This video marks the end of this series - at least unless and until new overclocks are added (and I will be covering those if that happens). I've been thinking about other things I want to do, and other things I could do, but this is coming to a close. It's been amazing seeing the reception this series has gotten, from the helpful to the interested to the (deserved) critique. I'm very much still stretching my wings and it's been quite startling to see this series be quite literally orders of magnitude more popular than basically everything else I've ever uploaded. That said, this series was a lot of effort. More effort than I wanted to put into this channel. It was about an hour to two hours a day all week, and I know that's pretty insignificant compared to what some of the bigger channels pour into each and every upload, this was always a hobby for me. I had a lot of fun doing this though, and I do plan to do more sort of video essays like this in the future - though not necessarily about DRG and not always in the same content-assessment vein. I probably won't do any for a while though, and they'll be few and far between, because I need time to rest between each one and focus on my other hobbies and projects, as well as the other stuff I want to show that's definitively better shown as a lets-play. So with that, thank you all for watching.
@gmsp1232 ай бұрын
8:56 One thing worth mentioning about the re-atomizer is that ALL statuses can be transferred to enemies which includes the 99% damage resistance of your Steve...
@squiddler77312 ай бұрын
That was patched out a while ago, to my knowledge it doesn't work with any of the weirder status effects anymore
@flapjackgd9372 ай бұрын
Some corrections as I go through the video: -all upgrades work as normal on cluster charges. Direct damage and weakpoint, however, do nothing for your clusters because they have a x0 direct damage multiplier. -Salvo (and most other hurricane builds, too) should run t3 rof because it allows you to load rockets faster. -plasma burster missiles is moreso a single target weapon that happens to have quite good crowd clear. After its “ramp up”, it has some of the highest dps in the game as well as having obscene total damage. Much more than “not particularly high”. -minelayer doesn’t lack stopping power, as its able to abuse the t5 stun mod to hell and back. -ultra magnetic coils really wants t5 elec, as opposed to trail width shown in the video. UMC is the only way to increase trail radius outside of the t5 mod, so you can get the coveted extra-wide electric trails.
@meokayenglish83612 ай бұрын
also that fear isnt running away from the trail (in hellfire OC section of the video). It make the creature applied with fear runs randomly 10m from their original point. I've seen many times a glyphid near the trail, based on their walking direction they wouldnt get hit, but once I shot the gun and they get "fear" they run towards the trail. Or when I shot a praetorians in the face, it runs towards me, but they did cancel their spit attacks. Its just 10m run, the moment fear applies, towards whatever direction (so they can run to the trail, or away from it, doesnt matter). The reason to use fear upgrade, is once the enemy are burned, they have fear effects and make them focused on running on random direction, so they will burn themselves to death. Its the same reason as using Neurotoxin Payload fear on autocannons. Bonus is it also make nearby enemy stop attacking you, and hopefully they run towards the trail as well if you're lucky.
@flapjackgd9372 ай бұрын
@ yep, that’s all good information. One of the reasons electric trail is so good is because it slows the feared enemies as they run to their 10m destination. Fear doesn’t end until they get to that point, so slowing them greatly lengthens the duration of the effect. This has the effect of being absolutely, utterly broken and essentially lets you shit on everything the game can throw you. There’s a reason very few top level players run it, but if you need results there’s nothing better.
@acewinters42942 ай бұрын
Thanks for making these videos. I have only 650 hours in the game and I learned a few new things from your explanations. I'll be tuning my builds some more :]
@Nosyyy2 ай бұрын
Correction on cluster charges, they reflect the aoe stat of the base hurricane rather than having their own aoe stat, so the aoe radius upgrade does affect them, and quite substantially at that
@flapjackgd9372 ай бұрын
You are correct. They are quite literally just missiles with 9 area damage and x0 direct. So every mod works as expected, except for the direct damage and weakpoint mods. They can’t add anything because the overclock multiplies it by 0. Even nitro works, it just starts counting from the moment the clusters are spawned in.
@benismann2 ай бұрын
For the green trail duration OC, i think tier 2 B is the better upgrade, since it lets us spam trails by shooting with minimal charge, which consumes less ammo.
@lauritslla15442 ай бұрын
Great video. Just one thing Hell fire is Extremely broken and by far the strongest Overclock that he has
@squiddler77312 ай бұрын
I'd argue ultra magnetic coils deserves that title. The larger trail radius allows you to take the electric damage upgrade instead of bigger radius, and use it with controlled magnetic flow. It might be slightly weaker, but you can fire at 1/4th the ammo cost, 1/4th the charge time, with longer duration, 80% slowdown in the trail _and_ it's still enough damage to one-shot grunts at haz 5. And that's not even mentioning how you also get to spam the most broken fear AoE in the game that way basically for free.
@lauritslla15442 ай бұрын
@squiddler7731 Great argument and a lot of valid points you won't change my mind though But I'll not attempt to change your because we are all Entitled to our own opinions. Rock and Stone brother.
@flapjackgd9372 ай бұрын
@@squiddler7731 this is true, but you also have to consider taking controlled magnetic flow/fear on hellfire in order to have both on demand fear and hellfire. Ammo is slightly tighter and you lose bulk slowing utility, but in terms of sheer effectiveness it wins out. Although realistically, these OCs (along with ttc) are so much more powerful than literally anything else in the game that it’s not really worth splitting hairs over which is better.
@not_karl_Ай бұрын
@@flapjackgd937 the thing about stopping bulk argument is that the same class has leadbursters
@sebasspr2 ай бұрын
wow this is a ton of useful information i’m definitely subscribing
@famillearadlac33852 ай бұрын
That cut around 1:51 of you getting hit by a spreader to bosco having one less revive gave me a good laugh I highly suggest using the rate of fire upgrade over the mag upgrade when not using Rocket Rarrage and somewhat Overtuned Feed Mechanism. Most of the time the mag seem tempting but the higher Rof is a much more significant boost to your dps than it seems. Also it's important to note when overclocks multiply a stat, for exemple JFH damage boost also affect the +5 direct damage upgrade in tier 1 and turn it into a +10.
@goodsirbear-75792 ай бұрын
this really makes you realize how much better the OCs for newer weapons are
@Theleprechaun3172 ай бұрын
This series was very useful. Thanks!
@ZydrunasLeib2 ай бұрын
What? Plasma bursters have stupid high dps and are even good on dreadnought missions. I have no idea how you were using this overclock but it was certainly not what I'm used to.(also, pro tip alway take the rate of fire mod on the huricane, no matter the build
@Bittls2 ай бұрын
Ya i was baffled when he said it has poor single DPS. From what I remember if built for it, it has the single highest single point DPS with nitro.
@tincantank51742 ай бұрын
Triple tech chambers does very good against dreadnaughts
@smord9o2 ай бұрын
The plasma burster missile is THE best gunner single target build, i think you may have used it wrong, in dreadnought missions it shreds
@derpykat52 ай бұрын
@@smord9o honestly? Yeah. I think the issue was I wasn’t spamming it, I only ever had 2-5 missiles out at a time. Using it like that was certainly ammo efficient but not ideal for single target damage output.
@Brass3192 ай бұрын
Rocket barrage is slept on, I've seen a couple other youtubers talking shit about it and then they're just outright using the worst build for it. The damage penalty is fixed, so taking the damage upgrades over the ammo ones fixes your dps AND has better total damage. Also, timing a perfect cluster charge to burst down something tanky is possibly the most satisfying thing in the game
@derpykat52 ай бұрын
@@Brass319 if I had to wager, I’d also say they’re trying to use it on haz 5 where the tanky specials it’s good for are even tanker, and thus it feels worse than it is. That’s one of the reasons I did this on haz 4 instead; because there are a few overclocks that lose their luster on haz 5 even if they aren’t actually bad - they just don’t feel as good anymore.
@Brass3192 ай бұрын
@@derpykat5 Nah the one that complained more was complaining about using it against praetorians. Because they didn't take any damage upgrades and were surprised when its damage was low. At least one of them admitted that it is definitely useable and that they just didn't like using it.
@AGa8392 ай бұрын
how many missions did you play witch each overclock? in haz 4 even the bad overclocks seem to be okay even if they're not, not enough pressure to make the weakneses show up; and the strengths of the good ones don't shine.
@Nova-ly7tx2 ай бұрын
Personally I think Jetfuel is a great option for Caretakers (Any Turret, Caretaker itself) while the Shotgun blast works wonders against Dreadnaughts. And a good AoE secondary helps against any enemys... is what I could say but Burstfire for more single target it is and Fire Grenades will have to do
@derpykat52 ай бұрын
I was actually planning on taking JFH into that Sabotage, but it had Lethal Enemies and Rich Atmosphere at that point in the mission rotation, so no dice.
@bringmnn12952 ай бұрын
How did you hide the dwarf picture on the bottom left of the screen? i really liked the minimalistic look of the hud. Loved the video btw
@derpykat52 ай бұрын
It's somewhere in the UI settings. I think it's called "player icons" or something.
@leng94382 ай бұрын
hey, quick question regarding the re-atomizer oc on the coilgun... if a scout has the marked for death oc on the m1000 can it you spread the focus shot debuff to, for example, an entire swarm? would test this out myself if i had the oc but unfortunately i dont
@SkyLiiiin32 ай бұрын
👍👍
@_-AJAL-_2 ай бұрын
Why your FOV is so small?
@derpykat52 ай бұрын
@@_-AJAL-_ that’s the default FoV.
@_-AJAL-_2 ай бұрын
@derpykat5 Wow, maybe you should increase it to maximum, I'm surprised at how little it can be seen, I didn't remember it being so small by default.