I Made 1.000 A.I Knights FIGHT… (Deep Reinforcement Learning)

  Рет қаралды 58,494

ZuzeloApps

ZuzeloApps

Күн бұрын

Пікірлер: 396
@Zuzelo
@Zuzelo Жыл бұрын
Should Warriors be able to block charging Knights? Did you leave a sacrificial comment for the A.I Algorithm Gods?!?!
@dani-ct2vf
@dani-ct2vf Жыл бұрын
They should be able to reduce the damage of the charge but not block it completely
@Dack-i
@Dack-i Жыл бұрын
Mayeb reduce damage but def not block
@Dack-i
@Dack-i Жыл бұрын
So maybe if tblock it would do 50 only
@Dack-i
@Dack-i Жыл бұрын
Or maybe just make it so it stops the charge
@inktheskeleton7533
@inktheskeleton7533 Жыл бұрын
Definitely agree with the rest, reduction damage would probably better for those.
@KingKhiGaming
@KingKhiGaming Жыл бұрын
You're just making your own TABS at this point and I'm here to see it
@darksoulsremastered4874
@darksoulsremastered4874 Жыл бұрын
I love tabs so why not make another cool game like it . Im really curious if he will upload epic AI wars to the public or not.
@mrfrog0913
@mrfrog0913 Жыл бұрын
Well yeah but the units are way more stupid than normal
@b_2tty
@b_2tty Жыл бұрын
​@@mrfrog0913nah they just get confused when they get spawned for the first time because they need to learn
@mistahbanana7183
@mistahbanana7183 Жыл бұрын
Have you played tabs they are just a stupid
@mistahbanana7183
@mistahbanana7183 Жыл бұрын
The musketeers even only shoot each other in the back of the head that is the only thing they shoot
@somedude2221
@somedude2221 Жыл бұрын
The shields stopping cavalry is actually a good thing, it makes them more or less act like a flanking unit, which should be their main purpose
@FrostedMike
@FrostedMike Жыл бұрын
Some adjustment suggestions: - Medic: Reward for being closer to an ally and punish for being closer to an enemy. With that being said, the reward for being closer to an ally should be higher than the punishment from being closer to an enemy. This is in hope the medic will stick to a charging ally despite getting closer to an enemy. I also think they should be punished a little for being close to another ally medic, in hope they will spread out and not have a group of medics sticking together while leaving the team to fight without them. - Knight: Limit the speed so they won't lose control. BTW, the entire purpose of the cavalry units in real warfare is to flank. The AI figured out how to utilize them properly. - MVP: 1. Name individual units so we can tell exactly who is the MVP. Doesn't have to be something fancy, having names like "Red Warrior 43" is enough. Also display if the MVP is dead or not. 2. MVP's have buffed stats. 3. There are times a few units have the exact same kill count. In case of a tie breaker, the MVP is decided by: if the unit is still alive (survivor), the team they belong to have more units who are still alive (better contribution to the team) and making the last kill (actively trying to improve). Like that, hopefully legends will be born.
@Zuzelo
@Zuzelo Жыл бұрын
Currently medics are already rewarded for staying close to teammates (that are not medics) and Knights actually have a max velocity of 20 As for the MVP suggestions, I think those are great. Not sure about the MVP buff, but the rest have been added to my to-do list
@doomslay3r909
@doomslay3r909 Жыл бұрын
you should add a unit(singular on one or both teams) that gets stronger per kill, and has slight regen. i think it would make for some quite advanced strategies trying to keep the unit safe etc. idk. might need nerfs or just adjustments but pls consider something similiar maybe with a few changes.
@Zuzelo
@Zuzelo Жыл бұрын
Vampire?! I like it!
@someperson506
@someperson506 Жыл бұрын
@@Zuzelo I think it should have a general or commander style. like a level up. and it have an aura that buff ally that increase everytime they level up
@rabeeasaleem7557
@rabeeasaleem7557 Жыл бұрын
yes@@someperson506
@inktheskeleton7533
@inktheskeleton7533 Жыл бұрын
Maybe next video you could add a unit devoted solely to shielding, with an extra large shield to maybe protect others from arrows and/or stop the charging cavalry? Idk I just thought that would be fun.
@SilentAssassian15
@SilentAssassian15 Жыл бұрын
A Padlin would be a good name for it.
@Seldon08
@Seldon08 Жыл бұрын
A barrier mage #mage_propaganda
@StefanoUrsella
@StefanoUrsella 10 ай бұрын
I have an idea for a unit, the Pikeman: look= basic warior but with cattle hat helmet and a long pike. Damage=25 (Only deals damage if the metal part touches). Range=long but can only hit with the tip. Why it would be a good idea=the AI could come up with cool ideas like keeping the distance or actually making solid lines.
@calmc
@calmc Жыл бұрын
Hecc this series is so cool, and the flanking maneuver the knight cavalry do is actually accurate historical tactics, please keep the shield blocking as well, would like to see if the warriors would eventually do a shoulder to shoulder shield wall to defend against them in the future
@BoringBoris1
@BoringBoris1 5 ай бұрын
8:30 I think the reason why the Knights circled them is because they were scared of the musketeers but didn’t want to die.
@CrashLads
@CrashLads Жыл бұрын
I like how the knights just turned into a hurricane of death.
@zeemon9623
@zeemon9623 Жыл бұрын
I think the cavalry came up with some really fun strategies. Not just charging to their deaths is not very spectacular but understandable. Maybe you could add a slowdown effect for every time the cavalry runs into a raised shield. That way they can get stuck when they don't have enough friends to back them up. They might not dominate the warriors AS MUCH. And finally it'll be really fun to see what happens when several mixed armies fight each other. 500 warriors + 400 musketeers + 100 cavalrypogos against another such army for the tactical warfare movie we have all been waiting for.
@timer192
@timer192 Жыл бұрын
New unit idea: Engineer Can build blocks and has a limited amount of them. They can be destroyed by any type of soldier, but takes 8 melee hits to do so
@Seldon08
@Seldon08 Жыл бұрын
Barrier mage #mage_propaganda
@Jake_Gotthard
@Jake_Gotthard Жыл бұрын
I hope this gets released as a game where you Can spend time customizing stuff like putting in different shit and Then playing that match for a while or make it fastplay a few times before seeing it in real speed, kinda like TABS but with AI. Id love to see that happen. If this already is a thing please tell me.
@Zuzelo
@Zuzelo Жыл бұрын
That is the goal, but converting it to an optimized game will be tough xD
@luckyowlgaming
@luckyowlgaming Жыл бұрын
@@Zuzeloyes i would buy that
@mrfrog0913
@mrfrog0913 Жыл бұрын
​@@ZuzeloIf you do change it into a real game then you should probably provide save slots for you to save cool stratergies, and mabye some pre-made stratergies so you wont have to wait too long.
@livingfish08
@livingfish08 Жыл бұрын
Please add a prettier arena, like a castle insides or smt like that, should look cool! And I suggest mixing up more classes. For example let the ai form the best team from all the units you've made so far. Maybe add some value for them, like a warrior for 100 and a musketeer for 200 and so on. Would be interesting to watch 😊
@Zuzelo
@Zuzelo Жыл бұрын
Hehe, the next video is going to be a total war of all soldiers and I was thinking of making it in a castle xD So you just read my mind, but shhhh, it's a secret
@livingfish08
@livingfish08 Жыл бұрын
@@Zuzelo ok, won't tell anyone)
@StefanoUrsella
@StefanoUrsella 10 ай бұрын
I think that the knight charge, instwad of reaching it with gaining speed, they should be able to choose when using it and they will consume stamina while chargin (while carging their speed will gradualy increase)
@ochalo4002
@ochalo4002 Жыл бұрын
We need a real battlefield and not just this white ground. I also found the armies aren't that teamplay. I hope one day we will have the ultimate battle with all the units btw. Maybe a unit with a smoke for the nexy ?
@Zuzelo
@Zuzelo Жыл бұрын
Working towards it!
@cyrogunneryt9131
@cyrogunneryt9131 Жыл бұрын
terrain idea you shouls add little sandbags to help the pogos and should add a main base or 3 small camps and that would make 3 ranks and would be even more organized and intense losing a camp would give the team who took over a point
@cyrogunneryt9131
@cyrogunneryt9131 Жыл бұрын
and add camp defenders which wont leave a certain area aka the camp
@Lucas-lo2vh
@Lucas-lo2vh Жыл бұрын
Bro just discoverd how to pike and shot 5:36
@_imfriendly95_67
@_imfriendly95_67 Жыл бұрын
i think it would be cool to have a unit that throws some sort of explosive, would definitely cause some friendly fire problems and if they can see it coming they might be able to avoid it. also im fine with the shielding the charging as it only blocks the initial charge and doesn't stop them from running.
@Seldon08
@Seldon08 Жыл бұрын
Fire mage #mage_propaganda
@_imfriendly95_67
@_imfriendly95_67 Жыл бұрын
i was thinking more like stick of dynamite but im down for fantasy magic as well.@@Seldon08
@Zuzelo
@Zuzelo Жыл бұрын
Trebuchet? :)
@michaarchitekt8522
@michaarchitekt8522 Жыл бұрын
Make it so that the musketeers can kneel to shoot and at the same time not get shot by the musketeer who is standing behind unless he is kneeling.😊
@Etvald
@Etvald Жыл бұрын
Add cannon artillary and make the projectiels affected by gravity so the cannon has to adjust elevation angle based of distance. Also make it able to see trough friendly units so it can fire over the lines while behind them.
@Seldon08
@Seldon08 Жыл бұрын
Fire mage #mage_propaganda
@Etvald
@Etvald Жыл бұрын
@@Seldon08 no. Bad idea
@Seldon08
@Seldon08 Жыл бұрын
Good idea
@Etvald
@Etvald Жыл бұрын
@@Seldon08 magic👎
@darksoulsremastered4874
@darksoulsremastered4874 Жыл бұрын
Good idea but it doesnt fit will with the other unit’s them they are so much older than a cannon
@Human-tn5qq
@Human-tn5qq Жыл бұрын
aight i dont know if this is a crazy idea and if someone already commented it but here it is: what if you make it so that every pogo in the battle has his own random generated stats? ofcourse you van make them enter a range decided by their class, but thst would add a level of deepness unparalleled. maybe things even like body size and stuff like that
@Zuzelo
@Zuzelo Жыл бұрын
Randomizing soldier types is on the to-do list and I will play with it in some of the next videos :)
@eitansegev
@eitansegev Жыл бұрын
it was very funny. great video
@Zuzelo
@Zuzelo Жыл бұрын
thanks :3
@zizikim3174
@zizikim3174 Жыл бұрын
i think you should make it so that cavalry gets rewarded for being fast, and make the warrior's block reduces cavalry's speed
@Zuzelo
@Zuzelo Жыл бұрын
They are! the cavalry is rewarded for charging and while charging it gains speed, so basically rewarded for speed :)
@Slipte
@Slipte Жыл бұрын
Here is my Sacrifice oh Allmighty AI gods may you be pleased with this sacrifice
@nanosturm2048
@nanosturm2048 Жыл бұрын
i think u could add to the reinforced learning that the drops claim the floor below them and get rewarted to take over enmies floor, so its not just blind runing in and getting the kill, but also trying to take over more room, it should help with getting them charging more forward to the enemies. bonus: all team troops get punished if enemie takes over thier floors, so they try to hold it all together
@Zuzelo
@Zuzelo Жыл бұрын
I am working on season 2 of the simulation which will allow for different game modes such as Capture the Territory :)
@josephcox5862
@josephcox5862 Жыл бұрын
Love how musketeers have Blunderbusses (old shotguns) and not muskets. I can't blame you, because when you search "musker asset" it's the first asset packs to come up.
@DoubleDGamingML
@DoubleDGamingML Жыл бұрын
We need an AI war of Knights, Warriors and Musketeers vs Spartans, Medics and Soldiers
@Zuzelo
@Zuzelo Жыл бұрын
Pretty specific! :D I am planning a Total War soon with all (most) of the soldier types :)
@Stanisaw1z34t
@Stanisaw1z34t Жыл бұрын
Wow love the art
@Stanisaw1z34t
@Stanisaw1z34t Жыл бұрын
Add an nertomancer that would cast fire balls and reanimate dead fighters
@Zuzelo
@Zuzelo Жыл бұрын
PRAISE THE AI ALGORITHM GODS!!!
@kozziebrannan7917
@kozziebrannan7917 Жыл бұрын
1 simulation at a time he is finding humanities replacement and we love it
@Zuzelo
@Zuzelo Жыл бұрын
Also, preparing my AI army which will fight on myside in the imminent AI Revolution :D hmm perhaps I must punish them a little less so the dont get too mad on me xD
@Qwert-4960
@Qwert-4960 Жыл бұрын
It would be so cool giving them positional formation and tactics like just push it to how near their tactics would be in irl fights like faking a opening in the position then when enemies take the opportunity close the formation eating the enemies in between the human revine in steal
@Zuzelo
@Zuzelo Жыл бұрын
In the next season of AI Wars (which I am working on) it will be possible to have different game modes even, such as conquest or rush/defend !
@Misteramen
@Misteramen Жыл бұрын
Maybe I wanted to see battles taking place on more obstacles such as having to cross bridges to avoid getting drown into water or falling off the ledge depending on the location.
@kerakhunter-b3n
@kerakhunter-b3n 2 ай бұрын
That final part, you didn't need machine learning to get there. You just need to visit a standard us highway.
@Playerhuh_5018
@Playerhuh_5018 Жыл бұрын
Random Suggestion for the medic: Give it a slightly larger view radius or increase its turning Let it know unit hp when it the medic sees a friendly unit make the healing ability have a longer cooldown Not let medics heal each other so they don't start bunching together and healing each other in one massive swarm and be invincible You could add some more heavy and more light variations of the swordsmen, like a faster berserker that has less hp, or a slower paladin which deals less damage but has more hp. you could also suffer and add a scouting unit that knows more information against enemies but deals like no damage and gives info the allies cus that will make your life super hard
@lees4416
@lees4416 Жыл бұрын
Excited to see other kinds of soldiers!
@surpreemleadernoot
@surpreemleadernoot Жыл бұрын
You need to raise the IQ of these guys like for example, make the musketeers be smart enough to not shoot each other
@Zuzelo
@Zuzelo Жыл бұрын
indeed, currently the armies are pretty low IQ
@AIAdev
@AIAdev Жыл бұрын
sick edit mate
@Zuzelo
@Zuzelo Жыл бұрын
Thanks bro :)
@rexrules8895
@rexrules8895 Жыл бұрын
Maybe a spearmen with a shield next? it would deal damage to knights when a charging knight hits it and it would be punished when a musketeer dies so it would be inclined to do defensive anti cavalry manuevers
@thereynaldosan7695
@thereynaldosan7695 Жыл бұрын
that is just pike and shot, so instead of shields it would be cool if they have pikes
@Zuzelo
@Zuzelo Жыл бұрын
there is the spartan tho
@GWTW.
@GWTW. Жыл бұрын
Add a unit that can teleport behind other units and one shot them but has low hp
@Zuzelo
@Zuzelo Жыл бұрын
Assassins are on the list :)
@scoccerball4170
@scoccerball4170 11 ай бұрын
Opinion for knight balancing/changes. 1. Make their attacks damage scale with movespeed, and have their turn radius decrease the faster they are moving 2. Give knights a stamina bar like warriors to limit their charge times
@GeorgeG-is6ov
@GeorgeG-is6ov Жыл бұрын
This is insane! I gaurantee this vid will blow up.
@Zuzelo
@Zuzelo Жыл бұрын
🤯
@happerry4651
@happerry4651 Жыл бұрын
Maybe if two enemy knights ram into each other while charging, neither of them do any damage to each other because they both just bounce off each other.
@Zuzelo
@Zuzelo Жыл бұрын
shouldnt that be like x2 damage? :D
@theocartoon1407
@theocartoon1407 8 ай бұрын
here's an idea for an upgrade for them , you should give them a reward for getting faster and a punishement for standing still , that way they're more motivated to attack and charge instead of running away
@Vedranation
@Vedranation Жыл бұрын
Engineer: Builds forward facing palisades that kill cavalry, or can build a catapult
@swileyhedrick2373
@swileyhedrick2373 Жыл бұрын
we need a builder yeah but make the pult seperate
@trianglburger19
@trianglburger19 Жыл бұрын
add the scavenger. starts with just a knife. They can throw any weapon they have, or pick one up from a dead unit and use it.
@Zuzelo
@Zuzelo Жыл бұрын
ooooh, sounds fun, but I am afraid my current simulation will not allow for such complexity :( (I am working on a new simulation tho, so maybe it will be possible then)
@bobryant442
@bobryant442 10 ай бұрын
I’d like to see two evenly mixed groups of mixed classes fight
@NightshadeShroud
@NightshadeShroud Жыл бұрын
Charging should consume stamina. This way charges are selective and focus. You can up thei base speed so they can reposition to get out of danger or cycle charge. But they shouldn't be able to charge forever. Also call these guys lancer. Knights should be tougher, hit harder but slow to maneuver. While lanccers or coursairs as light cavalry are fast and nimble but lightly armoured. Also the heavy knight should knock back shielding warriors
@Zuzelo
@Zuzelo Жыл бұрын
Good points! I was also considering nerfing the "Lancers" by making the charge finite, but I dont think limiting it by stamina is the way to go. Perhaps it will just stop once max speed is reached, forcing the "Lancers" to start charging from scratch
@MZNLJ
@MZNLJ Жыл бұрын
Hope necromancers will appear next episode
@Zuzelo
@Zuzelo Жыл бұрын
For the next unit, I will make a contest in Discord and will implement the winning suggestion, so if the necro wins - yes :D However, that will most probably not be in the next episode, but soon enough
@techno952
@techno952 Жыл бұрын
You should make some brutes/berserkers! Give them some axes, a bit more health and stamina, but they aren’t able to block.
@josieteckart
@josieteckart Жыл бұрын
Yay!!! More A.I. Fighter.! You need a Amazon Woman A.I. bot. Love your videos
@Zuzelo
@Zuzelo Жыл бұрын
Amazon Woman Pogo xD Sounds fun
@stepver2273
@stepver2273 4 ай бұрын
the shields should stop knight charges removing all their speed and pretty much counter them. or maybe make the charge simliar to the tf2 demoknight charge, where theyd need to activate it and charge for a couple of seconds with a cooldown after that
@hunnyfung5165
@hunnyfung5165 Жыл бұрын
Flanking has always been a part of knight tactics
@Zuzelo
@Zuzelo Жыл бұрын
then I guess it is quite accurate :)
@catnip694
@catnip694 Жыл бұрын
"compared to other units, like warriors or musketeers, knight can only move in ls."
@sethcushman5454
@sethcushman5454 Жыл бұрын
It was interesting that from what I saw, the knights ended up acting sort of like very basic BOIDS.
@Zuzelo
@Zuzelo Жыл бұрын
huh, that is a nice observation. Did not think of it
@oPlazmaMC
@oPlazmaMC Жыл бұрын
the knights are like THE SPINNING HUMAN SHREDDER OF DOOM
@Zuzelo
@Zuzelo Жыл бұрын
danger bayblade
@scoccerball4170
@scoccerball4170 11 ай бұрын
A rogue unit might be neat. Give them a invis ability, a mini dash, and have them deal double damage from behind. When invis they can still be hit by bullets
@TrulyAndasen
@TrulyAndasen Жыл бұрын
I say buff the warriors, make that if they managed to block the knights, they will kill all of the knight's momentum, so they have the option of block then attack.
@byobsys6
@byobsys6 Жыл бұрын
I am terribly curious about the next episode ! Do you think it would create new formations for warriors if they were rewarded for being adjacent to another warrior ? I would love to see a shield wall ❤
@gizembayram4432
@gizembayram4432 Жыл бұрын
10:08 The battle of Seelow horses: İt was a battle that had equal fighters and strategies. It was a bloodbath it ender the lives of 800-1000 knights lives. This was the consuquences of the strategic mistake that the red commsnders made.They charged forward to destroy but they were flanked from both sides and stopped at the center charge.They got encircled and killed. Rip😅
@emIIIIIIIIIIIIIIIIIIIIIIII
@emIIIIIIIIIIIIIIIIIIIIIIII 7 ай бұрын
Bro they used the crazy horse tactic like the one where Custer Armstrong died
@bananenmilch9740
@bananenmilch9740 Жыл бұрын
The simulation could use some type of aoe troop so I'd propose bringing back the idea of the trebuchet
@Zuzelo
@Zuzelo Жыл бұрын
For sure! But in next video I want to make some massive fights with existing soldier types, so it might take some time until I add a new unit :)
@punchthecake82
@punchthecake82 Жыл бұрын
Kamikaze troops, please add em, make the punishment and reward equal when they accidentally kill allies and kill enemies, respectively
@Zuzelo
@Zuzelo Жыл бұрын
I will >:D
@dinomon1018
@dinomon1018 Жыл бұрын
The knights remind me of how a hurricane moves
@Zuzelo
@Zuzelo Жыл бұрын
hurricane of unalivement xD
@christopherpie8559
@christopherpie8559 Жыл бұрын
I really think that the possibilities of neural net soldiers are being fully explored. Honestly for all of these videos, I think that a simple manually programmed AI would do better, like for the warriors, do they really perform any better than a basic AI that just walked to the nearest enemy and attacked when in range? Similar for the muskets, do they do any better than if they just shot as fast as possible at the nearest enemy?
@elliott6158
@elliott6158 Жыл бұрын
always love these videos
@Seldon08
@Seldon08 Жыл бұрын
Banger
@arianelcole
@arianelcole 20 күн бұрын
You should add generals, it would be awsome if you represent the command chain.
@franciscomoutinho4390
@franciscomoutinho4390 Жыл бұрын
Okay, so up to this point you have footsoldiers, musketeers, and healers, then for a couple episodes you made them fight many miscellaneous types of soldiers like zombies or Spartans, and now you have knights. These already make for a good 13th-century-style army in my opinion and you could develop the battlefield or the A.I due to the fact it's just a fucking plain white concrete. But maybe heavy knights could be an option? I mean heavy knights as in just tanks; they could be holding the enemy charge or something; but just big beefy soldiers with heavy armor. Maybe they would have a lot of health and defense, but to actually attack, they need to be in reasonably open space so that they can swing their hammer or battle-axe or longsword. But they would have a buff that would increase their defense if they stood still with each other, shoulder-to-shoulder, protecting the lines behind them. They could also have a style like the knights, but more akin to Pogo because Pogo is Pogo, and they could have armor like the ones of knights with Great Helms. Since I'm a sucker for vikings and viking culture, you could have vikings in the army, either as part of the normal army or enemy armies (although personally, I feel like they should be part of the normal army because of all the stuff you can do with them). Since there is no lore or story in the world for these battles yet, I see no reason for how they could not work. Maybe they could be something between a footsoldier and a knight, dealing a lot of damage and having reasonable HP, but having small defense. Or maybe they would be chargers that are slower than knights but when together have a buff called "the Blessing of Óðinn" or something like that, and this buff would make them go faster and maul through footsoldiers or something; I'm just spouting ideas. But PLEASE, if you do add vikings, don't give them horned helmets, maybe don't give them helmets at all; only the top tier of top tier vikings would use them anyways, but horned helmets are simply not something vikings used.
@Zuzelo
@Zuzelo Жыл бұрын
yeah, gotta change the battlefield
@choaticcatholic7419
@choaticcatholic7419 Жыл бұрын
Please add spearmen who have the ability to link to each other and move in a cordinated fashion
@Deadly_Man_YT
@Deadly_Man_YT Жыл бұрын
Make the guys with shield can do testudo formation, shield wall, and turtle formation
@nikhielbhagwandin5987
@nikhielbhagwandin5987 4 ай бұрын
Make a Musketeer riding a horse
@iuliusconnor6918
@iuliusconnor6918 Жыл бұрын
4:55 forgetting that the musketeers are in team Warriors, although warrior musketeers sounds a bit... oxymoronical. That beat sounds familiar too, can't put my finger on it
@alexandrajones4518
@alexandrajones4518 Жыл бұрын
A jester who makes enemies have more aggro toward it, but has low health and runs away.
@Zuzelo
@Zuzelo Жыл бұрын
Ahaha, I love it, not sure how i would make the agro tho (since AI decides itself whom to attack), but sounds fun xD
@alexandrajones4518
@alexandrajones4518 Жыл бұрын
@@Zuzelo Ooh, I forgot about that. I'm glad you liked it though..
@redecterthomsonshadowascen5177
@redecterthomsonshadowascen5177 Жыл бұрын
Morale: Every soldier has morale, if a friend dies next to them they lose morale. If they take damage they lose morale. They lose morale if they don't have friends next to them. They gain moral if an enemy dies nearby, they regen morale slowly when next to friends. Different units lose or gain moral at different rates. Knights don't really lose morale for not being near friends, but if they see a friend die they lose more morale. If a pogo goes under a certain amount of morale they are broken and run away Berserkers: Fast running fast attacking warriors that get less punishment for dying but get punished for moving away from the closest enemy. They can also make an alternative attack that moves them forward as well the normal attack. Attacks also immediately break an enemies guard Commanders: What I said before before but now with an aura of morale regen. Commisars: Never misses, instantly kills anything it shoots at. Never shoots at the enemy. If a friend brakes near them, they kill that pogo and all friends gain all their morale back
@Zuzelo
@Zuzelo Жыл бұрын
Ahahahah so the commissars are there to kill the broken teammates? xD I love it ! Idk whether the AI will be able to learn such a complex thing as morale, but it sounds fun and worth it to give it a try
@asimpleperson803
@asimpleperson803 Жыл бұрын
NEW SUB IVE BEEN LOOKING FOR THESE TYPE OF VIDEOS very cool thanks for making this
@Zuzelo
@Zuzelo Жыл бұрын
Welcome to the Gang!!!
@asimpleperson803
@asimpleperson803 Жыл бұрын
yeah@@Zuzelo
@wendygao9342
@wendygao9342 Жыл бұрын
You should remove the unable to do damage thing when warriors block knights and instead make a spear unit
@Zuzelo
@Zuzelo Жыл бұрын
Oh, but there is a spear unit :) Gotta watch the spartan video
@wendygao9342
@wendygao9342 Жыл бұрын
@@Zuzelo I know I've seen it I mean spear as in like a pike man
@Sowpcake
@Sowpcake Жыл бұрын
Maybe something like a ninja - a pogo that has 50 hp, is sneaky so it would be harder to see, can throw 10 shuriken that deal 20 each, if bechind an enemy can backstab, can somehow get bechind the musketeer lines so maybe smokebomb i have no idea, and need balance cuz im not good in balancing And knight should have armor so backstab wouldn't work on him, and also knight Ninja - musketeer genocide
@Zuzelo
@Zuzelo Жыл бұрын
There will definitely be an assassin unit once I implement the King/VIP/Leader!
@The_Rusty_Screwdriver
@The_Rusty_Screwdriver Жыл бұрын
Make an ai that selects units and where to put them and put 2 of those against each other or try to beat that ai
@GagePulkrabek
@GagePulkrabek Жыл бұрын
maybe change the death penalty from -100 + time penalty to -90 - (+) time penalty [more penalty for staying alive for too long than by dieing] so that they would fight more instead of running away (unless you already did that)
@The-Spheros
@The-Spheros Жыл бұрын
In next video make chickens fight 1
@supernat0011
@supernat0011 Жыл бұрын
you are my fav youtube
@NothingThereLobCorp
@NothingThereLobCorp 11 ай бұрын
0:12 HE SAID PENDEJOS AND I LOVED IT 😭😭😭
@hellboy7312
@hellboy7312 Жыл бұрын
Please do space marines
@athaeneus
@athaeneus Жыл бұрын
Hear me out: A knight who becomes a warrior when downed. Now, let those pesky musketeers deal with that :D By the way, why were knights so slow when they fought with musketeers? What stopped them from charging?
@Zuzelo
@Zuzelo Жыл бұрын
Current simulation doesnt really like when I spawn units in the middle of the battle, but I am working on season 2 where everything will be optimized and improved :D As for the knights, I believe they got confused by the amount of downed teammates all around
@thonktank1239
@thonktank1239 Жыл бұрын
How about a "Commander" AI that can adjust the reward values of soldiers for specific things and itself gets rewarded if it's side wins?
@ZackisfireW
@ZackisfireW 5 ай бұрын
Was not expecting him to say that 💀 0:12
@quinnroberts4853
@quinnroberts4853 5 ай бұрын
Quite the glass canyon!
@Zuzelo
@Zuzelo 5 ай бұрын
yessss
@theblasblas
@theblasblas 9 ай бұрын
Rematch between Knights and Musketeer, but Knights have double speed XD
@Ethan-cz8xq
@Ethan-cz8xq Жыл бұрын
I wonder what would happen if, instead of training units individually, you created armies with a unit composition (say 50% warriors, 30% musketeers, 20% knights) and then trained them against each other to see what complex tactics might emerge from the units working together on the same side
@Dack-i
@Dack-i Жыл бұрын
You should make it so if warriors block they will stop the charge
@Zuzelo
@Zuzelo Жыл бұрын
Won't it be a little too OP then?
@Dack-i
@Dack-i Жыл бұрын
@@Zuzelo yeah maybe but if it was implemented they should maybe either die or maybe they should be stunned
@xiongjacob2739
@xiongjacob2739 8 ай бұрын
Horse archers please. Looks great so far.
@UnitSilver78
@UnitSilver78 Жыл бұрын
MVP also means most Valuable player
@Zuzelo
@Zuzelo Жыл бұрын
now it means Most Valuable Pogo!
@Beamish_alt
@Beamish_alt Жыл бұрын
Love this!
@tabletboy6861
@tabletboy6861 Жыл бұрын
Make the chosen one A pogo made of pure gold that can one shot anything and has a crazy amount of health
@zodiakgames
@zodiakgames Жыл бұрын
I would have liked to see 1 knight vs 1 knight Jousting style
@spongememefunnypants9101
@spongememefunnypants9101 10 ай бұрын
Please answer this question. Did you use the new improved warriors and musketeers from episode 6? I was wondering why the friendly fire is rampant once again and the warriors are once again just chilling instead of charging the enemies like they did on episode 6? If you didn't use them, why?
@Zuzelo
@Zuzelo 10 ай бұрын
Due to poor design of the simulation, whenever I add something new I have to retrain the agents from scratch. So nope, I couldn't reuse the ones from ep6
@spongememefunnypants9101
@spongememefunnypants9101 10 ай бұрын
@@Zuzelo Oh I see.. Thanks for replying, you've now gained my respect.. I really like KZbinrs who cares for their audience... Anyways, I still really appreciated the video and thanks for the time you put into making these.. It'll be interesting though to have those improvements at some point, although I understand that it would be a lot of work..
@marciafiorentino1190
@marciafiorentino1190 Жыл бұрын
To avoid friendly fire and making AI overthink formations to avoid that, you should add punishment for any friendly fire
@bPOTATO
@bPOTATO Жыл бұрын
plz add archers 1. they can shoot over the unit to avoid friendly fire
@Zuzelo
@Zuzelo Жыл бұрын
xD
@lasse9272
@lasse9272 Жыл бұрын
Slipte and seldom where you at my bois
@Seldon08
@Seldon08 Жыл бұрын
My boi
@Seldon08
@Seldon08 Жыл бұрын
#mage_propaganda
@Slipte
@Slipte Жыл бұрын
Not here
AI Learns To Play Lethal Company
12:56
Syntaxe
Рет қаралды 419 М.
I Made The Hardest Game Ever In Only 1 Week
4:53
ZenDuck Apps
Рет қаралды 10 М.
Real Man relocate to Remote Controlled Car 👨🏻➡️🚙🕹️ #builderc
00:24
快乐总是短暂的!😂 #搞笑夫妻 #爱美食爱生活 #搞笑达人
00:14
朱大帅and依美姐
Рет қаралды 12 МЛН
A.I Learns to Fight Zombies! (Deep Reinforcement Learning)
10:26
I Made 10.000 A.I Fight...
15:36
ZuzeloApps
Рет қаралды 136 М.
I Made 1.000 A.I Soldiers FIGHT... (following your advice)
14:51
AI learns to beat a crazy map
18:13
Unexpected AI
Рет қаралды 828 М.
I Added Infinite Crafting to Minecraft (with AI)
13:08
Blucubed
Рет қаралды 1,9 МЛН
A.I Learns to Protect $500,000 and Keep It!
10:01
ZuzeloApps
Рет қаралды 16 М.
A.I Learns to Shoot ME… (now I am scared)
16:13
ZuzeloApps
Рет қаралды 112 М.
I Made Spore 2 Because EA Didn't
34:13
Daniel Lochner
Рет қаралды 948 М.
Real Man relocate to Remote Controlled Car 👨🏻➡️🚙🕹️ #builderc
00:24