I Made My Dream game In Godot 4...

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PinoPrime

PinoPrime

Күн бұрын

Пікірлер
@pabloojeda6183
@pabloojeda6183 Жыл бұрын
Era un dia normal.
@radiationlover99
@radiationlover99 Жыл бұрын
Are you his brother
@wissh7102
@wissh7102 Жыл бұрын
justo iba a decir que tiene acento español
@troso4881
@troso4881 Жыл бұрын
yo en una expo de ingles
@GrushV2
@GrushV2 Жыл бұрын
@@troso4881 lo que hicimos ayer 🍆🍑🥵🥵🥵
@takusragami
@takusragami Жыл бұрын
I didn't expected spanish... but i know portuguese. Ok, isso é bem inesperado...
@nexusblackrift
@nexusblackrift Жыл бұрын
"Like unity but better, fight me!" an opinion that aged into gold in only a few months.
@cheatcode436
@cheatcode436 Жыл бұрын
Yep
@thegooberator
@thegooberator Жыл бұрын
Nope
@Zweletron_Dev
@Zweletron_Dev 11 ай бұрын
I think Godot is better than unity. It ran at least.
@Pizzaproductions123
@Pizzaproductions123 11 ай бұрын
@@thegooberator*The unity runtime fee entered the chat
@iamnotbrucewayne-r9v
@iamnotbrucewayne-r9v 9 ай бұрын
Ong
@what1048
@what1048 Жыл бұрын
Dude you're so underrated this is sick
@DamPlays96
@DamPlays96 Жыл бұрын
Yes, but also no: this is literally the very first video that appears on the top when you serch for "devlog" on KZbin (that's how I found it)
@shampoo2370
@shampoo2370 Жыл бұрын
​@@DamPlays96the attention and love put into the videos are just incredible
@LazyAlarm
@LazyAlarm Жыл бұрын
I'm really digging your artstyle, the game is very nice looking so far! Also, If you're looking for games that use Godot you can find a lot on the indie side of things. The most popular one that I know of is probably Cruelty Squad.
@PinoPrime
@PinoPrime Жыл бұрын
YOOOO LAZYALARM I LOVE YOUR VIDEOS WHAT?!??!!
@NoahTheGuyy
@NoahTheGuyy Жыл бұрын
Hello LazyAlarm i just saw you comment on my vid saw this vid and your here already hello (:
@GrushV2
@GrushV2 Жыл бұрын
@@PinoPrime that’s not how you pronounce godot, you sussy baka
@rmcoutinho
@rmcoutinho Жыл бұрын
Ye
@RacTeamGames
@RacTeamGames Жыл бұрын
Lazy alarm i watch your vids also what do think of my n64 inspired game beeders big adventure ill make a playlist
@5Sam66
@5Sam66 Жыл бұрын
finally someone else treating godot like an actual game dev engine the only games that i have seen being made with it in the past 7 years is dome keeper so im extremely glad that this exists and i hope you can keep working on it and have fun with it
@Samythecoolkid
@Samythecoolkid Жыл бұрын
there's also downhill to infinity (pretty recent game on newgrounds)
@TheInfamousLegend27
@TheInfamousLegend27 Жыл бұрын
erm...do you actually follow the engine at all? look at Miziziziz for instance, he made Wrought Flesh and Endoparasitic. Toadile is developing Quack-Out which is a full fledged multiplayer arena shooter in Godot (you can already play a demo of it, and it's pretty sick). there's plenty of ppl out there making stuff, you just need to look a little further than established game studios lmao
@bobrat1594
@bobrat1594 Жыл бұрын
dude cruelty squad bruh
@Samiho
@Samiho Жыл бұрын
dewdrop dynasty is also in godot
@Sky_Blue_Crew
@Sky_Blue_Crew Жыл бұрын
@@Samiho Really? I thought that was in unity or GMS2?
@a3kargo
@a3kargo Жыл бұрын
This game looks pretty neat! My only criticism is that if you have a lot of enemies near eachother you're constantly zooming in and out to shoot them which can be disorienting. I think you could either have it be possible to shoot without zooming in and you can zoom in for better aim if you need it, or if that makes the game too much of a third person shooter you can have a different way to defeat enemies and save the shooting mechanic for something else with the game.
@capuchinosofia4771
@capuchinosofia4771 11 ай бұрын
Came down to comment the same lol. I think the zooming is great but with the constant zooming one gets dizzy after a while. the ability to shoot without aiming first would be great, and just aim if the player wants to be precise. Either that or less enemies so the aiming isnt annoying because it wouldnt be a constant thing that way. Like, less enemies but that can dodge so you gotta aim... but, oh well, that just got very complicated real quick didnt it? haha
@brintosthe
@brintosthe Жыл бұрын
6:04 even with all the distractions I focused on the modeling process
@MangoDev_
@MangoDev_ Жыл бұрын
You can probably fix the sky sphere issue by using a cube instead of a UV sphere. Make a cube, subdivide (simple mode, not Catmull-Clark), then use To Sphere in edit mode (either in F3 menu, or if I remember correctly Shift+Alt+S). This should prevent the pinching at the top and bottom, as the sphere uses quads instead of tris (which you are seeing freak out at the top). Hope that fixes the issue!
@leonardorolingstella8554
@leonardorolingstella8554 Жыл бұрын
After all, it's not called a skyBOX for no reason.
@locochavo4560
@locochavo4560 Жыл бұрын
I can't wait to see more of this. I feel your struggle as someone who has made a game for the first time lol
@Aret24Official
@Aret24Official Жыл бұрын
Wow, didn't except to learn anything here, but thanks! I won't fall into StateMachineAnimationTree trap too. Hopefully more people develop games on Godot, because it's actually good. Personally prefer Godot 3.5 because of the compatibility with old machines. (Tho I heard 4.1 will have that too) Talking about your game, the only stuff off is how quickly camera goes into shoot mode and maybe the lack of any particle effects when diving. Besides that it looks really neat.
@mihnwq9211
@mihnwq9211 Жыл бұрын
state machine tree is pretty easy to handle if you have 2 strings one with current and one with previous animation the way you use it is that you first give previos to current and then check the chnages in current after all simply check if the current != previous in which the previous animation must stop final step is to always ste current to true not rocket sience man :/
@GaberGaming189
@GaberGaming189 Жыл бұрын
Hello aret
@CTGMR_1
@CTGMR_1 Жыл бұрын
When is the update coming? (4.1) Wait nvm it came out already
@Robot831
@Robot831 Жыл бұрын
I love your channel, it is so high quality and deserves so much more attention
@lukascreech3229
@lukascreech3229 Жыл бұрын
As someone who also fully intends to do game making with Godot, I say good job and keep at it! PS: the Balan jumpscare earned a sub outta me.
@SereneSongsmith
@SereneSongsmith 3 ай бұрын
This was hilarious to watch. lol Your sense of humor and describing how long it took you to figure things out gives me hope as a complete beginner to coding and game development that being utterly and totally lost in my process is to be expected. Wonderful video.
@pengil3
@pengil3 10 ай бұрын
Personally, I think there needs to be a transition between aim mode and not aim mode. Perhaps the camera can zoom in when going into aim mode, and then quickly zoom out once the shot is fired?
@JXQU3
@JXQU3 2 ай бұрын
Yeah, like this it feels as if the camera had clipped onto something
@evang2341
@evang2341 Жыл бұрын
Cassette Beasts is a game that game out using Godot recently! It's beautiful and plays great so I'm really glad on how far the engine has come.
@bepis_lord7883
@bepis_lord7883 7 ай бұрын
Cassette Beasts is absolutely goated, too bad barely anyone knows about it.
@snatch5847
@snatch5847 Жыл бұрын
fell in love with your video style in first seconds💛💙
@omichels6678
@omichels6678 Жыл бұрын
This is single-handedly the best devlog i have ever watched, the production value is amazing
@maellize9629
@maellize9629 Жыл бұрын
this is channel is a gem !!!! finally my dose of devlog fun since dani doesn't do anything anymore
@remot1
@remot1 Жыл бұрын
Gotta love the editing and humor. also cool new watermelon!
@AHandleWasAlreadyTaken
@AHandleWasAlreadyTaken 10 ай бұрын
I love how this game looks so far, it’s a great art style
@wreckingballgames
@wreckingballgames Жыл бұрын
There have been some amazing games made in Godot recently, some of my new favorites. Cruelty Squad, Cassette Beasts, and Brotato are the best Godot games I've played.
@Nimsy
@Nimsy 9 ай бұрын
i really really like your video style, it's so unique!
@louseflyemilacemacko381
@louseflyemilacemacko381 Жыл бұрын
The one part of the video with modelling stuff innit, the one thing I was actually hoping he’d show us about making a 3D game, just has to be blocked. Thanks a lot.
@FrostDrive
@FrostDrive Жыл бұрын
Wow this is a really great game devlog! Love the animated avatar and all the funny bits. Hope you blow up soon!! :D
@printTitan
@printTitan Жыл бұрын
dawg you are insanley funny and your grasp on internet culture is phonemnal. i see you becoming massive in the future, keep it up bro
@johnuary16
@johnuary16 Жыл бұрын
this gives so much dani vibes and I love it! I miss this vibe so much
@strookyy
@strookyy Жыл бұрын
yooo, game look amazing and videos really good, nice work!
@jukita
@jukita Жыл бұрын
best of luck, man!!!! can't wait to see how your series expands and the final product!!! the fact there's so much quality in this video convinces me you're dedicated enough to make a great game!!!!
@white_tiger2669
@white_tiger2669 Жыл бұрын
awesome! one thing though: the dive and the shooting are just...sort of at odds with each other the way they are right now? dives in games are usually another tool for the player to move at higher speeds, while shooting (especially with a moving projectile instead of, like something that moves instantly) asks for precision, which is sort of hard to do at high speeds i know the dive doesn't move too fast right now, but the whole point of it is to move faster than normal and make jumps you normally can't so making it slower to compensate for the shooting would just make the dive more redundant sure you can just stop moving to aim more precisely but that stops most momentum in its tracks also the dive is usually not interesting on its own; in mario oddesy for example, it can be used to bounce on cappy again midair. in fall guys it can either help you get ahead or help you get in range to grab somebody also the camera shift, while likely more helpful for aimming, can be kinda jarring or maybe disorienting when it's instaneous EDIT: okay on like fourth thought the camera zoom isn't all too jarring right now. might prove to be troublesome later on if you put the player in a situation where they have to constantly rapidly switch between dodging and aiming (i.e surrounded by projectile shooting enemies) but that's just a guess, and maybe that scenario might not personally vibe with your concept of your game. maybe it's perfectly fine actually and i am just going crazy
@PinoPrime
@PinoPrime Жыл бұрын
i do think it's less jarring while you're controlling it but even so i'm working on making a transition between the aiming and the normal state of the camera to make it less jarring. also thanks for the feedback i think i should work a bit more on the main mechanics a bit.
@HustJere
@HustJere Жыл бұрын
This game looks so interesting. I feel like the camera could ease a little bit when zooming to shoot but other than that I think this would be a cool game B)
@failygamers3997
@failygamers3997 Жыл бұрын
I think that from a game design perspective the shooting mechanic can be expanded upon in a lot of very cool ways (Alternate weapons or grapples and stuff).
@damnitscoldy6673
@damnitscoldy6673 Жыл бұрын
Your games r so cool bro SO UNDERATTED (you should get 2M atleast)
@peacemaster8117
@peacemaster8117 Жыл бұрын
The level of style in the presentation here is fantastic. The Ronaldino Soccer gag was ridiculous.
@leonardorolingstella8554
@leonardorolingstella8554 Жыл бұрын
I loved it when you described the modeling process of the crab. I paid so much attention.
@champion_991
@champion_991 Жыл бұрын
This is actually insane Ive been watching for a while. Amazing job!
@LightningSpark
@LightningSpark 3 ай бұрын
Pretty late to this, but if by some insane bad luck you didn't get the stuff in 7:24 fixed. It's because Blender's default sphere has two vertices that connect too many edges together, which messes with the normal (The cause of the issue.) of the model. A simple fix would be to use a quad sphere, which can be made in blender by the following steps: 1. Add a cube. 2. Add a subdivision modifier with level 3 or 4 and then apply it. The new model will still have some bumps on four points. To fix those, we use a cast modifier. 3. Add a cast modifier and set its factor to 1.0 and then apply it. You might not even be using the sphere by now, but I figured that I'd put this here anyway. In case someone else is having a similar issue.
@StayReal-
@StayReal- Жыл бұрын
My new favorite game dev. Also you should add a wall jump feature!
@chstnmusic
@chstnmusic Жыл бұрын
Bro this is sick so far. Not only does the game look good so far but your commentary and editing is hilarious. Can't wait for Devlog 2!
@CashsCoffee
@CashsCoffee 5 ай бұрын
wow... so much work went into this video. definitely going to be watching more
@lightuptheray4799
@lightuptheray4799 7 ай бұрын
0:05 anything is better than unity- but Godot is the BEST ENGINE-
@engineergaming3830
@engineergaming3830 23 күн бұрын
Uh no? Godot,unity,unreal are basically the main engines
@robocem256
@robocem256 Жыл бұрын
I loved the yellow eyes so much. Please bring it back
@masheepcian
@masheepcian Жыл бұрын
This is hilarious. It's been a long time since I saw a devlog that's not 3 episodes for a guy to implement basic top down shooting. I imagine you were going to do this eventually but you should probably smooth the transition between the aiming camera and the regular one, or just keep the aiming camera forever. I took severe psychic damage from 5:15 onwards. Also, you can get the StateMachinePlayback or smth like that from the animation tree and use the travel() function to transition between states.
@mumblety
@mumblety 5 ай бұрын
OH! I wish I knew that earlier... (the animation player blend thing). As a fellow Godot user I feel your pain. :)
@daynix_hazama
@daynix_hazama Жыл бұрын
I'm definitely subscribing, this is quality content right here
@Bleochy
@Bleochy 9 ай бұрын
I really like your artstyle, also the game is looking good so far. Keep up the good work!
@thebonemaster
@thebonemaster Жыл бұрын
To get rid of the sky bug, add a loopcut at the top and bottom of the sphere. If its a cube with a un applied subd select the face and ctrl i
@prismothalt
@prismothalt Жыл бұрын
"unity but better" REAL
@cavityfairy
@cavityfairy Жыл бұрын
this was one of the funniest devlogs ever. your sense of humor is really great okay
@Galaxie69420
@Galaxie69420 5 ай бұрын
0:41 geometry dash would like to know your location
@Xicloud2
@Xicloud2 Жыл бұрын
The game looks really good but the animations don’t blend with each other like something in Mario, you run left you still have the running animation but your head tilts to the direction, or when you stop in a fast was it does a tire like stop with dust particles, also when i mean blending i mean that the animations just look like there changing and not smoothly going to one another.
@frostblooded
@frostblooded 11 ай бұрын
I love your editing style. You are very fun to watch!
@Just_Poncho
@Just_Poncho Жыл бұрын
Ala no manches, eres una inspiracion bato de verdad, el video quedo con ganas!
@flyingtaco2001
@flyingtaco2001 Жыл бұрын
This is really cool!! I’m planning to start working on a game in Godot soon and seeing a devlog done with it is great to see :) As for things bugging me, if you could make the transition in and out of aim mode any smoother that would be really nice, rn it’s hard to follow
@hudberwafdog
@hudberwafdog Жыл бұрын
I’ve already read 3 comments saying this but: the zoom in mechanism is really cool but zooming in and out quickly may make the game hard to read and lead to problems later on with game design. How I would personally fix it is by making it that quickly tapping the button sends it without zooming, and holding the button after like half a second zooms in. (Not an instant zoom in but a transition into the camera angle). which would allow quick tapping and slow tapping respectfully without making it something toggle-able. Overall I really like the design, art and gameplay, I think it would be cool to have some portal/portal2-like puzzles!!!
@PossiblyAxolotl
@PossiblyAxolotl Жыл бұрын
Damn I didn’t actually know you could transition between animations with the animplayer, thank you for teaching me in this very educational video
@gavinkensinger9791
@gavinkensinger9791 Жыл бұрын
this was one of the most entertaining devlogs ive watched in a while
@babaiscoolage4month2
@babaiscoolage4month2 Жыл бұрын
Especially the stumble guys gameplay
@bud11_2
@bud11_2 Жыл бұрын
You can define transition lengths between animations with the animationplayer in code with set_blend_time, by the way. Best of both worlds. Granular control without the visual clusterfuck of a node tree nor the unnessecary complexity of generalized states.
@theREALsilviautism
@theREALsilviautism Жыл бұрын
sofia the first reference a minute and a half into the devlog i'm fucking sold
@iamsoulcandy
@iamsoulcandy Жыл бұрын
Thank you for sharing. I really enjoy the fact that you are trying godot instead of getting stuck in Unity or Unreal. Different engines have different specialties for different things and I haven’t seen anything on godot so this gives me hope. Keep going no matter how mundane it seems. People will play your game. And keep the comedy in your presentation. You made me laugh and that alone is worth a ton. 👍🏽
@PrincePuppy611
@PrincePuppy611 10 ай бұрын
very hyped for this looks great love ur artstyle and ut/dr
@nomis876
@nomis876 Жыл бұрын
Great game! One thing I think would be great is adding when the player holds left click a slow zoom in and not just a jump cut. You would still be able to shoot with the zoom in though
@samiboi55
@samiboi55 Жыл бұрын
This game looks really promising. I just wish the zooming when you're aiming was smoother.
@chaseddraco
@chaseddraco 10 ай бұрын
I have no clue what I’m doing with Godot, but I love your video. The art style is very very cool.
@Ryuu28_voidgames
@Ryuu28_voidgames Жыл бұрын
THIS IS SO COOL! Hope the game releases some day! (Also i love the apol guy)
@Fwoup
@Fwoup Жыл бұрын
doing the same thing, i'm loving how godot is formatted too so far :)
@nirodha7028
@nirodha7028 10 ай бұрын
I really thought this would be a punching game instead of a shooter…. Given the gloves and all that 😂 Maybe he should ‘shoot’ his gloves forward by punching really fast and than have it retract on a bungy to his hand to… alternate between left and right hand… Would make for a much more consistent game mechanic for the player. Would also have a maximum range. Alternatively his arms can just extend to a certain range when you punch… same mechanic otherwise.
@DefinitivelyJao
@DefinitivelyJao Жыл бұрын
i'm very mad as i couldnt see the modelling process because of stumble guys.
@lucaseduardodeoliveira9919
@lucaseduardodeoliveira9919 Жыл бұрын
Looking foward to ep 2. Pretty much good videos dude!
@SUPREMOFERAH
@SUPREMOFERAH Жыл бұрын
Man, your project is increible, congratulations, for the game and the video. Sorry my english. Good Lucky!!
@jumbledfox2098
@jumbledfox2098 Жыл бұрын
i love your art style
@aleksitjvladica.
@aleksitjvladica. Жыл бұрын
I am so glad for you! I am making mine too! Just started. I have been using Godot for a while.
@guse7688
@guse7688 Жыл бұрын
Love how the game looks so far, but I feel like the movement feels a little floaty rn.
@josefigueroa813
@josefigueroa813 Жыл бұрын
Just wanted to point out that Godot uses a scripting language called GDScript 0:12. Not Python, but other than that great video.
@Slaymisi
@Slaymisi Жыл бұрын
I think you should go more into the shader that you used for the main character and enemies and make it look like a comic book since that would make the game really unique
@accidental7505
@accidental7505 Жыл бұрын
you’re underrated, you deserve so much more! The game looks good so far!
@Kymricola
@Kymricola 7 ай бұрын
1:28 love how his lips are perfectly animated when saying fungus among us
@iampinball3669
@iampinball3669 Жыл бұрын
0:43 That’s not entirely true. The REMAKE of Sonic Colours was made in Godot, but the original was entirely in-house
@Cahkalagga
@Cahkalagga Жыл бұрын
The camera feels kind of abrupt when exiting throwing-mode. Almost feels like I'll get whiplash. But I'm interessed to see what direction you take this game in.
@dat_fast_boi
@dat_fast_boi Жыл бұрын
I've been watching a bunch of Zelda BotW gameplay recently, and aiming and firing bows works similar to Pino's projectile shooting, with a few key differences: 1. When you aim a bow, the zoom in starts quickly then decelerates in the span of a few seconds, and when you stop aiming, the camera zooms out at a constant speed. This mimics focusing and unfocusing in real life. 2. In this, the camera moves to the side so that the player can see where they're aiming, but in BotW, Link himself moves out of the way slightly*, and the camera only moves forward. Both methods successfully show the player where they're aiming, but the BotW method makes it seem like you're firing moreso from Link's perspective, and again reinforces the idea that you're focusing on something. 3. I'm not sure, but it looks like after you fire a shot in this game you stop aiming and need to aim again to fire another, whereas in BotW, nothing stops you from aiming except from you choosing to or getting walloped in the face hard enough to ragdoll. Not even running out of arrows, because you don't need arrows to focus on an object. I think applying something similar here would greatly benefit the game, as long as Nintendo lawyers don't find out about it. *Link does not move out of the way when using a very accurate bow, as those zoom in so far that you're shooting in first person.
@Cahkalagga
@Cahkalagga Жыл бұрын
You have a good eye for detail. Never in my 300+ hrs of playing BotW did i notice any of that.
@Nolkaloid
@Nolkaloid Жыл бұрын
Awesome devlog ! I don't know why but It has a refreshing style. Subbed :)
@iHeartGameDev
@iHeartGameDev Жыл бұрын
Unity developer here -- That was a really great devlog! Well done :) Looking forward to seeing how far you go
@AbsurdlyMurley
@AbsurdlyMurley 7 ай бұрын
Awesome video. Impressive work and hilarious personality. Subscribed!
@sonicdrew
@sonicdrew Жыл бұрын
this is amazing I love the art style in shading
@brunokaiser3497
@brunokaiser3497 Жыл бұрын
I really like the pace and comedy of your video, keep it up. + You could make the character blink
@Whitekin
@Whitekin 9 ай бұрын
starting from scratch but switching to godot and switching to unity is a bad and UNREAL idea
@Skeffles
@Skeffles Жыл бұрын
Nice devlog! The game sounds interesting. I wish you all the best with it.
@AlexStillPlays
@AlexStillPlays Жыл бұрын
Let's go! Another 3D guy that makes surprisingly good content with less than 10k subs!
@MudZeePlayGamer
@MudZeePlayGamer Жыл бұрын
Funny thing about the crab modeling part, I was more fixated on the actual modeling than anything else he added lol
@eugene8023
@eugene8023 Жыл бұрын
Amazing video as always
@MrLonelyDK
@MrLonelyDK Жыл бұрын
The game looks really cool man, i really like the artstyle you are going for. Also, please keep the goofy aha style of your videos :)
@Anarchy_OW
@Anarchy_OW Жыл бұрын
This is actually stupid funny. Great job with the editing!
@TryMangoYT
@TryMangoYT 7 ай бұрын
2:22 BRAZIL MENTIONED MOMENT
@aydinhenning2215
@aydinhenning2215 Жыл бұрын
I really like your editing style it’s really funny to watch. Also great job with your game it look great and I love the character you made.
@PossiblePanda
@PossiblePanda Жыл бұрын
UNDERRATED CHANNEL 🔥🔥🔥
@BeifongSaeko
@BeifongSaeko Жыл бұрын
stumbled upon your video randomly while browsing some godot video, that was entertaining as heck! The quality is crazy, must have taken age to make this thank
@st.altair4936
@st.altair4936 Жыл бұрын
Casette Beasts is fantastic and made in Godot
@anakinskywalker846
@anakinskywalker846 Жыл бұрын
That was one of the funniest videos I’ve ever watched
@UsernameDoesntCare
@UsernameDoesntCare Жыл бұрын
I love your models! Hopefully your game gets big enough to finally get noticed by the masses! I'm really starting to like your character's appearance, he reminds me of that one game called Dead Rising, a little. I would suggest to give the diving animation some particles and tweening too. Also you remind me of FUNKe!
@Ash_is_cooler
@Ash_is_cooler Жыл бұрын
I think a good alternative to the main character shotting random projectiles is for him to shoot worms out of his head.
@henriqueeendr
@henriqueeendr Жыл бұрын
Game looks great, quick suggestion though: for the shooting mechanic, I think it would look better if he shot apple seeds, since he is an apple.
@justpotato8119
@justpotato8119 Жыл бұрын
Dude this looks SICK! I absolutely love how this looks and the way you present your videos! Im not a game developer and know NOTHING about it but there are a few things that bothered me a bit. 1. I feel like the shooting mechanic would feel better either if it didn't have the zoom in when aiming or of you had one button to aim and another for shooting, feels a bit awkward to shoot and immediately change the camera zoom and focus, feels a bit janky imo. 2.The dust that appears when an enemy is defeated should stay for a little longer and disappear at a lower rate I think, maybe take Crash Bandicoots enemy's death animations for reference! 3. I WILL NOT TAKE SONIC COLORS SLANDER That's pretty much it, everything else looks super sick and Im excited to see where this project goes!!
@antiktestere
@antiktestere Жыл бұрын
i like you
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