Hi there, I made this turoial to guide you how you can get that type of cut and bevels that we see in many quite a lot in 3d modeling. Hope you enjoy the tutorial and please support if you enjoy See you next time chaoo 😊
Пікірлер: 10
@godwinyo5206Ай бұрын
Topology is so damn important yet barely anyone hardly teaches it. Thank you, this is a massive damn gap in the market.
@3DSparkFuseАй бұрын
Yeah right, topology lessons on KZbin were popular around 2010, but they have since lost popularity. Glad that i could help ❤
@itaddolfin5663Ай бұрын
Very helpfull video. If you can make more videos like this ❤
@3DSparkFuseАй бұрын
Thank you for your feedback! I'm glad you found the video helpful. I'll definitely work on creating more content like this. Stay tuned for more videos coming soon!
@RSVICT0RАй бұрын
so helpful!!!
@3DSparkFuseАй бұрын
glad that you found some value in it😊😊
@prathikjsk6430Ай бұрын
Helpful tips
@3DSparkFuseАй бұрын
😁😁
@RTJ3DCosplayАй бұрын
its nice but WAY to many faces for the object ur trying to make, the fact ur not even using the bevel operation is astounding, or even just creating the extruded (or in this case intruded) faces and adding a bevel modifier. good topology is one thing but face count is something to look out for as well, there's no need for a simple object like that to end up with over 100k faces after you subdivide.
@3DSparkFuseАй бұрын
Yes I agree that I haven't been throw the bevel modifier and the density is crazy, my goal is to give you the idea that you could depend on the basic tools to get theses effects. regarding to the bevel modifier you could use that as well but then you need to separate that part form the all inter mesh. anyway you could smooth the shaders to get better results when it we talk about smoothing. However 1 sub should be enough 😊😊