I Made a Procedurally Generated City | Devlog 0

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OctaDev

OctaDev

Күн бұрын

Пікірлер: 313
@bestgamedev
@bestgamedev 2 жыл бұрын
I made a discord so that we interact easily for anyone interested. discord.gg/c9zKXDWPBY
@Ghost58202
@Ghost58202 2 жыл бұрын
Warning: The server is OP
@baguettelord5769
@baguettelord5769 2 жыл бұрын
Hey! I’m also currently developing a game, nice to see other devs sharing their experience. Maybe I should make content about my development.
@nitroneonicman
@nitroneonicman 2 жыл бұрын
I did this at one point and realized making a procedurally generated city isn't the hard part, making a fun game out of it is.
@fodk7021
@fodk7021 2 жыл бұрын
Really ? I find it hard ... could you show me some creator that explains the logic and code please.
@yusufziyakaraaslan5691
@yusufziyakaraaslan5691 2 жыл бұрын
@@fodk7021 You should definitely check out Sebastian Lague's videos.
@fodk7021
@fodk7021 2 жыл бұрын
@@yusufziyakaraaslan5691 I already did I am stuck with making biomes and blending them....
@barkmober
@barkmober 2 жыл бұрын
@@fodk7021 you can find some simple procedural generation algorithms that are pretty simple to implement
@fodk7021
@fodk7021 2 жыл бұрын
@@barkmober I have been searching for a year now and still nothing
@Oreo_Dog
@Oreo_Dog 2 жыл бұрын
I can’t wait to see future devlogs and how your channel grows over time!
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks, I didn't expect the video to do this well. I'm glad you enjoyed!
@illshowyougames3605
@illshowyougames3605 2 жыл бұрын
Same
@tov8714
@tov8714 2 жыл бұрын
Very cool! The procedural generation looks good; you did a great job.
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks, I really enjoy algorithmic coding problems so it was a fun challenge.
@qwertz3813
@qwertz3813 2 жыл бұрын
my man is speedrun-developing procedurally generated gta and its working lol looking forward to next vids :D
@iamsecrets
@iamsecrets 2 жыл бұрын
Very smart of you to go with pre-made assets early in development. Many would be tempted to do it all themselves but with a scope like this it wouldn't be viable.
@bestgamedev
@bestgamedev 2 жыл бұрын
Yeah it's important to be realistic as a solo developer
@calv.r999
@calv.r999 2 жыл бұрын
@@bestgamedev Nail the prototype and someone else will fund the art
@watermelon8487
@watermelon8487 2 жыл бұрын
Amazing devlog! I’m looking forward to your future videos
@pr4shantishere
@pr4shantishere 2 жыл бұрын
Make the city have a boundary at its edges or make them island. Just add some kind of way for the city to end.
@bestgamedev
@bestgamedev 2 жыл бұрын
Yeah I'm not sure if I want water, mountains, hills or something else.
@Tylermanguy58
@Tylermanguy58 2 жыл бұрын
@@bestgamedev maybe a combination of all three to add more depth to the world
@ckwallace
@ckwallace 2 жыл бұрын
I was also going to suggest adding water. As someone from Chicago who moved to Cali, having a huge lake or the ocean would really make this come alive.
@cosmnick2805
@cosmnick2805 2 жыл бұрын
@@bestgamedev rivers could work, since cities are built near or between rivers in real life
@michasengotta2295
@michasengotta2295 2 жыл бұрын
@@Tylermanguy58 I would suggest keeping it simple for the beginning
@sarahm2005
@sarahm2005 2 жыл бұрын
This looks cool 👍 the fact that you are using models instead of cubes makes it 10 times better. Can't wait to see what you do with it.
@bestgamedev
@bestgamedev 2 жыл бұрын
Yeah I think it's important to use assets here and there for things you are bad at as a solo developer or the game will never get done. Thanks for the comment!
@cavecreaturenorth4840
@cavecreaturenorth4840 2 жыл бұрын
This exact kind of game (Procedural GTA -like) has been on my game idea list for a while, so it's really cool to see other tinkering with the same sort of idea
@zeonos
@zeonos 2 жыл бұрын
Very good quality first video and i am looking forward to following the progress!
@ilyjothepig9314
@ilyjothepig9314 2 жыл бұрын
This is an amazing project and dev log!
@GeezySeason
@GeezySeason 2 жыл бұрын
Watched this on my TV, great devlog!
@DenDerGut
@DenDerGut 2 жыл бұрын
Very cool! Looking forward to following the development:)) - Would be cool if u could choose your on path like gang, cop, business dude etc - so it was up to the player what kind of life u wanna - maybe if u combined paths u could be a criminal business dude and so on
@aaronl1998
@aaronl1998 2 жыл бұрын
Love what I've seen so far and I can't wait to see where you take it!! It's been so long since I've seen a devlog gamedev situation that interested me so much! I imagine it turning into a roguelike or something where each run generates completely new areas but also you now have completely random chances at finding NPC's who give out quests, high value world roaming targets like armored cash trucks, etc. Maybe certain districts have higher chances at "end-game" quests that are more patrolled by police, these quests could require that the player has to return to the quest giver to get the reward meaning they have to enter, exit and then return through this challenging area... Maybe if the player is interacting with an enemy that much it might get bland and stale but if the quest is valuable enough and you make the police chases/fights enjoyable to at least complete then I could see it being a fun aspect. Spit balling, throwing my two cents into this dope idea and seeing if any gets your creativity running. Subscribed, can't wait to see where you go with the game!
@thesneakyturtel
@thesneakyturtel 2 жыл бұрын
found your video through yt recommendation feed, and im not disappointed! keep up the great work man! :D
@bestgamedev
@bestgamedev 2 жыл бұрын
I'm happy you enjoyed it!
@VARIGONSTUDIOS
@VARIGONSTUDIOS 2 жыл бұрын
Very cool! I always love checking out what fellow game devs are working on. You got my sub, looking forward to your next devlog
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks!
@shivagp9923
@shivagp9923 2 жыл бұрын
This looks really cool! Looking forward to the next one
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks!
@mr.tiger8884
@mr.tiger8884 2 жыл бұрын
Stay committed! I love the idea and it could be a really great game!
@bestgamedev
@bestgamedev 2 жыл бұрын
Fingers crossed!
@Jpres
@Jpres 2 жыл бұрын
Cool video look forward to see what you come up with.
@noahspacedude6035
@noahspacedude6035 2 жыл бұрын
bro it’s sick to see another game dev on yt keep going this idea is lit
@ace5916
@ace5916 2 жыл бұрын
This is amazing, I'm really excited for the upcoming vids!
@ThatLazyGameDev
@ThatLazyGameDev 2 жыл бұрын
Yooo, that is actually pretty sick, I tried to make a similar game before but sucked at coding and animating, (more of a Game "lvl designer" and modeler). Excited to see more progress
@davedev27
@davedev27 2 жыл бұрын
I really like your approach of doing what you like and using assets for the rest. your devlog feels so inspiring to me :D
@callmesleepless9040
@callmesleepless9040 2 жыл бұрын
For the first devlog, the game look amazing. I can't wait to see more of this! Keep up the work homie
@NickEgg
@NickEgg 2 жыл бұрын
great video man you are gonna be growing fast
@JeanCringeBro
@JeanCringeBro 2 жыл бұрын
I love the idea and love the project (and luv u too) I hope you continue like that😁👌
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks glad you loved everything!
@WolfSky12634
@WolfSky12634 Жыл бұрын
I am at Uni in England studying Computer Games Programming, so watching other devs working on games is so cool to me, keen to see where you go with this!
@DamianOC0100
@DamianOC0100 2 жыл бұрын
Sounds amazing. I can't wait to see more of this. I will definitely be subscribing now
@wrexbg
@wrexbg 2 жыл бұрын
Good luck on the project! The quality of the video is great for a first upload =)
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks! I appreciate it.
@belalmohamed9648
@belalmohamed9648 2 жыл бұрын
Nice work, the procedural generation for the building looks very good, with some lighting and post-processing it will be even better
@bestgamedev
@bestgamedev 2 жыл бұрын
Yeah I can't wait to make the city come to life in the next couple of devlogs
@ECHSBACHS
@ECHSBACHS 2 жыл бұрын
Looks Great !
@Wolfzzz
@Wolfzzz 2 жыл бұрын
Bro you made a good video with good content, keep up with that and you'll have success!
@robinkeuchel4596
@robinkeuchel4596 2 жыл бұрын
You deserve every sub !! Great devlog btw
@bestgamedev
@bestgamedev 2 жыл бұрын
I appreciate that!
@victorAgain00
@victorAgain00 2 жыл бұрын
Subscribed!!! I gotta see future devlogs. Please don't take too long
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks! I plan on posting once a month. I know it's pretty long but I want to make sure I have some good stuff to show!
@fluffyflamingo
@fluffyflamingo 2 жыл бұрын
This looks really interesting. Well done on the initial progress, pretty decent!
@bestgamedev
@bestgamedev 2 жыл бұрын
Thank you!
@breadboarddev
@breadboarddev 2 жыл бұрын
Looking great so far! Excited to see more.
@dev_enca
@dev_enca 2 жыл бұрын
Very nice. Looking forward to more devlogs.
@sudhansubalasahoo
@sudhansubalasahoo 2 жыл бұрын
Wow this video really shows the power of premade assets, Good luck on the project
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks!
@GarnetKane
@GarnetKane 2 жыл бұрын
Looks great! Keep it up. Can't wait to see the progression
@ojakgnuy3551
@ojakgnuy3551 2 жыл бұрын
looks really cool so far!
@Mekhel
@Mekhel 2 жыл бұрын
This already looks really good! I'm really excited to see the progress on this project!!
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks!
@gerard_r0ig
@gerard_r0ig 2 жыл бұрын
Really cool! I would remove some roads to have intersections with 2 or 3 exits in order to decrease repetition. That would also create long streets like irl. Great work 😁
@ckwallace
@ckwallace 2 жыл бұрын
this is insane. honestly speechless by what you’ve been able to do so far. can’t wait to see your progress on it
@bestgamedev
@bestgamedev 2 жыл бұрын
Thank you so much!!
@jacobhenderson3908
@jacobhenderson3908 2 жыл бұрын
Very impressive! ChatGPT is an absolute lifesaver. Looking forward to following the journey!
@bestgamedev
@bestgamedev 2 жыл бұрын
Thank you! Chatgpt is great
@JakeDaSpud
@JakeDaSpud 2 жыл бұрын
wow you just hit 100 subs! blowing up already lol, great start!
@bestgamedev
@bestgamedev 2 жыл бұрын
I know, isn't it crazy! Thanks for the support
@Chickengbs
@Chickengbs 2 жыл бұрын
I'm really looking forward for this!
@neoline5831
@neoline5831 Жыл бұрын
Add occlusion culling, it really helps with the performance, and i suggest adding a skybox early on in development because it gives the scene more depth, preferrably a skybox with mountains to set a boundary for the world, you also have to add a little bit more post-processing, and perhaps baked lightmaps instead of realtime lighting for the static objects, trust me, optimizing the scene early on in development helps set a benchmark for what performance is to be expected from the game, using this benchmark you could easily see the framerate you have to work with and how much the performance will be affected in later versions of the game, if you leave optimization for last you'll have to reconfigure everything based on your optimizations, and you'll find that you've made lots of unnecessary sacrifices in terms of graphics and gameplay, but overall, good start, keep going!
@MrSadek94
@MrSadek94 2 жыл бұрын
Looks cool so far, good luck man 👌
@timobtimob
@timobtimob Жыл бұрын
You are So Underrated dude! Cant wait for part 2
@bestgamedev
@bestgamedev Жыл бұрын
Thank you so much! Part 2 is coming out on Thursday.
@timobtimob
@timobtimob Жыл бұрын
@@bestgamedev Cool im excited!
@lucbloom
@lucbloom 2 жыл бұрын
Be sure to pool and despawn pedestrians and traffic. Choose simulate or procedural instancing early on. Procedural meaning 100% based on noise functions and thus no interaction; simulate meaning more heavy cpu load unless you find a way to fast forward distant unsimulated blocks.
@DePaula.Filipe07
@DePaula.Filipe07 2 жыл бұрын
That's a neat idea! Really excited to see it come around!
@bestgamedev
@bestgamedev 2 жыл бұрын
Can't wait!
@stevenmathews7621
@stevenmathews7621 2 жыл бұрын
nice work potentially as your devlogs get longer and more involved, you could do little accompanying vids that explain how you implemented various aspects in each devlog So the devlog could be an overview, and you'd have accompanying sub-devlogs / code-figureout-and-implement-log - code you grabbed ideas from, parts where you were having hassles figuring stuff out, before insight (this is the bit I love - banging your head against a wall for a while, scrounging around, then finally gettting it to work - "oh, yeah!!, take that!!! (lol)), etc, etc e.g obvious one for this log would be how you went about writing the procedural generation
@etozhecasper
@etozhecasper 2 жыл бұрын
Wow! That’s very cool! I’m already waiting for the next video... 😍
@bestgamedev
@bestgamedev 2 жыл бұрын
Coming soon!
@faris_diz
@faris_diz 2 жыл бұрын
Looks promising, waiting for next video update!
@frederickfreund1957
@frederickfreund1957 2 жыл бұрын
Exiting! Looking forward to the next vid :)
@thenovemberedition
@thenovemberedition 2 жыл бұрын
Love the progress! maybe out of the scope for what you want to do but height variation of the map and maybe some hills/mountains in the background. Varying street with would help a lot to make it feel more real like the downtown/city area could have 4 or six lanes while the suburbs doesn't have any lane markers
@R4venshore
@R4venshore Жыл бұрын
One thing that really helps when you do procedural generation is to batch your meshes. After generation you can create a script that iterates over all your buildings and parts and joins all meshes with the same materials. It has a massive increase on performance as it reduces the batches dramatically. It works a lot better than just GPU instancing the materials or setting them static. For the NPCs I would just add Navmesh and Navmesh agents. Super easy to implement. Then add state machines for behavior.
@strangelpeaceful
@strangelpeaceful 2 жыл бұрын
@OctaDev what you've made so far isn't actually procedurally generated because you're relying on "Random Range", which is obviously, random. Be sure to use "Range.seed" in Unity so your random values are always the same, depending on your seed. It might also be in your best interest to implement this for your "roads". The biggest advantage would be that you can "chunkify" your city, which allows you to "render/calculate" it in realtime and allows your to scale it up enormously.
@finnf2462
@finnf2462 2 жыл бұрын
I am not sure if you have already done this but try to combine as many meshes as possible so that you have less draw calls this will give you a big performance boost
@indianastilts
@indianastilts 2 жыл бұрын
At first I was going to say... Wow this is way too big scope for 1 person... Kept watching and got to know your skills and then just well... Wow great video, you have some fab skills and look forward to the devlogs coming.
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks a ton
@woodsmanthepeasant
@woodsmanthepeasant Жыл бұрын
nice! i love procedurally generated stuff
@UtopssAKAPJ
@UtopssAKAPJ Жыл бұрын
I do like Polygon's assets I'm actually looking forward to see where this game goes
@YujiYT
@YujiYT 2 жыл бұрын
Super hype! Subbed and liked 👍 😊
@JamesMakesGamesYT
@JamesMakesGamesYT 2 жыл бұрын
Nice work, Octa!
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks for the visit
@dr0nz893
@dr0nz893 2 жыл бұрын
I can already tell this man is gonna be the next Dani, and this game is gonna go big
@Codethe_Road
@Codethe_Road 2 жыл бұрын
Super impressive progress for the first dev log.
@bestgamedev
@bestgamedev 2 жыл бұрын
Thanks, it's amazing what you can get done during a 2 week break from school.
@filiphedman4392
@filiphedman4392 2 жыл бұрын
@@bestgamedev You should make assets yourself tho. It's hard being proud of things you didn't make.
@fluffyflamingo
@fluffyflamingo 2 жыл бұрын
@@filiphedman4392 to be fair, he should look at making/buying/commissioning/whatever his own assets once he has a solid idea and working prototype. Using pre-made assets is a fantastic way to not get overwhelmed by the sheer scope of a project. Who knows? Certain ideas or things in the world might change completely, and then the time spent making those assets is time that could've been spent on actual progress. And why can't he be proud of his current progress? Many people have the exact same assets without being able to do half of what @octa did. He can most certainly be proud of his own work, pre-made assets or not.
@noahprincivil103
@noahprincivil103 2 жыл бұрын
Can't wait for the future update!
@DurgisFlak
@DurgisFlak 2 жыл бұрын
I think you need some kind of boundry district between the city and the suburb so the change in building style isn't so noticable...
@bestgamedev
@bestgamedev 2 жыл бұрын
Noted
@automedi
@automedi 2 жыл бұрын
Im excited to see the outcome. I wish you luck on the journey!
@nikt-wazny
@nikt-wazny 2 жыл бұрын
The man just got a few assets made a generator and now has a game 👍. Be sure to not take a lot of things at the same time so you won't burnt out your idea seems very likely for you to burn out rather quickly by it
@bestgamedev
@bestgamedev 2 жыл бұрын
I will try not to!
@nintenvlogz
@nintenvlogz 2 жыл бұрын
Lots of potential keep it up 👏
@pravinshinde_9353
@pravinshinde_9353 2 жыл бұрын
I love it so far interested to see the future 🙌🙌🙌🙌🙌🙌 all the best for the journey 🙌🙌🙌🙌
@bestgamedev
@bestgamedev 2 жыл бұрын
Thank you so much!
@abdelbarimessaoud242
@abdelbarimessaoud242 2 жыл бұрын
looking good my guy
@travisco13
@travisco13 2 жыл бұрын
Keep it up mate
@azieg9ygeb
@azieg9ygeb Жыл бұрын
I like it! I think you should change the way that the roads are made so that they're not all rectangular plots of land. That works well for city and downtown areas, but It would be better for suburbs to be longer, continuous strips. I also think that the road size is a little too big, and that roads that wide should be used for potential highway areas instead.
@SebastianGraves
@SebastianGraves Жыл бұрын
Since you're making a city, occlusion culling would boost your fps a bunch if done properly. Good luck with the project man.
@SDev
@SDev 2 жыл бұрын
This looks lit
@supairo6539
@supairo6539 2 жыл бұрын
Really cool idea I am interested to see how this project will keep going :) Though I need to mention it as I am working with Unity alot and have a Project that is in active development for multiple years now. Looking at your code its insanley nested. You should really try to get away from nesting everything this much so you will be able to tweak things in the code without having to learn your own code in a few months that happens way too fast sometimes :D
@stratos2
@stratos2 2 жыл бұрын
Wave function collapse might be an idea as an algorithm that could make the city more realistic and less random feeling
@10Mymymymy
@10Mymymymy 2 жыл бұрын
Sick video, you should include links to the assets you use from the asset store! Some of them seem rly cool
@Private_Duck
@Private_Duck Жыл бұрын
If you could pull that off its a nice idea for a game. But keep in mind that the scope of the this project is pretty big for a solo developer. But if you keep focusing on the main goal, you might be able to make this game a reality.
@zezel3421
@zezel3421 2 жыл бұрын
Hi, I don't know if you've already dit it, but for optimization you can check the GPU instancing checkbox on your materials. It basically avoid instancing same meshes multiple times. Good video !
@ConnorsGamingOasis
@ConnorsGamingOasis Жыл бұрын
Very cool! Suggestion though: you should make the transition between city and suburbs smoother
@niuage
@niuage 2 жыл бұрын
That seems pretty ambitious!
@hacostudios
@hacostudios 2 жыл бұрын
You could try and make the city fairly destructible, like allowing certain objects to be picked up and placed, aswell as buildings be destroyed, allowing players to almost rebuild the city or create a small base within a building or alleyway etc.
@thepokelightningx5592
@thepokelightningx5592 2 жыл бұрын
Make the city load and unload in chunks so that the performance can be better Also amazing work buddy keep it up..
@calv.r999
@calv.r999 2 жыл бұрын
Subbed. Good shit brother
@randompandemonium4823
@randompandemonium4823 2 жыл бұрын
Interesting hope you keep making videos
@StailloGaming
@StailloGaming 2 жыл бұрын
Good luck with your studies! I just graduated with my Bachelor's in CS & if ever feels difficult, just know that you got this & it's worth it! Nice devlog, can't wait to see the game come together 🔥
@jokerkiller9590
@jokerkiller9590 2 жыл бұрын
Looks nice. Adds a lot to replayability and uniqueness. As a suggestion for npc you add “Goal Orient Action Planning” or Radient Ai system used by games like Skyrim to make the world feel alive. Sundermead developer (Josephus) is also using it.
@ltcolthorin8661
@ltcolthorin8661 2 жыл бұрын
Adding different types of roads will also add to the immersion. Have some one way streets, gravel roads, back lanes, etc.
@bestgamedev
@bestgamedev 2 жыл бұрын
Yeah thats a good idea for the future
@Docillamanilla
@Docillamanilla 2 жыл бұрын
looks cool! keep it up!
@nerdygeek9865
@nerdygeek9865 2 жыл бұрын
Looks like me and you both, me and a friend just got started on a VR game and I think the concept is solid but a challenge
@SombreroMan716
@SombreroMan716 2 жыл бұрын
This project seems like it could really go places, and I would definitely follow it if it does, but just be aware of the giant scope of this project.
@bestgamedev
@bestgamedev 2 жыл бұрын
Yep I am planning on working on this for a while. Hopefully I don't burn out
@Jlewismedia
@Jlewismedia 2 жыл бұрын
You should check out "amplify impostors" essentially makes a 3d billboard so from like 50m away you have a billboard with like 8verts that can be viewed in a 360 degree angle. Also set up occlusion volumes, and check your texture compression to make sure they aren't too big (aim for
@Protog3n_pd2
@Protog3n_pd2 2 жыл бұрын
20 to 10 FPS? As a person who played arma 3, It seems pretty playable
@CowsDaBest
@CowsDaBest 2 жыл бұрын
The game looks great so far! It would be fun if it was multiplayer but programming multiplayer can be hard. Also, if you need anyone to playtest, I'd gladly will!
@ant21
@ant21 2 жыл бұрын
Interested to see how this develops. I love the assets you're using, I've been using the same in some of my prototypes recently. There's another guy on here, Jimmy Vegas, who did an entire tutorial series on making a GTA clone. It might be a little too "beginner" for you, but figured I'd highlight it incase there's anything useful in there that might help you. Good luck!
@StephenGlatfelter
@StephenGlatfelter Жыл бұрын
This is so good! Since you have different districts in your game, one idea might be to gain reputation within each district (good or bad reputation) which will compete with the rival gang as a score?
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