dota 2 heros in Unreal
@kiernanmurphy823814 күн бұрын
Hi Nathan!
@Chesemiser14 күн бұрын
Justice for Blake! Being crazy doesn't nececarily mean their guilty!
@blakemckinnonproductions13 күн бұрын
🙏
@artemis453414 күн бұрын
I misread the title as unreal engine 3 for a second
@DarkSoul-pb6dv14 күн бұрын
trying to play the game on the browser was terrible it's literally just streaming it and there is around a 3 second delay to move and the visual compression is un-playable
@Chesemiser14 күн бұрын
Oh, nah, that's a feature, it's to increase the in game difficulty.
@LordsofMedia14 күн бұрын
what kind of cafe cocoa is this?
@amirhosseinmaghsoodi38814 күн бұрын
Thanks for the vid. This is awesome.
@blakemckinnonproductions14 күн бұрын
That Blake guy sure needs help, aye? Thanks for having me on Nathan! Hope I didn’t disturb you too much…
@leptonyxart13 күн бұрын
GOAT
@teamozOFFICIAL14 күн бұрын
That Arcane Mirage is a genius idea. In a world of insatiably greedy mega-studio's, the humble browser game asks for nothing but for the player to have fun.
@jaytwokay326514 күн бұрын
What is this browser game, bruh?
@TheVisualDigitalArts14 күн бұрын
2:52 lol
@LyndanTylor16 күн бұрын
When he finally announces it, he's just going to fade in, stand there for a moment, then say..... "Three."
@McSqueezy19 күн бұрын
they really delayed it by a whole year just to avoid saying the year "2023"
@LiamELGAMER20 күн бұрын
Gabe newell please Steam Deck in Latinamerica 😥
@illpunchyouintheface909420 күн бұрын
Get lost gabe, no one wants you here.
@MoonitheBooni21 күн бұрын
Gaben was raised by two caring parents. Tragically, his father passed away, and his mother remarried, introducing a third parental figure. Unfortunately, this step-parent was abusive and remained unprosecuted. Gaben chose to erase the memory of his stepfather's abuse, deciding to avoid anything associated with the number three.