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Today, we will force our Adversaries to make some TOUGH DECISIONS, with deck that incorporates them into our gameplan! With Intrude on The Mind and Hostile Negotiations, those decisions will just decide the game, while High Noon makes up for some extremely satisfying games!
Non-Rotation Proof ;)
aetherhub.com/Deck/mythic-hos...
Deck
3 Intrude on the Mind (MKM) 61
1 Island (UST) 213
2 Hostile Negotiations (BRO) 105
1 Plains (UST) 212
4 High Noon (OTJ) 15
1 Swamp (UST) 214
2 Deserted Beach (MID) 260
1 Farewell (NEO) 13
2 The Celestus (MID) 252
2 Deadly Cover-Up (MKM) 83
3 Mirrex (ONE) 254
3 The Wandering Emperor (NEO) 42
3 Three Steps Ahead (OTJ) 75
2 March of Otherworldly Light (NEO) 28
3 Path of Peril (VOW) 124
1 Teferi, Who Slows the Sunset (MID) 245
1 Restless Anchorage (LCI) 280
2 Caves of Koilos (DMU) 244
1 Concealed Courtyard (OTJ) 268
2 Shipwreck Marsh (MID) 267
2 Underground River (BRO) 267
2 Get Lost (LCI) 14
3 Shattered Sanctum (VOW) 264
2 Sunset Revelry (MID) 38
2 Go for the Throat (BRO) 102
1 Bitter Triumph (LCI) 91
1 Negate (RIX) 44
3 Adarkar Wastes (DMU) 243
4 Raffine's Tower (SNC) 254
00:00:00 Highlights
00:00:39 Intro
00:01:38 Gameplay
00:29:58 Final Impressions