Hmm, perhaps I should have punished the Spartans more… Seems to always help :) What also helps is you leaving a comment under this video :)
@The_child_molester Жыл бұрын
Commander
@albinsindt7301 Жыл бұрын
you should add and enginer it sounds super cool and whould change the battle very much
@marcboss Жыл бұрын
Make them move but slowly and so they stay in formation. Also do the dead bodies not cause lag?
@Gremlin0 Жыл бұрын
B O O
@mixer0014 Жыл бұрын
@@marcbossI guess they are static, collisionless and relatively low poly, so it is probably not that significant compared to the AI.
@cactusthing5024 Жыл бұрын
I think maximising the punishment for colliding with the wall would decrease training time and make the battles fairer which would make the battles more accurate
@Zuzelo Жыл бұрын
Somebody said to increase the Punishment?!?! Done! xD
@PizzaBombz Жыл бұрын
Instead of making it so the Spartans can't move at all, instead make it so they can only move in one of two circumstances: 1. They are moving towards the closest spartan 2. They are already within a short distance of a spartan #1 allows the lines to reform if broken, and #2 allows them to move forward as a group, although it would be slow.
@SnapoGman Жыл бұрын
Yes
@saveriogwyn5112 Жыл бұрын
I agree
@Zuzelo Жыл бұрын
Ooof that is actually a great idea!
@juandu8658 Жыл бұрын
your could also make it so spartans can move just like solgers and sprint if theres no enough spartans near them to make a formation also add a shield bash mabe.
@kirklundberg2503 Жыл бұрын
Love it!
@sirsapphire3499 Жыл бұрын
I had an interesting idea: Artillery Pros: - Can deal area damage - Easy to train, only needs to learn to fire at clusters of enemies and minimize friendly fire - Long range Cons: - Needs protection - Minimum firing range - Friendly fire Overall, I feel it would be balanced and add more strategic management of relative positions.
@Zuzelo Жыл бұрын
I agree and trebuchets was actually one of the first suggestions for a soldier, but Medics have won the community vote
@kirklundberg2503 Жыл бұрын
Pro/Con: fires in an ark. I think a javelin, grenade, or bow could also fire in an ark.
@hpoqou Жыл бұрын
I found your channel 5 hours ago and have been binge watching all of your videos since. This is an amazing channel.
@Zuzelo Жыл бұрын
Haha thanks! The upcoming stuff will be even better!
@MelissaJean143 Жыл бұрын
Dyostkcl
@JonatronZ Жыл бұрын
Proud to be one of the first people to watch this video! Keep up the good work, your content is high quality and entertaining!
@TrulyAndasen Жыл бұрын
Very entertaining content, keep up the good work! Would love to see medic making a comeback with more balance so here's a few ideas: - Rather than medic heals over a period of time, let them do a one-time heal, also decrease the rate of fire. - When they are healing, give them a healing animation and during the animation don't let them move. - Give them a range in which every single teammate in their range got healed for like 50 health. - They could overheal teammates up to 1.5 times their max health (with or without decay, whichever you think is better), so it's still useful to heal warrior.
@Zuzelo Жыл бұрын
Hmm, sounds worth trying
@notthatbad42 Жыл бұрын
This is almost a tutorial on how to give a unit OP stats, and somehow make it crap. Great video as always, feels good to be an og.
@Zuzelo Жыл бұрын
Lol xD Making crap out of great things is my talent #OGGang
@notthatbad42 Жыл бұрын
I think it would actually maybe make more sense if it was like a spiky barricade/ trap kind of thing, witch could maybe be placed by an other unit if you were to reuse it for your next battles? I think that could be interesting. anyways, keep doing what you do best !
@welho3684 Жыл бұрын
To prevent the unwanted feature at 8:10 you can just check the rigidbody constraint y in the agents to prevent vertical movement, if you have a rigidbody. Or you could dampen the vertical movement, tho it could be resource intensive.
@Zuzelo Жыл бұрын
True, but then the spartan kick would not look as cool :D (with only horizontal movement)
@milesmcallister8542 Жыл бұрын
Stacking should be made into an actual mechanic. It's not a bug, it's a feature
@proatplanes Жыл бұрын
@@Zuzelo What you probably could do is have a y constraint and play an animation, so while it looks like they're flying they don't actually fly.
@nancyxiang7184 Жыл бұрын
I'm pretty sure that the Spartans actually put their best soldiers on the right side of formations, because there is no soldier to their left protecting them.
@KingKhiGaming Жыл бұрын
Thank you for this 100% historically accurate battle another amazing video
@Zuzelo Жыл бұрын
Better than history lessons (no)
@timer1238 Жыл бұрын
0:55 the guy has a serious seizure
@alricweng Жыл бұрын
i like the respawn thing as the persians did have units called immortals which when one dies there is another soldier, so their size stays at 10,000
@art-games6230 Жыл бұрын
Yes but that is just because they always have reserves
@alricweng Жыл бұрын
@@art-games6230 thats why they always stay at 10k
@art-games6230 Жыл бұрын
@@alricweng yeah but then every army division is an immortal division as they all have standardized unit sizes
@_imfriendly95_67 Жыл бұрын
might be interesting to set up some sort of giant unit, i think if done right it would both look cool and produce an intense battle
@Zuzelo Жыл бұрын
Definitely need giants!
@wowmeme7309 Жыл бұрын
IT’S FINALLY HERE
@shuntia6 ай бұрын
1:00 the collision tho😂
@doomslay3r909 Жыл бұрын
i think a cool idea would be that the last unit alive on a team gets some sort of boost to give them a fighting chance against a few enemy units, this battle boost can only happen for one team which is the first to have 1 guy left, also im new here
@Zuzelo Жыл бұрын
Hm, this might be a nice twist, however since it would be such a rare occurrence, I doubt the agents would learn about it. Most probably they wont even realize they instantly became stronger (since they are last alive)
@Peppermynt. Жыл бұрын
There should be generals, 10 per 1000 soldiers, they lead groups of 100 soldiers to the frontlines, leading offensives against other armies. and maybe 2 commanders who give those generals commands (which the ai generals can choose to follow or choose to reject)
@ahmedayham127310 күн бұрын
And one leader who can have complete control almost by having 5 votes for a leader 2 for s commander 1 for the generals it would be hard but cool
@Peppermynt.10 күн бұрын
@ Yea
@ahmedayham127310 күн бұрын
@@Peppermynt. But it would be really hard like really really hard
@zeemon9623 Жыл бұрын
If Spartans are punished for blocking whilst another Spartan in front of them is already doing the same thing, they might remember the spear they are holding. And you could give the front line Spartans a reward for blocking while others are behind them, protecting their best buddy. Maybe even a reward for both of them when they land a kill could help encourage teamwork.
@skeleton819 Жыл бұрын
What about a Juggernaut troop for a different gamemode? Its just one giant guy against a ton of normal guys, but the juggernaut has huge amounts of health and a powerful attack with an AOE. Idk if this is possible, but perhaps the juggernaut could have a weak point on his back that deals extra damage to him, and normal guys get more reward for hitting the weak point? And perhaps the juggernaut gets punished for letting his weak point get hit, so he tries his best to keep facing the normal guys?
@gabrielh7689 Жыл бұрын
Bob
@alphahawk325 Жыл бұрын
Love the video the spawning new units when one dies was smart big brain
@bunnieblu7096 Жыл бұрын
is it possible to ever be released as a sandbox game Id totally buy it
@Zuzelo Жыл бұрын
I am planning on at least attempting to make that a game. Most probably it will be free tho :)
@wowmeme7309 Жыл бұрын
@@ZuzeloAWESOME
@Gremlin0 Жыл бұрын
YAY
@lndium Жыл бұрын
@@Zuzelo W
@Gremlin0 Жыл бұрын
Great video! It was absolutely worth the wait! I think it would be cool to have a fast unit who can jump but only has 50 health or smth (maybe cav bc horse can jump ??) Also i think a guy with a rocket launcher who is slow has short range but does TONS of dmg would be rlly cool
@Zuzelo Жыл бұрын
jumping and flying is not currently possible in the simulation, but once I remake it, I will definitely add stuff like that!
@ultimatecultchaos Жыл бұрын
I love these ai videos
@The_518 Жыл бұрын
Congrats on 10k!
@Zuzelo Жыл бұрын
Thank you!!
@Vito_a. Жыл бұрын
That's good, but please don't just turn units into historical soldiers : i really think it's better to create new and different units, new tactics and add new mechanics.
@TomasFranta Жыл бұрын
Yes
@milesmcallister8542 Жыл бұрын
I actually think a soldier with these mechanics is a good idea, just give it a different name
@Vito_a. Жыл бұрын
@@milesmcallister8542 Of course, Spartans have different mechanics than other units, but I wouldn't wish that over time, all units were pretty much the same, just with different looks and different names...
@Zuzelo Жыл бұрын
No worries I will not! Unless we consider stuff like necromancers and mages historical figures of course xD Spartans however have a special significance for this channel, so I had to add them :)
@Vito_a. Жыл бұрын
@@Zuzelo Mages and necromancers ? This bodes well for the future ah ah.
@lacteye230 Жыл бұрын
This is always entertaining to watch.
@Fk8td Жыл бұрын
I love these little videos
@Zuzelo Жыл бұрын
Little? :'( That's one of the longest on my channel xD
@ChuckSploder Жыл бұрын
You can stop the Persians stacking on top of each other by making their hitboxes stupidly tall
@Zuzelo Жыл бұрын
I tired, but they just started jumping reaaally high
@jasonruff1270 Жыл бұрын
I was waiting for this video
@Zuzelo Жыл бұрын
It took some time, but now it's here! :D Thanks for waiting!
@Theone-zi6lp Жыл бұрын
Yes another video your videos are amazing and very interesting if only you could upload more often but nothing can be so perfect
@Zuzelo Жыл бұрын
Once it becomes my full time job I will definitely release more often! Soon my dude!
@Theone-zi6lp Жыл бұрын
@@Zuzelo thank you I currently am not in state to support you in any way but I'm going to watch your videos
@Jazkal-V4206 ай бұрын
4:16 maybe each team could have 1 spartan as a sort of hero or commander
@goth_goat_dad Жыл бұрын
What if you made an AI adventurer party and had them explore a dungeon of traps and goblins 😂👌
@Des_kun4033 Жыл бұрын
positive and negative traits that alter stats by a bit, like plus or minus 0.2 attack speed
@zirmunchiez86326 ай бұрын
Messing around in Unity with NavMesh for a game, i noticed the NavAI would activate in order of the hiearchy. I feel this activation order could be why the Spartans started to fight in the manner they did. Small change i would recommend for the larger AI Wars is to keep the teams seperated while all the ai "activate"
@athaeneus Жыл бұрын
Soldier type: Pikemen* -> slower than warrior, more hp, piercing attack with spear, damage reduction from front, weak spot in the back, can block only partial damage from musketeers. Intuition is such as being counter to warriors (if they do not use tactics to get behind them), but weaker against musketeers. *as a more balanced version of Spartan? :O
@Zuzelo Жыл бұрын
Another W comment!
@mrditkovich5817 Жыл бұрын
Great videos
@AdhyantSingh Жыл бұрын
Great video
@Kuçukadel Жыл бұрын
Very cool video. Please can you make walls or something stops pogos.
@Bver19 Жыл бұрын
I suggest making a commander unit. It can show the location of an enemy unit to all friendly units therefor giving the ai a target to focus on. I would also increase the value of them to enemy units so they focus on them more if they come across them
@elonmarkuspagaragan5941Ай бұрын
I love this channel
@kuuluna Жыл бұрын
I just had an idea to add in the simulation. Vikings on a boat rowing on land 😂. One rows the boat and the other fights or attacks while on the boat. When the boat is destroyed, two of em will fight using an axe. Axe has a 40% chance to instantly decapitate a unit. Axe causes 1 bleeding damage each second that last for 5 secs. When a nearby unit see their ally gets decapitated they will either flee in fear or attack. Fleeing last for 2 secs
@Zuzelo Жыл бұрын
xD that made me laugh more than it should have Added the idea to the to-do list
@ArsenalGoose Жыл бұрын
Cool!
@Skybot437 Жыл бұрын
A single trebuchet would probably annihilate the whole spartan line, lol. Glad we got the Spartans first for that reason. Would be cool if the Spartans could move and turn, but at like 10% speed or something.
@wolftagproductions6856 Жыл бұрын
You should create a pike/phalanx system where you have two units, a shield unit (strong shield, bad melee weapon) and a pike/Sarissa spear unit (long pike, no defense) and you reward them for staying together. (and possibly for the shield being in front) I also like this new semi-historical take on AI wars.
@Zuzelo Жыл бұрын
Hmm would be cool, not sure how to train them do that tho, would require an intricate reward function
@wolftagproductions6856 Жыл бұрын
@@Zuzelo Yea, also, do you use unity ML for your AI?
@krabman6297 Жыл бұрын
I don't know how feezable it'd be but you might see some cool strategies if you implemented squad ai or even general team ai. Like the general ai knows how many squads there are on their side, generally what the front line looks like and can issue tasks to individual squads. Squads could determine a formation based on task, and a commander might be able to share knowledge between units within the squad to better achieve the issued goal. If capture the flag or different modes are introduced I personally think It'd be fascinating to see what the ai comes up with
@Seldon08 Жыл бұрын
Could you remake the mage battle in the witcher with musketeer against buffed mages Or a total mages battle like in Harry Potter
@Zuzelo Жыл бұрын
Hmmm, for a total mages battle we would need more than just one mage class But sometimes in the future for sure!
@AirConditioninUnit Жыл бұрын
Have either suicide bombers that are incredibly fast or artillery that has a long shooting time but does splash damage. Also maybe boat battles?
@Zuzelo Жыл бұрын
Kamikaze units are on the list, but first gotta add the cavalry! As for ships... they need water and water needs a lot of physics and my PC already hates me for having so many units on the screen, so I doubt this one will be soon :D
@Theone-zi6lp Жыл бұрын
May I ask you to I spell caster with big AOE and damage but they have 1 HP and bob he must come
@melowind7311 Жыл бұрын
amazing vid
@Blazeit-rj3eb Жыл бұрын
very very cool stuff
@NoNameNolasname2 ай бұрын
What you could do is add a very large punishment if the spartain movies and the guy next to him didn't also move, but a reward when they move and the guy next to them also moved allowing for them to advance forward.
@hydromaan6638 Жыл бұрын
How did your computer run this Edit: add cavalry pls
@Zuzelo Жыл бұрын
Cavalry will be the next unit I add! Also, my PC hates me now :'(
@hydromaan6638 Жыл бұрын
@@Zuzelo lets gooo
@Vito_a. Жыл бұрын
The cavalry will be AMAZING !
@chilldogs1881 Жыл бұрын
Another W video
@Zuzelo Жыл бұрын
Another W comment
@add-cars-to-the-game Жыл бұрын
Idea: flag points Flag points can be set by a scout or a leader anywhere on the map as long as they are near. These can be "activated" or "deactivated" by the leader agent - activated flag points will reward agents for being near them - deactivated flag points do nothing Scout - fast agent, can set flag points near him as stated earlier, may have stealth if you plan to add that. Leader (commanders, kings etc. whatever you want to call them) - Like stated earlier, can activate flag points. Other suggestions: - Leaders can assign specific agents into a flag point. Ex: flag point A will only reward melee units like the knight and other units like the medic. flag point B will only reward ranged units like the muskateer. - Can assign flag points to only reward a specific number of units. Ex: flag point A will only reward 10 knights and 1 medic. this makes it so they will have to spread to other flag points to gain rewards. - Make the leader himself a mobile flagpoint that he can activate and deactivate when he has the resources for it, this allows him to let the other agents fight by themselves but still secure himself or guide armies whenever he wants. Edit: I will add more ideas in the reply section of this comment
@add-cars-to-the-game Жыл бұрын
More ideas: Flag points may disappear when they haven't been activated in a while. Perhaps the leader can "validate" (whatever it is called) them so that he can save them up for specific cirumstances like retreating? Punishment and reward Scouts will be punished when ally agents die in an activated flagpoint. this should make them only put flag points in beneficial areas. Perhaps they will be punished when a flag point they placed isn't validated by the leader. Same for leaders. They should get more punishment from ranged agents dying so that they can learn early that ranged units shouldn't be near a fight. This should make them only activate flagpoints and assign units in beneficial areas and situations.
@Ghost752997 ай бұрын
Underrated
@Ziv-rv9xb7 ай бұрын
Can you do some sort of explanation of how you train all the warriors?
@juandu8658 Жыл бұрын
your could also make it so spartans can move just like solgers and sprint if theres no enough spartans near them to make a formation also add a shield bash mabe.
@THATMF911 Жыл бұрын
God dam that's epic literally
@jksjksjks854 ай бұрын
The Spartans got down to two rows before they started acting. Two rows was the formation in which they received most of their training. Increase to 300 must have disabled some of their training.
@ishnenigans10 ай бұрын
i remember a time where the persians manage to float up in the air and attack for no reason
@wooow8543 Жыл бұрын
Ideas Davinci tank. 1000 hp, moves slowly, can run over enemy's and shoots a cannon ball that is an AOE attack that does 200 damage to all units within the blast radius including teammates. Cannon. 500 hp, doesn't move, shoots a cannon ball with same abilities as the Davinci tank. Giant. 1500 hp, moves slow, can stomp 300 dmg Aoe attack, slam 200 dmg larger Area of attack, boulder throw 300 dmg boulder can roll over enemies. Once dead becomes an obstacle to troops. Heals 25hp per sec Bomber. 100 hp, moves fast, can explode himself doing 400 dmg to all nearby units, can deploy bombs with timers and remote detonation 300 dmg to all nearby enemies. Trapper. 50 hp, moves slow, sets bear traps that do 200 dmg to the unit that walks over them and if they live make the enemy 50% slower. Dragon. 1500 hp, moves fast, fire breath is an AOE attack that does 100 dps. Slash 300 dmg. Once under 1000 hp it cannot fly anymore and becomes slower. Heals 25 hp per sec. Once dies becomes an obstacle to troops. Troll. 500 hp, moves normally. Club smash 200 dmg. Throw, Pick ups a small chunk of the ground that an enemy could be standing on and then throws it does 200 dmg. Heals 25 hp per sec. Mechanic. 100 hp, moves fast, fixes Davinci tank and cannon.
@techno952 Жыл бұрын
Maybe have them be rewarded for hanging out with their friends and punished if they aren’t with a certain number of friendly units.
@leafypotatostyle Жыл бұрын
W intro
@juandu8658 Жыл бұрын
make it so spartans can't just attack forwards and can attack upwards by aiming there spears up alowing them to hit persians stacked on each other also you could add dead bodys to the ai with colition if you want.
@juandu8658 Жыл бұрын
also mabe decrease range slightly and decrease the chance of blocking for all shields manilt ormal solgers also add a piercing stat to go through armour and an armour stat for more complexity.
@ijantsao2405 Жыл бұрын
can you make a AI war with a lot of kinds of warriors here's a list of the warriors I want you to have sword men,normal warrior,shield man,Archer,ninja,giant,super warrior
@Shaadferman Жыл бұрын
Can you add the military like tanks or solders with modern guns
@Zuzelo Жыл бұрын
Tonk boss is on the list
@Stanisaw1z34t Жыл бұрын
Spartans
@Zuzelo Жыл бұрын
:'(
@swileyhedrick2373 Жыл бұрын
Please add claymore, a heavy unit that does high dam and has high hp but needs to use stamina to move and rotate, and attacks slowly.
@swileyhedrick2373 Жыл бұрын
also yk I was one of the ogs right
@eggnoob1036 Жыл бұрын
THIS IS SPARTAA!
@Dack-i Жыл бұрын
Yes finally this came
@lees4416 Жыл бұрын
I think spartan is a too concrete concept to be a unit. I would like to see something more of a class thing
@Depth_. Жыл бұрын
I love ur content you deserve more subs. You should make a unit like a giant or a golem but not too many per army. And pls shoutout me on my birthday pls on the 17th this month🎉
@preence4782 Жыл бұрын
Bro showing us bright glimpses of the future
@ryujibackyeah4189 Жыл бұрын
make medics fight but deals extremely low damage
@devolvable5763 Жыл бұрын
when you disabled warrior collision, it made them all stack together so they were all attacking at once, leaving no room for the spartans to attack. this made it extremely unfair for the spartans...
@The_Rusty_Screwdriver Жыл бұрын
Lol that intro is sick
@Zuzelo Жыл бұрын
Thanks! I did take longer than expected to make :D
@JosephLachh Жыл бұрын
You can just ask AI to fix your problems. Is code llama open to the public right now?
@richko Жыл бұрын
one of my favorite movies
@darhilllaxamana3023 Жыл бұрын
I don't have discord so I can't get it😢
@Zuzelo Жыл бұрын
:'(
@tomothybahamothy Жыл бұрын
How many Persians did it take?
@urielmonarrez95066 ай бұрын
how i can learn how to make this kind of things?
@Zuzelo6 ай бұрын
I will be streaming soon, so you might want to join and see the process yourself :)
@josieteckart Жыл бұрын
Hugs!
@mrfrog0913 Жыл бұрын
Just make the spartans really slow instead of not moving at all. Also Spartans should take higher damage when attacked from behind or if another unit isn't behind them. It would make it more ballenced. This would probably stack.
@Zuzelo Жыл бұрын
hmm, sounds good
@Einmensch17 Жыл бұрын
i just paused my hypixel game for this so it needs to be good
@SoulReaper-13 Жыл бұрын
Lets go, 15 min gang
@Zuzelo Жыл бұрын
Le gooo
@Lbozo5060 Жыл бұрын
Add a giant unit to the game that can attack with its club and throw rocks/enemys at stuff
@Anonyross6 ай бұрын
OH, YES!!!
@lexrun2572 Жыл бұрын
i reacted how do i get the role
@Zuzelo Жыл бұрын
You have it :)
@lexrun2572 Жыл бұрын
@@Zuzelo how do i know i have it i cant see
@JosephLachh Жыл бұрын
I’m not a penguin. I’m an alien who was compressed into penguin form when I came to earth. Who am I? Also, that lore ruined the character.
@Zuzelo Жыл бұрын
Agreed, the lore by itself was cool if it would have been a new character and not Gunter
@buzter8135 Жыл бұрын
It could've been a nice bit of trivia for something like the comics, yea that episode was pretty dumb, the show in general took a dip in the later seasons at least in my opinion.
@leroiducrepusculegrimsoul8798 Жыл бұрын
yea, SPEARMAN! They will destroy zombie or not? It was the original purpose that I says to you.
@Zuzelo Жыл бұрын
Indeed that is what you've suggested, we will see how they handle the zombies :D
@leroiducrepusculegrimsoul8798 Жыл бұрын
@@Zuzelo but an unit that can’t move will be crush at the second that a zombie infect a spartan. The zombie virus will spread like 🔥. So I think they need to learn to move and turn but they will be very slow unit. Y’a my but slow as hell
@speedflash55 Жыл бұрын
Dude. Make a ai Duel. You will see a lot more on that. Like have a best warrior unit 1v1 in front of hundreds of an army. If one is successful then they all fight or retreat.
@speedflash55 Жыл бұрын
When I say best unit I mean they're like the same, but different color and skill so you know who he is.
@Jacobconnor525 Жыл бұрын
300th like
@Zuzelo Жыл бұрын
That's a sign!
@ChristopherKetcherside10 ай бұрын
lets add a cannon deals devastating aoe damage but cant move
@couturejean-yves96709 ай бұрын
soo spartans are mini boss tat skic together
@Zuzelo9 ай бұрын
Basically yes :)
@Mrbeef-dk9qx3 ай бұрын
10000 regular warriors🤣 vs 1 kratos💀
@-_-Woopsy-_- Жыл бұрын
THe Ai should be able to comunicate with each other(SOrry is=f this is to much to ask)