Fresh Air tempest is the build that made me actually enjoy playing Elementalist.
@theArcosa2 ай бұрын
I’m one of the Tempests in the video! Some key rules when playing PTemp: 1. Your goal is to Overload Air as often as possible, so you MUST press Air (F3) on cooldown even if you had to move. 2. Use the Overload Air cast time to think about your next moves. This build is extremely high APM so you have to plan ahead. You can use F5 (Wildfire) every other rotation, so keep it in the back of your mind which one you casted last and plan your button presses before you swap Fire. Also, mentally track your A5 (Lightning Orb) cooldown. 3. Fresh Air’s damage buff is very short. To make the best use of it, we want to sequence our Fire and Water skills to hit as much in the Fresh Air as possible. We are casting spells in Fire/Water but having them HIT AFTER WE SWAP AIR. W2 then W3, and F3 then F2/F5 (the video has the Fire priority backwards, Phoenix should be cast first). Play with some urgency in Fire/Water and think of Fresh Air’s damage buff as being used for the non-Air elements (though it does buff Storm and A5). 4. This class functions best at the MIDRANGE. It is NOT melee. Standing farther will let you squeeze out a few extra thousand DPS. Stand as far as possible so that (1) your Lightning Orb goes through the boss rather than originating at it and (2) you can shoot the Phoenix BEHIND the boss and have it remain in the air for longer so it gets the Fresh Air buff. 5. Skill queuing will allow you to swap skills without confirming their cast bars. Once the Shatterstone/Phoenix are out, press the longer cast skill and swap immediately. The game will still fully cast the second skill while you’re in Air. 6. A3 does not do any damage (actually 0). You can save it for soft CC. When entering Air, mash A2, Lightning Orb, Glyph of Storms, command elemental skill, and shout. When exiting, A2 should be back up.
@auttosave73202 ай бұрын
Quick question about this build if you have a moment - I used to play this build with dagger/warhorn instead of scepter/warhorn - is using dagger/warhorn now just worse or does it kinda hold up to thie scepter/warhorn's dps output? Thank you! o7
@theArcosa18 күн бұрын
@@auttosave7320 Sorry for the very late reply. Dagger is okay, since Overload Air is most of your damage, but Scepter has the benefit that the spells delay their damage until you swap back to Air so they get the damage boost from Fresh Air. They also fit more naturally into the rotation. Truthfully, you can run nearly anything with Fresh Air, including Spear, or even a Sword. I think currently, Spear does the most theoretical DPS but is unwieldy to play, followed by Scepter. Dagger and Sword are close.
@auttosave732018 күн бұрын
@@theArcosa that’s really helpful, thank you so so much for responding, and with such clear information! Really appreciate you!
@Ape_Hawk2 ай бұрын
I love a lot of things about this build, from an ele main perspective: It gives a fair amount of passive support (10 might and fury, healing, blind, boon extension[earth 4]), its easy to learn but difficult to master, it gives ele some much needed vitality, and it's easily modifiable without sacrificing too much dps. To me, it's the perfect ele dps build that I love playing all the time. Note: You can also provide 100% alac with this build just by changing to Lucid Singularity. You overload air enough to keep the boon up and it actually makes the rotation easier (air-fire-air-fire-air-fire)
@semitangent2 ай бұрын
How much play percentage-wise in relation to the snowcrows benchmark is there? I'm asking because even though I almost exclusively play Ele (Open World Celestial Tempest ftw), I reached my personal ceiling at 75% dps of the *condi* dps benchmark - it is just that sensitive to inaccuracies in one's own rotation. How does Power Tempest compare to that?
@Ape_Hawk2 ай бұрын
@@semitangent 75%-80% of the benchmark is perfectly fine. I'm still topping dps charts most of the time in my pugs, and I'm not doing perfect rotations at all. To me, the rotation is simpler and easy to recover from thanks to how fresh air works.
@Cross_1112 ай бұрын
@@semitangent 70-80 is perfectly fine on the golem Its always a different story in real fights but essentially the the remaining 20% can only be squeezed out by very few people. Its then only a matter of how fast you are able to press your buttons and sometimes even use tricks to maximise your dps numbers (like start the fight with the highest dps tick and trying to end it with another big dps number to push the bench a bit more) I can handle not more than 90% with any build - 80% is quite possible if the build is umderstood but the difference between 80-85 is a huge one ehich requires a lot of effort But essentially if you can press 70-80 you are golden; with 80 you are golden even for any CM content
@CuriousMoth2 ай бұрын
You want to use Wildfire (preferably) OR Dragon's Tooth (never both), after casting Phoenix. Dragon's Tooth has a longer cast time and lands its hit after a long delay, so you always use Phoenix first --to trigger Fresh Air as soon as possible-- (turns out this reasoning isn't necessary, read lashonwaldmeister1111's comment below), then start casting your second Fire skill and immediately swap back into Air attunement while you're casting it. This whole build is just, "How many times can I cast Overload Air in one fight?", and the solution is to minimise the time spent out of Air attunement; delaying getting back into Air is where you're losing most of your damage.
@lashonawaldmeister11112 ай бұрын
Pretty sure the reason you phoenix first is because it's cast time is lower, so you can get back to air quicker during the cast of the second skill. Ideally you stand at some range and can even swap back to air before phoenix hits for the FA buff. Your air attunement gets refreshed from the air overload ticks anyway.
@CuriousMoth2 ай бұрын
@@lashonawaldmeister1111 Hrmm, fair enough, I guess I falsely assumed that Phoenix was more relevant for triggering Fresh Air quickly than it actually is. Thanks for pointing it out, I've edited my above comment accordingly. In any case, using skill 3 before 2 (or 5) and speeding up his swap back into Air attunement would be the two main points of advice I'd give to Muk.
@kiwi57922 ай бұрын
@@CuriousMoth Fresh Air is triggered instantly by Air Overload pulsing, you're using Phoenix -> Dtooth or Phoenix -> Wildfire because Phoenix is actually worth casting (very high damage/cast time ratio) and the other one with a longer cast time can eat up some of your dead time in air waiting for overload
@demenion35212 ай бұрын
Power tempest is definitely one of my favorite ele builds and for sure the one with the easiest rota. There are couple of things I would like to point out about it tho. - first about the rota: it really has such an easy to grasp concept imo. 1) never delay air overload. 2) leave air immediately after overloading. 3) alternate between fire and water, casting at most 2 skills per attunement to not interfere with 1). 4) cast air 2,3,5, glyph, elite and the shout whenever possible - a warning for people with trouble pressing buttons fast: by the nature of fresh air, you cannot idle during the rotation. By far the most part of your dps comes from a single skill. If you fail to get air overload reset and casted asap, you will lose a lot of dps. It's the same reason why muk didn't like berserker. - in terms of survivability, you actually do have a good amount of options on tempest. Due to running water trait line, you heal your party for a decent amount every time you attune to water. And even though soothing mists is not very powerful on dps tempest, it's still free group healing. Moreover you heal yourself whenever you hit a target with water 3. And prot on tempest is stronger than normal, so you also take less dmg. Overall it's definitely a fairly sturdy build. Only downside being the low base HP that ele has. - for support, you also get some nice options. As a matter of fact, the fire elemental elite is only a very small part of your dps, so you can freely swap it for something else. As muk said, rebound is a cool tool for specific fights, but you can also use an air elemental for frequent, sizeable cc or a water elemental for a massive group burst heal on a low cd (and some cc and cleanse). I would try to avoid swapping utility skills, but you would first replace the glyph of storms. And unlike mentioned, tempest has access to "eye of the storm" for group stab, superspeed and group stunbreak, or "aftershock" for group aegis, or even glyph of renewal for a very powerful revive skill. Moreover you are free to pick "wash the pain away" as your heal for aoe burst heal and cleanse. And if that's not enough support, you can also replace one skill use in fire by fire 4 to generate and extend group fury and might (can be very useful while being a minimal dps loss) or you can occasionally swap to earth before going to water or fire and press earth 4 to extend all boons on your group. Water 4 and 5 also heal allies, mostly in front of you. - for cc, you have access to 450 cc on a short CD with air 4, water 4 and water or air elemental. That is imo a fair amount of contribution for a dps class. With arcane wave, you can even improve that or go all out with frost bow or lightning hammer at larger dps losses. - what is nice about the build is actually the range (which got briefly mentioned in the video). Your scepter skills are generally 900 range while your overload is 480 range. 480 is larger than most boon radii, so even though it's not virtuoso with full dps at 1200 range, you still don't have to stay close to the target all the time. On tempest you can even walk and jump during the overload, so you can avoid standing in bad stuff or getting hot by shock waves.
@xezzee2 ай бұрын
13:22 Eye of the Storm! is 5 target stab and Aftershock! is 5 target Aegis. Mukluk accidentally said there is no group stab when actually there is. He was thinking about Armor of Earth and forgot that Tempest has amazing Souths! Ramble: 1: Don't use Water Traits if there is Heal Tempest because you will overwrite Shooting Mist. Take Fire Traits and then you jugle between Air and Fire only. 2: Conjure Lighting Hammer is 532 cc and you press 532. Arcane Wave is 100cc with shorter cooldown and easier to use. 3: Tempest has Souths which are amazing. Feel the Burn is your dps south with might. Aftershock! for Aegis. Eye of the Storm! for stab. Rebound! if you know how to use it. Wash the Pain Away! is the best heal in the game healing like 4300 without Healing Power. Flash-Freeze! is the only South you don't really use. 4: Fire Horn 4 shares your Might and Fury with 5 targets. Great if you see your Might be under 25. If your might is 18 using Fire Horn 4 is more dps. Earth 4 is Reflect and boon extension which can be amazing, especially if you see Quickness and Alac being like 85% the 3 second extension every 20 seconds is basically +10% boon uptime. I often use both Fire 4 with Earth 4 if I see Might under 20 stacks or any boon under 90% 5: Glyph of Renewal is amazing reviving skill if you take your time to learn it. You also don't attune to Earth which is 3 target revive. Air Revive pulls the target to you which is amzing in places like Dhuum when someone downs on Fire or Slothasor. Water revive is Full Heal revive. Fire revive is 15s Rebound! effect, I don't often use Fire Revive because of course I'm never in risk of dying... 6: you can Panic! and Overload Water which will cleansh conditions and do small healing. You would only use this like Slothasor under 30% if people have ton of conditions or to stabilize Boneskinner. 7: Reflects. Aftershock! + Earth Horn 4 + Rebound! in Earth all gives you Reflect. It is not as strong as Mesmer's Feedback but nice backup when situation demands it. I have saved W7 Aladin CM where knock back to sand insta kills you few times. There aren't many times you can use it. Supre rare but you in theory can reflect in W2 Matias but it depends if the person getting hit is in your subgroup.
@MuklukYoutube2 ай бұрын
I welcome the corrections, TY
@OuJej12 ай бұрын
Good info, but why are you calling the unique skills "Souths" instead of "Shouts"?:D
@xezzee2 ай бұрын
@@OuJej1 Dyslexia. One of the many words I get wrong all the time 😅
@artiviser12372 ай бұрын
I have played a loooot of Tempest. I was also testing this today. I found that with Alacrity you can actually change the rotation a tiny bit. Going Air overload - Fire 2/3+5 (if off cd) - Water 2/3 - Air then loop. Damage difference is negligible but you get more uptime on soothing mist and you get to switch into water more often which is good for the water trident skill which hits like a truck especially if there is more than one target. I also get better effects of out the Air Elemental rather than Fire. You only need to command it to use its skill for defiance bars and it does the same if not more damage than the Fire Elemental - you also don’t have to spam its button off cd which is nice to reduce the looking down at cds issue
@theArcosa2 ай бұрын
If you are able to go into Fire and Water in the same rotation, even with Alacrity, the chances are you are not swapping fast enough. You should be swapping before you can even see the cast bar on Dragons Tooth, Wildfire, or Water Trident (F2/F5/W3). Also, the Fire sequence in the video was incorrect. F3 should be cast first, then followed up by F2 or F5 in alternating rotations.
@zzcorrode2 ай бұрын
This is my go-to build for most pve content these days. Throw on relic of zakiros and you've got decent sustain in open world too. Can also swap the vitality trait for aura share and pulse tons of lightning auras in fractals and meta events, though trading so much health for it feels rough.
@trytophz96112 ай бұрын
the only thing I would add, is that you do have some stab or aegis on the other tempest shouts. So if you need it, you can slot in aftershock for aegis or eye of the storm for some stab and superspeed. And the fact that you can play alac on this build by just changing the trait is just the cherry on top
@relzyn55452 ай бұрын
power alac tempest uses arcane traitline instead of water and only attunes to fire and air
@FGaborka192 ай бұрын
Smooth transition from the Cerus fight back to the golem around 5:50, if you watch the fire overload cd, nice touch :)
@beneteus38332 ай бұрын
on Ele Build i can recommend to FIRST look at the order of elements then look at the good skills in each element then start looking at roation
@beneteus38332 ай бұрын
Tempest also has improved Prot (for SELF) so 40% dmg reduction instead of 33%
@Blackbupf2 ай бұрын
Edit: Soothing Mist healing is 160hp/s, so instead of the free 400hp/s it would be 250hp/s average. Original comment below. While there are multiple things I'd love to point out here, the main thing that really got me is how fast you discarded soothing mist as being ineffective. It heals for 320 health per second per player for your entire group (so no, it is not "250 across the entire group" it's 1,600 across the entire group per second). I'd have assumed that as a healer you would appreciate when a dps class can bring a heal that strong for free. Combine with healing ripple which also comes for free and we end up at around 400hp/s for your entire group and you're a DPS build. If you want some burst heal you can also simply replace fire elemental for water elemental, its' active skill is a 6,000+ heal in an AoE around you and play the tempest heal shout for even more AoE healing. - 46k dps ceiling - Increasing allies' dps with static charges (~300 dps per ally) - Mid-high range damage capability - 400hp/s group healing for free - Decent self sustain with heal signet + water trident - Access to AoE heal skill and water elemental - 10 might + fury for the group - Access to really high cc options with lightning hammer (532CC x2) and tornado (up to 2,574CC total over its full duration) - Access to might and boon extension for downtimes in fights (warhorn 4 in fire/earth) - Access to AoE stability/stunbreak or aegis with shouts (eye of the storm, aftershock), conveniently they come with extra benefits like superspeed or magnetic aura for reflects aswell - Access to "Rebound" which literally prevents one shot attacks/mechanics for the entire group - Access to a high range shadowstep (lightning flash) - Permanent lightning fields for daze finishers (they provide a lot of extra cc, I had some logs where daze leap finishers were amongst the top breakbar skills) I probably missed some stuff but this build is absolutely stacked and can adapt to just about any situation while doing insane dps and still supporting their allies. This stuff I listed are utility options and things I have used over my time playing the build a bit, maybe there is more to be listed that I haven't used myself yet. This build absolutely carries in more ways than just personal dps.
@drdc0072 ай бұрын
Not to mention that if the Tempest spam Scepter Air 3, it applies weakness and it does help to increase the DPS of other classes, for example Condi Daredevil or Power Daredevil, Power Spellbreaker, or Power Weaver. From the traits Weakening Strikes (Daredevil) - Cull the Weak (Spellbreaker) - Superior Elements (Weaver). But this is a bit more complex and it is not exclusive to tempest, but still nice to have.
@relzyn55452 ай бұрын
Lots of classes apply weakness, so I'd point to the blindness, which is a rarer condition to have good uptime on (unless you're stacking power necros), and power engineers and thieves get 2% damage per unique condition.
@MuklukYoutube2 ай бұрын
The healing you described sounded wild so I logged back into the same character to test it using agony fields. While logged into the same toon/build/berserker gear shown in the video Soothing Mist heals for 160 a second per player. I changed everything to full celestial and got 192 per second per player. For you to be getting double that at 320 per I assume you are stacking healing gear? Which is not what this video was showcasing unless I'm missing something. Let me know. - Ripple is an ele spear skill that does not heal so I'm not sure what you mean by healing ripple - Static charge is a currency, so I don't know what skill you are trying to describe here. - Lightning Hammer 3 does 232 cc, the 5 does 200. so 432 total unless I'm missing something. I assume by x2 you are assuming someone else is picking up the other hammer. - Everything else sounds accurate and I probably agree with you on.
@drdc0072 ай бұрын
@@MuklukKZbin Mukluk: " healing ripple" from Water Trait , not " Ripple" from Spear. Static Charge From Overload Air: " Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity" . " Static Charge (s): Your next attack delivers a lightning strike" -Lightning Hammer : The combo of Lightning hammer is 5-2-3. Skill Hammer 5 (200cc) + Combo Leap Skill Hammer 2 into the Combo Field From 5 ( 100cc) + Skill Hammer 3 ( 232cc) = Total of 532.
@Blackbupf2 ай бұрын
@@MuklukKZbin My soothing mist healing might be off, I only checked using a website since I haven't had a moment to log in just yet. It said 1,600 heal every 10 seconds and I assumed soothing power doubles that (as the trait states). Seems those 1,600 are already the doubled value - so that clears that up. Healing Ripple is the second minor trait in water which is about 1,300 AoE healing whenever you attune to water. With good speed you do that every 14-15s which I averaged to like 80hp/s in my comment. So adding the (presumably now wrong) 320hp/s and those 80hp/s that would sum up to 400hp/s. Static Charge is a buff applied to yourself and allies whenever you finish Overload Air. It adds an additional strike to the next attack you and your allies do. However, the damage from this is not attributed to the tempest (unlike thief venoms for example) so you directly buff allies' dps. However, that also means this strike takes their stats and modifiers into consideration, meaning power builds will gain 400-500dps with it while condi/heal builds gain less than 200-300dps, making ~300dps average a fair assumption. Lightning Hammer does 532 CC by combining skills 5-3-2. Skill 5 does 200, skill 3 does 232 and skill 2 is a leap finisher that uses the field from skill 5 for an additional 100. And yes, the x2 is either an ally picking it up or you picking it up for a later breakbar yourself if it aligns (good examples are Slothasor or Samarog here). What I love most about it is that it allows an ally who does not normally bring CC to actually contribute to CC aswell. Some dps classes really just bring no CC at all, or use it during their rotation making it less likely for those skills to be up in time. Hope that about clears it up, we are indeed not throwing money at enemies for dps!
@tabe22782 ай бұрын
"A dps is coming" Mukluk: "Open the gate" "It's an ele" Mukluk:"Close the gate" "It's a tempest" Mukluk:"Open the gate... A little"
@elrobert3652 ай бұрын
I know the Earth Attunement is not really used as part of the rotation but it would have been nice to mention the utility it has: the overload like all overloads stunbreaks you but also gives personal stability and magnetic aura at the end while also AoE immobilizing mobs, warhorn 4 is another magnetic aura and party-wide boon extension, warhorn 5 and scepter 3 are blind sources, scepter 2 can be used defensively and it's a free precast etc. Edit: Scepter 3 in air does no damage, zero so it doesn't even proc anything. It's good if you need the blind or weakness and it doesn't cost you anything to cast since it's instant but it doesn't do much either so you might as well skip it.
@256shadesofgrey2 ай бұрын
This is one of my favorite builds. It's easy to play and it pumps. You could also try a scepter/warhorn condi tempest. Just camp fire attunement and do whack-a-mole, and that's easy 35k. And for open world on that build you swap the bleed damage trait for the one giving you protection, lose maybe 0.5-1k dps (camping fire means you deal very little bleed damage, so the trait isn't as great as it seems) but gain near permanent almost 40% damage reduction.
@Jacksontruman922 ай бұрын
As someone who doesn't like ele builds, this is becoming one of my favorite pure power builds as of late. A key tip to help is to have your AOE snapped to target, and have it be an instant cast. That way it's just simple presses to help keep the dps up and high. The only time you would have to aim would be for the lightning orb, but as long as your mouse is pointing towards them, it isn't that hard.
@xErdzax2 ай бұрын
My tips with this build as Ele main : Signet of Healing is Good because of Air 2 and 3 spell = easy heal. Swaping to water 2 - 3 -3 is good damage boost, because of water trait that 3 spell hits hard, so it looks better for me use both charges of water 3. Fire if Might needed 2 - 5 - 3 - Overload + Fell the Burn. Then making it to 100% Crit chance is for me better. It´s even good as Solo elementalist build. Vitality from water trait is huge HP boost for paper elementalist. Dont underestimate the Fresh Air, always try to hit last spell from other element in air while chanelling. These +250 Ferocity helps Storm Sigil so use it as burst at start when u change into Air. (All this is just my opinion, it´s always better to try it yourself and customize it to your gameplay)
@aggeman22 ай бұрын
Not totally sure, but I think that using 3 then 2 or 5 is the proper way to go in Fire because the atunement swap won't cancel the cast-time of those skills while it will queue after 3. The same goes for 3 then 2 in water.
@jerod40362 ай бұрын
Very slight comment on anyone looking to min/max the build. When you swap to fire attunement use 3 first then 5 and then back to air. If fire 5 is on cooldown, substitute fire 2. Don't use three fire skills in a row. With the cooldowns, fire 5 will be off CD every other time to swap to fire. The APM for the build is weird, it's low APM for 4 seconds and then all the APM for 1 second. I also think Muk is down playing the amount of healing on the build. Soothing mist is 160 hp per second per person for 10 seconds. Healing ripple is 1.3k healing per person every time you swap to water attunement, and water 3 is a 1.8k heal on yourself and the improved protection gives you 39.5% damage reduction instead of 33% damage reduction. The build is pretty survivable.
@jefferyyoung13492 ай бұрын
I will be sure to try this! Lately I’ve been playing Weaver Hammer, condi, and have had some amazing survivability. I’ve come out on top in WvW and even made last man standing in some major PvE stuff. It’s hard to kill and super mobile, folks don’t know how to handle it!
@raarsi-dar2 ай бұрын
I'd honestly love to see more written guides for idiots like me that start panicking when going to guides and seeing rotation loads long enough for most college essays when it could just as easily be written as "here's the weapon/stance to use, here are the buttons to press with this weapon/stance, then switch to the other weapon/stance and press these buttons before going back".
@drdc0072 ай бұрын
dude, you have a rotation video in the guides, you can even slow motion the videos x0.5 ty to youtube. I recommend you to watch the video of the rotation, read the guide a little bit, try to understand it , practice the 1st 20 secs until you get a decent number by ur standars and compare again with the video, correct the skills you were doing wrong if it is needed and try again. Practice is the key. But if you practice + try to understand what you are missing, then you will reach better numbers.
@mistereiswolf702 ай бұрын
"Fresh air Ele" made me think of that class as DPS Febreze. Would be so funny to fight against boneskinner and the hole room smells like lemon gras 😂
@werkstattswaschbar54292 ай бұрын
I really enjoy this ele build which usually means that anet is going to nerf it into oblivion soon...
@iamneophyte2 ай бұрын
Literally started learning this today! Very interested in your thoughts!
@egomaniacXFR2 ай бұрын
Tempest is the only elementalist elite spec that is actually well designed (and hides the design failure, that the elementalist is, the best). It's like "you have 4 attunements. Simp for one". Lots of AoEs, very good dps with both power and condi, good support that can cover lots of boons incl. alac, can fulfill the role of a healer well, and even has a unique mechanic with Rebound. You can btw reduce the intensity by just going to fire/water after an overload and back to air without using a skill since air overloads are the most important things overall. And you should use the elite elemental skill after an overload btw because of the damage buff from the overload.
@TheTolnoc2 ай бұрын
I feel like this build is more of a 'react to what you have' thing than 'learn this rotation'. Just get the basic rotation down, and take it slow to keep your extra skills from each Attunement rolling.
@TioChesnaughty2 ай бұрын
I started playing recently just for open world and im having a lot of fun with it, I swap glyph of storms for glyph of lesser elementals and get to run around with a small army of minions (each one lasts 2 minutes but the skill cooldown is only 40 seconds). Obviously that open world has a different "meta" than raids, strikes, etc. but in my experience so far its been a really nice class to use, specially cuz since you get to use earth (for the skill that gives extra toughness) and water (for self and minion healing) so it gives the sensation of a jack of all trades class instead of the dps focus that a strike requires.
@loopgru2 ай бұрын
I'm smaller groups, scepter/wh is great as it gives a ton of might just as a part of it's rotation, In a raid where you can be more of a freeloader, you might enjoy SW/wh or hammer instead of that set- I'm not sure about relative strength after the scepter buffs, but they always performed well and were pretty satisfying.
@drauskam2 ай бұрын
Survivability is officially accounted in Weavers. Tempest is at 1,5 Weavers - Muk
@l0I0I0I02 ай бұрын
Hey mukluk, question? I am looking for a good easy to use high dps condi for strikes and raids? Can you recommend a site with details on that build?
@Wintah_2 ай бұрын
virtuoso mesmer ist still super easy and strong with good utility. MrMystic also made an easy condi weaver build if you want to stay on ele but ele has poor utility. You can look it up on youtube
@clashingkiwi8222 ай бұрын
Not Mukluk but for condition damage, Condi Virt is not only really easy to learn, it has great utility options and is 100% ranged (1200 range) so you never drop DPS while bosses are moving.
@missk16972 ай бұрын
Condi quick herald
@ogrejd2 ай бұрын
@7:55 - On that, any build recommendations for those of us with the reaction time of stunned sloths? :P
@relzyn55452 ай бұрын
While if you want to have the rotation written out as keybinds you'll still need to transpose them (which I would recommend doing by copying into a spreadsheet and running a find+replace), all snowcrows pages do now have a drop-down called "Skill Reference" which shows you the skill name and icon with their default keybind, which is definitely helpful for learning new builds. P.S. Why not buy an ascended sceptre? You have similar in-game income to me, and buying an ascended weapon from the blue prophet shard vendor is hardly a noticeable expense for me.
@alexpieters23452 ай бұрын
Tempest has been my favorite class since i started playing.
@PetrSUsername2 ай бұрын
Dont know the math, but glyph of the storm in air has 60cd, in fire only 30. So maybe it is better to cast it in fire?
@drdc0072 ай бұрын
you want to cast Feel the burn , Glyph of the Storm, Lightning orb (air 5), and the Elemental skill after going back to Air, because of the extra 250 Ferocity from Fresh Air. If you cast the Storm in Fire you will not get the extra bonus dmg.
@chaoticneutral10902 ай бұрын
You said relic of fractals at 14.08 but you have fireworks, good video tho :)
@mikehancoski2 ай бұрын
Love these muk I know you already did the support and healing scourge but any chance you could do a pure dps scourge video in this format?
@StatesideBeast2 ай бұрын
I main a Guardian, since Beta. Ele is a blast to play.
@lemonaj44082 ай бұрын
9:47 Can we just measure survivability of all classes in weavers from now on?
@Kazgrel2 ай бұрын
At least you didn't do what I did from my HoT raid static this week; I *thought* I was running this build, only to find (after raid) that I had been on the power alac version of it...which while very similar, it's a boon dps, so I was easily doing 20-30% less damage while providing completely redundant amounts of alac 😐
@ReaverEternal2 ай бұрын
No matter what you can say about it, it's better than Weaver.
@aidonis982 ай бұрын
I mean...that's a pretty low bar.
@uzzy25222 күн бұрын
Couldnt you abuse the Thunder hammer to keep the same skills while still being in different atunements? Your main damage was an overload anyway,.. Also, more storm spam ? :>
@5465d5464619 күн бұрын
what about dagger/dagger? any advice 🎉🎉
@lashonawaldmeister11112 ай бұрын
You don't even need to alternate water and fire if you're slow enough lol
@JosePazelli-nh5ceАй бұрын
Tempest is a really amazing spec.
@Swooz7772 ай бұрын
dps mirage is on the horizon! or is it an illusion??
@michailchatzipanagiotou33972 ай бұрын
Idk who is you thumbnail guy, buf if it's not you, give them a raise.
@MuklukYoutube2 ай бұрын
Obama pudding medal on obama meme goes here
@SpielmannsHerz2 ай бұрын
my favorite ele build.... okay, I'll be honest, my ONLY ele build.
@xellink2 ай бұрын
31k peak is rather low for tempest. You will get better numbers by going condi and just camping fire.
@drdc0072 ай бұрын
it is mukluk, dont expect more, since he is using wrong gear, no food and well.. he is him.
@MuklukYoutube2 ай бұрын
Is true. I am he.
@sevengrey24082 ай бұрын
what is APM? you keep mentioning it but I'm not familiar with the term
@Daby-fs8tg2 ай бұрын
Actions Per Minute
@iamneophyte2 ай бұрын
actions per minute, essentially how fast you are mashing buttons.
@Relhio2 ай бұрын
Actions Per Minute.
@Gorhowl2 ай бұрын
Muk not having a lego sceptre tsk tsk tsk
@GrumpyCouchPotato2 ай бұрын
I've seen some people have a really toxic attitude for players playing this build saying it is easy!?!. That really confused me since there are other way less ... "low intensity" builds out there
@lancemckenzie10742 ай бұрын
Fresh prince of Bel Air?
@Apoz2 ай бұрын
I choose this any day over DH animation cancel APM to barely hit 40k in real world scenario's
@R2N812 ай бұрын
Another expansion and yet again,we find ourselves determining which class and profession🤷♂️😁This cycle will never end with especially GW2🤦♂️😅
@missk16972 ай бұрын
Now try the core condi thief 42k dps
@bastiaanzeeman39222 ай бұрын
0:43 until 0:47 this has meme potential. Or make a song or something
@sty0pa2 ай бұрын
AFAIK nerf incoming is expected, I just started playing this and enjoyed it a lot when I heard about the incoming nerf :|
@icata1234515 күн бұрын
mr mystic has a decent low intensity rot
@GaddTV242 ай бұрын
Muk!
@Adawudd2 ай бұрын
I’m so curious to what he mains
@MuklukYoutube2 ай бұрын
Over the years I have the most time in heal druid. Theres been periods of time where I mained support scrapper, heal mechanist, and scourge as well.
@Adawudd2 ай бұрын
@@MuklukKZbin oh so mainly support. I see. I liked ranger but I feel like he doesn’t have that much of flashy abilities which in my head gives the class minus points lol
@manmataya2 ай бұрын
Muk doing 33k dps on an elementalist? i call rigged shennannigans, next time show keyboard and mouse camera lmaooo
@qwoz23272 ай бұрын
the scepter air 3 is not a damaging skill and you dont have to hit it off cd, more often than not it literally does nothing since bosses are immune to both of its debuffs, you can forget it entirely and it makes the class perform the same try to keep yourself from having to waste the effort of it
@drdc0072 ай бұрын
This is not true. It applies weakness, and some classes benefit from that, like Daredevil ( power and condi), Spellbreaker ( power ofc) and Weaver (power and condi). Weakening Strikes ( Daredevil) - Cull the Weak (Spellbreaker ) - Superior Elements ( Weaver). All of them use those trait in the current builds for their classes.
@qwoz23272 ай бұрын
hence the 'more often than not' prefacing the literally useless, it has no direct impact on your own output and depending on comp it's more effort than worth it to press the button
@babyac200212 ай бұрын
should try the condi temptest. - i find it fun
@MisterNo11112 ай бұрын
Tempest is my favorit Ely, power and heal version. 🐣🐲🐣
@Kikasio5012 ай бұрын
WHO PAID YOU FOR THIS VIDEO?! I refuse to believe you actually said good things about Ele (this is a joke, don't get offended everyone)
@kaltaron12842 ай бұрын
The AoE can be *too good* in some fights. Q1 comes to mind. Poor lamp. Edit: 300 CC damage isn't average. More like a placebo to make you feel like you helped.
@DEyLM2 ай бұрын
You don't even need alot of CC for raid and strikes, it is nice to have, but if you have 1.000- 2.000 CC breakbar for 10 man most players will only waste their CC, a good example of this is Samarog, 1st break bar always easy, 2nd breakbar almost always slow in pugs, and other times when there is a big break bar sometimes you get a special action key to help you CC, example sabir or boneskinner.
@kaltaron12842 ай бұрын
@@DEyLM Samarog is probably one of the bosses that needs the most CC (4k for each phase every 10% which isn't very long for most groups). Not a big deal for a decent group but can be tricky and 2x150 won't help much. Sabir is another case but as you said, there the SAK helps a lot. And sure on the other end of the spectrum there are a some bosses that need no CC at all.
@DEyLM2 ай бұрын
@@kaltaron1284 you saying that "2x150 won't help much". Is the living proof that you don't know what combo fields are or how they interact + you don't know how to adapt your build to the encounter. For example. Samarog: 1) Do I need extra CC? Yes. Insta swap from Soothing Power to Powerfull Aura to share the "Shocking Aura" from Overload Air (100 CC). Powerfull Aura will help you mantain "Tempestuous Aria (10% damage)" a bit more in exchange of the extra vit and healing from Soothing Mist. 2) What options do I have for CC and what to replace?: - I have either Frost Bow (400 CC, or you stack 2 auto attack and cast 5, then it is 500 CC) - If you use Frost Bow 3(Frost Fan) the skill applies 9 seconds of chill, 33CC for each second = 297 CC But this does not apply for Samarog but for other bosses it does. - Or Lightning Hammer. Hammer 5-3-2 or 5-2-3 ( 200+232+100 from combo= 532) But remember that in your build from AIR, you have StormSoul and it makes your stuns last longer 33% for your stuns. 266+232+100= 598 CC and you have an extra hammer for the next CC if you place it in the next CC spot. Another benefit of Lightning Hammer is that you have 75 extra ferocity + 180 precision while using hammer, you can Hammer 4 while swapping to water or fire, and go back to air as fast as possible.
@DEyLM2 ай бұрын
@@kaltaron1284 3) What do I replace? I can't replace signet of Fire because of the % crit chance. I need to replace either Glyph of the storm or Feel the burn. Glyph of the storm is 3% of your damage and is great for bursts and Feel the burn is 2% of your damage but it helps you with "Tempestuous Aria(10%dmg)" applies x10 might + fury. So personal preference I replace glyph of the storm because the Tempestuous Aria. 4) Glyph of Elemental: If you really need the CC you can swap from Fire Elemental to Water or Air Elemental. Water elemental is 150 CC + 6400 Healing "EVERY 15 SECS, 11.25 with alacrity" when you use the elemental skill + remove 1 condi but it doesn't matter for this boss. Air Elemental is 1.5 Sec stun, normally that is 150 CC, but to make it easier lets say 100CC. And its ranged. 5) Wash the Pain Away: Normally you want to use Signet of Restoration for constant heal But if the healer is the one Samarog is focusing. You can Heal 6k From the elemental +CC and 4K Heal the target with wash the pain away after you complete ur CCs.
@DEyLM2 ай бұрын
@@kaltaron1284 Remember Lightning Field + Leap finisher = stun. Most common Skills that have Leap finisher. * Guardian = Leap of Faith (GS) * DragonHunter= Wings of Resolve(F2) * Spellbreaker = Aura Slicer + Breaching Strike ( Dagger 2 + F1) * Soulbeast = Brutal Charge(Pig Pet F2) Worldly Impact (Pig Pet F3) + * Engineer = Radiant Arc(sword 3) + Jump Shot (rifle 5) + Rocket Charge (Hammer 3x2 finisher) * Mesmer = Phantasmal Swordsman ( Sword 5) * Elementalist = Earth Rush (Dagger earth 3 if support) + Flame Uprising ( Sword Fire 2) + Polaric Leap ( Sword Air 2) + Crashing Front ( Hammer Water 4 ) I only picked skills that are used in the normal DPS rotation, So with all that, I think at the very least you will have 1 or 2 skills used in the lightning field = 200CC
@loveisbutpain2 ай бұрын
nope
@christopherbrown65442 ай бұрын
250 ping au player.. yeah i aint touching this
@Jmvars2 ай бұрын
Personally I find this build incredibly boring to play, half the rotation is spent overloading air. Although it does lower dps, I play Weaver instead.
@christophersmith83162 ай бұрын
pretend its overloading air, then oxygen, then nitrogen, then helium and talk in a squeaky voice.
@christophmiltner69832 ай бұрын
Am I first?
@LloydRenzelAlvarez2 ай бұрын
You're not last
@zyxwvutsrqponmlkjihgfedcba02 ай бұрын
I've never found this game to ever have 'Rotations' It was always more like a priority list. Maybe on some classes you can just camp and repeat. But where you're goin in and out of so many bars/weapons/forms. Nothing ever lines up. Just odd pet peeve hearing it always referred to as a rotation, when its anything but carved in stone lol
@lashonawaldmeister11112 ай бұрын
Plenty of them are set rotations, and some have a base rotation with some individual skills that don't line up added on.