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In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. This time we focus on realistic diffuse lightmaps. We use nothing but standard C++20 (and libSDL for 2D graphics).
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- Picnic & 月の丘 - ノスタルジア - 甘茶 (nostalgiamusic.info)
- Lufia II - Last Duel (s)