The first 500 people to use my link skl.sh/zyger07241 will get a 1 month free trial of Skillshare premium!
@abdou.the.heretic2 ай бұрын
My obligatory comment that all skillshare resources have better and cheaper (free) alternatives just a search away on KZbin.
@weasel.36832 ай бұрын
I saw weather simulation and thought: You know partial differential equations in spherical coordinates? Wooho!
@Icie1452 ай бұрын
I love simulator weather
@victorsardaneta87272 ай бұрын
You're an absolute motivation for someone like me, a Software Dev Student who hasn't done anything cool and is one year away from graduating.
@SalvadOrO-_-2 ай бұрын
You might consider using a configuration file to store your API keys. This way, you can keep your keys secure and easily manage them without hardcoding them into your codebase. Just make sure to exclude the configuration file from version control to prevent accidental exposure.
@halfbakedproductions78872 ай бұрын
You could also encrypt/obfuscate the config file or use something like the Windows Registry. This project could probably be shared with the API keys removed.
@ThriceMadReckLessSaber2 ай бұрын
I was wondering why she didn't use Environment Variables, she could've set them API keys as the values and use them on her project
@RJiiFin2 ай бұрын
That's not a simulator, it's a visualisation
@CoolDude-mq8dhАй бұрын
aka a simulator
@RJiiFinАй бұрын
@@CoolDude-mq8dh Wrong
@DygDyg1000Ай бұрын
In theory, the limitation on requests to the Google API can be dealt with using data caching. When requesting a specific city, first look for data in the local database, and if the city is not there, download the data from Google and save it to the local database. That is, only 1 request for a city map is required. At one time I was very inspired by the idea of the game pokemon go, I tried to implement something like gta1-gta2, where the location was generated based on cards. I had 3 levels of card requests in the game. at first the game requested coordinate data in a local file, if they were not there, then she downloaded a file with my data from github, and already, if not there, then only then they were requested from Google. There was also an idea for the player’s clients to send me local databases to merge with my database on github.
@Skeffles2 ай бұрын
Awesome project! It would have been cool if the earth simulation worked too but that is a huge project by itself.
@getexis86852 ай бұрын
You have a cool mind! (my favourite table game is ... Mikado pick-up sticks ... but with french chips. :) )
@vexmain28362 ай бұрын
Sebastian Lague made a video about Clouds, Hydraulic Erosion for terrain and Atmosphere etc.
@justtrim2 ай бұрын
Very nice project 👌
@FuZZbaLLbee2 ай бұрын
If you have a fixed set of locations, you could store the terrain data in a file, since it ‘never’ changes.
@Ze_Techno2 ай бұрын
Sad we can't try it for ourselves :(
@stopdropPANIC2 ай бұрын
Very cool.
@vladalex95562 ай бұрын
hm won't that location request run on their server only? Hence fry their pc
@victorsardaneta87272 ай бұрын
Hey, soooo how did you even start with your Physics and Graphics engine projects? I'm thinking of looking it up on KZbin, but I don't know if that's cheating?
@LandonEmma2 ай бұрын
Should have added AccuWeather support.
@SvenB09Ай бұрын
can you please make a basic tutorial for how to use unity
@CGToonStudio2 ай бұрын
Hi are you into coding python and all?
@mapkidd2 ай бұрын
cloud much
@t2cm2a72 ай бұрын
what is outside
@Godfirst14242 ай бұрын
something
@orishas555Ай бұрын
#fixHgInSot!
@timmygilbert41022 ай бұрын
Heil the shader Queen 👑
@stio_studio2 ай бұрын
One step closer to touch grass.
@the_gost_gamer38412 ай бұрын
half life 1 graphics
@user-jp1qt8ut3s2 ай бұрын
Your life must be so bitter. I feel sorry for you
@the_gost_gamer38412 ай бұрын
@@user-jp1qt8ut3s if you are really sorry give me head
@VI-VI2282 ай бұрын
@@user-jp1qt8ut3s Are you feeling okay? What's up with their comment? Why you gotta be so rude?