I Made TITANTFALL Wall Running For My FPS Game | DevLog

  Рет қаралды 4,634

jonei

jonei

7 ай бұрын

In this game devlog video, we discuss the inherent problem with adding wall running to a game in unreal engine that is planned to have PVP in it. We explore how games with insanely large skill gaps tend to die because newcomers can't get into the game. We propose a solution to balance wall running by implementing an armor weight system that ties into the wall running mechanic.
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Пікірлер: 52
@GroggyWalrus
@GroggyWalrus
Love the idea. I would just remember that balance always has a subjective component making it impossible to achieve absolutely. Keep up the awesome work. Excited to see this launch eventually.
@ryanreviews8566
@ryanreviews8566
5:56
@middleway1704
@middleway1704
Amazing stuff jonei! I've been working on a new UE5 project myself and find your stuff inspirational! I might just jump in the discord sometime to chat; keep up the great work bro. Never give up and keep going at it I'm sure you'll find the right balance for your game eventually, wall-running included or not LOL
@L5thGat
@L5thGat
This is dope i hope it comes out
@Its_Trixie_
@Its_Trixie_
Fabulous video as always. I’m excited to see what feedback this generates! I think you’ll do a good job at finding the balance between offering a mechanic that sweaty players will use and ensuring casuals aren’t being negatively impacted by its implementation.
@MrrMe
@MrrMe
love the editing, not sure what changed but i love it
@user-ht8dx7dv3j
@user-ht8dx7dv3j
hey kinda random but i have been trying to make a bhop that feels ok in unreal and i am struggling. i saw in one of your earlier videos that you added bhopping and was wondering if you could point me in the right direction. right now it only works like 50% of the time and is super janky. also i dont plan on having multiplayer so i dont know if that affects anything. -thanks and i am exited to continue seeing progress on your game!!
@Cocoamallows69
@Cocoamallows69
How was the progress? I wanted to play your game, it looks 🔥
@alecadkins4026
@alecadkins4026
So excited for your game to come out! Extraction shooter but with mages is awesome! Even if we have to wait years
@Ektuma
@Ektuma
Hey Jonei i just playtested the game and wanted to give my feedback mainly on the movement aspect. It seems jumpsliding can be stacked infinitely which is not a good thing I could literally surf from the stonebridge to the spawn area in less than 10 seconds you don't want sweaty players zooming across the map and fighting in and out of combat try to make a cap on the momentum after trying the basic movement sets slidejumping into sliding is the sweetspot for the game . Also it seems there is a bug on the climbing mechanic in which i could wall climb horizontally like a revenant by restarting the climbing animation also in some walls i could climb higher than the normal climbing animation.
@ChainsawYT
@ChainsawYT
Any idea of when this game is coming out? if there was something that was like a shooter like titanfall with destruction and wallrunning plus movement, it would be so so good, wish you the best of luck on this game creation progress, the game you have made looks awesome, it needs fast ttk with weapons like magic rifles, one shot weapons, 1-4 shot ttk, quad feed's, killstreaks, this would be sick.
@rkrams1989
@rkrams1989
You are right on it, the actual skill in wall running is actually traversing and shooting and planning, the not the countless hours you grinded to get there cause the mechanics were rough.
@dylanrae5069
@dylanrae5069
Hey Jonei!! long time no see. I need to be watching your videos more
@cakeu
@cakeu
jonei the professional yapper
@SamEtuk7
@SamEtuk7
I think that for the open work you should make a procedurally generating map, which makes it basically infinite
@derrickjohnson4952
@derrickjohnson4952
I think split gate’s portals had just enough skill gap to were pros could do insane plays but newcomers still had some chance. Not saying to not use wallrunning though. Just pointing out the difference in the movement systems.
@KazumaMasaki
@KazumaMasaki
To fix the wall running skill gap make it an ability like dash with a certain timed cooldown to prevent prolonged jumping. Best way to keep it balanced and still useful at the right times.
@Cadper-ty6ul
@Cadper-ty6ul
Armor weight would be cool and more unique than the Apex type wallrunning
@user-no1qv5bk2y
@user-no1qv5bk2y
I think that your idea of armor weights is a amazing solution, but it does hinge on whether or not character size factors into gameplay. For example, in apex, gibby and caustic have much larger hit boxes, but take much less damage, were as wraith has a smaller hit box, and a lot more of it bonus damage (the head). A similar trade-off could be applied with character creation and armor, where the larger characters take less damage (or have more health), but weigh more, and the smaller characters take more damage or (or have less health). The same principles can apply to armor. The armor should have fairly varied effects similar to destiny or Starfield, so there isn't a tight meta.
@echo7project904
@echo7project904
Think you need to take a long sit down a figure out what your true end goal and game is.
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