I Went Back to Breath of The Wild in 2024

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Linkus7

Linkus7

Күн бұрын

Пікірлер: 957
@Linkus7
@Linkus7 5 ай бұрын
Thanks to MANSCAPED for sponsoring today's video! Get a special edition of The Lawn Mower 5.0 Ultra White for 20% OFF + Free Shipping with promo code “LINKUS7” at manscaped.com/linkus7 ! This was such a interesting video to make, made me realize how much I missed certain features from BoTW, but it also gave me a newfound appreciation for ToTK. ENJOY!!!
@CanadiaGuy
@CanadiaGuy 5 ай бұрын
hey linkus im a fan of that it gives me nostalgia
@M.c-r5d
@M.c-r5d 5 ай бұрын
I'm first here. LOL. Linkus7 can you play a sonic game called sonic unleashed. Trust me it's fun.
@ztwslayer
@ztwslayer 5 ай бұрын
@@M.c-r5d My favorite sonic game, I might start making mod videos on it since i just figured out how to mod it!
@M.c-r5d
@M.c-r5d 5 ай бұрын
​@@ztwslayernice. I wish I could get mods. But I'm seriously grinding sonic unleashed that much I turned sonic into one punch man. (LITERALLY 🗿🗿🗿)
@M.c-r5d
@M.c-r5d 5 ай бұрын
I'm able to one hit a titan with a single punch. The fact that Ive done this is mak me realise I might play games to much.💀💀💀💀
@anonyslime
@anonyslime 5 ай бұрын
In the same vein as "the memories shouldnt be able to be gotten in any order", they really needed to do something for the post-dungeon cutscenes in TOTK. It was literally the exact same scene 4 times with a different narrator. They could have made it be some sort of progressive story, or maybe each of the scenes had some key detail that the others didnt so that once you saw all of them you learned something new
@kateobrien9916
@kateobrien9916 5 ай бұрын
“Demon king? Secret stone?”
@-Keith-
@-Keith- 4 ай бұрын
The story progression/cutscene programming for TotK was just flat out lazy. Like they spent so much time working on the individual game systems that they completely forgot how to program story reveals that don't completely break sequence and/or repeat the exact same sequence multiple times.
@asher3311
@asher3311 4 ай бұрын
thats how i thought it would be when i did the first dungeon or two but by the last couple i was just making fun of the repeated dialogue lol
@rewdonaghy1305
@rewdonaghy1305 4 ай бұрын
And the depths in tears was a bit of a waste too
@MaasVanGogh
@MaasVanGogh 4 ай бұрын
​@@kateobrien9916 psycho mantis?
@WimpyMcWeaksauce
@WimpyMcWeaksauce 5 ай бұрын
One thing I never see people talk about is that TotK sort of canonized a lot of the glitches in BotW. You didn't show it here, but there is a whole category of glitches in BotW that involve overloading your menu, resulting in the ability to combine weapons together. And then we got fusion in Totk. BotW had wind bombing, TotK has bomb shield launching. BotW had "flying machines" via magnesis, TotK has true vehicles. BotW had out of bounds clips, TotK . . . still has those, but it also has Ascend.
@Calmtimer
@Calmtimer 5 ай бұрын
Litteraly "It's not a bug, it's a feature"
@Mldy96
@Mldy96 5 ай бұрын
To be fair, the devs themselves talked a lot about this aspect of TotK's development.
@JohnHunterPlayerr
@JohnHunterPlayerr 5 ай бұрын
Botw was a great game, TotK was not.
@General12th
@General12th 5 ай бұрын
@@JohnHunterPlayerr Could be the worst Zelda game in the franchise. Might even be one of the worst games of all time.
@RizzyGyatt
@RizzyGyatt 5 ай бұрын
@@General12th tweakers be like:
@tw1lightprincess
@tw1lightprincess 5 ай бұрын
i totally get what you mean about the new champions following you around in totk and agree that it can be annoying at times but i also kinda liked the contrast - botw made you feel intentionally lonely, because you’ve just woken up alone in this post-calamity world which is seemingly deserted until you travel far enough to find one of the few remaining towns; whereas a contrasting theme in totk is hyrule’s sense of community returning - link runs into more people in the overworld, things are being rebuilt, and more direct teamwork is required to beat the dungeons. personally i liked feeling a little less lonely playing totk & i think the champion sprites physically Being there with you whenever you summon them was a nice touch:’) although i will say accidentally triggering tulin’s wind when trying to use yunobo’s power or some shit every time made me wanna scream sometimes lmfao😭 i feel like they maybeeee couldve gone about it a better way bc it def feels kinda messy unless you only have one out at a time
@zombiegod34
@zombiegod34 5 ай бұрын
you can turn off specific spirits in the key items menu i'm pretty sure
@thewukongianvessel4060
@thewukongianvessel4060 5 ай бұрын
​@@zombiegod34they mentioned that in their comment.
@zombiegod34
@zombiegod34 5 ай бұрын
@@thewukongianvessel4060 honestly it's quite long so i'm not surprised if i missed it
@Fiucha8893
@Fiucha8893 5 ай бұрын
This. The sage spirits in Tears of the Kingdom, while annoying, fit very well with the less lonely vibe of the game. Finally I see someone pointing that out.
@antonyjames4698
@antonyjames4698 4 ай бұрын
i think they shoulda just added a trigger prompt.. like having you hold down the L button or something while pressing A to activate an ability.
@765craven4
@765craven4 5 ай бұрын
15:20 Another way that they could bring back more traditional Zelda dungeon design is by tying Rune upgrades to a specific dungeon, and make the Rune upgrade more interesting than just lowering the cooldown like most of them are. The Bomb Rune could gain functionality that works like a Bombchu, running along surfaces. Stasis gains the Recall function. Stuff like that. It would make it so that the tools you start the game with are given significant functionality upgrades later down the line, and allow dungeons to be more like traditional Zelda dungeons.
@Ashent1
@Ashent1 5 ай бұрын
I like tears, but breath of the wild just has a different feeling. I’ve replayed breath of my wild so many times, but only replayed tears once. edit: I had my notifications off this whole time bro, when did i become famous!!!1
@EtheRenard
@EtheRenard 5 ай бұрын
SAME! TotK is overwhelming with details and a lot of parts feel very repetitive. Sure I loved the sky and diving, but BotW has more magic, a more worked ambiance.
@tippedjoshua6802
@tippedjoshua6802 5 ай бұрын
@@EtheRenardThere just weren’t enough sky islands, like I was expecting it to be a big part of the game, but instead it was mainly just like the tutorial and then smaller islands. I guess the temples kind of count?
@whackareal
@whackareal 5 ай бұрын
@@tippedjoshua6802yeah, they hyped up the sky so much and then the depths were way cooler
@Azulapus
@Azulapus 5 ай бұрын
@@whackareal but the depths were also semi lackluster, unless we had more dynamic locations like under Death Mountain, it's pretty much seen once-seen it all.
@CMaxoknight31
@CMaxoknight31 5 ай бұрын
exactly how I'm feeling
@Kelseylouise8
@Kelseylouise8 5 ай бұрын
The thing about BoTW is it was new and exciting. We’d never had something like that I love ToTK but nothing compares to exploring for the first time.
@CynHicks
@CynHicks Ай бұрын
That's my opinion too. Had ToTK been first it would've been even more incredible but BoTW was more climactic since it was first. That initial 20 hours was better than anything in ToTK. Just like OOT held the win for me until BoTW because it was the first 3D Zelda which was incredible at the time. To top BoTW, for me, I'm not gonna need a VR Zelda with the ability to play in 1st person BUT NOT a requirement. 😊 Can you imagine the battles in VR 1st person mode? 😮
@GraysonSmith-m3d
@GraysonSmith-m3d 5 ай бұрын
I’m now playing master mode for the first time and playing breath of the wild in 2024 is just reminding me on how this was my first Zelda game and it just made me attached to the Zelda franchise as a whole. It’s truly a memory of how I loved this game. But also keep up the good work linkus. Have a amazing day.
@Planeguy665
@Planeguy665 5 ай бұрын
Im playing master mode in BOTW too! Im honestly just doing it to feel the nostalgia. I’m trying to 100% the game and so far I got 3 divine beasts
@onebacon4751
@onebacon4751 5 ай бұрын
Same❤
@Beekeeper8011
@Beekeeper8011 5 ай бұрын
Playing on master mode for the first time but I am also *not* using the warp function. Great way to appreciate the map.
@MetalGamely
@MetalGamely 5 ай бұрын
BOTW made me feel child-like wonder that i hadn't experienced in games for so long, i bought it without seeing any trailers or gameplay and i was awe-struck with the scale of it, it's such a special game still. Idk if it's because of that first experience but i do think it feels like a more cohesive experience than TOTK
@Lyra_dragonal
@Lyra_dragonal 5 ай бұрын
I remember playing this as my first Zelda game! It was such a good experience, this game is peak Especially the guardians, such great music and terrifying opponents
@karizma4205
@karizma4205 5 ай бұрын
If you haven’t yet play twilight princess!!!! By far the best Zelda game I’ve ever played
@voltron77
@voltron77 5 ай бұрын
If you haven’t played ocarina of time, DO IT! It’s by far the best Zelda game. Link’s awakening is amazing too!
@RedCyberLizzie
@RedCyberLizzie 5 ай бұрын
Just play all of them, ocarina of time, majoras mask, wind waker, twilight princess, link to the past, minish cap, oracle of ages/seasons, do not play Zelda 2. Zelda 2 is the worst one.
@ZelLink1
@ZelLink1 5 ай бұрын
@@RedCyberLizziecdi games exist tho 💀
@RedCyberLizzie
@RedCyberLizzie 5 ай бұрын
@@ZelLink1 I said what I said.
@AngelofGrace96
@AngelofGrace96 5 ай бұрын
Totally agree that the sky island was so much more annoying to navigate, compared to the plateau
@cfamcam5663
@cfamcam5663 4 ай бұрын
Ya took a while(:
@draghettis6524
@draghettis6524 5 ай бұрын
20:33 That's because BoTW's scaling scales off enemy kills, with bigger enemies giving more points ( the Blights give the most, iirc ), so a speedrun doesn't really let it scale
@Chubby_Bub
@Chubby_Bub 5 ай бұрын
So does TotK's, the fundamental way the enemy scaling systems work are virtually the same. However in TotK you also get "bonus points" for things like headshots, flurry rushes, or killing the enemy damageless.
@draghettis6524
@draghettis6524 5 ай бұрын
@@Chubby_Bub Oh, nice to know
@rubengarcia7962
@rubengarcia7962 5 ай бұрын
⁠​⁠@@Chubby_BubI didn’t know you could gain bonus XP for things like that. That’s a good way of have the game scale based on skill level.
@angietrif
@angietrif 5 ай бұрын
Absolutely loved this retrospective! I completely agree with all your points! There are really strengths and weaknesses to both games, but at the end of the day they’re both masterpieces! When I think about my experience of exploring BOTW’s world for the first time, nothing can quite compare to that feeling.
@gwynethelodie4575
@gwynethelodie4575 5 ай бұрын
I have a feeling you made a lot of folks very excited when they realized they knew the trick for the shrine where you flip the maze when the professional Zelda speedrunner did not know it. Very fun retrospective!
@patrickmuller7334
@patrickmuller7334 5 ай бұрын
Personally, I got burned out on TotK. There were sooooo many fetch quests, so many things to collect. I stopped in the middle of upgrading my batteries, because running around the Depth was so boring, with everything looking the same, and every single monster group contained at least one silver monster, which aren't exactly hard to kill, but annoying as hell. There are all these cool combat tricks, but you end up rotating your great weapon every time, because it's the only way to deal the necessary damage in a reasonable time. And as someone who loved exploring the world more than anything else in BotW, Hyrule felt empty to me in TotK. The overworld was too familiar, despite the small tweaks, the sky islands few and far in number, and most didn't offer more than a korok puzzle. The depth had cool corners, but most of it felt incredibly samey, and like I said, where I spent more than 400 hours exploring BotW, I never even got to the final fight in TotK because I was getting bored doing all the collect quests halfway through...
@LilithsLove89
@LilithsLove89 2 ай бұрын
Uh… virtually every side quest in BOTW is a fetch quest. Unlike TOTK which has far more actual quests.
@Tephlosion
@Tephlosion 5 ай бұрын
I enjoyed looking for Zelda for most of ToTK and then immediately realizing that the white dragon was Zelda when you are pulling out the restored master sword. I also loved being launched out of the tower and surveying the area because it showed that the world truly changed from everything that BoTW was. Link was the only one capable of surveying the land, sky and depths
@bb-boys4147
@bb-boys4147 5 ай бұрын
Here's something: This game is literally older than my younger sister, and she has more hours than me in it. And i used to kinda speedrun this game. I still cant come to terms with how old this game has gotten. Like, 7 YEARS ago still FEELS like 2013, but it was 2017. Which is so wierd to think about.
@HarmonicWave
@HarmonicWave 5 ай бұрын
Yeah, tell me about it. I'm 44 and can't believe this game is over 7 years old. When it came out my wife and I had been married for not quite 6 years, and now we just celebrated our 13th anniversary. I still haven't even finished my first playthrough, though I'm 100+ hours into my second profile.
@satan-or3yn
@satan-or3yn 5 ай бұрын
LOL, My older brother bought BOTW for himself and after spending maybe 30 hours, he beat it and passed it to me. I easily reached 400 hours before beating it LMFAO.
@ShaunRF
@ShaunRF 4 ай бұрын
This feeling is something that only gets worse as you get older lol. Its one of the running jokes among those of us in our middle aged years.
@Altamos0023
@Altamos0023 3 ай бұрын
@@ShaunRF I had that exact feeling walking my dog the other day, one of the older ladies down the street has a dog that we ran into on the path and hearing her say her dog was 13 (I met her when she was a brand new puppy) and made me have an existential crisis in the middle of the trail LOL
@vlionheart
@vlionheart 5 ай бұрын
I love Tears, especially ultrahand and zonai devices, but Breath is just special to me. Just like all the other Zeldas I will come back to it every once in a while.
@himbo_noa
@himbo_noa 5 ай бұрын
I feel like TotK is to BotW, as Majora's Mask is to OoT. different, weird, darker, a lot of folks will prefer one to the other. And I think they both partner eachother so so well. I felt not the same wave of emotion from starting BotW as I did when the music started building and going deeper underground in TotK, but sheer excitement as the mood was set. They're an amazing pair of games.
@jialin7
@jialin7 5 ай бұрын
This is the answer I agree with
@fabiovercelli4962
@fabiovercelli4962 5 ай бұрын
Agree completelly
@Pyronic_
@Pyronic_ 5 ай бұрын
This is so based
@prettyoriginalnameprettyor7506
@prettyoriginalnameprettyor7506 4 ай бұрын
I disagree with this, majoras mask changes worlds, has new time travel mechanics and the best side quests and mood of the zelda series. Tears of the kingdom doesn't really build on botw except for its new mechanics
@nikvett
@nikvett 4 ай бұрын
To be honest, Majora's Mask is a better sequel than Tears of the Kingdom.
@Ragtter
@Ragtter 5 ай бұрын
Nothing will ever top exiting thr Shrine of Resurrection and seeing Hyrule for the first time. Pure magic 😊
@boyklarenbeek6494
@boyklarenbeek6494 5 ай бұрын
6:44 nah that's a boomie zoomie
@Tommythe3rd2613
@Tommythe3rd2613 5 ай бұрын
Real
@EthanMallonee
@EthanMallonee 5 ай бұрын
Based and Smant-pilled
@LordShrek420
@LordShrek420 5 ай бұрын
Truly a small ant moment
@AstroPC96
@AstroPC96 3 ай бұрын
Another interesting point I learned from a video I watched a while back is how Breath of the Wild's barren world still encourages exploration. How, you ask? Through the use of triangular landscapes, like hills. There’s always a hill that obscures your view in some way, forcing you to scale it to reach your destination. This design keeps the player engaged by creating a constant need to see more of the landscape, even when it seems empty.
@obstinatejules04
@obstinatejules04 5 ай бұрын
10:20 While I do get what you're saying, Breath of the Wild's world was purposely left barren, often seeming lonely and quiet. it's a post apocalypse world after all, they lost the war against Ganon and Hyrule is broken. If you put that against Tears of the kingdom however, Hryule is healing. Settlements and stables are springing up, the races are leaving their own regions to visit more of the others. An important distinction, one I think Nintendo managed pretty well.
@exlpyro
@exlpyro 6 күн бұрын
yeah i do prefer botw but i 100% agree with this
@Chubby_Bub
@Chubby_Bub 5 ай бұрын
20:20 I'm not sure what you mean by this because in terms of how the scaling works, BotW and TotK are mostly the same. You get "points" from killing enemies, weighted depending on the enemy's strength, and then specific enemies and weapons scale up at certain thresholds. Those Bokoblins were still red because some enemies have scaling off. The only thing TotK changed about this was that there are more ways to get points from flurry rushes, headshots, and damageless kills.
@Sugurain
@Sugurain Ай бұрын
I've finished BOTW multiple times, first in my WiiU, then again when I got a switch, then 2 extra times when emulation on PC was running the game better than on the switch. It's an experience, the connection you have with nature in this game is unmatched, I loved hearing the accordion in the distance and following the sound until I found Kass, I got shivers whenever the piano notes announced a guardian and it's laser locked on me, and gosh I love the champions, specially after getting their picture when I completed the DLC, it's really special. The minor things that annoyed me in BOTW were: -Sliding when climbing in the rain -Not being able to pet the doggies -Lack of enemy diversity (I played horizon dawn simultaneously, and that game has a lot more enemy variety) -Weapons breaking too much Then TOTK comes along. -Complete removal of my bird boy Kass -Sages are dull, boring, inexpressive, a complete downgrade when compared to the champions. -Constructs are neat, but I never felt threatened by them, I REALLY missed guardians -Sliding in the rain is fixed, but only if you max out the frog suit, and by then you've already finished the whole game. -STILL CAN'T PET THE DOGS -Enemy variety improved, but still a joke when compared to Horizon. -Weapons still break like glass, but now they're ugly. YAY... TOTK was great in the beginning, Great Sky Island was... Great lol (more linear the the Great Plateau though) , and everything leading up to the wind temple and it's boss was PEAK. From there on, it all falls apart. They go the extra mile to piss off any BOTW enthusiast, all recurring characters become parodies of who they were in the previous games. Champions? Gone. Sheika tech? Gone. Kass and those amazing shrine quests? Gone (have fun delivering green rocks, that's all the shrine quests you'll get). Horses? Useless. TOTK is SO bad, it actually corrupted my love for BOTW. Because all the stuff I loved in that game, all the mysteries (giant skulls, giant cut down trees, leviathans, the Zonai, etc), nothing that had any meaning. I finished TOTK once, I'll never play it again.
@SeanNolan-lt8nu
@SeanNolan-lt8nu 20 сағат бұрын
Real
@KingTaltia
@KingTaltia 5 ай бұрын
There's one issue I've always had with the talks of "Open Air VS Old School" WHY can't we have gadgets that we get from the dungeons? Sure, it makes it a LITTLE less "open-world" but realistically just make it any order before the final boss and it's good. Now, for something as game changing and widely used as Fuse I understand giving it to you from the bat to toy with and learn it's limitations, but can you imagine if, say, there were seven dungeons in a "Breath of the Wild 3" each one housing a different Gadger? Cryonis, Bombs, Rewind, Ascend, Fuse, Ultrahand, an upgraded Magnesis where you can give objects a magnetic charge. And EACH of those dungeons were DESIGNED to give you that toy, teach you how to use it, and THEN, for the boss fight; TEACH YOU HOW TO BREAK IT. You CAN have your cake and eat it too. Heck, do it how old zeldas did it; you get the gadget about 1/3rd of the way through the dungeon, but your "real reward" is for beating the boss, this way, it remains open world (Grab the gadget and come back later if you want) AND opens a door for a real interesting way to set up a Speed run "Okay, so we're going to start this dungeon for Cryonis for later, but we don't actually need the item you get for beating the boss, so we won't be returning" (To be clear; I actually love the Open Air games, they feel like a sandbox rpg, even more so in Tears, which I LOVE, but I understand how they can still improve using lessons from their past.
@oddpoppetesq.3467
@oddpoppetesq.3467 5 ай бұрын
What you described is exactly what the game tries to do. You get your tools from the "Tutorial" island you don't have to leave it, you can just get the perks and mess about with them for ages before actually doing the quest to leave. I do like the idea though about getting perks from boss dungeons like the Zelda games of old. But can you imagine the youth of today with the old skool style of tutorials, where you wonder about just trying to figure things out.... They wouldn't have the attention span. Heck OoT when that was first released, boggled my brain. I got through it in the end with a little help from Nintendo magazine Zelda guides each month, I like the way they've gone with the last 2 games myself. It lets a lot of the newer generation enjoy something I've been playing since the early 90's.... Could definitely do with some tweaking though in parts, more difficulty 😁
@cfamcam5663
@cfamcam5663 4 ай бұрын
@@oddpoppetesq.3467well about the attention span thing. Maybe playing a Zelda game that requires more attention would help them? making them more able to focus.
@licota11
@licota11 4 ай бұрын
They kind of try doing this with the Champion Abilities and the Sages.
@s4mpson
@s4mpson 2 ай бұрын
What you just described is the linear-esque gameplay of previous Zelda games.
@Phaxey
@Phaxey 5 ай бұрын
My biggest issue with totk is that the framerate is really bad. It doesn't make sense that they added monster raids and a building feature when the console clearly can't handle it and you'll be playing with 10 fps once there are just a few too many parts or npcs on screen.
@Fiucha8893
@Fiucha8893 5 ай бұрын
I've never had the framerate drop that much, is it really that bad for some people?
@swagdaddy1242
@swagdaddy1242 5 ай бұрын
@@Fiucha8893the sky islands the fps just tanks
@relinquishh
@relinquishh 4 ай бұрын
​@Fiucha8893 For me the worst frame drops were when fighting the Water dungeon boss.
@haobo_zhang
@haobo_zhang 5 ай бұрын
I played through TOTK first and then tried BOTW. Without glitches, I think TOTK just has so many nice traversal tools with zonai devices compared to BOTW where the only thing you use is walking or horse riding. Playing BOTW without knowing glitches, it just feels like you have to walk everywhere and there's no alternative. I guess that can be a good thing too cause the moment you realize you can make a flying machine, there's no real exploration you need to do anymore, you can just fly everywhere
@jwechols86
@jwechols86 5 ай бұрын
I played BotW first and then TotK and of course, loved both. In February I started replaying BotW on master mode, and it is such a masterpiece. Traversal never seemed like a problem because you have those options that you could get really good at. And glitches are fun :3 also nostalgia for me so I understand why you think that
@haobo_zhang
@haobo_zhang 5 ай бұрын
@@jwechols86 what options outside of glitches are there? Legitimate question cause I actually just don't know any outside of horse and master cycle
@jwechols86
@jwechols86 5 ай бұрын
@@haobo_zhang horses and the master cycle and fast travel are it. I think that those options were enough for BotW because it never felt like a hassle to use a horse or pull out the master cycle it felt really fun. You are right though options are definitely limited
@haobo_zhang
@haobo_zhang 5 ай бұрын
@@jwechols86 I guess thats my experience playing BOTW after, everything felt very slow in comparison, like there are no options to climb a mountain besides just climbing and maybe Revali, while there's so many different methods in TOTK.
@jwechols86
@jwechols86 5 ай бұрын
@@haobo_zhang I definitely get that
@CrispyBaconYT555
@CrispyBaconYT555 5 ай бұрын
“It’s been over a year since Tears of the Kingdom came out…” immediate mental crisis
@Silas_MN
@Silas_MN 5 ай бұрын
TotK came out just after my daughter was born. she can walk now lol
@snefansson
@snefansson 5 ай бұрын
For me what made exploration so much better in BotW was that it was more difficult for a casual player. You needed to get gear/stamina/hearts to get to places, or climb hights. God damn how I searched for the climbing set just to explore better. The reward in a game about exploring was to explore better. In Totk you build a hover bike and then you just went wherever you wanted almost immediately. Completely destroyed the reward system
@bingonight1504
@bingonight1504 5 ай бұрын
I knew this would happen to me so I didn't allow myself to even think about building a hoverbike back then
@animefanrk2k
@animefanrk2k 5 ай бұрын
I remember getting the Master Sword before doing any of the dungeons, then doing the Gerudo dungeon first, not realizing that was the hardest dungeon/boss of the 4 Divine Beasts~~~
@RadiantSharaShaymin
@RadiantSharaShaymin 5 ай бұрын
I think I've figured out why I prefer the old runes over Ultrahand: Ultra is much more on player creativity, offering limited tools for us to combine into whatever function we can mechanically build. But that's the thing; Ascend is simple enough so it's probably my favorite, and Fuse is kinda the gray area, but the others are more obscure and too specific, especially building. I need to think about weight, the distribution, the fuse limit, battery drain, not accidentally killing Link with it, and other stuff I can't remember because it's been over a year probably. Not saying it isn't fun, but what in the world, I'm not an engineer :( And the time reverse is really cool and interesting, but I think it suffers one major factor. At least with building, a lot of it is grounded in real knowledge. It's so hard for me to remember that I can recall time because I never think about it elsewhere, and its use is so stinking specific that nothing else reminds me of it. And yes, some people have found creative uses, but I just cant get the same value out of it, so the whole ability is kind of a flop for me. (And just to get it out, Autobuild needs more Favorite slots. Don't encourage me to experiment with custom ideas and then not offer enough room to save them! I stopped trying new things because I filled all the slots already and I dont want to have to try to rebuild everything from memory. I'm stupid and I'm not gonna pretend I can remember everything!) The runes were simple. Throw boom. Stop objects and monsters. (I remembered this because freezing monsters is very powerful... and kinda funny) Move metal things. Make ice block. These are much easier to understand and use! They dont overtake your adventure, they're small tools to help you. They're borderline not even really required to understand either. I'm not saying creativity is bad by any means, but maybe they're cutting away players by the amount of complexity they're demanding the use of. ...And dont get me started on the Sage abilities- I'm still confused by how people say BotW is "the beta form" of TotK. Neither is perfect, but one makes sure you get the paraglider, and the other - despite its entire point being verticality - lets you get sidetracked and miss it. As well as make menus annoying by making every tab a single page. And now I need to spend limited resources (unless I dupe stuff, which they desperately patch out to pad the play time) to match Ravioli's Gale. Why'd the bird tornado have to leave?! Ah!
@mkjjoe
@mkjjoe 5 ай бұрын
Yeah BOTW was just more focused and simple, every design decision and tradeoff made sense for that direction. TOTK has great ideas and lots of fun moments, but got a bit lost in its ambitions.
@tmanmatthews3467
@tmanmatthews3467 5 ай бұрын
I miss the champions, wish they would've been mentioned a little bit in totk. Seems most people forgot about them
@GlitchyGokuBlack
@GlitchyGokuBlack 5 ай бұрын
Honestly I've found myself coming back to Botw because of how much fun the glitches & guardians are. I just learned how to do the early master cycle at the beginning of the game inventory slot transfer & weapon modifier corruption are also fun glitches
@robertkinney9783
@robertkinney9783 5 ай бұрын
I think the paraglider in tear's is linked to the skyview tower, which i therefore dont mind that they moved the glider for that purpose. Love your vids mate
@pedrovictorsilvaladeira7877
@pedrovictorsilvaladeira7877 5 ай бұрын
I thought the same, in TotK you gain the paraglider to let you use the SkyView tower without dying on the ground. I'm currently playing TotK a second time without paraglider and discovered you can't unlock any SkyView tower without getting the paraglider with Purah first. That's mean, no map and the surface is just a blue screen with a lot of points
@michaelbowman6684
@michaelbowman6684 5 ай бұрын
@@pedrovictorsilvaladeira7877 Which is why BOTW was designed better. You unlock the Towers as one of your first actions in the tutorial, wheres in TOTK you unlock it relatively way later and as a result it makes the beginning part of the game feel like a slog of needing to do way more "tutorials" until you actually unlock the ability to do what you want, which is especially bad for a game that marketed itself as a sequel. Once you do the Great Plateau, you can do whatever you want. Once you complete the Great Sky Island, you need to go to Lookout Landing first, then you need to talk to Purah, then you need to get some exposition about several things you _just_ learned, then you need to go to the castle to speak to some nobody NPCs that watch Not-Zelda disappear, then you go back to Lookout Landing and talk to Purah again, then you visit the Emergency Shelter and talk to even more NPCs, then you talk to Purah again at the foot of the Tower, then finally get your Paraglider and unlock the ability to activate Towers. It's tedious, and makes replaying the game feel awful.
@Linkathon
@Linkathon 5 ай бұрын
@@pedrovictorsilvaladeira7877I mean I guess you could get the map and just not use the glider
@Cassidy-lc8hs
@Cassidy-lc8hs 5 ай бұрын
Botw’s items are all useful in his inventory he has guardian parts (can be use for akkala ancient tech lab to buy op weapons) apples (horses and koroks) shrooms and a fleet loutus seed (cooking for more hearts and special effects)(including rock salt) one cricket a few boko parts and keese parts (for cooking elixirs and selling for money ) (depends on rarity)
@andytheguitarist472
@andytheguitarist472 5 ай бұрын
Breath of the wild, 100 procentaged on normal mode. Decided that wasnt good enough, 100 procented on master mode as well. Close to a thousand hours in it and still counting. Tears of the kingdom 1 playthrough, no 100%. I like tears of the kingdom, but it just didnt captivate me the same way.
@Electro4890
@Electro4890 5 ай бұрын
Sort of same. Didn't 100% BotW but replayed it a TON, while only playing TotK once
@NielsGx
@NielsGx 5 ай бұрын
well when you have 1000hours in botw, of course totk feel boring, same gameplay and nearly same map
@andytheguitarist472
@andytheguitarist472 5 ай бұрын
@@NielsGx Yeah I get what you mean and sure thats absolutely part of it. But, there are other elements to it as well. At least for my experience. I found the Characters and the storie dumb, childish, poorly executed and just silly. BOTW already had some issues here, but it still had some charm, some very beautifull and touching moments and I felt they mangede to cater to both an adult audience and a younger one with relative succes. TOTK and its main characters, cut scenes etc is a serious downgrade and I dont wanna see any of it again. BOTW actually had me restarting from scratch a couple of time. BOTW has some issues no doubt. TOTK just made them worse. But TOTK has some very strong gameplay as well, with the abilities and freedom to create being some of the best.
@train123z
@train123z 2 ай бұрын
@@NielsGx that's not a good argument for totk lol, they should have made it more different
@aquaartworks1868
@aquaartworks1868 5 ай бұрын
Ngl. Both hit extremly different for me. The ground travel was fun and to me, i always just enjoy exploring. Its that same cozy feeling of playing skyrim, just not as scary until the guadian gloom music plays for both games. Its that first awe. Its the fucking around and finding out. I played it so much in early high school which helped a lot mentally. I think they both have their unique features that are suited for different people, theres a resoudcfulness and a feeling of post apocoleptic feel to it. Scrounging by, toughinf it out and such. And totk has a fun creativness with the fuse system. Its such a genius mechanic. And also just for me personally, i got totk on mothers day last year. It was in my life in a very important time as i had so much drama happening and my depression was an all time low. And now i listen to the sound tracks for the games to really help me. Ive never been too big into Legend of Zelda but i love videos on it, the sound track in all of the games are beyond amazing. And i still would absolutly kill for a port of wind waker on switch as i wanted so badly to play games such as wind waker and splatoon on the Wii U but they came out right after my parents sold it. And honestly, i still regret being okay with selling it cus i have a lot of fond memories with the wii U.
@BadAssMacmillan
@BadAssMacmillan 5 ай бұрын
Breath of the Wild is easily on my Mount Rushmore of video games, alongside OG RE4, Super Metroid, and Super Mario Bros 3.
@SuperJoshi94
@SuperJoshi94 5 ай бұрын
In my first playthrough, I had the exact same order as Linkus^^ Thinking back I was like: "why did I not do Rito first?!?!"
@Sayyble
@Sayyble 5 ай бұрын
I did mipha first then rito and I was so upset when the rito would've made it so easy to get anywhere :(
@Idan-22
@Idan-22 5 ай бұрын
4:57 "and a laser comes ON you" umm... interesting... 😂
@AirsoftLegion12
@AirsoftLegion12 4 ай бұрын
FR I WAS JUST CHECKING THE COMMENTS TO SEE IF ANYONE NOTICE3D THAT
@casey8x8
@casey8x8 4 күн бұрын
Around 15:08 he says they could limit items we get to help make the dungeons more complex, but I think another option would to potentially have a sub-sect of items that you get either from the end of the quest before you enter the dungeon or even an early chest in the dungeon. Ideally, I think it would be really cool lore-wise to have the person you interact with have an item they got from the champion or whoever (related, found it, museum, etc. few ways to play around with that) and then at the end of that quest they can give it to you. Since items are either single-use or permanent shieka slate abilities, they could either do a sub-sect of permanent ones you unlock later or even certain upgrades to the permanent ones that only work in the dungeons. I think it would be cool to have a different set of permanent items as we do get limited to a set few with the open world concept and I miss having like 10-15 items that are standard/unique to the game. There's a few ways the developers could go and I really hope they consider something similar in the future since I miss fun items like the grapple or the gear.
@FalconFetus8
@FalconFetus8 5 ай бұрын
A Link Between Worlds didn't have any issues having traditional dungeons, despite letting you have all the items from the start. They compensated for it by giving you a non-item puzzle mechanic(EG: the thief girl in Blind's Hideout).
@UnitedNation1776
@UnitedNation1776 Ай бұрын
4:06 in my opinion I think the easiest glitch to preform is Wind Bomb. This is because with wiggle bomb you have little time windows to do everything but in bullet time everything goes slower so, given you have max stamina, you have tons of time to set it up
@lasercraft32
@lasercraft32 5 ай бұрын
I REALLY hated the motion control puzzles in Breath of the Wild. Forced motion controls should _never_ be a thing. They aren't fun. They are an accessibility issue. And if you don't have access to a controller with motion controls you're just screwed. I remember a few years back the motion controls in my joy cons were broken, essentially the joystick drift but for motion controls, so if you didn't move the controller at all it would just _spin._ And non of my wired pro controllers had motion control. In order to beat those puzzles I _had_ to contend with the broken joy cons, and fight with the motion controls the whole time.
@D3M0N.77
@D3M0N.77 5 ай бұрын
I have on purpose not watched any of your TOTK videos cuz I don't wanna spoil the entire game for me so thx for this video that I can actually watch :)
@avgamer403
@avgamer403 5 ай бұрын
You can also use the Master Cycle and horses for wind bombing, which makes it easier. I know the Master Cycle is an end-game item, but it can really help if you want to get around the map faster.
@nightrabbit4u
@nightrabbit4u 4 ай бұрын
As someone who tends to not enjoy speed running I think you hit the nail on the head about why I enjoyed tears of the kingdom better. I don't even like to glitch games to play.
@danschreimann215
@danschreimann215 5 ай бұрын
the biggest thing i miss from BOTW is the effect arrows. The TOTK system is good, but why did arrows with elemental effects disappear?
@fourthknower9831
@fourthknower9831 5 ай бұрын
I guess they got rid of it because you have the fuse mechanic. Which is dumb but hey
@HamsterSenpai
@HamsterSenpai 4 ай бұрын
@@fourthknower9831 they could have easily fixed it by letting us keep some fused arrows in our arsenal instead of making us fuse one arrow at a time, it's sooo annoying
@antonyjames4698
@antonyjames4698 4 ай бұрын
i also think the paraglider thing in totk is so you dont exploit it in the great sky isle. i think not having it makes you engage with the mechanics of the game more, because theres deff some chests you can get to by gliding rather than the intended ultra hand to grab the chest or move the platforms around. using the arise spell and such.. or whatever its called where you can go up thru ceilings.
@Toudreyte6501
@Toudreyte6501 5 ай бұрын
I thought everyone flipped the entire ball maze shit after seeing how hard the fling already is
@doublenikkel
@doublenikkel 5 ай бұрын
I find it hilarious that the same button press you'd use to throw your item for a fall damage cancel in BOTW makes you face plant into the ground in TOTK, I wonder if that was on purpose
@HungryWarden
@HungryWarden 5 ай бұрын
11:40 The Shrines in Tears of the Kingdom feel like tutorials. Breath of the Wild occasionally had this problem, but Tears of the Kingdom usually doesn’t expand on whatever the concept was for the Shrine. If you see a really cool idea, it’s usually only used for one room. Also, I was never once stumped or puzzled while trying to solve them; they were not challenging at all.
@walls_of_skulls6061
@walls_of_skulls6061 5 ай бұрын
Cleaner experience with a more impactful story, vibes are on point.
@AvocadoTheBugCat
@AvocadoTheBugCat 5 ай бұрын
fall damage cancelling wasn't entirely "fixed" though in TOTK, there's still an exploit to do it.
@jeremyw5778
@jeremyw5778 Ай бұрын
1:12 You know what else is massive..... LOOOOOOOOOWWW TAAAPPPER FFFFAAAAAAAAADE
@Azulapus
@Azulapus 5 ай бұрын
Ngl, I liked Totk, but frankly Botw just had more charm with how dynamic the world felt as you progressed. Sure the dungeons were meh but the world is fantastic.
@VinsCool
@VinsCool 5 ай бұрын
I may be one of the rare people owning the WiiU version of the game, physical release bought at launch lol I remember having cheesed the marble motion control thing with the WiiU gamepad too, I was also surprised to see this was so easy, it had to be an intentional way to let the player do it when the gamepad was flipped upside down, else it was super silly to have missed this exploit somehow.
@506Animates
@506Animates 5 ай бұрын
Damn, I have the physical Wii U version of BotW too
@Potentialman-vs2cd
@Potentialman-vs2cd 5 ай бұрын
Tears is probably objectively better, but nothing will ever match the feeling I had when I first saw that opening scene of botw, the sheer vastness of the land, the ability to adventure and not feel underprepared. If I had to put it simply, totk is more of a sandbox while botw is an adventure
@mkjjoe
@mkjjoe 5 ай бұрын
I understand and even agree, but I don't think "objectively better" is the most appropriate caveat. It really depends on the game's objectives and how well it works for players. TOTK is technically impressive but there are many flaws that some players can overlook, and others won't. In that sense BOTW was a simpler but less burdened experience.
@evotheevolutions
@evotheevolutions Ай бұрын
For me, botw had bad menus, but the most menuing that you would do in combat is switching that you would to is to switch a weapon or arrow. In totk, there is just such a high increase in the menuing you have to do in combat for the arrows, taking into consideration not only the type of bow you want to use, but also endlessly scrolling through fuse attachments to your arrow.
@joevader10
@joevader10 5 ай бұрын
I hope the next big 3d Zelda is a Linear adventure again.
@gabe5918
@gabe5918 5 ай бұрын
Saaame
@TheCrazyhusky
@TheCrazyhusky 5 ай бұрын
For open world dungeons going forward they should make players get upgraded versions in the dungeon. This way the dungeon can be built around the item and the upgrade. Lets take the Stasis Rune, it stops time, But doing a certain dungeon gets the upgrade version, The Rewind Rune, Which not only stops time but rewind it too. Another could be giving you the Hookshot early, BUT in one of the dungeons is the upgraded version the Clawshot, allowing you hookshot while on things to get around easier.
@jamiemclaughlin6899
@jamiemclaughlin6899 5 ай бұрын
Botw has a purer artistic vision.
@NinjaNoah9266
@NinjaNoah9266 5 ай бұрын
One thing I miss in Breath of the wild is being able to enter the dungeons after you beat them. Since these are some of the coolest looking dungeons on the outside.
@arthurholtham3636
@arthurholtham3636 5 ай бұрын
honestly i really like the aesthetic of botw more. that melancholy aspect and this super futuristic tech i really connected with, whereas with hyrule being more full in totk meant i felt like i was just another guy and not that hero feeling i got in botw
@hamster2u396
@hamster2u396 5 ай бұрын
Nothing will ever beat the satisfaction of ragdolling at high speeds around hyrule after mastering wind bombing
@vianabdullah2837
@vianabdullah2837 5 ай бұрын
Fuse in Tears of the Kingdom is such a game changer that's it's kinda hard to go back to having weapon durability without the ability to make things stronger with monster parts. But I know I'll go back to this game whenever they release BOTW 4K or something for the Switch 2.
@ryandemboski6313
@ryandemboski6313 4 ай бұрын
I havent even finished totk, played it for a few hours the week it came out then didnt feel the drive to continue yet. I did already play botw for over 200 hours so im sure that was a big part of the burn out. Im playing skyward sword HD and its a great “breath” of fresh air
@Y2lazer
@Y2lazer 5 ай бұрын
The one thing that I would say is that botw has a better overall vibe while totk has some more features and more gameplay options for tryhards and 100%. I love both games but nothing in totk can beat that nostalgic feeling. Also I miss the guardians😢
@xypysvyl
@xypysvyl 5 ай бұрын
A way to fix the open world dungeons could be for them to cantered around obtaining runes. Sure it would restrict the world a little bit, but it could prevent the typical terminals problem and also give you incentive to plan which dungeon you want to do first by what power you want.
@xmine08
@xmine08 5 ай бұрын
When BotW came out I was in a really bad place. I bought it with a Switch with the money I could spare. And did nothing but play it after work each day, 8 hours plus. It got my mind off of things and for that it will always hold a special place. That being said, I think that TotK is just a better overall game. I really appreciated the polish, liked the more alive world much better. And most importantly, its skill-level is much better paced! BotW felt to me like Dark Souls which was really frustrating to me. TotK was much more forgiving, and thus I dare say, much more fun. To elaborate: I was simply lost in BotW. The game said "See that mountain? You can climb it" and so I did, I didn't follow the path and thus quickly found myself missing the early game content, making it much harder. TotK being more story driven was much much nicer in this regard. Not only guiding me more, but actually telling an actualy story through various encounters. I still remember the village quest sequence in BotW to be one of the most memorable things in Gaming for me. It was just so nice. In TotK I quickly got to that village because I wanted to know what happened to it. This concept of "Here's a story driven Zelda for those who want it, but you don'T have to" is to me an excellent concept.
@HarmonicWave
@HarmonicWave 5 ай бұрын
Funny, because in BotW I felt more like it was obvious that I should go to Kakariko village first, then Hateno village, then Zora's Domain. But in TotK I got distracted multiple times as soon as I landed on the surface and ended up in Kakariko village without the paraglider and couldn't complete the shrine without it. Even 70 hours in I keep getting sidetracked and distracted, can't decide what to do next sometimes.
@fourthknower9831
@fourthknower9831 5 ай бұрын
@@HarmonicWave the game does try and nudge you towards going to lookout landing by first showing it and it being one of the big new landmarks. But that doesn't mean people will go to it.
@ZuKenny0
@ZuKenny0 21 күн бұрын
Haven't played TOTK yet but played BOTW when it came out and a few years after and it's cool seeing the glitches that weren't found yet and implemented into a run, the only glitch I remember doing was the minecart one where you fly with them
@asherscottL
@asherscottL 5 ай бұрын
I am more emotionally connected to BotW and it also has a much more fun speedrun to watch/play. The TotK shrines, I disagree with you on. I found BotW shrines so easy that I would walk in, see the solution and find it more tedious than fun to complete. I ended up leaving almost all of my shrines incomplete until I decided to 100% the game and just used hearty food instead. But Tears shrines were so fun that I would be busy doing something really stupid, pass by one, and actually have to debate on if I was going to finish what silly nonsense I was after, or go do the shrine. I like the casual experience of Tears more. No glitches. I just LOVE sky diving. I love the depths before they are lit. I love caves and wells and just building some monstrosity. Whenever I boot up a game to play, I always want to boot up Tears. But emotional connection? Man. BotW has my heart.
@someone1983
@someone1983 5 ай бұрын
Best way to fix the dungeons in totk is only make some select walls climbable, have more of a linear structure with the boss lair having a key to get into, bring back small keys, items should be either abilities or sage abilities
@tay.-.
@tay.-. 5 ай бұрын
I'm forced to play breath of the wild because when I bought tiers of the kingdom, my uncle somehow got my switch oled and tiers of the kingdom drenched with water. I wish I could revisit tiers of the kingdom even if I haven't beaten it.
@jialin7
@jialin7 5 ай бұрын
Bro what was your uncle doing???
@gabe5918
@gabe5918 5 ай бұрын
Bro??? Did your uncky go peepee on it or something???
@Jackamo6200
@Jackamo6200 Ай бұрын
11:15 I absolutely AGREE with the TOTK Memories comment. As soon as I got the first memory and realised you could get them in *any* order, I instantly skipped the memory as soon as I got each one, and watched them all in order once I’d collected all of them, to ensure I didn’t spoil anything about the story! It’s a shame that this gameplay issue exists :(
@sharkgam3z592
@sharkgam3z592 5 ай бұрын
Botw has the superior atmosphere
@turbotoke8882
@turbotoke8882 2 күн бұрын
whistle sprint was so nice as a casual player, sometimes i didnt have quite enough stamina to crawl or run up a steep mountain, but whistle sprinting would get me that bit of extra height i needed. And it wasnt like gamebreaking (although im sure it has its uses where it breaks the game), it would really only save me from a bit of tedium, instead of spending 45 seconds going around a cliff so i could get up because i needed 1 bar of stamina of something, whistle sprint would save me those 45 sec, which really add up over the course of a playthrough. Sad to see it gone in ToTK although i understand why they removed it
@mr_inconspicuous
@mr_inconspicuous 5 ай бұрын
I love how gritty botw feels and like it's you vs the world, where totk is more like you living amongst the world
@jackreynolds9128
@jackreynolds9128 5 ай бұрын
I played TotK and loved it, but recently I started playing through BotW again and it is ABSURDLY fun. It blows TotK out of the water for sure. There’s just this purity to it that makes it so easy to just sink into it and enjoy it. The graphics especially are a huge step up, I find myself stopping every few minutes to admire a stunning landscape, meanwhile the surface in TotK is pockmarked with tons of rocks and doesn’t look nearly as pretty. In terms of which game is more fun there is absolutely no competition for me.
@derfvcderfvc7317
@derfvcderfvc7317 5 ай бұрын
The graphics are a huge step up is a crazy thing to say. They have the same graphics
@SERMareep2007
@SERMareep2007 5 ай бұрын
Absolutely terrible take
@mkjjoe
@mkjjoe 5 ай бұрын
If that helps clarify, by graphics you mean the visual clutter right? Otherwise yeah they improved the engine slightly with TOTK (for what the Switch allowed). I also had an overall better time with BOTW, just a cleaner experience.
@TimberJackEB
@TimberJackEB 5 ай бұрын
I personally have no beef with the movement of the paraglider to Lookout Landing, as it reinforces what you know that you can fall from any height and land in water. It also makes for a good challenge run where you can choose not to get the paraglider, where in The Breath of the Wild, it is forced upon you.
@jdlnz9484
@jdlnz9484 5 ай бұрын
I think another thing that doesn’t get talked abt as much is BOTWs impact on us during the pandemic. It seemed like when everything was getting messed up and nobody had any idea on what was happening, everyone and their grandmas were playing or replaying BOTW and it was this sort of comfort & escape from reality we needed. I’m sure there were a lot more games played during that time but I didn’t see any other game get played (and offered as much calm) as BOTW -and we kinda associated that feeling of calm with it, so I think there’ll be nothing else that comes close to “feeling” like it.
@KowjjaMusic
@KowjjaMusic 3 ай бұрын
BotW dungeons were pretty cool (i haven't played TotK) although the fact they use the exact same visual does make them blend in people's mind. it's the shrines who got a bit redundant especially when there are 120 of them (although a fair bit of them were overworld challenges leading to a free shrine these were some of the more interesting) but when you have to do several times the "beat the guardian" challenge or the "put the balls in the right receptacles" challenge it's not exactly a thrilling experience.
@AIDANCALEBJACOB
@AIDANCALEBJACOB 5 ай бұрын
Sneaking in that video just before the month ends to meet sponsership criteria
@SushiElemental
@SushiElemental 5 ай бұрын
If Linkus was a MegaMan character, he would be BusinessMan
@MarkSchmidtTheRecoverySystem
@MarkSchmidtTheRecoverySystem 5 ай бұрын
I'm actually a little mad that I never thought to use Revali's gale in the dungeons of this game.
@thewukongianvessel4060
@thewukongianvessel4060 5 ай бұрын
That's one of the reasons I always do Vah Medoh first.
@benjaminbuchanan7151
@benjaminbuchanan7151 5 ай бұрын
One hot take I thought was interesting was some players actually appreciated the sage abilities in TOTK, simply because the BOTW champion abilities seemed a little too OP and universal, whereas the sage abilities were a little more situational and didn’t make it so that every sticky situation was easy to solve.
@ssammu
@ssammu 5 ай бұрын
Imo shrines in Botw are 10 times better than Totk. Way more complex and challenging, while a lot of totk’s shrines are just tutorials for Zonai devices or Rauru’s blessing.
@mysticdigital5936
@mysticdigital5936 4 ай бұрын
This this this
@bobowon5450
@bobowon5450 Ай бұрын
breath of the wild shrines are incredibly easy, and something like a third of them are just the same fight
@JamEZmusic86
@JamEZmusic86 Ай бұрын
This video will get overlooked because of how you titled it. That is criminal. Great video, I always wandered how these glitches were performed. Thank you.
@NeroAllbright
@NeroAllbright 5 ай бұрын
Linkus @17:36 I realized I could flip it and never have done that puzzle the legit way xD I don't know anyone who has done it legit.
@amongus891
@amongus891 Ай бұрын
I loved this video it was great!
@MF_Francois
@MF_Francois 5 ай бұрын
22:15 had to be one of my favorite speedrun stats of all time for no reason at all 😭
@clarkegregory954
@clarkegregory954 5 ай бұрын
how did you get that far into the video when this has been out for 5 minutes lol
@Crumbling_Vortex
@Crumbling_Vortex 5 ай бұрын
I think the nonlinearity that I would want from these open world games that I think would solve my problems with these new dungeons is if they did the dungeon/equipment system from Link Between Worlds. All of the dungeons are open to complete in any order but centered around a specific item, but all of the items are available to rent/buy from the beginning.
@maxtendo2.05
@maxtendo2.05 5 ай бұрын
I have 100% completed both games back to back. BOTW is better.
@Jeremysui4
@Jeremysui4 5 ай бұрын
When i first played botw, i went straight to the gerudos, because my wife loves them and after beating the beast i Was very dissapointed to find out, that every other boss fight was the same and much less interesting to fight. And even if i love botw, totk is much more superior in my view. But u gotta point in the Power ups u are getting. Imo botw did it better, then having all of the ghosts with u all the time. But besides that great Video as always linkus and keep up the good work
@scion6186
@scion6186 5 ай бұрын
Totk didn’t do enough to elevate itself as an experience above botw
@lethallohn
@lethallohn 5 ай бұрын
This video was a great nostalgic trip.
@QuizzicalSoup
@QuizzicalSoup 5 ай бұрын
To me, TotK just has a few quality of life improvements. The option to drop stuff from chests, speedy vehicles, better dungeon vibes, etc. It also has a lot of downsides like the dungeon quests (except for wind after you get tulin’s bow back), story, getting the paraglider, movement glitches, etc.
@ChaosForge-bt8mh
@ChaosForge-bt8mh 5 ай бұрын
When he said let's talk about our sponsor I literally yelled "MANSCAPED"
@Enderbeastvr
@Enderbeastvr 5 ай бұрын
Yay botw my fave game
@ericb3157
@ericb3157 5 ай бұрын
i keep thinking of an old movement glitch that used to be popular, and VERY easy to do: -find a large metal object. -push any other large object on top of it. -stand on top of the upper object. -use the Magnet ability on the metal object. as i said, VERY easy to do, but much slower than that "bomb wiggle" glitch.
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