Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST! Cheers!🍻 -Nicky
@Tryste2 жыл бұрын
Your videos could honestly be official Unity tutorial
@hawkgamedev2 жыл бұрын
It's amazing the amount of detail and the time you invest in making these videos just wow and thanks for such an insighful view of the cameras.
@iHeartGameDev2 жыл бұрын
Thank you for your kind words of support and for watching! Appreciated you being at the premiere!
@dlighthaus Жыл бұрын
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
@jimisroommusic6 ай бұрын
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
@haroonyousaf24279 ай бұрын
The most detailed video on KZbin, hat's off to you and your effort.
@dkbozkurt2 жыл бұрын
You are the new Brackeys of KZbin. Thank you so much dude. You are great !!!
@iHeartGameDev2 жыл бұрын
🥹 thank you for the kindness
@cenkgultekin74278 ай бұрын
A unity3d cinemachine tutorial that explains things even better than Unity3d. Awesome visualisation!!
@StevenLoprese2 жыл бұрын
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on KZbin is doing it quite like you. Thanks!
@iHeartGameDev2 жыл бұрын
Hey Chester! Thanks so much for the kind words! I'm definitely excited to keep learning and sharing with everyone :)
@beewwl Жыл бұрын
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
@prazo_202 жыл бұрын
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
@iHeartGameDev2 жыл бұрын
Thank you Prazo!
@prazo_202 жыл бұрын
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@prazo_202 жыл бұрын
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@iHeartGameDev2 жыл бұрын
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
@iHeartGameDev2 жыл бұрын
@@prazo_20 alternatively you can turn both the old and new input on in the project settings
@ayushjadhao100111 ай бұрын
man i just want to say i heart you , your tutorials are amazing
@iHeartGameDev11 ай бұрын
Hey! That means so much to me. Thank you and happy holidays!
@prazo_202 жыл бұрын
Yo ive been waiting since for this tutorial
@sxsignal Жыл бұрын
This is a great video, one thing I did not see is the ability for the user to zoom in/out while still in freelook.
@lucasfarias11482 жыл бұрын
Wonderful video, very detailed and nicely explained! Thank you so much for this!
@iHeartGameDev2 жыл бұрын
Thank you or the support, Lucas!
@CleanDay4202 жыл бұрын
you the best man. Love seeing your videos in my feed!!!
@iHeartGameDev2 жыл бұрын
Thanks CleanDay! :D
@duztine Жыл бұрын
Awesome. Well explained and well edited
@ObiWineKenobi11 ай бұрын
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
@iHeartGameDev11 ай бұрын
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
@iHeartGameDev2 жыл бұрын
Thank you for your kindness hackerbot!
@hackerbot91232 жыл бұрын
@@iHeartGameDev Thanks For Being There For Us ❤
@prazo_202 жыл бұрын
Ive even got my unity game project, my browser and vs open, ready and set 🤣🤣😂😂
@thirdeyenz2 жыл бұрын
Thanks for doing this, it's really helpful. Also just an FYI, spline is pronounced like sply-n, not like spleen. Think of it as rhyming with vine.
@kavyanlavti299 Жыл бұрын
please publish more videos about cinemachine's different properties and uses as you said in 2nd video of your series..
@geronimoangiolillo67692 жыл бұрын
i love you, thanks for all the videos
@Dominik-K2 жыл бұрын
Looking forward to the extra video to recreate Super Mario's camera
@iHeartGameDev2 жыл бұрын
Thanks Dominik!
@RoamStarts11 ай бұрын
every much helpful and need thank you
@carlos_7x10 ай бұрын
How can I switch between cameras? Should I create two, one disabled, and then doing the SetActive(false/true) by script?
@iHeartGameDev10 ай бұрын
Through a script you can change the priority of referenced cameras. The highest priority camera will be what the cinemachine brain will use!
@carlos_7x10 ай бұрын
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@iHeartGameDev10 ай бұрын
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
@carlos_7x10 ай бұрын
@@iHeartGameDev Ok, the lerp thing did it. It works perfectly, thanks a lot!!! :D
@iHeartGameDev10 ай бұрын
@@carlos_7x happy to help! Feel free to hop into the channel discord and show off your work. Would be happy to see it!
@lejocarry2 жыл бұрын
Nice video ♥
@iHeartGameDev2 жыл бұрын
Thanks so much Joé!!
@jayrome99466 ай бұрын
please tell me how to make an overview of the camera using the right mouse button?
@LlamAcademy2 жыл бұрын
Thanks Nicky ♥ Is it really "sp-lean"? I always said "sp-line"...now I'm questioning my life
@iHeartGameDev2 жыл бұрын
Lmao! It turns out, I am wrong!!
@LlamAcademy2 жыл бұрын
@@iHeartGameDev 😂 well, at least now we both know!
@ggwp86182 жыл бұрын
Can you please do a tutorial on "Character climbing slopes properly using feet IK" There is no good tutorial on the Internet about this issue
@prazo_202 жыл бұрын
You know am using ur code from the animation and movement video right? I'll setup my own script later
@prazo_202 жыл бұрын
I just need to get this right for now
@crummymudd86252 жыл бұрын
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
@misterzayd_11 ай бұрын
I have a problem where it says no cameras rendering can you tell me how to fix it.
@SozINh6 ай бұрын
mine doesnt automatically create a brain, and it doesnt automatically follow behind player after setting it as the target.
@ovdjenekonebitan32912 жыл бұрын
Can you help me with making my free look camera move only when i hold tight click? I am struggling to make it 😢
@prazo_202 жыл бұрын
I think its my void Enable and Disables from the Animation And Movement Script i dont know
@nikz0006 ай бұрын
How can I put it to the side like the Witcher? Offset doesn’t work
@Diabl069 Жыл бұрын
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
@ebolei3 ай бұрын
how to offset the camera like using screen X but without it angling everything :(
@jackieestacado56513 ай бұрын
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
@prazo_202 жыл бұрын
I dont know if the problem is with the camera cause am using cinemachine freelook
@uni-mal4433 Жыл бұрын
Amazing!
@idle.observer Жыл бұрын
Hey! Where's the new video 😠 We want 2d tutorials for Cinemachine!
@prazo_202 жыл бұрын
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
@iHeartGameDev2 жыл бұрын
You are best off joining the channel discord and asking for help from the community 😊
@prazo_202 жыл бұрын
@@iHeartGameDev oh okay ill do that right now
@farhanzakaria81572 жыл бұрын
my character runs in the wrong direction when i turn the camera 180 degrees(on face player char) ,can u help me
@neinxxl1440 Жыл бұрын
amazing
@smitpanchal889 Жыл бұрын
I can not use free look mode with in editor in mixed reality why is it so?
@prazo_202 жыл бұрын
Am still writing the code in the animation movement script
@SlothHuntOnYou Жыл бұрын
why 60fps for tutorials? its hard to surf video on high speed (laggy jumps on timeLine)
@NeoLoveCookie Жыл бұрын
what the name of game in 6:05?
@iHeartGameDev Жыл бұрын
Solar Ash
@mohsenmousavi23132 жыл бұрын
♥♥♥
@iHeartGameDev2 жыл бұрын
💛💛💛
@Telesto_Timelost Жыл бұрын
The camera just keeps flying away. Does anyone know how to fix it?
@protophase Жыл бұрын
Why is my camera aiming at my character's feet?
@jeffreysimpson310911 ай бұрын
Create a separate empty as a follow point! Using your character it's probably coming the objects origin, probably located at his feet
@vulpoaica57444 ай бұрын
@mahersabit92652 жыл бұрын
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem
@paulkruger41567 ай бұрын
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
@dacriaxvgr4 ай бұрын
Day #idon'tevenknow waiting for the FPS Controller with cinemachine and the input system