I use these 3 Techniques to Remove Shading Artifacts in Blender

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CRNT DESIGNERS

CRNT DESIGNERS

Күн бұрын

In this blender tutorial I have explain 3 ways to remove shading artifacts in polygon modeling in blender. With these blender modeling techniques you can solve shading issues in low poly modeling. This blender 3d modeling tutorial will help you to improve your 3d modeling skill. I hope you will like this tutorial.
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This blender tutorial is related to following topics
how to solve shading artifacts in blender
shading artifacts
blender shading artifacts
blender artifacts
blender modeling
blender modeling tutorial
how to model in blender
hard surface modeling
blender topology
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ABOUT US
We provide education to become a successful CG Artist. We want to teach you everything we have learned along the way, to make your journey less painful and more fun. Learn 3D With CRNT DESIGNERS on our KZbin Channel For Educative Blender Tutorials.
My blender tutorials are mostly base on blender hard surface modeling for film production. Hence I use subdivision modeling method rather than polygon modeling. These 3d modeling tutorials will help you to improve your 3d modeling skill and workflow. I create blender beginners tutorial as well as Intermediate level tutorials. This blender modeling guide will teach you right approach to 3d assets. These blender hard surface modeling hacks can save you time while creating 3d assets. I hope you like these tutorials and you are getting some knowledge from them.
Thank You 🙂
Chetan Rawool, CRNT DESIGNERS
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Пікірлер: 6
@EyeInTheSky12
@EyeInTheSky12 7 ай бұрын
What about weighted normals? I find that it works on certain situations.
@terryblend
@terryblend 7 ай бұрын
This is really helpful, thank you
@artinrad8213
@artinrad8213 7 ай бұрын
THANKS !
@ckogsh2585
@ckogsh2585 7 ай бұрын
isn't auto smooth just shade auto smooth but with extra steps?
@CRNTDESIGNERS
@CRNTDESIGNERS 7 ай бұрын
Yes In blender 4.0 you get direct option with right click Shade Auto Smooth
@ckogsh2585
@ckogsh2585 7 ай бұрын
its also in blender 3.6@@CRNTDESIGNERS
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