Global Illumination in Tom Clancy's The Division

  Рет қаралды 25,110

GDC 2025

GDC 2025

Күн бұрын

Пікірлер: 18
@bricaaron3978
@bricaaron3978 3 ай бұрын
As a PC gamer, The Division --- in 2016 --- was the first game I played since Crysis in 2007 that was graphically impressive, and that managed to not only equal but surpass Crysis in one or more graphical aspects. There may be games from 2014 and 2015 that did so, but I hadn't played them yet.
@jovlem
@jovlem 6 жыл бұрын
day night cycle and dynamic weather at 8:20 moving lights or remove / add lights at 31:20
@hayeselisha2237
@hayeselisha2237 3 жыл бұрын
instablaster.
@un1b4ll
@un1b4ll 3 жыл бұрын
We did not appreciate the genius of this engine and its GI system in 2015. In 2021, with people clawing at each other to pay $1500 for an RTX 3080, it's ridiculous to look back just a few short years ago and see that brilliant minds were producing effectively the same graphics with a GTX 760. Graphics have stagnated since this game and are only now just starting to move forward a bit with the next crop of unreleased games. See y'all in 2025. I hope your GPU luck has improved.
@blackrack2008
@blackrack2008 Жыл бұрын
Software GI solutions are criminally underrated. I blame it on nvidia
@FF-kc7fc
@FF-kc7fc 4 ай бұрын
>producing effectively the same graphics No.
@okaybutwhythough7456
@okaybutwhythough7456 4 ай бұрын
As far as asset quality and density goes we haven't had a generational boost, but Ray Traced lighting systems do not produce the same results by any stretch of imagination, it's just not true. Is traditional lighting obsolete or bad in general? No. Is it as good as RT? No.
@okaybutwhythough7456
@okaybutwhythough7456 4 ай бұрын
Thing is all these techniques are applicable to DDGI which just has Ray Traced probes and gives better results by default and runs better than triangle traced RTGI.
@ShadowBanned0
@ShadowBanned0 3 жыл бұрын
res
@shebbe
@shebbe 6 жыл бұрын
we all know that this stuff totally didn't make it in the final release just like any other triple a title these days.
@ridelore
@ridelore 6 жыл бұрын
what makes you think so?
@SteelSkin667
@SteelSkin667 6 жыл бұрын
Are you insane?
@Athomield3D
@Athomield3D 6 жыл бұрын
I'm sure it's an option at least on high end pcs
@SteelSkin667
@SteelSkin667 6 жыл бұрын
Athomield3D It's how the lighting system works on every version of the game, you can't disable it.
@JayJapanB
@JayJapanB 6 жыл бұрын
Pretty sure it's just how their lighting system works. It's there.
Precomputed Global Illumination in Frostbite | GDC 2018
1:00:28
Dan the Man
Рет қаралды 2,6 М.
Assassin's Creed Syndicate: London Wasn't Built in a Day
49:24
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
Quando A Diferença De Altura É Muito Grande 😲😂
00:12
Mari Maria
Рет қаралды 45 МЛН
The Division Iceberg EXPLAINED
57:31
RogueGold
Рет қаралды 377 М.
Global Illumination Based on Surfels
47:39
SIGGRAPH Advances in Real-Time Rendering
Рет қаралды 43 М.
Tom Clancy's The Division (Full Soundtrack) / Ola Strandh
1:18:45
Ubisoft Music
Рет қаралды 173 М.
Radiance Caching for Real-Time Global Illumination
33:54
SIGGRAPH Advances in Real-Time Rendering
Рет қаралды 53 М.
50 Game Camera Mistakes
1:00:53
GDC 2025
Рет қаралды 505 М.
The Division 1 and 2 FULL STORY (2023)
38:12
NGN
Рет қаралды 551 М.
Water Rendering in Far Cry 5
48:58
GDC 2025
Рет қаралды 53 М.
Interactive Graphics 22 - Global Illumination
1:10:00
Cem Yuksel
Рет қаралды 14 М.
Lessons Learned Creating UI for The Division
47:37
GDC 2025
Рет қаралды 38 М.
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН