Thanks for watching! I know the mic quality changes a lot during this video, I changed my setup slightly and it's been causing a lot of weird effects, I'm still looking into it! Of course, if you want to leave your own suggestions for this mod or anything else, please feel free to join the Discord (discord.gg/dnNu2xHWsQ) or leave them here in the comments! Thanks for watching, I hope to see you again soon!
@maskstorm111 күн бұрын
@bigcongaming add an quilt where you can store arows like a bundel
@maskstorm111 күн бұрын
@bigcongaming Add quill
@bigcongaming9 күн бұрын
@@maskstorm1 Did you leave this suggestion in the Discord? If so, I've been responding to it there! It's a really cool idea that has a lot of potential with this bow and the next Vanilla Bean video's focus...
@maskstorm19 күн бұрын
@bigcongaming yeh I'm ded bob
@bigcongaming9 күн бұрын
@@maskstorm1 Sick! Happy to have you in the Discord!
@crazytiger611 күн бұрын
30:30 um, actually, speed and velocity are not the same thing. Speed is simply a measurement of how fast something is moving. Velocity, on the other hand, is both a measure of speed, but also which direction the thing is moving in.
@bigcongaming11 күн бұрын
Yeahhhh I don't know why I said that either LOL
@Scelultrix11 күн бұрын
At 1:07 we see an example of spoonerism. The individual says 'sea shed' instead of 'she said'. This is a common speech phenomenon or error wherein the speaker transposes corresponding consonants or vowels between two words; typically the first group of consonants is the subject of this transposition. It is sometimes purposefully done humorously as word-play or as a method of euphemising a vulgar subject (often to avoid filters); e.g., 'pay gorn' (a spoonerism commonly used euphemistically on the social media app TikTok) and 'tig bitties' (humorous internet slang).
@bigcongaming11 күн бұрын
I do not like the name of that term... LOL
@BryanLu011 күн бұрын
@bigcongamingIt's named after a guy called William Archibald Spooner who reportedly did this a lot
@zapx123911 күн бұрын
I have a big bock, absolutely giant bock. 🐔 but like 10x the size big bock big rock dig rock
@bigcongaming9 күн бұрын
@@BryanLu0 Oh lol, I guess he couldn't get his letters the right way around!
@MakeSureToPracticeArrasLessons10 күн бұрын
Also at 15:06 the enchantment glint for the charging longbow was NOT broken, which is really weird. I figure it’s because it was copied from the normal bow’s charging animation, and the texture was just changed
@bigcongaming10 күн бұрын
Possible, but it seems to change throughout the video so a part of me thinks it is just the editor that I'm using. Whenever this releases I'll have to check to see if releasing fixes it!
@NotFireFly_11 күн бұрын
How is everyone in the comment section so smart
@bigcongaming11 күн бұрын
Heh lol, it isn't always like this. Thanks for checking the video out!
@zapx123911 күн бұрын
Im not
@soldit_Dumes10 күн бұрын
Me neither
@themagmagamer66329 күн бұрын
I think he's lieing
@bigcongaming9 күн бұрын
Noo you are all smart! It just might be in different areas/fields that you haven't discovered yet!
@tdubmorris575711 күн бұрын
celeste music jumpscare also love the longbow idea. I was about to make a bunch of suggestions but after watching a little bit you did exactly what I was hoping you would do with the power and charge time. Love the trade off of a higher charging time for a bow with a longer and more accurate shot. Seems perfect for a vanilla+ mod. Homing enchantment would also be cool if it made arrows could gravitate towards the nearest mob with force decreasing over distance (affected by enchant level)
@bigcongaming10 күн бұрын
Happy to hear you enjoyed the video! So with the force over distance thing, do you mean making the homing less effective at distance? I mean normally it is easier to hit a target that is closer to you, so homing is mainly useful for distances. But I agree that some balancing change should be made here, thanks for the suggestion!
@tdubmorris575710 күн бұрын
@bigcongaming What I mean is the force directing the arrow towards the target decreases when its further away from the target. Using a force system like this could possibly could result in arrows orbiting the target which would be super cool
@bigcongaming9 күн бұрын
@tdubmorris5757 OHHHH gotcha, yeah I was wondering how I could get an effect like that, but that makes total sense. The only part that might be a problem is how the arrow’s power is affected by the speed, which in turn affects the power again (it was weird, in my testing it seemed really random.) But I for sure want to look into something like this, thanks for the suggestion!
@MakeSureToPracticeArrasLessons10 күн бұрын
TwT here: I think you explained the ideas here really well! Great vid as always.
@bigcongaming10 күн бұрын
Thank you so much! Happy to hear you enjoyed the video, and thanks for the cool suggestions!
@sl4sh-cs210 күн бұрын
Thats awesome man!!!
@bigcongaming9 күн бұрын
Thank you so much and to the people who created the idea! Happy to hear you enjoyed the video!
@zapx123911 күн бұрын
Imma rant here rq, I watched maybe 5 better than wolves videos, I got BTW in January 2024~. Then I watched 4h mud flaps video about BTW recently (at 2x speed bc English is a slow language, I am a native english speaker so I am naive as all hell) so now KZbin thinks Im super into minecraft mods, and then I watched videos about Nvidium, Sodium, Phosphor, Distant Horizons, I think I found the problem halfway through my rant. I genuinely like the mod tho and it seems like this could be a genuinely good development video series like the Slimekeep devlog. What if you shoot the Longbow upwards, how accurate is it coming down? I wanna see you and a playtester/friend doing PVP through walls with glowing and this bow. Oh yeah you should add splash glowing potions that are cheap or maybe not, wouldnt be used much. 25:17 I think it should home to projectiles that are fired by not the firing player and are not currently in air because then you could have homing arrows hitting eachother and exploding midair (with no sound or little sound and no damage to nearby entities) for some weird trench warfare. Can longbows use multishot like crossbows? Will the longbow home to end crystals? You could increase build height and bedrock level and make it be a choice during world creation or you can include an image to show the new ore levels, their biomes, and more.
@bigcongaming10 күн бұрын
Woah that's a lot of modded content, I haven't even heard of all of those! Thanks for watching and enjoying the mod development! I'm really excited for Slimekeep as well, hopefully he releases that soon! Potions / Splash potions of glowing could be pretty neat! I believe the homing currently only points towards living enemies. I should check end crystals some time! There's a lot of room for where this mod could go, I'm not sure exactly how much I can add before it becomes too non-vanilla-y, we'll find out eventually! I'll have to keep testing this as well, not so sure about the exact accuracy and such! Thanks for the suggestions!
@zapx123910 күн бұрын
@bigcongaming Honestly "vanilla" is really a question of what era of Minecraft you started playing in, trial chambers? Not vanilla. Ender dragon? Not vanilla for some. Vanilla bean should strive to improve the vanilla game beside of what it already is rather than overtaking it. I know the dev of Spyglass Astronomy and Signed Paintings, chill dude, but I was kinda not a really good person when I met them. Their mods are perfectly vanilla, completely client side, and are what I want in a mod. Vanilla bean is really a question of how vanilla you want it to be, and if you want a good community who likes it, ask the community. (Not me, I nearly cry when I see screenshots of my one modded world)
@bigcongaming9 күн бұрын
@@zapx1239 You make a really great point actually, one that I haven't seen around that much. Minecraft is a very fluid game, it has more updates than soooo many other games and is constantly evolving. "Vanilla" as a definition can't be relied on because it's subjective, like you mentioned. I was worried for a while to do more of my more "abstract" ideas because I was afraid of messing with what made Minecraft "Minecraft," but in reality, Minecraft will be the only game that will be able to accomplish that, no addition from Vanilla bean will ever make that status. You are 100% correct, I need to focus on improving the game's experience without ruining the progression/balance, while also bringing something new to the table. I think I might be missing that third point with some of these additions, but I hope that soon I can turn that around with some of my larger ideas. Of course the community involvement is very important to me, and is the reason why this video really exists, so trust me that isn't going anywhere! You really helped me get some more perspective on this project, and a stronger direction with it, thank you so much!
@zapx12399 күн бұрын
@bigcongaming Its actually a very common idea that Minecraft vanilla is very fluid and nothing really defines it
@bigcongaming9 күн бұрын
@@zapx1239 Dang I guess I haven't seen anyone else talk about that before, I feel like many people just use the term without really understanding the definition.
@Heavy_Lvy11 күн бұрын
Can you make a video that showcases the mod that's like 5 mins long
@bigcongaming10 күн бұрын
For sure at some point! Probably when I get more content added, since I've been slowly adding more to the mod over time! Thanks for the suggestion!
@Heavy_Lvy10 күн бұрын
@bigcongaming Yayyy, and ofcc
@Lampe202010 күн бұрын
0:34 What happened there?
@bigcongaming10 күн бұрын
Editing mistake, I just removed it in the YT editor and will be fixed after processing! Thanks for the heads up!
@Willio2000011 күн бұрын
hii guys im in so much pain from trying to make structures with datapacks
@bigcongaming11 күн бұрын
Oh nooooo... have you tried using one of Misode's generators? You can find them here: misode.github.io/generators/
@Willio2000011 күн бұрын
@bigcongaming yes, ive been using it i have 2 structures, one is supposed to spawn but doesnt and the other one, when i try to spawn it, 50% of the time it spawns the other structure for some reason even though they dont mention each other anywhere in the code i am so confused on how this even happened so i have no idea how to fix it
@nikkiofthevalley11 күн бұрын
@@Willio20000There's a decent chance you have them registered as variants of one structure, instead of two seperate structures.
@Willio2000011 күн бұрын
@@nikkiofthevalley theres only one structure in each template pool file, if thats what youre talking about
@bigcongaming9 күн бұрын
@@Willio20000 Hmm I'm not an expert on structure generation, is there any other association between the two structures? Maybe the game is trying to generate them both in the same locations (like if they have the same settings/randomness, idk I've never used structures in this way).
@krispyking245011 күн бұрын
would bow bomb exploit still work (basically it modifies the player’s velocity causing the arrow to be released at a huge speed causing a one shot bow)
@bigcongaming10 күн бұрын
Possibly, although the homing effect does have a power cap to it (I had to otherwise the game crashed.) Never tried that before, but to be fair this bow is based on the original so that is very possible!
@stewartbignose10 күн бұрын
add a vanilla bean you get from vanilla plants
@bigcongaming9 күн бұрын
Heh with the name of the mod, it would be fitting! Might just have to then!
@stewartbignose9 күн бұрын
and you can use it to make chocolate
@bigcongaming9 күн бұрын
@stewartbignose Oh for sure, I could also add some nice variations to some existing foods too! (Cakes, cookies, etc.)
@stewartbignose9 күн бұрын
@ so yummy….
@maskstorm111 күн бұрын
Niceee
@maskstorm111 күн бұрын
Editor cooked !!!
@bigcongaming11 күн бұрын
Thanks for watching the video! Hope you enjoyed! Mad props to Sinnamon for the editing, her links are in the description!