This is crazy, honestly it makes me wonder how scratch think of you.
@palmossi Жыл бұрын
@griffpatch can i please get a shoutout
@Sharp2006 Жыл бұрын
i’ve literally wondered too
@Adventure_Epic Жыл бұрын
@@palmossi comment of shame
@LuminosityZero Жыл бұрын
1 day ago??
@palmossi Жыл бұрын
@@Adventure_Epic what
@almighty_m3 Жыл бұрын
For your lighting problem, maybe you can calculate it individually for each player in the area around the screen? For example, whenever a torch is loaded x distance away from the screen, it's effect is calculated.
@charlessantos2797 Жыл бұрын
I visited the project but yes he did fix the lightning problem
@zellenny1784 Жыл бұрын
Perhaps torches and suhc can have a white circle around them by standard, but with a multiplication effect applied to them, to give the illusion they're lighting up the surroundings, while they're actually just compensating for the black. Is this even possible in scratch?
@griffpatch Жыл бұрын
@@zellenny1784 no, there no composition display filters like multiply, that would be awesome
@pixelatedluisyt Жыл бұрын
@@griffpatch looks like we have a new update idea for scratch :)
@zeenxdownz Жыл бұрын
hi
@David12_ Жыл бұрын
This is amazing, griffpatch, don’t stop ever.
@brandongraham-rf7bx Жыл бұрын
Please
@leopardroar12 Жыл бұрын
This is just amazing! I played the game in scratch too! I had more 15 diamonds but suddenly the game refreshed and everything I had just vanished! This is a bug I guess cuz of the massive multiplayer and even in the comments section many people is talking about it. Please fix this bug. Let's not talk about the bug but you know something? Your Amazing, Outstanding and Unbelievable! You're the best scratcher in scratch!
@funut2541 Жыл бұрын
Really interesting delta encoding. Almost a mini version of git. 😂 I think a cool idea could be a build battle game. Where players are given a prompt and try and build the closest things with the limitations. Would need a voting system though but that could just be another key in the players object. Could be a way to introduce competitiveness in a way that’s technically possible
@griffpatch Жыл бұрын
That is an interesting idea :D - If only cloud wasn't so unreliable! (regarding git, yeah! It is a mine change control system, but where everyone is broadcasting / streaming their changes in a loop continually :) fun
@cosmocode75 Жыл бұрын
@@griffpatch Griffpatch, sorry for asking too much in the chat, I treated it as an interview, I'm really sorry, I'm a big fan and I know that you only sometimes see my comments due to large amounts of messages. I'm very sorry for potentially distracting you, You're a busy person, I just won't ask you so much stuff. I'm very sorry if this was annoying or irritating to You 😥
@goobertnelius Жыл бұрын
@@IAmAFailureYT he might be tired of youtube or something happened in his personal life
@ErikBod Жыл бұрын
@@griffpatch after years of wondering thats how you made so many players in one game
@ShowierData9978 Жыл бұрын
@@griffpatch there are more reliable exts tho (like cloudlink)
@cringeSpeedrunner Жыл бұрын
Ideas: You don’t have to do any of them, obviously :D: 1. More Animal Masks - In the beginning, the Pig Masks were a hit! I think it would add more variety to add different ones :) 2. Community Regions - These regions are unclaimable, such as the gold mine and the well. 3. A way to extend your land - Maybe players could pay, iron / gold / diamonds to expand their land 4. Trading - Maybe you could add a new type of chatting such as (TENDERGALAXY) 10 WOOD -> 4 IRON, and then I could enter to accept the offer and the game would auto trade Of course, these are just my personal opinion and you don’t have to do them :D
@ThePlough Жыл бұрын
You could possible use the days since 1/1/2000 if you multiply this number by 60*4 (1 = 15 minutes) and leave the fractional part, then there will be a segment of numbers [0; 1) which should ideally be synchronized for different time zones, then 0-night, 0.25 - morning, 0.5 - day, 0.75 - evening. I hopw this helps for day and night sequences!
@benjirodaboi8063 Жыл бұрын
Hey Griffpatch, I can't really use Scratch anymore, mainly because my account got blocked, but I just wanted to say that your content is really cool, and that you've been a big inspiration for me in programming in general. Even if I can't use Scratch anymore, you still continue to surprise me with your programming skills every day, and hopefully some day, I can be as good as you, and hopefully even better(you know what I mean lol). Keep up the good work man
@DiscoGal. Жыл бұрын
why did your account get removed?
@WormManKnoxville Жыл бұрын
What did you do?
@Venomousnack Жыл бұрын
Why were you banned, they usually don’t do that for no reason
@kolby125 Жыл бұрын
Wow, really? Sorry to hear that man. Scratch is like that a lot, trust me.
@star80doessdastuff Жыл бұрын
@@kolby125 no they don't, I've only received 1 warn when I was a kid.
@thegreenhoodieguy Жыл бұрын
I remember playing this and saw you, I tried following you but then you left. This has got to be the most insane cloud project ever.
@Big_Con Жыл бұрын
This is insane, I’ve been obsessed with figuring out how to make mega multiplayer games and this just gave me so many ideas! Thanks!
@ThatDevExotic Жыл бұрын
To fix your issue with the non-synchronizing chests. - Shrink the max items allowed in a chest, - Using the same method as your chunkloader between users; aswell syncing terrain shrink chest data changes. - Depending on your cloud variable limit in which you have left, the size of the chest. Shouldn't take up much as itemCostumeID+10
@FunnyAnimatorJimTV Жыл бұрын
In Cloud Splatoon i (sort of) found a solution to the problem of new players joining after someone leaves. And it's kind of like what you've said about cloud map storing in the past. I made it so all cloud players are also storing their "static" tiles in the cloud, that is, all the tiles on their map currently. They store about 50 tiles per frame, cycling through the whole map, and these tiles will be immediately read by the New joining player to fill in the map that all other players see. The more players are online, the faster it loads in for new players. 50,000 would take way too long, but since your starting world is already preset, maybe you could only have them send the static tiles that are different from the preset world. Also, since splatoon has only 3 color possibilities for tiles, I was able to store 2 tile values in only 1 digit (using the numbers 1-9 since 3^2 = 9), so maybe you could do this combination system to save data in minecraft as well.
@NaraSherko Жыл бұрын
Wow I never thought I see you there
@BoglBoi Жыл бұрын
I know I'm really late to this video and that you probably won't see this comment but I think I might have figured out a way to get an entire world to fit on a single cloud variable. When you're making a world for players to explore there will a;ways be a finite amount of blocks they can use, which means that instead of just having a single letter assigned to a single block, you could have a single letter/symbol or whatever equate to MULTIPLE blocks using something similar to Binary-Decimal conversion. - Just as an example, you have a tower of dirt with a stone block on top, instead of writing it as "SDDDDD" You could write it as "XFF" (Stone=S, Dirt=D, SD=X, DD=F) and of course it would optimize itself more then just 2 blocks becoming 1. - This idea could also get rid of the need for having players connected to certain blocks and adding moving blocks that move on a server clock - Chest could also run on a separate cloud variable with the same general idea For lighting I have done experiments based on only having as much light calculated for as much light you can see on your screen but Idk how to explain that in depth. Though the basic idea is that a light sprite has a costume that is a straight white translucent blurry line. The light sprite has many clones, and each clone raycast a light by changing to a straight line sprite and setting it's size to the closest light source, and if it hits any objects in it's path, then it hides the sprite, else the sprite is shown. Though this mainly only works on TurboWarp from my experience. Lastly for mobs. I'd say just have each player only calculate one of each mob, and add the mob data to the player's cloud variable (Which would have more space now since they aren't storing the list of edited blocks cause of the first fix) I don't truly know if any of these would actually work but I feel like these are pretty good ideas that could still be implemented in some manner!
@Benjitos2 Жыл бұрын
Maybe you can have a system where players can award each other points or items to encourage cooperation. This could be how the mob masks you suggested would be gained.
@IceGame644 Жыл бұрын
Also, you could add a negative point system(so its more of a rep system) that removes players with a low reputation, that would mostly fix the griefing problem too and encourage being nice to each other😊
@ryanmapping7944 Жыл бұрын
NO MOBS? NO PVP? this is how you get a boring game...
@micamaster100 Жыл бұрын
The illumination problem can be partially fixed. More specifically, the day and night! Simply use days since 2000, since it stays the same for all clients, all time zones, and has no lag. So more technically, the day and night cycle can be client based off of days since 2000.
@ModBros8434 Жыл бұрын
Finally, the secret has been revealed! This is a very impressive technical feat. It's so cool to see how far we've come since the character limit was employed. In the future, I think it would do a lot of people good if you took a bit of time to leave some helpful comments in your code. I think it would benefit the Scratch community greatly.
@maltion9097 Жыл бұрын
9:50 you could make light apply only to the blocks that are showing on the screen.
@-_lIl_- Жыл бұрын
the way you have created this is really clever, I would have never been able to think of something like this!
@constoriginal9673 Жыл бұрын
Hi Griffpatch, Would it be possible to ad servers to the game? Its really just an Idea but when it would be possible i would find that pretty cool: You could may be make private and public servers like this: 1. They are as much as possible servers in the game. 2. To play you would need to save your world (like in your Paper Minecraft game)and ,,load" it into a free server. (if there is one free) 3. When you finished playing, you just save the world, and when everyone has left the server, it turns free again and someone else can use it!
@Richard_Nixon-mr6rq Жыл бұрын
How do you test online? I.e. at 7:20 you have other people all around, and a second account ( I’m assuming ) your also controlling
@griffpatch Жыл бұрын
We can even test with the same account now if you do some tricks to identify which player is which
@Richard_Nixon-mr6rq Жыл бұрын
@@griffpatch like are you talking about using usernames in the data packet or something else?
@griffpatch Жыл бұрын
@@Richard_Nixon-mr6rq yep. I now use both the username and a time joined as a unique identifier. This allows for the same user to join twice in different browser windows
@Richard_Nixon-mr6rq Жыл бұрын
@@griffpatch woah!
@Tux_Ralsei Жыл бұрын
8:20 made me laugh so hard! I would never expect Griffpatch to do something like this which only makes it funnier. XD
@griffpatch Жыл бұрын
He he thank you
@gegybeans Жыл бұрын
Wow, this is absolutely incredible, and such a great video! 💖 Couldn’t overstate how much you inspired me when learning Scratch & getting into programming. Such impressive work, as always! 😊 Having just worked on replacing the light propagation algorithm in Minecraft: Java Edition, that struggle sounds very familiar! 😄
@skeletonz33 Жыл бұрын
9:33 Owner for the sand will be the nature it's self
@stefan-x9g Жыл бұрын
My solution to the griefing would be to give everyone one sign block that when placed, only you can build within a certain radius of the sign. Not sure what the radius would be though...
@WindowsDrawer Жыл бұрын
I think in scratcharia he did that. Correct me if i'm wrong
@stevenpochatko945 Жыл бұрын
That could also be used to grief though. Someone could log on with a lol of accounts and fill huge areas with signs so no one could build. Even if there aren’t grinders, the entire surface would be completely filled up all the time.
@stefan-x9g Жыл бұрын
@@stevenpochatko945 the moment you leave all of your builds including the sign get removed, so you'd have to keep all those accounts online at the same time which would lag your computer. And also, I'm pretty sure you get kicked for being afk too long like in every multiplayer griffpatch game
@stevenpochatko945 Жыл бұрын
@@stefan-x9g that’s fair, but I doubt you lag your computer with like 20 chrome tabs open. Still seems as though the surface would be taken up by people rather quickly, but ig it could be a viable option.
@Geomasterinagame Жыл бұрын
Unfortunately this has almost ruined the game
@wvzackscratch Жыл бұрын
i have an idea for pvp: when players are mining or building you go into "change mode(or something like that)" which is where your changes are sent with more priority than your movement if you start running around or start using your weapon/s then your movements are sent and received by players with much more priority than your changes (i might have this completely wrong as i have only done a few cloud projects)
@Wungle_bungle123 Жыл бұрын
I don’t understand how you’ve been able to do this. You are so talented and I hope you keep up the great work 👍
@scratch-ifivafan Жыл бұрын
I don't actually know how it works, but for saving changes for new players you could send users changes to other players and to scrattatach, and when a new player joins the game tiles would load directly from it(of course it would take some time). By the way, great project
@scratchharry Жыл бұрын
Just wondering, what are your thoughts about people using code to change Scratch cloud variables outside of scratch? Also, do you have any plans to stop any “hackers” from doing these such as writing text in bedrock, drawing things, etc.?
@griffpatch Жыл бұрын
My thoughts are that I wish the scratch team would lock things down to prevent cloud hacking. The benefits of external cloud modification are not enough to outweigh the detrimental effects in my opinion
@LamiyaTaghiyeva6 ай бұрын
1. There is a critical security issue in the version variable. You can essentially kick everybody off the game with a python script. 2. You should make the change system p2p. When bob sends updates, we store it and start broadcasting it as bob, ALONGSIDE our own updates. 3. Can you show us how you did encoding?
@crazychicken8290 Жыл бұрын
I find it really sad that your solution was to remove all edits a player made once he leaves the game. I really hope you use a different solution! Imagine making a huge monument and leave the game, and then everyone else gets to observe your creation, perhaps even add onto the landmark!
@Oxey405 Жыл бұрын
Very impressive! I started my dev journey on Scratch (age 6) and multiplayer always seemed impossible to me because of the restrictions but I am glad to hear that some people managed to make this dream come true. I recall thinking of such a system (encoding data into a number) but never made because to me it seemed too complex. I am glad someone finally realized my dream ! Also I didn't know you could have multiple cloud variables.
@Creative_YT Жыл бұрын
If this is what he can do in scratch, imagine what this man could do outside of scratch.
@gitgudneedsausername Жыл бұрын
he is a skilled JS coder
@LeeTwentyThree Жыл бұрын
I just realized... you are the man who inspired me to learn programming, so many years ago. First with scratch, but I've come so far since. Now I'm managing huge projects and on track to build a career on it. Thank you.
@thecreator3758 Жыл бұрын
For saving the whole level, you could just run scratchattach on a server and store the level in a file. This level could then be sent to new players in reserved variables. I actually did this once and it works surprisingly well.
@DiamondLabs3 Жыл бұрын
I’m working on the same thing also using severs for security and to increase the max player limit
@scratcher823 Жыл бұрын
make a friends system where it can detect if a certain “friend”(other user) is online
@splatplays Жыл бұрын
Good idea
@axmoylotl Жыл бұрын
I remember like 8 years ago I was amazed by your scratch games, I think I even talked to you a bit, completely different username though. Nostalgic to see your name again, I'm still amazed about how you make these within scratch
@Silveridium Жыл бұрын
I code in raw js and i've been trying to figure out how to code a mmo without consuming too much bandwidth since i'm using replit, this is really cool and seems like the whole sending packets by just syncing variables is really cool for scratch, but well the server still has to send all the variable updates so I still have to look around some more, but the whole storing your changes and then deleting them after you leave is so smart! Thanks for this as it will help me make my own projects and it's super cool to see you do stuff that should not be possible in scratch Also for your mobs, you could pass on mobs from player to player so they can be maintained as long as a few people are online, and for chests, try making ur encoder and decoder go with the item ids, so then each item in the chest is 1 digit long, then using that it should be possible to have one chest per player. So you would need to put a limit on the chests placed per player. (I'm assuming that each item has a id in a list or something, and that ur using the encoder and decoder from your cloud multiplayer tutorial series) Also with ur encoder and decoder, maybe you could change the numbers to actuall numbers, this could be done by adding a seperator letter like |, then you could save so much space and you could make the game so much less laggy.
@Rissoe_Really Жыл бұрын
Scratch has gone so far as a programming software we went from simple projects to full on 100+ players multiplayer games i'm so happy to be part of this community
@zarfik Жыл бұрын
This is a very interesting topic with multiplayer! I do not really understand multiplayer, but perhaps to avoid players who destroy buildings need to add a privat. You can make in the block code (in coded form) the numbers either 0 or the order number of the player (0 is a block without a privat, and if there is a player number, then under the privat the player). Most likely you will also have to make some kind of tool that will allow you to create a privat. I don't know for sure if this will work, but it's just my idea of protecting player buildings.
@onyxtautuhi3473 Жыл бұрын
Honestly, this must have been really complicated to make because of the limitations of what Scratch provides. Yet, somehow your clever tricks and ideas always seem to blow my mind. Breaking the limitations of Scratch is just Genius!
@DragonKnight300 Жыл бұрын
wow. wow. Griffpatch, it's been like a year since i've used Scratch, and you've been still creating remarkable stuff! You're like the Albert Enstin of Scratch. Nice!!!
@jeffdadaggoYT9 ай бұрын
and for the lights you can make it light up based on when a player joins, a player that plays with you while you place the torch will be able to get the full light up at the same time but a new player at first not have to torch light lit up like it has just been placed, then it will eventually fully light up, hope that helps :)
@KidPrarchord95 Жыл бұрын
My suggestion for preventing destroying people's builds is to add sort of a psuedo friend-system. Players who are friends can destroy each other's blocks. Maybe there could also be a "trust everyone" tick for people who don't care about their stuff getting broken. To avoid abusing this to trap people, perhaps allow non-friends to temporarily break blocks client-side. Or, a moderation solution could work. Keep a list of "banned" players in the project that you update periodically, which makes it so that they can only walk around. It might also be worthwhile to consider splitting it up into two "servers" (maybe through a second project), where one allows griefing and the other doesn't.
@LineOfThy Жыл бұрын
Potential Solutions: 1) Have one "home base" computer that does all the hard calculations 2) Expand the data packet system to include stuff like chest interactions 3) Save a single cloud variable that allows each individual player to "claim" it randomly. They then compute that frame's mobs/liquids/falling blocks. May cause lag spikes.
@splatplays Жыл бұрын
Good idea
@apt_get Жыл бұрын
Wow, had no idea you had a KZbin channel. You really inspired a ton of us when the 2.0 era rolled around. So happy you're still going!
@siyustuff213 Жыл бұрын
i find it amazing how you essentially managed to make a changing world consistent across multiple players without having a host server. unreal
@vii-ka Жыл бұрын
I like that you can place items down just like blocks! It reminds me of the Minecraft April Fools update 22w13oneBlockAtATime
@Slashscreen Жыл бұрын
your tests and games used to fascinate me when i was just learning to program back in 2013/14, particularly that platformer engine you made with the scratch cat that had 16 frames io animation. Here I am a decade later making my own stuff, and youtube brings me right back to where it all began...
@DiamantOpp Жыл бұрын
For building with others and still prevent people from griefing, you can make it so you can only destroy a certain amount of other players' blocks within a certain amount of time, or make it so you can't destroy other people's blocks at all, but add a chat function to ask someone to delete a certain block
@nikolime07 Жыл бұрын
For the cooperative building problem, you could add a feature like: if you double click someone, it sends a request to share land and ownership of blocks, i have no clue how you could do that, but im just giving you the shovel to dig the hole!
@ws8396 Жыл бұрын
For the problem about players leaving the game, you should implement switching the network ownership of those block that bob place to another active player. The choosing of the player cannot be random, since all players must know if they are the one who need to take the ownership. An example of a choosing algoritem would be “If I have the longest play time, I add bob’s tile edits to my own tile edits.” This would let players not lose their builds after they leave the game, provided that there are at least one player who stays on.
@LoneLax Жыл бұрын
I love your tutorials, and I would LOVE to see you make a merge game tutorial
@BeauEric Жыл бұрын
At this point griffpatch is on scratches hit list!
@eboatwright_ Жыл бұрын
This is crazy cool! Scratcharia Multiplayer was my favorite game as a kid
@Geomasterinagame Жыл бұрын
4:37 How does that work? Why doesnt everybody cancel each other out?
@colinmacc Жыл бұрын
It's really remarkable how you've created this even with all the limitations in the cloud variables. Great video - a real eye-opener! I vaguely knew the theory of MMO, but have never tried to put one into practice. I might now :)
@JustaHedeghogAnimator Жыл бұрын
What about the episode 1 of multiplayer? Where is that?
@Mr_Sm0ke_2137 Жыл бұрын
:o 0:41 POLISH PLAYER Jerzyku :OOO
@sirpootsman1048 Жыл бұрын
Very fun! I spent my time in-game by building a giant tower on the far side of the map, then wondered off all the way to the other side and back, and looked at what changed while i was gone!
@captaincake88 Жыл бұрын
Truly amazing. I never knew this kind of this was possible on a platform like scratch. Very inspirational, I hope one day I could be able to think of such a genius solution like this. Anyways, stunning work and I cant wait to see the finished game!
@viviansusername Жыл бұрын
Honestly forgot about scratch. I've been working in C for a while trying to go back to fundamentals.. I wonder what I could do in scratch today. Subbed, you earned it with your commitment to pushing the platform's limits. Perhaps teams could be implemented using the same code you use to revert a player's changes on leaving? Somehow a player claims a small region (specifics aren't too important), and has ownership of those tiles until they leave. They could keep a list of trusted players, and overwrite any changes by untrusted players. Doesn't seem like that would be *too* difficult to implement, compared to the other things here.
@giovannielias8153 Жыл бұрын
*Amazing game!* Now I see why you where not posting videos. This entire time you were working in the *Scratch Minecraft game* , but more cool and with more people! *Amazing work, keep it up!*
@SpaceDude7567 Жыл бұрын
You can constantly refresh the data about the blocks players place, use a list, generate the data and delete it then resend the data and delete, if new block is added then add the new data and do the same process
@Nanagos Жыл бұрын
You could use a bot that connects as a scratcher and is online all the time to manage all the world data. Or an alternative that I didn't try yet: make a bot that changes the variables in the project, so the whole edited map is delivered with the page load.
@IsaacDaBoatSloth Жыл бұрын
what if to solve the mobs issue you make their movement based on a seed that everyone has, so everyone's mobs are randomised in the exact same way so it looks like the same mobs doing the same stuff
@splatplays Жыл бұрын
hey Griffpatch, Maybe you could have a main menu with the ability to join and leave giving the players the ability to save there work by sending the break and place data as a different player but as the same player in the Space feature. they could be given the choice to save there data to another player for broadcasting or erase there data for world reconstruction. I hope This helps, I wouldn't want more players stuck in mines, Its really annoying. I hope I have the chance of helping the channel through the comments section! Btw love your videos!
@griffpatch Жыл бұрын
Thanks for the ideas!
@splatplays Жыл бұрын
@@griffpatch thanks so much for replying😮 it makes my day❤
@Wolfdragon24969 Жыл бұрын
woww griffpatch! this is incedible!! your content is just the best!!!!! I've done almost all of your tutorials!!! just now I'm make your mario platformer!!!!!!!
@papternoodles1669 Жыл бұрын
Your tutorials have helped me in scratch but now I am moving up to lua code so thank you for my help in my coding journey
@kaisaralam6716 Жыл бұрын
hey i have a idea you can divide that tiles with 100000 then encode it and send in cloud then other player will decode that and multiplay fro the value with 100000
@yoshihome2682 Жыл бұрын
This is very cool! How you just push the limits of scratch! Good job =)
@ZacR564Gaming Жыл бұрын
@griffpatch i got on this on scratch and thought im gonna play this for hours every day i love your stuff thanks for making all the cool stuff for us to enjoy keep it up.
@reddraddev Жыл бұрын
i rarely use scratch anymore but this is p neat and for the problem with griefing, maybe you could add a toggle for players to allow either nobody to edit what they've done, allow a select few users, or allow everybody. maybe just a button in a corner that changes a digit in your data packet to 0, 1, or 2, and that number indicates your limitations on other-player editing. as for allowing some people, you could add their encoded usernames after the original number this is just an idea tho and might not work well in practice. regardless, i hope this project goes well
@gauravs9875 Жыл бұрын
Very Impressive Griffpatch!!. I have an idea if you like the idea of people having private multiplayer worlds [for this to work u will need a list called worlds which checks if the block updates are for its world ] what they can do is invite certain scratch accounts and the scratch accounts {assuming if in same experience} will get a special teleport request which when pressed makes them leave from the central map and loads the host players new world which can be saved and loaded . plus the host can be in charge of computing all the background block updates and mob updates
@epickillerotis8967 Жыл бұрын
An idea that *could* work is if you have an account you have act as a server, constantly running and doing all the calculations. It would never leave, and be able to update everything at once. Though I’m not as good as you, so idk if it would work!
@splatplays Жыл бұрын
I think it would
@pro_gamer4558 Жыл бұрын
7:55 You can create afk player that Online every time and the plan is Bob will send this value to this afk player and the afk player will send this value to everyone every time (english is not my main Language so I can have mistakes)
@shalop5614 Жыл бұрын
Right now with so many players effecting the world its probably a bad idea, but once it cools down a bit you could have each player store the edit list of each of the other players it received, and when that player stops broadcasting (because they left) you could divide those edits among other players to maintain the changes. There might also be something to be said for when the player count is lower to prioritize streaming edits that are closer to player locations? That way you don't have to wait as long to get relevant updates.
@Grogugamer20-hk2hc Жыл бұрын
Griffpatch man it be so fun to talk and theorize about scratch multiplayer. your ways of doing multiplayer where ones i had thought of about 3 or so months ago or smt like that and i started on a multiplayer engine that others could just implement to any of there games and do some simple connecting to get it to work but any way. Ive been wanting to get deeper into scratch multiplayer but i have had no one to rlly brain storm or theorize with. And honestly some of the questions you where talking about such as falling sand, chest and such sound like interesting problems to solve.
@Wormierbird1341 Жыл бұрын
Don't worry Griffpatch! you always find a way in scratch!
@gilbertbeilschmidt4129 Жыл бұрын
An alternate solution for the Bob problem, would be to re-attribute Bob's changes to another player (preferably the one with the fewest changes) who would store the changes. This would mean that, as long as there is at lease one player active, the world state should be saved. I don't know whether or not scratch would let you keep one account constantly on the game.
@azeruezeru8764 Жыл бұрын
For land claim protection, you add a setting that toggles the list overwriting. Like if a player does not want their blocks to be broken, you could protect their change list and prevent it from being overwritten. Then limit the number of claimed-blocks they could place.
@dylanherrera5395 Жыл бұрын
yes, but people can still grief by burying everything in dirt, and plus, griffpatch still wants people to cooperate to build stuff
@FlummoxTheMagnificent Жыл бұрын
That cloud variable to list is fascinating… I have a couple questions though. Doesn’t every player need to update every frame? How would that work without a 0.1 second delay after _every_ update?
@thethree13o Жыл бұрын
That, my friend, is what we call lag.
@FlummoxTheMagnificent Жыл бұрын
@@thethree13o So how do you get the project to know when you can update next, and who gets to go next? And doesn’t the game get exponentially laggier the longer it runs?
@jlcaesar8172 Жыл бұрын
I found you on the server... Anyway, your tutorials, even the oldest, is surprisingly awesome. It made me interested on Scratch coding, and let me make the first platformer game.
@Kiousax Жыл бұрын
8:08 maybe you can pass Bob creation to another player as Bob no longer exists 🤔.But regenerating the level is also a good idea 👍
@ieatmuchchicken Жыл бұрын
Breaks scratch tos but what if u have some several bot players that handle everything like 50 bot packet handlers
@Kiousax Жыл бұрын
@@ieatmuchchicken It breaks? I didnt know because I have never before but If you want bots you would have to spend money so that would be hard too
@vii-ka Жыл бұрын
I will make tons of bad ideas now: Drag an item from your hotbar to a player to give it to that player Larger inventory that can be accessed with [I] (I did this in a remix ID:857862285) Add more than 10 chat categories (blocks, items, questions, buildings, locations, directions, etc.) by having Next Page and Previous Page as options Tools will break blocks faster (this is probably already planned) Furnace can smelt items (it said this was already implemented but I wasn't able to do it in the game) There's an infinite wood generator (trees), but could we get an infinite stone and ores generator? (probably from water and lava) If you respawn as a pig, a piece of pork appears where you were before A brand new ore that does wacky things?? And I'm not gonna suggest to add inventory to chests because that sounds like it won't fit in a single cloud variable. (unless it has very few slots)
@koderguy1019 Жыл бұрын
after 2 months i found the little sand base on the very right of the map and if you dig down
@RonicTheEgg Жыл бұрын
I think i found out how to add procedural generation accross multiplayer So basically there will be dulplicates of the same game as scratch projects and named like "MMO Server 1, 2, ect." When a play joins, if that player is player kne meaning the whole server just restarted, the whole word procedurally generates and makes a unique code. player one is given both the code and the save code of the entire world. Player one can then send these two codes to friends so they can join. People who dont know the furst cide wont be ket in and has to find a different server that is free or us owned by a friend. One the friend gets both the code, the game then asks the player for the first code which lets the game know that its a friend and the second code is the procedurally genedared land and the changes to it. MMO eorks the same Scratcharia, REVIVED!
@wapow811 Жыл бұрын
interesting idea but i think that the majority of players who want to play the game will not be able to, unless there is a community server with a universal code, but idk
@bradyn4065 Жыл бұрын
I love these videos SO much. Also for the chest system you could create a non cloud for creating an item code then plug that in to a cloud variable then use a list to decode it like a save code to keep the items in based on the item code
@phacey4444 Жыл бұрын
I have some questions 1 how do you encode the player name 2 how does it know when one encoded variable ends and another begins 3 how does it know when a player goes offline I'd really like to see a tutorial on this if possible
@mmmmmrto958 Жыл бұрын
There is a tutorial on his channel. Just look through the videos
@mmmmmrto958 Жыл бұрын
Its called cloud or online game probably
@mmmmmrto958 Жыл бұрын
(I forgot)
@pizzaguy_ Жыл бұрын
You can probably use ASCII for the username.
@mc_creeper5057 Жыл бұрын
When there are not that many players in a game, how do you handle having multiple cloud variables holding old data of the same player? What I'm asking is how can you tell the difference from old data and new data when comparing them side by side?
@AutoJudge Жыл бұрын
Finnaly, griffpatch teaches up a supercloud
@medieval_fort_chat Жыл бұрын
bruh its been so looooonnngg since i wachted ur vids LOVEEE the intro my guys breaking scratch again keep it up griff ;)
@ChazTheRandomKid743 Жыл бұрын
Hi Griffpatch, I love your channel. I’m the one who you gave a shoutout to remember!!!
@mrrfyW Жыл бұрын
It’s very impressive how you deal with Cloud variables, encoding and decoding them efficiently throughout everyone!
@FuzzyJeffTheory Жыл бұрын
I haven’t used Scratch in ages but I’m bummed to hear that cloud variables are limited now. One of my favorite projects to make was a base building Clash of Clans game, which is likely no longer functional
@ItzPeechYT Жыл бұрын
great project griffpatch! For the anti-greifing thing, maybe you could add claiming land, but you use a pinboard to place it and other players can request acess to the land on pinboards? idk
@TwilightChomperEnthusiast Жыл бұрын
This is really awesome! I cannot believe how you can think of these! Your tutorials are what really made me admire the world of coding. Keep up the good work!
@arozoid Жыл бұрын
Hoorah - we finally got an MMO tutorial! Even though I've left Scratch for a while, I'm really excited for what people do next :)
@Dapatom32643 ай бұрын
is pvp still possible because I'm working on a battle royal game rn so please could you make a video on it :)
@sussybaka4991 Жыл бұрын
Here's an idea to stop greifing: You can use a key, let's say m, to let you select a rectangle between two blocks. If ≥50% of the blocks in that rectange have been modified by that player, then their username, x1, y1, x2, and y2 will be placed inside of a list. When someone attempts to modify a block, it runs through that list to check if the block is within one of the rectangles, and if it is, then cancel the action. If the player leaves the game, delete the rectangle from the list. Also, add some kind of indicator that you can't modify blocks there. For example, if you're within 2 blocks of the rectangle, make a faint (red) world border appear. This might be a stretch, but allow the player who places the rectange to permit other users individually to be aloud to modify the area. And if the player who originally made the rectangle leaves, give ownership to a random other person that has permission to modify the area, alongside any blocks placed.
@masonwalker2037 Жыл бұрын
an idea I had for both "claiming" land and also the issue where when somebody leaves that we must delete their builds for the sake of consistency, is the addition of "wills" and an "archive". the idea of a will is that you can chose one or more players to be in your will, and when they leave, all the changes they made will be reinstated, but in your name (ex: bob builds a house, then Kevin joins the game. Kevin is sent the information about bobs house. Kevin adds bob to his will, writing down all the changes bob made in a new list. bob leaves. Kevin is sent the info about bob leaving, and sends everybody else a change, saying that he placed down bobs house, and like magic, bobs house is preserved after he leaves.) another idea is a "archive". the idea of this is that somebody can build something, but instead of sending the change in their name, it is sent in the name of "archive". then, all the other players get sent this information, and write it down. other players cant change this "archived" info. of course there are some problems with all of this, like how a player could delete your structure and "archive" it, preventing you from rebuilding your house, or if you leave, then come back to find that all the time you spent building your castle is now bobs, due to the will mechanic, so, if you have any suggestion's, please tell me, even though nobody's gonna read this, and if you did, thank you.