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I think I've done it, I think I've gotten as close as I can to make Fallout 4 into EFT...or at least a somewhat tactical shooter.
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MODS-
UF4P(Unofficial Fallout 4 Patch)
Ferals can't open doors!(XB1)
No Exploading And No Dismemberment
Project Reality Footsteps FO4
[XB1]Realistic Ragdoll Force
Blood Mist Overhaul
True Tracers and Bolt Lasers
Enhanced Blood Textures Basic
Cheat Terminal [Xbox One]
[XHX] MW 2019 Alex Gloves
Voodoo's Super Mutant Replacer
STS(See Through Scopes) PS: This mod is required for a few of the weapon mods in the workshop as well as the weapons I use.
Ballistic Realism - Base Game for XBOX
Glock 19x - Pistol
PP-91 Kedr
TIFa - Tony's Immersive Fallout Complitae
Commonwealth Ambience Legacy
MW Player Hit Sounds and Effects
MK18 CQBR (2k Compressed)
Extra mods used for the MK18 - MK18 Armory Project, Another MK-18 Add-on
Snipers Of Commonwealth
HK USP .45(New) with Tactical Knife
RU556 - Assault Rifle
Honey Badger (2k)
Immersive Fallout (DLC) PS: there is a NON-DLC version
Flannel Operator
Alton Assault Helmet
FN FAL SA58 (1k Textures)
No Perk Sound FX
Realistic Roads - Black Asphalt
[XB1] Enhanced Flickering Firelight
Rsiyo's Location Pack
TreyM's LUT Framework (Vanilla All-in-one All-DLC)PS: this mod is required for the next mod in the list to work.
TreyM's Film Looks - CFL Apocalypse (Requires LUT Framework)
A Forest
(This is, I believe, the largest mod on the list)
Sunlight Alignment Tweak - Better Dawn And Dusk
[XB1]Tactical Tablet 2.0
AKM COMPLEX (updated) ( I don't use this mod anymore but, it is in the video)
MW Ram - 7
(This is the mod that I replaced the AKM COMPLEX mod with but I do recommend the the AKM mod do keep in mind the mod does require DLC but sadly I have no clue which DLCs are needed)
These are all of the mods I currently use, a few of these mods do require some if not all of the DLCs. All if these mods combined make up around 1.96 gb, which as you might know is almost all of the given space for mods on XB1.