This looks amazing! Though the katana attacks look really easy to dodge. Maybe you could speed them up? Or in the second phase have the samurai teleport to you when he does the basic slash attack
@BenBonk Жыл бұрын
Yeah, definitely see what you are saying. I'll try to improve that at some point. And I actually did make the samurai kind of move towards you when he shoes the basic slash attack, but just forgot to show it I guess
@11th_defender51 Жыл бұрын
@@BenBonk instead of having the slash be just quicker, you could alternatively speed it up towards the end. Would make it seem like it has momentum.
@BenBonk Жыл бұрын
@@11th_defender51 ooh yeah, good idea
@11th_defender51 Жыл бұрын
@@BenBonk thanks!
@cutestcreeper569 Жыл бұрын
I watched people play Issacc for years before I got it assuming it was easy. I learned the hard way that it is not as easy to play as shown in videos.
@PrismaX2 Жыл бұрын
suggestion: make the arena smaller as its way too easy to dodge stuff in an arena that big(im aware the walls shrink but just in general i personally think it should start smaller), and have some kind of last phase at 20% hp where its bullet hell but the bullets arent extremely fast as i assume this is an early game boss maybe also change his face to be angry and another attack could be him spinning rapidly with his katana cutting anything in his path
@mogr488 Жыл бұрын
I think you should read about 12 Principles of Animation. It will improve your animation by a ton. Personally I think you need a kind of Anticipation into the katana attack.
@BenBonk Жыл бұрын
Yeah, true 😬
@spacewhale6749 Жыл бұрын
an idea to try and trick the player into getting closer to enemies like the samurai would be to make the gun do more damage the closer you are.
@viduuu07 Жыл бұрын
9:10 Well well well... What do we have here? A secret boss that we have never heard about before The Keeper, huh? Sounds ominous. Looking forward to it!
@BenBonk Жыл бұрын
uhhhhhhh
@DurianFruit Жыл бұрын
😮
@R4dace Жыл бұрын
👀
@cutestcreeper569 Жыл бұрын
I didn't notice that!
@Originalshy Жыл бұрын
I hope it looks like Kirby final bosses
@0kr4m Жыл бұрын
the last time i checked one of these videos it was like episode 10... it's so insane how far the game has gotten and i'm very excited for the release!
@BenBonk Жыл бұрын
Yup, it's been quite a journey. Thanks for tuning in!
@LandonLikeStuff Жыл бұрын
I personally really enjoyed this devlog! It was entertaining and well made! I actually have a neat idea for a sword attack, my idea was basically the sword would spin around the entire edge of the map forcing players to go more into the middle and it could lead into another sword attack from the main samurai and just overall make the boss fight a little more difficult.
@veryepicgamerboi1327 Жыл бұрын
This looks awesome! I have one idea to add to the samurai’s knife throw attacks, where once’s the boss got to a low enough health, his knives would explode after being lodged into the wall. This would make sense Thematically because ninjas used to attach small explosives to their kunai as a way to destroy obstacles or deal extra damage.
@kham_pastgom Жыл бұрын
If you are talking about explosions that hurt the player, there is a similar attack done by the Hunter in Half-Life 2 Episode 2, so it’s already proven to be a good attack type in 3D, where more “experimental” attacks are much more likely to be annoying/op. No doubt it’ll work in 2D and within this game.
@aloph7329 Жыл бұрын
for the lunge attack, it would be cool that instead of a sweeping slash at the end, there is a very quick stab forward that has lots of range so that you’re forced to dodge to the side, even if the attck started while you were far away from the boss.
@owlyoz4233 Жыл бұрын
Awesome video mate! Bringing an Idea to such polished gameplay is hard but I am super happy that you are able to do it!! All the attack animations look super cool and fun..
@mariaforth1005 Жыл бұрын
Amazing game! Really inspired me to work on my one project. Boss looks good!
@BenBonk Жыл бұрын
That's awesome, thanks dude
@fily7514 Жыл бұрын
You should make it so when any boss's health drops below the skull the skull snaps shut. This would mark the boss's next phase, you might need to place multiple depending on the boss but this would indicate to the player what phase they where on and how many phases there where to go.
@JakeBennet-is4zn Жыл бұрын
The Samurai Boss Fight Looks Fun, But I Think I'd Look Better If You Pixelated The "Swoosh" Effects To Fit With The Games Art Style!👍
@Bobbo69 Жыл бұрын
YES! I suggested this back in january for this reason, but I guess he ran into issues with the pixel perfect camera or dropped it.
@hijodecristian Жыл бұрын
The game is shaping up really nicely, Ben! It's been fun to watch it come together and really feel like a complete and polished experience.
@koteczekPolski Жыл бұрын
In the attack at 7:24 you can make the knives go back to the samurai guy (he has telekinisis now ig)
@lunaris356 Жыл бұрын
Hey! I love the devlogs and it's what got me into game development in high school right now for about a year so I just wanted to say thanks for getting me into unity game dev so young!
@MRX_MosaReX Жыл бұрын
Hey Benbonk, I hope you're having a great day 🙂 Love your devlogs ❤️ Keep it up!
@BenBonk Жыл бұрын
Haha, thanks dude
@Vieislost Жыл бұрын
Devtip:☆ One thing I've never seen In a rougelike is ranks which is kinda weird, a different rank could unlock a new outfit or something like that. Some ideas on how to raise your rank would be: Having 100 slimeballs after the final boss Beating all main bosses Using only your capture and main gun Beating the game with no abilities Depending on rank you could get new costumes like F rank: Trash can skin ( A little mean but it's funny) D rank: Inverted skin ( It would just look cool what can I say) C Rank: Cat ears (C for cat what can I say) B Rank: Ben bonk Skin ( Shocked you haven't made one already) A Rank: Dx outfit ( A full colored version of the original outfit would be awsome and a flex) S Rank: Crown ( I mean it's the biggest flex what can I say) I'm honestly shocked it hasn't been done in my knowlage and would be a great way for more costumes.
@w1nterwolf490 Жыл бұрын
You’re so devoted to your game! I can’t wait to play slimekeep keep on going!
@sirdumpybear Жыл бұрын
the geshas should bounce off the walls and sometimes bounce toward the player while other attacks are happening to add more chaos
@abandoned__ Жыл бұрын
man, im so excited to try this game out once its done. much love to the project !!
@mustard8148 Жыл бұрын
Constuctional critism about the boss fight. For the katakana attacks. U should make them faster for sure. For the charge attack u should instead of having the katana stay upward while he moves forward. Face downward. It just makes more sense. Also it makes the swing larger which would differentiate it from the charge that has an active hitbox while dashing instead of being. Just The charge attack thats easier.Also i would reccomend adding anticipation to the attack which is a design principle. Basically for the short swing keep it fast because its meant to be fast and surprising. But for the dash attacks u should instead of Jim moving in an linear direction have him stand still and 'charge up' (for lack of a better word) before dashing. (Also make the dash much faster than before). For the knife throw attacks i wouldnt change the single knife throw that much. However for the sets of 3s you should make the second throw be way ahead of you. So you actually have to go inbetween the knifes. Right now both knife throws are 'different' sure. But they serve the exact same purpose. Theyrr beaten thr exact same way. Also i would make the stage bigger aswell. The samurai seems to be someone who takes up alot of your space with huge swings. But it kind of falls flat when the stage is so big. Having the stage be smaller would go much better with the boss's design and make him feel like a real threat. Also id make the dancers instead of being their own phase. Because (lets be real. Theyre so easy to dodge) u can probably just make the dancers there while the slime still attacks as his last 25% health or smth. If its too hard u can also reduce the amount of dancers. less constructive criticism: i really don't like that gun sound effect. It feels so soft and weak like ure jist tapping a desk. Maybe adding a. Id reccomend listening to the gungeon sound because the guns feel pretty powerful in that game. also a fun idea: maybe have the player walk into an empty room. Then the door closes behind him. And the samurai appears outta nowhere with that weird "dugh" sound that samurais movies use
@lukecoleman3643 Жыл бұрын
he should dash towards the player, also make the arena way smaller to force close combat
@Feashis Жыл бұрын
You can (almost) never have too many slime bosses
@mbetts7720 Жыл бұрын
really cool can't wait till the full thing comes out but I don't want to rush you take as long as you want
@energypumpkin2054 Жыл бұрын
I have an idea for a sound effect, so you know how when you complete a puzzle in zelda there is a little jingle that plays? you could try something like that for when you find a rest area/room (if you haven't already).
@bioinvasion_ Жыл бұрын
Love this boss. The only thing I could see as a problem is the random movements. You can maybe add a little arrow for half a second before they happen. Or just change some more to be in the direction of the player. The animations are also great, however when turning, sometimes the armour shadows move in weird ways? (at least when seeing it in aseprite) Another small criticism I have is that some of the sound effects have too much noise I think, it might just be me tho. It seems like in a in one scene when you were showcasing them, all of the ones played had a noisy vibe. If I heard correctly it was mostly the slime coins pickup sound. Last thing: idk if you've seen it, but I had worked on a flamethrower animation update for the mech boss (I sent it in the mech boss thread). The og author had said when I started working on it that he was fine with me doing it. Maybe you can see if you like it. Really like the way this game is taking. I'm gonna buy it in the release day
@Slyme_7 Жыл бұрын
wow its looking amazing i cant wait for the release, ive watched all the these devlogs over the what? 2 years thats crazy. its so cool to see slimekeep so close to release ( also please use dark mode when u have a blank screen with images 🙏)
@MoonLmao Жыл бұрын
9:15 Excited to find out about "The Keeper" and some lore of the game!
@MoonLmao Жыл бұрын
Crap, just realised some other guy also commented about it.
@MoonLmao Жыл бұрын
WHY CAN I NEVER FIND COOL STUFF WHY DO YOU DO THIS TO ME GOD??
@carrdmusic Жыл бұрын
oh i have an idea, like when the boss slam the katana on the ground, a "chunk of wall" would rise up to act as a normal wall permanently, only disconnected from the walls, and only 2-3 walls as small as 4 by 4 grid or randomized, something like that, just a suggestion tho, i don't expect this to be seen and used especially since coding takes long and may create bugs, love the content btw :)
@shadowlabz4425 Жыл бұрын
Amazing, but you should really make the samurai lunge towards the player
@micahsmith9300 Жыл бұрын
This is great! the Samurai boss is a great idea but i do think the sword attacks are floaty and not convincing, and it looks like the boss is trying to slash the player in random directions. The dash is a little bit slow and not as punchy as i would like it.
@NOTuetc Жыл бұрын
Maybe in the knife throw attack instead of the knives destroying themselves they are summoned back to the samurai boss.
@CalmGuy-ds7mm Жыл бұрын
how do these devlogs get even beater every time
@BenBonk Жыл бұрын
ikr
@mattthebanana Жыл бұрын
Just a thought: Don’t samurai’s helmets usually wrap around the back or their head? I think it’d make for sense if you had to hit them in the face idk.
@BenBonk Жыл бұрын
uhhhh, let's just say their armor is just really weak back there
@goosegoose5361 Жыл бұрын
@@BenBonk I don't think its intuitive that he can only take damage from the back, perhaps add cracks or damage to the back of his sprite and have him facing away at the start of the fight.
@TNerdGarage Жыл бұрын
I don't know if I just forgot that you added in one of the other devlogs... But you should add a ton of achievements!
@BenBonk Жыл бұрын
I just did recently actually! Should be in an upcoming devlog.
@TNerdGarage Жыл бұрын
Why a psychic?! Lol
@oktaviusrichardo911 Жыл бұрын
The boss looks so good! But I have some ideas like when the samurai boss use the knife throw, some of them will like make little knives that will explode if it was near a player or when hit a wall. It would be awesome is you put like little minions in, because it looks empty with just the Samurai boss, and maybe like add a bow attack too, but overall it's good!
@BananaSplit-j5q10 ай бұрын
Love how in the document at 9:12 there is just a half spoiler for a new secret boss.
@randomsounds2167 Жыл бұрын
For phase two, you could combine the sword lunge and sword projectile with adding a little variety and difficulty. Also, it would be cooler if the geishas moved constantly but bounced off the walls and boss (like ping pong balls or the DVD logo), they could also speed up at different stages.
@yesevoi Жыл бұрын
Cool vid! I think it would be nice if you added a few more melee weapons for the player. It would allow players to have a whole different playstyle.
@TheBuggyMans Жыл бұрын
can't believe you made a slimurai
@Phosphoros47 Жыл бұрын
That looks amazing! I would make the swoosh shape pixel artsy too though.
@skarpertka Жыл бұрын
you give me motivation to code, this game looks absolutely bonkers
@PlayfulPurple Жыл бұрын
I really like the concepts you've incorporate for your game! Though some advice I'd like to give is that the animation kind of looks awkward for the idle, dash, and the wall shrinking katana
@saucequest31 Жыл бұрын
4:35 it's a kunai not a knife a kunai is normally used *ONLY* for throwing and a knife is normally used *ONLY* for melee (jabs, stabs, pokes, etc) also you should make the bullets when hitting the sword ricochet off if, acting as a shield also when the shurikens are laying on the ground, they look like discs but maybe that's just me
@minedone1236 Жыл бұрын
I have two suggestions: 1. Maybe make it so when you attack the boss at the front, it doesn't damage instantly but after a lot of hits at once he gets stunned/his armour falls off for a bit so you can attack. Now my other suggestion would only work if you cannot attack from the front. 2. Make it so when you are halfway through his health (or 3/4 of his health) the boss starts to look at you so it's harder to get behind him. (Similar to the King Bob-Omb fight in Mario 64) You would have to somehow stun him or dash around him to quickly get some hits.
@driftingotter Жыл бұрын
Hey, just a thought. but during the geishas attack you can probably make it so that they still do move randomly but just code some logic that tells them to randomly move in any other directions that another geisha is not at already, and also that they should not be able to stack on top of each other when moving randomly and rather just instantly move again if they do stack. Just a thought though : ) ( p.s. loving these dev logs ! )
@abra238 Жыл бұрын
I like the idea of increased damage from the back (not only from back).
@mecen8 Жыл бұрын
I have no idea why, but I REALLY want to see this lad’s mustache grow out to improbable sizes and be used as arms/tentacles
@FezonRBX Жыл бұрын
The slash attack could be that the force of the swing moves him a bit forward, i think that would make it little bit more interesting
@egg_water6457 Жыл бұрын
Epic development
@awesomephoenix7659 Жыл бұрын
Sorry that I dont any feedback, but I would just like to say I'm SO exited for slimekeep I've been watching it come together from the start
@ooohla9872 Жыл бұрын
I think the Geishas could roll around, and whenever they hit a wall, they bounce the other way... Really cool game btw
@BenBonk Жыл бұрын
Thanks :)
@bannannabannanna3676 Жыл бұрын
Keep going king
@BowMannnnn Жыл бұрын
Maybe you could give him an attack in his last phase where he extends his sword out and spins around the room like the Bouncing Dvd Screensaver. Then he each time he hits a wall he could fire slow moving kunai projectiles in random directions. I think that could be a cool mix of bullet hell while also having to dodge the boss.
@seanthegalaxy3458 Жыл бұрын
During phase 2, the knife attacks should explode in the wall instead of disappearing. Maybe they could even shoot out mini knives as well.
@oghene2778 Жыл бұрын
Cool boss! My only gripe with it is that the attacks ate painfully slow. Perhaps by speeding them up, adding juice, etc. you could improve them :)
@BenBonk Жыл бұрын
Yup, will definitely work on that in the future
@arctic3076 Жыл бұрын
I like it! I just think k he could move a bit more while using knifes and maybe shurikens instead of being still
@BenBonk Жыл бұрын
Good point, I should try to work on that
@covered_shrimp5151 Жыл бұрын
I think something cool would be to have a kinda last stance, where after he is technically dead, maybe he throws his katana around the room and he hits himself in the head, finishing him. I feel that would make him more dramatic.
@dhdijdbssknsbdkdkf Жыл бұрын
The sword is should be in his right hand than his left hand, it would be what samurais were taught to do, also the walls for the boss don't look too good at the door, there should be a sprite for a curved version of the wall which would make it look better
@PXL_DnKEE Жыл бұрын
I think the slime throwing star should work off of a grid system to help it cover more space and for it to look a bit better in my opinion.
@h-man7620 Жыл бұрын
I think you dropped this Benbonk \/ 👑
@hanselmartinez762 Жыл бұрын
Hey um I just wanna say 1st of all, add a walking animation because the boss looks very stiff 2nd of all if you need inspiration for stages of bossfights I recommend looking at pvz 2 boss battles, they are pretty good.
@zaidxdev Жыл бұрын
yay a new devlog I love your videos
@Chorwacjen Жыл бұрын
New devlog from benbonk - more fun
@aetheriet9363 Жыл бұрын
Should add a Beyblade katana attack
@m_urple Жыл бұрын
The sword slam onto the ground that shrinks the walls looks a bit weird, try instead of it just slamming flat onto the ground it bounces a bit back up after hitting the ground.
@AbbanS Жыл бұрын
YAY A NEW DEVLOG
@zachariahm.kemper7406 Жыл бұрын
Make the gayshas move like the ghosts from pacman, one moves to the player, one moves to the direction the player is going, the third one moves between one of them and the player, the fourth takes one of the others movements til it gets too close, then it runs away, would be a fun easter egg and make the movement a little more challenging, you cloud have it be that the boss would put them in different mods from dancing to chasing or something so it's not constant agression maybe, and you have to watch when the boss waves his fan
@AppzyCat Жыл бұрын
the geishas should bounce around the room like the dvd logo because they spin kind of like curling stones
@whynotusepaper468 Жыл бұрын
This boss looks really cool! Imo katana attacks would be much nicer if they could be faster and more snapier. Still he looks good and attacks look very fun!!
@BenBonk Жыл бұрын
Yup, will definitely work on that in the future
@mrblosh_69 Жыл бұрын
I love the game and How it is coming out, but i really thing you should make animations for the trails in the game because i thing it would fit the game style a lot more.
@cakeluca1940 Жыл бұрын
I'm going to be honest here. I'm *loving* this game, i can't wait to buy it on Steam! Also, i really hope you make a Steam Achievement Devlog! That would be awesome!
@BenBonk Жыл бұрын
Haha, thought you were about to roast me lol. Thanks dude
@KingKhiGaming Жыл бұрын
Hi keep up the great work
@socialist-oat Жыл бұрын
This game looks awesome! I can't wait for the release. I really hope you make is Mac compatible, because if so I would certainly buy it
@itschiru Жыл бұрын
You should add a sound effect when the bullet hits the wall, it should be barely noticable tho
@voldermiles Жыл бұрын
Nice boss! I think that it would be more fun if the boss will increace his speed by losing HP :)
@tdog_ Жыл бұрын
for the katana, I fell you should make some edits to it because in a real katana, the blade curves out always and never goes a bit first as it shows in the pixel art
@polkapx5219 Жыл бұрын
It would be good if the boss can do other atacks whilst the spinny peapole are out
@minecoiii2625 Жыл бұрын
Add a cross on the samurai's back to indicate that it can only be hit from the back.
@aroyaki Жыл бұрын
Looking awesome
@tobiasjones5589 Жыл бұрын
Keep up the good work
@Iuigi_t Жыл бұрын
A layer sorter for the y position would be very nice
@BenBonk Жыл бұрын
Wot
@Iuigi_t Жыл бұрын
@@BenBonk an example: the player Y position is under the bosses Y position, so the boss gets rendered first then the player
@MiniMucks Жыл бұрын
i think making the trail for the katana attack pixelated would fit the game more
@elephantchessboard9060 Жыл бұрын
without knowing anything about japanese dance, I'd expect dancers to move together in sync. So maybe they'd move around the boss in some circular patter. Originally I had some links to cool movement pattern functions in this comment, but it got deleted, probably because it had links in it.
@jamescb Жыл бұрын
Hey a bit late but Chiptone is awesome for making 8-bit-y sounds
@potatobug7757 Жыл бұрын
Something that's bugging me a bit - is there a way to draw slimes with a higher y-position first so they overlap correctly? Love the boss design though, always cool to see new content for this game.
@LancerAccelerant Жыл бұрын
When the throwing knives land on walls they should give a small wabble
@BenBonk Жыл бұрын
Trueee
@ThatFellerBernard Жыл бұрын
If I’m being honest I think it could be a bit faster and a bullet-hell sword projectile attack could catch the player off guard and be a good attack
@Philip1916 Жыл бұрын
this boss is really cool but maybe you should make the geishas active for the whole fight when he is somewhere half health
@BenBonk Жыл бұрын
Yup, I've been hearing that in the comments. Might work on it a bit, I'll see
@bigbob_yt Жыл бұрын
Epic!
@StarBeam500 Жыл бұрын
Maybe he could do some of the simple katana swipes while the geishas are active because him just standing there feels a little odd
@armorgames1700 Жыл бұрын
9:10 The keeper?
@LORDSofCHAOS333 Жыл бұрын
thats cool boss idea
@Originalshy Жыл бұрын
I feel like the samurai should move faster because it fits with the idea!
@TNerdGarage Жыл бұрын
One more idea! Maybe after beating the game you'll unlock a secret version of The King slime Boss which is a stronger version and is the queen slime or something!
@viduuu07 Жыл бұрын
9:10 look below the description of the phase 2
@jt1309t Жыл бұрын
The Boss locks amazing! But how did you do the rotating sword? I have aseprite too but i think you cant do that there
@havingfunwithelijah214 Жыл бұрын
i have a idea to make it harder maybe on low health it could get more frantic in its attacks and my reasoning for this idea (that you ofc don't have to use as its just a idea) is kind of like its angry you got it low so like it try to attack you faster to try to kill you witch would make it more hard if its on lower health. a second idea I had is this but its invincible while it attacks then it has a longer rest point so you can hit it easier?. anyway those are my ideas for this fight if you read this thanks for taking the time to read this late day comment
@dawae2802 Жыл бұрын
Btw the dash and katana slashes are not "8-bit" sooo I mean I dont want to be THAT guy but sorry it bothered me lol
@BenBonk Жыл бұрын
Yeah ik what you mean lol, I should prob change them
@Trial313 Жыл бұрын
Hey Ben, could i know what you use to make your sprites? If yes, i'd like to be informed, thank you by your time, and keep being a good youtuber!