I regret these 7 dungeon master mistakes the most

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the DM Lair

the DM Lair

Күн бұрын

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@theDMLair
@theDMLair Ай бұрын
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@this_epic_name
@this_epic_name Ай бұрын
Definitely agree with #3 - it's a mistake I made...gotta give them enough info so they can actually make decisions and plan. I like when players plan, but I found that my players weren't really, and then I realized it was because I had given them only the scantest of info. So I've made this little axiom: "Don't make it hard for the PCs/players to know WHAT to do. Make it hard for them to actually do it."
@jeffreykershner440
@jeffreykershner440 Ай бұрын
And it's different for each group. My current team knows that they need to go to the pirate cove, several folks have told them that's where the kidnapped people are. They have explored the rest of the small island. But they still want to do something else, just to be sure they can handle the cove.
@AssassinLupus7
@AssassinLupus7 Ай бұрын
I do think a DM should set players up for a relatively easy combat encounter once in a while, maybe after a level up, for example. It's certainly not something you'd want to do a lot, but as a player, having a fight like that once in a while, something that we just plow right through, serves to make me feel like my character's powerful.
@dd2834
@dd2834 Ай бұрын
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@criminalmatrix6
@criminalmatrix6 Ай бұрын
It isn't the special voices specifically that make it better. When you're comfortable and confident you're more willing to lose yourself int he moment. Character voices come when you're able to at least act like you're comfortable and confident which lets other people do the same. It's not the voice specifically that makes the game better but the attitude it conveys. You need to animate your voice. Push the feeling you're trying to convey to your players. Even the attempt is better than the monotone.
@theDMLair
@theDMLair Ай бұрын
I think both elements convey their own benefits. Can one contribute to the other? Sure.
@hexenhammer483
@hexenhammer483 Ай бұрын
Stop the Dragon, or Stop the Giants; The team stops the dragon, and the giants destroy the village. And you've got yourself an origin story for a hero and party antagonist; The Survivor. The Survivor wants to protect his village from evil! So they become local protector or adventurers. But what happens when he finds out the Party could have saved Village? Instant antagonist with a legitimate beef with the players!
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
My advice: Don't be afraid of the 'meta,' accept that you are a group of people sitting around a table having fun. Tell the players things their characters might not know, if it helps them progress the story! Example: Alerting them to the layout of the next fight before they trigger it, and reminding them consumables exist to be used!
@brewski4758
@brewski4758 Ай бұрын
Totally agree on the challenging combat. Especially for 'boss' fights. Had the party fight a young deep dragon. Boosted it a bit by giving it a legendary action and resistence. It was up on the roof fo the cave, out of reach of most fo the party, it would swwop, breath attack go back up. The party felt like they were screwed. But this forced them to come up with creative ideas. Such as smasching the wall of the cave to try and dislodge the stalegtites on the roof of the ceiling, forcing the dragon to come down towards them. One character was down aking death saves, the others all maybe 1 hit from going down each (there was 6 characters) but they managed to just win (thanks to sentinel stopping the dragon retreating down a hole) and they cheered so loud when they won. Epic moment.
@gmjeremy3627
@gmjeremy3627 Ай бұрын
I feel that not tying every encounter to the main story adds in a feeling of "realism" and life to the game's story. Not every bandit encounter needs to be the main story. And, they can be threads I can weave into another story later.
@chaddemink7731
@chaddemink7731 Ай бұрын
Your rants are hilarious! 🤣 One of the main reasons I watch your videos. The other reason is that I appreciate your advice.
@theDMLair
@theDMLair Ай бұрын
Thank you! I can't even remember what I ranted about in this video... lol
@duduziuz
@duduziuz Ай бұрын
Greetings from Brazil! You have excelent tips! I've been watching several of your videos!
@htenerf137
@htenerf137 Ай бұрын
Great Video as always! I do agree with #1 mostly. However I do think DMs can go overboard. I’ve played in games where every single choice was a false one. The village was going to get burned down. By Giants or by Dragons. And our choice was which. We never got to win anything. It sucked.
@theDMLair
@theDMLair Ай бұрын
sure, you can't overdo it. I think that's a rule of thumb for most things.
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
The trick here is to use different Villages, with different Rewards and Long Term effects. If you can get it so the choice is between player A's home town, and player B's...! To bring it back to DMLairs example: The party discussed how the army would move slower, that is one example of Long Term Effects.
@salg1386
@salg1386 Ай бұрын
#3 is important, i played with a dm that getting any info was worse than pulling teeth with a screwdriver
@shamuswilliams
@shamuswilliams Ай бұрын
I'm glad to hear someone else is right 100% of the time. My wife will be glad to know she's not alone in that regard.
@theDMLair
@theDMLair Ай бұрын
Yep, my wife is always 100% right, too.
@Harpyr1031
@Harpyr1031 Ай бұрын
I definitely try to do voices. I’m not the best and I do worry about the voices I do compared to my husband and one of my players (who’s also my DM in another campaign). They do wonderful voices and accents. I do get a little nervous around them. They both have been very supportive which I’m grateful for them.
@Paragon-rq7vl
@Paragon-rq7vl Ай бұрын
9:35 As a player, I agree that barely winning is very satisfying, but feeling useless and not being able to do anything pretty much ruins the experience for me, especially if my character dies. As a DM, I usually tweak this by making relatively difficult combat but adding mechanics that can be abused, like lets say a +2 to hit if two players flank an enemy or having points of cover on the map that can make you skip a saving throw. Generally, what I'm trying to focus is to reward strategy and positioning and that the players will fill that no matter how difficult the encounter, they can win if they play correctly, but likewise they can die to a few elven soldiers if they make the wrong decisions and go in recklessly.
@matthewg1946
@matthewg1946 Ай бұрын
@Paragon-rq7vl You may want to look into pathfinder 2e, it has exactly this baked into the rules and it mechanically promotes teamwork.
@Paragon-rq7vl
@Paragon-rq7vl Ай бұрын
@matthewg1946 that's definitely interesting, I'll take a look, thank you
@Paragon-rq7vl
@Paragon-rq7vl Ай бұрын
@matthewg1946 this definitely looks interesting, I'll make sure to check it out. Thank you for the suggestion!
@matthewg1946
@matthewg1946 Ай бұрын
@@Paragon-rq7vl No problem, enjoy!😄
@jmwicked
@jmwicked Ай бұрын
I'm almost into DMing because I LOVE doing voices, especially silly ones. But I mut admit the innkeeper picking their nose is a great suggestion !
@BD-si8kg
@BD-si8kg Ай бұрын
The editor popping up with a thumbs up was the highlight of my morning. Great video as always, and top notch editing.
@theDMLair
@theDMLair Ай бұрын
Yes, my editor is awesome. And he usually agrees with me (especially when I tell him to in the video notes). :D
@sleepinggiant4062
@sleepinggiant4062 Ай бұрын
#3 - Agreed! I always remind players of the information the character would know. We only play once a week, and that's hard to remember everything, even taking notes. I am against testing my player's memories. Characters would remember more since they lived it. It really helps the game flow. Great video.
@Godzillawolf1
@Godzillawolf1 Ай бұрын
My party loves #1. I gave my Radiant Citadel a series of sadistic choices when their BBEG, General Ardeat, finally stepped in to kickstart his endgame, because Ardeat was established as a brilliant military general who WOULD utilize 'heads I win, tails you lose' situations. First, his infilitrators had planted bombs throughout the entire Citadel, targetting evacuation routes, civilian homes, communications, and weapons emplacements. They only had enough time to defuse half of them. They COULD defuse three of them...but they wouldn't have time to evacuate the civilians from what was coming. They chose to evacuate the civilians and defuse the bombs threatening civilian evacuation routes and homes. This meant when Ardeat launches his true attack, Operation Burning Dawn, an all out assault of the Citadel with an army of militarized Red Dragons, as soon as the bombs go off, they'd gotten the civilians to safety, but they no longer had communications or defensive weapons to fend them off, which means the villains had free reign to pursue their goals with only the party's Adventuring Guild and Sholeh, the Ancient Brass Dragon ruler of the Citadel, standing in their way. Said plan involved targetting the concord jewels used to travel to the Citadel kingdoms, trying to kill Sholeh, and the field leader of the invasion, an immensely dangerous, civilization killing Ancient Red Dragon named King Vesuvius going after the Speakers of the Citadel, the secondary leaders of the Citadel beneath Sholeh. They only had the manpower to truly devote to two of the three, and had to pick what order to do them in. They chose Sholeh first, as she was their most powerful ally, and freeing her up meant she could go after another objective while they pursued the third one. That was the optimal call, meaning they got the best outcome, but it still means that there will be a consequence. The players loved it.
@TheClaw47
@TheClaw47 Ай бұрын
Not just moral choices, but I've been running a lot of sandbox style games recently and have been overwhelming the players with plot hooks of things they want to explore but there's a time limit. "Player X's brother who's been missing might have been seen in this area, but we just heard about this treasure over here in a crowded adventurer's bar and if we don't move now someone else will get it first, but we really need to sit and rest because of our exhaustion levels and the wizard really needs to research some new spells." I tend to throw 6 or so loose ends at them at a time and they have enough time to get to 3 before the world updates around them as a consequence of what they did and didn't do (I don't make this dead end any long plot arcs, but it might take a while to come up again).
@bobmangm9883
@bobmangm9883 Ай бұрын
Somewhere...in every game...I have an inn keeper that spit shines his one crystal chalice, which goes on a special shelf with a mirror behind it.
@bbarrett726
@bbarrett726 Ай бұрын
I don't remember much about a campaign I was part of with my brother and his friends, but I remember the DM had unique voices for everyone. The potions vendor was very stereotypically Asian where players had to be very specific with what they wanted lest the NPC not understood your request.
@h-grid3137
@h-grid3137 Ай бұрын
Every time I want to motivate myself to prep DnD, I binge watch your videos. It always works.
@kevindaniel1337
@kevindaniel1337 22 күн бұрын
Curb stomp encounters are more fun in contrast to hard encounters. If they normally struggle, the odd quick, easy, slam dunk wins are a fun break where they can show off.
@Kobold_Bard
@Kobold_Bard Ай бұрын
My players do seem to like when I use voices or accents. I'm not great at them, but I can pull off a generic-foreign pidgin and a pretty good generic Eastern European (It helps that Polish was my first language). Usually, though, I just describe the NPC as speaking a certain way. My players recently found (as part of the loot in a wizard's tower) a library automaton that talks like Short Round from Temple of Doom.
@guidoocchipinti8668
@guidoocchipinti8668 Ай бұрын
Thanks for your videos, I just started a new campaign after 6 year. Last campaign didn't work for me because I was focused on wrong things. So quality of the game and prep time mismatched. Now I'm really enjoying the game ( my players to). I experienced in real time how some little tricks make game so much better ( as speak before battle or give to png little quirk)
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
On voices: It is not so much the voices themselves, it is distinguishing between 'Storyteller' and 'NPC.' Example: I overheard my room-mates roleplaying some star-wars thing last night and was confused. There was no divide between the characters talking, the characters interacting, and the lore being discussed. Part of me wanted to join in but I had no clue what was going on, so I avoided the whole thing entirely. Voices eliminate this confusion in your fellow players, and they will come naturally when you get used to using ''tone" to distinguish the differences.
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
On Travel: Get rid of the Random Tables entirely, know what is going to happen on the trail..! So often I have seen other Storyteller's trying to micro-manage every aspect of Travel using just these tables. This will start with the long discussion of preparations, and your group might be pedantic about whom is doing what at what time during said travel. After which the Storyteller rolls a few dice behind the screen... for every watch/action... all to be told: "Nothing happened Tonight, now lets do all this again every few hours... for every day of travel."
@sleepinggiant4062
@sleepinggiant4062 Ай бұрын
Agreed. It's ok to use the tables, just don't use them in the middle of the session.
@rufuslynks8175
@rufuslynks8175 Ай бұрын
For years played in a Monday night group from 5pm until a hard stop at midnight. Typically it settled between 10p adn midnight. The start time was fixed. You arrived at 5p-ish got settled, ate something, chatted, and hard start at 6p with a player (usually the Rogue) during short "so here's where we were," and go.
@jierdareisa4313
@jierdareisa4313 Ай бұрын
I do love ALL the DM Lair videos!!!! ❤
@KaineVillante
@KaineVillante Ай бұрын
One time in a playtest i was told to stop using my character voice by the GM because it was annoying i wasnt being disruptive or sidetracky. i made optimal choices and was supportive of teammates. I stopped but was so upset i never playtested with him again nor did i want to play in another playtest. 😢
@tehnosan5769
@tehnosan5769 24 күн бұрын
I built up a list of potential encounters that could happen and that can be decided by a roll of the dice, with both encounter type and then different encounters in that type (got 4 types of encounters and another 4-9 encounters under each one of those) all if which would be decided on how the dice fall. If they get a 1-3 on a d6 they get a friendly encounter, on a 4 is an enemy attack, 5 is a potential point of interest and 6 is a random event, after that is determined one of the party has to roll a d12 and depending on what they get I’ll go down the list under the type of encounter. Ie if they I roll a 2 and they roll a 7 they will run into a traveling merchant of some kind, a 5 and a 3 will get them an option to explore a small hut that they see near the road and stuff like that. And the good thing is that if you want it to be completely random you can just slap it all into an rng generator and make it decide what they get
@israelmorales4249
@israelmorales4249 Ай бұрын
Great video! Thx for the advices!
@RaiderOverBoss
@RaiderOverBoss 27 күн бұрын
My players came across a chest in the middle of the road, they approached carefully assuming it was a mimic and heard a growl from the chest’s direction, they realized it wasn’t a mimic as a dog emerged from the bushes backing up towards the party growling towards the bushes it emerged from. A player did a skill check for animal handling and failed, then made a second skill check with strength to grapple the dog to calm it down. Within seconds the party rolles for initiative as a Ochre Jelly lunges from the bushes completely dissolving the flesh and hair from the head of the dog, the PC holding the dog feels its life expelled from it’s corpse before their very eyes and becomes consumed with fear upon smelling the burning flesh knowing that their major flaw is that they are deathly allergic to phosphoric acid. I would go further but it was lengthy to type out, but it was an interestingly intense and fun moment, demonstrating the importance of knowing your players in the campaign.
@darcyw156
@darcyw156 Ай бұрын
Always love your stuff Like, thanks!
@JayKing-i7w
@JayKing-i7w Ай бұрын
Hey Luke, Where do you get all your cool gaming shirts from. Let me know. Thanks for another great video. I have been DM'ing even longer than you have been at 38 years, but I still really enjoy your content and appreciate the work you and your team puts forth. I have even learned a few new tricks from you so thank you for that.
@MJ-jd7rs
@MJ-jd7rs Ай бұрын
Note on 7: Just because a combat is challenging doesn't mean it'll be fun. Do not make the mistake of thinking "Oh, this will be super challenging, so they'll have a blast with it." Challenging combats can be fun, but being challenging doesn't make it fun. A challenging miserable grind that takes 5 hours, or a combat that shuts down a PC's turn for 6 rounds isn't fun. It's just a boring grind. Make em challenging, sure, but make them challenging against the party's strengths, not their weaknesses.
@theDMLair
@theDMLair Ай бұрын
that's a great point
@taragnor
@taragnor Ай бұрын
Yeah for sure. I think the biggest problem is that a lot of DMs mistakenly choose to make things difficult via overly tactical strategies that specifically take away the party's strength. If you have a bunch of melee heavy groups, like barbarians, using flying enemies that the fighters can't actively participate against. So while the wizard is tossing spells at the flying dragon, the barbarian is just sitting there shaking his fist being basically useless. Like yeah, I get that doing this is the best move strategically for the dragon, but it's just not fun to be one of those melee warriors and not be able to do anything. This also lumps in encounters like the "you can't see it in murky water but it can see you clearly somehow" type battles as well (typically with the DM also granting the monster special liberties to gain the effects of hiding without using an action to hide, so the PCs essentially have no idea where it is after it moves and attacks.), because they'll rule the PCs can't adequately track it through the murky water, thick fog or whatever. These end up being a hard fight because half the group is standing there doing nothing and not having fun. I get that a lot of DMs want to make the creatures utilize the terrain, but if you're doing it in a way that's oppressive, it doesn't improve the experience.
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
Also be aware when a simple fight has turned into a slog: One of my attempted games died the first session, for no-one could seem to roll above a 6. Players... low level bad-guys they where meant to wipe the floor with... no one landed a blow. Kept trying to push through it, instead of having some town guards or the likes show up to force the odds.
@TheMightyBattleSquid
@TheMightyBattleSquid Ай бұрын
On the topic of #2, I'd add LET YOU PLAYERS NARRATE THEIR OWN STUFF TOO. I get it, some DMs are just trying to speed combat along. Others are used to picking up the slack so they'll try to make a player's turn sound cool for them. But when I'm trying to be a good player who comes up with ways to narrate their stuff so that their character stands out among the crowd the last thing I want to do is get interrupted 3+ times, wait to get to say my peace, then get interrupted again because it's someone else's turn now since the DM passed the baton to them. 😅 As for #4, the best advice I ever got on this topic went something like this. You don't need to go crazy with the impressions. Pick 1-2 basic things and work your way out from there. Like do they talk fast or slow? Do they sound excited and loud or deadpan and quiet? From there, I learned to always have a gimmick. Just SOMETHING my character always does to put a spin on the conversation format. That could be advice, directions, questions, metaphors, sayings, superstitions, feelings, comments from the peanut gallery, jokes, pick-up lines, speaking in code. Maybe your character is always trying to steer the conversation towards or away from a topic. Maybe your character tries to set the mood and tone of the conversation. Whatever it is, just lay it on thick as long as it isn't to the point of being disruptive.
@ddreischmeyer
@ddreischmeyer Ай бұрын
@theDMLair Might be a good idea to look for another image for "loot" at 0:37, seen YT videos demonetized for that...
@theDMLair
@theDMLair Ай бұрын
for showing coins and money?
@ddreischmeyer
@ddreischmeyer Ай бұрын
I was trying not to directly mention the swastika on the coin in the upper left. I recognize it has a lot more history than just what everyone thinks of, but it is unfortunately what everyone thinks of.
@RobKinneySouthpaw
@RobKinneySouthpaw Ай бұрын
I exceeded your advice and ran a one shot after three people out of six canceled last minute. The boss fight was on a razor's edge for a while, but indeed in a glorious tpk. I was worried but, but looking around, The players were all grinning and had a blast. Definitely more fun than canceling. Could I have adjusted the encounters? Maybe. But the previous time I ran that adventure a group of five smoked it easily, so I kind of wanted to see how it would fare against an understaffed party
@CrazyWizza
@CrazyWizza Ай бұрын
You’re great, Luke. You, in fact, do not suck.
@emilyjones9816
@emilyjones9816 Ай бұрын
You do NOT suck! Thanks for another video of useful tips.
@flarescareb
@flarescareb Ай бұрын
A mix of combat is essential to a great game without a doubt. I do think though that different voices isn’t necessary for a great game. It can be fun for sure but not everyone wants to do a different voice for various reasons and that’s fine.
@theDMLair
@theDMLair Ай бұрын
I've been in great games without voices, but the truly spectacular games have always featured GM and players doing voices and really getting into character.
@flarescareb
@flarescareb Ай бұрын
@@theDMLair I'm not disputing that character voices doesn't lend to great games but sometimes depending on the group, folks can have an amazing and fun time without it. It just depends on the the group.
@stevenbowers2379
@stevenbowers2379 Ай бұрын
From a 44 year DM to you...your recommendations do not suck! Voices, they love voices! Orc merchant speaking like the Scarlet Pimpernel, can't be beat...
@lostbutfreesoul
@lostbutfreesoul Ай бұрын
The best moral dilemma I saw was a Paladin in Ravenloft. Strahd would inform said Paladin where evil lurked and then watch.... Does said Paladin obey an obvious Evil Master of this Universe, or let a village suffer?
@princesskanuta3870
@princesskanuta3870 Ай бұрын
Very good video, I love Bacon!!
@trainer1kali
@trainer1kali Ай бұрын
*sounds of validation* ♥
@johanleclercq8148
@johanleclercq8148 Ай бұрын
For #1, be careful to know your players take on grim outcomes. I've seen my 7 years dnd group disband just after the end of campaign dilema the DM put for us. It was a great dilema, with few hints before hands, some discussions with npcs about choices and fate, and it rooted deeply in the lore of the whole campaign. But some players really disliked having to choose between two bad things and were disagreing in the group about the action to do. They expressed their discontent by mail to the DM after and we lost half the group before launching the next campaign😢
@Torvik40
@Torvik40 Ай бұрын
Good advice, but the title is misleading. I was expecting anecdotes about mistakes you've made yourself as a DM and explanations of why they were mistakes and what you could/should have done differently.
@TheMightyBattleSquid
@TheMightyBattleSquid Ай бұрын
Same
@Scott-ig6nx
@Scott-ig6nx Ай бұрын
Here's how much I enjoy your content: 🥓🥓🥓🥓🥓🥓🥓🥓 BACON!
@theDMLair
@theDMLair Ай бұрын
That's like an entire pack! :D :D :D
@Scott-ig6nx
@Scott-ig6nx Ай бұрын
@@theDMLair Cause that is how much I enjoy your videos!
@kristidaemon4709
@kristidaemon4709 12 күн бұрын
Idk, maybe it is an unpopular opinion, but I like when there is a chance to go thru an adventure with "only wins". Like if you did the right small choice earlier, you would be able to defeat and the dragon and giants, so there is always at least a chance to a good ending and bad things happen as consequences of previous actions (coming from me, who almost destroyed DM's world and plot twice, with her magic beans...)
@ThxRealUnknown
@ThxRealUnknown Ай бұрын
We had a villain, that had an entire town time-locked and the players had to decide, wheater they remove the access of the villain to the world, dooming the town in the process or rescueing the town by opening another portal for the villain, increasing his reach across the realms, potentially endangering thousands of people... The players chose the latter, having multiple large cities besiged and a few villages razed to the ground.
@andrewdonadio1485
@andrewdonadio1485 Ай бұрын
Fun advice!!
@salg1386
@salg1386 Ай бұрын
"Because I'm the DM, that's why" is the cry of the bad DM
@TheNekofanatic
@TheNekofanatic Ай бұрын
Tavernkeeper on the pier, spits into mugs before wiping them "clean", rather than using some other liquid.
@theDMLair
@theDMLair Ай бұрын
That's how I do it, too.
@rufuslynks8175
@rufuslynks8175 Ай бұрын
If I see players taking notes and they don't know a key piece of information, I make it easy. If they are hafl-assing it then it gets complicated. New side quest to find out that one thing.
@skarkatrongard2344
@skarkatrongard2344 14 күн бұрын
Lucky for you, Luke, most of your subscribers do not wear mu-mus! :)
@MechbossBoogie
@MechbossBoogie Ай бұрын
The ogre grabs its club and charges at you. Rage in his eyes, he screams "EVERYONE CALL OGRE STUPID AND IT TRUE!" A small pile of books topples over as its girth lurches toward you.
@martinphillpot2010
@martinphillpot2010 Ай бұрын
Tower that moves around, stolen from Krull, I like it!
@theDMLair
@theDMLair Ай бұрын
I don't know that I've seen Krull.
@martinphillpot2010
@martinphillpot2010 Ай бұрын
@@theDMLair Go and see it at once. Good clean fun and you can see lots of famous people early in their careers.
@DouglasWest-e1k
@DouglasWest-e1k Ай бұрын
is there a bacon deity my cleric can worship?
@simontmn
@simontmn Ай бұрын
I'd rather make them choose between 2 different things, like loot & village or princess & village, not 2 random villages.
@theDMLair
@theDMLair Ай бұрын
That's just devious! :D
@simontmn
@simontmn Ай бұрын
@@theDMLair Thank you, Mein Herr.
@MrIdleknight
@MrIdleknight Ай бұрын
Most people in education have an experience of starting a new year or school and having a laid back teacher you like and a strict teacher they didn't like. However come the end of the year it changes, the laid back teacher is annoying as the class is a mess and you don't learn much, where as the strict teacher who set boundaries, gets results. I was a laid back DM once and tried to be too nice, your players wont appreciate it, but they will appreciate you setting those boundaries and having a good game.
@blobdude7266
@blobdude7266 Ай бұрын
Don't lose it, you'll be fine ;-)
@TheNanoNinja
@TheNanoNinja Ай бұрын
I use to have a player that would constantly pick their nose. I might base an NPC on that mannerism based in Luke's comment.
@theauthor13-sta
@theauthor13-sta Ай бұрын
I am addicted to moral dilemmas. I love it when i make my players choose between two options... and EVERYTIME they choose the Third option. But i am very liberal with infomation. I have refeeshed my players on basic laws of physics because their players would know how an Electron acts. The PCs have degrees and yeara of experience with this stuff. We are just a bunch of nerds sitting around the table.
@garethhamilton1252
@garethhamilton1252 Ай бұрын
What’s a moo moo?
@kilrkitty0818
@kilrkitty0818 Ай бұрын
A Large usually Floral style 'dress' type garment but it has no definition or curves just a big block of fabric. Usually known for old women wearing them .
@RIVERSRPGChannel
@RIVERSRPGChannel Ай бұрын
I like challenging my parties I need to do more moral quandaries
@OdinAUT
@OdinAUT Ай бұрын
You're doing good and you don't completely suck.
@roykitchener7749
@roykitchener7749 14 күн бұрын
Don't be afraid to show emotion.
@beverleybee1309
@beverleybee1309 Ай бұрын
"Click" 😁😜🤣
@soulsavior2037
@soulsavior2037 Ай бұрын
#7: A wise man once told me "if you don't try to kill the party in combat, you're DMing wrong" (disclaimer: this does not mean make it impossible, but rather play the enemies properly)
@taragnor
@taragnor Ай бұрын
There's a limit to that. Trying to be overly tactical can often be very unfun. Like yeah, it's totally logical and strategic for a dragon to just stay in the air the entire time against a party of grounded melee fighters, but those fighter players are just going to be bored if they can't participate in the fight.
@Shadowdweller-x3s
@Shadowdweller-x3s Ай бұрын
Yeah, sooo... While I'm personally fond, as DM, of seeing how my players react to moral dilemmas, in my 30-some odd years of gaming I've seen VERY few players who enjoy them.
@PurpleFire18
@PurpleFire18 Ай бұрын
I swore off using special voices after one of my players in my former campaign laughed at one of my rehearsed bits for an NPC. It wasn't a chuckle, it was a full on laugh.
@theDMLair
@theDMLair Ай бұрын
I suspect that the problem wasn't you but the player.
@NyctophileXIII
@NyctophileXIII 3 күн бұрын
Please make Pathfinder content.
@ThatOneMikeYouKnow
@ThatOneMikeYouKnow Ай бұрын
My character should never struggle in combat and has proficiency in curb stomping - its in my backstory
@theDMLair
@theDMLair Ай бұрын
I mean, if it's in the character's backstory, who is the DM or the game mechanics to argue?
@ajdynon
@ajdynon Ай бұрын
I have actually had a player tell me that my character voices are really annoying and to stop doing them.
@mistermellowsart
@mistermellowsart Ай бұрын
@@ajdynon When I make "annoying" voices, I have to dial it down: soften the extreme qualities of the voice and make it slightly quieter. 😅
@Subject_Keter
@Subject_Keter Ай бұрын
I hate moral dilemas because if you overdo it or dont "appeal" to their morals, they aint going to bite or simply wouldnt do it. "You need to help us or be docked 500000000 points" not much of a choice is it? 😂 Especially when it "Tales of the Walking Dead" special level of "you literally were asked to do a task but now everyone hates you for picking the most logical one" 😂
@amberphoenixfire3510
@amberphoenixfire3510 Ай бұрын
I will personally strongly disagree on #4. I have been in games where the DM trying to use a voice has taken all the tension out of what was supposed to be a serous point in the game because they were just so bad at voices it became comical. If your bad at voices sometimes it is better to avoid using them all together instead of risking making a scene become the total opposite vibe it is supposed to have.
@jessicaalvis7063
@jessicaalvis7063 Ай бұрын
If you dont practice, you dont become better. I am native danish and I do voices. Received pronunciation, American, texan, scottish, lancashire accent, Russian, french. My players love it. It brings personality and makes npcs more memorable.
@PB.Klestrup
@PB.Klestrup Ай бұрын
Hey Luke, you don’t completely suck.
@syrupchugger421
@syrupchugger421 29 күн бұрын
Good ideas. Thanks for not cpletely sucking
@scottburns5049
@scottburns5049 Ай бұрын
Puzzles have no place in a dnd game!
@Grumpypapa-DM7
@Grumpypapa-DM7 Ай бұрын
Don't want you to lose it...and will you be fine? You bet!
@William-q2w
@William-q2w Ай бұрын
Moomoos for life
@stevemarshall4822
@stevemarshall4822 Ай бұрын
All British players I've met laugh at the US concept that Third Rate acting is 'roleplaying'. Roleplaying is your character acting as he should act. On play videos you see so many US players putting on cod medieval voices for paladins etc, and it comes across as utterly ludicrous - not 'Amazing' -to them. Sometimes a player or GM will mimic some actor/ movie character for a laugh at an appropriate moment, but otherwise it just doesn't happen here in my experience.
@KinJoy-m2o
@KinJoy-m2o Ай бұрын
Is it because most Americans without training do terrible UK accents to a UK ear? I'm sure if most medieval fantasy tropes centered around American accents the Brits would be just as cringey to Americans. But a different voice does not mean a different accent necessarily, just something in your timbre or way of phrasing things that is different from your normal voice.
@stevemarshall4822
@stevemarshall4822 Ай бұрын
@@KinJoy-m2o It's not that, it's just that its very corny and cliched generally. I think we see rp as 'acting as your character would', rather than 'imitating the speech of your character'.
@schwarzerritter5724
@schwarzerritter5724 4 күн бұрын
Nothing annoys me more than keeping important details a secret. Every natural 1 you roll on an attack has a 5% chance of instantly killing your character? Fine. Every time an encounter is resolved, you instantly move the player characters the the next? Fine. Your campaign makes Call of Cthulhu look like Paw Patrol by comparison? Fine. But don't wait until the game has started to tell me!
@NatasDuVall
@NatasDuVall Ай бұрын
Alright, you don't completely suck. There. Happy now?
@theDMLair
@theDMLair Ай бұрын
Yes, indeed! Thank you! :D
@TonyCrenshawsLatte
@TonyCrenshawsLatte Ай бұрын
Just leaving a comment to validate Luke's fragile ego. 😜
@theDMLair
@theDMLair Ай бұрын
Thank you! I was crumbling, but now I feel better. :D
@FattyMcFox
@FattyMcFox 26 күн бұрын
No. No, The truth of Number 1 is, YOU NEED TO ASK YOUR PLAYERS if they like these dilemmas or not. Don't take the word of some rando on youtube, ask your players. Have been in too many games that a dilemma turned into a " Punish any decision" for me to really enjoy them. They come off as traps. I also know a lot of players whose entire fantasy is "make the world a better place for everyone" and Dilemmas are antithetical to that.
@jonathanschmitt5762
@jonathanschmitt5762 Ай бұрын
1:40 AoT reference? 🤣
@alexj1989
@alexj1989 Ай бұрын
I used to do accents, until my players asked me to stop. 😎
@crashtke
@crashtke Ай бұрын
😂
@lordbeerus462
@lordbeerus462 Ай бұрын
@@alexj1989 I'll never stop
@krisdavis3888
@krisdavis3888 Ай бұрын
Make an npc that has the worst accent you have tried to imitate and lean into it, most groups will have fun with it even it's just because they get to laugh at you (or the NPC) and then they will likely start goofing off more with their voices in a way that makes the experience better because they are more comfortable role playing knowing at least they don't sound as bad as that. It depends on the group of course but I've seen it work before.
@KinJoy-m2o
@KinJoy-m2o Ай бұрын
​@@krisdavis3888and the more they complain the more you lean into it lol
@alexj1989
@alexj1989 Ай бұрын
@@KinJoy-m2o I was informed that they would find a new group if I didn’t stop, so I don’t think I will. They do accents, I’m just not allowed to do so.
@tabytha.stryker
@tabytha.stryker Ай бұрын
you don't completely suck 😛
@JadesJinxedGamez
@JadesJinxedGamez 11 күн бұрын
Hard core disagree with the voices thing. As long as the inflection, and personality comes through, that's all it takes. From a player perspective.
@WebbScoutLeader
@WebbScoutLeader Ай бұрын
42nd 👍
@AchanhiArusa
@AchanhiArusa Ай бұрын
You don't completely suck.
@davidferris6709
@davidferris6709 16 күн бұрын
You don't completely suck.
@ralphwoodruff
@ralphwoodruff Ай бұрын
I guess me and my muumuu will take our unfashionable business elsewhere.
@0rangeSpaceMonkey
@0rangeSpaceMonkey Ай бұрын
In today's political climate, it was brave of you to take the anti-mumu stance. Yay bacon!
@skythz
@skythz Ай бұрын
I hate moral dilemma's. There's enough no-win situations in real-life.
@jessicaalvis7063
@jessicaalvis7063 Ай бұрын
So you want a Disney tale then?
@skythz
@skythz Ай бұрын
@@jessicaalvis7063 No necessarily. But I prefer the more straightforward dungeon crawls, etc.
@DazzleCamo
@DazzleCamo Ай бұрын
You don't completely suck
@zednumar6917
@zednumar6917 Ай бұрын
A voice does not have to be a different sound. It can be a different Pattern. Maybe your goblins do not know how to use pronouns, so they never say I or you. It's a little thing that makes them distinct.
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