Remember to wishlist Yawnoc on Steam! store.steampowered.com/app/2824730/Yawnoc/ Thanks again to Blackthornprod for hosting the competition. I'm excited to finally be working on another Steam game after 5 years!
@alex.g73177 ай бұрын
Cool concept
@3_or_more_characters.7 ай бұрын
where's the game download link idemandthelink(edit) i refuse to get it from steam(edit2)
@fabianlaibin69567 ай бұрын
@@3_or_more_characters. wtf, did you just really beg for a game for free
@Wishbone_Games7 ай бұрын
My best description for how i felt competing against fluffy was like going into a boss fight that you know youre not high enough level for. It was a really fun experience and im for sure gonna play yawnoc when its out, also im gonna get my revenge someday
@OLIVE_MANN7 ай бұрын
Nobody else like, 69 is perfect
@sakshambhitale2937 ай бұрын
Kid 😂
@lobstrosity71636 ай бұрын
Your game is much more interesting to me for what it's worth.
@xamanto6 ай бұрын
Dangit, I spoiled the ending for myself by reading your comment.
@kbin70426 ай бұрын
@@OLIVE_MANN being the 696th like is a sight to behold
@AncientEntity7 ай бұрын
someone shut this man down he's too powerful
@langcao35447 ай бұрын
He made a good retro/arcade game in ONE DAY using a low level framework with MS PAINT FOR ART
@exosproudmamabear5587 ай бұрын
@@langcao3544Omg
@JessieOC7 ай бұрын
SOMEONE shout-out @DaFluffyPotato .. Legend, mention his "Power Level were deemed over 9000". 😅
@arushford13 күн бұрын
*a wild engine dev* suddenly appears
@StockworthChanning7 ай бұрын
Splitting the prize was a super classy move.
@jademonass29547 ай бұрын
"I knew i would not win on visuals" literally one of the prettiest games ive ever seen in my life
@litterbox0197 ай бұрын
holy shit v1 ultrakill
@the_parasites7 ай бұрын
@@litterbox019 that's v2. its red.
@Yawne.7 ай бұрын
Well you havent seen many then
@JorgetePanete6 ай бұрын
I've*
@the_parasites6 ай бұрын
@@Yawne. hey dude how about we just let people compliment a game's graphics, eh?
@RugbugRedfern7 ай бұрын
I was super impressed playing your game after the first week, it's even more impressive that you did it in one day! I'm excited to see how you take the concept further in the next devlog. Enemies following cellular automata rules is a strong hook for a roguelike with a lot of interesting opportunities. Best of luck! 🔥
@DaFluffyPotato7 ай бұрын
Thanks! Although it wasn't exactly one day. It was "one day's worth of work" (~12 hrs) mostly on Saturday with a bit of Friday and a couple lines of code on Thursday. The PixKartz playtest absorbed a good chunk of my first Saturday. Game jams have trained me for crunching, but I can't really do long periods of gamedev. lol
@abbasuccess31557 ай бұрын
@@DaFluffyPotato I think you can inform players before each level what cellular automata the level is based on and the rules and then slow down the spawning of enemies a bit. This can add an element of strategizing to the game, as players can now choose which enemies to fight and which to let be as they would die by the rules of the automata anyways. Great game! Also, how did you do the art with MS-Paint? 🤯
@Nevir2027 ай бұрын
@@abbasuccess3155 As it is a roguelike, and that is all about customization, it would be interesting if the player gained some way to effect the cellular automata rules.
@osilayereight25467 ай бұрын
You know you are dealing with smart people, if they are rather split the prize than being greedy.
@saparapatepete7 ай бұрын
it was a wise call because any of them could have won
@Houtblokje7 ай бұрын
@@saparapatepete Not only that, but they knew they wouldn't win or lose on skill but purely on something random like the judges personal preferences, because their games were so different.
@skeletonwithagun21197 ай бұрын
But gambling is fun
@WynterLegend7 ай бұрын
Yawnoc is just evidence that a solid gameplay loop and concentration on fun means far more than graphics or even story. Well done.
@greenben37445 ай бұрын
To be fair, the graphics are also quite solid.
@darkmattermango47757 ай бұрын
Man, you have GOT to make natural obstacles like trees that function on *SOME* variation of conway's game of life. it's too cool of an idea for me to not cry if it's never added.
@nathanpetrich73097 ай бұрын
epileptic trees
@naked_molerats_are_awesome6 ай бұрын
Yeah, make evil trees that grow roots to mess with the player
@LighthoofDryden7 ай бұрын
you working so few hours during the competition is unreal for how much you made Already had Yawnoc wishlisted, it’s great to get to see some more of your process here. You’re an inspiration!
@kesorangutan61707 ай бұрын
Damn, you can burn a whole forest with that amount of cooking.
@cryoq17 ай бұрын
The fact you made this in 3 weeks is crazy
@MateoC-f4n7 ай бұрын
more like 2 sundays and an entire week
@SinfulCreature7 ай бұрын
I was halfway through developing a game that turns Conway's Game of Life into a synchronised turn-based 1vs1 strategy game when I moved on to other projects. I might have to blow the dust off and revisit it some day.
@teodoricusslack45247 ай бұрын
that sounds good, hope you get far with it!
@alvin_row7 ай бұрын
YOOOOO Congrats! The judging at the end did feel a bit weird, especially when most judges mentioned their gaming preferences. Everyone has biases, and it's ok to mention them, but it feels like winning or losing depends on what the judges like best, and that's not a good feeling when there's money on the line. Both games look great though, and congrats again on the win!
@x_MoonlitShade7 ай бұрын
Fortunately, they split the prize, so the only thing her really won was the knowledge that more people preferred his game over the other, out of an extremely small pool. Basically he just won emotional gratification. Not to put that down, the game looks freaking awesome and I immediately wishlisted it after this video finished.
@jemm1137 ай бұрын
Tbf with how drastically different the games are it’s hard to judge them on an objective basis.
@centarian25597 ай бұрын
Idea for a level: A smooth life bossfight where it never stops moving, it just moves really slowly, and you destroy chunks of it at a time
@ThomasStewartDev7 ай бұрын
Awesome stuff! Extremely impressive game
@DaFluffyPotato7 ай бұрын
Thanks!
@CreativeSteve697 ай бұрын
wow this was a surprise upload popato, it's great to see the noah bros being open with any gamedev tool you can use in their competition. everyone's games all looked equally really fun. Really impressive game in such a short amount of time fluffy.
@Solanaar7 ай бұрын
this is such a fascinating video and splitting the prize is more significant than you might realise. In a time of cutthroat competitiveness in the AAA(A)-industry what sets the indie scene apart is this sense of lifting one another up. That is the soul of art and creativity and this small act shows this spirit wonderfully. This is a really refreshing take. On regards of your game, I am super fascinated, how well you managed to marry the different design elements. I was kind of sceptic when you started out with designing such developed graphics before any gameplay. That's usually a telltale sign of a designer putting visuals before play, but I was proven wrong and i couldn't be more happy abobut it. I am a visual person and having appealing visuals inspires me a lot. How did you manage to not get lost in the art design, though? Because that is the usual point of failure. How do you deal with scope, since each week you had a working product that still left enough room to improve on. That was what amazed me. Each feature was implemented at the right time in the process. Are you using an agile system? I would love to learn from you, because I struggle making meaningful process with my creative hobbies while maintaining a day job. Disregarding the crunch phase at the end the first two weeks seemed like it would be a viable long term strategy to do game dev when having little free time. The game turned out great and I wholeheartedly agree with the judges: The completeness you were able to deliver in such a short amount of time is astounding.
@DaFluffyPotato7 ай бұрын
Most of my gamedev experience comes from game jams. Placeholder art and prototypes are big time sinks, so it's a huge advantage if you can avoid them. Nailing down the art direction is also one of the harder things to get right, so it's easier if I do it first. By the time I start drawing, I already have a fairly thorough game design in my head. Testing out ideas in your head is a pretty important skill for doing well in game jams in my opinion. The revisions later are usually pretty minor gameplay feel type things.
@Solanaar7 ай бұрын
@@DaFluffyPotato thanks for the answer. That's really insightful. And quite the valuable skill to have. It makes sense how game jams helped develop it - it's not something you can do without a lot of experience.
@DanielJoyce7 ай бұрын
This actually looks super cool. There are also the cell life automata base on rules on different cells attracting / repelling each other. You could make the player one of the "colors" and have items change the rules.
@xCCflierx7 ай бұрын
This goes to show how important it is to sharpen your skills and stockpile assets. No project is useless. Your custom game framework did a lot of work early on to get something playable fast.
@live_destin-34087 ай бұрын
7:30 "Can't wait to add latina's or something" 🤣😂😂
@cuadernoazul59587 ай бұрын
wow the way you implentef the concept of cellular automata in a game is actually so creative and the fact you did a Steam game from scratch in just a few weeks and it looks amazing! Congrratulations
@MateoC-f4n7 ай бұрын
just a regular python wizard defeating guys using Unity, Godot and Unreal
@themoocroo7 ай бұрын
Whenever I get too confident as a programmer I watch Potato and he humbles me
@KingJellyfishII5 ай бұрын
literally my exact experience. Working on a game for a year and not getting as far as potato got in 1 week is an experience for sure
@jeffreyohler25997 ай бұрын
14:41 *Unexpected outcome!* That's a true show of good character right there. You almost never see that now days. Kudos to you. *Now use your half to make that one of the best games on stream!!!*
@timwaagh7 ай бұрын
i knew about yawnoc already somehow. congrats. i personally could never handle such a pace.
@drivinmecoco17 ай бұрын
awww its nice to know behind the scenes they care about the devs and its kinda just for show😊
@ShorteDev7 ай бұрын
Cool devlog! Can't wait to see how you update the game even more 😁
@Rockyzach887 ай бұрын
Damn, I was just thinking about this a couple of days ago (making a cellular automata into a game somehow) and here's one!
@_hallowed_7 ай бұрын
Damn, making something of that quality in 3 weeks in incredibly impressive! The win was well deserved
@Vedranation7 ай бұрын
I remember finding your channel from watching that same Blackthronprod competition and thought your game was super cool. I'm really happy to see you keep working on it and hope you'll release Yavnoc Soon :D
@quantum_hg32997 ай бұрын
It's great how you made this game in such a small time ! Congratulations 🎉
@edoardospagnolo62526 ай бұрын
Amazing work! Wishlisted and I can't wait to see and play the final game once it's out!
@muskydev7 ай бұрын
You deserve all the love youre gonna get from this man, been watching you for a while!
@Backrub3Bucks7 ай бұрын
super cool game man - look forward to seeing your skills develop (even further!) and what other creative ideas you can put forward in the software world, be it a game or something else entirely.
@soupnoodles7 ай бұрын
Splitting the prize is such a W
@FrostKing1042 ай бұрын
8:37 Wake up > Go to Work > Come Home > Eat Ramen > Gamedev > Sleep = The life?
@lalunafate7 ай бұрын
This was a fun watch, thanks for sharing your journey, i'll keep an eye out for Yawnoc :)
@StaresStaringly7 ай бұрын
I was literally frothing when I saw this in the comp, I'm glad to see this follow up video 🤩
@SrV4riable7 ай бұрын
That's crazy, the other day I was playing with a graphical library and ended up doing the Conway's Game of Life. While I was observing the cells moving around I thought, holy moly, a really nice game could be done using this as inspiration, and then I find this video, KZbin algorithm is sometimes amazing. And by the way, the game looks really cool, I'm looking forward to play it. Also congratulations for winning!
@MaartenBroekman7 ай бұрын
Smashed the “Add to wishlist” button… this looks like a hilariously fun game… can’t wait to see the released version
@ryanmccampbell77 ай бұрын
Maybe you're already doing this, but a cool idea would be to recognize certain stable patterns like gliders and give them custom sprites (maybe even custom abilities), which would give more enemy variety.
@Swordfish427 ай бұрын
Oh goth I wanted a cellular automata game for years, since I learned about them! Maybe you could make a beta branch, so we don't have to wait lill you make it perfect? It could also help you hone out any issues, more people testing is always good!
@DaFluffyPotato7 ай бұрын
The competition version is on itch.io
@kinnectar8206 ай бұрын
Congratulations! Looks like an awesome game, I wishlisted.
@JDella9095 ай бұрын
I was just wondering if you would implement just a visual thing where the projectiles of enemies look like the “gliders” from Conway game of life
@Jakob.Hamburg6 ай бұрын
Nice story. :D Thank you for telling, showing, coding. Congratulations to the first place. I just wishlisted the game on steam. It looks pretty good. : )
@mohammedal_abi38147 ай бұрын
Things that you should consider to add to your game 1- Different characters with different speeds and health and attack damage 2- Different charms that you can get from doing some tasks like killing this boss or killing one thousand enemies or stuff like that 3-work more on the sound effect 4- Independent levels with some bosses that you can get charms for completing it I really liked your game, and I hope you launching it soon 🔥
@elshadshirinov16336 ай бұрын
Props to you both for splitting the prize. I'd also pick yours, cause nothing beats great gameplay for me. Have used wireworlds in a game years ago, so was happy to see CGL used in a clever way.
@official-phuh7 ай бұрын
Congrats Fluffy your game looks amazing. Very inspiring for gamedev and for those of use who use Pygame especially.
@bubblyphysics5 ай бұрын
You should add some sort of weapon or ability to the game to create your own growing groups of cellular automata that block enemy fire and collide with their forces, you could even make multiple types of these "friendly blocks" and maybe even add an enemy that poisons or burns or even infects these! That would be really interesting in my opinion and I think this game so far is extremely cool and innovative.
@thisisnowtaken7 ай бұрын
Wishlisted. It looks insanely good for a couple weekends and a week of after-work additions, so I can't wait to see what it's like after a couple months of development!
@Hazeiss7 ай бұрын
Star wars Rulestring: 3456/278/6 The 6 at the end means that if a Star Wars particle dies, it stays for 6 frames, and dissapears, instead of going away instantly. The 'dying' particle is not counted as a neighbor, and nothing can be born into that space until it dies. The dying particle will also turn from a dark blue to a much brighter blue as it dies It's as cool as you can imagine And i would like to see it in this game
@Hazeiss7 ай бұрын
Btw the description is from the powder toy wiki
@graydhd86883 ай бұрын
this is awesome, I was fascinated with game of life when I found it and wondered what more complex games could come from it and this is really promising I would love to see it explored more
@kiveynen7 ай бұрын
I love the concept!
@eduardozanette92367 ай бұрын
I love how this played out! As a biologist that has worked with agent based models... I hope you get some more ideas on mechanics related to the cellular automata! ;)
@Sting-me1hz7 ай бұрын
You must be insanely efficient with your development, because making such a fun game with engaging gameplay after just one day is unbelievable.
@Booshly6 ай бұрын
I like how he casually says well i cant quit the competition anymore so i guess ill have to win the whole
@realElzie7 ай бұрын
I’m homeschooled as well. Very happy to meet another homeschooled game dev :D
@bullzey47227 ай бұрын
Absolutely love the game idea and the work you did to it. My only critisizm I'd have currently while you are still working on it, is that I often find it hard to see the player even with the minimal effects you've got going on currently. It'd be great if the player stood out a bit more from the grassy fields and red flowers :D
@simplythecat40687 ай бұрын
Concept kinda reminds me of Demon Spore where you have to escape a research facility under lockdown overrun by a constantly expanding infection. Running into big chunks of the thing is incredibly scary since it starts to form "hub" nodes that rapidly expand creating more enemies and nodes, easily overwhelming you.
@Polygonetwo7 ай бұрын
This sounds like an absolute blast. All the games in the competition sound cool but Yawnoc in particular is very much up my alley. Gonna lose so much time to it when it comes out, heh.
@Nananea7 ай бұрын
Good for you, man!
@bounana7 ай бұрын
dude gg!!! making this in pygame is INSANE! its really my type of game and i'm totally hyped for release!
@livedandletdie6 ай бұрын
As a concept, I'm surprised at how fresh it feels, despite being someone very familiar with Cellular Automata, especially conways's B3/S23 I never would've thought that someone would implement it in such a fashion into a game. And I never suspected B36/S23 to be implemented either in such a fashion, and not both into the same game of a roguelite...
@lemonlordminecraft7 ай бұрын
Insane how your pixel art, in both style and quality, is a match for Hyper Light. Damn, bro, that's some good shit
@pierrenarcisi46587 ай бұрын
The game looks really fun, and props to you for splitting the prize
@Tnt0gamer7 ай бұрын
for 3 weeks this is insane. i wish i had this much creativity and could implement it this quickly
@TheNitrop5 ай бұрын
Grats for winning! Well deserved, going to wishlist the game ASAP. Btw, is it only me, or the projectiles look like Poptarts? Nothing bad with that, I like Poptarts :) (I guess, never tried one)
@l9m2417 ай бұрын
I was messing around with Conway's Life and was messing with different life types and was thinking about how it would be cool to have a game based off of this. And it was like my wish was granted! This is so awesome. Can't wait to play it!
@erikgrielenberger25657 ай бұрын
I am truly amazed by how much you achieved in just three weeks. Dude I am so excited for this game.
@seeinggrey79457 ай бұрын
A cool idea for a boss wave could be where the ground falls beneath you in the game of life pattern while you’re fighting
@AmaroqStarwind7 ай бұрын
I love the player sprite. It's like a raptor with an assault rifle and a skirt.
@64revolt6 ай бұрын
Splitting the price was class af. Also, this looks incredibly fun to play.
@x12_797 ай бұрын
I can't express how much I love your videos
@OrtinFargo7 ай бұрын
Really polished and will be looking forward to it!
@levijeske277 ай бұрын
The moment you showed the discord call 😂 seeing everybody and then your avatar got me
@bigwhoopgames7 ай бұрын
Great video as always!
@grim14276 ай бұрын
YEEEES! We Won! .... Well you won, but I watched the video, so I take full credit. Well done!
@bgiv20106 ай бұрын
So... Very cool idea. Some lifeforms launch projectiles. They only go in cardinal directions but it could be a cool bullet heaven game.
@lewisnapper7 ай бұрын
Very cool idea! I'm currently working on a compact engine for simulating cellular automata with different grid types and boundary conditions (in C++/OpenGL) as a research project. It'd be interesting to see how you could use the more complex grids in your game...
@gwenrichard750710 сағат бұрын
Centipedes would be cool as 2D game of life cells running around the parimitor
@Epicmango97 ай бұрын
Just wanted to say that this is an amazing game, and it would be perfect for me and i know some other ppl that would love for this to be a mobile game. Keep growing and one day you'll be collabing with brackeys and more
@uidsea7 ай бұрын
Those optimal outcomes are so relatable
@emperor87163 ай бұрын
4:09 after the blackthornprod drama, seeing #1 is hilarious
@ConfidentlyRong-jo5yt7 ай бұрын
Congrats Fluffy!
@Lane_Matthews7 ай бұрын
I just bought 'Drawn Down Abyss,' excited to try it out because you're one of my main inspirations for game dev.
@DaFluffyPotato7 ай бұрын
It's an interesting concept, but it's not really up to par with what I can do nowadays since it's 5 years old now. I hope you enjoy it though!
@CuppzGeo6 ай бұрын
1:23 that bullet is too cute
@reinosoDev7 ай бұрын
YOURE THE GOAT!!! And im not talking about pygame, im talking about gamedev in general
@LesCalvin37 ай бұрын
Wishlisted. Congrats!
@viniciusfs5 ай бұрын
I laughed at guys wearing tuxedos to look serious and professional!
@raphaelfrey90617 ай бұрын
The sequel of this game must be something with lenia, a smooth cellular automata
@langcao35447 ай бұрын
I played this already, but I didn't know you made this in TWO DAYS! I'm trying to learn pygame rn, thanks for the clear tutorials.
@DaFluffyPotato7 ай бұрын
I didn't. It was ~12hrs week 1, ~12 week 2, and ~24 week 3.
@Choco7947 ай бұрын
So just two days in total! That’s crazy as per me, hope I can reach your stage one day.
@S0ggyW3tW4t4r7 ай бұрын
Fluffy's cooking 👌👌👌
@DerSolinski7 ай бұрын
Note: If you find a gator it's cool. If a gator finds you it's not...
@gaimnbro93377 ай бұрын
The way you did game of life is so smartttt
@superscatboy7 ай бұрын
Always blown away with what you can squeeze out of Pygame.
@RevdeluxeOfficial7 ай бұрын
Wishing you best health Fluff!
@slendi96236 ай бұрын
im so exiced for you guy's games, they are awesome
@sehotfingunep7 ай бұрын
The centipedes could’ve had the same form of movement as the google snake game. It would make them seem more connected to cellular automata based enemies since they would both follow a grid. You could also add another long enemy that has the google snake movement & keep centipedes the same
@alienredwolf7 ай бұрын
The fact that you had Discord notifications in your actual video made me think I was losing my mind.