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[Slimekeep Devlog #45]
In this video I added more lore to Slimekeep in the form of more lore rooms, and a new secret notes system. I also added in a new system that allows for the player to unlock weapons throughout the course of many runs.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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