Programming be like "it's taking an output from somewhere else, but I don't want to mess things up so I'm no gonna delete blocks"
@GummieI5 сағат бұрын
haha, yeah that part was soooo relatable
@Ignacio-Moonsilver4 сағат бұрын
you guys know like, those green text in scripts that usually tell you what the code does example -- don't config this or you'll break the whole thing imagine the pain that is when you delete one of those comments that usually don't affect the script in the slightest and now the script doesn't work
@coryman1253 сағат бұрын
It's so real. I have a game half-finished that I've put off working on for years cause it really feels like stacking more stuff on a house of cards. It WORKS right now, why risk it
@Twisted14093 сағат бұрын
He missed the ; at the end of the first block 🤣
@blue-cloud-studios52 минут бұрын
The rule of programming treat code like glass
@nur-e-amanrefai90386 сағат бұрын
Don't usually comment but here's a few suggestions: 1. A smoke generator could show when gas is being used. 2. Random other parts besides the wheels falling off could give a sense of how risky the other players have been, while not impacting their driving that much. 3. Hidden torches lighting up or fireworks going off randomly (facing into the car so they explode immediately) as "fires" might also be fun. 4. Maybe color all the logic blocks you already have some crazy color so you don't accidentally remove any of them while making changes. This is a really fun idea, impressive with the logic you've done so far!
@Leodriftlab5 сағат бұрын
No, you lost the exploding car😢😢😢
@locke_ytb8 сағат бұрын
I appreciate the occasional music source on the bottom left. I wonder why other people don't do that.
@Pale_Kingg5 сағат бұрын
It's probably a copyrighted music. He has to credit the song or else the video will be taken down.
@ondrejlukacs65612 сағат бұрын
@@Pale_Kingg He has used this music before without crediting. It's probably the editor trying new things and seeing if people like it.
@kapioskapiopoylos73382 сағат бұрын
@@Pale_Kingg It has nothing to do with copyright. Even with credit, by using copyrighted music you essentialy give up all income from the video and you are still capable of receiving a strike. It is up to the company really. You can't upload a movie, give credit and consider it "your" video, same thing applies to even clips of video or music because that is how the industry goes about copyright. Most likely scenario is, he put the info there so people can find the tracks if they like the music.
@Pale_Kingg2 сағат бұрын
@@kapioskapiopoylos7338 *Understand, Have a great day.*
@okamiexe150151 минут бұрын
its actually something I suggested a few videos back because some of the songs used were really cool, but we had no way of finding those songs isolated. Its not copyright related
@brined64143 сағат бұрын
Dude scrap you have an elite editor, make sure you treat them well 😂. The animations are top tier, great work.
@fsxbestpilot10 сағат бұрын
13:45 you could multiply the output of the random block by the output of the and gate. if the and gate is on, you're multiplying by 1 passing through the value, but if the and gate is off, you're multiplying by 0 blocking the value
@FreyaonaPegasus-jc5qb20 минут бұрын
or, he could save the number in an accumulator that resets to 0 a tick before a new random number, so that the value stays constant for the whole second. additionally he could also decrease the random time to like a 4th of a second to make feathering not viable. you would need to decrease the random chance though
@FreyaonaPegasus-jc5qb5 минут бұрын
also, personally i would think it would make it more balanced, if there were a threshold where the car cant overheat, lets say below 10 on the "temperature" scale. that way you can have a small safe zone where you dont feel as if you lost because of a bad roll and not because you didnt drive well enough
@the_andrewgrechСағат бұрын
This kind of stuff makes me appreciate games like Stormworks' logic system way more, because trying to make complex logic systems in Trailmakers is insane.
@notonlyhuman607310 сағат бұрын
1:04 MOM IM IN A SCRAPMAN VIDEO!!
@AidenHere10 сағат бұрын
You're not only human
@FatehdeepSingh-h5e10 сағат бұрын
remember me? i also liked and replied yea thanks for the idea tho this is way more fun
@xxNilu8 сағат бұрын
Haha
@ilove_vr6 сағат бұрын
letsgooo
@britishcrow2 сағат бұрын
Ngl when I watched thie vid I was like “did he see my comment?”
@mmhmnms9 сағат бұрын
the random detachment selector can be a rounded random number from 1-4 inclusive, then you only need one equals per wheel :) should be cheaper, parts wise
@mmhmnms9 сағат бұрын
also smoke trails as "exhausts" could be a fun way to show when you're hitting the throttle
@snowe..Сағат бұрын
he literally could just do the random number generator from 0.00 to 0.03 and he'd be done. no need for rounding or anything else.
@Skrylex_8 сағат бұрын
13:20 You could either multiply the value of it by 0.01, or divide the value by 100 so that it'll work with all old blocks, and then after it comes out of the AND gate, just multiply it by 100 again. That's what i am doing all the time - My mistake, my brain wasn't braining, you have to use a XOR, not a AND gate, so that while you're not pressing W, it will be locked by 2 signals into the XOR, if you drive, the 2 signals turn off. That's how you do it, but you still need to multiply or divide the value, so that it'll work (14:25 exactly what i did here) - To the Editor if you maybe listen to this, you are doing a great job, and i was wondering what Programm / Website you use to make those Logic diagramms. Also, at 17:56 i really enjoyed, that you have picked a masterwork from Divine, but maybe you check out "Allegiance" by them, that's even a cooler one than the one you've used.
@oraziovescovi19228 сағат бұрын
shout out to the editor for adding the music titles! Keep them quality of life improvements coming!
@okamiexe150146 минут бұрын
Editor deserves an award. I said this last time, but they are THE best editor on KZbin, without question! Thanks for taking my suggestion on putting references of music. its really subtle and out of the way but still enough to notice it if you want to. Also your logic graphics (And just graphics in general) are absolutely amazing!
@beanzzzzzzzzzzzzzz10 сағат бұрын
Do a multiplayer Monday but you and 3 others each make a quarter of a hide and seek map. You could do a series of you building it, and once everyone is done you join them together. You wouldn’t be able to hide in your own section but you could team with others. Tag or sardines might also work well depending on the size of the map.
@최장군-u9p10 сағат бұрын
I dont think that would work bc of lag
@LordSethrik9 сағат бұрын
@@최장군-u9p I don't see any reason why it wouldn't work... Normal hide and seek maps work, as does welding large creations
@kowaihana9 сағат бұрын
@@최장군-u9pw/ the physics update and welding, hopefully itlll work... hopefully!
@BillyBajaBlast9 сағат бұрын
I like that idea
@Ekipsogel6 сағат бұрын
Is this going to be the new flying tanks?
@kaigmerritt-zp8qx8 сағат бұрын
An idea that might make multiplier more fun is what if you made another version of the car with just the basics so you guys get like a minute to build the car around the logic. That way, you all also have the aspect of making a better areo dynamic car. On top of that, you could do like an evolution where after each race, you guys could get some time to make your cars better. I don't know if that sounds like a good video, but I think it sounds fun to watch 😂
@MintDvl2 сағат бұрын
The method of explaination by the editor was great! Loved the blender material nodes lol.
@Statenhiggins13510 сағат бұрын
I have never heard someone trying to make a car fall apart but the funny thing is that you do all the work and I just build what you build. Love the videos keep up the amazing work
@user-yun-i5k9 сағат бұрын
Great build and video, I know that this build pushed logic boundaries, but it made me think of two games I used to play. They were called Nitronic Rush and Distance, in those games you control a virtual car (which acts as the anti-virus) inside a computer that has been infected by a virus and your vehicle is equipped with boosters, but your vehicle heats up the more you use your boosters and if you push it too hard it will explode. The vehicles have forward boost along with rotational thrust on each door as well as downward thrust to help you plant yourself onto wall rides. In order to keep yourself from blowing up the player can perform tricks to lower the heat gauge, which would be interesting if such a system could be implemented here. Not even sure if it is possible, if you're interested in seeing how it works Nitronic Rush is free, so if you're interested in seeing it firsthand you can easily do so. Made this post already too long, will look forward to seeing if this makes it into a video. I know there are a lot of ideas thrown around, so I know that not all of them can be gotten to.
@secretmeister5 сағат бұрын
The explosion range seems super small, and an explosion chance of 0.5% is actually on average like 3 seconds. I personally would lower the explosion chance threshhold to 65, and up the comparison to like 0.985
@pranshulyerpude9410 сағат бұрын
Props to editor for song names.🎉
@snowe..Сағат бұрын
3 things: 1. nobody is ever going to explode because it's incredibly hard to even get to that point, you had to essentially lock yourself into not moving for several seconds after you had lost all your wheels to accomplish it. Instead I propose you have a *higher chance to explode the longer it takes you to complete the race*. Therefore you are incentivized to go fast, but going fast causes your wheels to fall off! you now have to balance everything more. 2. random wheel selection can simply be a randomizer from 0.00 to 0.03. no need for anything more fancy, no rounding, nothing. 3. when you're trying to work through all of this logic, it might be easier for you to write it down (it would definitely make it easier for the viewer to understand what you're trying to accomplish). When you write down what you're trying to accomplish, you can work backwards through the logic. So "I want the wheels to fall off if this happens" and "I want a chance to explode if this happens" are two different statements and thus you immediately realize that they would be checked separately. the same for many other parts of the system. anyway, it looks fun! can't wait to see an actual race.
@bluecrystal_78432 сағат бұрын
you can switch the randomizer for the part picking to only whole numbers and set the threshold to only the number of detachable parts, this way you can add more detachable parts if you want.
@augusto_tog8 сағат бұрын
7:24 Blender jumpscare
@KennLachica10 сағат бұрын
Reminds me of the Irrational fears series
@JordanGrose3 сағат бұрын
You should do a challenge where there is a custom map with a race track made of only mud and have a bunch of sharp turns and zigzags. But your cars can only use racing wheels. PS this is in trailmakers
@yanis_gamer15699 сағат бұрын
the song icon in the bottom left is YES edit: after watching the whole video its a litle distracting making it fade in and out instead of sliding in may be less distracting 😉
@yot3876 сағат бұрын
Shoutout again to your video editor for explaining values with Blender shader nodes
@doritocat_96x828 сағат бұрын
This guys building has grown exponentially recently and its great. One of my favorite creators ever. Stay strong scrap.
@apersunthathasaridiculousl18909 сағат бұрын
He finally built a modern car with the most important function, planned obsolescence!
@Loop_Kat8 сағат бұрын
33:02 For light panels, the input value they _receive_ from 0.00 to 1.00 will determine their color as if circling around the color wheel, as your editor demonstrated. Since red is both the 'start' and 'end' point, the colors you transition through is determined solely by whether you're increasing or decreasing the input value pointed at the light panel This can be visually demonstrated very easily by creating an accumulator with min/max values of 0.00 and 1.00 and simply pointing it at a light panel (use a small scale value like 0.20 to see the transition more clearly). Starting at 0.50 sets the panel to turquoise and adding positive value (moving towards 1.00) will transition to blue to purple to pink to red, while adding negative value (moving towards 0.00) will transition to green to yellow to orange to red. If you want a light panel to switch between specific colors immediately then your input values simply need to be predetermined (ex: 0.2, 0.6, 0.35, etc) One cool thing you can do with this is set up an array of distance sensors set to Normalize (clamping their output from 0.00 to 1.00) and connect them to a corresponding array of light panels, resulting in a real time heat map of objects in front of them (ie: basically a LIDAR scanner)
@jc_art_2 сағат бұрын
(About the lidar thing at the end) do you mean connecting the distance sensors to the light blocks or actually physically pointing them at the light blocks? Because i could understand how connecting them would work but i dont understand how pointing them at eachother would work for lidar, aside from maybe if theres a special interaction between distance sensors and color blocks like it detects blue as far away and red as close or something like that, but that doesnt sound like something that they would make be a thing without making it obvious that its a feature
@ujocdodСағат бұрын
@@jc_art_ Pretty sure they meant connecting.
@Loop_Kat20 минут бұрын
@@jc_art_ Yeah, that was bad phrasing on my part, lol. When I say one logic block is "pointing" at another, I just mean it's connected to it. In my example, the distance sensors would be attached to the front of a vehicle and physically pointed (oriented) at the terrain in front of it, the light panel array would then display a real time heat map of how near or far the terrain is
@xCHUNKx4 сағат бұрын
This creation/idea turned into something even crazier than I imagined. Would be cool to add maybe the engines turning off when over heating
@theminerboy56946 сағат бұрын
33:33 You could use a smoke generator that spews fire when "overheating" starts.
@marcogaglione69329 сағат бұрын
Great video! Maybe you can add parts falling off, not only wheels. For example having 10 different parts with 10% chance each (or set personalized numbers for each element). The parts falling off might be: -wheels (functionality) -weight or spoilers (change balance and hence the driveability) -aestethic parts (lucky spin where you can still drive normally)
@fire_node2416Сағат бұрын
i love watching you use logic because im the same way lol, i know what needs to be done and slight understanding but struggle the entire time
@mattjones288710 сағат бұрын
Dog fights but the plane loose parts the more you fire the guns.
@uattias9 сағат бұрын
So an attack plane from temu vs attack plane from temu?
@McSeal8 сағат бұрын
It wouldn't work unless there's a trick to place the logic blocks safe on the ground somehow, because destroying the logic will ruin the challenge
@uattias8 сағат бұрын
@McSeal maybe making it so that when you destroy a logic block, you're playing will explode so you will be encouraged to protect your logic that is also destroying you to not lose too early and have a fighting chance of winning before your inevitable Doom of falling down to the ground.
@McSeal8 сағат бұрын
@uattias I'm not really familiar with logic blocks in trailmakers, so if there is a way to detect broken blocks then sure.
@lavarsch8 сағат бұрын
HAHAHA "Your (plane)body is your Ammunition"
@Adrian-38 сағат бұрын
Scrapman, this was officially your final exam to becoming a logic gate professional!! This was no easy task and you did it in a fair amount of time, not only using trial and error but also thinking about what you're going to try lol amazing video. You no longer have the privilege of blaming your logic failure on your experience hahaha
@the_avrage_gamer_king7 сағат бұрын
13:40 you can do this by having it put into the Agragate block set to product, the activator can be 1 in order to have it set to a 1 to 1 mode
@JayJay149996 сағат бұрын
this car idea has definitely evolved beyond what my feeble mind can only hope to comprehend but i believe it can go a step or two further one being the randomised chance to shoot & the other a random chance to activate a thruster (probably sounds pointless but it allows "some" movement if you loose every wheel)
@cheesepuddin12664 сағат бұрын
Two takeaways: First I would love to see a MM race with these AND/OR starting a new series where you, Cosmo, and Kan all have a weekend to make something really cool/complex with logic and vote to see whos is better.
@hypermind157 сағат бұрын
If you do a race with these, only be able to respawn once all wheels are lost to make it more of a big deal
@henivarlinlin4066Сағат бұрын
I got an idea.👍 Try making something else fall of too not just the wheels, like maybe a spoiler or a hood. Maybe a low chance of an engine to fall of too by putting more logic like the randomiser.
@mrpirate26697 сағат бұрын
The way you have things set up its basically guaranteed to detatch a wheel when you hit the threshold you could use 0-10, 25-35, 50-60 and 75-90 for example to make it a chance a wheel falls off rather than guaranteeing it, it could make for a more interesting dynamic for a multiplayer race
@bryan233617 сағат бұрын
I am no expert at logic gates, but I may have some solutions to make this a bit more of a reliable system that gives expected output and increase the randomness, while also making the vehicle function longer so that, if used by friends, it would incite even more tension lol If you set the primary accumulator threshold between 0 and 50 and the primary randomizer threshold between 0 and 50, and use the arithmetic block to add those values, you can adjust the chances of wheel detachment and overheat explosion between the values of 0 and 100 instead of 0-150, and provides greater value clamping than your current values - because you increase chance relative to a scale of 100 rather than 150. In theory, having a maximum total threshold of 150 (even if the threshold of the number display for the total value of the accumulator and randomizer is 100) you are ultimately working with a scale of 150, and thereby already take off with a 33% increased chance of reaching overheat thresholds. By setting the separate values between values that both total 100, you can clamp the overheat chances more accurately. By doing this, it would allow you to adjust chances with just those two block - say, a 70/30 split for accumulator and randomizer respectively, wherein you start with a 0% chance of overheat (randomizer giving outputs between 0 and 30, and say overheat randomizer activation threshold begins at 70, wheel detachment set at 95, and explosion at 99.9), but gradually increase those chances as the accumulator fills and clamps the output total between 70 and 100, ending with about a 14% chance of detachment and a 1% chance of explosion every second. If desired, you can also decrease the scale of the wheel detachment randomizer comparison gates to something like a 12% range for each wheel - e.g. 8-20, 32-44, 56-68, 80-92 - to cut each of the wheel detachment chances nearly in half (for above example, from 14% to just over 7%), effectively further randomizing whether or not a wheel detaches, instead of a guaranteed detachment every second above overheat threshold. An otherwise great job setting this up - a lot of moving parts, for sure! I'd have taken hours to do it, myself LOL
@saffrinodesigner86148 сағат бұрын
Video idea plane dog fight but the twist is you have to make a plane on the first round with 40 power cores and 250 blocks but every round you have to delete 10 -30 blocks WITHOUT MOVING ANY BLOCK.so you can't modify your build only deleat blocks,it will be hard and challenging but i know you can do it,hope you do make a video with this video idea Another video idea - dog fight but in SCRAP MECHANICS
@1110-binary-days5 сағат бұрын
Instead of using an And Gate, you could use the Product function in the Agregate block. When you use the throttle, the randomised input will be multiplied by one and stay the same. When you let go of the throttle, it will multiply it by zero, and output zero.
@kaigmerritt-zp8qx8 сағат бұрын
A thing that might make it easier, is if you set each wheel too a single equals to number like 99, 98, 97, and 97 then you have a 1% chance of losing a wheel but as the threshold rises then it increases and once ot gets to greater then 90 it's like a 50% chance so it does the same thing kinda but maybe easier, I'm not sure😂
@johncage536828 минут бұрын
"To build a car that as you drive it has a higher chance of falling apart. This is inspired by" ... the real world car industry! You just qualified yourself for a chief engineer position in 90% of all car companies. 😉 14:24 "I want the AND gate to ..." act as a "gate" that determines of the output of a different brick outputting a number value passes or not. That's an easy to solve standard problem (and now that TM finally has two-input-value arithmetic blocks (if I read that right in the release notes of their latest update), you can finally do it): Route the output of the AND gate and the output of the number gate into a Multiplication arithmetic block. The output is what you want. That's it. (... and that's how to combine the analog and the digital world: with "*" and "+". It's as easy as that.)
@jacobmallicoat54908 сағат бұрын
Hey Scrapman what if for multiplayer, you reverse the outcomes. So that you try not to increase your odds of exploding with throttle but if you push the car then the wheels fall off to make you demobilized in a race. Then speed would definitely play a factor as well, possibly causing to players crash after loosing a wheel
@distraveler8 сағат бұрын
dogfight idea: Since mostly people fly high into the air to fight. How about low altitude dogfight, above certain height (for example 50m) your plane will start beeping, after certain time (for example 5s) above 50m you're going to blow up
@ujocdod2 сағат бұрын
But the destruction trigger could be to check if a random number between 0 and 100 is lower than an accumulator going towards 100. Or is that what he's doing? And the wheel randomization could be done by checking if a ceilinged number between 0 and 4 equals 1 to four for each wheel. Oh, and instead of the wheels falling of instantly, you could connect the trigger to another accumulator that makes the wheel a little bit worse by tilting or popping it before falling off?
@themechanicalentry9 сағат бұрын
You should let the car reach the critical overheating mode earlier, if all the wheels have fallen off before the red light turns on nobody will even reach that point.
@Avarege-physics-and-mario-fan8 сағат бұрын
Make some ghost pieces that dont affect the functionality fully. Like, A trunk piece falls of or something like that. And also for multiplayer, make a chassi with only the logic and decouples so that your friends can build what they want
@sammythefox10572 сағат бұрын
Didn't you do something similar to this in scrap mechanic? Love it!
@sammythefox10572 сағат бұрын
Drag car scared to go fast? Or something like that?
@FusedAndLovingIt6 сағат бұрын
I think it would be fun for a multiplayer relay race using a stick of dynamite as the baton. Maybe an escalating difficulty of vehicle types.
@AnonymousFloof10 сағат бұрын
Day 52 of asking ScrapMan to play GearBlocks And Day 11 of asking ScrapMan to play Space Engineers Also, Multiplayer Monday Idea. I'd love to see a maximum complexity Mech battle in Trailmakers. Wheels or legs, but it has to use arms with weapons on them. Maybe even some melee if you're feeling adventurous Maybe even a two seater, one driver, and one gunner. Or, just separate mechs lol. I'd love to see some of the new combat logic/blocks used if available too!
@kapioskapiopoylos73382 сағат бұрын
The fact that you can't "overheat" the car before it is completely destroyed anyway, makes it quite redundant. Either overheats too slow, or get distroyed too fast.
@FatehdeepSingh-h5e9 сағат бұрын
If there also was a chance of an engine just stopping to work and other stuff like low chance of you car suddenly going in reverse. Also is it just me or the accumilator is too slow. ALSO IM VERY EXCITED TO SEE THIS IN A MULTIPLAYER RACE
@damionxd55759 сағат бұрын
With that kind of system it very reninds me of distance (the game) boost meter
@handrake219 сағат бұрын
I don’t know much about this game, wondering if random generated number could have been multiplied by “w” input (assuming 0 or 1?). To me, it would work like “And” gate scrapman was trying to use, which seems more elegant solution if works. Anyway, hopefully someone smarter would tell me it could be done or not. First time leaving comment but love your works, scrapman (and editor)~!
@Viper_Playz10 сағат бұрын
14:13 I had this same problem, I wanted something to happen if something is triggered but the math block that I was using didn’t pass the value though, it would ether do the maths or output 0. I with there was a pass though option
@AlechiaTheWitch7 сағат бұрын
Multiply by 0 or 1. Binary input to analog output
@animatedmagicstuff90229 сағат бұрын
You could add some extraneous parts that fall off as well so it feels like it is falling apart as you’re driving it
@riccardopetrina42128 сағат бұрын
He's not wrong,he lost me 3/4 of the way and I went to the last few minutes. I just finished eating and have a slight headache, I'm a nerd but when it comes to maths I get bored if I just see calculations like this. Great effort tho, I wouldn't have tried so hard for a video.
@blueflame_sm2 минут бұрын
3:09 Sebastian Buemi at the 2010 Chinese GP be like:
@dd-di3mz5 сағат бұрын
I feel like a cooldown could have been build with a norgate and w as an input. Additionally, please color-code your logic and build it in modules, that makes it much easier to change logic later down the line.
@THEACE102 сағат бұрын
make it to where it slowly goes from 0-100% and once at 100% , it explodes. you will probably need to make it where the accumulated % will slowly start cooling back down to 0% preventing people from just tapping the throttle.
@mihalydozsa22545 сағат бұрын
KAN is the big logic guy Scrapman makes logic videos 😆 Now a viewer challenge, who can build this logic with the least amount of blocks 😃
@stormmalm70496 сағат бұрын
Just finished som coding work and watching this to relax afterwards was a bad idea
@Geo_evun7 сағат бұрын
Now you need to dogfight with a deteriorating plane!
@seanpierce93863 сағат бұрын
I wonder if there’s a way to get a function that asymptotes to 100% over time. What you’d need is recursion so you can perform repeated division. Then flip the output and multiply by 100.
@WarrenTaylor-vg8zr5 сағат бұрын
14:30 so you want a transistor.
@mmaster-skСағат бұрын
@ScrapMan I noticed you haven't figured out the range conversion eg 0 - 100 to 0.5-1.0: `Output = OutputMin + (SourceValue - SourceMin) / (SourceMax - SourceMin) * (OutputMax - OutputMin)` So eg: For source value of 50: `Output = 0.5 + (50 - 0) / (100 - 0) * (1.0 - 0.5) = 0.5 + 50 / 100 * 0.5 = 0.75` Not sure if its worth the space it would take, but it's one way to do it. How / Why? 1. We want the output start at minimum output value so we can immediately add the OutputMin to the Output `Output = OutputMin` 2. Since we already added minimum to our output we can subtract the minimum from the source value `SourceValue - SourceMin` 3. next we need to convert our adjusted source number to normalized value of 0 to 1 (min to max) which we do by dividing it by maximum source value with minimum removed `(SourceValue - SourceMin) / (SourceMax - SourceMin)` 4. Finally we multiply it by the maximum output value with minimum subtracted from it ` * (OutputMax - OutputMin)` - since we already added the OutputMin to the Output this leaves us with the remaining 0 to (OutputMax - OutputMin) If your SourceMin is 0 the number of required operations goes down Output = OutputMin + SourceValue / SourceMax * (OutputMax - OutputMin)
@yoshiwiklund85717 сағат бұрын
You should revisit Hank in your old Scrap Mechanic Survival and see how the new updates are on your old builds.
@Firebuck8 сағат бұрын
This idea could be hilarious in SPLEEF!
@thecelestialbeast7 сағат бұрын
You could have set the second randomizer to have a minimum of 1, and a maximum of 4. Then you'd just need one equals comparator per wheel, rather than the greater-less-and combination you had.
@assassinlv82747 сағат бұрын
Hue sollution - if you need 0.5-1 value... All you need to do is to have a range of 0-0.5 and then add constant of 0.5...
@lavarsch8 сағат бұрын
i alrady asked before, and i explained the system before, but i would love a Team-battle (2v2) in which there are 1car and 1plane on each side, but they share theor Blocks/Powercores. So f.e.: both teams have a total of 10 Powercores and 150 blocks, they decide how to distribute it between their two vehicles. idea is that you could have a strong plane, but a weak car, or a rally strong car and a weak plane, or maybe just balance both equally. the numbers can be tweaked.
@MinhTrietNguyen-r2i9 сағат бұрын
You should link the overheating to engine power, that would discourage people from simply tapping the throttle and reward riskier play
@luckycobble9359 сағат бұрын
He should do a multi-player race where one person builds the left side of a vehicle and the other builds the right side. You could even make it a series with different types of vehicles ie boats, planes cars etc. You then race each other in the vehicle or battle to the death.
@Rainbow_Science2 сағат бұрын
A chance to lose an extra engine, or all of your aerodynamic blocks would be cool
@timothykise666421 минут бұрын
i dont know if you can toggle guns but maybe if you are in the 60 to 70 range it activates and smart canon so their is a plus to risking
@mattchisholm70748 сағат бұрын
I think this is a great idea but I think it would be cooler if instead of wheels falling off which basically takes you out of the race immediately it instead removes down force, boosters, maybe a gyro. Something useful but not absolutely necessary.
@adamnbiri85656 сағат бұрын
You can make vehicles with the create mode in Minecraft. Could you make a video about it? It could be fun.
@Konstanpan7 сағат бұрын
Build a vehicle that has Random Inputs. + Theres maybe a Chance that the vehicle explodes(smaaaalll chancceee) u coud make that a Multi Player too :o so u want to shoot another Player but U Just Turn right... Probably need a timer that every few Seconds the Inputs Change Hmmm
@billyhamrick12730 минут бұрын
You should turn this into a spleef car
@C3r0x4 сағат бұрын
I fell asleep watching this 2 times in a row! So third times the charm
@GummieI5 сағат бұрын
Might want to have 4-wheel steering, so you dont loose the ability to steer, if you are unlucky to loose the front wheels as the first 2
@zat-1-fury5 сағат бұрын
Now you have to build a hover craft that randomly turns off and race on the water 😅
@syedm.sultan36583 сағат бұрын
You should’ve made it a rusty Chevrolet🔥
@envittutiia10 сағат бұрын
Once again requesting underwater tanks
@HorilkaConsumer10 сағат бұрын
Scrapman making new bangers every day 💯💯💯
@Enkozeh7 сағат бұрын
you should play dethrone with the boys using this system in your cars
@enderstudio37375 сағат бұрын
Make sure you cannot go faster by just holding gas and respawning as soon as you loose parts to stay in the safe zone thought the race
@robvanderrol84805 сағат бұрын
make it less likely to fall apart and do a race as multi player monday
@chevybburn3837 сағат бұрын
You should have a race where you can only use propulsion/engines shown in the f1 race and you only get 15 power cores and 150 blocks and only one person per engine
@ilove_vr6 сағат бұрын
That is one nice tumbnail
@JohnsenJohnsonbabyoil6 сағат бұрын
Video test out Power to weight ratio in trailmakers
@kawaiipotato154Сағат бұрын
If you use this logic in a multiplayer Monday dont tell them it also explodes because that would be funny
@Flat_tire_0Сағат бұрын
Wouldnt a smoke generator be better indicator for pressing gas?
@jankitharun.d530510 сағат бұрын
Hey scrapman can you make a space motorcycle in trailmakers please #1
@Phaseisnotalive5 сағат бұрын
Build a propeller using aiming servos
@gaskammerСағат бұрын
Do an underwater tank battle
@BatroSkywatcher9 сағат бұрын
Idky but it feels like Scrapman can make it better after a break and reviewing this video? I think it’d be better if he could make the tires pop instead of breaking off. Seems more natural